/*========================================================================= Program: Visualization Toolkit Module: TestDistributedDataShadowMapPass.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // This test covers the shadow map render pass. // The scene consists of // * 4 actors: a rectangle, a box, a cone and a sphere. The box, the cone and // the sphere are above the rectangle. // * 2 spotlights: one in the direction of the box, another one in the // direction of the sphere. Both lights are above the box, the cone and // the sphere. // // The command line arguments are: // -I => run in interactive mode; unless this is used, the program will // not allow interaction and exit #include "vtkObjectFactory.h" #include #include "vtkMPICommunicator.h" #include "vtkMPIController.h" #include "vtkCompositeRenderManager.h" #include "vtkTestUtilities.h" #include "vtkRegressionTestImage.h" #include "vtkNew.h" #include "vtkRenderWindowInteractor.h" #include "vtkRenderWindow.h" #include "vtkOpenGLRenderer.h" #include "vtkActor.h" #include "vtkImageSinusoidSource.h" #include "vtkImageData.h" #include "vtkImageDataGeometryFilter.h" #include "vtkDataSetSurfaceFilter.h" #include "vtkPolyDataMapper.h" #include "vtkLookupTable.h" #include "vtkCamera.h" #include "vtkCameraPass.h" #include "vtkLightsPass.h" #include "vtkSequencePass.h" #include "vtkOpaquePass.h" #include "vtkDepthPeelingPass.h" #include "vtkTranslucentPass.h" #include "vtkVolumetricPass.h" #include "vtkOverlayPass.h" #include "vtkRenderPassCollection.h" #include "vtkShadowMapBakerPass.h" #include "vtkShadowMapPass.h" #include "vtkCompositeZPass.h" #include "vtkConeSource.h" #include "vtkPlaneSource.h" #include "vtkCubeSource.h" #include "vtkSphereSource.h" #include "vtkInformation.h" #include "vtkProperty.h" #include "vtkLight.h" #include "vtkLightCollection.h" #include #include "vtkMath.h" #include "vtkFrustumSource.h" #include "vtkPlanes.h" #include "vtkActorCollection.h" #include "vtkPolyDataNormals.h" #include "vtkPointData.h" #include "vtkStreamingDemandDrivenPipeline.h" #include "vtkAlgorithmOutput.h" #include "vtkLightActor.h" #include "vtkProcess.h" #include "vtkTreeCompositer.h" #include "vtkOpenGLRenderWindow.h" #include "vtkTestErrorObserver.h" namespace { // Defined in TestLightActor.cxx // For each spotlight, add a light frustum wireframe representation and a cone // wireframe representation, colored with the light color. void AddLightActors(vtkRenderer *r); class MyProcess : public vtkProcess { public: static MyProcess *New(); virtual void Execute(); void SetArgs(int anArgc, char *anArgv[]) { this->Argc=anArgc; this->Argv=anArgv; } protected: MyProcess(); int Argc; char **Argv; }; vtkStandardNewMacro(MyProcess); MyProcess::MyProcess() { this->Argc=0; this->Argv=0; } void MyProcess::Execute() { // multiprocesss logic int numProcs=this->Controller->GetNumberOfProcesses(); int me=this->Controller->GetLocalProcessId(); vtkCompositeRenderManager *prm = vtkCompositeRenderManager::New(); vtkTreeCompositer *compositer=vtkTreeCompositer::New(); prm->SetCompositer(compositer); compositer->Delete(); vtkRenderWindowInteractor *iren=0; if(me==0) { iren=vtkRenderWindowInteractor::New(); } vtkRenderWindow *renWin = prm->MakeRenderWindow(); renWin->SetMultiSamples(0); renWin->SetAlphaBitPlanes(1); if(me==0) { iren->SetRenderWindow(renWin); } vtkRenderer *renderer = prm->MakeRenderer(); renWin->AddRenderer(renderer); renderer->Delete(); vtkCameraPass *cameraP=vtkCameraPass::New(); vtkOpaquePass *opaque=vtkOpaquePass::New(); vtkDepthPeelingPass *peeling=vtkDepthPeelingPass::New(); peeling->SetMaximumNumberOfPeels(200); peeling->SetOcclusionRatio(0.1); vtkTranslucentPass *translucent=vtkTranslucentPass::New(); peeling->SetTranslucentPass(translucent); vtkVolumetricPass *volume=vtkVolumetricPass::New(); vtkOverlayPass *overlay=vtkOverlayPass::New(); vtkLightsPass *lights=vtkLightsPass::New(); vtkSequencePass *opaqueSequence=vtkSequencePass::New(); vtkRenderPassCollection *passes2=vtkRenderPassCollection::New(); passes2->AddItem(lights); passes2->AddItem(opaque); opaqueSequence->SetPasses(passes2); vtkCameraPass *opaqueCameraPass=vtkCameraPass::New(); opaqueCameraPass->SetDelegatePass(opaqueSequence); vtkNew errorObserver2; vtkShadowMapBakerPass *shadowsBaker=vtkShadowMapBakerPass::New(); shadowsBaker->SetOpaquePass(opaqueCameraPass); shadowsBaker->SetResolution(1024); // To cancel self-shadowing. shadowsBaker->SetPolygonOffsetFactor(3.1f); shadowsBaker->SetPolygonOffsetUnits(10.0f); shadowsBaker->AddObserver( vtkCommand::ErrorEvent, errorObserver2); vtkCompositeZPass *compositeZPass=vtkCompositeZPass::New(); compositeZPass->SetController(this->Controller); shadowsBaker->SetCompositeZPass(compositeZPass); compositeZPass->Delete(); vtkNew errorObserver3; vtkShadowMapPass *shadows=vtkShadowMapPass::New(); shadows->SetShadowMapBakerPass(shadowsBaker); shadows->SetOpaquePass(opaqueSequence); shadows->AddObserver( vtkCommand::ErrorEvent, errorObserver2); vtkSequencePass *seq=vtkSequencePass::New(); vtkRenderPassCollection *passes=vtkRenderPassCollection::New(); passes->AddItem(shadowsBaker); passes->AddItem(shadows); passes->AddItem(lights); passes->AddItem(peeling); passes->AddItem(volume); passes->AddItem(overlay); seq->SetPasses(passes); cameraP->SetDelegatePass(seq); vtkOpenGLRenderer *glrenderer = vtkOpenGLRenderer::SafeDownCast(renderer); glrenderer->SetPass(cameraP); vtkPlaneSource *rectangleSource=vtkPlaneSource::New(); rectangleSource->SetOrigin(-5.0,0.0,5.0); rectangleSource->SetPoint1(5.0,0.0,5.0); rectangleSource->SetPoint2(-5.0,0.0,-5.0); rectangleSource->SetResolution(100,100); vtkPolyDataMapper *rectangleMapper=vtkPolyDataMapper::New(); rectangleMapper->SetInputConnection(rectangleSource->GetOutputPort()); rectangleSource->Delete(); rectangleMapper->SetScalarVisibility(0); vtkNew errorObserver1; vtkActor *rectangleActor=vtkActor::New(); vtkInformation *rectangleKeyProperties=vtkInformation::New(); rectangleKeyProperties->Set(vtkShadowMapBakerPass::OCCLUDER(),0); // dummy val. rectangleKeyProperties->Set(vtkShadowMapBakerPass::RECEIVER(),0); // dummy val. rectangleActor->SetPropertyKeys(rectangleKeyProperties); rectangleKeyProperties->Delete(); rectangleActor->SetMapper(rectangleMapper); rectangleMapper->Delete(); rectangleActor->SetVisibility(1); rectangleActor->GetProperty()->SetColor(1.0,1.0,1.0); rectangleActor->GetProperty()->AddObserver( vtkCommand::ErrorEvent, errorObserver1); vtkCubeSource *boxSource=vtkCubeSource::New(); boxSource->SetXLength(2.0); vtkPolyDataNormals *boxNormals=vtkPolyDataNormals::New(); boxNormals->SetInputConnection(boxSource->GetOutputPort()); boxNormals->SetComputePointNormals(0); boxNormals->SetComputeCellNormals(1); boxNormals->Update(); boxNormals->GetOutput()->GetPointData()->SetNormals(0); vtkPolyDataMapper *boxMapper=vtkPolyDataMapper::New(); boxMapper->SetInputConnection(boxNormals->GetOutputPort()); boxNormals->Delete(); boxSource->Delete(); boxMapper->SetScalarVisibility(0); vtkActor *boxActor=vtkActor::New(); vtkInformation *boxKeyProperties=vtkInformation::New(); boxKeyProperties->Set(vtkShadowMapBakerPass::OCCLUDER(),0); // dummy val. boxKeyProperties->Set(vtkShadowMapBakerPass::RECEIVER(),0); // dummy val. boxActor->SetPropertyKeys(boxKeyProperties); boxKeyProperties->Delete(); boxActor->SetMapper(boxMapper); boxMapper->Delete(); boxActor->SetVisibility(1); boxActor->SetPosition(-2.0,2.0,0.0); boxActor->GetProperty()->SetColor(1.0,0.0,0.0); boxActor->GetProperty()->AddObserver( vtkCommand::ErrorEvent, errorObserver1); vtkConeSource *coneSource=vtkConeSource::New(); coneSource->SetResolution(24); coneSource->SetDirection(1.0,1.0,1.0); vtkPolyDataMapper *coneMapper=vtkPolyDataMapper::New(); coneMapper->SetInputConnection(coneSource->GetOutputPort()); coneSource->Delete(); coneMapper->SetScalarVisibility(0); vtkActor *coneActor=vtkActor::New(); vtkInformation *coneKeyProperties=vtkInformation::New(); coneKeyProperties->Set(vtkShadowMapBakerPass::OCCLUDER(),0); // dummy val. coneKeyProperties->Set(vtkShadowMapBakerPass::RECEIVER(),0); // dummy val. coneActor->SetPropertyKeys(coneKeyProperties); coneKeyProperties->Delete(); coneActor->SetMapper(coneMapper); coneMapper->Delete(); coneActor->SetVisibility(1); coneActor->SetPosition(0.0,1.0,1.0); coneActor->GetProperty()->SetColor(0.0,0.0,1.0); coneActor->GetProperty()->AddObserver( vtkCommand::ErrorEvent, errorObserver1); // coneActor->GetProperty()->SetLighting(false); vtkSphereSource *sphereSource=vtkSphereSource::New(); sphereSource->SetThetaResolution(32); sphereSource->SetPhiResolution(32); vtkPolyDataMapper *sphereMapper=vtkPolyDataMapper::New(); sphereMapper->SetInputConnection(sphereSource->GetOutputPort()); sphereSource->Delete(); sphereMapper->SetScalarVisibility(0); vtkActor *sphereActor=vtkActor::New(); vtkInformation *sphereKeyProperties=vtkInformation::New(); sphereKeyProperties->Set(vtkShadowMapBakerPass::OCCLUDER(),0); // dummy val. sphereKeyProperties->Set(vtkShadowMapBakerPass::RECEIVER(),0); // dummy val. sphereActor->SetPropertyKeys(sphereKeyProperties); sphereKeyProperties->Delete(); sphereActor->SetMapper(sphereMapper); sphereMapper->Delete(); sphereActor->SetVisibility(1); sphereActor->SetPosition(2.0,2.0,-1.0); sphereActor->GetProperty()->SetColor(1.0,1.0,0.0); sphereActor->GetProperty()->AddObserver( vtkCommand::ErrorEvent, errorObserver1); renderer->AddViewProp(rectangleActor); rectangleActor->Delete(); renderer->AddViewProp(boxActor); boxActor->Delete(); renderer->AddViewProp(coneActor); coneActor->Delete(); renderer->AddViewProp(sphereActor); sphereActor->Delete(); // Spotlights. // lighting the box. vtkLight *l1=vtkLight::New(); l1->SetPosition(-4.0,4.0,-1.0); l1->SetFocalPoint(boxActor->GetPosition()); l1->SetColor(1.0,1.0,1.0); l1->SetPositional(1); renderer->AddLight(l1); l1->SetSwitch(1); l1->Delete(); // lighting the sphere vtkLight *l2=vtkLight::New(); l2->SetPosition(4.0,5.0,1.0); l2->SetFocalPoint(sphereActor->GetPosition()); l2->SetColor(1.0,0.0,1.0); // l2->SetColor(1.0,1.0,1.0); l2->SetPositional(1); renderer->AddLight(l2); l2->SetSwitch(1); l2->Delete(); AddLightActors(renderer); renderer->SetBackground(0.66,0.66,0.66); renderer->SetBackground2(157.0/255.0*0.66,186/255.0*0.66,192.0/255.0*0.66); renderer->SetGradientBackground(true); renWin->SetSize(400,400); // 400,400 renWin->SetPosition(0, 460*me); // translate the window prm->SetRenderWindow(renWin); prm->SetController(this->Controller); // Tell