#include <RayNewProximityIntersection.h>
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| | RayNewProximityIntersection (NewProximityIntersection *intersection, bool addSelf=true) |
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| bool | testIntersection (collision::geometry::Ray &t1, collision::geometry::Triangle &t2, const core::collision::Intersection *currentIntersection) |
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| int | computeIntersection (collision::geometry::Ray &t1, collision::geometry::Triangle &t2, OutputVector *, const core::collision::Intersection *currentIntersection) |
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| bool | testIntersection (collision::geometry::Ray &rRay, collision::geometry::RigidSphere &rSphere, const core::collision::Intersection *currentIntersection) |
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| int | computeIntersection (collision::geometry::Ray &rRay, collision::geometry::RigidSphere &rSphere, OutputVector *, const core::collision::Intersection *currentIntersection) |
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| bool | testIntersection (collision::geometry::Ray &t1, collision::geometry::Triangle &t2)=delete |
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| int | computeIntersection (collision::geometry::Ray &t1, collision::geometry::Triangle &t2, OutputVector *)=delete |
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| bool | testIntersection (collision::geometry::Ray &rRay, collision::geometry::RigidSphere &rSphere)=delete |
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| int | computeIntersection (collision::geometry::Ray &rRay, collision::geometry::RigidSphere &rSphere, OutputVector *)=delete |
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| | BaseIntersector () |
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| | ~BaseIntersector () |
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| template<class Model1 , class Model2 > |
| sofa::core::collision::TDetectionOutputVector< Model1, Model2 > * | createOutputVector (Model1 *, Model2 *) |
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| template<class Model1 , class Model2 > |
| sofa::core::collision::TDetectionOutputVector< Model1, Model2 > * | getOutputVector (Model1 *, Model2 *, sofa::core::collision::DetectionOutputVector *contacts) |
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| int | beginIntersection (sofa::core::CollisionModel *, sofa::core::CollisionModel *, OutputVector *) |
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| int | endIntersection (sofa::core::CollisionModel *, sofa::core::CollisionModel *, OutputVector *) |
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◆ RayNewProximityIntersection()
| sofa::component::collision::detection::intersection::RayNewProximityIntersection::RayNewProximityIntersection |
( |
NewProximityIntersection * |
intersection, |
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bool |
addSelf = true |
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) |
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◆ computeIntersection() [1/4]
◆ computeIntersection() [2/4]
◆ computeIntersection() [3/4]
◆ computeIntersection() [4/4]
◆ testIntersection() [1/4]
◆ testIntersection() [2/4]
◆ testIntersection() [3/4]
◆ testIntersection() [4/4]