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ÓÎÒGÐ?íµ ÷ư>(@@(@ñh㈵øä>@@vtk3DWidgetvtkInteractionWidgetsPython.vtk3DWidgetvtk3DWidget - an abstract superclass for 3D widgets Superclass: vtkInteractorObserver vtk3DWidget is an abstract superclass for 3D interactor observers. These 3D widgets represent themselves in the scene, and have special callbacks associated with them that allows interactive manipulation of the widget. Inparticular, the difference between a vtk3DWidget and its abstract superclass vtkInteractorObserver is that vtk3DWidgets are "placed" in 3D space. vtkInteractorObservers have no notion of where they are placed, and may not exist in 3D space at all. 3D widgets also provide auxiliary functions like producing a transformation, creating polydata (for seeding streamlines, probes, etc.) or creating implicit functions. See the concrete subclasses for particulars. Typically the widget is used by specifying a vtkProp3D or VTK dataset as input, and then invoking the "On" method to activate it. (You can also specify a bounding box to help position the widget.) Prior to invoking the On() method, the user may also wish to use the PlaceWidget() to initially position it. The 'i' (for "interactor") keypresses also can be used to turn the widgets on and off (methods exist to change the key value and enable keypress activiation). To support interactive manipulation of objects, this class (and subclasses) invoke the events StartInteractionEvent, InteractionEvent, and EndInteractionEvent. These events are invoked when the vtk3DWidget enters a state where rapid response is desired: mouse motion, etc. The events can be used, for example, to set the desired update frame rate (StartInteractionEvent), operate on the vtkProp3D or other object (InteractionEvent), and set the desired frame rate back to normal values (EndInteractionEvent). Note that the Priority attribute inherited from vtkInteractorObserver has a new default value which is now 0.5 so that all 3D widgets have a higher priority than the usual interactor styles. @sa vtkBoxWidget vtkPlaneWidget vtkLineWidget vtkPointWidget vtkSphereWidget vtkImplicitPlaneWidget IsTypeOfV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. IsAV.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. SafeDownCastV.SafeDownCast(vtkObjectBase) -> vtk3DWidget C++: static vtk3DWidget *SafeDownCast(vtkObjectBase *o) NewInstanceV.NewInstance() -> vtk3DWidget C++: vtk3DWidget *NewInstance() PlaceWidgetV.PlaceWidget([float, float, float, float, float, float]) C++: virtual void PlaceWidget(double bounds[6]) V.PlaceWidget() C++: virtual void PlaceWidget() V.PlaceWidget(float, float, float, float, float, float) C++: virtual void PlaceWidget(double xmin, double xmax, double ymin, double ymax, double zmin, double zmax) This method is used to initially place the widget. The placement of the widget depends on whether a Prop3D or input dataset is provided. If one of these two is provided, they will be used to obtain a bounding box, around which the widget is placed. Otherwise, you can manually specify a bounds with the PlaceWidget(bounds) method. Note: PlaceWidget(bounds) is required by all subclasses; the other methods are provided as convenience methods. SetProp3DV.SetProp3D(vtkProp3D) C++: virtual void SetProp3D(vtkProp3D *) Specify a vtkProp3D around which to place the widget. This is not required, but if supplied, it is used to initially position the widget. GetProp3DV.GetProp3D() -> vtkProp3D C++: virtual vtkProp3D *GetProp3D() Specify a vtkProp3D around which to place the widget. This is not required, but if supplied, it is used to initially position the widget. SetInputDataV.SetInputData(vtkDataSet) C++: virtual void SetInputData(vtkDataSet *) Specify the input dataset. This is not required, but if supplied, and no vtkProp3D is specified, it is used to initially position the widget. SetInputConnectionV.SetInputConnection(vtkAlgorithmOutput) C++: virtual void SetInputConnection(vtkAlgorithmOutput *) Specify the input dataset. This is not required, but if supplied, and no vtkProp3D is specified, it is used to initially position the widget. GetInputV.GetInput() -> vtkDataSet C++: virtual vtkDataSet *GetInput() Specify the input dataset. This is not required, but if supplied, and no vtkProp3D is specified, it is used to initially position the widget. SetPlaceFactorV.SetPlaceFactor(float) C++: virtual void SetPlaceFactor(double _arg) Set/Get a factor representing the scaling of the widget upon placement (via the PlaceWidget() method). Normally the widget is placed so that it just fits within the bounding box defined in PlaceWidget(bounds). The PlaceFactor will make the widget larger (PlaceFactor > 1) or smaller (PlaceFactor < 1). By default, PlaceFactor is set to 0.5. GetPlaceFactorMinValueV.GetPlaceFactorMinValue() -> float C++: virtual double GetPlaceFactorMinValue() Set/Get a factor representing the scaling of the widget upon placement (via the PlaceWidget() method). Normally the widget is placed so that it just fits within the bounding box defined in PlaceWidget(bounds). The PlaceFactor will make the widget larger (PlaceFactor > 1) or smaller (PlaceFactor < 1). By default, PlaceFactor is set to 0.5. GetPlaceFactorMaxValueV.GetPlaceFactorMaxValue() -> float C++: virtual double GetPlaceFactorMaxValue() Set/Get a factor representing the scaling of the widget upon placement (via the PlaceWidget() method). Normally the widget is placed so that it just fits within the bounding box defined in PlaceWidget(bounds). The PlaceFactor will make the widget larger (PlaceFactor > 1) or smaller (PlaceFactor < 1). By default, PlaceFactor is set to 0.5. GetPlaceFactorV.GetPlaceFactor() -> float C++: virtual double GetPlaceFactor() Set/Get a factor representing the scaling of the widget upon placement (via the PlaceWidget() method). Normally the widget is placed so that it just fits within the bounding box defined in PlaceWidget(bounds). The PlaceFactor will make the widget larger (PlaceFactor > 1) or smaller (PlaceFactor < 1). By default, PlaceFactor is set to 0.5. SetHandleSizeV.SetHandleSize(float) C++: virtual void SetHandleSize(double _arg) Set/Get the factor that controls the size of the handles that appear as part of the widget. These handles (like spheres, etc.) are used to manipulate the widget, and are sized as a fraction of the screen diagonal. GetHandleSizeMinValueV.GetHandleSizeMinValue() -> float C++: virtual double GetHandleSizeMinValue() Set/Get the factor that controls the size of the handles that appear as part of the widget. These handles (like spheres, etc.) are used to manipulate the widget, and are sized as a fraction of the screen diagonal. GetHandleSizeMaxValueV.GetHandleSizeMaxValue() -> float C++: virtual double GetHandleSizeMaxValue() Set/Get the factor that controls the size of the handles that appear as part of the widget. These handles (like spheres, etc.) are used to manipulate the widget, and are sized as a fraction of the screen diagonal. GetHandleSizeV.GetHandleSize() -> float C++: virtual double GetHandleSize() Set/Get the factor that controls the size of the handles that appear as part of the widget. These handles (like spheres, etc.) are used to manipulate the widget, and are sized as a fraction of the screen diagonal. vtkInteractorObservervtkObjectvtkObjectBasevtkProp3DvtkDataSetvtkAlgorithmOutputvtkAbstractPolygonalHandleRepresentation3DvtkInteractionWidgetsPython.vtkAbstractPolygonalHandleRepresentation3DvtkAbstractPolygonalHandleRepresentation3D - represent a user defined handle geometry in 3D while maintaining a fixed orientation w.r.t the camera. Superclass: vtkHandleRepresentation This class serves as the geometrical representation of a vtkHandleWidget. The handle can be represented by an arbitrary polygonal data (vtkPolyData), set via SetHandle(vtkPolyData *). The actual position of the handle will be initially assumed to be (0,0,0). You can specify an offset from this position if desired. This class differs from vtkPolygonalHandleRepresentation3D in that the handle will always remain front facing, ie it maintains a fixed orientation with respect to the camera. This is done by using vtkFollowers internally to render the actors. @sa vtkPolygonalHandleRepresentation3D vtkHandleRepresentation vtkHandleWidget V.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard methods for instances of this class. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard methods for instances of this class. V.SafeDownCast(vtkObjectBase) -> vtkAbstractPolygonalHandleRepresentation3D C++: static vtkAbstractPolygonalHandleRepresentation3D *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. V.NewInstance() -> vtkAbstractPolygonalHandleRepresentation3D C++: vtkAbstractPolygonalHandleRepresentation3D *NewInstance() Standard methods for instances of this class. SetWorldPositionV.SetWorldPosition([float, float, float]) C++: void SetWorldPosition(double p[3]) override; Set the position of the point in world and display coordinates. SetDisplayPositionV.SetDisplayPosition([float, float, float]) C++: void SetDisplayPosition(double p[3]) override; Set the position of the point in world and display coordinates. SetHandleV.SetHandle(vtkPolyData) C++: void SetHandle(vtkPolyData *) Set/get the handle polydata. GetHandleV.GetHandle() -> vtkPolyData C++: vtkPolyData *GetHandle() Set/get the handle polydata. SetPropertyV.SetProperty(vtkProperty) C++: void SetProperty(vtkProperty *) Set/Get the handle properties when unselected and selected. SetSelectedPropertyV.SetSelectedProperty(vtkProperty) C++: void SetSelectedProperty(vtkProperty *) Set/Get the handle properties when unselected and selected. GetPropertyV.GetProperty() -> vtkProperty C++: virtual vtkProperty *GetProperty() Set/Get the handle properties when unselected and selected. GetSelectedPropertyV.GetSelectedProperty() -> vtkProperty C++: virtual vtkProperty *GetSelectedProperty() Set/Get the handle properties when unselected and selected. GetTransformV.GetTransform() -> vtkAbstractTransform C++: virtual vtkAbstractTransform *GetTransform() Get the transform used to transform the generic handle polydata before placing it in the render window BuildRepresentationV.BuildRepresentation() C++: void BuildRepresentation() override; Methods to make this class properly act like a vtkWidgetRepresentation. StartWidgetInteractionV.StartWidgetInteraction([float, float]) C++: void StartWidgetInteraction(double eventPos[2]) override; Methods to make this class properly act like a vtkWidgetRepresentation. WidgetInteractionV.WidgetInteraction([float, float]) C++: void WidgetInteraction(double eventPos[2]) override; Methods to make this class properly act like a vtkWidgetRepresentation. ComputeInteractionStateV.ComputeInteractionState(int, int, int) -> int C++: int ComputeInteractionState(int X, int Y, int modify=0) override; Methods to make this class properly act like a vtkWidgetRepresentation. ShallowCopyV.ShallowCopy(vtkProp) C++: void ShallowCopy(vtkProp *prop) override; Methods to make this class behave as a vtkProp. DeepCopyV.DeepCopy(vtkProp) C++: void DeepCopy(vtkProp *prop) override; Methods to make this class behave as a vtkProp. GetActorsV.GetActors(vtkPropCollection) C++: void GetActors(vtkPropCollection *) override; Methods to make this class behave as a vtkProp. ReleaseGraphicsResourcesV.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; Methods to make this class behave as a vtkProp. RenderOpaqueGeometryV.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *viewport) override; Methods to make this class behave as a vtkProp. RenderTranslucentPolygonalGeometryV.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *viewport) override; Methods to make this class behave as a vtkProp. HasTranslucentPolygonalGeometryV.HasTranslucentPolygonalGeometry() -> int C++: int HasTranslucentPolygonalGeometry() override; Methods to make this class behave as a vtkProp. GetBoundsV.GetBounds() -> (float, ...) C++: double *GetBounds() override; Methods to make this class behave as a vtkProp. SetLabelVisibilityV.SetLabelVisibility(int) C++: virtual void SetLabelVisibility(int _arg) A label may be associated with the seed. The string can be set via SetLabelText. The visibility of the label can be turned on / off. GetLabelVisibilityV.GetLabelVisibility() -> int C++: virtual int GetLabelVisibility() A label may be associated with the seed. The string can be set via SetLabelText. The visibility of the label can be turned on / off. LabelVisibilityOnV.LabelVisibilityOn() C++: virtual void LabelVisibilityOn() A label may be associated with the seed. The string can be set via SetLabelText. The visibility of the label can be turned on / off. LabelVisibilityOffV.LabelVisibilityOff() C++: virtual void LabelVisibilityOff() A label may be associated with the seed. The string can be set via SetLabelText. The visibility of the label can be turned on / off. SetLabelTextV.SetLabelText(string) C++: virtual void SetLabelText(const char *label) A label may be associated with the seed. The string can be set via SetLabelText. The visibility of the label can be turned on / off. GetLabelTextV.GetLabelText() -> string C++: virtual char *GetLabelText() A label may be associated with the seed. The string can be set via SetLabelText. The visibility of the label can be turned on / off. SetLabelTextScaleV.SetLabelTextScale([float, float, float]) C++: virtual void SetLabelTextScale(double scale[3]) V.SetLabelTextScale(float, float, float) C++: void SetLabelTextScale(double x, double y, double z) Scale text (font size along each dimension). GetLabelTextScaleV.GetLabelTextScale() -> (float, ...) C++: virtual double *GetLabelTextScale() Scale text (font size along each dimension). GetLabelTextActorV.GetLabelTextActor() -> vtkFollower C++: virtual vtkFollower *GetLabelTextActor() Get the label text actor SetUniformScaleV.SetUniformScale(float) C++: virtual void SetUniformScale(double scale) The handle may be scaled uniformly in all three dimensions using this API. The handle can also be scaled interactively using the right mouse button. SetHandleVisibilityV.SetHandleVisibility(int) C++: virtual void SetHandleVisibility(int _arg) Toogle the visibility of the handle on and off GetHandleVisibilityV.GetHandleVisibility() -> int C++: virtual int GetHandleVisibility() Toogle the visibility of the handle on and off HandleVisibilityOnV.HandleVisibilityOn() C++: virtual void HandleVisibilityOn() Toogle the visibility of the handle on and off HandleVisibilityOffV.HandleVisibilityOff() C++: virtual void HandleVisibilityOff() Toogle the visibility of the handle on and off HighlightV.Highlight(int) C++: void Highlight(int highlight) override; SetSmoothMotionV.SetSmoothMotion(int) C++: virtual void SetSmoothMotion(int _arg) Turn on/off smooth motion of the handle. See the documentation of MoveFocusRequest for details. By default, SmoothMotion is ON. However, in certain applications the user may want to turn it off. For instance when using certain specific PointPlacer's with the representation such as the vtkCellCentersPointPlacer, which causes the representation to snap to the center of cells, or using a vtkPolygonalSurfacePointPlacer which constrains the widget to the surface of a mesh. In such cases, inherent restrictions on handle placement might conflict with a request for smooth motion of the handles. GetSmoothMotionV.GetSmoothMotion() -> int C++: virtual int GetSmoothMotion() Turn on/off smooth motion of the handle. See the documentation of MoveFocusRequest for details. By default, SmoothMotion is ON. However, in certain applications the user may want to turn it off. For instance when using certain specific PointPlacer's with the representation such as the vtkCellCentersPointPlacer, which causes the representation to snap to the center of cells, or using a vtkPolygonalSurfacePointPlacer which constrains the widget to the surface of a mesh. In such cases, inherent restrictions on handle placement might conflict with a request for smooth motion of the handles. SmoothMotionOnV.SmoothMotionOn() C++: virtual void SmoothMotionOn() Turn on/off smooth motion of the handle. See the documentation of MoveFocusRequest for details. By default, SmoothMotion is ON. However, in certain applications the user may want to turn it off. For instance when using certain specific PointPlacer's with the representation such as the vtkCellCentersPointPlacer, which causes the representation to snap to the center of cells, or using a vtkPolygonalSurfacePointPlacer which constrains the widget to the surface of a mesh. In such cases, inherent restrictions on handle placement might conflict with a request for smooth motion of the handles. SmoothMotionOffV.SmoothMotionOff() C++: virtual void SmoothMotionOff() Turn on/off smooth motion of the handle. See the documentation of MoveFocusRequest for details. By default, SmoothMotion is ON. However, in certain applications the user may want to turn it off. For instance when using certain specific PointPlacer's with the representation such as the vtkCellCentersPointPlacer, which causes the representation to snap to the center of cells, or using a vtkPolygonalSurfacePointPlacer which constrains the widget to the surface of a mesh. In such cases, inherent restrictions on handle placement might conflict with a request for smooth motion of the handles. vtkHandleRepresentationvtkWidgetRepresentationvtkPropvtkPolyDatavtkPropertyvtkPropCollectionvtkWindowvtkViewportp_voidvtkAbstractWidgetvtkInteractionWidgetsPython.vtkAbstractWidgetvtkAbstractWidget - define the API for widget / widget representation Superclass: vtkInteractorObserver The vtkAbstractWidget defines an API and implements methods common to all widgets using the interaction/representation design. In this design, the term interaction means that part of the widget that performs event handling, while the representation corresponds to a vtkProp (or the subclass vtkWidgetRepresentation) used to represent the widget. vtkAbstractWidget also implements some methods common to all subclasses. Note that vtkAbstractWidget provides access to the vtkWidgetEventTranslator. This class is responsible for translating VTK events (defined in vtkCommand.h) into widget events (defined in vtkWidgetEvent.h). This class can be manipulated so that different VTK events can be mapped into widget events, thereby allowing the modification of event bindings. Each subclass of vtkAbstractWidget defines the events to which it responds. @warning Note that the pair ( vtkAbstractWidget / vtkWidgetRepresentation ) is an implementation of the second generation VTK Widgets design. In the first generation design, widgets were implemented in a single monolithic class. This design was problematic because in client-server application it was difficult to manage widgets properly. Also, new "representations" or look-and-feel, for a widget required a whole new class, with a lot of redundant code. The separation of the widget event handling and representation enables users and developers to create new appearances for the widget. It also facilitates parallel processing, where the client application handles events, and remote representations of the widget are slaves to the client (and do not handle events). @sa vtkWidgetRepresentation vtkWidgetEventTranslator vtkWidgetCallbackMapper V.