/*========================================================================= Program: Visualization Toolkit Module: vtkTextureIO.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkTextureIO * @brief A small collection of I/O routines that write vtkTextureObject * to disk for debugging. */ #ifndef vtkTextureIO_h #define vtkTextureIO_h #include "vtkPixelExtent.h" // for pixel extent #include "vtkRenderingLICOpenGL2Module.h" // for export // included vtkSystemIncludes in vtkPixelExtent #include // for NULL #include // for deque #include // for string class vtkTextureObject; class VTKRENDERINGLICOPENGL2_EXPORT vtkTextureIO { public: /** * Write to disk as image data with subset(optional) at dataset origin(optional) */ static void Write(VTK_FILEPATH const char* filename, vtkTextureObject* texture, const unsigned int* subset = nullptr, const double* origin = nullptr); /** * Write to disk as image data with subset(optional) at dataset origin(optional) */ static void Write(VTK_FILEPATH std::string filename, vtkTextureObject* texture, const unsigned int* subset = nullptr, const double* origin = nullptr) { Write(filename.c_str(), texture, subset, origin); } /** * Write to disk as image data with subset(optional) at dataset origin(optional) */ static void Write(VTK_FILEPATH std::string filename, vtkTextureObject* texture, const vtkPixelExtent& subset, const double* origin = nullptr) { Write(filename.c_str(), texture, subset.GetDataU(), origin); } /** * Write list of subsets to disk as multiblock image data at dataset origin(optional). */ static void Write(VTK_FILEPATH const char* filename, vtkTextureObject* texture, const std::deque& exts, const double* origin = nullptr); ///@{ /** * Write list of subsets to disk as multiblock image data at dataset origin(optional). */ static void Write(VTK_FILEPATH std::string filename, vtkTextureObject* texture, const std::deque& exts, const double* origin = nullptr) { Write(filename.c_str(), texture, exts, origin); } ///@} }; #endif // VTK-HeaderTest-Exclude: vtkTextureIO.h