/*========================================================================= Program: Visualization Toolkit Module: vtkSplineWidget.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkSplineWidget * @brief 3D widget for manipulating a spline * * This 3D widget defines a spline that can be interactively placed in a * scene. The spline has handles, the number of which can be changed, plus it * can be picked on the spline itself to translate or rotate it in the scene. * A nice feature of the object is that the vtkSplineWidget, like any 3D * widget, will work with the current interactor style. That is, if * vtkSplineWidget does not handle an event, then all other registered * observers (including the interactor style) have an opportunity to process * the event. Otherwise, the vtkSplineWidget will terminate the processing of * the event that it handles. * * To use this object, just invoke SetInteractor() with the argument of the * method a vtkRenderWindowInteractor. You may also wish to invoke * "PlaceWidget()" to initially position the widget. The interactor will act * normally until the "i" key (for "interactor") is pressed, at which point the * vtkSplineWidget will appear. (See superclass documentation for information * about changing this behavior.) Events that occur outside of the widget * (i.e., no part of the widget is picked) are propagated to any other * registered obsevers (such as the interaction style). Turn off the widget * by pressing the "i" key again (or invoke the Off() method). * * The button actions and key modifiers are as follows for controlling the * widget: * 1) left button down on and drag one of the spherical handles to change the * shape of the spline: the handles act as "control points". * 2) left button or middle button down on a line segment forming the spline * allows uniform translation of the widget. * 3) ctrl + middle button down on the widget enables spinning of the widget * about its center. * 4) right button down on the widget enables scaling of the widget. By moving * the mouse "up" the render window the spline will be made bigger; by moving * "down" the render window the widget will be made smaller. * 5) ctrl key + right button down on any handle will erase it providing there * will be two or more points remaining to form a spline. * 6) shift key + right button down on any line segment will insert a handle * onto the spline at the cursor position. * * The vtkSplineWidget has several methods that can be used in conjunction with * other VTK objects. The Set/GetResolution() methods control the number of * subdivisions of the spline; the GetPolyData() method can be used to get the * polygonal representation and can be used for things like seeding * streamlines or probing other data sets. Typical usage of the widget is to * make use of the StartInteractionEvent, InteractionEvent, and * EndInteractionEvent events. The InteractionEvent is called on mouse motion; * the other two events are called on button down and button up (either left or * right button). * * Some additional features of this class include the ability to control the * properties of the widget. You can set the properties of the selected and * unselected representations of the spline. For example, you can set the * property for the handles and spline. In addition there are methods to * constrain the spline so that it is aligned with a plane. Note that a simple * ruler widget can be derived by setting the resolution to 1, the number of * handles to 2, and calling the GetSummedLength method! * * @par Thanks: * Thanks to Dean Inglis for developing and contributing this class. * * @sa * vtk3DWidget vtkBoxWidget vtkLineWidget vtkPointWidget vtkSphereWidget * vtkImagePlaneWidget vtkImplicitPlaneWidget vtkPlaneWidget */ #ifndef vtkSplineWidget_h #define vtkSplineWidget_h #include "vtk3DWidget.h" #include "vtkInteractionWidgetsModule.h" // For export macro class vtkActor; class vtkCellPicker; class vtkParametricSpline; class vtkParametricFunctionSource; class vtkPlaneSource; class vtkPoints; class vtkPolyData; class vtkProp; class vtkProperty; class vtkSphereSource; class