/*========================================================================= Program: Visualization Toolkit Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkActor.h" #include "vtkCamera.h" #include "vtkCellArray.h" #include "vtkNew.h" #include "vtkOpenGLRenderer.h" #include "vtkPLYReader.h" #include "vtkPolyDataMapper.h" #include "vtkProperty.h" #include "vtkRegressionTestImage.h" #include "vtkRenderWindow.h" #include "vtkRenderWindowInteractor.h" #include "vtkTestUtilities.h" int TestDepthPeelingPass(int argc, char* argv[]) { vtkNew iren; vtkNew renWin; renWin->SetMultiSamples(0); renWin->SetAlphaBitPlanes(1); iren->SetRenderWindow(renWin); vtkNew renderer; renWin->AddRenderer(renderer); vtkNew mapper; const char* fileName = vtkTestUtilities::ExpandDataFileName(argc, argv, "Data/dragon.ply"); vtkNew reader; reader->SetFileName(fileName); reader->Update(); delete[] fileName; mapper->SetInputConnection(reader->GetOutputPort()); // create three dragons { vtkNew actor; actor->SetMapper(mapper); actor->GetProperty()->SetAmbientColor(1.0, 0.0, 0.0); actor->GetProperty()->SetDiffuseColor(1.0, 0.8, 0.3); actor->GetProperty()->SetSpecular(0.0); actor->GetProperty()->SetDiffuse(0.5); actor->GetProperty()->SetAmbient(0.3); actor->GetProperty()->SetOpacity(0.35); actor->SetPosition(-0.1, 0.0, -0.1); renderer->AddActor(actor); } { vtkNew actor; actor->SetMapper(mapper); actor->GetProperty()->SetAmbientColor(0.2, 0.2, 1.0); actor->GetProperty()->SetDiffuseColor(0.2, 1.0, 0.8); actor->GetProperty()->SetSpecularColor(1.0, 1.0, 1.0); actor->GetProperty()->SetSpecular(0.2); actor->GetProperty()->SetDiffuse(0.9); actor->GetProperty()->SetAmbient(0.1); actor->GetProperty()->SetSpecularPower(10.0); actor->GetProperty()->SetOpacity(0.20); renderer->AddActor(actor); } { vtkNew actor; actor->SetMapper(mapper); actor->GetProperty()->SetDiffuseColor(0.5, 0.65, 1.0); actor->GetProperty()->SetSpecularColor(1.0, 1.0, 1.0); actor->GetProperty()->SetSpecular(0.7); actor->GetProperty()->SetDiffuse(0.4); actor->GetProperty()->SetSpecularPower(60.0); actor->GetProperty()->SetOpacity(0.35); actor->SetPosition(0.1, 0.0, 0.1); renderer->AddActor(actor); } renderer->SetUseDepthPeeling(1); renderer->SetOcclusionRatio(0.0); renderer->SetMaximumNumberOfPeels(20); renWin->SetSize(500, 500); renderer->SetBackground(1.0, 1.0, 1.0); renderer->SetBackground2(.3, .1, .2); renderer->GradientBackgroundOn(); renderer->GetActiveCamera()->SetPosition(0, 0, 1); renderer->GetActiveCamera()->SetFocalPoint(0, 0, 0); renderer->GetActiveCamera()->SetViewUp(0, 1, 0); renderer->ResetCamera(); renderer->GetActiveCamera()->Azimuth(15.0); renderer->GetActiveCamera()->Zoom(1.8); renWin->Render(); iren->Start(); return EXIT_SUCCESS; }