/*========================================================================= Program: Visualization Toolkit Module: vtkQuadraticTriangle.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkQuadraticTriangle.h" #include "vtkDoubleArray.h" #include "vtkLine.h" #include "vtkMath.h" #include "vtkObjectFactory.h" #include "vtkPoints.h" #include "vtkQuadraticEdge.h" #include "vtkTriangle.h" vtkStandardNewMacro(vtkQuadraticTriangle); //------------------------------------------------------------------------------ // Construct the line with two points. vtkQuadraticTriangle::vtkQuadraticTriangle() { this->Edge = vtkQuadraticEdge::New(); this->Face = vtkTriangle::New(); this->Scalars = vtkDoubleArray::New(); this->Scalars->SetNumberOfTuples(3); this->Points->SetNumberOfPoints(6); this->PointIds->SetNumberOfIds(6); for (int i = 0; i < 6; i++) { this->Points->SetPoint(i, 0.0, 0.0, 0.0); this->PointIds->SetId(i, 0); } } //------------------------------------------------------------------------------ vtkQuadraticTriangle::~vtkQuadraticTriangle() { this->Edge->Delete(); this->Face->Delete(); this->Scalars->Delete(); } //------------------------------------------------------------------------------ vtkCell* vtkQuadraticTriangle::GetEdge(int edgeId) { edgeId = (edgeId < 0 ? 0 : (edgeId > 2 ? 2 : edgeId)); int p = (edgeId + 1) % 3; // load point id's this->Edge->PointIds->SetId(0, this->PointIds->GetId(edgeId)); this->Edge->PointIds->SetId(1, this->PointIds->GetId(p)); this->Edge->PointIds->SetId(2, this->PointIds->GetId(edgeId + 3)); // load coordinates this->Edge->Points->SetPoint(0, this->Points->GetPoint(edgeId)); this->Edge->Points->SetPoint(1, this->Points->GetPoint(p)); this->Edge->Points->SetPoint(2, this->Points->GetPoint(edgeId + 3)); return this->Edge; } //------------------------------------------------------------------------------ // order picked carefully for parametric coordinate conversion static int LinearTris[4][3] = { { 0, 3, 5 }, { 3, 1, 4 }, { 5, 4, 2 }, { 4, 5, 3 }, }; int vtkQuadraticTriangle::EvaluatePosition(const double* x, double closestPoint[3], int& subId, double pcoords[3], double& minDist2, double weights[]) { double pc[3], dist2; int ignoreId, i, returnStatus = 0, status; double tempWeights[3]; double closest[3]; // four linear triangles are used for (minDist2 = VTK_DOUBLE_MAX, i = 0; i < 4; i++) { this->Face->Points->SetPoint(0, this->Points->GetPoint(LinearTris[i][0])); this->Face->Points->SetPoint(1, this->Points->GetPoint(LinearTris[i][1])); this->Face->Points->SetPoint(2, this->Points->GetPoint(LinearTris[i][2])); status = this->Face->EvaluatePosition(x, closest, ignoreId, pc, dist2, tempWeights); if (status != -1 && dist2 < minDist2) { returnStatus = status; minDist2 = dist2; subId = i; pcoords[0] = pc[0]; pcoords[1] = pc[1]; } } // adjust parametric coordinates if (returnStatus != -1) { if (subId == 0) { pcoords[0] /= 2.0; pcoords[1] /= 2.0; } else if (subId == 1) { pcoords[0] = 0.5 + (pcoords[0] / 2.0); pcoords[1] /= 2.0; } else if (subId == 2) { pcoords[0] /= 2.0; pcoords[1] = 0.5 + (pcoords[1] / 2.0); } else { pcoords[0] = 0.5 - pcoords[0] / 2.0; pcoords[1] = 0.5 - pcoords[1] / 2.0; } pcoords[2] = 0.0; if (closestPoint != nullptr) { // Compute both closestPoint and weights this->EvaluateLocation(subId, pcoords, closestPoint, weights); } else { // Compute weights only vtkQuadraticTriangle::InterpolationFunctions(pcoords, weights); } } return returnStatus; } //------------------------------------------------------------------------------ void vtkQuadraticTriangle::EvaluateLocation( int& vtkNotUsed(subId), const double pcoords[3], double x[3], double* weights) { int i; double a0[3], a1[3], a2[3], a3[3], a4[3], a5[3]; this->Points->GetPoint(0, a0); this->Points->GetPoint(1, a1); this->Points->GetPoint(2, a2); this->Points->GetPoint(3, a3); this->Points->GetPoint(4, a4); this->Points->GetPoint(5, a5); vtkQuadraticTriangle::InterpolationFunctions(pcoords, weights); for (i = 0; i < 3; i++) { x[i] = a0[i] * weights[0] + a1[i] * weights[1] + a2[i] * weights[2] + a3[i] * weights[3] + a4[i] * weights[4] + a5[i] * weights[5]; } } //------------------------------------------------------------------------------ int vtkQuadraticTriangle::CellBoundary(int subId, const double pcoords[3], vtkIdList* pts) { return this->Face->CellBoundary(subId, pcoords, pts); } //------------------------------------------------------------------------------ void vtkQuadraticTriangle::Contour(double value, vtkDataArray* cellScalars, vtkIncrementalPointLocator* locator, vtkCellArray* verts, vtkCellArray* lines, vtkCellArray* polys, vtkPointData* inPd, vtkPointData* outPd, vtkCellData* inCd, vtkIdType cellId, vtkCellData* outCd) { for (int i = 0; i < 4; i++) { this->Face->Points->SetPoint(0, this->Points->GetPoint(LinearTris[i][0])); this->Face->Points->SetPoint(1, this->Points->GetPoint(LinearTris[i][1])); this->Face->Points->SetPoint(2, this->Points->GetPoint(LinearTris[i][2])); if (outPd) { this->Face->PointIds->SetId(0, this->PointIds->GetId(LinearTris[i][0])); this->Face->PointIds->SetId(1, this->PointIds->GetId(LinearTris[i][1])); this->Face->PointIds->SetId(2, this->PointIds->GetId(LinearTris[i][2])); } this->Scalars->SetTuple(0, cellScalars->GetTuple(LinearTris[i][0])); this->Scalars->SetTuple(1, cellScalars->GetTuple(LinearTris[i][1])); this->Scalars->SetTuple(2, cellScalars->GetTuple(LinearTris[i][2])); this->Face->Contour( value, this->Scalars, locator, verts, lines, polys, inPd, outPd, inCd, cellId, outCd); } } //------------------------------------------------------------------------------ // Line-line intersection. Intersection has to occur within [0,1] parametric // coordinates and with specified tolerance. int vtkQuadraticTriangle::IntersectWithLine( const double* p1, const double* p2, double tol, double& t, double* x, double* pcoords, int& subId) { int subTest, i; subId = 0; for (i = 0; i < 4; i++) { this->Face->Points->SetPoint(0, this->Points->GetPoint(LinearTris[i][0])); this->Face->Points->SetPoint(1, this->Points->GetPoint(LinearTris[i][1])); this->Face->Points->SetPoint(2, this->Points->GetPoint(LinearTris[i][2])); if (this->Face->IntersectWithLine(p1, p2, tol, t, x, pcoords, subTest)) { return 1; } } return 0; } //------------------------------------------------------------------------------ int vtkQuadraticTriangle::Triangulate(int vtkNotUsed(index), vtkIdList* ptIds, vtkPoints* pts) { pts->Reset(); ptIds->Reset(); // Create four linear triangles for (int i = 0; i < 4; i++) { ptIds->InsertId(3 * i, this->PointIds->GetId(LinearTris[i][0])); pts->InsertPoint(3 * i, this->Points->GetPoint(LinearTris[i][0])); ptIds->InsertId(3 * i + 1, this->PointIds->GetId(LinearTris[i][1])); pts->InsertPoint(3 * i + 1, this->Points->GetPoint(LinearTris[i][1])); ptIds->InsertId(3 * i + 2, this->PointIds->GetId(LinearTris[i][2])); pts->InsertPoint(3 * i + 2, this->Points->GetPoint(LinearTris[i][2])); } return 1; } //------------------------------------------------------------------------------ void vtkQuadraticTriangle::Derivatives( int vtkNotUsed(subId), const double pcoords[3], const double* values, int dim, double* derivs) { double sum[2], p[3]; double functionDerivs[12]; double *J[3], J0[3], J1[3], J2[3]; double *JI[3], JI0[3], JI1[3], JI2[3]; vtkQuadraticTriangle::InterpolationDerivs(pcoords, functionDerivs); // Compute transposed Jacobian and inverse Jacobian J[0] = J0; J[1] = J1; J[2] = J2; JI[0] = JI0; JI[1] = JI1; JI[2] = JI2; for (int k = 0; k < 3; k++) { J0[k] = J1[k] = 0.0; } for (int i = 0; i < 6; i++) { this->Points->GetPoint(i, p); for (int j = 0; j < 2; j++) { for (int k = 0; k < 3; k++) { J[j][k] += p[k] * functionDerivs[j * 6 + i]; } } } // Compute third row vector in transposed Jacobian and normalize it, so that Jacobian // determinant stays the same. vtkMath::Cross(J0, J1, J2); if (vtkMath::Normalize(J2) == 0.0 || !vtkMath::InvertMatrix(J, JI, 3)) // degenerate { for (int j = 0; j < dim; j++) { for (int i = 0; i < 3; i++) { derivs[j * dim + i] = 0.0; } } return; } // Loop over "dim" derivative values. For each set of values, compute derivatives // in local system and then transform into modelling system. // First compute derivatives in local x'-y' coordinate system for (int j = 0; j < dim; j++) { sum[0] = sum[1] = 0.0; for (int i = 0; i < 6; i++) // loop