/*========================================================================= Program: Visualization Toolkit Module: vtkBiQuadraticQuad.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ //Thanks to Soeren Gebbert who developed this class and //integrated it into VTK 5.0. #include "vtkBiQuadraticQuad.h" #include "vtkObjectFactory.h" #include "vtkDoubleArray.h" #include "vtkMath.h" #include "vtkPointData.h" #include "vtkQuad.h" #include "vtkQuadraticEdge.h" #include "vtkPoints.h" vtkStandardNewMacro(vtkBiQuadraticQuad); //---------------------------------------------------------------------------- // Construct the quad with nine points. vtkBiQuadraticQuad::vtkBiQuadraticQuad() { this->Edge = vtkQuadraticEdge::New(); this->Quad = vtkQuad::New(); this->Points->SetNumberOfPoints(9); this->PointIds->SetNumberOfIds(9); for (int i = 0; i < 9; i++) { this->Points->SetPoint(i, 0.0, 0.0, 0.0); this->PointIds->SetId(i,0); } this->Scalars = vtkDoubleArray::New(); this->Scalars->SetNumberOfTuples(4); } //---------------------------------------------------------------------------- vtkBiQuadraticQuad::~vtkBiQuadraticQuad() { this->Edge->Delete(); this->Quad->Delete(); this->Scalars->Delete(); } //---------------------------------------------------------------------------- vtkCell *vtkBiQuadraticQuad::GetEdge(int edgeId) { edgeId = (edgeId < 0 ? 0 : (edgeId > 3 ? 3 : edgeId)); int p = (edgeId + 1) % 4; // load point id's this->Edge->PointIds->SetId (0, this->PointIds->GetId(edgeId)); this->Edge->PointIds->SetId (1, this->PointIds->GetId(p)); this->Edge->PointIds->SetId (2, this->PointIds->GetId(edgeId + 4)); // load coordinates this->Edge->Points->SetPoint (0, this->Points->GetPoint(edgeId)); this->Edge->Points->SetPoint (1, this->Points->GetPoint(p)); this->Edge->Points->SetPoint (2, this->Points->GetPoint(edgeId + 4)); return this->Edge; } //---------------------------------------------------------------------------- static int LinearQuads[4][4] = { {0, 4, 8, 7}, {4, 1, 5, 8}, {8, 5, 2, 6}, {7, 8, 6, 3} }; //---------------------------------------------------------------------------- int vtkBiQuadraticQuad::EvaluatePosition (double *x, double *closestPoint, int &subId, double pcoords[3], double &minDist2, double *weights) { double pc[3], dist2; int ignoreId, i, returnStatus = 0, status; double tempWeights[4]; double closest[3]; //four linear quads are used for (minDist2 = VTK_DOUBLE_MAX, i = 0; i < 4; i++) { this->Quad->Points->SetPoint (0, this->Points->GetPoint (LinearQuads[i][0])); this->Quad->Points->SetPoint (1, this->Points->GetPoint (LinearQuads[i][1])); this->Quad->Points->SetPoint (2, this->Points->GetPoint (LinearQuads[i][2])); this->Quad->Points->SetPoint (3, this->Points->GetPoint (LinearQuads[i][3])); status = this->Quad->EvaluatePosition (x, closest, ignoreId, pc, dist2, tempWeights); if (status != -1 && dist2 < minDist2) { returnStatus = status; minDist2 = dist2; subId = i; pcoords[0] = pc[0]; pcoords[1] = pc[1]; } } // adjust parametric coordinates if (returnStatus != -1) { if (subId == 0) { pcoords[0] /= 2.0; pcoords[1] /= 2.0; } else if (subId == 1) { pcoords[0] = 0.5 + (pcoords[0] / 2.0); pcoords[1] /= 2.0; } else if (subId == 2) { pcoords[0] = 0.5 + (pcoords[0] / 2.0); pcoords[1] = 0.5 + (pcoords[1] / 2.0); } else { pcoords[0] /= 2.0; pcoords[1] = 0.5 + (pcoords[1] / 2.0); } pcoords[2] = 0.0; if(closestPoint!