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard macros implementing standard VTK methods. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard macros implementing standard VTK methods. V.SafeDownCast(vtkObjectBase) -> vtkAbstractWidget C++: static vtkAbstractWidget *SafeDownCast(vtkObjectBase *o) Standard macros implementing standard VTK methods. V.NewInstance() -> vtkAbstractWidget C++: vtkAbstractWidget *NewInstance() Standard macros implementing standard VTK methods. SetEnabledV.SetEnabled(int) C++: void SetEnabled(int) override; Methods for activating this widget. Note that the widget representation must be specified or the widget will not appear. ProcessEvents (On by default) must be On for Enabled widget to respond to interaction. If ProcessEvents is Off, enabling/disabling a widget merely affects the visibility of the representation. SetProcessEventsV.SetProcessEvents(int) C++: virtual void SetProcessEvents(int _arg) Methods to change whether the widget responds to interaction. Set this to Off to disable interaction. On by default. Subclasses must override SetProcessEvents() to make sure that they pass on the flag to all component widgets. GetProcessEventsMinValueV.GetProcessEventsMinValue() -> int C++: virtual int GetProcessEventsMinValue() Methods to change whether the widget responds to interaction. Set this to Off to disable interaction. On by default. Subclasses must override SetProcessEvents() to make sure that they pass on the flag to all component widgets. GetProcessEventsMaxValueV.GetProcessEventsMaxValue() -> int C++: virtual int GetProcessEventsMaxValue() Methods to change whether the widget responds to interaction. Set this to Off to disable interaction. On by default. Subclasses must override SetProcessEvents() to make sure that they pass on the flag to all component widgets. GetProcessEventsV.GetProcessEvents() -> int C++: virtual int GetProcessEvents() Methods to change whether the widget responds to interaction. Set this to Off to disable interaction. On by default. Subclasses must override SetProcessEvents() to make sure that they pass on the flag to all component widgets. ProcessEventsOnV.ProcessEventsOn() C++: virtual void ProcessEventsOn() Methods to change whether the widget responds to interaction. Set this to Off to disable interaction. On by default. Subclasses must override SetProcessEvents() to make sure that they pass on the flag to all component widgets. ProcessEventsOffV.ProcessEventsOff() C++: virtual void ProcessEventsOff() Methods to change whether the widget responds to interaction. Set this to Off to disable interaction. On by default. Subclasses must override SetProcessEvents() to make sure that they pass on the flag to all component widgets. GetEventTranslatorV.GetEventTranslator() -> vtkWidgetEventTranslator C++: vtkWidgetEventTranslator *GetEventTranslator() Get the event translator. Careful manipulation of this class enables the user to override the default event bindings. CreateDefaultRepresentationV.CreateDefaultRepresentation() C++: virtual void CreateDefaultRepresentation() Create the default widget representation if one is not set. The representation defines the geometry of the widget (i.e., how it appears) as well as providing special methods for manipulting the state and appearance of the widget. RenderV.Render() C++: void Render() This method is called by subclasses when a render method is to be invoked on the vtkRenderWindowInteractor. This method should be called (instead of vtkRenderWindow::Render() because it has built into it optimizations for minimizing renders and/or speeding renders. SetParentV.SetParent(vtkAbstractWidget) C++: void SetParent(vtkAbstractWidget *parent) Specifying a parent to this widget is used when creating composite widgets. It is an internal method not meant to be used by the public. When a widget has a parent, it defers the rendering to the parent. It may also defer managing the cursor (see ManagesCursor ivar). GetParentV.GetParent() -> vtkAbstractWidget C++: virtual vtkAbstractWidget *GetParent() GetRepresentationV.GetRepresentation() -> vtkWidgetRepresentation C++: vtkWidgetRepresentation *GetRepresentation() Return an instance of vtkWidgetRepresentation used to represent this widget in the scene. Note that the representation is a subclass of vtkProp (typically a subclass of vtkWidgetRepresenation) so it can be added to the renderer independent of the widget. SetManagesCursorV.SetManagesCursor(int) C++: virtual void SetManagesCursor(int _arg) Turn on or off the management of the cursor. Cursor management is typically disabled for subclasses when composite widgets are created. For example, vtkHandleWidgets are often used to create composite widgets, and the parent widget takes over the cursor management. GetManagesCursorV.GetManagesCursor() -> int C++: virtual int GetManagesCursor() Turn on or off the management of the cursor. Cursor management is typically disabled for subclasses when composite widgets are created. For example, vtkHandleWidgets are often used to create composite widgets, and the parent widget takes over the cursor management. ManagesCursorOnV.ManagesCursorOn() C++: virtual void ManagesCursorOn() Turn on or off the management of the cursor. Cursor management is typically disabled for subclasses when composite widgets are created. For example, vtkHandleWidgets are often used to create composite widgets, and the parent widget takes over the cursor management. ManagesCursorOffV.ManagesCursorOff() C++: virtual void ManagesCursorOff() Turn on or off the management of the cursor. Cursor management is typically disabled for subclasses when composite widgets are created. For example, vtkHandleWidgets are often used to create composite widgets, and the parent widget takes over the cursor management. SetPriorityV.SetPriority(float) C++: void SetPriority(float) override; Override the superclass method. This will automatically change the priority of the widget. Unlike the superclass documentation, no methods such as SetInteractor to null and reset it etc. are necessary vtkAffineRepresentation2DvtkInteractionWidgetsPython.vtkAffineRepresentation2DvtkAffineRepresentation2D - represent 2D affine transformations Superclass: vtkAffineRepresentation This class is used to represent a vtkAffineWidget. This representation consists of three parts: a box, a circle, and a cross. The box is used for scaling and shearing, the circle for rotation, and the cross for translation. These parts are drawn in the overlay plane and maintain a constant size (width and height) specified in terms of normalized viewport coordinates. The representation maintains an internal transformation matrix (see superclass' GetTransform() method). The transformations generated by this widget assume that the representation lies in the x-y plane. If this is not the case, the user is responsible for transforming this representation's matrix into the correct coordinate space (by judicious matrix multiplication). Note that the transformation matrix returned by GetTransform() is relative to the last PlaceWidget() invocation. (The PlaceWidget() sets the origin around which rotation and scaling occurs; the origin is the center point of the bounding box provided.) @sa vtkAffineRepresentation vtkAffineWidget V.SafeDownCast(vtkObjectBase) -> vtkAffineRepresentation2D C++: static vtkAffineRepresentation2D *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. V.NewInstance() -> vtkAffineRepresentation2D C++: vtkAffineRepresentation2D *NewInstance() Standard methods for instances of this class. SetBoxWidthV.SetBoxWidth(int) C++: virtual void SetBoxWidth(int _arg) Specify the width of the various parts of the representation (in pixels). The three parts are of the representation are the translation axes, the rotation circle, and the scale/shear box. Note that since the widget resizes itself so that the width and height are always the same, only the width needs to be specified. GetBoxWidthMinValueV.GetBoxWidthMinValue() -> int C++: virtual int GetBoxWidthMinValue() Specify the width of the various parts of the representation (in pixels). The three parts are of the representation are the translation axes, the rotation circle, and the scale/shear box. Note that since the widget resizes itself so that the width and height are always the same, only the width needs to be specified. GetBoxWidthMaxValueV.GetBoxWidthMaxValue() -> int C++: virtual int GetBoxWidthMaxValue() Specify the width of the various parts of the representation (in pixels). The three parts are of the representation are the translation axes, the rotation circle, and the scale/shear box. Note that since the widget resizes itself so that the width and height are always the same, only the width needs to be specified. GetBoxWidthV.GetBoxWidth() -> int C++: virtual int GetBoxWidth() Specify the width of the various parts of the representation (in pixels). The three parts are of the representation are the translation axes, the rotation circle, and the scale/shear box. Note that since the widget resizes itself so that the width and height are always the same, only the width needs to be specified. SetCircleWidthV.SetCircleWidth(int) C++: virtual void SetCircleWidth(int _arg) Specify the width of the various parts of the representation (in pixels). The three parts are of the representation are the translation axes, the rotation circle, and the scale/shear box. Note that since the widget resizes itself so that the width and height are always the same, only the width needs to be specified. GetCircleWidthMinValueV.GetCircleWidthMinValue() -> int C++: virtual int GetCircleWidthMinValue() Specify the width of the various parts of the representation (in pixels). The three parts are of the representation are the translation axes, the rotation circle, and the scale/shear box. Note that since the widget resizes itself so that the width and height are always the same, only the width needs to be specified. GetCircleWidthMaxValueV.GetCircleWidthMaxValue() -> int C++: virtual int GetCircleWidthMaxValue() Specify the width of the various parts of the representation (in pixels). The three parts are of the representation are the translation axes, the rotation circle, and the scale/shear box. Note that since the widget resizes itself so that the width and height are always the same, only the width needs to be specified. GetCircleWidthV.GetCircleWidth() -> int C++: virtual int GetCircleWidth() Specify the width of the various parts of the representation (in pixels). The three parts are of the representation are the translation axes, the rotation circle, and the scale/shear box. Note that since the widget resizes itself so that the width and height are always the same, only the width needs to be specified. SetAxesWidthV.SetAxesWidth(int) C++: virtual void SetAxesWidth(int _arg) Specify the width of the various parts of the representation (in pixels). The three parts are of the representation are the translation axes, the rotation circle, and the scale/shear box. Note that since the widget resizes itself so that the width and height are always the same, only the width needs to be specified. GetAxesWidthMinValueV.GetAxesWidthMinValue() -> int C++: virtual int GetAxesWidthMinValue() Specify the width of the various parts of the representation (in pixels). The three parts are of the representation are the translation axes, the rotation circle, and the scale/shear box. Note that since the widget resizes itself so that the width and height are always the same, only the width needs to be specified. GetAxesWidthMaxValueV.GetAxesWidthMaxValue() -> int C++: virtual int GetAxesWidthMaxValue() Specify the width of the various parts of the representation (in pixels). The three parts are of the representation are the translation axes, the rotation circle, and the scale/shear box. Note that since the widget resizes itself so that the width and height are always the same, only the width needs to be specified. GetAxesWidthV.GetAxesWidth() -> int C++: virtual int GetAxesWidth() Specify the width of the various parts of the representation (in pixels). The three parts are of the representation are the translation axes, the rotation circle, and the scale/shear box. Note that since the widget resizes itself so that the width and height are always the same, only the width needs to be specified. SetOriginV.SetOrigin((float, float, float)) C++: void SetOrigin(const double o[3]) V.SetOrigin(float, float, float) C++: void SetOrigin(double ox, double oy, double oz) Specify the origin of the widget (in world coordinates). The origin is the point where the widget places itself. Note that rotations and scaling occurs around the origin. GetOriginV.GetOrigin() -> (float, float, float) C++: double *GetOrigin() V.GetTransform(vtkTransform) C++: void GetTransform(vtkTransform *t) override; Retrieve a linear transform characterizing the affine transformation generated by this widget. This method copies its internal transform into the transform provided. Note that the PlaceWidget() method initializes the internal matrix to identity. All subsequent widget operations (i.e., scale, translate, rotate, shear) are concatenated with the internal transform. V.SetProperty(vtkProperty2D) C++: void SetProperty(vtkProperty2D *) Set/Get the properties when unselected and selected. V.SetSelectedProperty(vtkProperty2D) C++: void SetSelectedProperty(vtkProperty2D *) Set/Get the properties when unselected and selected. SetTextPropertyV.SetTextProperty(vtkTextProperty) C++: void SetTextProperty(vtkTextProperty *) Set/Get the properties when unselected and selected. V.GetProperty() -> vtkProperty2D C++: virtual vtkProperty2D *GetProperty() Set/Get the properties when unselected and selected. V.GetSelectedProperty() -> vtkProperty2D C++: virtual vtkProperty2D *GetSelectedProperty() Set/Get the properties when unselected and selected. GetTextPropertyV.GetTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetTextProperty() Set/Get the properties when unselected and selected. SetDisplayTextV.SetDisplayText(int) C++: virtual void SetDisplayText(int _arg) Enable the display of text with numeric values characterizing the transformation. Rotation and shear are expressed in degrees; translation the distance in world coordinates; and scale normalized (sx,sy) values. GetDisplayTextV.GetDisplayText() -> int C++: virtual int GetDisplayText() Enable the display of text with numeric values characterizing the transformation. Rotation and shear are expressed in degrees; translation the distance in world coordinates; and scale normalized (sx,sy) values. DisplayTextOnV.DisplayTextOn() C++: virtual void DisplayTextOn() Enable the display of text with numeric values characterizing the transformation. Rotation and shear are expressed in degrees; translation the distance in world coordinates; and scale normalized (sx,sy) values. DisplayTextOffV.DisplayTextOff() C++: virtual void DisplayTextOff() Enable the display of text with numeric values characterizing the transformation. Rotation and shear are expressed in degrees; translation the distance in world coordinates; and scale normalized (sx,sy) values. V.PlaceWidget([float, float, float, float, float, float]) C++: void PlaceWidget(double bounds[6]) override; Subclasses of vtkAffineRepresentation2D must implement these methods. These are the methods that the widget and its representation use to communicate with each other. Note: PlaceWidget() reinitializes the transformation matrix (i.e., sets it to identity). It also sets the origin for scaling and rotation. V.StartWidgetInteraction([float, float]) C++: void StartWidgetInteraction(double eventPos[2]) override; Subclasses of vtkAffineRepresentation2D must implement these methods. These are the methods that the widget and its representation use to communicate with each other. Note: PlaceWidget() reinitializes the transformation matrix (i.e., sets it to identity). It also sets the origin for scaling and rotation. V.WidgetInteraction([float, float]) C++: void WidgetInteraction(double eventPos[2]) override; Subclasses of vtkAffineRepresentation2D must implement these methods. These are the methods that the widget and its representation use to communicate with each other. Note: PlaceWidget() reinitializes the transformation matrix (i.e., sets it to identity). It also sets the origin for scaling and rotation. EndWidgetInteractionV.EndWidgetInteraction([float, float]) C++: void EndWidgetInteraction(double eventPos[2]) override; Subclasses of vtkAffineRepresentation2D must implement these methods. These are the methods that the widget and its representation use to communicate with each other. Note: PlaceWidget() reinitializes the transformation matrix (i.e., sets it to identity). It also sets the origin for scaling and rotation. V.ComputeInteractionState(int, int, int) -> int C++: int ComputeInteractionState(int X, int Y, int modify=0) override; Subclasses of vtkAffineRepresentation2D must implement these methods. These are the methods that the widget and its representation use to communicate with each other. Note: PlaceWidget() reinitializes the transformation matrix (i.e., sets it to identity). It also sets the origin for scaling and rotation. V.BuildRepresentation() C++: void BuildRepresentation() override; Subclasses of vtkAffineRepresentation2D must implement these methods. These are the methods that the widget and its representation use to communicate with each other. Note: PlaceWidget() reinitializes the transformation matrix (i.e., sets it to identity). It also sets the origin for scaling and rotation. GetActors2DV.GetActors2D(vtkPropCollection) C++: void GetActors2D(vtkPropCollection *) override; Methods to make this class behave as a vtkProp. RenderOverlayV.