#include <RigidDistanceGridDiscreteIntersection.h>
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| | RigidDistanceGridDiscreteIntersection (detection::intersection::DiscreteIntersection *intersection) |
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| bool | testIntersection (RigidDistanceGridCollisionElement &, RigidDistanceGridCollisionElement &, const core::collision::Intersection *) |
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| bool | testIntersection (RigidDistanceGridCollisionElement &, geometry::Point &, const core::collision::Intersection *) |
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| template<class T > |
| bool | testIntersection (RigidDistanceGridCollisionElement &, geometry::TSphere< T > &, const core::collision::Intersection *) |
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| bool | testIntersection (RigidDistanceGridCollisionElement &, geometry::Line &, const core::collision::Intersection *) |
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| bool | testIntersection (RigidDistanceGridCollisionElement &, geometry::Triangle &, const core::collision::Intersection *) |
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| bool | testIntersection (geometry::Ray &, RigidDistanceGridCollisionElement &, const core::collision::Intersection *) |
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| int | computeIntersection (RigidDistanceGridCollisionElement &, RigidDistanceGridCollisionElement &, OutputVector *, const core::collision::Intersection *) |
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| int | computeIntersection (RigidDistanceGridCollisionElement &, geometry::Point &, OutputVector *, const core::collision::Intersection *) |
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| template<class T > |
| int | computeIntersection (RigidDistanceGridCollisionElement &, geometry::TSphere< T > &, OutputVector *, const core::collision::Intersection *) |
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| int | computeIntersection (RigidDistanceGridCollisionElement &, geometry::Line &, OutputVector *, const core::collision::Intersection *) |
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| int | computeIntersection (RigidDistanceGridCollisionElement &, geometry::Triangle &, OutputVector *, const core::collision::Intersection *) |
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| int | computeIntersection (geometry::Ray &, RigidDistanceGridCollisionElement &, OutputVector *, const core::collision::Intersection *) |
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| | BaseIntersector () |
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| | ~BaseIntersector () |
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| sofa::core::collision::TDetectionOutputVector< Model1, Model2 > * | createOutputVector (Model1 *, Model2 *) |
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| sofa::core::collision::TDetectionOutputVector< Model1, Model2 > * | getOutputVector (Model1 *, Model2 *, sofa::core::collision::DetectionOutputVector *contacts) |
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| int | beginIntersection (sofa::core::CollisionModel *, sofa::core::CollisionModel *, OutputVector *) |
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| int | endIntersection (sofa::core::CollisionModel *, sofa::core::CollisionModel *, OutputVector *) |
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◆ RigidDistanceGridDiscreteIntersection()
◆ computeIntersection() [1/6]
◆ computeIntersection() [2/6]
◆ computeIntersection() [3/6]
◆ computeIntersection() [4/6]
◆ computeIntersection() [5/6]
◆ computeIntersection() [6/6]
◆ testIntersection() [1/6]
◆ testIntersection() [2/6]
◆ testIntersection() [3/6]
◆ testIntersection() [4/6]
◆ testIntersection() [5/6]
◆ testIntersection() [6/6]