//VTK::System::Dec //========================================================================= // // Program: Visualization Toolkit // Module: vtkLineIntegralConvolution2D_VT.glsl // // Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen // All rights reserved. // See Copyright.txt or http://www.kitware.com/Copyright.htm for details. // // This software is distributed WITHOUT ANY WARRANTY; without even // the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // PURPOSE. See the above copyright notice for more information. // //========================================================================= // move vector field to normalized image space // pre-processing for vtkLineIntegralConvolution2D // the output of this shader //VTK::Output::Dec // Fragment shader used by the gaussian blur filter render pass. uniform sampler2D texVectors; // input texture uniform vec2 uTexSize; // size of texture in vec2 tcoordVC; void main(void) { //VTK::LICComponentSelection::Impl V = V/uTexSize; gl_FragData[0] = vec4(V, 0.0, 1.0); }