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *viewport) override; Methods to make this class behave as a vtkProp. vtkAffineRepresentationvtkTransformvtkProperty2DvtkTextProperty(i)_InteractionStateOutsideRotateTranslateTranslateXTranslateYScaleWEdgeScaleEEdgeScaleNEdgeScaleSEdgeScaleNEScaleSWScaleNWScaleSEShearEEdgeShearWEdgeShearNEdgeShearSEdgeMoveOriginXMoveOriginYMoveOriginvtkInteractionWidgetsPython.vtkAffineRepresentation._InteractionStatevtkInteractionWidgetsPython.vtkAffineRepresentationvtkAffineRepresentation - abstract class for representing affine transformation widgets Superclass: vtkWidgetRepresentation This class defines an API for affine transformation widget representations. These representations interact with vtkAffineWidget. The basic functionality of the affine representation is to maintain a transformation matrix. This class may be subclassed so that alternative representations can be created. The class defines an API and a default implementation that the vtkAffineWidget interacts with to render itself in the scene. @warning The separation of the widget event handling and representation enables users and developers to create new appearances for the widget. It also facilitates parallel processing, where the client application handles events, and remote representations of the widget are slaves to the client (and do not handle events). @sa vtkAffineWidget vtkWidgetRepresentation vtkAbstractWidget V.SafeDownCast(vtkObjectBase) -> vtkAffineRepresentation C++: static vtkAffineRepresentation *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. V.NewInstance() -> vtkAffineRepresentation C++: vtkAffineRepresentation *NewInstance() Standard methods for instances of this class. V.GetTransform(vtkTransform) C++: virtual void GetTransform(vtkTransform *t) Retrieve a linear transform characterizing the affine transformation generated by this widget. This method copies its internal transform into the transform provided. The transform is relative to the initial placement of the representation (i.e., when PlaceWidget() is invoked). SetToleranceV.SetTolerance(int) C++: virtual void SetTolerance(int _arg) The tolerance representing the distance to the widget (in pixels) in which the cursor is considered near enough to the widget to be active. GetToleranceMinValueV.GetToleranceMinValue() -> int C++: virtual int GetToleranceMinValue() The tolerance representing the distance to the widget (in pixels) in which the cursor is considered near enough to the widget to be active. GetToleranceMaxValueV.GetToleranceMaxValue() -> int C++: virtual int GetToleranceMaxValue() The tolerance representing the distance to the widget (in pixels) in which the cursor is considered near enough to the widget to be active. GetToleranceV.GetTolerance() -> int C++: virtual int GetTolerance() The tolerance representing the distance to the widget (in pixels) in which the cursor is considered near enough to the widget to be active. V.ShallowCopy(vtkProp) C++: void ShallowCopy(vtkProp *prop) override; Methods to make this class properly act like a vtkWidgetRepresentation. vtkAffineWidgetvtkInteractionWidgetsPython.vtkAffineWidgetvtkAffineWidget - perform affine transformations Superclass: vtkAbstractWidget The vtkAffineWidget is used to perform affine transformations on objects. (Affine transformations are transformations that keep parallel lines parallel. Affine transformations include translation, scaling, rotation, and shearing.) To use this widget, set the widget representation. The representation maintains a transformation matrix and other instance variables consistent with the transformations applied by this widget. @par Event Bindings: By default, the widget responds to the following VTK events (i.e., it watches the vtkRenderWindowInteractor for these events): LeftButtonPressEvent - select widget: depending on which part is selected translation, rotation, scaling, or shearing may follow. LeftButtonReleaseEvent - end selection of widget. MouseMoveEvent - interactive movement across widget @par Event Bindings: Note that the event bindings described above can be changed using this class's vtkWidgetEventTranslator. This class translates VTK events into the vtkAffineWidget's widget events: vtkWidgetEvent::Select -- focal point is being selected vtkWidgetEvent::EndSelect -- the selection process has completed vtkWidgetEvent::Move -- a request for widget motion @par Event Bindings: In turn, when these widget events are processed, the vtkAffineWidget invokes the following VTK events on itself (which observers can listen for): vtkCommand::StartInteractionEvent (on vtkWidgetEvent::Select) vtkCommand::EndInteractionEvent (on vtkWidgetEvent::EndSelect) vtkCommand::InteractionEvent (on vtkWidgetEvent::Move) V.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard VTK class macros. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard VTK class macros. V.SafeDownCast(vtkObjectBase) -> vtkAffineWidget C++: static vtkAffineWidget *SafeDownCast(vtkObjectBase *o) Standard VTK class macros. V.NewInstance() -> vtkAffineWidget C++: vtkAffineWidget *NewInstance() Standard VTK class macros. SetRepresentationV.SetRepresentation(vtkAffineRepresentation) C++: void SetRepresentation(vtkAffineRepresentation *r) Specify an instance of vtkWidgetRepresentation used to represent this widget in the scene. Note that the representation is a subclass of vtkProp so it can be added to the renderer independent of the widget. GetAffineRepresentationV.GetAffineRepresentation() -> vtkAffineRepresentation C++: vtkAffineRepresentation *GetAffineRepresentation() Return the representation as a vtkAffineRepresentation. V.CreateDefaultRepresentation() C++: void CreateDefaultRepresentation() override; Create the default widget representation if one is not set. V.SetEnabled(int) C++: void SetEnabled(int) override; Methods for activating this widget. This implementation extends the superclasses' in order to resize the widget handles due to a render start event. vtkAngleRepresentation2DvtkInteractionWidgetsPython.vtkAngleRepresentation2DvtkAngleRepresentation2D - represent the vtkAngleWidget Superclass: vtkAngleRepresentation The vtkAngleRepresentation2D is a representation for the vtkAngleWidget. This representation consists of two rays and three vtkHandleRepresentations to place and manipulate the three points defining the angle representation. (Note: the three points are referred to as Point1, Center, and Point2, at the two end points (Point1 and Point2) and Center (around which the angle is measured). This particular implementation is a 2D representation, meaning that it draws in the overlay plane. @sa vtkAngleWidget vtkHandleRepresentation V.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard VTK methods. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard VTK methods. V.SafeDownCast(vtkObjectBase) -> vtkAngleRepresentation2D C++: static vtkAngleRepresentation2D *SafeDownCast( vtkObjectBase *o) Standard VTK methods. V.NewInstance() -> vtkAngleRepresentation2D C++: vtkAngleRepresentation2D *NewInstance() Standard VTK methods. GetAngleV.GetAngle() -> float C++: double GetAngle() override; Satisfy the superclasses API. GetPoint1WorldPositionV.GetPoint1WorldPosition([float, float, float]) C++: void GetPoint1WorldPosition(double pos[3]) override; Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. GetCenterWorldPositionV.GetCenterWorldPosition([float, float, float]) C++: void GetCenterWorldPosition(double pos[3]) override; Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. GetPoint2WorldPositionV.GetPoint2WorldPosition([float, float, float]) C++: void GetPoint2WorldPosition(double pos[3]) override; Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. SetPoint1DisplayPositionV.SetPoint1DisplayPosition([float, float, float]) C++: void SetPoint1DisplayPosition(double pos[3]) override; Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. SetCenterDisplayPositionV.SetCenterDisplayPosition([float, float, float]) C++: void SetCenterDisplayPosition(double pos[3]) override; Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. SetPoint2DisplayPositionV.SetPoint2DisplayPosition([float, float, float]) C++: void SetPoint2DisplayPosition(double pos[3]) override; Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. GetPoint1DisplayPositionV.GetPoint1DisplayPosition([float, float, float]) C++: void GetPoint1DisplayPosition(double pos[3]) override; Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. GetCenterDisplayPositionV.GetCenterDisplayPosition([float, float, float]) C++: void GetCenterDisplayPosition(double pos[3]) override; Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. GetPoint2DisplayPositionV.GetPoint2DisplayPosition([float, float, float]) C++: void GetPoint2DisplayPosition(double pos[3]) override; Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. GetRay1V.GetRay1() -> vtkLeaderActor2D C++: virtual vtkLeaderActor2D *GetRay1() Set/Get the three leaders used to create this representation. By obtaining these leaders the user can set the appropriate properties, etc. GetRay2V.GetRay2() -> vtkLeaderActor2D C++: virtual vtkLeaderActor2D *GetRay2() Set/Get the three leaders used to create this representation. By obtaining these leaders the user can set the appropriate properties, etc. GetArcV.GetArc() -> vtkLeaderActor2D C++: virtual vtkLeaderActor2D *GetArc() Set/Get the three leaders used to create this representation. By obtaining these leaders the user can set the appropriate properties, etc. V.BuildRepresentation() C++: void BuildRepresentation() override; Method defined by vtkWidgetRepresentation superclass and needed here. V.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *w) override; Methods required by vtkProp superclass. V.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *viewport) override; Methods required by vtkProp superclass. vtkAngleRepresentationvtkAngleRepresentation3DvtkInteractionWidgetsPython.vtkAngleRepresentation3DvtkAngleRepresentation3D - represent the vtkAngleWidget Superclass: vtkAngleRepresentation The vtkAngleRepresentation3D is a representation for the vtkAngleWidget. This representation consists of two rays and three vtkHandleRepresentations to place and manipulate the three points defining the angle representation. (Note: the three points are referred to as Point1, Center, and Point2, at the two end points (Point1 and Point2) and Center (around which the angle is measured). This particular implementation is a 3D representation, meaning that it draws in the overlay plane. @sa vtkAngleWidget vtkHandleRepresentation V.SafeDownCast(vtkObjectBase) -> vtkAngleRepresentation3D C++: static vtkAngleRepresentation3D *SafeDownCast( vtkObjectBase *o) Standard VTK methods. V.NewInstance() -> vtkAngleRepresentation3D C++: vtkAngleRepresentation3D *NewInstance() Standard VTK methods. V.GetAngle() -> float C++: double GetAngle() override; Satisfy the superclasses API. Angle returned is in radians. SetPoint1WorldPositionV.SetPoint1WorldPosition([float, float, float]) C++: virtual void SetPoint1WorldPosition(double pos[3]) Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. SetCenterWorldPositionV.SetCenterWorldPosition([float, float, float]) C++: virtual void SetCenterWorldPosition(double pos[3]) Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. SetPoint2WorldPositionV.SetPoint2WorldPosition([float, float, float]) C++: virtual void SetPoint2WorldPosition(double pos[3]) Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.GetRay1() -> vtkActor C++: virtual vtkActor *GetRay1() Set/Get the three leaders used to create this representation. By obtaining these leaders the user can set the appropriate properties, etc. V.GetRay2() -> vtkActor C++: virtual vtkActor *GetRay2() Set/Get the three leaders used to create this representation. By obtaining these leaders the user can set the appropriate properties, etc. V.GetArc() -> vtkActor C++: virtual vtkActor *GetArc() Set/Get the three leaders used to create this representation. By obtaining these leaders the user can set the appropriate properties, etc. GetTextActorV.GetTextActor() -> vtkFollower C++: virtual vtkFollower *GetTextActor() Set/Get the three leaders used to create this representation. By obtaining these leaders the user can set the appropriate properties, etc. SetTextActorScaleV.SetTextActorScale([float, float, float]) C++: virtual void SetTextActorScale(double scale[3]) Scale text. GetTextActorScaleV.GetTextActorScale() -> (float, ...) C++: virtual double *GetTextActorScale() Scale text. V.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *) override; Methods required by vtkProp superclass. V.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *) override; Methods required by vtkProp superclass. V.HasTranslucentPolygonalGeometry() -> int C++: int HasTranslucentPolygonalGeometry() override; Methods required by vtkProp superclass. NearP1NearCenterNearP2vtkInteractionWidgetsPython.vtkAngleRepresentationvtkAngleRepresentation - represent the vtkAngleWidget Superclass: vtkWidgetRepresentation The vtkAngleRepresentation is a superclass for classes representing the vtkAngleWidget. This representation consists of two rays and three vtkHandleRepresentations to place and manipulate the three points defining the angle representation. (Note: the three points are referred to as Point1, Center, and Point2, at the two end points (Point1 and Point2) and Center (around which the angle is measured). @sa vtkAngleWidget vtkHandleRepresentation vtkAngleRepresentation2D V.SafeDownCast(vtkObjectBase) -> vtkAngleRepresentation C++: static vtkAngleRepresentation *SafeDownCast(vtkObjectBase *o) Standard VTK methods. V.NewInstance() -> vtkAngleRepresentation C++: vtkAngleRepresentation *NewInstance() Standard VTK methods. V.GetAngle() -> float C++: virtual double GetAngle() This representation and all subclasses must keep an angle (in degrees) consistent with the state of the widget. V.GetPoint1WorldPosition([float, float, float]) C++: virtual void GetPoint1WorldPosition(double pos[3]) Methods to Set/Get the coordinates of the three points defining this representation. Note that methods are available for both display and world coordinates. V.GetCenterWorldPosition([float, float, float]) C++: virtual void GetCenterWorldPosition(double pos[3]) Methods to Set/Get the coordinates of the three points defining this representation. Note that methods are available for both display and world coordinates. V.GetPoint2WorldPosition([float, float, float]) C++: virtual void GetPoint2WorldPosition(double pos[3]) Methods to Set/Get the coordinates of the three points defining this representation. Note that methods are available for both display and world coordinates. V.SetPoint1DisplayPosition([float, float, float]) C++: virtual void SetPoint1DisplayPosition(double pos[3]) Methods to Set/Get the coordinates of the three points defining this representation. Note that methods are available for both display and world coordinates. V.SetCenterDisplayPosition([float, float, float]) C++: virtual void SetCenterDisplayPosition(double pos[3]) Methods to Set/Get the coordinates of the three points defining this representation. Note that methods are available for both display and world coordinates. V.SetPoint2DisplayPosition([float, float, float]) C++: virtual void SetPoint2DisplayPosition(double pos[3]) Methods to Set/Get the coordinates of the three points defining this representation. Note that methods are available for both display and world coordinates. V.GetPoint1DisplayPosition([float, float, float]) C++: virtual void GetPoint1DisplayPosition(double pos[3]) Methods to Set/Get the coordinates of the three points defining this representation. Note that methods are available for both display and world coordinates. V.GetCenterDisplayPosition([float, float, float]) C++: virtual void GetCenterDisplayPosition(double pos[3]) Methods to Set/Get the coordinates of the three points defining this representation. Note that methods are available for both display and world coordinates. V.GetPoint2DisplayPosition([float, float, float]) C++: virtual void GetPoint2DisplayPosition(double pos[3]) Methods to Set/Get the coordinates of the three points defining this representation. Note that methods are available for both display and world coordinates. SetHandleRepresentationV.SetHandleRepresentation(vtkHandleRepresentation) C++: void SetHandleRepresentation(vtkHandleRepresentation *handle) This method is used to specify the type of handle representation to use for the three internal vtkHandleWidgets within vtkAngleRepresentation. To use this method, create a dummy vtkHandleRepresentation (or subclass), and then invoke this method with this dummy. Then the vtkAngleRepresentation uses this dummy to clone three vtkHandleRepresentations of the same type. Make sure you set the handle representation before the widget is enabled. (The method InstantiateHandleRepresentation() is invoked by the vtkAngle widget.) InstantiateHandleRepresentationV.InstantiateHandleRepresentation() C++: void InstantiateHandleRepresentation() This method is used to specify the type of handle representation to use for the three internal vtkHandleWidgets within vtkAngleRepresentation. To use this method, create a dummy vtkHandleRepresentation (or subclass), and then invoke this method with this dummy. Then the vtkAngleRepresentation uses this dummy to clone three vtkHandleRepresentations of the same type. Make sure you set the handle representation before the widget is enabled. (The method InstantiateHandleRepresentation() is invoked by the vtkAngle widget.) GetPoint1RepresentationV.GetPoint1Representation() -> vtkHandleRepresentation C++: virtual vtkHandleRepresentation *GetPoint1Representation() Set/Get the handle representations used for the vtkAngleRepresentation. GetCenterRepresentationV.GetCenterRepresentation() -> vtkHandleRepresentation C++: virtual vtkHandleRepresentation *GetCenterRepresentation() Set/Get the handle representations used for the vtkAngleRepresentation. GetPoint2RepresentationV.GetPoint2Representation() -> vtkHandleRepresentation C++: virtual vtkHandleRepresentation *GetPoint2Representation() Set/Get the handle representations used for the vtkAngleRepresentation. V.SetTolerance(int) C++: virtual void SetTolerance(int _arg) The tolerance representing the distance to the representation (in pixels) in which the cursor is considered near enough to the end points of the representation to be active. V.GetToleranceMinValue() -> int C++: virtual int GetToleranceMinValue() The tolerance representing the distance to the representation (in pixels) in which the cursor is considered near enough to the end points of the representation to be active. V.GetToleranceMaxValue() -> int C++: virtual int GetToleranceMaxValue() The tolerance representing the distance to the representation (in pixels) in which the cursor is considered near enough to the