/*========================================================================= Program: Visualization Toolkit Module: vtkParticleTracerBase.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkParticleTracerBase * @brief A particle tracer for vector fields * * vtkParticleTracerBase is the base class for filters that advect particles * in a vector field. Note that the input vtkPointData structure must * be identical on all datasets. * * @sa * vtkRibbonFilter vtkRuledSurfaceFilter vtkInitialValueProblemSolver * vtkRungeKutta2 vtkRungeKutta4 vtkRungeKutta45 vtkStreamTracer */ #ifndef vtkParticleTracerBase_h #define vtkParticleTracerBase_h #include "vtkDeprecation.h" // For VTK_DEPRECATED_IN_9_2_0 #include "vtkFiltersFlowPathsModule.h" // For export macro #include "vtkPolyDataAlgorithm.h" #include "vtkSmartPointer.h" // For vtkSmartPointer #include // STL Header #include // STL Header #include // STL Header class vtkAbstractParticleWriter; class vtkCellArray; class vtkCompositeDataSet; class vtkDataArray; class vtkDataSet; class vtkDoubleArray; class vtkFloatArray; class vtkGenericCell; class vtkInitialValueProblemSolver; class vtkIntArray; class vtkMultiBlockDataSet; class vtkMultiProcessController; class vtkPointData; class vtkPoints; class vtkPolyData; class vtkSignedCharArray; class vtkTemporalInterpolatedVelocityField; namespace vtkParticleTracerBaseNamespace { struct Position_t { double x[4]; }; using Position = struct Position_t; struct ParticleInformation_t { // These are used during iteration Position CurrentPosition; int CachedDataSetId[2]; vtkIdType CachedCellId[2]; int LocationState; // These are computed scalars we might display int SourceID; int TimeStepAge; // amount of time steps the particle has advanced int InjectedPointId; int InjectedStepId; // time step the particle was injected int UniqueParticleId; double SimulationTime; // These are useful to track for debugging etc int ErrorCode; float age; // these are needed across time steps to compute vorticity float rotation; float angularVel; float time; float speed; // once the particle is added, PointId is valid and is the tuple location // in ProtoPD. vtkIdType PointId; // if PointId is negative then in parallel this particle was just // received and we need to get the tuple value from vtkPParticleTracerBase::Tail. vtkIdType TailPointId; }; using ParticleInformation = struct ParticleInformation_t; typedef std::vector ParticleVector; typedef ParticleVector::iterator ParticleIterator; typedef std::list ParticleDataList; typedef ParticleDataList::iterator ParticleListIterator; struct ParticleTracerFunctor; }; class VTKFILTERSFLOWPATHS_EXPORT vtkParticleTracerBase : public vtkPolyDataAlgorithm { public: friend struct vtkParticleTracerBaseNamespace::ParticleTracerFunctor; enum Solvers { RUNGE_KUTTA2, RUNGE_KUTTA4, RUNGE_KUTTA45, NONE, UNKNOWN }; vtkTypeMacro(vtkParticleTracerBase, vtkPolyDataAlgorithm); void PrintSelf(ostream& os, vtkIndent indent) override; void PrintParticleHistories(); ///@{ /** * Turn on/off vorticity computation at streamline points * (necessary for generating proper stream-ribbons using the * vtkRibbonFilter. */ vtkGetMacro(ComputeVorticity, bool); void SetComputeVorticity(bool); ///@} ///@{ /** * Specify the terminal speed value, below which integration is terminated. */ vtkGetMacro(TerminalSpeed, double); void SetTerminalSpeed(double); ///@} ///@{ /** * This can be used to scale the rate with which the streamribbons * twist. The default is 1. */ vtkGetMacro(RotationScale, double); void SetRotationScale(double); ///@} ///@{ /** * To get around problems with the Paraview Animation controls * we can just animate the time step and ignore the TIME_ requests */ vtkSetMacro(IgnorePipelineTime, vtkTypeBool); vtkGetMacro(IgnorePipelineTime, vtkTypeBool); vtkBooleanMacro(IgnorePipelineTime, vtkTypeBool); ///@} ///@{ /** * When animating particles, it is nice to inject new ones every Nth step * to produce a continuous flow. Setting ForceReinjectionEveryNSteps to a * non zero value will cause the particle source to reinject particles * every Nth step even if it is otherwise unchanged. * Note