/*========================================================================= Program: Visualization Toolkit Module: vtkOpenGLPropItem.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkOpenGLPropItem * @brief Sync Context2D state with vtk camera. * * * The vtkContext2D framework modifies the GL state directly, while some actors * and mappers rely on the modelview/projection matrices from vtkCamera. This * class is a layer between the two that updates the camera with the current * OpenGL state. */ #ifndef vtkOpenGLPropItem_h #define vtkOpenGLPropItem_h #include "vtkNew.h" // for vtkNew #include "vtkPropItem.h" #include "vtkRenderingContextOpenGL2Module.h" // For export macro class vtkCamera; class VTKRENDERINGCONTEXTOPENGL2_EXPORT vtkOpenGLPropItem : public vtkPropItem { public: static vtkOpenGLPropItem* New(); vtkTypeMacro(vtkOpenGLPropItem, vtkPropItem); void PrintSelf(ostream& os, vtkIndent indent) override; bool Paint(vtkContext2D* painter) override; protected: vtkOpenGLPropItem(); ~vtkOpenGLPropItem() override; // Sync the active vtkCamera with the GL state set by the painter. void UpdateTransforms() override; // Restore the vtkCamera state. void ResetTransforms() override; private: vtkNew CameraCache; vtkContext2D* Painter; vtkOpenGLPropItem(const vtkOpenGLPropItem&) = delete; void operator=(const vtkOpenGLPropItem&) = delete; }; #endif // vtkOpenGLPropItem_h