/*========================================================================= Program: Visualization Toolkit Module: vtkImageViewer.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkImageViewer * @brief Display a 2d image. * * vtkImageViewer is a convenience class for displaying a 2d image. It * packages up the functionality found in vtkRenderWindow, vtkRenderer, * vtkActor2D and vtkImageMapper into a single easy to use class. Behind the * scenes these four classes are actually used to to provide the required * functionality. vtkImageViewer is simply a wrapper around them. * * @sa * vtkRenderWindow vtkRenderer vtkImageMapper vtkActor2D */ #ifndef vtkImageViewer_h #define vtkImageViewer_h #include "vtkInteractionImageModule.h" // For export macro #include "vtkObject.h" #include "vtkImageMapper.h" // For all the inline methods #include "vtkRenderWindow.h" // For all the inline methods class vtkInteractorStyleImage; class VTKINTERACTIONIMAGE_EXPORT vtkImageViewer : public vtkObject { public: static vtkImageViewer* New(); vtkTypeMacro(vtkImageViewer, vtkObject); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Get name of rendering window */ char* GetWindowName() { return this->RenderWindow->GetWindowName(); } /** * Render the resulting image. */ virtual void Render(void); ///@{ /** * Set/Get the input to the viewer. */ void SetInputData(vtkImageData* in) { this->ImageMapper->SetInputData(in); } vtkImageData* GetInput() { return this->ImageMapper->GetInput(); } virtual void SetInputConnection(vtkAlgorithmOutput* input) { this->ImageMapper->SetInputConnection(input); } ///@} ///@{ /** * What is the possible Min/ Max z slices available. */ int GetWholeZMin() { return this->ImageMapper->GetWholeZMin(); } int GetWholeZMax() { return this->ImageMapper->GetWholeZMax(); } ///@} ///@{ /** * Set/Get the current Z Slice to display */ int GetZSlice() { return this->ImageMapper->GetZSlice(); } void SetZSlice(int s) { this->ImageMapper->SetZSlice(s); } ///@} ///@{ /** * Sets window/level for mapping pixels to colors. */ double GetColorWindow() { return this->ImageMapper->GetColorWindow(); } double GetColorLevel() { return this->ImageMapper->GetColorLevel(); } void SetColorWindow(double s) { this->ImageMapper->SetColorWindow(s); } void SetColorLevel(double s) { this->ImageMapper->SetColorLevel(s); } ///@} ///@{ /** * These are here for using a tk window. */ void SetDisplayId(void* a) { this->RenderWindow->SetDisplayId(a); } void SetWindowId(void* a) { this->RenderWindow->SetWindowId(a); } void SetParentId(void* a) { this->RenderWindow->SetParentId(a); } ///@} ///@{ /** * Get the position (x and y) of the rendering window in * screen coordinates (in pixels). */ int* GetPosition() VTK_SIZEHINT(2) { return this->RenderWindow->GetPosition(); } /** * Set the position (x and y) of the rendering window in * screen coordinates (in pixels). This resizes the operating * system's view/window and redraws it. */ void SetPosition(int x, int y) { this->RenderWindow->SetPosition(x, y); } virtual void SetPosition(int a[2]); ///@} ///@{ /** * Get the size (width and height) of the rendering window in * screen coordinates (in pixels). */ int* GetSize() VTK_SIZEHINT(2) { return this->RenderWindow->GetSize(); } /** * Set the size (width and height) of the rendering window in * screen coordinates (in pixels). This resizes the operating * system's view/window and redraws it. * * If the size has changed, this method will fire * vtkCommand::WindowResizeEvent. */ void SetSize(int width, int height) { this->RenderWindow->SetSize(width, height); } virtual void SetSize(int a[2]); ///@} ///@{ /** * Get the internal objects */ vtkGetObjectMacro(RenderWindow, vtkRenderWindow); void SetRenderWindow(vtkRenderWindow* renWin); vtkGetObjectMacro(Renderer, vtkRenderer); vtkGetObjectMacro(ImageMapper, vtkImageMapper); vtkGetObjectMacro(Actor2D, vtkActor2D); ///@} /** * Create and attach an interactor for this window */ void SetupInteractor(vtkRenderWindowInteractor*); ///@{ /** * Create a window in memory instead of on the screen. This may not * be supported for every type of window and on some windows you may * need to invoke this prior to the first render. */ void SetOffScreenRendering(vtkTypeBool); vtkTypeBool GetOffScreenRendering(); void OffScreenRenderingOn(); void OffScreenRenderingOff(); ///@} protected: vtkImageViewer(); ~vtkImageViewer() override; vtkRenderWindow* RenderWindow; vtkRenderer* Renderer; vtkImageMapper* ImageMapper; vtkActor2D* Actor2D; int FirstRender; vtkRenderWindowInteractor* Interactor; vtkInteractorStyleImage* InteractorStyle; friend class vtkImageViewerCallback; vtkAlgorithm* GetInputAlgorithm(); private: vtkImageViewer(const vtkImageViewer&) = delete; void operator=(const vtkImageViewer&) = delete; }; #endif