/*========================================================================= Program: Visualization Toolkit Module: vtkQuadraticLinearQuad.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ //Thanks to Soeren Gebbert who developed this class and //integrated it into VTK 5.0. #include "vtkQuadraticLinearQuad.h" #include "vtkObjectFactory.h" #include "vtkDoubleArray.h" #include "vtkMath.h" #include "vtkQuad.h" #include "vtkLine.h" #include "vtkQuadraticEdge.h" #include "vtkPoints.h" vtkStandardNewMacro (vtkQuadraticLinearQuad); //---------------------------------------------------------------------------- // Construct the quadratic linear quad with six points. vtkQuadraticLinearQuad::vtkQuadraticLinearQuad () { this->Edge = vtkQuadraticEdge::New(); this->LinEdge = vtkLine::New (); this->Quad = vtkQuad::New (); this->Scalars = vtkDoubleArray::New (); this->Scalars->SetNumberOfTuples (4); // vertices of a linear quad this->Points->SetNumberOfPoints (6); this->PointIds->SetNumberOfIds (6); for (int i = 0; i < 6; i++) { this->Points->SetPoint(i, 0.0, 0.0, 0.0); this->PointIds->SetId(i,0); } } //---------------------------------------------------------------------------- vtkQuadraticLinearQuad::~vtkQuadraticLinearQuad () { this->Edge->Delete(); this->LinEdge->Delete(); this->Quad->Delete(); this->Scalars->Delete(); } //---------------------------------------------------------------------------- static int LinearQuads[2][4] = { {0, 4, 5, 3}, {4, 1, 2, 5} }; static int LinearQuadEdges[4][3] = { {0, 1, 4}, {1, 2,-1}, {2, 3, 5}, {3, 0,-1}}; //---------------------------------------------------------------------------- int *vtkQuadraticLinearQuad::GetEdgeArray(int edgeId) { return LinearQuadEdges[edgeId]; } //---------------------------------------------------------------------------- vtkCell *vtkQuadraticLinearQuad::GetEdge(int edgeId) { edgeId = (edgeId < 0 ? 0 : (edgeId > 3 ? 3 : edgeId)); // We have 2 linear edges if (edgeId == 1 || edgeId == 3) { this->LinEdge->PointIds->SetId(0,this->PointIds->GetId(LinearQuadEdges[edgeId][0])); this->LinEdge->PointIds->SetId(1,this->PointIds->GetId(LinearQuadEdges[edgeId][1])); this->LinEdge->Points->SetPoint(0,this->Points->GetPoint(LinearQuadEdges[edgeId][0])); this->LinEdge->Points->SetPoint(1,this->Points->GetPoint(LinearQuadEdges[edgeId][1])); return this->LinEdge; } // and two quadratic edges else // (edgeId == 0 || edgeId == 2) { this->Edge->PointIds->SetId(0,this->PointIds->GetId(LinearQuadEdges[edgeId][0])); this->Edge->PointIds->SetId(1,this->PointIds->GetId(LinearQuadEdges[edgeId][1])); this->Edge->PointIds->SetId(2,this->PointIds->GetId(LinearQuadEdges[edgeId][2])); this->Edge->Points->SetPoint(0,this->Points->GetPoint(LinearQuadEdges[edgeId][0])); this->Edge->Points->SetPoint(1,this->Points->GetPoint(LinearQuadEdges[edgeId][1])); this->Edge->Points->SetPoint(2,this->Points->GetPoint(LinearQuadEdges[edgeId][2])); return this->Edge; } } //---------------------------------------------------------------------------- int vtkQuadraticLinearQuad::EvaluatePosition (double *x, double *closestPoint, int &subId, double pcoords[3], double &minDist2, double *weights) { double pc[3], dist2; int ignoreId, i, returnStatus = 0, status; double tempWeights[4]; double closest[3]; // two linear quads are used for (minDist2 = VTK_DOUBLE_MAX, i = 0; i < 2; i++) { this->Quad->Points->SetPoint( 