/*========================================================================= Program: Visualization Toolkit Module: vtkTextCodec.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /*------------------------------------------------------------------------- Copyright 2008 Sandia Corporation. Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation, the U.S. Government retains certain rights in this software. -------------------------------------------------------------------------*/ /** * @class vtkTextCodec * @brief Virtual class to act as an interface for all text codecs * * * A virtual class interface for codecs that readers/writers can rely on * * @par Thanks: * Thanks to Tim Shed from Sandia National Laboratories for his work * on the concepts and to Marcus Hanwell and Jeff Baumes of Kitware for * keeping me out of the weeds * * @sa * vtkTextCodecFactory * */ #ifndef vtkTextCodec_h #define vtkTextCodec_h #include "vtkIOCoreModule.h" // For export macro #include "vtkObject.h" class VTKIOCORE_EXPORT vtkTextCodec : public vtkObject { public: vtkTypeMacro(vtkTextCodec, vtkObject); ///@{ /** * The name this codec goes by - should match the string the factory will take * to create it */ virtual const char* Name(); void PrintSelf(ostream& os, vtkIndent indent) override; ///@} virtual bool CanHandle(const char* NameString); /** * is the given sample valid for this codec? The stream will not be advanced. */ virtual bool IsValid(istream& InputStream); ///@{ /** * a base class that any output iterators need to derive from to use the first * signature of to_unicode. Templates will not allow the vtable to * re-reference to the correct class so even though we only need the interface * we have to use derivation. */ class OutputIterator { public: virtual OutputIterator& operator++(int) { return *this; } virtual OutputIterator& operator*() { return *this; } virtual OutputIterator& operator=(const vtkTypeUInt32& value) = 0; OutputIterator() = default; virtual ~OutputIterator() = default; private: OutputIterator(const OutputIterator&) = delete; OutputIterator& operator=(const OutputIterator&) = delete; }; ///@} /** * Iterate through the sequence represented by the stream assigning the result * to the output iterator. The stream will be advanced to its end so * subsequent use would need to reset it. */ virtual void ToUnicode(istream& inputStream, vtkTextCodec::OutputIterator& output); /** * Convenience method to take data from the stream and put it into a * string. */ std::string ToString(istream& inputStream); /** * Return the next code point from the sequence represented by the stream * advancing the stream through however many places needed to assemble that * code point. */ virtual vtkTypeUInt32 NextUTF32CodePoint(istream& inputStream) = 0; protected: vtkTextCodec(); ~vtkTextCodec() override; private: vtkTextCodec(const vtkTextCodec&) = delete; void operator=(const vtkTextCodec&) = delete; }; #endif