#include <CudaTetrahedralVisualModel.h>
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template<class T > |
static bool | canCreate (T *&obj, core::objectmodel::BaseContext *context, core::objectmodel::BaseObjectDescription *arg) |
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◆ OglTetrahedralModel()
template<class TCoord , class TDeriv , class TReal >
◆ ~OglTetrahedralModel()
template<class TCoord , class TDeriv , class TReal >
◆ addBBox()
template<class TCoord , class TDeriv , class TReal >
◆ canCreate()
template<class TCoord , class TDeriv , class TReal >
template<class T >
static bool volumetricrendering::OglTetrahedralModel< gpu::cuda::CudaVectorTypes< TCoord, TDeriv, TReal > >::canCreate |
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T *& |
obj, |
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core::objectmodel::BaseContext * |
context, |
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core::objectmodel::BaseObjectDescription * |
arg |
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inlinestatic |
Pre-construction check method called by ObjectFactory. Check that DataTypes matches the MechanicalState.
◆ doUpdateVisual()
template<class TCoord , class TDeriv , class TReal >
◆ drawTransparent()
template<class TCoord , class TDeriv , class TReal >
◆ handleTopologyChange()
template<class TCoord , class TDeriv , class TReal >
◆ init()
template<class TCoord , class TDeriv , class TReal >
◆ SOFA_CLASS()
template<class TCoord , class TDeriv , class TReal >
volumetricrendering::OglTetrahedralModel< gpu::cuda::CudaVectorTypes< TCoord, TDeriv, TReal > >::SOFA_CLASS |
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SOFA_TEMPLATE(OglTetrahedralModel< gpu::cuda::CudaVectorTypes< TCoord, TDeriv, TReal > >, SOFA_TEMPLATE3(gpu::cuda::CudaVectorTypes, TCoord, TDeriv, TReal)) |
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core::visual::VisualModel |
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◆ updateTopology()
template<class TCoord , class TDeriv , class TReal >