=nullptr) { // Compute both closestPoint and weights this->EvaluateLocation(subId,pcoords,closestPoint,weights); } else { // Compute weigths only this->InterpolationFunctionsPrivate(pcoords,weights); } } return returnStatus; } //---------------------------------------------------------------------------- void vtkBiQuadraticQuad::EvaluateLocation (int& vtkNotUsed(subId), double pcoords[3], double x[3], double *weights) { int i, j; double pt[3]; this->InterpolationFunctionsPrivate(pcoords,weights); x[0] = x[1] = x[2] = 0.0; for (i=0; i<9; i++) { this->Points->GetPoint(i, pt); for (j=0; j<3; j++) { x[j] += pt[j] * weights[i]; } } } //---------------------------------------------------------------------------- int vtkBiQuadraticQuad::CellBoundary (int subId, double pcoords[3], vtkIdList * pts) { return this->Quad->CellBoundary (subId, pcoords, pts); } //---------------------------------------------------------------------------- void vtkBiQuadraticQuad::Contour (double value, vtkDataArray *cellScalars, vtkIncrementalPointLocator * locator, vtkCellArray * verts, vtkCellArray * lines, vtkCellArray * polys, vtkPointData * inPd, vtkPointData * outPd, vtkCellData * inCd, vtkIdType cellId, vtkCellData * outCd) { //contour each linear quad separately for (int i=0; i<4; i++) { for (int j=0; j<4; j++) { this->Quad->Points->SetPoint(j,this->Points->GetPoint(LinearQuads[i][j])); this->Quad->PointIds->SetId(j,this->PointIds->GetId(LinearQuads[i][j])); this->Scalars->SetValue(j,cellScalars->GetTuple1(LinearQuads[i][j])); } this->Quad->Contour(value,this->Scalars,locator,verts,lines,polys, inPd,outPd,inCd,cellId,outCd); } } //---------------------------------------------------------------------------- // Clip this quadratic quad using scalar value provided. Like contouring, // except that it cuts the quad to produce other quads and triangles. void vtkBiQuadraticQuad::Clip (double value, vtkDataArray * cellScalars, vtkIncrementalPointLocator * locator, vtkCellArray * polys, vtkPointData * inPd, vtkPointData * outPd, vtkCellData * inCd, vtkIdType cellId, vtkCellData * outCd, int insideOut) { //contour each linear quad separately for (int i=0; i<4; i++) { for ( int j=0; j<4; j++) //for each of the four vertices of the linear quad { this->Quad->Points->SetPoint(j,this->Points->GetPoint(LinearQuads[i][j])); this->Quad->PointIds->SetId(j,this->PointIds->GetId(LinearQuads[i][j])); this->Scalars->SetValue(j,cellScalars->GetTuple1(LinearQuads[i][j])); } this->Quad->Clip(value,this->Scalars,locator,polys,inPd, outPd,inCd,cellId,outCd,insideOut); } } //---------------------------------------------------------------------------- // Line-line intersection. Intersection has to occur within [0,1] parametric // coordinates and with specified tolerance. int vtkBiQuadraticQuad::IntersectWithLine (double *p1, double *p2, double tol, double &t, double *x, double *pcoords, int &subId) { int subTest, i; subId = 0; //intersect the four linear quads for (i = 0; i < 4; i++) { this->Quad->Points->SetPoint (0, this->Points->GetPoint(LinearQuads[i][0])); this->Quad->Points->SetPoint (1, this->Points->GetPoint(LinearQuads[i][1])); this->Quad->Points->SetPoint (2, this->Points->GetPoint(LinearQuads[i][2])); this->Quad->Points->SetPoint (3, this->Points->GetPoint(LinearQuads[i][3])); if (this->Quad->IntersectWithLine (p1, p2, tol, t, x, pcoords, subTest)) { return 1; } } return 0; } //---------------------------------------------------------------------------- int vtkBiQuadraticQuad::Triangulate (int vtkNotUsed(index), vtkIdList *ptIds, vtkPoints *pts) { pts->SetNumberOfPoints(24); ptIds->SetNumberOfIds(24); // First the corner vertices