#include <GLSLShader.h>
A shader is a source code, as such it can be loaded either directly by its source or a filename (containing the source) More...
A shader is a source code, as such it can be loaded either directly by its source or a filename (containing the source)
| Public Attributes | |
| std::string | filename | 
| std::string | text | 
| Public Member Functions | |
| ShaderContents () | |
| std::string sofa::gl::GLSLShader::ShaderContents::filename | 
| std::string sofa::gl::GLSLShader::ShaderContents::text | 
| 
 | inline |