over interp. function derivatives { sum[0] += functionDerivs[i] * values[dim * i + j]; sum[1] += functionDerivs[6 + i] * values[dim * i + j]; } // Transform into global system (dot product with global axes) derivs[3 * j] = sum[0] * JI[0][0] + sum[1] * JI[0][1]; derivs[3 * j + 1] = sum[0] * JI[1][0] + sum[1] * JI[1][1]; derivs[3 * j + 2] = sum[0] * JI[2][0] + sum[1] * JI[2][1]; } } //------------------------------------------------------------------------------ // Clip this quadratic triangle using the scalar value provided. Like // contouring, except that it cuts the triangle to produce other quads // and triangles. void vtkQuadraticTriangle::Clip(double value, vtkDataArray* cellScalars, vtkIncrementalPointLocator* locator, vtkCellArray* polys, vtkPointData* inPd, vtkPointData* outPd, vtkCellData* inCd, vtkIdType cellId, vtkCellData* outCd, int insideOut) { for (int i = 0; i < 4; i++) { this->Face->Points->SetPoint(0, this->Points->GetPoint(LinearTris[i][0])); this->Face->Points->SetPoint(1, this->Points->GetPoint(LinearTris[i][1])); this->Face->Points->SetPoint(2, this->Points->GetPoint(LinearTris[i][2])); this->Face->PointIds->SetId(0, this->PointIds->GetId(LinearTris[i][0])); this->Face->PointIds->SetId(1, this->PointIds->GetId(LinearTris[i][1])); this->Face->PointIds->SetId(2, this->PointIds->GetId(LinearTris[i][2])); this->Scalars->SetTuple(0, cellScalars->GetTuple(LinearTris[i][0])); this->Scalars->SetTuple(1, cellScalars->GetTuple(LinearTris[i][1])); this->Scalars->SetTuple(2, cellScalars->GetTuple(LinearTris[i][2])); this->Face->Clip( value, this->Scalars, locator, polys, inPd, outPd, inCd, cellId, outCd, insideOut); } } //------------------------------------------------------------------------------ // Compute maximum parametric distance to cell double vtkQuadraticTriangle::GetParametricDistance(const double pcoords[3]) { int i; double pDist, pDistMax = 0.0; double pc[3]; pc[0] = pcoords[0]; pc[1] = pcoords[1]; pc[2] = 1.0 - pcoords[0] - pcoords[1]; for (i = 0; i < 3; i++) { if (pc[i] < 0.0) { pDist = -pc[i]; } else if (pc[i] > 1.0) { pDist = pc[i] - 1.0; } else // inside the cell in the parametric direction { pDist = 0.0; } if (pDist > pDistMax) { pDistMax = pDist; } } return pDistMax; } //------------------------------------------------------------------------------ // Compute interpolation functions. The first three nodes are the triangle // vertices; the others are mid-edge nodes. void vtkQuadraticTriangle::InterpolationFunctions(const double pcoords[3], double weights[6]) { double r = pcoords[0]; double s = pcoords[1]; double t = 1.0 - r - s; weights[0] = t * (2.0 * t - 1.0); weights[1] = r * (2.0 * r - 1.0); weights[2] = s * (2.0 * s - 1.0); weights[3] = 4.0 * r * t; weights[4] = 4.0 * r * s; weights[5] = 4.0 * s * t; } //------------------------------------------------------------------------------ // Derivatives in parametric space. void vtkQuadraticTriangle::InterpolationDerivs(const double pcoords[3], double derivs[12]) { double r = pcoords[0]; double s = pcoords[1]; // r-derivatives derivs[0] = 4.0 * r + 4.0 * s - 3.0; derivs[1] = 4.0 * r - 1.0; derivs[2] = 0.0; derivs[3] = 4.0 - 8.0 * r - 4.0 * s; derivs[4] = 4.0 * s; derivs[5] = -4.0 * s; // s-derivatives derivs[6] = 4.0 * r + 4.0 * s - 3.0; derivs[7] = 0.0; derivs[8] = 4.0 * s - 1.0; derivs[9] = -4.0 * r; derivs[10] = 4.0 * r; derivs[11] = 4.0 - 8.0 * s - 4.0 * r; } //------------------------------------------------------------------------------ static double vtkQTriangleCellPCoords[18] = { 0.0, 0.0, 0.0, // 1.0, 0.0, 0.0, // 0.0, 1.0, 0.0, // 0.5, 0.0, 0.0, // 0.5, 0.5, 0.0, // 0.0, 0.5, 0.0 // }; double* vtkQuadraticTriangle::GetParametricCoords() { return vtkQTriangleCellPCoords; } //------------------------------------------------------------------------------ void vtkQuadraticTriangle::PrintSelf(ostream& os, vtkIndent indent) { this->Superclass::PrintSelf(os, indent); os << indent << "Edge:\n"; this->Edge->PrintSelf(os, indent.GetNextIndent()); os << indent << "Edge:\n"; this->Edge->PrintSelf(os, indent.GetNextIndent()); os << indent << "Scalars:\n"; this->Scalars->PrintSelf(os, indent.GetNextIndent()); }