end points of the representation to be active. V.GetTolerance() -> int C++: virtual int GetTolerance() The tolerance representing the distance to the representation (in pixels) in which the cursor is considered near enough to the end points of the representation to be active. SetLabelFormatV.SetLabelFormat(string) C++: virtual void SetLabelFormat(const char *_arg) Specify the format to use for labelling the angle. Note that an empty string results in no label, or a format string without a "%" character will not print the angle value. GetLabelFormatV.GetLabelFormat() -> string C++: virtual char *GetLabelFormat() Specify the format to use for labelling the angle. Note that an empty string results in no label, or a format string without a "%" character will not print the angle value. SetRay1VisibilityV.SetRay1Visibility(int) C++: virtual void SetRay1Visibility(int _arg) Special methods for turning off the rays and arc that define the cone and arc of the angle. GetRay1VisibilityV.GetRay1Visibility() -> int C++: virtual int GetRay1Visibility() Special methods for turning off the rays and arc that define the cone and arc of the angle. Ray1VisibilityOnV.Ray1VisibilityOn() C++: virtual void Ray1VisibilityOn() Special methods for turning off the rays and arc that define the cone and arc of the angle. Ray1VisibilityOffV.Ray1VisibilityOff() C++: virtual void Ray1VisibilityOff() Special methods for turning off the rays and arc that define the cone and arc of the angle. SetRay2VisibilityV.SetRay2Visibility(int) C++: virtual void SetRay2Visibility(int _arg) Special methods for turning off the rays and arc that define the cone and arc of the angle. GetRay2VisibilityV.GetRay2Visibility() -> int C++: virtual int GetRay2Visibility() Special methods for turning off the rays and arc that define the cone and arc of the angle. Ray2VisibilityOnV.Ray2VisibilityOn() C++: virtual void Ray2VisibilityOn() Special methods for turning off the rays and arc that define the cone and arc of the angle. Ray2VisibilityOffV.Ray2VisibilityOff() C++: virtual void Ray2VisibilityOff() Special methods for turning off the rays and arc that define the cone and arc of the angle. SetArcVisibilityV.SetArcVisibility(int) C++: virtual void SetArcVisibility(int _arg) Special methods for turning off the rays and arc that define the cone and arc of the angle. GetArcVisibilityV.GetArcVisibility() -> int C++: virtual int GetArcVisibility() Special methods for turning off the rays and arc that define the cone and arc of the angle. ArcVisibilityOnV.ArcVisibilityOn() C++: virtual void ArcVisibilityOn() Special methods for turning off the rays and arc that define the cone and arc of the angle. ArcVisibilityOffV.ArcVisibilityOff() C++: virtual void ArcVisibilityOff() Special methods for turning off the rays and arc that define the cone and arc of the angle. V.BuildRepresentation() C++: void BuildRepresentation() override; These are methods that satisfy vtkWidgetRepresentation's API. V.ComputeInteractionState(int, int, int) -> int C++: int ComputeInteractionState(int X, int Y, int modify=0) override; These are methods that satisfy vtkWidgetRepresentation's API. V.StartWidgetInteraction([float, float]) C++: void StartWidgetInteraction(double e[2]) override; These are methods that satisfy vtkWidgetRepresentation's API. CenterWidgetInteractionV.CenterWidgetInteraction([float, float]) C++: virtual void CenterWidgetInteraction(double e[2]) These are methods that satisfy vtkWidgetRepresentation's API. V.WidgetInteraction([float, float]) C++: void WidgetInteraction(double e[2]) override; These are methods that satisfy vtkWidgetRepresentation's API. vtkAngleWidgetStartDefineManipulatevtkInteractionWidgetsPython.vtkAngleWidgetvtkAngleWidget - measure the angle between two rays (defined by three points) Superclass: vtkAbstractWidget The vtkAngleWidget is used to measure the angle between two rays (defined by three points). The three points (two end points and a center) can be positioned independently, and when they are released, a special PlacePointEvent is invoked so that special operations may be take to reposition the point (snap to grid, etc.) The widget has two different modes of interaction: when initially defined (i.e., placing the three points) and then a manipulate mode (adjusting the position of the three points). To use this widget, specify an instance of vtkAngleWidget and a representation (a subclass of vtkAngleRepresentation). The widget is implemented using three instances of vtkHandleWidget which are used to position the three points. The representations for these handle widgets are provided by the vtkAngleRepresentation. @par Event Bindings: By default, the widget responds to the following VTK events (i.e., it watches the vtkRenderWindowInteractor for these events): LeftButtonPressEvent - add a point or select a handle MouseMoveEvent - position the second or third point, or move a handle LeftButtonReleaseEvent - release the selected handle @par Event Bindings: Note that the event bindings described above can be changed using this class's vtkWidgetEventTranslator. This class translates VTK events into the vtkAngleWidget's widget events: vtkWidgetEvent::AddPoint -- add one point; depending on the state it may the first, second or third point added. Or, if near a handle, select the handle. vtkWidgetEvent::Move -- position the second or third point, or move the handle depending on the state. vtkWidgetEvent::EndSelect -- the handle manipulation process has completed. @par Event Bindings: This widget invokes the following VTK events on itself (which observers can listen for): vtkCommand::StartInteractionEvent (beginning to interact) vtkCommand::EndInteractionEvent (completing interaction) vtkCommand::InteractionEvent (moving a handle) vtkCommand::PlacePointEvent (after a point is positioned; call data includes handle id (0,1,2)) @sa vtkHandleWidget vtkDistanceWidget V.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard methods for a VTK class. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard methods for a VTK class. V.SafeDownCast(vtkObjectBase) -> vtkAngleWidget C++: static vtkAngleWidget *SafeDownCast(vtkObjectBase *o) Standard methods for a VTK class. V.NewInstance() -> vtkAngleWidget C++: vtkAngleWidget *NewInstance() Standard methods for a VTK class. V.SetEnabled(int) C++: void SetEnabled(int) override; The method for activating and deactivating this widget. This method must be overridden because it is a composite widget and does more than its superclasses' vtkAbstractWidget::SetEnabled() method. V.SetRepresentation(vtkAngleRepresentation) C++: void SetRepresentation(vtkAngleRepresentation *r) Specify an instance of vtkWidgetRepresentation used to represent this widget in the scene. Note that the representation is a subclass of vtkProp so it can be added to the renderer independent of the widget. GetAngleRepresentationV.GetAngleRepresentation() -> vtkAngleRepresentation C++: vtkAngleRepresentation *GetAngleRepresentation() Return the representation as a vtkAngleRepresentation. IsAngleValidV.IsAngleValid() -> int C++: int IsAngleValid() A flag indicates whether the angle is valid. The angle value only becomes valid after two of the three points are placed. V.SetProcessEvents(int) C++: void SetProcessEvents(int) override; Methods to change the whether the widget responds to interaction. Overridden to pass the state to component widgets. SetWidgetStateToStartV.SetWidgetStateToStart() C++: virtual void SetWidgetStateToStart() Set the state of the widget. If the state is set to "Manipulate" then it is assumed that the widget and its representation will be initialized programmatically and is not interactively placed. Initially the widget state is set to "Start" which means nothing will appear and the user must interactively place the widget with repeated mouse selections. Set the state to "Start" if you want interactive placement. Generally state changes must be followed by a Render() for things to visually take effect. SetWidgetStateToManipulateV.SetWidgetStateToManipulate() C++: virtual void SetWidgetStateToManipulate() Set the state of the widget. If the state is set to "Manipulate" then it is assumed that the widget and its representation will be initialized programmatically and is not interactively placed. Initially the widget state is set to "Start" which means nothing will appear and the user must interactively place the widget with repeated mouse selections. Set the state to "Start" if you want interactive placement. Generally state changes must be followed by a Render() for things to visually take effect. GetWidgetStateV.GetWidgetState() -> int C++: virtual int GetWidgetState() Return the current widget state. vtkAxesTransformRepresentationOnOriginOnXOnYOnZOnXEndOnYEndOnZEndvtkInteractionWidgetsPython.vtkAxesTransformRepresentationvtkAxesTransformRepresentation - represent the vtkAxesTransformWidget Superclass: vtkWidgetRepresentation The vtkAxesTransformRepresentation is a representation for the vtkAxesTransformWidget. This representation consists of a origin sphere with three tubed axes with cones at the end of the axes. In addition an optional lable provides delta values of motion. Note that this particular widget draws its representation in 3D space, so the widget can be occluded. @sa vtkDistanceWidget vtkDistanceRepresentation vtkDistanceRepresentation2D V.SafeDownCast(vtkObjectBase) -> vtkAxesTransformRepresentation C++: static vtkAxesTransformRepresentation *SafeDownCast( vtkObjectBase *o) Standard VTK methods. V.NewInstance() -> vtkAxesTransformRepresentation C++: vtkAxesTransformRepresentation *NewInstance() Standard VTK methods. GetOriginRepresentationV.GetOriginRepresentation() -> vtkHandleRepresentation C++: virtual vtkHandleRepresentation *GetOriginRepresentation() Set/Get the two handle representations used for the vtkAxesTransformWidget. (Note: properties can be set by grabbing these representations and setting the properties appropriately.) GetSelectionRepresentationV.GetSelectionRepresentation() -> vtkHandleRepresentation C++: virtual vtkHandleRepresentation *GetSelectionRepresentation() Set/Get the two handle representations used for the vtkAxesTransformWidget. (Note: properties can be set by grabbing these representations and setting the properties appropriately.) GetOriginWorldPositionV.GetOriginWorldPosition() -> (float, ...) C++: double *GetOriginWorldPosition() V.GetOriginWorldPosition([float, float, float]) C++: void GetOriginWorldPosition(double pos[3]) Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. SetOriginWorldPositionV.SetOriginWorldPosition([float, float, float]) C++: void SetOriginWorldPosition(double pos[3]) Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. SetOriginDisplayPositionV.SetOriginDisplayPosition([float, float, float]) C++: void SetOriginDisplayPosition(double pos[3]) Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. GetOriginDisplayPositionV.GetOriginDisplayPosition([float, float, float]) C++: void GetOriginDisplayPosition(double pos[3]) Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.SetTolerance(int) C++: virtual void SetTolerance(int _arg) The tolerance representing the distance to the widget (in pixels) in which the cursor is considered near enough to the end points of the widget to be active. V.GetToleranceMinValue() -> int C++: virtual int GetToleranceMinValue() The tolerance representing the distance to the widget (in pixels) in which the cursor is considered near enough to the end points of the widget to be active. V.GetToleranceMaxValue() -> int C++: virtual int GetToleranceMaxValue() The tolerance representing the distance to the widget (in pixels) in which the cursor is considered near enough to the end points of the widget to be active. V.GetTolerance() -> int C++: virtual int GetTolerance() The tolerance representing the distance to the widget (in pixels) in which the cursor is considered near enough to the end points of the widget to be active. V.SetLabelFormat(string) C++: virtual void SetLabelFormat(const char *_arg) Specify the format to use for labelling information during transformation. Note that an empty string results in no label, or a format string without a "%" character will not print numeric values. V.GetLabelFormat() -> string C++: virtual char *GetLabelFormat() Specify the format to use for labelling information during transformation. Note that an empty string results in no label, or a format string without a "%" character will not print numeric values. SetInteractionStateV.SetInteractionState(int) C++: virtual void SetInteractionState(int _arg) The interaction state may be set from a widget (e.g., vtkLineWidget2) or other object. This controls how the interaction with the widget proceeds. Normally this method is used as part of a handshaking process with the widget: First ComputeInteractionState() is invoked that returns a state based on geometric considerations (i.e., cursor near a widget feature), then based on events, the widget may modify this further. GetInteractionStateMinValueV.GetInteractionStateMinValue() -> int C++: virtual int GetInteractionStateMinValue() The interaction state may be set from a widget (e.g., vtkLineWidget2) or other object. This controls how the interaction with the widget proceeds. Normally this method is used as part of a handshaking process with the widget: First ComputeInteractionState() is invoked that returns a state based on geometric considerations (i.e., cursor near a widget feature), then based on events, the widget may modify this further. GetInteractionStateMaxValueV.GetInteractionStateMaxValue() -> int C++: virtual int GetInteractionStateMaxValue() The interaction state may be set from a widget (e.g., vtkLineWidget2) or other object. This controls how the interaction with the widget proceeds. Normally this method is used as part of a handshaking process with the widget: First ComputeInteractionState() is invoked that returns a state based on geometric considerations (i.e., cursor near a widget feature), then based on events, the widget may modify this further. V.BuildRepresentation() C++: void BuildRepresentation() override; Method to satisfy superclasses' API. V.ComputeInteractionState(int, int, int) -> int C++: int ComputeInteractionState(int X, int Y, int modify=0) override; Method to satisfy superclasses' API. V.StartWidgetInteraction([float, float]) C++: void StartWidgetInteraction(double e[2]) override; Method to satisfy superclasses' API. V.WidgetInteraction([float, float]) C++: void WidgetInteraction(double e[2]) override; Method to satisfy superclasses' API. V.GetBounds() -> (float, ...) C++: double *GetBounds() override; Method to satisfy superclasses' API. V.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *viewport) override; Methods required by vtkProp superclass. V.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *viewport) override; Methods required by vtkProp superclass. SetLabelScaleV.SetLabelScale(float, float, float) C++: void SetLabelScale(double x, double y, double z) V.SetLabelScale([float, float, float]) C++: virtual void SetLabelScale(double scale[3]) Scale text (font size along each dimension). This helps control the appearance of the 3D text. GetLabelScaleV.GetLabelScale() -> (float, ...) C++: virtual double *GetLabelScale() Scale text (font size along each dimension). This helps control the appearance of the 3D text. GetLabelPropertyV.GetLabelProperty() -> vtkProperty C++: virtual vtkProperty *GetLabelProperty() Get the distance annotation property vtkAxesTransformWidgetvtkInteractionWidgetsPython.vtkAxesTransformWidgetvtkAxesTransformWidget - 3D widget for performing 3D transformations around an axes Superclass: vtkAbstractWidget This 3D widget defines an axes which is used to guide transformation. The widget can translate, scale, and rotate around one of the three coordinate axes. The widget consists of a handle at the origin (used for translation), three axes (around which rotations occur), and three end arrows (or cones depending on the representation) that can be stretched to scale an object. Optionally a text label can be used to indicate the amount of the transformation. To use this widget, you generally pair it with a vtkAxesTransformRepresentation (or a subclass). Various options are available in the representation for controlling how the widget appears, and how the widget functions. @par Event Bindings: By default, the widget responds to the following VTK events (i.e., it watches the vtkRenderWindowInteractor for these events): If the origin handle is selected: LeftButtonPressEvent - activate the associated handle widget LeftButtonReleaseEvent - release the handle widget associated with the point MouseMoveEvent - move the handle and hence the origin and the widget If one of the lines is selected: LeftButtonPressEvent - activate rotation by selecting one of the three axes. LeftButtonReleaseEvent - end rotation MouseMoveEvent - moving along the selected axis causes rotation to occur. If one of the arrows/cones is selected: LeftButtonPressEvent - activate scaling by selecting the ends of one of the three axes. LeftButtonReleaseEvent - end scaling MouseMoveEvent - moving along the selected axis causes scaling to occur. @par Event Bindings: Note that the event bindings described above can be changed using this class's vtkWidgetEventTranslator. This class translates VTK events into the vtkAxesTransformWidget's widget events: vtkWidgetEvent::Select -- some part of the widget has been selected vtkWidgetEvent::EndSelect -- the selection process has completed vtkWidgetEvent::Move -- a request for slider motion has been invoked @par Event Bindings: In turn, when these widget events are processed, the vtkAxesTransformWidget invokes the following VTK events on itself (which observers can listen for): vtkCommand::StartInteractionEvent (on vtkWidgetEvent::Select) vtkCommand::EndInteractionEvent (on vtkWidgetEvent::EndSelect) vtkCommand::InteractionEvent (on vtkWidgetEvent::Move) @warning Note that the widget can be picked even when it is "behind" other actors. This is an intended feature and not a bug. @warning This class, and vtkAxesTransformRepresentation, are next generation VTK widgets. @sa vtkAxesTransformRepresentation vtkAffineWidget vtkBoxWidget2 V.