/*========================================================================= Program: Visualization Toolkit Module: vtkPBRLUTTexture.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkPBRLUTTexture * @brief precompute BRDF look-up table texture used in physically based rendering * * This texture is a 2D texture which precompute Fresnel response scale (red) and bias (green) * based on roughness (x) and angle between light and normal (y). */ #ifndef vtkPBRLUTTexture_h #define vtkPBRLUTTexture_h #include "vtkOpenGLTexture.h" #include "vtkRenderingOpenGL2Module.h" // For export macro #include "vtkSmartPointer.h" // For vtkSmartPointer class vtkOpenGLFramebufferObject; class vtkOpenGLRenderWindow; class vtkOpenGLTexture; class vtkRenderWindow; class VTKRENDERINGOPENGL2_EXPORT vtkPBRLUTTexture : public vtkOpenGLTexture { public: static vtkPBRLUTTexture* New(); vtkTypeMacro(vtkPBRLUTTexture, vtkOpenGLTexture); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Implement base class method. */ void Load(vtkRenderer*) override; /** * Implement base class method. */ void Render(vtkRenderer* ren) override { this->Load(ren); } ///@{ /** * Set/Get size of texture. * Default is 1024. */ vtkGetMacro(LUTSize, unsigned int); vtkSetMacro(LUTSize, unsigned int); ///@} ///@{ /** * Set/Get the number of samples used during Monte-Carlo integration. * Default is 512. */ vtkGetMacro(LUTSamples, unsigned int); vtkSetMacro(LUTSamples, unsigned int); ///@} protected: vtkPBRLUTTexture() = default; ~vtkPBRLUTTexture() override = default; unsigned int LUTSize = 512; unsigned int LUTSamples = 1024; private: vtkPBRLUTTexture(const vtkPBRLUTTexture&) = delete; void operator=(const vtkPBRLUTTexture&) = delete; }; #endif