vtkTransform; #define VTK_PROJECTION_YZ 0 #define VTK_PROJECTION_XZ 1 #define VTK_PROJECTION_XY 2 #define VTK_PROJECTION_OBLIQUE 3 class VTKINTERACTIONWIDGETS_EXPORT vtkSplineWidget : public vtk3DWidget { public: /** * Instantiate the object. */ static vtkSplineWidget* New(); vtkTypeMacro(vtkSplineWidget, vtk3DWidget); void PrintSelf(ostream& os, vtkIndent indent) override; ///@{ /** * Methods that satisfy the superclass' API. */ void SetEnabled(int) override; void PlaceWidget(double bounds[6]) override; void PlaceWidget() override { this->Superclass::PlaceWidget(); } void PlaceWidget( double xmin, double xmax, double ymin, double ymax, double zmin, double zmax) override { this->Superclass::PlaceWidget(xmin, xmax, ymin, ymax, zmin, zmax); } ///@} ///@{ /** * Force the spline widget to be projected onto one of the orthogonal planes. * Remember that when the state changes, a ModifiedEvent is invoked. * This can be used to snap the spline to the plane if it is originally * not aligned. The normal in SetProjectionNormal is 0,1,2 for YZ,XZ,XY * planes respectively and 3 for arbitrary oblique planes when the widget * is tied to a vtkPlaneSource. */ vtkSetMacro(ProjectToPlane, vtkTypeBool); vtkGetMacro(ProjectToPlane, vtkTypeBool); vtkBooleanMacro(ProjectToPlane, vtkTypeBool); ///@} /** * Set up a reference to a vtkPlaneSource that could be from another widget * object, e.g. a vtkPolyDataSourceWidget. */ void SetPlaneSource(vtkPlaneSource* plane); vtkSetClampMacro(ProjectionNormal, int, VTK_PROJECTION_YZ, VTK_PROJECTION_OBLIQUE); vtkGetMacro(ProjectionNormal, int); void SetProjectionNormalToXAxes() { this->SetProjectionNormal(0); } void SetProjectionNormalToYAxes() { this->SetProjectionNormal(1); } void SetProjectionNormalToZAxes() { this->SetProjectionNormal(2); } void SetProjectionNormalToOblique() { this->SetProjectionNormal(3); } ///@{ /** * Set the position of spline handles and points in terms of a plane's * position. i.e., if ProjectionNormal is 0, all of the x-coordinate * values of the points are set to position. Any value can be passed (and is * ignored) to update the spline points when Projection normal is set to 3 * for arbitrary plane orientations. */ void SetProjectionPosition(double position); vtkGetMacro(ProjectionPosition, double); ///@} /** * Grab the polydata (including points) that defines the spline. The * polydata consists of points and line segments numbering Resolution + 1 * and Resoltuion, respectively. Points are guaranteed to be up-to-date when * either the InteractionEvent or EndInteraction events are invoked. The * user provides the vtkPolyData and the points and polyline are added to it. */ void GetPolyData(vtkPolyData* pd); ///@{ /** * Set/Get the handle properties (the spheres are the handles). The * properties of the handles when selected and unselected can be manipulated. */ virtual void SetHandleProperty(vtkProperty*); vtkGetObjectMacro(HandleProperty, vtkProperty); virtual void SetSelectedHandleProperty(vtkProperty*); vtkGetObjectMacro(SelectedHandleProperty, vtkProperty); ///@} ///@{ /** * Set/Get the line properties. The properties of the line when selected * and unselected can be manipulated. */ virtual void SetLineProperty(vtkProperty*); vtkGetObjectMacro(LineProperty, vtkProperty); virtual void SetSelectedLineProperty(vtkProperty*); vtkGetObjectMacro(SelectedLineProperty, vtkProperty); ///@} ///@{ /** * Set/Get the number of handles for this widget. */ virtual void SetNumberOfHandles(int npts); vtkGetMacro(NumberOfHandles, int); ///@} ///@{ /** * Set/Get the number of line segments representing the spline for * this widget. */ void SetResolution(int resolution); vtkGetMacro(Resolution, int); ///@} ///@{ /** * Set the parametric spline object. Through vtkParametricSpline's API, the * user can supply and configure one of currently two types of spline: * vtkCardinalSpline, vtkKochanekSpline. The widget controls the open * or closed configuration of the spline. * WARNING: The widget does not enforce internal consistency so that all * three are of the same type. */ virtual void SetParametricSpline(vtkParametricSpline*); vtkGetObjectMacro(ParametricSpline, vtkParametricSpline); ///@} ///@{ /** * Set/Get the position of the spline handles. Call GetNumberOfHandles * to determine the valid range of handle indices. */ void SetHandlePosition(int handle, double x, double y, double z); void SetHandlePosition(int handle, double xyz[3]); void GetHandlePosition(int handle, double xyz[3]); double* GetHandlePosition(int handle) VTK_SIZEHINT(3); ///@} ///@{ /** * Control whether the spline is open or closed. A closed spline forms * a continuous loop: the first and last points are the same, and * derivatives are continuous. A minimum of 3 handles are required to * form a closed loop. This method enforces consistency with * user supplied subclasses of vtkSpline. */ void SetClosed(vtkTypeBool closed); vtkGetMacro(Closed, vtkTypeBool); vtkBooleanMacro(Closed, vtkTypeBool); ///@} /** * Convenience method to determine whether the spline is * closed in a geometric sense. The widget may be set "closed" but still * be geometrically open (e.g., a straight line). */ int IsClosed(); /** * Get the approximate vs. the true arc length of the spline. Calculated as * the summed lengths of the individual straight line segments. Use * SetResolution to control the accuracy. */ double GetSummedLength(); /** * Convenience method to allocate and set the handles from a vtkPoints * instance. If the first and last points are the same, the spline sets * Closed to the on state and disregards the last point, otherwise Closed * remains unchanged. */ void InitializeHandles(vtkPoints* points); ///@{ /** * Turn on / off event processing for this widget. If off, the widget will * not respond to user interaction */ vtkSetClampMacro(ProcessEvents, vtkTypeBool, 0, 1); vtkGetMacro(ProcessEvents, vtkTypeBool); vtkBooleanMacro(ProcessEvents, vtkTypeBool); ///@} protected: vtkSplineWidget(); ~vtkSplineWidget() override; // Manage the state of the widget int State; enum WidgetState { Start = 0, Moving, Scaling, Spinning, Inserting, Erasing, Outside }; // handles the events static void ProcessEventsHandler( vtkObject* object, unsigned long event, void* clientdata, void* calldata); // ProcessEventsHandler() dispatches to these methods. void OnLeftButtonDown(); void OnLeftButtonUp(); void OnMiddleButtonDown(); void OnMiddleButtonUp(); void OnRightButtonDown(); void OnRightButtonUp(); void OnMouseMove(); // Controlling vars int ProjectionNormal; double ProjectionPosition; vtkTypeBool ProjectToPlane; vtkPlaneSource* PlaneSource; // Projection capabilities void ProjectPointsToPlane(); void ProjectPointsToOrthoPlane(); void ProjectPointsToObliquePlane(); // The spline vtkParametricSpline* ParametricSpline; vtkParametricFunctionSource* ParametricFunctionSource; int NumberOfHandles; vtkTypeBool Closed; void BuildRepresentation(); // The line segments vtkActor* LineActor; void HighlightLine(int highlight); int Resolution; // Glyphs representing hot spots (e.g., handles) vtkActor** Handle; vtkSphereSource** HandleGeometry; void Initialize(); int HighlightHandle(vtkProp* prop); // returns handle index or -1 on fail void SizeHandles() override; void InsertHandleOnLine(double* pos); void EraseHandle(const int&); // Do the picking vtkCellPicker* HandlePicker; vtkCellPicker* LinePicker; vtkActor* CurrentHandle; int CurrentHandleIndex; // Register internal Pickers within PickingManager void RegisterPickers() override; // Methods to manipulate the spline. void MovePoint(double* p1, double* p2); void Scale(double* p1, double* p2, int X, int Y); void Translate(double* p1, double* p2); void Spin(double* p1, double* p2, double* vpn); // Transform the control points (used for spinning) vtkTransform* Transform; // Properties used to control the appearance of selected objects and // the manipulator in general. vtkProperty* HandleProperty; vtkProperty* SelectedHandleProperty; vtkProperty* LineProperty; vtkProperty* SelectedLineProperty; void CreateDefaultProperties(); // For efficient spinning double Centroid[3]; void CalculateCentroid(); vtkTypeBool ProcessEvents; private: vtkSplineWidget(const vtkSplineWidget&) = delete; void operator=(const vtkSplineWidget&) = delete; }; #endif