template<class TDataTypes>
class sofa::component::collision::geometry::TCylinder< TDataTypes >
A Cylinder can be viewed as a segment with a radius, here the segment is defined by its apexes. 
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|  | TCylinder (ParentModel *model, Index index) | 
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|  | TCylinder (const core::CollisionElementIterator &i) | 
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| Coord | axis () const | 
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| Real | radius () const | 
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| Coord | point1 () const | 
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| Coord | point2 () const | 
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| const Coord & | v () const | 
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|  | TCollisionElementIterator (Model *model=nullptr, Index index=0) | 
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|  | TCollisionElementIterator (Model *model, Index index, VIterator it, VIterator itend) | 
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|  | TCollisionElementIterator (Model *model, VIterator it, VIterator itend) | 
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| bool | isActive (core::CollisionModel *cm=nullptr) const | 
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| bool | operator== (const TCollisionElementIterator< Model2 > &i) const | 
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| bool | operator!= (const TCollisionElementIterator< Model2 > &i) const | 
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| TCollisionElementIterator & | operator+= (int n) | 
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| TCollisionElementIterator | operator+ (int n) const | 
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| bool | valid () const | 
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| Model * | getCollisionModel () const | 
|  | Return the CollisionModel containing the referenced element.  More... 
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| std::pair< CollisionElementIterator, CollisionElementIterator > | getInternalChildren () const | 
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| std::pair< CollisionElementIterator, CollisionElementIterator > | getExternalChildren () const | 
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| bool | isLeaf () const | 
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| bool | canCollideWith (const TCollisionElementIterator< Model > &elem) const | 
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| SReal | getProximity () const | 
|  | Distance to the actual (visual) surface.  More... 
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| SReal | getContactStiffness () const | 
|  | Contact stiffness.  More... 
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| SReal | getContactFriction () const | 
|  | Contact friction (damping) coefficient.  More... 
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| void | draw (const core::visual::VisualParams *vparams) | 
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|  | BaseCollisionElementIterator (Index index=0) | 
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|  | BaseCollisionElementIterator (Index index, VIterator it, VIterator itend) | 
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|  | BaseCollisionElementIterator (VIterator it, VIterator itend) | 
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| void | next () | 
|  | Increment this iterator to reference the next element.  More... 
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| BaseCollisionElementIterator & | operator++ () | 
|  | Prefix increment this iterator to reference the next element.  More... 
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| BaseCollisionElementIterator | operator++ (int) | 
|  | Postfix increment this iterator to reference the next element.  More... 
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| BaseCollisionElementIterator & | operator+= (int n) | 
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| BaseCollisionElementIterator | operator+ (int n) const | 
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| Index | getIndex () const | 
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| const VIterator & | getVIterator () const | 
|  | Return the current iterator in the vector of indices, in case such a vector is currently used.  More... 
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| const VIterator & | getVIteratorEnd () const | 
|  | Return the end iterator in the vector of indices, in case such a vector is currently used.  More... 
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