#include <BulletCollisionModel.h>
◆ _bt_collision_object
| btCollisionObject* BulletCollisionModel::_bt_collision_object {nullptr} |
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protected |
◆ _handled
| bool BulletCollisionModel::_handled {false} |
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protected |
◆ BulletCollisionModel()
| BulletCollisionModel::BulletCollisionModel |
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inline |
◆ ~BulletCollisionModel()
| virtual BulletCollisionModel::~BulletCollisionModel |
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inlinevirtual |
◆ getBtCollisionObject() [1/2]
| btCollisionObject* BulletCollisionModel::getBtCollisionObject |
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inline |
◆ getBtCollisionObject() [2/2]
| const btCollisionObject* BulletCollisionModel::getBtCollisionObject |
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const |
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inline |
◆ handled()
| bool BulletCollisionModel::handled |
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const |
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inline |
Returns true if the BulletCollisionModeled has been added to the bullet scene.
◆ initBullet()
| virtual void BulletCollisionModel::initBullet |
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pure virtual |
◆ setHandled()
| void BulletCollisionModel::setHandled |
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bool |
h | ) |
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inline |
◆ updateBullet()
| virtual void BulletCollisionModel::updateBullet |
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pure virtual |