0,this->Points->GetPoint(LinearQuads[i][0])); this->Quad->Points->SetPoint( 1,this->Points->GetPoint(LinearQuads[i][1])); this->Quad->Points->SetPoint( 2,this->Points->GetPoint(LinearQuads[i][2])); this->Quad->Points->SetPoint( 3,this->Points->GetPoint(LinearQuads[i][3])); status = this->Quad->EvaluatePosition(x,closest,ignoreId,pc,dist2, tempWeights); if ( status != -1 && dist2 < minDist2 ) { returnStatus = status; minDist2 = dist2; subId = i; pcoords[0] = pc[0]; pcoords[1] = pc[1]; } } // adjust parametric coordinates if ( returnStatus != -1 ) { if ( subId == 0 ) { pcoords[0] /= 2.0; } else if ( subId == 1 ) { pcoords[0] = 0.5 + (pcoords[0]/2.0); } pcoords[2] = 0.0; if(closestPoint!=nullptr) { // Compute both closestPoint and weights this->EvaluateLocation(subId,pcoords,closestPoint,weights); } else { // Compute weigths only this->InterpolationFunctions(pcoords,weights); } } return returnStatus; } //---------------------------------------------------------------------------- void vtkQuadraticLinearQuad::EvaluateLocation(int& vtkNotUsed(subId), double pcoords[3], double x[3], double *weights) { int i, j; double pt[3]; this->InterpolationFunctions(pcoords,weights); x[0] = x[1] = x[2] = 0.0; for (i=0; i<6; i++) { this->Points->GetPoint(i, pt); for (j=0; j<3; j++) { x[j] += pt[j] * weights[i]; } } } //---------------------------------------------------------------------------- int vtkQuadraticLinearQuad::CellBoundary(int subId, double pcoords[3], vtkIdList *pts) { return this->Quad->CellBoundary(subId, pcoords, pts); } //---------------------------------------------------------------------------- void vtkQuadraticLinearQuad::Contour (double value, vtkDataArray * cellScalars, vtkIncrementalPointLocator * locator, vtkCellArray * verts, vtkCellArray * lines, vtkCellArray * polys, vtkPointData * inPd, vtkPointData * outPd, vtkCellData * inCd, vtkIdType cellId, vtkCellData * outCd) { for (int i = 0; i < 2; i++) { for (int j = 0; j < 4; j++) { this->Quad->Points->SetPoint(j,this->Points->GetPoint(LinearQuads[i][j])); this->Quad->PointIds->SetId(j,this->PointIds->GetId(LinearQuads[i][j])); this->Scalars->SetValue(j,cellScalars->GetTuple1(LinearQuads[i][j])); } this->Quad->Contour (value, this->Scalars, locator, verts, lines, polys, inPd, outPd, inCd, cellId, outCd); } } //---------------------------------------------------------------------------- // Clip this quadratic quad using scalar value provided. Like contouring, // except that it cuts the quad to produce other quads and triangles. void vtkQuadraticLinearQuad::Clip (double value, vtkDataArray * cellScalars, vtkIncrementalPointLocator * locator, vtkCellArray * polys, vtkPointData * inPd, vtkPointData * outPd, vtkCellData * inCd, vtkIdType cellId, vtkCellData * outCd, int insideOut) { for (int i = 0; i < 2; i++) { for (int j = 0; j < 4; j++) //for each of the four vertices of the linear quad { this->Quad->Points->SetPoint(j,this->Points->GetPoint(LinearQuads[i][j])); this->Quad->PointIds->SetId(j,this->PointIds->GetId(LinearQuads[i][j])); this->Scalars->SetTuple(j,cellScalars->GetTuple(LinearQuads[i][j])); } this->Quad->Clip (value, this->Scalars, locator, polys, inPd, outPd, inCd, cellId, outCd, insideOut); } } //---------------------------------------------------------------------------- // Line-line intersection. Intersection has to occur within [0,1] parametric // coordinates and with specified