#include <GLSLShader.h>
A shader is a source code, as such it can be loaded either directly by its source or a filename (containing the source) More...
A shader is a source code, as such it can be loaded either directly by its source or a filename (containing the source)
Public Attributes | |
| std::string | filename |
| std::string | text |
Public Member Functions | |
| ShaderContents () | |
| std::string sofa::gl::GLSLShader::ShaderContents::filename |
| std::string sofa::gl::GLSLShader::ShaderContents::text |
|
inline |