#include <Data.h>
The WriteOnlyAccessor provides an access to the Data without triggering an engine update. This should be the preferred writeAccessor for most of the cases as it avoids unnecessary Data updates. More...
The WriteOnlyAccessor provides an access to the Data without triggering an engine update. This should be the preferred writeAccessor for most of the cases as it avoids unnecessary Data updates.
Public Member Functions | |
WriteOnlyAccessor (const WriteOnlyAccessor &)=delete | |
WriteOnlyAccessor & | operator= (const WriteOnlyAccessor &)=delete |
WriteOnlyAccessor (data_container_type &d) | |
WriteOnlyAccessor (data_container_type *d) | |
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WriteAccessor (const WriteAccessor &)=delete | |
WriteAccessor & | operator= (const WriteAccessor &)=delete |
WriteAccessor (data_container_type &d) | |
WriteAccessor (data_container_type *d) | |
~WriteAccessor () | |
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WriteAccessor (container_type &container) | |
const_reference | ref () const |
reference | wref () |
operator const_reference () const | |
const_pointer | operator-> () const |
const_reference | operator* () const |
operator reference () | |
pointer | operator-> () |
reference | operator* () |
template<class T2 > | |
void | operator= (const T2 &v) |
Additional Inherited Members | |
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data_container_type & | data |
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container_type * | vref |
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WriteAccessor (container_type *c, data_container_type &d) | |
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delete |
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inline |
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inline |
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delete |