| Classes | |
| class | BroadPhaseDetection | 
| given a set of root collision models, computes potentially colliding pairs.  More... | |
| class | CollisionAlgorithm | 
| class | CollisionGroupManager | 
| Given a set of contacts, create integration groups.  More... | |
| class | Contact | 
| contact response component handling the response between a pair of models  More... | |
| class | ContactManager | 
| Given a set of detected contact points, create contact response components.  More... | |
| class | Detection | 
| class | DetectionOutput | 
| Generic description of a contact point, used for most collision models except special cases such as GPU-based collisions.  More... | |
| class | DetectionOutputVector | 
| Abstract description of a set of contact point.  More... | |
| class | TDetectionOutputVector | 
| Generic description of a set of contact point between two specific collision models.  More... | |
| class | BaseIntersector | 
| class | ElementIntersector | 
| class | IntersectorMap | 
| class | Intersection | 
| Given 2 collision elements, test if an intersection is possible (for bounding volumes), or compute intersection points if any.  More... | |
| class | MemberElementIntersector | 
| class | BaseIntersectorCreator | 
| class | IntersectorFactory | 
| class | IntersectorCreator | 
| class | NarrowPhaseDetection | 
| Given a set of potentially colliding pairs of models, compute set of contact points.  More... | |
| class | Pipeline | 
| Pipeline component gather list of collision models and control the sequence of computations.  More... | |