Summary
- - add #isTestSelector (details)
- switch check around, it's faster to check for isTestCase first (details)
- isTestMethod in Ring (details)
- - use isUnary (details)
- Expose SDL_GL_GetDrawableSize through the OSSDL2GLRenderer pixelExtent method. This is required for using OpenGL with retina display. (details)
- Simplify ReExcessiveArgumentsRule>>#basicCheck: (details)
- Var cleanup in DependencyAnalyser (details)