#include <FFDDistanceGridDiscreteIntersection.h>
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|  | FFDDistanceGridDiscreteIntersection (detection::intersection::DiscreteIntersection *object) | 
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| bool | testIntersection (FFDDistanceGridCollisionElement &, RigidDistanceGridCollisionElement &, const core::collision::Intersection *) | 
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| bool | testIntersection (FFDDistanceGridCollisionElement &, FFDDistanceGridCollisionElement &, const core::collision::Intersection *) | 
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| bool | testIntersection (FFDDistanceGridCollisionElement &, geometry::Point &, const core::collision::Intersection *) | 
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| template<class T > | 
| bool | testIntersection (FFDDistanceGridCollisionElement &, geometry::TSphere< T > &, const core::collision::Intersection *) | 
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| bool | testIntersection (FFDDistanceGridCollisionElement &, geometry::Triangle &, const core::collision::Intersection *) | 
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| bool | testIntersection (geometry::Ray &, FFDDistanceGridCollisionElement &, const core::collision::Intersection *) | 
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| int | computeIntersection (FFDDistanceGridCollisionElement &, RigidDistanceGridCollisionElement &, OutputVector *, const core::collision::Intersection *) | 
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| int | computeIntersection (FFDDistanceGridCollisionElement &, FFDDistanceGridCollisionElement &, OutputVector *, const core::collision::Intersection *) | 
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| int | computeIntersection (FFDDistanceGridCollisionElement &, geometry::Point &, OutputVector *, const core::collision::Intersection *) | 
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| template<class T > | 
| int | computeIntersection (FFDDistanceGridCollisionElement &, geometry::TSphere< T > &, OutputVector *, const core::collision::Intersection *) | 
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| int | computeIntersection (FFDDistanceGridCollisionElement &, geometry::Triangle &, OutputVector *, const core::collision::Intersection *) | 
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| int | computeIntersection (geometry::Ray &, FFDDistanceGridCollisionElement &, OutputVector *, const core::collision::Intersection *) | 
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|  | BaseIntersector () | 
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|  | ~BaseIntersector () | 
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| sofa::core::collision::TDetectionOutputVector< Model1, Model2 > * | createOutputVector (Model1 *, Model2 *) | 
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| sofa::core::collision::TDetectionOutputVector< Model1, Model2 > * | getOutputVector (Model1 *, Model2 *, sofa::core::collision::DetectionOutputVector *contacts) | 
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| int | beginIntersection (sofa::core::CollisionModel *, sofa::core::CollisionModel *, OutputVector *) | 
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| int | endIntersection (sofa::core::CollisionModel *, sofa::core::CollisionModel *, OutputVector *) | 
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◆ FFDDistanceGridDiscreteIntersection()
◆ computeIntersection() [1/6]
◆ computeIntersection() [2/6]
◆ computeIntersection() [3/6]
◆ computeIntersection() [4/6]
◆ computeIntersection() [5/6]
◆ computeIntersection() [6/6]
◆ testIntersection() [1/6]
◆ testIntersection() [2/6]
◆ testIntersection() [3/6]
◆ testIntersection() [4/6]
◆ testIntersection() [5/6]
◆ testIntersection() [6/6]