//============================================================================= // // Copyright (c) Kitware, Inc. // All rights reserved. // See LICENSE.txt for details. // // This software is distributed WITHOUT ANY WARRANTY; without even // the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // PURPOSE. See the above copyright notice for more information. // // Copyright 2012 Sandia Corporation. // Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation, // the U.S. Government retains certain rights in this software. // //============================================================================= #include "vtkmLevelOfDetail.h" #include "vtkmConfig.h" #include "vtkDataSet.h" #include "vtkInformation.h" #include "vtkInformationVector.h" #include "vtkNew.h" #include "vtkObjectFactory.h" #include "vtkPointData.h" #include "vtkPolyData.h" #include "vtkmlib/ArrayConverters.h" #include "vtkmlib/DataSetConverters.h" #include "vtkmlib/PolyDataConverter.h" #include "vtkmlib/Storage.h" #include "vtkmCellSetExplicit.h" #include "vtkmCellSetSingleType.h" #include "vtkmFilterPolicy.h" #include // To handle computing custom coordinate sets bounds we need to include // the following #include vtkStandardNewMacro(vtkmLevelOfDetail) //------------------------------------------------------------------------------ vtkmLevelOfDetail::vtkmLevelOfDetail() { this->NumberOfDivisions[0] = 512; this->NumberOfDivisions[1] = 512; this->NumberOfDivisions[2] = 512; } //------------------------------------------------------------------------------ vtkmLevelOfDetail::~vtkmLevelOfDetail() { } //------------------------------------------------------------------------------ void vtkmLevelOfDetail::SetNumberOfXDivisions(int num) { this->Modified(); this->NumberOfDivisions[0] = num; } //------------------------------------------------------------------------------ void vtkmLevelOfDetail::SetNumberOfYDivisions(int num) { this->Modified(); this->NumberOfDivisions[1] = num; } //------------------------------------------------------------------------------ void vtkmLevelOfDetail::SetNumberOfZDivisions(int num) { this->Modified(); this->NumberOfDivisions[2] = num; } //------------------------------------------------------------------------------ int vtkmLevelOfDetail::GetNumberOfXDivisions() { return this->NumberOfDivisions[0]; } //------------------------------------------------------------------------------ int vtkmLevelOfDetail::GetNumberOfYDivisions() { return this->NumberOfDivisions[1]; } //------------------------------------------------------------------------------ int vtkmLevelOfDetail::GetNumberOfZDivisions() { return this->NumberOfDivisions[2]; } //------------------------------------------------------------------------------ void vtkmLevelOfDetail::SetNumberOfDivisions(int div0, int div1, int div2) { this->Modified(); this->NumberOfDivisions[0] = div0; this->NumberOfDivisions[1] = div1; this->NumberOfDivisions[2] = div2; } //------------------------------------------------------------------------------ const int* vtkmLevelOfDetail::GetNumberOfDivisions() { return this->NumberOfDivisions; } //------------------------------------------------------------------------------ void vtkmLevelOfDetail::GetNumberOfDivisions(int div[3]) { div[0] = this->NumberOfDivisions[0]; div[1] = this->NumberOfDivisions[1]; div[2] = this->NumberOfDivisions[1]; } //------------------------------------------------------------------------------ int vtkmLevelOfDetail::RequestData(vtkInformation* vtkNotUsed(request), vtkInformationVector** inputVector, vtkInformationVector* outputVector) { vtkInformation* inInfo = inputVector[0]->GetInformationObject(0); vtkInformation* outInfo = outputVector->GetInformationObject(0); vtkDataSet* input = vtkDataSet::SafeDownCast(inInfo->Get(vtkDataObject::DATA_OBJECT())); vtkPolyData* output = vtkPolyData::SafeDownCast(outInfo->Get(vtkDataObject::DATA_OBJECT())); if (!input || input->GetNumberOfPoints() == 0) { // Fail gracefully on empty inputs return 1; } // convert the input dataset to a vtkm::cont::DataSet vtkm::cont::DataSet in = tovtkm::Convert(input, tovtkm::FieldsFlag::PointsAndCells); const bool dataSetValid = in.GetNumberOfCoordinateSystems() > 0 && in.GetNumberOfCellSets() > 0; if (!dataSetValid) { vtkErrorMacro(<< "Unable convert dataset over to VTK-m for input."); return 0; } vtkm::filter::VertexClustering filter; filter.SetNumberOfDivisions(vtkm::make_Vec(this->NumberOfDivisions[0], this->NumberOfDivisions[1], this->NumberOfDivisions[2])); vtkmInputFilterPolicy policy; vtkm::filter::Result result = filter.Execute(in, policy); // currently we can't convert point based scalar arrays over to the new output // as the algorithm doesn't cache any of the interpolation data // // This shouldn't be hard, the question that we need answered is should // we average the point field like we average the coordinates, or should // we just take a random value. See VTKM issue #161. The mapping below is a // no-op until this is resolved. bool convertedDataSet = false; if (result.IsDataSetValid()) { // Map fields: vtkm::Id numFields = static_cast(in.GetNumberOfFields()); for (vtkm::Id fieldIdx = 0; fieldIdx < numFields; ++fieldIdx) { const vtkm::cont::Field &field = in.GetField(fieldIdx); try { filter.MapFieldOntoOutput(result, field, policy); } catch (vtkm::cont::Error &e) { vtkWarningMacro(<< "Unable to use VTKm to convert field( " << field.GetName() << " ) to the LevelOfDetail" << " output: " << e.what()); } } // convert back the dataset to VTK convertedDataSet = fromvtkm::Convert(result.GetDataSet(), output, input); } return static_cast(convertedDataSet); } //------------------------------------------------------------------------------ void vtkmLevelOfDetail::PrintSelf(ostream& os, vtkIndent indent) { this->Superclass::PrintSelf(os, indent); os << indent << "Number of X Divisions: " << this->NumberOfDivisions[0] << "\n"; os << indent << "Number of Y Divisions: " << this->NumberOfDivisions[1] << "\n"; os << indent << "Number of Z Divisions: " << this->NumberOfDivisions[2] << "\n"; }