#include <MeshDiscreteIntersection.h>
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| | MeshDiscreteIntersection (DiscreteIntersection *intersection, bool addSelf=true) |
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| template<class T > |
| bool | testIntersection (collision::geometry::TSphere< T > &, collision::geometry::Triangle &, const core::collision::Intersection *currentIntersection) |
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| template<class T > |
| int | computeIntersection (collision::geometry::TSphere< T > &, collision::geometry::Triangle &, OutputVector *, const core::collision::Intersection *currentIntersection) |
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| bool | testIntersection (collision::geometry::Triangle &, collision::geometry::Line &, const core::collision::Intersection *currentIntersection) |
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| int | computeIntersection (collision::geometry::Triangle &e1, collision::geometry::Line &e2, OutputVector *contacts, const core::collision::Intersection *currentIntersection) |
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| bool | testIntersection (collision::geometry::Triangle &, collision::geometry::Line &)=delete |
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| template<class T > |
| bool | testIntersection (collision::geometry::TSphere< T > &, collision::geometry::Triangle &)=delete |
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| int | computeIntersection (collision::geometry::Triangle &e1, collision::geometry::Line &e2, OutputVector *contacts)=delete |
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| template<class T > |
| int | computeIntersection (collision::geometry::TSphere< T > &, collision::geometry::Triangle &, OutputVector *)=delete |
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| | BaseIntersector () |
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| | ~BaseIntersector () |
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| template<class Model1 , class Model2 > |
| sofa::core::collision::TDetectionOutputVector< Model1, Model2 > * | createOutputVector (Model1 *, Model2 *) |
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| template<class Model1 , class Model2 > |
| sofa::core::collision::TDetectionOutputVector< Model1, Model2 > * | getOutputVector (Model1 *, Model2 *, sofa::core::collision::DetectionOutputVector *contacts) |
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| int | beginIntersection (sofa::core::CollisionModel *, sofa::core::CollisionModel *, OutputVector *) |
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| int | endIntersection (sofa::core::CollisionModel *, sofa::core::CollisionModel *, OutputVector *) |
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◆ MeshDiscreteIntersection()
| sofa::component::collision::detection::intersection::MeshDiscreteIntersection::MeshDiscreteIntersection |
( |
DiscreteIntersection * |
intersection, |
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bool |
addSelf = true |
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) |
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◆ computeIntersection() [1/4]
◆ computeIntersection() [2/4]
◆ computeIntersection() [3/4]
◆ computeIntersection() [4/4]
◆ testIntersection() [1/4]
◆ testIntersection() [2/4]
◆ testIntersection() [3/4]
◆ testIntersection() [4/4]