This is the complete list of members for sofa::component::collision::detection::intersection::MeshNewProximityIntersection, including all inherited members.
| BaseIntersector() | sofa::core::collision::BaseIntersector | inline |
| beginIntersection(sofa::core::CollisionModel *, sofa::core::CollisionModel *, OutputVector *) | sofa::core::collision::BaseIntersector | inline |
| computeIntersection(collision::geometry::Point &, collision::geometry::Point &, OutputVector *, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::MeshNewProximityIntersection | |
| computeIntersection(collision::geometry::Line &, collision::geometry::Point &, OutputVector *, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::MeshNewProximityIntersection | |
| computeIntersection(collision::geometry::Line &, collision::geometry::Line &, OutputVector *, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::MeshNewProximityIntersection | |
| computeIntersection(collision::geometry::Triangle &, collision::geometry::Point &, OutputVector *, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::MeshNewProximityIntersection | |
| computeIntersection(collision::geometry::Triangle &, collision::geometry::Line &, OutputVector *, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::MeshNewProximityIntersection | |
| computeIntersection(collision::geometry::Triangle &, collision::geometry::Triangle &, OutputVector *, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::MeshNewProximityIntersection | |
| computeIntersection(collision::geometry::TSphere< T > &sph, collision::geometry::Point &pt, OutputVector *, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::MeshNewProximityIntersection | |
| computeIntersection(collision::geometry::Line &line, collision::geometry::TSphere< T > &sph, OutputVector *, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::MeshNewProximityIntersection | |
| computeIntersection(collision::geometry::Triangle &tri, collision::geometry::TSphere< T > &sph, OutputVector *, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::MeshNewProximityIntersection | |
| computeIntersection(collision::geometry::Point &, collision::geometry::Point &, OutputVector *)=delete | sofa::component::collision::detection::intersection::MeshNewProximityIntersection | |
| computeIntersection(collision::geometry::Line &, collision::geometry::Point &, OutputVector *)=delete | sofa::component::collision::detection::intersection::MeshNewProximityIntersection | |
| computeIntersection(collision::geometry::Line &, collision::geometry::Line &, OutputVector *)=delete | sofa::component::collision::detection::intersection::MeshNewProximityIntersection | |
| computeIntersection(collision::geometry::Triangle &, collision::geometry::Point &, OutputVector *)=delete | sofa::component::collision::detection::intersection::MeshNewProximityIntersection | |
| computeIntersection(collision::geometry::Triangle &, collision::geometry::Line &, OutputVector *)=delete | sofa::component::collision::detection::intersection::MeshNewProximityIntersection | |
| computeIntersection(collision::geometry::Triangle &, collision::geometry::Triangle &, OutputVector *)=delete | sofa::component::collision::detection::intersection::MeshNewProximityIntersection | |
| computeIntersection(collision::geometry::TSphere< T > &sph, collision::geometry::Point &pt, OutputVector *)=delete | sofa::component::collision::detection::intersection::MeshNewProximityIntersection | |
| computeIntersection(collision::geometry::Line &line, collision::geometry::TSphere< T > &sph, OutputVector *)=delete | sofa::component::collision::detection::intersection::MeshNewProximityIntersection | |
| computeIntersection(collision::geometry::Triangle &tri, collision::geometry::TSphere< T > &sph, OutputVector *)=delete | sofa::component::collision::detection::intersection::MeshNewProximityIntersection | |
| createOutputVector(Model1 *, Model2 *) | sofa::core::collision::BaseIntersector | inline |
| doIntersectionLineLine(SReal dist2, const type::Vec3 &p1, const type::Vec3 &p2, const type::Vec3 &q1, const type::Vec3 &q2, OutputVector *contacts, int id, const type::Vec3 &n=type::Vec3(), bool useNormal=false) | sofa::component::collision::detection::intersection::MeshNewProximityIntersection | inlinestatic |
| doIntersectionLinePoint(SReal dist2, const type::Vec3 &p1, const type::Vec3 &p2, const type::Vec3 &q, OutputVector *contacts, int id, bool swapElems=false) | sofa::component::collision::detection::intersection::MeshNewProximityIntersection | inlinestatic |