that if the particle source is also animated, this flag will be * redundant as the particles will be reinjected whenever the source changes * anyway */ vtkGetMacro(ForceReinjectionEveryNSteps, vtkTypeBool); void SetForceReinjectionEveryNSteps(vtkTypeBool); ///@} ///@{ /** * Setting TerminationTime to a positive value will cause particles * to terminate when the time is reached. Use a vlue of zero to * disable termination. The units of time should be consistent with the * primary time variable. */ void SetTerminationTime(double t); vtkGetMacro(TerminationTime, double); ///@} void SetIntegrator(vtkInitialValueProblemSolver*); vtkGetObjectMacro(Integrator, vtkInitialValueProblemSolver); void SetIntegratorType(int type); int GetIntegratorType(); ///@{ /** * Set the time value for particle tracing to begin. The units of time should * be consistent with the primary time variable. */ vtkGetMacro(StartTime, double); void SetStartTime(double t); ///@} ///@{ /** * if StaticSeeds is set and the mesh is static, * then every time particles are injected we can re-use the same * injection information. We classify particles according to * processor just once before start. * If StaticSeeds is set and a moving seed source is specified * the motion will be ignored and results will not be as expected. * The default is that StaticSeeds is 0. */ vtkSetMacro(StaticSeeds, vtkTypeBool); vtkGetMacro(StaticSeeds, vtkTypeBool); ///@} /** * Types of Variance of Mesh over time */ enum MeshOverTimeTypes { DIFFERENT = 0, STATIC = 1, LINEAR_TRANSFORMATION = 2, SAME_TOPOLOGY = 3 }; ///@{ /* * Set/Get the type of variance of the mesh over time. * * DIFFERENT = 0, * STATIC = 1, * LINEAR_TRANSFORMATION = 2 * SAME_TOPOLOGY = 3 */ virtual void SetMeshOverTime(int meshOverTime); virtual int GetMeshOverTimeMinValue() { return DIFFERENT; } virtual int GetMeshOverTimeMaxValue() { return SAME_TOPOLOGY; } void SetMeshOverTimeToDifferent() { this->SetMeshOverTime(DIFFERENT); } void SetMeshOverTimeToStatic() { this->SetMeshOverTime(STATIC); } void SetMeshOverTimeToLinearTransformation() { this->SetMeshOverTime(LINEAR_TRANSFORMATION); } void SetMeshOverTimeToSameTopology() { this->SetMeshOverTime(SAME_TOPOLOGY); } vtkGetMacro(MeshOverTime, int); ///@} ///@{ /** * if StaticMesh is set, many optimizations for cell caching * can be assumed. if StaticMesh is not set, the algorithm * will attempt to find out if optimizations can be used, but * setting it to true will force all optimizations. * Do not Set StaticMesh to true if a dynamic mesh is being used * as this will invalidate all results. * The default is that StaticMesh is 0. */ VTK_DEPRECATED_IN_9_2_0("Use SetMeshOverTime instead") virtual void SetStaticMesh(vtkTypeBool staticMesh) { this->SetMeshOverTime(staticMesh ? STATIC : DIFFERENT); } VTK_DEPRECATED_IN_9_2_0("Use GetMeshOverTime instead") virtual vtkTypeBool GetStaticMesh() { return this->MeshOverTime == STATIC; } ///@} enum { INTERPOLATOR_WITH_DATASET_POINT_LOCATOR, INTERPOLATOR_WITH_CELL_LOCATOR }; /** * Set the type of the velocity field interpolator to determine whether * INTERPOLATOR_WITH_DATASET_POINT_LOCATOR or INTERPOLATOR_WITH_CELL_LOCATOR * is employed for locating cells during streamline integration. The latter * (adopting vtkAbstractCellLocator sub-classes such as vtkCellLocator and * vtkModifiedBSPTree) is more robust than the former (through vtkDataSet / * vtkPointSet::FindCell() coupled with vtkPointLocator). However the former * can be much faster and produce adequate results. * * Default is INTERPOLATOR_WITH_CELL_LOCATOR (to maintain backwards compatibility). */ void SetInterpolatorType(int interpolatorType); /** * Set the velocity field interpolator type to one that uses a point * locator to perform local spatial searching. Typically a point locator is * faster than searches with a cell locator, but it may not always find the * correct cells enclosing a point. This is particularly true with meshes * that are disjoint at seams, or abut meshes in an incompatible manner. */ void SetInterpolatorTypeToDataSetPointLocator(); /** * Set the velocity field interpolator type to