(**************************************************************************) (* *) (* OCaml *) (* *) (* Damien Doligez, projet Para, INRIA Rocquencourt *) (* Xavier Leroy, projet Cambium, College de France and Inria *) (* *) (* Copyright 1996 Institut National de Recherche en Informatique et *) (* en Automatique. *) (* *) (* All rights reserved. This file is distributed under the terms of *) (* the GNU Lesser General Public License version 2.1, with the *) (* special exception on linking described in the file LICENSE. *) (* *) (**************************************************************************) (** Pseudo-random number generators (PRNG). With multiple domains, each domain has its own generator that evolves independently of the generators of other domains. When a domain is created, its generator is initialized by splitting the state of the generator associated with the parent domain. In contrast, all threads within a domain share the same domain-local generator. Independent generators can be created with the {!Random.split} function and used with the functions from the {!Random.State} module. @before 5.0 Random value generation used a different algorithm. This affects all the functions in this module which return random values. *) (** {1 Basic functions} *) val init : int -> unit (** Initialize the domain-local generator, using the argument as a seed. The same seed will always yield the same sequence of numbers. *) val full_init : int array -> unit (** Same as {!Random.init} but takes more data as seed. *) val self_init : unit -> unit (** Initialize the domain-local generator with a random seed chosen in a system-dependent way. If a cryptographically secure pseudorandom number generator is available on the host machine, it is used to provide a highly random initial seed. Otherwise, a less random seed is computed from system parameters (current time, process IDs, domain-local state). *) val bits : unit -> int (** Return 30 random bits in a nonnegative integer. *) val int : int -> int (** [Random.int bound] returns a random integer between 0 (inclusive) and [bound] (exclusive). [bound] must be greater than 0 and less than 2{^30}. @raise Invalid_argument if [bound] <= 0 or [bound] >= 2{^30}. *) val full_int : int -> int (** [Random.full_int bound] returns a random integer between 0 (inclusive) and [bound] (exclusive). [bound] may be any positive integer. If [bound] is less than 2{^31}, then [Random.full_int bound] yields identical output across systems with varying [int] sizes. If [bound] is less than 2{^30}, then [Random.full_int bound] is equal to {!Random.int}[ bound]. If [bound] is at least 2{^30} (on 64-bit systems, or non-standard environments such as JavaScript), then [Random.full_int] returns a value whereas {!Random.int} raises {!Stdlib.Invalid_argument}. @raise Invalid_argument if [bound] <= 0. @since 4.13 *) val int_in_range : min:int -> max:int -> int (** [Random.int_in_range ~min ~max] returns a random integer between [min] (inclusive) and [max] (inclusive). Both [min] and [max] are allowed to be negative; [min] must be less than or equal to [max]. If both bounds fit in 32-bit signed integers (that is, if -2{^31} <= [min] and [max] < 2{^31}), then [int_in_range] yields identical output across systems with varying [int] sizes. @raise Invalid_argument if [min > max]. @since 5.2 *) val int32 : Int32.t -> Int32.t (** [Random.int32 bound] returns a random integer between 0 (inclusive) and [bound] (exclusive). [bound] must be greater than 0. @raise Invalid_argument if [bound] <= 0. *) val int32_in_range : min:int32 -> max:int32 -> int32 (** [Random.int32_in_range ~min ~max] returns a random integer between [min] (inclusive) and [max] (inclusive). Both [min] and [max] are allowed to be negative; [min] must be less than or equal to [max]. @raise Invalid_argument if [min > max]. @since 5.2 *) val nativeint : Nativeint.t -> Nativeint.t (** [Random.nativeint bound] returns a random integer between 0 (inclusive) and [bound] (exclusive). [bound] must be greater than 0. @raise Invalid_argument if [bound] <= 0. *) val nativeint_in_range : min:nativeint -> max:nativeint -> nativeint (** [Random.nativeint_in_range ~min ~max] returns a random integer between [min] (inclusive) and [max] (inclusive). Both [min] and [max] are allowed to be negative; [min] must be less than or equal to [max]. @raise Invalid_argument if [min > max]. @since 5.2 *) val int64 : Int64.t -> Int64.t (** [Random.int64 bound] returns a random integer