Collision detection
Description:
In this tutorial, we add the collision between the teeth and the instrument.
Key points:
- Added a collision pipeline using hierarchical bounding boxes and a proximity detection algorithm
- Added collision model (Triangle, Line, Point) for the teeth
- Added collision model (Line, Point) for the instrument
- Added a mapping (RigidMapping) to "connect" the Mechanical Model and the Collision Model
Note:
The collision model mesh is charged using the objects MeshLoader and Mesh