one that uses a cell locator * to perform spatial searching. Using a cell locator should always return * the correct results, but it can be much slower that point locator-based * searches. * By default a cell locator is used. */ void SetInterpolatorTypeToCellLocator(); ///@{ /** * Set/Get the Writer associated with this Particle Tracer * Ideally a parallel IO capable vtkH5PartWriter should be used * which will collect particles from all parallel processes * and write them to a single HDF5 file. */ virtual void SetParticleWriter(vtkAbstractParticleWriter* pw); vtkGetObjectMacro(ParticleWriter, vtkAbstractParticleWriter); ///@} ///@{ /** * Set/Get the filename to be used with the particle writer when * dumping particles to disk */ vtkSetFilePathMacro(ParticleFileName); vtkGetFilePathMacro(ParticleFileName); ///@} ///@{ /** * Set/Get the filename to be used with the particle writer when * dumping particles to disk */ vtkSetMacro(EnableParticleWriting, vtkTypeBool); vtkGetMacro(EnableParticleWriting, vtkTypeBool); vtkBooleanMacro(EnableParticleWriting, vtkTypeBool); ///@} ///@{ /** * Set/Get the flag to disable cache * This is off by default and turned on in special circumstances * such as in a coprocessing workflow */ vtkSetMacro(DisableResetCache, vtkTypeBool); vtkGetMacro(DisableResetCache, vtkTypeBool); vtkBooleanMacro(DisableResetCache, vtkTypeBool); ///@} ///@{ /** * Provide support for multiple seed sources */ void AddSourceConnection(vtkAlgorithmOutput* input); void RemoveAllSources(); ///@} ///@{ /** * Force the filter to run particle tracer in serial. This affects * the filter only if more than 100 particles is to be generated. */ vtkGetMacro(ForceSerialExecution, bool); vtkSetMacro(ForceSerialExecution, bool); vtkBooleanMacro(ForceSerialExecution, bool); ///@} protected: vtkSmartPointer Output; // managed by child classes ///@{ /** * ProtoPD is used just to keep track of the input array names and number of components * for copy allocating from other vtkPointDatas where the data is really stored */ vtkSmartPointer ProtoPD; vtkIdType UniqueIdCounter; // global Id counter used to give particles a stamp vtkParticleTracerBaseNamespace::ParticleDataList ParticleHistories; vtkSmartPointer ParticlePointData; // the current particle point data consistent // with particle history // Everything related to time vtkTypeBool IgnorePipelineTime; // whether to use the pipeline time for termination vtkTypeBool DisableResetCache; // whether to enable ResetCache() method ///@} // Control execution as serial or threaded bool ForceSerialExecution; vtkParticleTracerBase(); ~vtkParticleTracerBase() override; // // Make sure the pipeline knows what type we expect as input // int FillInputPortInformation(int port, vtkInformation* info) override; // // The usual suspects // vtkTypeBool ProcessRequest(vtkInformation* request, vtkInformationVector** inputVector, vtkInformationVector* outputVector) override; // // Store any information we need in the output and fetch what we can // from the input // int RequestInformation(vtkInformation* request, vtkInformationVector** inputVector, vtkInformationVector* outputVector) override; // // Compute input time steps given the output step // int RequestUpdateExtent(vtkInformation* request, vtkInformationVector** inputVector, vtkInformationVector* outputVector) override; // // what the pipeline calls for each time step // int RequestData(vtkInformation* request, vtkInformationVector** inputVector, vtkInformationVector* outputVector) override; // // these routines are internally called to actually generate the output // virtual int ProcessInput(vtkInformationVector** inputVector); // This is the main part of the algorithm: // * move all the particles one step // * Reinject particles (by adding them to this->ParticleHistories) // either at the beginning or at the end of each step (modulo // this->ForceReinjectionEveryNSteps) // * Output a polydata representing the moved particles // Note that if the starting and the ending time coincide, the polydata is still valid. virtual vtkPolyData* Execute(vtkInformationVector** inputVector); // the