BaseIntersector() | sofa::core::collision::BaseIntersector | |
beginIntersection(sofa::core::CollisionModel *, sofa::core::CollisionModel *, OutputVector *) | sofa::core::collision::BaseIntersector | |
computeIntersection(Elem1 &e1, Elem2 &e2, OutputVector *contacts, const core::collision::Intersection *intersection) | collisionobbcapsule::detection::intersection::RigidDiscreteIntersection | inline |
computeIntersection(Ray &rRay, OBB &rObb, OutputVector *contacts, const core::collision::Intersection *intersection) | collisionobbcapsule::detection::intersection::RigidDiscreteIntersection | |
createOutputVector(Model1 *, Model2 *) | sofa::core::collision::BaseIntersector | |
endIntersection(sofa::core::CollisionModel *, sofa::core::CollisionModel *, OutputVector *) | sofa::core::collision::BaseIntersector | |
getOutputVector(Model1 *, Model2 *, sofa::core::collision::DetectionOutputVector *contacts) | sofa::core::collision::BaseIntersector | |
RigidDiscreteIntersection(DiscreteIntersection *intersection) | collisionobbcapsule::detection::intersection::RigidDiscreteIntersection | |
testIntersection(Elem1 &e1, Elem2 &e2, const core::collision::Intersection *intersection) | collisionobbcapsule::detection::intersection::RigidDiscreteIntersection | inline |
testIntersection(Ray &, OBB &, const core::collision::Intersection *intersection) | collisionobbcapsule::detection::intersection::RigidDiscreteIntersection | |
~BaseIntersector() | sofa::core::collision::BaseIntersector | |