Mesh generation

Preliminary note:

This scene is based on the component MeshTetraStuffing to generate from a surface mesh a tetrahedral mesh. Note that this can also be done using the CGAL plugin (which you would need to compile).

Description:

This scene is not a simulation, it only generates a volumetric mesh from a surfacic mesh. Unlike surfacic meshes, volumetric meshes represent the interior volume of an object. The goal is to create this mesh and export it as a VTK file to use it later in another simulation.

Key points:
Note:

The MeshTetraStuffing component needs some crucial parameters to generate good quality meshes.

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