RequestData will call these methods in turn virtual void Initialize() {} // the first iteration virtual int OutputParticles(vtkPolyData* poly) = 0; // every iteration virtual void Finalize() {} // the last iteration /** * Method to get the data set seed sources. * For in situ we want to override how the seed sources are made available. */ virtual std::vector GetSeedSources(vtkInformationVector* inputVector, int timeStep); // Initialization of input (vector-field) geometry int InitializeInterpolator(); int UpdateDataCache(vtkDataObject* td); /** * inside our data. Add good ones to passed list and set count to the * number that passed */ void TestParticles(vtkParticleTracerBaseNamespace::ParticleVector& candidates, vtkParticleTracerBaseNamespace::ParticleVector& passed, int& count); void TestParticles( vtkParticleTracerBaseNamespace::ParticleVector& candidates, std::vector& passed); /** * all the injection/seed points according to which processor * they belong to. This saves us retesting at every injection time * providing 1) The volumes are static, 2) the seed points are static * If either are non static, then this step is skipped. */ virtual void AssignSeedsToProcessors(double time, vtkDataSet* source, int sourceID, int ptId, vtkParticleTracerBaseNamespace::ParticleVector& localSeedPoints, int& localAssignedCount); /** * give each one a unique ID. We need to use MPI to find out * who is using which numbers. */ virtual void AssignUniqueIds(vtkParticleTracerBaseNamespace::ParticleVector& localSeedPoints); /** * and sending between processors, into a list, which is used as the master * list on this processor */ void UpdateParticleList(vtkParticleTracerBaseNamespace::ParticleVector& candidates); /** * this is used during classification of seed points and also between iterations * of the main loop as particles leave each processor domain. Returns true * if particles moved between processes and false otherwise. */ virtual bool UpdateParticleListFromOtherProcesses() { return false; } /** * particle between the two times supplied. */ void IntegrateParticle(vtkParticleTracerBaseNamespace::ParticleListIterator& it, double currentTime, double targetTime, vtkInitialValueProblemSolver* integrator, vtkTemporalInterpolatedVelocityField* interpolator, vtkDoubleArray* cellVectors, std::atomic& particleCount, std::mutex& eraseMutex, bool sequential); // if the particle is added to send list, then returns value is 1, // if it is kept on this process after a retry return value is 0 virtual bool SendParticleToAnotherProcess(vtkParticleTracerBaseNamespace::ParticleInformation&, vtkParticleTracerBaseNamespace::ParticleInformation&, vtkPointData*) { return true; } /** * This is an old routine kept for possible future use. * In dynamic meshes, particles might leave the domain and need to be extrapolated across * a gap between the meshes before they re-renter another domain * dodgy rotating meshes need special care.... */ bool ComputeDomainExitLocation( double pos[4], double p2[4], double intersection[4], vtkGenericCell* cell); // // Scalar arrays that are generated as each particle is updated // void CreateProtoPD(vtkDataObject* input); vtkFloatArray* GetParticleAge(vtkPointData*); vtkIntArray* GetParticleIds(vtkPointData*); vtkSignedCharArray* GetParticleSourceIds(vtkPointData*); vtkIntArray* GetInjectedPointIds(vtkPointData*); vtkIntArray* GetInjectedStepIds(vtkPointData*); vtkIntArray* GetErrorCodeArr(vtkPointData*); vtkFloatArray* GetParticleVorticity(vtkPointData*); vtkFloatArray* GetParticleRotation(vtkPointData*); vtkFloatArray* GetParticleAngularVel(vtkPointData*); // utility function we use to test if a point is inside any of our local datasets bool InsideBounds(double point[]); void CalculateVorticity( vtkGenericCell* cell, double pcoords[3], vtkDoubleArray* cellVectors, double vorticity[3]); //------------------------------------------------------ double GetCacheDataTime(int i); double GetCacheDataTime(); virtual void ResetCache(); void SetParticle(vtkParticleTracerBaseNamespace::ParticleInformation& info, double* velocity, vtkTemporalInterpolatedVelocityField* interpolator, vtkIdType