set(classes vtkCompositeSurfaceLICMapper vtkImageDataLIC2D vtkLineIntegralConvolution2D vtkStructuredGridLIC2D vtkSurfaceLICComposite vtkSurfaceLICInterface vtkSurfaceLICMapper vtkTextureIO) set(nowrap_classes vtkLICNoiseHelper vtkSurfaceLICHelper) set(headers vtkPainterCommunicator.h) set(shader_files vtkLineIntegralConvolution2D_AAH.glsl vtkLineIntegralConvolution2D_AAV.glsl vtkLineIntegralConvolution2D_CE.glsl vtkLineIntegralConvolution2D_EE.glsl vtkLineIntegralConvolution2D_LIC0.glsl vtkLineIntegralConvolution2D_LICI.glsl vtkLineIntegralConvolution2D_LICN.glsl vtkLineIntegralConvolution2D_VT.glsl vtkStructuredGridLIC2D_fs.glsl vtkSurfaceLICInterface_CE.glsl vtkSurfaceLICInterface_DCpy.glsl vtkSurfaceLICInterface_SC.glsl) set(shader_h_files) set(shader_cxx_files) foreach (shader_file IN LISTS shader_files) vtk_encode_string( INPUT "${shader_file}" EXPORT_SYMBOL "VTKRENDERINGLICOPENGL2_EXPORT" EXPORT_HEADER "vtkRenderingLICOpenGL2Module.h" HEADER_OUTPUT header SOURCE_OUTPUT source) list(APPEND shader_cxx_files ${source}) list(APPEND shader_h_files ${header}) endforeach () vtk_module_add_module(VTK::RenderingLICOpenGL2 CLASSES ${classes} NOWRAP_CLASSES ${nowrap_classes} SOURCES ${shader_cxx_files} HEADERS ${headers} PRIVATE_HEADERS ${shader_h_files}) if (VTK_RENDERINGPARALLELLIC_SURFACELICPAINTER_TIMER) vtk_module_definitions(VTK::RenderingLICOpenGL2 PRIVATE vtkSurfaceLICPainterTIME) endif () if (VTK_RENDERINGPARALLELLIC_LINEINTEGRALCONVOLUTION2D_TIMER) vtk_module_definitions(VTK::RenderingLICOpenGL2 PRIVATE vtkLineIntegralConvolution2DTIME) endif ()