#include <BruteForceBroadPhase.h>
A data structure to store a pair of collision models They both describe the same object
Public Attributes | |
| core::CollisionModel * | firstCollisionModel { nullptr } |
| First collision model in the hierarchy of collision models of an object. Usually a bounding box. More... | |
| core::CollisionModel * | lastCollisionModel { nullptr } |
Public Member Functions | |
| FirstLastCollisionModel (core::CollisionModel *a, core::CollisionModel *b) | |
| core::CollisionModel* sofa::component::collision::detection::algorithm::BruteForceBroadPhase::FirstLastCollisionModel::firstCollisionModel { nullptr } |
First collision model in the hierarchy of collision models of an object. Usually a bounding box.
| core::CollisionModel* sofa::component::collision::detection::algorithm::BruteForceBroadPhase::FirstLastCollisionModel::lastCollisionModel { nullptr } |
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inline |