| doIntersectionTrianglePoint(SReal dist2, int flags, const type::Vec3 &p1, const type::Vec3 &p2, const type::Vec3 &p3, const type::Vec3 &n, const type::Vec3 &q, OutputVector *contacts, int id, bool swapElems=false, bool useNormal=false) | sofa::component::collision::detection::intersection::MeshNewProximityIntersection | inlinestatic |
| doIntersectionTrianglePoint2(SReal dist2, int flags, const type::Vec3 &p1, const type::Vec3 &p2, const type::Vec3 &p3, const type::Vec3 &n, const type::Vec3 &q, OutputVector *contacts, int id, bool swapElems=false) | sofa::component::collision::detection::intersection::MeshNewProximityIntersection | inlinestatic |
| endIntersection(sofa::core::CollisionModel *, sofa::core::CollisionModel *, OutputVector *) | sofa::core::collision::BaseIntersector | inline |
| getOutputVector(Model1 *, Model2 *, sofa::core::collision::DetectionOutputVector *contacts) | sofa::core::collision::BaseIntersector | inline |
| MeshNewProximityIntersection(NewProximityIntersection *intersection, bool addSelf=true) | sofa::component::collision::detection::intersection::MeshNewProximityIntersection | |
| testIntersection(collision::geometry::Point &, collision::geometry::Point &, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::MeshNewProximityIntersection | |
| testIntersection(collision::geometry::Line &, collision::geometry::Point &, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::MeshNewProximityIntersection | |
| testIntersection(collision::geometry::Line &, collision::geometry::Line &, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::MeshNewProximityIntersection | |
| testIntersection(collision::geometry::Triangle &, collision::geometry::Point &, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::MeshNewProximityIntersection | |
| testIntersection(collision::geometry::Triangle &, collision::geometry::Line &, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::MeshNewProximityIntersection | |
| testIntersection(collision::geometry::Triangle &, collision::geometry::Triangle &, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::MeshNewProximityIntersection | |
| testIntersection(collision::geometry::TSphere< T > &sph, collision::geometry::Point &pt, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::MeshNewProximityIntersection | |
| testIntersection(collision::geometry::Line &, collision::geometry::TSphere< T > &, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::MeshNewProximityIntersection | |
| testIntersection(collision::geometry::Triangle &, collision::geometry::TSphere< T > &, const core::collision::Intersection *currentIntersection) | sofa::component::collision::detection::intersection::MeshNewProximityIntersection | |
| testIntersection(collision::geometry::Point &, collision::geometry::Point &)=delete | sofa::component::collision::detection::intersection::MeshNewProximityIntersection | |
| testIntersection(collision::geometry::Line &, collision::geometry::Point &)=delete | sofa::component::collision::detection::intersection::MeshNewProximityIntersection | |
| testIntersection(collision::geometry::Line &, collision::geometry::Line &)=delete | sofa::component::collision::detection::intersection::MeshNewProximityIntersection | |
| testIntersection(collision::geometry::Triangle &, collision::geometry::Point &)=delete | sofa::component::collision::detection::intersection::MeshNewProximityIntersection | |
| testIntersection(collision::geometry::Triangle &, collision::geometry::Line &)=delete | sofa::component::collision::detection::intersection::MeshNewProximityIntersection | |
| testIntersection(collision::geometry::Triangle &, collision::geometry::Triangle &)=delete | sofa::component::collision::detection::intersection::MeshNewProximityIntersection | |
| testIntersection(collision::geometry::TSphere< T > &sph, collision::geometry::Point &pt)=delete | sofa::component::collision::detection::intersection::MeshNewProximityIntersection | |
| testIntersection(collision::geometry::Line &, collision::geometry::TSphere< T > &)=delete | sofa::component::collision::detection::intersection::MeshNewProximityIntersection | |
| testIntersection(collision::geometry::Triangle &, collision::geometry::TSphere< T > &)=delete | sofa::component::collision::detection::intersection::MeshNewProximityIntersection | |
| ~BaseIntersector() | sofa::core::collision::BaseIntersector | inline |