between 0 (inclusive) and [bound] (exclusive). [bound] must be greater than 0. @raise Invalid_argument if [bound] <= 0. *) val int64_in_range : min:int64 -> max:int64 -> int64 (** [Random.int64_in_range ~min ~max] returns a random integer between [min] (inclusive) and [max] (inclusive). Both [min] and [max] are allowed to be negative; [min] must be less than or equal to [max]. @raise Invalid_argument if [min > max]. @since 5.2 *) val float : float -> float (** [Random.float bound] returns a random floating-point number between 0 and [bound] (inclusive). If [bound] is negative, the result is negative or zero. If [bound] is 0, the result is 0. *) val bool : unit -> bool (** [Random.bool ()] returns [true] or [false] with probability 0.5 each. *) val bits32 : unit -> Int32.t (** [Random.bits32 ()] returns 32 random bits as an integer between {!Int32.min_int} and {!Int32.max_int}. @since 4.14 *) val bits64 : unit -> Int64.t (** [Random.bits64 ()] returns 64 random bits as an integer between {!Int64.min_int} and {!Int64.max_int}. @since 4.14 *) val nativebits : unit -> Nativeint.t (** [Random.nativebits ()] returns 32 or 64 random bits (depending on the bit width of the platform) as an integer between {!Nativeint.min_int} and {!Nativeint.max_int}. @since 4.14 *) (** {1 Advanced functions} *) (** The functions from module {!State} manipulate the current state of the random generator explicitly. This allows using one or several deterministic PRNGs, even in a multi-threaded program, without interference from other parts of the program. *) module State : sig type t (** The type of PRNG states. *) val make : int array -> t (** Create a new state and initialize it with the given seed. *) val make_self_init : unit -> t (** Create a new state and initialize it with a random seed chosen in a system-dependent way. The seed is obtained as described in {!Random.self_init}. *) val copy : t -> t (** Return a copy of the given state. *) val bits : t -> int val int : t -> int -> int val full_int : t -> int -> int val int_in_range : t -> min:int -> max:int -> int val int32 : t -> Int32.t -> Int32.t val int32_in_range : t -> min:int32 -> max:int32 -> int32 val nativeint : t -> Nativeint.t -> Nativeint.t val nativeint_in_range : t -> min:nativeint -> max:nativeint -> nativeint val int64 : t -> Int64.t -> Int64.t val int64_in_range : t -> min:int64 -> max:int64 -> int64 val float : t -> float -> float val bool : t -> bool val bits32 : t -> Int32.t val bits64 : t -> Int64.t val nativebits : t -> Nativeint.t (** These functions are the same as the basic functions, except that they use (and update) the given PRNG state instead of the default one. *) val split : t -> t (** Draw a fresh PRNG state from the given PRNG state. (The given PRNG state is modified.) The new PRNG is statistically independent from the given PRNG. Data can be drawn from both PRNGs, in any order, without risk of correlation. Both PRNGs can be split later, arbitrarily many times. @since 5.0 *) val to_binary_string : t -> string (** Serializes the PRNG state into an immutable sequence of bytes. See {!of_binary_string} for deserialization. The [string] type is intended here for serialization only, the encoding is not human-readable and may not be printable. Note that the serialization format may differ across OCaml versions. @since 5.1 *) val of_binary_string : string -> t (** Deserializes a byte sequence obtained by calling {!to_binary_string}. The resulting PRNG state will produce the same random numbers as the state that was passed as input to {!to_binary_string}. @raise Failure if the input is not in the expected format. Note that the serialization format may differ across OCaml versions. Unlike the functions provided by the {!Marshal} module, this function either produces a valid state or fails cleanly with a [Failure] exception. It can be safely used on user-provided, untrusted inputs. @since 5.1 *) end val get_state : unit -> State.t (** [get_state()] returns a fresh copy of the current state of the domain-local generator (which is used by the basic functions). *) val set_state : State.t -> unit (** [set_state s] updates the current state of the domain-local generator (which is used by the basic functions) by copying the state [s] into it. *) val split : unit -> State.t (** Draw a fresh PRNG state from the current state of the domain-local generator used by the default functions. (The state of the domain-local generator is modified.) See {!Random.State.split}. @since 5.0 *)