#include <BulletCollisionModel.h>
◆ _bt_collision_object
  
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          | btCollisionObject* BulletCollisionModel::_bt_collision_object {nullptr} |  | protected | 
 
 
◆ _handled
  
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          | bool BulletCollisionModel::_handled {false} |  | protected | 
 
 
◆ BulletCollisionModel()
  
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          | BulletCollisionModel::BulletCollisionModel | ( |  | ) |  |  | inline | 
 
 
◆ ~BulletCollisionModel()
  
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          | virtual BulletCollisionModel::~BulletCollisionModel | ( |  | ) |  |  | inlinevirtual | 
 
 
◆ getBtCollisionObject() [1/2]
  
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          | btCollisionObject* BulletCollisionModel::getBtCollisionObject | ( |  | ) |  |  | inline | 
 
 
◆ getBtCollisionObject() [2/2]
  
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          | const btCollisionObject* BulletCollisionModel::getBtCollisionObject | ( |  | ) | const |  | inline | 
 
 
◆ handled()
  
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          | bool BulletCollisionModel::handled | ( |  | ) | const |  | inline | 
 
Returns true if the BulletCollisionModeled has been added to the bullet scene. 
 
 
◆ initBullet()
  
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          | virtual void BulletCollisionModel::initBullet | ( |  | ) |  |  | pure virtual | 
 
 
◆ setHandled()
  
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          | void BulletCollisionModel::setHandled | ( | bool | h | ) |  |  | inline | 
 
 
◆ updateBullet()
  
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          | virtual void BulletCollisionModel::updateBullet | ( |  | ) |  |  | pure virtual |