This is the complete list of members for sofa::component::collision::detection::intersection::RayNewProximityIntersection, including all inherited members.
| BaseIntersector() | sofa::core::collision::BaseIntersector | inline |
| beginIntersection(sofa::core::CollisionModel *, sofa::core::CollisionModel *, OutputVector *) | sofa::core::collision::BaseIntersector | inline |
| computeIntersection(collision::geometry::Ray &t1, collision::geometry::Triangle &t2, OutputVector *, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::RayNewProximityIntersection | |
| computeIntersection(collision::geometry::Ray &rRay, collision::geometry::RigidSphere &rSphere, OutputVector *, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::RayNewProximityIntersection | |
| computeIntersection(collision::geometry::Ray &t1, collision::geometry::Triangle &t2, OutputVector *)=delete | sofa::component::collision::detection::intersection::RayNewProximityIntersection | |
| computeIntersection(collision::geometry::Ray &rRay, collision::geometry::RigidSphere &rSphere, OutputVector *)=delete | sofa::component::collision::detection::intersection::RayNewProximityIntersection | |
| createOutputVector(Model1 *, Model2 *) | sofa::core::collision::BaseIntersector | inline |
| endIntersection(sofa::core::CollisionModel *, sofa::core::CollisionModel *, OutputVector *) | sofa::core::collision::BaseIntersector | inline |
| getOutputVector(Model1 *, Model2 *, sofa::core::collision::DetectionOutputVector *contacts) | sofa::core::collision::BaseIntersector | inline |
| RayNewProximityIntersection(NewProximityIntersection *intersection, bool addSelf=true) | sofa::component::collision::detection::intersection::RayNewProximityIntersection | |
| testIntersection(collision::geometry::Ray &t1, collision::geometry::Triangle &t2, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::RayNewProximityIntersection | |
| testIntersection(collision::geometry::Ray &rRay, collision::geometry::RigidSphere &rSphere, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::RayNewProximityIntersection | |
| testIntersection(collision::geometry::Ray &t1, collision::geometry::Triangle &t2)=delete | sofa::component::collision::detection::intersection::RayNewProximityIntersection | |
| testIntersection(collision::geometry::Ray &rRay, collision::geometry::RigidSphere &rSphere)=delete | sofa::component::collision::detection::intersection::RayNewProximityIntersection | |
| ~BaseIntersector() | sofa::core::collision::BaseIntersector | inline |