ptIds->SetId(0,this->PointIds->GetId(0)); ptIds->SetId(1,this->PointIds->GetId(4)); ptIds->SetId(2,this->PointIds->GetId(7)); pts->SetPoint(0,this->Points->GetPoint(0)); pts->SetPoint(1,this->Points->GetPoint(4)); pts->SetPoint(2,this->Points->GetPoint(7)); ptIds->SetId(3,this->PointIds->GetId(4)); ptIds->SetId(4,this->PointIds->GetId(1)); ptIds->SetId(5,this->PointIds->GetId(5)); pts->SetPoint(3,this->Points->GetPoint(4)); pts->SetPoint(4,this->Points->GetPoint(1)); pts->SetPoint(5,this->Points->GetPoint(5)); ptIds->SetId(6,this->PointIds->GetId(5)); ptIds->SetId(7,this->PointIds->GetId(2)); ptIds->SetId(8,this->PointIds->GetId(6)); pts->SetPoint(6,this->Points->GetPoint(5)); pts->SetPoint(7,this->Points->GetPoint(2)); pts->SetPoint(8,this->Points->GetPoint(6)); ptIds->SetId(9,this->PointIds->GetId(6)); ptIds->SetId(10,this->PointIds->GetId(3)); ptIds->SetId(11,this->PointIds->GetId(7)); pts->SetPoint(9,this->Points->GetPoint(6)); pts->SetPoint(10,this->Points->GetPoint(3)); pts->SetPoint(11,this->Points->GetPoint(7)); //Now the triangles in the middle ptIds->SetId(12,this->PointIds->GetId(4)); ptIds->SetId(13,this->PointIds->GetId(8)); ptIds->SetId(14,this->PointIds->GetId(7)); pts->SetPoint(12,this->Points->GetPoint(4)); pts->SetPoint(13,this->Points->GetPoint(8)); pts->SetPoint(14,this->Points->GetPoint(7)); ptIds->SetId(15,this->PointIds->GetId(4)); ptIds->SetId(16,this->PointIds->GetId(5)); ptIds->SetId(17,this->PointIds->GetId(8)); pts->SetPoint(15,this->Points->GetPoint(4)); pts->SetPoint(16,this->Points->GetPoint(5)); pts->SetPoint(17,this->Points->GetPoint(8)); ptIds->SetId(18,this->PointIds->GetId(5)); ptIds->SetId(19,this->PointIds->GetId(6)); ptIds->SetId(20,this->PointIds->GetId(8)); pts->SetPoint(18,this->Points->GetPoint(5)); pts->SetPoint(19,this->Points->GetPoint(6)); pts->SetPoint(20,this->Points->GetPoint(8)); ptIds->SetId(21,this->PointIds->GetId(6)); ptIds->SetId(22,this->PointIds->GetId(7)); ptIds->SetId(23,this->PointIds->GetId(8)); pts->SetPoint(21,this->Points->GetPoint(6)); pts->SetPoint(22,this->Points->GetPoint(7)); pts->SetPoint(23,this->Points->GetPoint(8)); return 1; } //---------------------------------------------------------------------------- void vtkBiQuadraticQuad::Derivatives (int vtkNotUsed (subId), double pcoords[3], double *values, int dim, double *derivs) { double sum[3], weights[9]; double functionDerivs[18]; double elemNodes[9][3]; double *J[3], J0[3], J1[3], J2[3]; double *JI[3], JI0[3], JI1[3], JI2[3]; for(int i = 0; i<9; i++) { this->Points->GetPoint(i, elemNodes[i]); } this->InterpolationFunctionsPrivate(pcoords,weights); this->InterpolationDerivsPrivate(pcoords,functionDerivs); // Compute transposed Jacobian and inverse Jacobian J[0] = J0; J[1] = J1; J[2] = J2; JI[0] = JI0; JI[1] = JI1; JI[2] = JI2; for(int k = 0; k<3; k++) { J0[k] = J1[k] = 0.0; } for(int i = 0; i<9; i++) { for(int j = 0; j<2; j++) { for(int k = 0; k<3; k++) { J[j][k] += elemNodes[i][k] * functionDerivs[j*9+i]; } } } // Compute third row vector in transposed Jacobian and normalize it, so that Jacobian determinant stays the same. vtkMath::Cross(J0,J1,J2); if ( vtkMath::Normalize(J2) == 0.0 || !vtkMath::InvertMatrix(J,JI,3)) //degenerate { for (int j=0; j < dim; j++ ) { for (int i=0; i < 3; i++ ) { derivs[j*dim + i] = 0.0; } } return; } // Loop over "dim" derivative values. For each set of values, // compute derivatives // in local system and then transform into modelling system. // First compute derivatives in local x'-y' coordinate system for (int j=0; j < dim; j++ ) { sum[0] = sum[1] = sum[2] = 0.0; for (int i=0; i < 9; i++) //loop over interp. function derivatives { sum[0] += functionDerivs[i] * values[dim*i + j]; sum[1] += functionDerivs[9 + i] * values[dim*i + j]; } // dBydx = sum[0]*JI[0][0] + sum[1]*JI[0][1]; // dBydy = sum[0]*JI[1][0] + sum[1]*JI[1][1]; // Transform into global system (dot product with global axes) derivs[3*j] = sum[0]*JI[0][0] + sum[1]*JI[0][1]; derivs[3*j + 1] = sum[0]*JI[1][0] + sum[1]*JI[1][1]; derivs[3*j + 2] = sum[0]*JI[2][0] + sum[1]*JI[2][1]; } } //---------------------------------------------------------------------------- // Compute interpolation functions. The first four nodes are the corner // vertices; the others are mid-edge nodes, the last one is the mid-center // node. void vtkBiQuadraticQuad::InterpolationFunctionsPrivate (double pcoords[3], double weights[9]) { //Normally these coordinates are named r and s, but I chose x and y, //because you can easily mark and paste these functions to the //gnuplot splot function. :D double x = pcoords[0]; double y = pcoords[1]; //midedge weights weights[0] = 4.0 * (1.0 - x) * (x - 0.5) * (1.0 - y) * (y - 0.5); weights[1] = -4.0 * (x) * (x - 0.5) * (1.0 - y) * (y - 0.5); weights[2] = 4.0 * (x) * (x - 0.5) * (y) * (y - 0.5); weights[3] = -4.0 * (1.0 - x) * (x - 0.5) * (y) * (y - 0.5); //corner weights weights[4] = 8.0 * (x) * (1.0 - x) * (1.0 - y) * (0.5 - y); weights[5] = -8.0 * (x) * (0.5 - x) * (1.0 - y) * (y); weights[6] = -8.0 * (x) * (1.0 - x) * (y) * (0.5 - y); weights[7] = 8.0 * (1.0 - x) * (0.5 - x) * (1.0 - y) * (y); //surface center weight weights[8] = 16.0 * (x) * (1.0 - x) * (1.0 - y) * (y); } //---------------------------------------------------------------------------- // Derivatives in parametric space. void vtkBiQuadraticQuad::InterpolationDerivsPrivate (double pcoords[3], double derivs[18]) { // Coordinate conversion double x = pcoords[0]; double y = pcoords[1]; // Derivatives in the x-direction // edge derivs[0] = 4.0 * (1.5 - 2.0 * x) * (1.0 - y) * (y - 0.5); derivs[1] =-4.0 * (2.0 * x - 0.5) * (1.0 - y) * (y - 0.5); derivs[2] = 4.0 * (2.0 * x - 0.5) * (y) * (y - 0.5); derivs[3] =-4.0 * (1.5 - 2.0 * x) * (y) * (y - 0.5); // midedge derivs[4] = 8.0 * (1.0 - 2.0 * x) * (1.0 - y) * (0.5 - y); derivs[5] =-8.0 * (0.5 - 2.0 * x) * (1.0 - y) * (y); derivs[6] =-8.0 * (1.0 - 2.0 * x) * (y) * (0.5 - y); derivs[7] = 8.0 * (2.0 * x - 1.5) * (1.0 - y) * (y); // center derivs[8] =16.0 * (1.0 - 2.0 * x) * (1.0 - y) * (y); // Derivatives in the y-direction // edge derivs[9] = 4.0 * (1.0 - x) * (x - 0.5) * (1.5 - 2.0 * y); derivs[10]=-4.0 * (x) * (x - 0.5) * (1.5 - 2.0 * y); derivs[11]= 4.0 * (x) * (x - 0.5) * (2.0 * y - 0.5); derivs[12]=-4.0 * (1.0 - x) * (x - 0.5) * (2.0 * y - 0.5); // midedge derivs[13]= 8.0 * (x) * (1.0 - x) * (2.0 * y - 1.5); derivs[14]=-8.0 * (x) * (0.5 - x) * (1.0 - 2.0 * y); derivs[15]=-8.0 * (x) * (1.0 - x) * (0.5 - 2.0 * y); derivs[16]= 8.0 * (1.0 - x) * (0.5 - x) * (1.0 - 2.0 * y); // center derivs[17]=16.0 * (x) * (1.0 - x) * (1.0 - 2.0 * y); } //---------------------------------------------------------------------------- static double vtkQQuadCellPCoords[27] = { 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.5, 0.0, 0.0, 1.0, 0.5, 0.0, 0.5, 1.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.0 }; double * vtkBiQuadraticQuad::GetParametricCoords () { return vtkQQuadCellPCoords; } //---------------------------------------------------------------------------- void vtkBiQuadraticQuad::PrintSelf(ostream & os, vtkIndent indent) { this->Superclass::PrintSelf(os, indent); os << indent << "Edge:\n"; this->Edge->PrintSelf (os, indent.GetNextIndent ()); os << indent << "Quad:\n"; this->Quad->PrintSelf (os, indent.GetNextIndent ()); os << indent << "Scalars:\n"; this->Scalars->PrintSelf (os, indent.GetNextIndent ()); }