The objective of this tutorial is to create a simulation with collisions between a deformable body and an obstacle. We will use some of the most common components of the SOFA framework trying not to enter into all the details related to the template selection. This will be done in another tutorial.
This will give us a scene graph with some default components.
We don't need this component for our scene.
Find the OglModel component with the Filter, and drag and drop it onto the root node. Double click the OglModel node to edit its properties.
Rename the model "Objective".
Under the Property 2/3 tab, find the fileMesh section. Click on the ... button to bring up the file browser. Select the file /Sofa/share/mesh/dragon.obj, and press OK to return to the Modeler.
We now have a scene with all the components needed to handle collisions in a scene, and a visual model representing our deformable object.
This is how the collisions are performed in SOFA using these default components.
DefaultPipeline: Launch all the operations to perform the collision detection and response
Advanced collision detection and response are implemented in SOFA, so don't hesitate to experiment other examples.
In this scene, we only have a OglModel corresponding to a pure visual representation of an object.
Nothing happens.