/*========================================================================= Program: Visualization Toolkit Module: vtkPolyDataPointPlacer.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkPolyDataPointPlacer * @brief Base class to place points given constraints on polygonal data * * * vtkPolyDataPointPlacer is a base class to place points on the surface of * polygonal data. * * @par Usage: * The actors that render polygonal data and wish to be considered * for placement by this placer are added to the list as * \code * placer->AddProp( polyDataActor ); * \endcode * * @sa * vtkPolygonalSurfacePointPlacer */ #ifndef vtkPolyDataPointPlacer_h #define vtkPolyDataPointPlacer_h #include "vtkInteractionWidgetsModule.h" // For export macro #include "vtkPointPlacer.h" class vtkRenderer; class vtkPropCollection; class vtkProp; class vtkPropPicker; class VTKINTERACTIONWIDGETS_EXPORT vtkPolyDataPointPlacer : public vtkPointPlacer { public: /** * Instantiate this class. */ static vtkPolyDataPointPlacer* New(); ///@{ /** * Standard methods for instances of this class. */ vtkTypeMacro(vtkPolyDataPointPlacer, vtkPointPlacer); void PrintSelf(ostream& os, vtkIndent indent) override; ///@} // Descuription: // Add an actor (that represents a terrain in a rendererd scene) to the // list. Only props in this list are considered by the PointPlacer virtual void AddProp(vtkProp*); virtual void RemoveViewProp(vtkProp* prop); virtual void RemoveAllProps(); int HasProp(vtkProp*); int GetNumberOfProps(); /** * Given a renderer and a display position in pixel coordinates, * compute the world position and orientation where this point * will be placed. This method is typically used by the * representation to place the point initially. * For the Terrain point placer this computes world points that * lie at the specified height above the terrain. */ int ComputeWorldPosition( vtkRenderer* ren, double displayPos[2], double worldPos[3], double worldOrient[9]) override; /** * Given a renderer, a display position, and a reference world * position, compute the new world position and orientation * of this point. This method is typically used by the * representation to move the point. */ int ComputeWorldPosition(vtkRenderer* ren, double displayPos[2], double refWorldPos[3], double worldPos[3], double worldOrient[9]) override; /** * Given a world position check the validity of this * position according to the constraints of the placer */ int ValidateWorldPosition(double worldPos[3]) override; /** * Given a display position, check the validity of this position. */ int ValidateDisplayPosition(vtkRenderer*, double displayPos[2]) override; /** * Given a world position and a world orientation, * validate it according to the constraints of the placer. */ int ValidateWorldPosition(double worldPos[3], double worldOrient[9]) override; ///@{ /** * Get the Prop picker. */ vtkGetObjectMacro(PropPicker, vtkPropPicker); ///@} protected: vtkPolyDataPointPlacer(); ~vtkPolyDataPointPlacer() override; // The props that represents the terrain data (one or more) in a rendered // scene vtkPropCollection* SurfaceProps; vtkPropPicker* PropPicker; private: vtkPolyDataPointPlacer(const vtkPolyDataPointPlacer&) = delete; void operator=(const vtkPolyDataPointPlacer&) = delete; }; #endif