tolerance. int vtkQuadraticLinearQuad::IntersectWithLine (double *p1, double *p2, double tol, double &t, double *x, double *pcoords, int &subId) { int subTest, i; subId = 0; //intersect the two linear quads for (i = 0; i < 2; i++) { this->Quad->Points->SetPoint(0,this->Points->GetPoint(LinearQuads[i][0])); this->Quad->Points->SetPoint(1,this->Points->GetPoint(LinearQuads[i][1])); this->Quad->Points->SetPoint(2,this->Points->GetPoint(LinearQuads[i][2])); this->Quad->Points->SetPoint(3,this->Points->GetPoint(LinearQuads[i][3])); if (this->Quad->IntersectWithLine (p1, p2, tol, t, x, pcoords, subTest)) { return 1; } } return 0; } //---------------------------------------------------------------------------- int vtkQuadraticLinearQuad::Triangulate (int vtkNotUsed (index), vtkIdList * ptIds, vtkPoints * pts) { pts->Reset(); ptIds->Reset(); // Create four linear triangles: // Choose the triangulation that minimizes the edge length // across the cell. double x0[3], x1[3], x2[3], x3[3], x4[3], x5[3]; this->Points->GetPoint (0, x0); this->Points->GetPoint (1, x1); this->Points->GetPoint (2, x2); this->Points->GetPoint (3, x3); this->Points->GetPoint (4, x4); this->Points->GetPoint (5, x5); if (vtkMath::Distance2BetweenPoints (x0, x5) <= vtkMath::Distance2BetweenPoints (x3, x4)) { ptIds->InsertId (0, this->PointIds->GetId (0)); ptIds->InsertId (1, this->PointIds->GetId (4)); ptIds->InsertId (2, this->PointIds->GetId (5)); pts->InsertPoint (0, this->Points->GetPoint (0)); pts->InsertPoint (1, this->Points->GetPoint (4)); pts->InsertPoint (2, this->Points->GetPoint (5)); ptIds->InsertId (3, this->PointIds->GetId (0)); ptIds->InsertId (4, this->PointIds->GetId (5)); ptIds->InsertId (5, this->PointIds->GetId (3)); pts->InsertPoint (3, this->Points->GetPoint (0)); pts->InsertPoint (4, this->Points->GetPoint (5)); pts->InsertPoint (5, this->Points->GetPoint (3)); } else { ptIds->InsertId (0, this->PointIds->GetId (0)); ptIds->InsertId (1, this->PointIds->GetId (4)); ptIds->InsertId (2, this->PointIds->GetId (3)); pts->InsertPoint (0, this->Points->GetPoint (0)); pts->InsertPoint (1, this->Points->GetPoint (4)); pts->InsertPoint (2, this->Points->GetPoint (3)); ptIds->InsertId (3, this->PointIds->GetId (4)); ptIds->InsertId (4, this->PointIds->GetId (5)); ptIds->InsertId (5, this->PointIds->GetId (3)); pts->InsertPoint (3, this->Points->GetPoint (4)); pts->InsertPoint (4, this->Points->GetPoint (5)); pts->InsertPoint (5, this->Points->GetPoint (3)); } if (vtkMath::Distance2BetweenPoints (x4, x2) <= vtkMath::Distance2BetweenPoints (x5, x1)) { ptIds->InsertId (6, this->PointIds->GetId (4)); ptIds->InsertId (7, this->PointIds->GetId (1)); ptIds->InsertId (8, this->PointIds->GetId (2)); pts->InsertPoint (6, this->Points->GetPoint (4)); pts->InsertPoint (7, this->Points->GetPoint (1)); pts->InsertPoint (8, this->Points->GetPoint (2)); ptIds->InsertId (9, this->PointIds->GetId (4)); ptIds->InsertId (10, this->PointIds->GetId (2)); ptIds->InsertId (11, this->PointIds->GetId (5)); pts->InsertPoint (9, this->Points->GetPoint (4)); pts->InsertPoint (10, this->Points->GetPoint (2)); pts->InsertPoint (11, this->Points->GetPoint (5)); } else { ptIds->InsertId (6, this->PointIds->GetId (4)); ptIds->InsertId (7, this->PointIds->GetId (1)); ptIds->InsertId (8, this->PointIds->GetId (5)); pts->InsertPoint (6, this->Points->GetPoint (4)); pts->InsertPoint (7, this->Points->GetPoint (1)); pts->InsertPoint (8, this->Points->GetPoint (5)); ptIds->InsertId (9, this->PointIds->GetId (1)); ptIds->InsertId (10, this->PointIds->GetId (2)); ptIds->InsertId (11, this->PointIds->GetId (5)); pts->InsertPoint (9, this->Points->GetPoint (1)); pts->InsertPoint (10, this->Points->GetPoint (2)); pts->InsertPoint (11, this->Points->GetPoint (5)); } return 1; } //---------------------------------------------------------------------------- void vtkQuadraticLinearQuad::Derivatives (int vtkNotUsed (subId), double pcoords[3], double *values, int dim, double *derivs) { double x0[3], x1[3], x2[3], deltaX[3], weights[6]; int i, j; double functionDerivs[12]; this->Points->GetPoint (0, x0); this->Points->GetPoint (1, x1); this->Points->GetPoint (2, x2); this->InterpolationFunctions (pcoords, weights); this->InterpolationDerivs (pcoords, functionDerivs); for (i = 0; i < 3; i++) { deltaX[i] = x1[i] - x0[i] - x2[i]; } for (i = 0; i < dim; i++) { for (j = 0; j < 3; j++) { if (deltaX[j] != 0) { derivs[3 * i + j] = (values[2 * i + 1] - values[2 * i]) / deltaX[j]; } else { derivs[3 * i + j] = 0; } } } } //---------------------------------------------------------------------------- // Compute interpolation functions. The first four nodes are the corner // vertices; the others are mid-edge nodes. void vtkQuadraticLinearQuad::InterpolationFunctions(double pcoords[3], double weights[6]) { double x = pcoords[0]; double y = pcoords[1]; //corners weights[0] = -1.0 *(2.0 *x - 1.0) * (x - 1.0) * (y - 1.0); weights[1] = -1.0 *(2.0 *x - 1.0) * (x) * (y - 1.0); weights[2] = (2.0 *x - 1.0) * (x) * (y); weights[3] = (2.0 *x - 1.0) * (x - 1.0 ) * (y); //Edge middle nodes weights[4] = 4.0 * (x) * (1.0 - x) * (1.0 - y); weights[5] = 4.0 * (x) * (1.0 - x) * (y); } //---------------------------------------------------------------------------- // Derivatives in parametric space. void vtkQuadraticLinearQuad::InterpolationDerivs(double pcoords[3], double derivs[12]) { double x = pcoords[0]; double y = pcoords[1]; // Derivatives in the x-direction //corners derivs[0] = -1.0 * (4.0 * x - 3.0) * (y - 1.0); derivs[1] = -1.0 * (4.0 * x - 1.0) * (y - 1.0); derivs[2] = (4.0 * x - 1.0) * (y); derivs[3] = (4.0 * x - 3.0) * (y); //Edge middle nodes derivs[4] = 4.0 * (1.0 - 2.0 * x) * (1.0 - y); derivs[5] = 4.0 * (1.0 - 2.0 * x) * (y); // Derivatives in the y-direction //corners derivs[6] = -1.0 * (2.0 * x - 1.0) * (x - 1.0); derivs[7] = -1.0 * (2.0 * x - 1.0) * (x) ; derivs[8] = (2.0 * x - 1.0) * (x) ; derivs[9] = (2.0 * x - 1.0) * (x - 1.0); //Edge middle nodes derivs[10]= -4.0 * (x) * (1.0 - x); derivs[11]= 4.0 * (x) * (1.0 - x); } //---------------------------------------------------------------------------- static double vtkQLinQuadCellPCoords[18] = { 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.5, 0.0, 0.0, 0.5, 1.0, 0.0 }; double *vtkQuadraticLinearQuad::GetParametricCoords () { return vtkQLinQuadCellPCoords; } //---------------------------------------------------------------------------- void vtkQuadraticLinearQuad::PrintSelf (ostream & os, vtkIndent indent) { this->Superclass::PrintSelf(os,indent); os << indent << "Edge:\n"; this->Edge->PrintSelf(os,indent.GetNextIndent()); os << indent << "Quad:\n"; this->Quad->PrintSelf(os,indent.GetNextIndent()); os << indent << "Scalars:\n"; this->Scalars->PrintSelf(os,indent.GetNextIndent()); }