particleId, vtkDoubleArray* cellVectors); ///@{ /** * Methods that check that the input arrays are ordered the * same on all data sets. This needs to be true for all * blocks in a composite data set as well as across all processes. */ virtual bool IsPointDataValid(vtkDataObject* input); bool IsPointDataValid(vtkCompositeDataSet* input, std::vector& arrayNames); void GetPointDataArrayNames(vtkDataSet* input, std::vector& names); ///@} vtkGetMacro(ReinjectionCounter, int); vtkGetMacro(CurrentTimeValue, double); void ResizeArrays(vtkIdType numTuples); /** * Methods to append values to existing point data arrays that may * only be desired on specific concrete derived classes. */ virtual void InitializeExtraPointDataArrays(vtkPointData* vtkNotUsed(outputPD)) {} virtual void SetToExtraPointDataArrays( vtkIdType, vtkParticleTracerBaseNamespace::ParticleInformation&) { } vtkTemporalInterpolatedVelocityField* GetInterpolator(); /** * For restarts of particle paths, we add in the ability to add in * particles from a previous computation that we will still advect. */ virtual void AddRestartSeeds(vtkInformationVector** /*inputVector*/) {} private: /** * When particles leave the domain, they must be collected * and sent to the other processes for possible continuation. * These routines manage the collection and sending after each main iteration. * RetryWithPush adds a small push to a particle along it's current velocity * vector, this helps get over cracks in dynamic/rotating meshes. This is a * first order integration though so it may introduce a bit extra error compared * to the integrator that is used. */ bool RetryWithPush(vtkParticleTracerBaseNamespace::ParticleInformation& info, double* point1, double delT, int subSteps, vtkTemporalInterpolatedVelocityField* interpolator); bool SetTerminationTimeNoModify(double t); // Parameters of tracing vtkInitialValueProblemSolver* Integrator; double IntegrationStep; double MaximumError; bool ComputeVorticity; double RotationScale; double TerminalSpeed; // A counter to keep track of how many times we reinjected int ReinjectionCounter; // Important for Caching of Cells/Ids/Weights etc vtkTypeBool AllFixedGeometry; int MeshOverTime; vtkTypeBool StaticSeeds; std::vector InputTimeValues; double StartTime; double TerminationTime; double CurrentTimeValue; int StartTimeStep; // InputTimeValues[StartTimeStep] <= StartTime <= // InputTimeValues[StartTimeStep+1] int CurrentTimeStep; int TerminationTimeStep; // computed from start time bool FirstIteration; // Innjection parameters vtkTypeBool ForceReinjectionEveryNSteps; vtkTimeStamp ParticleInjectionTime; bool HasCache; // Particle writing to disk vtkAbstractParticleWriter* ParticleWriter; char* ParticleFileName; vtkTypeBool EnableParticleWriting; // The main lists which are held during operation- between time step updates vtkParticleTracerBaseNamespace::ParticleVector LocalSeeds; // The velocity interpolator vtkSmartPointer Interpolator; // Data for time step CurrentTimeStep-1 and CurrentTimeStep vtkSmartPointer CachedData[2]; // Cache bounds info for each dataset we will use repeatedly struct bounds_t { double b[6]; }; using bounds = struct bounds_t; std::vector CachedBounds[2]; // variables used by Execute() to produce output vtkSmartPointer DataReferenceT[2]; vtkSmartPointer OutputCoordinates; vtkSmartPointer ParticleCellsConnectivity; vtkSmartPointer ParticleCellsOffsets; vtkSmartPointer ParticleCells; vtkSmartPointer ParticleAge; vtkSmartPointer ParticleIds; vtkSmartPointer ParticleSourceIds; vtkSmartPointer InjectedPointIds; vtkSmartPointer InjectedStepIds; vtkSmartPointer ErrorCodeArray; vtkSmartPointer ParticleVorticity; vtkSmartPointer ParticleRotation; vtkSmartPointer ParticleAngularVel; vtkSmartPointer OutputPointData; // temp array vtkSmartPointer CellVectors; vtkParticleTracerBase(const vtkParticleTracerBase&) = delete; void operator=(const vtkParticleTracerBase&) = delete; vtkTimeStamp ExecuteTime; unsigned int NumberOfParticles(); friend class ParticlePathFilterInternal; friend class StreaklineFilterInternal; static const double Epsilon; }; #endif