| checkFBO() | sofa::gl::FrameBufferObject | |
| createColorBuffer() | sofa::gl::FrameBufferObject | |
| createDepthBuffer() | sofa::gl::FrameBufferObject | |
| destroy() | sofa::gl::FrameBufferObject | |
| FrameBufferObject(bool depthTexture=false, bool enableDepth=true, bool enableColor=true, bool enableMipMap=false, GLint defaultWindowFramebuffer=getCurrentFramebufferID()) | sofa::gl::FrameBufferObject | |
| FrameBufferObject(const fboParameters &FboFormat, bool depthTexture=false, bool enableDepth=true, bool enableColor=true, bool enableMipMap=false, GLint defaultWindowFramebuffer=getCurrentFramebufferID()) | sofa::gl::FrameBufferObject | |
| getColorTexture() | sofa::gl::FrameBufferObject | |
| getDepthTexture() | sofa::gl::FrameBufferObject | |
| getID() | sofa::gl::FrameBufferObject | |
| init(unsigned int width, unsigned height) | sofa::gl::FrameBufferObject | |
| initColorBuffer() | sofa::gl::FrameBufferObject | |
| initDepthBuffer() | sofa::gl::FrameBufferObject | |
| reinit(unsigned int width, unsigned height, bool lDepthTexture, bool lEnableDepth, bool lEnableColor) | sofa::gl::FrameBufferObject | |
| setFormat(const fboParameters &fboParams) | sofa::gl::FrameBufferObject | inline |
| setSize(unsigned int width, unsigned height) | sofa::gl::FrameBufferObject | |
| start() | sofa::gl::FrameBufferObject | |
| stop() | sofa::gl::FrameBufferObject | |
| ~FrameBufferObject() | sofa::gl::FrameBufferObject | virtual |