#include <BaseVectorOperations.h>

| Protected Attributes | |
| const core::ExecParams * | params | 
| core::objectmodel::BaseContext * | ctx | 
| SReal | result | 
| Public Member Functions | |
| BaseVectorOperations (const core::ExecParams *params, core::objectmodel::BaseContext *ctx) | |
| virtual | ~BaseVectorOperations () | 
| virtual void | v_alloc (sofa::core::MultiVecCoordId &id, const VecIdProperties &properties={})=0 | 
| Allocate a temporary vector.  More... | |
| virtual void | v_alloc (sofa::core::MultiVecDerivId &id, const VecIdProperties &properties={})=0 | 
| virtual void | v_free (sofa::core::MultiVecCoordId &id, bool interactionForceField=false, bool propagate=false)=0 | 
| Free a previously allocated temporary vector.  More... | |
| virtual void | v_free (sofa::core::MultiVecDerivId &id, bool interactionForceField=false, bool propagate=false)=0 | 
| virtual void | v_realloc (sofa::core::MultiVecCoordId &id, bool interactionForceField=false, bool propagate=false, const VecIdProperties &properties={})=0 | 
| keep already allocated vectors and allocates others. If interactionForceField, also allocates mechanical states linked by an InteractionForceField  More... | |
| virtual void | v_realloc (sofa::core::MultiVecDerivId &id, bool interactionForceField=false, bool propagate=false, const VecIdProperties &properties={})=0 | 
| virtual void | v_clear (core::MultiVecId v)=0 | 
| v=0  More... | |
| virtual void | v_eq (core::MultiVecId v, core::ConstMultiVecId a)=0 | 
| v=a  More... | |
| virtual void | v_eq (core::MultiVecId v, core::ConstMultiVecId a, SReal f)=0 | 
| v=f*a  More... | |
| virtual void | v_peq (core::MultiVecId v, core::ConstMultiVecId a, SReal f=1.0)=0 | 
| v+=f*a  More... | |
| virtual void | v_teq (core::MultiVecId v, SReal f)=0 | 
| v*=f  More... | |
| virtual void | v_op (core::MultiVecId v, core::ConstMultiVecId a, core::ConstMultiVecId b, SReal f=1.0)=0 | 
| v=a+b*f  More... | |
| virtual void | v_multiop (const core::behavior::BaseMechanicalState::VMultiOp &o)=0 | 
| virtual void | v_dot (core::ConstMultiVecId a, core::ConstMultiVecId b)=0 | 
| a dot b ( get result using finish )  More... | |
| virtual void | v_norm (core::ConstMultiVecId a, unsigned l)=0 | 
| Compute the norm of a vector ( get result using finish ). The type of norm is set by parameter l. Use 0 for the infinite norm. Note that the 2-norm is more efficiently computed using the square root of the dot product.  More... | |
| virtual void | v_threshold (core::MultiVecId a, SReal threshold)=0 | 
| nullify the values below the given threshold  More... | |
| virtual SReal | finish ()=0 | 
| virtual void | print (core::ConstMultiVecId v, std::ostream &out, std::string prefix="", std::string suffix="")=0 | 
| virtual size_t | v_size (core::MultiVecId v)=0 | 
| 
 | protected | 
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 | protected | 
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 | protected | 
| 
 | inline | 
| 
 | inlinevirtual | 
| 
 | pure virtual | 
Implemented in sofa::simulation::common::VectorOperations.
| 
 | pure virtual | 
Implemented in sofa::simulation::common::VectorOperations.
| 
 | pure virtual | 
Allocate a temporary vector.
Implemented in sofa::simulation::common::VectorOperations.
| 
 | pure virtual | 
Implemented in sofa::simulation::common::VectorOperations.
| 
 | pure virtual | 
v=0
Implemented in sofa::simulation::common::VectorOperations.
| 
 | pure virtual | 
a dot b ( get result using finish )
Implemented in sofa::simulation::common::VectorOperations.
| 
 | pure virtual | 
v=a
Implemented in sofa::simulation::common::VectorOperations.
| 
 | pure virtual | 
v=f*a
Implemented in sofa::simulation::common::VectorOperations.
| 
 | pure virtual | 
Free a previously allocated temporary vector.
Implemented in sofa::simulation::common::VectorOperations.
| 
 | pure virtual | 
Implemented in sofa::simulation::common::VectorOperations.
| 
 | pure virtual | 
Implemented in sofa::simulation::common::VectorOperations.
| 
 | pure virtual | 
Compute the norm of a vector ( get result using finish ). The type of norm is set by parameter l. Use 0 for the infinite norm. Note that the 2-norm is more efficiently computed using the square root of the dot product.
Implemented in sofa::simulation::common::VectorOperations.
| 
 | pure virtual | 
v=a+b*f
Implemented in sofa::simulation::common::VectorOperations.
| 
 | pure virtual | 
v+=f*a
Implemented in sofa::simulation::common::VectorOperations.
| 
 | pure virtual | 
keep already allocated vectors and allocates others. If interactionForceField, also allocates mechanical states linked by an InteractionForceField
Implemented in sofa::simulation::common::VectorOperations.
| 
 | pure virtual | 
Implemented in sofa::simulation::common::VectorOperations.
| 
 | pure virtual | 
Implemented in sofa::simulation::common::VectorOperations.
| 
 | pure virtual | 
v*=f
Implemented in sofa::simulation::common::VectorOperations.
| 
 | pure virtual | 
nullify the values below the given threshold
Implemented in sofa::simulation::common::VectorOperations.