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard vtkObject methods V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard vtkObject methods V.SafeDownCast(vtkObjectBase) -> vtkAxesTransformWidget C++: static vtkAxesTransformWidget *SafeDownCast(vtkObjectBase *o) Standard vtkObject methods V.NewInstance() -> vtkAxesTransformWidget C++: vtkAxesTransformWidget *NewInstance() Standard vtkObject methods V.SetEnabled(int) C++: void SetEnabled(int enabling) override; Override superclasses' SetEnabled() method because the line widget must enable its internal handle widgets. V.SetRepresentation(vtkAxesTransformRepresentation) C++: void SetRepresentation(vtkAxesTransformRepresentation *r) Specify an instance of vtkWidgetRepresentation used to represent this widget in the scene. Note that the representation is a subclass of vtkProp so it can be added to the renderer independent of the widget. GetLineRepresentationV.GetLineRepresentation() -> vtkAxesTransformRepresentation C++: vtkAxesTransformRepresentation *GetLineRepresentation() Return the representation as a vtkAxesTransformRepresentation. vtkBalloonRepresentationImageLeftImageRightImageBottomImageTopOnTextOnImagevtkInteractionWidgetsPython.vtkBalloonRepresentation._InteractionStatevtkInteractionWidgetsPython.vtkBalloonRepresentationvtkBalloonRepresentation - represent the vtkBalloonWidget Superclass: vtkWidgetRepresentation The vtkBalloonRepresentation is used to represent the vtkBalloonWidget. This representation is defined by two items: a text string and an image. At least one of these two items must be defined, but it is allowable to specify both, or just an image or just text. If both the text and image are specified, then methods are available for positioning the text and image with respect to each other. The balloon representation consists of three parts: text, a rectangular frame behind the text, and an image placed next to the frame and sized to match the frame. The size of the balloon is ultimately controlled by the text properties (i.e., font size). This representation uses a layout policy as follows. If there is just text and no image, then the text properties and padding are used to control the size of the balloon. If there is just an image and no text, then the ImageSize[2] member is used to control the image size. (The image will fit into this rectangle, but will not necessarily fill the whole rectangle, i.e., the image is not stretched). If there is text and an image, the following approach ia used. First, based on the font size and other related properties (e.g., padding), determine the size of the frame. Second, depending on the layout of the image and text frame, control the size of the neighboring image (since the frame and image share a common edge). However, if this results in an image that is smaller than ImageSize[2], then the image size will be set to ImageSize[2] and the frame will be adjusted accordingly. The text is always placed in the center of the frame if the frame is resized. @sa vtkBalloonWidget V.SafeDownCast(vtkObjectBase) -> vtkBalloonRepresentation C++: static vtkBalloonRepresentation *SafeDownCast( vtkObjectBase *o) Standard VTK methods. V.NewInstance() -> vtkBalloonRepresentation C++: vtkBalloonRepresentation *NewInstance() Standard VTK methods. SetBalloonImageV.SetBalloonImage(vtkImageData) C++: virtual void SetBalloonImage(vtkImageData *img) Specify/retrieve the image to display in the balloon. GetBalloonImageV.GetBalloonImage() -> vtkImageData C++: virtual vtkImageData *GetBalloonImage() Specify/retrieve the image to display in the balloon. GetBalloonTextV.GetBalloonText() -> string C++: virtual char *GetBalloonText() Specify/retrieve the text to display in the balloon. SetBalloonTextV.SetBalloonText(string) C++: virtual void SetBalloonText(const char *_arg) Specify/retrieve the text to display in the balloon. SetImageSizeV.SetImageSize(int, int) C++: void SetImageSize(int, int) V.SetImageSize((int, int)) C++: void SetImageSize(int a[2]) GetImageSizeV.GetImageSize() -> (int, int) C++: int *GetImageSize() V.SetTextProperty(vtkTextProperty) C++: virtual void SetTextProperty(vtkTextProperty *p) Set/get the text property (relevant only if text is shown). V.GetTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetTextProperty() Set/get the text property (relevant only if text is shown). SetFramePropertyV.SetFrameProperty(vtkProperty2D) C++: virtual void SetFrameProperty(vtkProperty2D *p) Set/get the frame property (relevant only if text is shown). The frame lies behind the text. GetFramePropertyV.GetFrameProperty() -> vtkProperty2D C++: virtual vtkProperty2D *GetFrameProperty() Set/get the frame property (relevant only if text is shown). The frame lies behind the text. SetImagePropertyV.SetImageProperty(vtkProperty2D) C++: virtual void SetImageProperty(vtkProperty2D *p) Set/get the image property (relevant only if an image is shown). GetImagePropertyV.GetImageProperty() -> vtkProperty2D C++: virtual vtkProperty2D *GetImageProperty() Set/get the image property (relevant only if an image is shown). SetBalloonLayoutV.SetBalloonLayout(int) C++: virtual void SetBalloonLayout(int _arg) Specify the layout of the image and text within the balloon. Note that there are reduncies in these methods, for example SetBalloonLayoutToImageLeft() results in the same effect as SetBalloonLayoutToTextRight(). If only text is specified, or only an image is specified, then it doesn't matter how the layout is specified. GetBalloonLayoutV.GetBalloonLayout() -> int C++: virtual int GetBalloonLayout() Specify the layout of the image and text within the balloon. Note that there are reduncies in these methods, for example SetBalloonLayoutToImageLeft() results in the same effect as SetBalloonLayoutToTextRight(). If only text is specified, or only an image is specified, then it doesn't matter how the layout is specified. SetBalloonLayoutToImageLeftV.SetBalloonLayoutToImageLeft() C++: void SetBalloonLayoutToImageLeft() Specify the layout of the image and text within the balloon. Note that there are reduncies in these methods, for example SetBalloonLayoutToImageLeft() results in the same effect as SetBalloonLayoutToTextRight(). If only text is specified, or only an image is specified, then it doesn't matter how the layout is specified. SetBalloonLayoutToImageRightV.SetBalloonLayoutToImageRight() C++: void SetBalloonLayoutToImageRight() Specify the layout of the image and text within the balloon. Note that there are reduncies in these methods, for example SetBalloonLayoutToImageLeft() results in the same effect as SetBalloonLayoutToTextRight(). If only text is specified, or only an image is specified, then it doesn't matter how the layout is specified. SetBalloonLayoutToImageBottomV.SetBalloonLayoutToImageBottom() C++: void SetBalloonLayoutToImageBottom() Specify the layout of the image and text within the balloon. Note that there are reduncies in these methods, for example SetBalloonLayoutToImageLeft() results in the same effect as SetBalloonLayoutToTextRight(). If only text is specified, or only an image is specified, then it doesn't matter how the layout is specified. SetBalloonLayoutToImageTopV.SetBalloonLayoutToImageTop() C++: void SetBalloonLayoutToImageTop() Specify the layout of the image and text within the balloon. Note that there are reduncies in these methods, for example SetBalloonLayoutToImageLeft() results in the same effect as SetBalloonLayoutToTextRight(). If only text is specified, or only an image is specified, then it doesn't matter how the layout is specified. SetBalloonLayoutToTextLeftV.SetBalloonLayoutToTextLeft() C++: void SetBalloonLayoutToTextLeft() Specify the layout of the image and text within the balloon. Note that there are reduncies in these methods, for example SetBalloonLayoutToImageLeft() results in the same effect as SetBalloonLayoutToTextRight(). If only text is specified, or only an image is specified, then it doesn't matter how the layout is specified. SetBalloonLayoutToTextRightV.SetBalloonLayoutToTextRight() C++: void SetBalloonLayoutToTextRight() Specify the layout of the image and text within the balloon. Note that there are reduncies in these methods, for example SetBalloonLayoutToImageLeft() results in the same effect as SetBalloonLayoutToTextRight(). If only text is specified, or only an image is specified, then it doesn't matter how the layout is specified. SetBalloonLayoutToTextTopV.SetBalloonLayoutToTextTop() C++: void SetBalloonLayoutToTextTop() Specify the layout of the image and text within the balloon. Note that there are reduncies in these methods, for example SetBalloonLayoutToImageLeft() results in the same effect as SetBalloonLayoutToTextRight(). If only text is specified, or only an image is specified, then it doesn't matter how the layout is specified. SetBalloonLayoutToTextBottomV.SetBalloonLayoutToTextBottom() C++: void SetBalloonLayoutToTextBottom() Specify the layout of the image and text within the balloon. Note that there are reduncies in these methods, for example SetBalloonLayoutToImageLeft() results in the same effect as SetBalloonLayoutToTextRight(). If only text is specified, or only an image is specified, then it doesn't matter how the layout is specified. SetOffsetV.SetOffset(int, int) C++: void SetOffset(int, int) V.SetOffset((int, int)) C++: void SetOffset(int a[2]) GetOffsetV.GetOffset() -> (int, int) C++: int *GetOffset() SetPaddingV.SetPadding(int) C++: virtual void SetPadding(int _arg) Set/Get the padding (in pixels) that is used between the text and the frame. GetPaddingMinValueV.GetPaddingMinValue() -> int C++: virtual int GetPaddingMinValue() Set/Get the padding (in pixels) that is used between the text and the frame. GetPaddingMaxValueV.GetPaddingMaxValue() -> int C++: virtual int GetPaddingMaxValue() Set/Get the padding (in pixels) that is used between the text and the frame. GetPaddingV.GetPadding() -> int C++: virtual int GetPadding() Set/Get the padding (in pixels) that is used between the text and the frame. V.EndWidgetInteraction([float, float]) C++: void EndWidgetInteraction(double e[2]) override; These are methods that satisfy vtkWidgetRepresentation's API. vtkImageDatavtkBalloonWidgetvtkInteractionWidgetsPython.vtkBalloonWidgetvtkBalloonWidget - popup text balloons above instance of vtkProp when hovering occurs Superclass: vtkHoverWidget The vtkBalloonWidget is used to popup text and/or an image when the mouse hovers over an instance of vtkProp. The widget keeps track of (vtkProp,vtkBalloon) pairs (where the internal vtkBalloon class is defined by a pair of vtkStdString and vtkImageData), and when the mouse stops moving for a user-specified period of time over the vtkProp, then the vtkBalloon is drawn nearby the vtkProp. Note that an instance of vtkBalloonRepresentation is used to draw the balloon. To use this widget, specify an instance of vtkBalloonWidget and a representation (e.g., vtkBalloonRepresentation). Then list all instances of vtkProp, a text string, and/or an instance of vtkImageData to be associated with each vtkProp. (Note that you can specify both text and an image, or just one or the other.) You may also wish to specify the hover delay (i.e., set in the superclass vtkHoverWidget). @par Event Bindings: By default, the widget observes the following VTK events (i.e., it watches the vtkRenderWindowInteractor for these events): MouseMoveEvent - occurs when mouse is moved in render window. TimerEvent - occurs when the time between events (e.g., mouse move) is greater than TimerDuration. KeyPressEvent - when the "Enter" key is pressed after the balloon appears, a callback is activated (e.g., WidgetActivateEvent). @par Event Bindings: Note that the event bindings described above can be changed using this class's vtkWidgetEventTranslator. This class translates VTK events into the vtkBalloonWidget's widget events: vtkWidgetEvent::Move -- start the timer vtkWidgetEvent::TimedOut -- when hovering occurs, vtkWidgetEvent::SelectAction -- activate any callbacks associated with the balloon. @par Event Bindings: This widget invokes the following VTK events on itself (which observers can listen for): vtkCommand::TimerEvent (when hovering is determined to occur) vtkCommand::EndInteractionEvent (after a hover has occurred and the mouse begins moving again). vtkCommand::WidgetActivateEvent (when the balloon is selected with a keypress). @sa vtkAbstractWidget V.SafeDownCast(vtkObjectBase) -> vtkBalloonWidget C++: static vtkBalloonWidget *SafeDownCast(vtkObjectBase *o) Standard methods for a VTK class. V.NewInstance() -> vtkBalloonWidget C++: vtkBalloonWidget *NewInstance() Standard methods for a VTK class. V.SetEnabled(int) C++: void SetEnabled(int) override; The method for activating and deactivating this widget. This method must be overridden because it performs special timer-related operations. V.SetRepresentation(vtkBalloonRepresentation) C++: void SetRepresentation(vtkBalloonRepresentation *r) Specify an instance of vtkWidgetRepresentation used to represent this widget in the scene. Note that the representation is a subclass of vtkProp so it can be added to the renderer independent of the widget. GetBalloonRepresentationV.GetBalloonRepresentation() -> vtkBalloonRepresentation C++: vtkBalloonRepresentation *GetBalloonRepresentation() Return the representation as a vtkBalloonRepresentation. AddBalloonV.AddBalloon(vtkProp, string, vtkImageData) C++: void AddBalloon(vtkProp *prop, const char *str, vtkImageData *img) V.AddBalloon(vtkProp, string) C++: void AddBalloon(vtkProp *prop, const char *str) Add and remove text and/or an image to be associated with a vtkProp. You may add one or both of them. RemoveBalloonV.RemoveBalloon(vtkProp) C++: void RemoveBalloon(vtkProp *prop) Add and remove text and/or an image to be associated with a vtkProp. You may add one or both of them. GetBalloonStringV.GetBalloonString(vtkProp) -> string C++: const char *GetBalloonString(vtkProp *prop) Methods to retrieve the information associated with each vtkProp (i.e., the information that makes up each balloon). A nullptr will be returned if the vtkProp does not exist, or if a string or image have not been associated with the specified vtkProp. V.GetBalloonImage(vtkProp) -> vtkImageData C++: vtkImageData *GetBalloonImage(vtkProp *prop) Methods to retrieve the information associated with each vtkProp (i.e., the information that makes up each balloon). A nullptr will be returned if the vtkProp does not exist, or if a string or image have not been associated with the specified vtkProp. UpdateBalloonStringV.UpdateBalloonString(vtkProp, string) C++: void UpdateBalloonString(vtkProp *prop, const char *str) Update the balloon string or image. If the specified prop does not exist, then nothing is added not changed. UpdateBalloonImageV.UpdateBalloonImage(vtkProp, vtkImageData) C++: void UpdateBalloonImage(vtkProp *prop, vtkImageData *image) Update the balloon string or image. If the specified prop does not exist, then nothing is added not changed. GetCurrentPropV.GetCurrentProp() -> vtkProp C++: virtual vtkProp *GetCurrentProp() Return the current vtkProp that is being hovered over. Note that the value may be nullptr (if hovering over nothing or the mouse is moving). SetPickerV.SetPicker(vtkAbstractPropPicker) C++: void SetPicker(vtkAbstractPropPicker *) Set/Get the object used to perform pick operations. Since the vtkBalloonWidget operates on vtkProps, the picker must be a subclass of vtkAbstractPropPicker. (Note: if not specified, an instance of vtkPropPicker is used.) GetPickerV.GetPicker() -> vtkAbstractPropPicker C++: virtual vtkAbstractPropPicker *GetPicker() Set/Get the object used to perform pick operations. Since the vtkBalloonWidget operates on vtkProps, the picker must be a subclass of vtkAbstractPropPicker. (Note: if not specified, an instance of vtkPropPicker is used.) vtkHoverWidgetvtkAbstractPropPickervtkBezierContourLineInterpolatorvtkInteractionWidgetsPython.vtkBezierContourLineInterpolatorvtkBezierContourLineInterpolator - Interpolates supplied nodes with bezier line segments Superclass: vtkContourLineInterpolator The line interpolator interpolates supplied nodes (see InterpolateLine) with Bezier line segments. The fitness of the curve may be controlled using SetMaximumCurveError and SetMaximumNumberOfLineSegments. @sa vtkContourLineInterpolator V.SafeDownCast(vtkObjectBase) -> vtkBezierContourLineInterpolator C++: static vtkBezierContourLineInterpolator *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. V.NewInstance() -> vtkBezierContourLineInterpolator C++: vtkBezierContourLineInterpolator *NewInstance() Standard methods for instances of this class. InterpolateLineV.InterpolateLine(vtkRenderer, vtkContourRepresentation, int, int) -> int C++: int InterpolateLine(vtkRenderer *ren, vtkContourRepresentation *rep, int idx1, int idx2) override; Subclasses that wish to interpolate a line segment must implement this. For instance vtkBezierContourLineInterpolator adds nodes between idx1 and idx2, that allow the contour to adhere to a bezier curve. SetMaximumCurveErrorV.SetMaximumCurveError(float) C++: virtual void SetMaximumCurveError(double _arg) The difference between a line segment connecting two points and the curve connecting the same points. In the limit of the length of the curve dx -> 0, the two values will be the same. The smaller this number, the finer the bezier curve will be interpolated. Default is 0.005 GetMaximumCurveErrorMinValueV.GetMaximumCurveErrorMinValue() -> float C++: virtual double GetMaximumCurveErrorMinValue() The difference between a line segment connecting two points and the curve connecting the same points. In the limit of the length of the curve dx -> 0, the two values will be the same. The smaller this number, the finer the bezier curve will be interpolated. Default is 0.005 GetMaximumCurveErrorMaxValueV.GetMaximumCurveErrorMaxValue() -> float C++: virtual double GetMaximumCurveErrorMaxValue() The difference between a line segment connecting two points and the curve connecting the same points. In the limit of the length of the curve dx -> 0, the two values will be the same. The smaller this number, the finer the bezier curve will be interpolated. Default is 0.005 GetMaximumCurveErrorV.GetMaximumCurveError() -> float C++: virtual double GetMaximumCurveError() The difference between a line segment connecting two points and the curve connecting the same points. In the limit of the length of the curve dx -> 0, the two values will be the same. The smaller this number, the finer the bezier curve will be interpolated. Default is 0.005 SetMaximumCurveLineSegmentsV.SetMaximumCurveLineSegments(int) C++: virtual void SetMaximumCurveLineSegments(int _arg) Maximum number of bezier line segments between two nodes. Larger values create a finer interpolation. Default is 100. GetMaximumCurveLineSegmentsMinValueV.GetMaximumCurveLineSegmentsMinValue() -> int C++: virtual int GetMaximumCurveLineSegmentsMinValue() Maximum number of bezier line segments between two nodes. Larger values create a finer