the pipeline which piece we want to update. sphereMapper->SetNumberOfPieces( numProcs); sphereMapper->SetPiece(me); coneMapper->SetNumberOfPieces( numProcs); coneMapper->SetPiece(me); rectangleMapper->SetNumberOfPieces( numProcs); rectangleMapper->SetPiece(me); boxMapper->SetNumberOfPieces( numProcs); boxMapper->SetPiece(me); int retVal; const int MY_RETURN_VALUE_MESSAGE=0x518113; if(me>0) { // satellite nodes prm->StartServices(); // start listening other processes (blocking call). // receive return value from root process. this->Controller->Receive(&retVal, 1, 0, MY_RETURN_VALUE_MESSAGE); } else { // root node renWin->Render(); if(peeling->GetLastRenderingUsedDepthPeeling()) { cout<<"depth peeling was used"<ResetCamera(); vtkCamera *camera=renderer->GetActiveCamera(); camera->Azimuth(40.0); camera->Elevation(10.0); if(compositeZPass->IsSupported( static_cast(renWin))) { retVal=vtkTesting::Test(this->Argc, this->Argv, renWin, 10); } else { retVal=vtkTesting::PASSED; // not supported. } if(retVal==vtkRegressionTester::DO_INTERACTOR) { renWin->Render(); iren->Start(); } prm->StopServices(); // tells satellites to stop listening. // send the return value to the satellites int i=1; while(iController->Send(&retVal, 1, i, MY_RETURN_VALUE_MESSAGE); ++i; } iren->Delete(); } renWin->Delete(); opaqueCameraPass->Delete(); opaqueSequence->Delete(); passes2->Delete(); shadows->Delete(); opaque->Delete(); peeling->Delete(); translucent->Delete(); volume->Delete(); overlay->Delete(); seq->Delete(); passes->Delete(); cameraP->Delete(); lights->Delete(); prm->Delete(); shadowsBaker->Delete(); this->ReturnValue=retVal; } // DUPLICATE for VTK/Rendering/Testing/Cxx/TestLightActor.cxx // For each spotlight, add a light frustum wireframe representation and a cone // wireframe representation, colored with the light color. void AddLightActors(vtkRenderer *r) { assert("pre: r_exists" && r!=0); vtkLightCollection *lights=r->GetLights(); lights->InitTraversal(); vtkLight *l=lights->GetNextItem(); while(l!=0) { double angle=l->GetConeAngle(); if(l->LightTypeIsSceneLight() && l->GetPositional() && angle<180.0) // spotlight { vtkLightActor *la=vtkLightActor::New(); la->SetLight(l); r->AddViewProp(la); la->Delete(); } l=lights->GetNextItem(); } } } int TestDistributedDataShadowMapPass(int argc, char *argv[]) { // This is here to avoid false leak messages from vtkDebugLeaks when // using mpich. It appears that the root process which spawns all the // main processes waits in MPI_Init() and calls exit() when // the others are done, causing apparent memory leaks for any objects // created before MPI_Init(). MPI_Init(&argc, &argv); // Note that this will create a vtkMPIController if MPI // is configured, vtkThreadedController otherwise. vtkMPIController *contr = vtkMPIController::New(); contr->Initialize(&argc, &argv, 1); int retVal = 1; //1==failed vtkMultiProcessController::SetGlobalController(contr); int numProcs = contr->GetNumberOfProcesses(); int me = contr->GetLocalProcessId(); if(numProcs!=2) { if (me == 0) { cout << "DistributedData test requires 2 processes" << endl; } contr->Delete(); return retVal; } if (!contr->IsA("vtkMPIController")) { if (me == 0) { cout << "DistributedData test requires MPI" << endl; } contr->Delete(); return retVal; } MyProcess *p=MyProcess::New(); p->SetArgs(argc,argv); contr->SetSingleProcessObject(p); contr->SingleMethodExecute(); retVal=p->GetReturnValue(); p->Delete(); contr->Finalize(); contr->Delete(); return !retVal; }