Now we will go into more detail on how to use OglModel.
Clear the scene graph.
We will start by setting up a simple scene.
Add two GNodes to the root node. Name one "DragonVisu" and the other "TexturedSofaVisu".
Add an OglModel to each of the two new nodes. Name them "dragon" and "sofa".
Change the Path to the model in dragon to /Sofa/share/mesh/dragon.obj and the Path to the model in sofa to /Sofa/share/mesh/canapVM.obj.
Run in SOFA
The model is now correctly loaded and rendered; but we want to customize it.
Different kinds of parameters are offered through OglModel :
In the properties for dragon, change the Initial Translation of the object to (0 10 2), the Initial Rotation of the object to (90 0 0) and the Initial Scale of the object to (0.5 0.5 0.5).
In the Property 2/3 tab, change the Ambient property to (0 191 0 255) and the Diffuse property to (51 51 0 229). Check the Specular and the Shininess checkboxes. Set Specular to (204 204 204 255) and Shininess to 25.
Run in SOFA.
Now we have a green dragon lying on the sofa.
In the Property 2/3 tab of the sofa, set the Name of the Texture to /Sofa/share/textures/snakeskin.png using the file browser.
Run in SOFA.
Now our sofa has been customized as well.