interpolation. Default is 100. GetMaximumCurveLineSegmentsMaxValueV.GetMaximumCurveLineSegmentsMaxValue() -> int C++: virtual int GetMaximumCurveLineSegmentsMaxValue() Maximum number of bezier line segments between two nodes. Larger values create a finer interpolation. Default is 100. GetMaximumCurveLineSegmentsV.GetMaximumCurveLineSegments() -> int C++: virtual int GetMaximumCurveLineSegments() Maximum number of bezier line segments between two nodes. Larger values create a finer interpolation. Default is 100. GetSpanV.GetSpan(int, vtkIntArray, vtkContourRepresentation) C++: void GetSpan(int nodeIndex, vtkIntArray *nodeIndices, vtkContourRepresentation *rep) override; Span of the interpolator, i.e. the number of control points it's supposed to interpolate given a node. * The first argument is the current nodeIndex. * i.e., you'd be trying to interpolate between nodes "nodeIndex" and * "nodeIndex-1", unless you're closing the contour, in which case you're * trying to interpolate "nodeIndex" and "Node=0". The node span is * returned in a vtkIntArray. * The node span is returned in a vtkIntArray. The node span returned by * this interpolator will be a 2-tuple with a span of 4. vtkContourLineInterpolatorvtkRenderervtkContourRepresentationvtkIntArrayvtkBiDimensionalRepresentation2DNearP3NearP4OnL1InnerOnL1OuterOnL2InnerOnL2OuterOnCentervtkInteractionWidgetsPython.vtkBiDimensionalRepresentation2DvtkBiDimensionalRepresentation2D - represent the vtkBiDimensionalWidget Superclass: vtkBiDimensionalRepresentation The vtkBiDimensionalRepresentation2D is used to represent the bi-dimensional measure in a 2D (overlay) context. This representation consists of two perpendicular lines defined by four vtkHandleRepresentations. The four handles can be independently manipulated consistent with the orthogonal constraint on the lines. (Note: the four points are referred to as Point1, Point2, Point3 and Point4. Point1 and Point2 define the first line; and Point3 and Point4 define the second orthogonal line.) To create this widget, you click to place the first two points. The third point is mirrored with the fourth point; when you place the third point (which is orthogonal to the lined defined by the first two points), the fourth point is dropped as well. After definition, the four points can be moved (in constrained fashion, preserving orthogonality). Further, the entire widget can be translated by grabbing the center point of the widget; each line can be moved along the other line; and the entire widget can be rotated around its center point. @sa vtkAngleWidget vtkHandleRepresentation vtkBiDimensionalRepresentation V.SafeDownCast(vtkObjectBase) -> vtkBiDimensionalRepresentation2D C++: static vtkBiDimensionalRepresentation2D *SafeDownCast( vtkObjectBase *o) Standard VTK methods. V.NewInstance() -> vtkBiDimensionalRepresentation2D C++: vtkBiDimensionalRepresentation2D *NewInstance() Standard VTK methods. GetLinePropertyV.GetLineProperty() -> vtkProperty2D C++: virtual vtkProperty2D *GetLineProperty() Retrieve the property used to control the appearance of the two orthogonal lines. GetSelectedLinePropertyV.GetSelectedLineProperty() -> vtkProperty2D C++: virtual vtkProperty2D *GetSelectedLineProperty() Retrieve the property used to control the appearance of the two orthogonal lines. V.GetTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetTextProperty() Retrieve the property used to control the appearance of the text labels. StartWidgetDefinitionV.StartWidgetDefinition([float, float]) C++: void StartWidgetDefinition(double e[2]) override; These are methods that satisfy vtkWidgetRepresentation's API. Point2WidgetInteractionV.Point2WidgetInteraction([float, float]) C++: void Point2WidgetInteraction(double e[2]) override; These are methods that satisfy vtkWidgetRepresentation's API. Point3WidgetInteractionV.Point3WidgetInteraction([float, float]) C++: void Point3WidgetInteraction(double e[2]) override; These are methods that satisfy vtkWidgetRepresentation's API. StartWidgetManipulationV.StartWidgetManipulation([float, float]) C++: void StartWidgetManipulation(double e[2]) override; These are methods that satisfy vtkWidgetRepresentation's API. V.Highlight(int) C++: void Highlight(int highlightOn) override; These are methods that satisfy vtkWidgetRepresentation's API. V.GetLabelText() -> string C++: char *GetLabelText() override; Get the text shown in the widget's label. GetLabelPositionV.GetLabelPosition() -> (float, ...) C++: double *GetLabelPosition() override; V.GetLabelPosition([float, float, float]) C++: void GetLabelPosition(double pos[3]) override; Get the position of the widget's label in display coordinates. GetWorldLabelPositionV.GetWorldLabelPosition([float, float, float]) C++: void GetWorldLabelPosition(double pos[3]) override; Get the position of the widget's label in display coordinates. vtkBiDimensionalRepresentationvtkInteractionWidgetsPython.vtkBiDimensionalRepresentationvtkBiDimensionalRepresentation - represent the vtkBiDimensionalWidget Superclass: vtkWidgetRepresentation The vtkBiDimensionalRepresentation is used to represent the bi-dimensional measure of an object. This representation consists of two perpendicular lines defined by four vtkHandleRepresentations. The four handles can be independently manipulated consistent with the orthogonal constraint on the lines. (Note: the four points are referred to as Point1, Point2, Point3 and Point4. Point1 and Point2 define the first line; and Point3 and Point4 define the second orthogonal line.) This particular class is an abstract class, contrete subclasses (e.g., vtkBiDimensionalRepresentation2D) actual implement the widget. To create this widget, you click to place the first two points. The third point is mirrored with the fourth point; when you place the third point (which is orthogonal to the lined defined by the first two points), the fourth point is dropped as well. After definition, the four points can be moved (in constrained fashion, preserving orthogonality). Further, the entire widget can be translated by grabbing the center point of the widget; each line can be moved along the other line; and the entire widget can be rotated around its center point. @sa vtkAngleWidget vtkHandleRepresentation vtkBiDimensionalRepresentation2D V.SafeDownCast(vtkObjectBase) -> vtkBiDimensionalRepresentation C++: static vtkBiDimensionalRepresentation *SafeDownCast( vtkObjectBase *o) Standard VTK methods. V.NewInstance() -> vtkBiDimensionalRepresentation C++: vtkBiDimensionalRepresentation *NewInstance() Standard VTK methods. V.SetPoint1WorldPosition([float, float, float]) C++: virtual void SetPoint1WorldPosition(double pos[3]) Methods to Set/Get the coordinates of the four points defining this representation. Note that methods are available for both display and world coordinates. V.SetPoint2WorldPosition([float, float, float]) C++: virtual void SetPoint2WorldPosition(double pos[3]) Methods to Set/Get the coordinates of the four points defining this representation. Note that methods are available for both display and world coordinates. SetPoint3WorldPositionV.SetPoint3WorldPosition([float, float, float]) C++: virtual void SetPoint3WorldPosition(double pos[3]) Methods to Set/Get the coordinates of the four points defining this representation. Note that methods are available for both display and world coordinates. SetPoint4WorldPositionV.SetPoint4WorldPosition([float, float, float]) C++: virtual void SetPoint4WorldPosition(double pos[3]) Methods to Set/Get the coordinates of the four points defining this representation. Note that methods are available for both display and world coordinates. V.GetPoint1WorldPosition([float, float, float]) C++: virtual void GetPoint1WorldPosition(double pos[3]) Methods to Set/Get the coordinates of the four points defining this representation. Note that methods are available for both display and world coordinates. V.GetPoint2WorldPosition([float, float, float]) C++: virtual void GetPoint2WorldPosition(double pos[3]) Methods to Set/Get the coordinates of the four points defining this representation. Note that methods are available for both display and world coordinates. GetPoint3WorldPositionV.GetPoint3WorldPosition([float, float, float]) C++: virtual void GetPoint3WorldPosition(double pos[3]) Methods to Set/Get the coordinates of the four points defining this representation. Note that methods are available for both display and world coordinates. GetPoint4WorldPositionV.GetPoint4WorldPosition([float, float, float]) C++: virtual void GetPoint4WorldPosition(double pos[3]) Methods to Set/Get the coordinates of the four points defining this representation. Note that methods are available for both display and world coordinates. V.SetPoint1DisplayPosition([float, float, float]) C++: virtual void SetPoint1DisplayPosition(double pos[3]) Methods to Set/Get the coordinates of the four points defining this representation. Note that methods are available for both display and world coordinates. V.SetPoint2DisplayPosition([float, float, float]) C++: virtual void SetPoint2DisplayPosition(double pos[3]) Methods to Set/Get the coordinates of the four points defining this representation. Note that methods are available for both display and world coordinates. SetPoint3DisplayPositionV.SetPoint3DisplayPosition([float, float, float]) C++: virtual void SetPoint3DisplayPosition(double pos[3]) Methods to Set/Get the coordinates of the four points defining this representation. Note that methods are available for both display and world coordinates. SetPoint4DisplayPositionV.SetPoint4DisplayPosition([float, float, float]) C++: virtual void SetPoint4DisplayPosition(double pos[3]) Methods to Set/Get the coordinates of the four points defining this representation. Note that methods are available for both display and world coordinates. V.GetPoint1DisplayPosition([float, float, float]) C++: virtual void GetPoint1DisplayPosition(double pos[3]) Methods to Set/Get the coordinates of the four points defining this representation. Note that methods are available for both display and world coordinates. V.GetPoint2DisplayPosition([float, float, float]) C++: virtual void GetPoint2DisplayPosition(double pos[3]) Methods to Set/Get the coordinates of the four points defining this representation. Note that methods are available for both display and world coordinates. GetPoint3DisplayPositionV.GetPoint3DisplayPosition([float, float, float]) C++: virtual void GetPoint3DisplayPosition(double pos[3]) Methods to Set/Get the coordinates of the four points defining this representation. Note that methods are available for both display and world coordinates. GetPoint4DisplayPositionV.GetPoint4DisplayPosition([float, float, float]) C++: virtual void GetPoint4DisplayPosition(double pos[3]) Methods to Set/Get the coordinates of the four points defining this representation. Note that methods are available for both display and world coordinates. V.GetPoint1Representation() -> vtkHandleRepresentation C++: virtual vtkHandleRepresentation *GetPoint1Representation() Set/Get the handle representations used within the vtkBiDimensionalRepresentation2D. (Note: properties can be set by grabbing these representations and setting the properties appropriately.) V.GetPoint2Representation() -> vtkHandleRepresentation C++: virtual vtkHandleRepresentation *GetPoint2Representation() Set/Get the handle representations used within the vtkBiDimensionalRepresentation2D. (Note: properties can be set by grabbing these representations and setting the properties appropriately.) GetPoint3RepresentationV.GetPoint3Representation() -> vtkHandleRepresentation C++: virtual vtkHandleRepresentation *GetPoint3Representation() Set/Get the handle representations used within the vtkBiDimensionalRepresentation2D. (Note: properties can be set by grabbing these representations and setting the properties appropriately.) GetPoint4RepresentationV.GetPoint4Representation() -> vtkHandleRepresentation C++: virtual vtkHandleRepresentation *GetPoint4Representation() Set/Get the handle representations used within the vtkBiDimensionalRepresentation2D. (Note: properties can be set by grabbing these representations and setting the properties appropriately.) SetLine1VisibilityV.SetLine1Visibility(int) C++: virtual void SetLine1Visibility(int _arg) Special methods for turning off the lines that define the bi-dimensional measure. Generally these methods are used by the vtkBiDimensionalWidget to control the appearance of the widget. Note: turning off Line1 actually turns off Line1 and Line2. GetLine1VisibilityV.GetLine1Visibility() -> int C++: virtual int GetLine1Visibility() Special methods for turning off the lines that define the bi-dimensional measure. Generally these methods are used by the vtkBiDimensionalWidget to control the appearance of the widget. Note: turning off Line1 actually turns off Line1 and Line2. Line1VisibilityOnV.Line1VisibilityOn() C++: virtual void Line1VisibilityOn() Special methods for turning off the lines that define the bi-dimensional measure. Generally these methods are used by the vtkBiDimensionalWidget to control the appearance of the widget. Note: turning off Line1 actually turns off Line1 and Line2. Line1VisibilityOffV.Line1VisibilityOff() C++: virtual void Line1VisibilityOff() Special methods for turning off the lines that define the bi-dimensional measure. Generally these methods are used by the vtkBiDimensionalWidget to control the appearance of the widget. Note: turning off Line1 actually turns off Line1 and Line2. SetLine2VisibilityV.SetLine2Visibility(int) C++: virtual void SetLine2Visibility(int _arg) Special methods for turning off the lines that define the bi-dimensional measure. Generally these methods are used by the vtkBiDimensionalWidget to control the appearance of the widget. Note: turning off Line1 actually turns off Line1 and Line2. GetLine2VisibilityV.GetLine2Visibility() -> int C++: virtual int GetLine2Visibility() Special methods for turning off the lines that define the bi-dimensional measure. Generally these methods are used by the vtkBiDimensionalWidget to control the appearance of the widget. Note: turning off Line1 actually turns off Line1 and Line2. Line2VisibilityOnV.Line2VisibilityOn() C++: virtual void Line2VisibilityOn() Special methods for turning off the lines that define the bi-dimensional measure. Generally these methods are used by the vtkBiDimensionalWidget to control the appearance of the widget. Note: turning off Line1 actually turns off Line1 and Line2. Line2VisibilityOffV.Line2VisibilityOff() C++: virtual void Line2VisibilityOff() Special methods for turning off the lines that define the bi-dimensional measure. Generally these methods are used by the vtkBiDimensionalWidget to control the appearance of the widget. Note: turning off Line1 actually turns off Line1 and Line2. V.SetHandleRepresentation(vtkHandleRepresentation) C++: void SetHandleRepresentation(vtkHandleRepresentation *handle) This method is used to specify the type of handle representation to use for the four internal vtkHandleRepresentations within vtkBiDimensionalRepresentation. To use this method, create a dummy vtkHandleRepresentation (or subclass), and then invoke this method with this dummy. Then the vtkBiDimensionalRepresentation uses this dummy to clone four vtkHandleRepresentations of the same type. Make sure you set the handle representation before the widget is enabled. (The method InstantiateHandleRepresentation() is invoked by the vtkBiDimensionalWidget for the purposes of cloning.) V.InstantiateHandleRepresentation() C++: virtual void InstantiateHandleRepresentation() This method is used to specify the type of handle representation to use for the four internal vtkHandleRepresentations within vtkBiDimensionalRepresentation. To use this method, create a dummy vtkHandleRepresentation (or subclass), and then invoke this method with this dummy. Then the vtkBiDimensionalRepresentation uses this dummy to clone four vtkHandleRepresentations of the same type. Make sure you set the handle representation before the widget is enabled. (The method InstantiateHandleRepresentation() is invoked by the vtkBiDimensionalWidget for the purposes of cloning.) V.SetTolerance(int) C++: virtual void SetTolerance(int _arg) The tolerance representing the distance to the representation (in pixels) in which the cursor is considered near enough to the representation to be active. V.GetToleranceMinValue() -> int C++: virtual int GetToleranceMinValue() The tolerance representing the distance to the representation (in pixels) in which the cursor is considered near enough to the representation to be active. V.GetToleranceMaxValue() -> int C++: virtual int GetToleranceMaxValue() The tolerance representing the distance to the representation (in pixels) in which the cursor is considered near enough to the representation to be active. V.GetTolerance() -> int C++: virtual int GetTolerance() The tolerance representing the distance to the representation (in pixels) in which the cursor is considered near enough to the representation to be active. GetLength1V.GetLength1() -> float C++: virtual double GetLength1() Return the length of the line defined by (Point1,Point2). This is the distance in the world coordinate system. GetLength2V.GetLength2() -> float C++: virtual double GetLength2() Return the length of the line defined by (Point3,Point4). This is the distance in the world coordinate system. V.SetLabelFormat(string) C++: virtual void SetLabelFormat(const char *_arg) Specify the format to use for labelling the distance. Note that an empty string results in no label, or a format string without a "%" character will not print the distance value. V.GetLabelFormat() -> string C++: virtual char *GetLabelFormat() Specify the format to use for labelling the distance. Note that an empty string results in no label, or a format string without a "%" character will not print the distance value. SetShowLabelAboveWidgetV.SetShowLabelAboveWidget(int) C++: virtual void SetShowLabelAboveWidget(int _arg) Toggle whether to display the label above or below the widget. Defaults to 1. GetShowLabelAboveWidgetV.GetShowLabelAboveWidget() -> int C++: virtual int GetShowLabelAboveWidget() Toggle whether to display the label above or below the widget. Defaults to 1. ShowLabelAboveWidgetOnV.ShowLabelAboveWidgetOn() C++: virtual void ShowLabelAboveWidgetOn() Toggle whether to display the label above or below the widget. Defaults to 1. ShowLabelAboveWidgetOffV.ShowLabelAboveWidgetOff() C++: virtual void ShowLabelAboveWidgetOff() Toggle whether to display the label above or below the widget. Defaults to 1. SetIDV.SetID(int) C++: void SetID(vtkIdType