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| bool | hasIdMap () const |
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| const IdMap & | getIdMap () const |
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| | TMultiVecId ()=default |
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| template<VecType vtype2, VecAccess vaccess2> |
| | TMultiVecId (const TVecId< vtype2, vaccess2 > &v) |
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| template<VecType vtype2, VecAccess vaccess2> |
| TMultiVecId< V_ALL, vaccess > & | operator= (const TVecId< vtype2, vaccess2 > &v) |
| | Copy assignment from another VecId. More...
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| | TMultiVecId (const TMultiVecId< V_ALL, vaccess > &mv) |
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| TMultiVecId< V_ALL, vaccess > & | operator= (const TMultiVecId< V_ALL, vaccess > &mv) |
| | Copy assignment. More...
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| template<VecType vtype2, VecAccess vaccess2> |
| | TMultiVecId (const TMultiVecId< vtype2, vaccess2 > &mv) |
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| template<VecType vtype2, VecAccess vaccess2> |
| TMultiVecId< V_ALL, vaccess > & | operator= (const TMultiVecId< vtype2, vaccess2 > &mv) |
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| void | setDefaultId (const MyVecId &id) |
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| template<class StateSet > |
| void | setId (const StateSet &states, const MyVecId &id) |
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| void | setId (const BaseState *s, const MyVecId &id) |
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| void | assign (const MyVecId &id) |
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| const MyVecId & | getId (const BaseState *s) const |
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| const MyVecId & | getDefaultId () const |
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| std::string | getName () const |
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| bool | isNull () const |
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| template<class DataTypes > |
| StateVecAccessor< DataTypes, V_ALL, vaccess > | operator[] (State< DataTypes > *s) const |
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| template<class DataTypes > |
| StateVecAccessor< DataTypes, V_ALL, V_READ > | operator[] (const State< DataTypes > *s) const |
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