id) Set/get the id to display in the label. GetIDV.GetID() -> int C++: virtual vtkIdType GetID() Set/get the id to display in the label. V.GetLabelText() -> string C++: virtual char *GetLabelText() Get the text shown in the widget's label. V.GetLabelPosition() -> (float, ...) C++: virtual double *GetLabelPosition() V.GetLabelPosition([float, float, float]) C++: virtual void GetLabelPosition(double pos[3]) Get the position of the widget's label in display coordinates. V.GetWorldLabelPosition([float, float, float]) C++: virtual void GetWorldLabelPosition(double pos[3]) Get the position of the widget's label in display coordinates. V.StartWidgetDefinition([float, float]) C++: virtual void StartWidgetDefinition(double e[2]) These are methods that satisfy vtkWidgetRepresentation's API. V.Point2WidgetInteraction([float, float]) C++: virtual void Point2WidgetInteraction(double e[2]) These are methods that satisfy vtkWidgetRepresentation's API. V.Point3WidgetInteraction([float, float]) C++: virtual void Point3WidgetInteraction(double e[2]) These are methods that satisfy vtkWidgetRepresentation's API. V.StartWidgetManipulation([float, float]) C++: virtual void StartWidgetManipulation(double e[2]) These are methods that satisfy vtkWidgetRepresentation's API. vtkBiDimensionalWidgetEndWidgetSelectEventvtkInteractionWidgetsPython.vtkBiDimensionalWidgetvtkBiDimensionalWidget - measure the bi-dimensional lengths of an object Superclass: vtkAbstractWidget The vtkBiDimensionalWidget is used to measure the bi-dimensional length of an object. The bi-dimensional measure is defined by two finite, orthogonal lines that intersect within the finite extent of both lines. The lengths of these two lines gives the bi-dimensional measure. Each line is defined by two handle widgets at the end points of each line. The orthogonal constraint on the two lines limits how the four end points can be positioned. The first two points can be placed arbitrarily to define the first line (similar to vtkDistanceWidget). The placement of the third point is limited by the finite extent of the first line. As the third point is placed, the fourth point is placed on the opposite side of the first line. Once the third point is placed, the second line is defined since the fourth point is defined at the same time, but the fourth point can be moved along the second line (i.e., maintaining the orthogonal relationship between the two lines). Once defined, any of the four points can be moved along their constraint lines. Also, each line can be translated along the other line (in an orthogonal direction), and the whole bi-dimensional widget can be rotated about its center point (see the description of the event bindings). Finally, selecting the point where the two orthogonal axes intersect, the entire widget can be translated in any direction. Placement of any point results in a special PlacePointEvent invocation so that special operations may be performed to reposition the point. Motion of any point, moving the lines, or rotating the widget cause InteractionEvents to be invoked. Note that the widget has two fundamental modes: a define mode (when initially placing the points) and a manipulate mode (after the points are placed). Line translation and rotation are only possible in manipulate mode. To use this widget, specify an instance of vtkBiDimensionalWidget and a representation (e.g., vtkBiDimensionalRepresentation2D). The widget is implemented using four instances of vtkHandleWidget which are used to position the end points of the two intersecting lines. The representations for these handle widgets are provided by the vtkBiDimensionalRepresentation class. @par Event Bindings: By default, the widget responds to the following VTK events (i.e., it watches the vtkRenderWindowInteractor for these events): LeftButtonPressEvent - define a point or manipulate a handle, line, perform rotation or translate the widget. MouseMoveEvent - position the points, move a line, rotate or translate the widget LeftButtonReleaseEvent - release the selected handle and end interaction @par Event Bindings: Note that the event bindings described above can be changed using this class's vtkWidgetEventTranslator. This class translates VTK events into the vtkBiDimensionalWidget's widget events: vtkWidgetEvent::AddPoint -- (In Define mode:) Add one point; depending on the state it may the first, second, third or fourth point added. (In Manipulate mode:) If near a handle, select the handle. Or if near a line, select the line. vtkWidgetEvent::Move -- (In Define mode:) Position the second, third or fourth point. (In Manipulate mode:) Move the handle, line or widget. vtkWidgetEvent::EndSelect -- the manipulation process has completed. @par Event Bindings: This widget invokes the following VTK events on itself (which observers can listen for): vtkCommand::StartInteractionEvent (beginning to interact) vtkCommand::EndInteractionEvent (completing interaction) vtkCommand::InteractionEvent (moving a handle, line or performing rotation) vtkCommand::PlacePointEvent (after a point is positioned; call data includes handle id (0,1,2,4)) @sa vtkHandleWidget vtkDistanceWidget V.SafeDownCast(vtkObjectBase) -> vtkBiDimensionalWidget C++: static vtkBiDimensionalWidget *SafeDownCast(vtkObjectBase *o) Standard methods for a VTK class. V.NewInstance() -> vtkBiDimensionalWidget C++: vtkBiDimensionalWidget *NewInstance() Standard methods for a VTK class. V.SetRepresentation(vtkBiDimensionalRepresentation) C++: void SetRepresentation(vtkBiDimensionalRepresentation *r) Specify an instance of vtkWidgetRepresentation used to represent this widget in the scene. Note that the representation is a subclass of vtkProp so it can be added to the renderer independent of the widget. GetBiDimensionalRepresentationV.GetBiDimensionalRepresentation() -> vtkBiDimensionalRepresentation C++: vtkBiDimensionalRepresentation *GetBiDimensionalRepresentation( ) Return the representation as a vtkBiDimensionalRepresentation. IsMeasureValidV.IsMeasureValid() -> int C++: int IsMeasureValid() A flag indicates whether the bi-dimensional measure is valid. The widget becomes valid after two of the four points are placed. vtkBorderRepresentationBORDER_OFFBORDER_ONBORDER_ACTIVEInsideAdjustingP0AdjustingP1AdjustingP2AdjustingP3AdjustingE0AdjustingE1AdjustingE2AdjustingE3vtkInteractionWidgetsPython.vtkBorderRepresentation._InteractionStatevtkInteractionWidgetsPython.vtkBorderRepresentationvtkBorderRepresentation - represent a vtkBorderWidget Superclass: vtkWidgetRepresentation This class is used to represent and render a vtBorderWidget. To use this class, you need to specify the two corners of a rectangular region. The class is typically subclassed so that specialized representations can be created. The class defines an API and a default implementation that the vtkBorderRepresentation interacts with to render itself in the scene. @warning The separation of the widget event handling (e.g., vtkBorderWidget) from the representation (vtkBorderRepresentation) enables users and developers to create new appearances for the widget. It also facilitates parallel processing, where the client application handles events, and remote representations of the widget are slaves to the client (and do not handle events). @sa vtkBorderWidget vtkTextWidget V.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Define standard methods. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Define standard methods. V.SafeDownCast(vtkObjectBase) -> vtkBorderRepresentation C++: static vtkBorderRepresentation *SafeDownCast( vtkObjectBase *o) Define standard methods. V.NewInstance() -> vtkBorderRepresentation C++: vtkBorderRepresentation *NewInstance() Define standard methods. GetPositionCoordinateV.GetPositionCoordinate() -> vtkCoordinate C++: vtkCoordinate *GetPositionCoordinate() Specify opposite corners of the box defining the boundary of the widget. By default, these coordinates are in the normalized viewport coordinate system, with Position the lower left of the outline, and Position2 relative to Position. Note that using these methods are affected by the ProportionalResize flag. That is, if the aspect ratio of the representation is to be preserved (e.g., ProportionalResize is on), then the rectangle (Position,Position2) is a bounding rectangle. SetPositionV.SetPosition(float, float) C++: void SetPosition(double, double) V.SetPosition([float, float]) C++: void SetPosition(double a[2]) Specify opposite corners of the box defining the boundary of the widget. By default, these coordinates are in the normalized viewport coordinate system, with Position the lower left of the outline, and Position2 relative to Position. Note that using these methods are affected by the ProportionalResize flag. That is, if the aspect ratio of the representation is to be preserved (e.g., ProportionalResize is on), then the rectangle (Position,Position2) is a bounding rectangle. GetPositionV.GetPosition() -> (float, float) C++: double *GetPosition() Specify opposite corners of the box defining the boundary of the widget. By default, these coordinates are in the normalized viewport coordinate system, with Position the lower left of the outline, and Position2 relative to Position. Note that using these methods are affected by the ProportionalResize flag. That is, if the aspect ratio of the representation is to be preserved (e.g., ProportionalResize is on), then the rectangle (Position,Position2) is a bounding rectangle. GetPosition2CoordinateV.GetPosition2Coordinate() -> vtkCoordinate C++: vtkCoordinate *GetPosition2Coordinate() Specify opposite corners of the box defining the boundary of the widget. By default, these coordinates are in the normalized viewport coordinate system, with Position the lower left of the outline, and Position2 relative to Position. Note that using these methods are affected by the ProportionalResize flag. That is, if the aspect ratio of the representation is to be preserved (e.g., ProportionalResize is on), then the rectangle (Position,Position2) is a bounding rectangle. SetPosition2V.SetPosition2(float, float) C++: void SetPosition2(double, double) V.SetPosition2([float, float]) C++: void SetPosition2(double a[2]) Specify opposite corners of the box defining the boundary of the widget. By default, these coordinates are in the normalized viewport coordinate system, with Position the lower left of the outline, and Position2 relative to Position. Note that using these methods are affected by the ProportionalResize flag. That is, if the aspect ratio of the representation is to be preserved (e.g., ProportionalResize is on), then the rectangle (Position,Position2) is a bounding rectangle. GetPosition2V.GetPosition2() -> (float, float) C++: double *GetPosition2() Specify opposite corners of the box defining the boundary of the widget. By default, these coordinates are in the normalized viewport coordinate system, with Position the lower left of the outline, and Position2 relative to Position. Note that using these methods are affected by the ProportionalResize flag. That is, if the aspect ratio of the representation is to be preserved (e.g., ProportionalResize is on), then the rectangle (Position,Position2) is a bounding rectangle. SetShowBorderV.SetShowBorder(int) C++: virtual void SetShowBorder(int border) Specify when and if the border should appear. If ShowBorder is "on", then the border will always appear. If ShowBorder is "off" then the border will never appear. If ShowBorder is "active" then the border will appear when the mouse pointer enters the region bounded by the border widget. This method is provided as conveniency to set both horizontal and vertical borders. BORDER_ON by default. See Also: SetShowHorizontalBorder(), SetShowVerticalBorder() GetShowBorderMinValueV.GetShowBorderMinValue() -> int C++: virtual int GetShowBorderMinValue() Specify when and if the border should appear. If ShowBorder is "on", then the border will always appear. If ShowBorder is "off" then the border will never appear. If ShowBorder is "active" then the border will appear when the mouse pointer enters the region bounded by the border widget. This method is provided as conveniency to set both horizontal and vertical borders. BORDER_ON by default. See Also: SetShowHorizontalBorder(), SetShowVerticalBorder() GetShowBorderMaxValueV.GetShowBorderMaxValue() -> int C++: virtual int GetShowBorderMaxValue() Specify when and if the border should appear. If ShowBorder is "on", then the border will always appear. If ShowBorder is "off" then the border will never appear. If ShowBorder is "active" then the border will appear when the mouse pointer enters the region bounded by the border widget. This method is provided as conveniency to set both horizontal and vertical borders. BORDER_ON by default. See Also: SetShowHorizontalBorder(), SetShowVerticalBorder() GetShowBorderV.GetShowBorder() -> int C++: virtual int GetShowBorder() Specify when and if the border should appear. If ShowBorder is "on", then the border will always appear. If ShowBorder is "off" then the border will never appear. If ShowBorder is "active" then the border will appear when the mouse pointer enters the region bounded by the border widget. This method is provided as conveniency to set both horizontal and vertical borders. BORDER_ON by default. See Also: SetShowHorizontalBorder(), SetShowVerticalBorder() SetShowBorderToOffV.SetShowBorderToOff() C++: void SetShowBorderToOff() Specify when and if the border should appear. If ShowBorder is "on", then the border will always appear. If ShowBorder is "off" then the border will never appear. If ShowBorder is "active" then the border will appear when the mouse pointer enters the region bounded by the border widget. This method is provided as conveniency to set both horizontal and vertical borders. BORDER_ON by default. See Also: SetShowHorizontalBorder(), SetShowVerticalBorder() SetShowBorderToOnV.SetShowBorderToOn() C++: void SetShowBorderToOn() Specify when and if the border should appear. If ShowBorder is "on", then the border will always appear. If ShowBorder is "off" then the border will never appear. If ShowBorder is "active" then the border will appear when the mouse pointer enters the region bounded by the border widget. This method is provided as conveniency to set both horizontal and vertical borders. BORDER_ON by default. See Also: SetShowHorizontalBorder(), SetShowVerticalBorder() SetShowBorderToActiveV.SetShowBorderToActive() C++: void SetShowBorderToActive() Specify when and if the border should appear. If ShowBorder is "on", then the border will always appear. If ShowBorder is "off" then the border will never appear. If ShowBorder is "active" then the border will appear when the mouse pointer enters the region bounded by the border widget. This method is provided as conveniency to set both horizontal and vertical borders. BORDER_ON by default. See Also: SetShowHorizontalBorder(), SetShowVerticalBorder() SetShowVerticalBorderV.SetShowVerticalBorder(int) C++: virtual void SetShowVerticalBorder(int _arg) Specify when and if the vertical border should appear. See Also: SetShowBorder(), SetShowHorizontalBorder() GetShowVerticalBorderMinValueV.GetShowVerticalBorderMinValue() -> int C++: virtual int GetShowVerticalBorderMinValue() Specify when and if the vertical border should appear. See Also: SetShowBorder(), SetShowHorizontalBorder() GetShowVerticalBorderMaxValueV.GetShowVerticalBorderMaxValue() -> int C++: virtual int GetShowVerticalBorderMaxValue() Specify when and if the vertical border should appear. See Also: SetShowBorder(), SetShowHorizontalBorder() GetShowVerticalBorderV.GetShowVerticalBorder() -> int C++: virtual int GetShowVerticalBorder() Specify when and if the vertical border should appear. See Also: SetShowBorder(), SetShowHorizontalBorder() SetShowHorizontalBorderV.SetShowHorizontalBorder(int) C++: virtual void SetShowHorizontalBorder(int _arg) Specify when and if the horizontal border should appear. See Also: SetShowBorder(), SetShowVerticalBorder() GetShowHorizontalBorderMinValueV.GetShowHorizontalBorderMinValue() -> int C++: virtual int GetShowHorizontalBorderMinValue() Specify when and if the horizontal border should appear. See Also: SetShowBorder(), SetShowVerticalBorder() GetShowHorizontalBorderMaxValueV.GetShowHorizontalBorderMaxValue() -> int C++: virtual int GetShowHorizontalBorderMaxValue() Specify when and if the horizontal border should appear. See Also: SetShowBorder(), SetShowVerticalBorder() GetShowHorizontalBorderV.GetShowHorizontalBorder() -> int C++: virtual int GetShowHorizontalBorder() Specify when and if the horizontal border should appear. See Also: SetShowBorder(), SetShowVerticalBorder() GetBorderPropertyV.GetBorderProperty() -> vtkProperty2D C++: virtual vtkProperty2D *GetBorderProperty() Specify the properties of the border. SetProportionalResizeV.SetProportionalResize(int) C++: virtual void SetProportionalResize(int _arg) Indicate whether resizing operations should keep the x-y directions proportional to one another. Also, if ProportionalResize is on, then the rectangle (Position,Position2) is a bounding rectangle, and the representation will be placed in the rectangle in such a way as to preserve the aspect ratio of the representation. GetProportionalResizeV.GetProportionalResize() -> int C++: virtual int GetProportionalResize() Indicate whether resizing operations should keep the x-y directions proportional to one another. Also, if ProportionalResize is on, then the rectangle (Position,Position2) is a bounding rectangle, and the representation will be placed in the rectangle in such a way as to preserve the aspect ratio of the representation. ProportionalResizeOnV.ProportionalResizeOn() C++: virtual void ProportionalResizeOn() Indicate whether resizing operations should keep the x-y directions proportional to one another. Also, if ProportionalResize is on, then the rectangle (Position,Position2) is a bounding rectangle, and the representation will be placed in the rectangle in such a way as to preserve the aspect ratio of the representation. ProportionalResizeOffV.ProportionalResizeOff() C++: virtual void ProportionalResizeOff() Indicate whether resizing operations should keep the x-y directions proportional to one another. Also, if ProportionalResize is on, then the rectangle (Position,Position2) is a bounding rectangle, and the representation will be placed in the rectangle in such a way as to preserve the aspect ratio of the representation. SetMinimumSizeV.SetMinimumSize(int, int) C++: void SetMinimumSize(int, int) V.SetMinimumSize((int, int)) C++: void SetMinimumSize(int a[2]) GetMinimumSizeV.GetMinimumSize() -> (int, int) C++: int *GetMinimumSize() SetMaximumSizeV.SetMaximumSize(int, int) C++: void SetMaximumSize(int, int) V.SetMaximumSize((int, int)) C++: void SetMaximumSize(int a[2]) GetMaximumSizeV.GetMaximumSize() -> (int, int) C++: int *GetMaximumSize() V.SetTolerance(int) C++: virtual void SetTolerance(int _arg) The tolerance representing the distance to the widget (in pixels) in which the cursor is considered to be on the widget, or on a widget feature (e.g., a corner point or edge). V.GetToleranceMinValue() -> int C++: virtual int GetToleranceMinValue() The tolerance representing the distance to the widget (in pixels) in which the cursor is considered to be on the widget, or on a widget feature (e.g., a corner point or edge). V.GetToleranceMaxValue() -> int C++: virtual int GetToleranceMaxValue() The tolerance representing the distance to the widget (in pixels) in which the cursor is considered to be on the widget, or on a widget feature (e.g., a corner point or edge). V.GetTolerance() -> int C++: virtual int GetTolerance() The tolerance representing the distance to the widget (in pixels) in which the cursor is considered to be on the widget, or on a widget feature (e.g., a corner point or edge). GetSelectionPointV.GetSelectionPoint() -> (float, float) C++: double *GetSelectionPoint() After a selection event within the region interior to the border; the normalized selection coordinates may be obtained. SetMovingV.SetMoving(int) C++: virtual void SetMoving(int _arg) This is a modifier of the interaction state. When set, widget interaction allows the border (and stuff inside of it) to be translated with mouse motion. GetMovingV.GetMoving() -> int C++: virtual int GetMoving() This is a modifier of the interaction state. When set, widget interaction allows the border (and stuff inside of it) to be translated with mouse motion. MovingOnV.MovingOn() C++: virtual void MovingOn() This is a modifier of the interaction state. When set, widget interaction allows the border (and stuff inside of it) to be translated with mouse motion. MovingOffV.MovingOff() C++: virtual void MovingOff() This is a modifier of the interaction state. When set, widget interaction allows the border (and stuff inside of it) to be translated with mouse motion. GetMTimeV.GetMTime() -> int C++: vtkMTimeType GetMTime() override; Return the MTime of this object. It takes into account MTimes of position coordinates and border's property. V.BuildRepresentation() C++: void BuildRepresentation() override; Subclasses should implement these methods. See the superclasses' documentation for more information. V.StartWidgetInteraction([float, float]) C++: void StartWidgetInteraction(double eventPos[2]) override; Subclasses should implement these methods. See the superclasses' documentation for more information. V.WidgetInteraction([float, float]) C++: void WidgetInteraction(double eventPos[2]) override; Subclasses should implement these methods. See the superclasses' documentation for more information. GetSizeV.GetSize([float, float]) C++: virtual void GetSize(double size[2]) Subclasses should implement these methods. See the superclasses' documentation for more information. V.ComputeInteractionState(int, int, int) -> int C++: int ComputeInteractionState(int X, int Y, int modify=0) override; Subclasses should implement these methods. See the superclasses' documentation for more information. V.GetActors2D(vtkPropCollection) C++: void GetActors2D(vtkPropCollection *) override; These methods are necessary to make this representation behave as a vtkProp. V.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; These methods are necessary to make this representation behave as a vtkProp. V.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *) override; These methods are necessary to make this representation behave as a vtkProp. V.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *) override; These methods are necessary to make this representation behave as a vtkProp. V.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *) override; These methods are necessary to make this representation behave as a vtkProp. V.HasTranslucentPolygonalGeometry() -> int C++: int HasTranslucentPolygonalGeometry() override; These methods are necessary to make this representation behave as a vtkProp. vtkBorderWidgetvtkInteractionWidgetsPython.vtkBorderWidgetvtkBorderWidget - place a border around a 2D rectangular region Superclass: vtkAbstractWidget This class is a superclass for 2D widgets that may require a rectangular border. Besides drawing a border, the widget provides methods for resizing and moving the rectangular region (and associated border). The widget provides methods and internal data members so that subclasses can take advantage of this widgets capabilities, requiring only that the subclass defines a "representation", i.e., some combination of props or actors that can be managed in the 2D rectangular region. The class defines basic positioning functionality, including the ability to size the widget with locked x/y proportions. The area within the border may be made "selectable" as well, meaning that a selection event interior to the widget invokes a virtual SelectRegion() method, which can be used to pick objects or otherwise manipulate data interior to the widget. @par Event Bindings: By default, the widget responds to the following VTK events (i.e., it watches the vtkRenderWindowInteractor for these events): On the boundary of the widget: LeftButtonPressEvent - select boundary LeftButtonReleaseEvent - deselect boundary MouseMoveEvent - move/resize widget depending on which portion of the boundary was selected. On the interior of the widget: LeftButtonPressEvent - invoke SelectButton() callback (if the ivar Selectable is on) Anywhere on the widget: MiddleButtonPressEvent - move the widget @par Event Bindings: Note that the event bindings described above can be changed using this class's vtkWidgetEventTranslator. This class translates VTK events into the vtkBorderWidget's widget events: vtkWidgetEvent::Select -- some part of the widget has been selected vtkWidgetEvent::EndSelect -- the selection process has completed vtkWidgetEvent::Translate -- the widget is to be translated vtkWidgetEvent::Move -- a request for slider motion has been invoked @par Event Bindings: In turn, when these widget events are processed, this widget invokes the following VTK events on itself (which observers can listen for): vtkCommand::StartInteractionEvent (on vtkWidgetEvent::Select) vtkCommand::EndInteractionEvent (on vtkWidgetEvent::EndSelect) vtkCommand::InteractionEvent (on vtkWidgetEvent::Move) @sa vtkInteractorObserver vtkCameraInterpolator V.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard methods for class. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard methods for class. V.SafeDownCast(vtkObjectBase) -> vtkBorderWidget C++: static vtkBorderWidget *SafeDownCast(vtkObjectBase *o) Standard methods for class. V.NewInstance() -> vtkBorderWidget C++: vtkBorderWidget *NewInstance() Standard methods for class. SetSelectableV.SetSelectable(int) C++: virtual void SetSelectable(int _arg) Indicate whether the interior region of the widget can be selected or not. If not, then events (such as left mouse down) allow the user to "move" the widget, and no selection is possible. Otherwise the SelectRegion() method is invoked. GetSelectableV.GetSelectable() -> int C++: virtual int GetSelectable() Indicate whether the interior region of the widget can be selected or not. If not, then events (such as left mouse down) allow the user to "move" the widget, and no selection is possible. Otherwise the SelectRegion() method is invoked. SelectableOnV.SelectableOn() C++: virtual void SelectableOn() Indicate whether the interior region of the widget can be selected or not. If not, then events (such as left mouse down) allow the user to "move" the widget, and no selection is possible. Otherwise the SelectRegion() method is invoked. SelectableOffV.SelectableOff() C++: virtual void SelectableOff() Indicate whether the interior region of the widget can be selected or not. If not, then events (such as left mouse down) allow the user to "move" the widget, and no selection is possible. Otherwise the SelectRegion() method is invoked. SetResizableV.SetResizable(int) C++: virtual void SetResizable(int _arg) Indicate whether the boundary of the widget can be resized. If not, the cursor will not change to "resize" type when mouse over the boundary. GetResizableV.GetResizable() -> int C++: virtual int GetResizable() Indicate whether the boundary of the widget can be resized. If not, the cursor will not change to "resize" type when mouse over the boundary. ResizableOnV.ResizableOn() C++: virtual void ResizableOn() Indicate whether the boundary of the widget can be resized. If not, the cursor will not change to "resize" type when mouse over the boundary. ResizableOffV.ResizableOff() C++: virtual void ResizableOff() Indicate whether the boundary of the widget can be resized. If not, the cursor will not change to "resize" type when mouse over the boundary. V.SetRepresentation(vtkBorderRepresentation) C++: void SetRepresentation(vtkBorderRepresentation *r) Specify an instance of vtkWidgetRepresentation used to represent this widget in the scene. Note that the representation is a subclass of vtkProp so it can be added to the renderer independent of the widget. GetBorderRepresentationV.GetBorderRepresentation() -> vtkBorderRepresentation C++: vtkBorderRepresentation *GetBorderRepresentation() Return the representation as a vtkBorderRepresentation. vtkBoundedPlanePointPlacerXAxisYAxisZAxisObliquevtkInteractionWidgetsPython.vtkBoundedPlanePointPlacervtkBoundedPlanePointPlacer - a placer that constrains a handle to a finite plane Superclass: vtkPointPlacer vtkBoundedPlanePointPlacer is a type of point placer that constrains its points to a finite (i.e., bounded) plance. @sa vtkPointPlacer vtkHandleWidget vtkHandleRepresentation V.SafeDownCast(vtkObjectBase) -> vtkBoundedPlanePointPlacer C++: static vtkBoundedPlanePointPlacer *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. V.NewInstance() -> vtkBoundedPlanePointPlacer C++: vtkBoundedPlanePointPlacer *NewInstance() Standard methods for instances of this class. SetProjectionNormalV.SetProjectionNormal(int) C++: virtual void SetProjectionNormal(int _arg) Set the projection normal to lie along the x, y, or z axis, or to be oblique. If it is oblique, then the plane is defined in the ObliquePlane ivar. GetProjectionNormalMinValueV.GetProjectionNormalMinValue() -> int C++: virtual int GetProjectionNormalMinValue() Set the projection normal to lie along the x, y, or z axis, or to be oblique. If it is oblique, then the plane is defined in the ObliquePlane ivar. GetProjectionNormalMaxValueV.GetProjectionNormalMaxValue() -> int C++: virtual int GetProjectionNormalMaxValue() Set the projection normal to lie along the x, y, or z axis, or to be oblique. If it is oblique, then the plane is defined in the ObliquePlane ivar. GetProjectionNormalV.GetProjectionNormal() -> int C++: virtual int GetProjectionNormal() Set the projection normal to lie along the x, y, or z axis, or to be oblique. If it is oblique, then the plane is defined in the ObliquePlane ivar. SetProjectionNormalToXAxisV.SetProjectionNormalToXAxis() C++: void SetProjectionNormalToXAxis() Set the projection normal to lie along the x, y, or z axis, or to be oblique. If it is oblique, then the plane is defined in the ObliquePlane ivar. SetProjectionNormalToYAxisV.SetProjectionNormalToYAxis() C++: void SetProjectionNormalToYAxis() Set the projection normal to lie along the x, y, or z axis, or to be oblique. If it is oblique, then the plane is defined in the ObliquePlane ivar. SetProjectionNormalToZAxisV.SetProjectionNormalToZAxis() C++: void SetProjectionNormalToZAxis() Set the projection normal to lie along the x, y, or z axis, or to be oblique. If it is oblique, then the plane is defined in the ObliquePlane ivar. SetProjectionNormalToObliqueV.SetProjectionNormalToOblique() C++: void SetProjectionNormalToOblique() Set the projection normal to lie along the x, y, or z axis, or to be oblique. If it is oblique, then the plane is defined in the ObliquePlane ivar. SetObliquePlaneV.SetObliquePlane(vtkPlane) C++: void SetObliquePlane(vtkPlane *) If the ProjectionNormal is set to Oblique, then this is the oblique plane used to constrain the handle position. GetObliquePlaneV.GetObliquePlane() -> vtkPlane C++: virtual vtkPlane *GetObliquePlane() If the ProjectionNormal is set to Oblique, then this is the oblique plane used to constrain the handle position. SetProjectionPositionV.SetProjectionPosition(float) C++: void SetProjectionPosition(double position) The position of the bounding plane from the origin along the normal. The origin and normal are defined in the oblique plane when the ProjectionNormal is oblique. For the X, Y, and Z axes projection normals, the normal is the axis direction, and the origin is (0,0,0). GetProjectionPositionV.GetProjectionPosition() -> float C++: virtual double GetProjectionPosition() The position of the bounding plane from the origin along the normal. The origin and normal are defined in the oblique plane when the ProjectionNormal is oblique. For the X, Y, and Z axes projection normals, the normal is the axis direction, and the origin is (0,0,0). AddBoundingPlaneV.AddBoundingPlane(vtkPlane) C++: void AddBoundingPlane(vtkPlane *plane) A collection of plane equations used to bound the position of the point. This is in addition to confining the point to a plane - these constraints are meant to, for example, keep a point within the extent of an image. Using a set of plane equations allows for more complex bounds (such as bounding a point to an oblique reliced image that has hexagonal shape) than a simple extent. RemoveBoundingPlaneV.RemoveBoundingPlane(vtkPlane) C++: void RemoveBoundingPlane(vtkPlane *plane) A collection of plane equations used to bound the position of the point. This is in addition to confining the point to a plane - these constraints are meant to, for example, keep a point within the extent of an image. Using a set of plane equations allows for more complex bounds (such as bounding a point to an oblique reliced image that has hexagonal shape) than a simple extent. RemoveAllBoundingPlanesV.RemoveAllBoundingPlanes() C++: void RemoveAllBoundingPlanes() A collection of plane equations used to bound the position of the point. This is in addition to confining the point to a plane - these constraints are meant to, for example, keep a point within the extent of an image. Using a set of plane equations allows for more complex bounds (such as bounding a point to an oblique reliced image that has hexagonal shape) than a simple extent. SetBoundingPlanesV.SetBoundingPlanes(vtkPlaneCollection) C++: virtual void SetBoundingPlanes(vtkPlaneCollection *) V.SetBoundingPlanes(vtkPlanes) C++: void SetBoundingPlanes(vtkPlanes *planes) A collection of plane equations used to bound the position of the point. This is in addition to confining the point to a plane - these constraints are meant to, for example, keep a point within the extent of an image. Using a set of plane equations allows for more complex bounds (such as bounding a point to an oblique reliced image that has hexagonal shape) than a simple extent. GetBoundingPlanesV.GetBoundingPlanes() -> vtkPlaneCollection C++: virtual vtkPlaneCollection *GetBoundingPlanes() A collection of plane equations used to bound the position of the point. This is in addition to confining the point to a plane - these constraints are meant to, for example, keep a point within the extent of an image. Using a set of plane equations allows for more complex bounds (such as bounding a point to an oblique reliced image that has hexagonal shape) than a simple extent. ComputeWorldPositionV.ComputeWorldPosition(vtkRenderer, [float, float], [float, float, float], [float, float, float, float, float, float, float, float, float]) -> int C++: int ComputeWorldPosition(vtkRenderer *ren, double displayPos[2], double worldPos[3], double worldOrient[9]) override; V.ComputeWorldPosition(vtkRenderer, [float, float], [float, float, float], [float, float, float], [float, float, float, float, float, float, float, float, float]) -> int C++: int ComputeWorldPosition(vtkRenderer *ren, double displayPos[2], double refWorldPos[3], double worldPos[3], double worldOrient[9]) override; Given a renderer and a display position, compute the world position and world orientation for this point. A plane is defined by a combination of the ProjectionNormal, ProjectionOrigin, and ObliquePlane ivars. The display position is projected onto this plane to determine a world position, and the orientation is set to the normal of the plane. If the point cannot project onto the plane or if it falls outside the bounds imposed by the BoundingPlanes, then 0 is returned, otherwise 1 is returned to indicate a valid return position and orientation. ValidateWorldPositionV.ValidateWorldPosition([float, float, float]) -> int C++: int ValidateWorldPosition(double worldPos[3]) override; V.ValidateWorldPosition([float, float, float], [float, float, float, float, float, float, float, float, float]) -> int C++: int ValidateWorldPosition(double worldPos[3], double worldOrient[9]) override; Give a world position check if it is valid - does it lie on the plane and within the bounds? Returns 1 if it is valid, 0 otherwise. UpdateWorldPositionV.UpdateWorldPosition(vtkRenderer, [float, float, float], [float, float, float, float, float, float, float, float, float]) -> int C++: int UpdateWorldPosition(vtkRenderer *ren, double worldPos[3], double worldOrient[9]) override; If the constraints on this placer are changed, then this method will be called by the representation on each of its points. For this placer, the world position will be converted to a display position, then ComputeWorldPosition will be used to update the point. vtkPointPlacervtkPlane@V *vtkPlaneCollection@V *vtkPlanesvtkPlaneCollectionvtkPlanesvtkBoxRepresentationMoveF0MoveF1MoveF2MoveF3MoveF4MoveF5TranslatingRotatingScalingvtkInteractionWidgetsPython.vtkBoxRepresentationvtkBoxRepresentation - a class defining the representation for the vtkBoxWidget2 Superclass: vtkWidgetRepresentation This class is a concrete representation for the vtkBoxWidget2. It represents a box with seven handles: one on each of the six faces, plus a center handle. Through interaction with the widget, the box representation can be arbitrarily positioned in the 3D space. To use this representation, you normally use the PlaceWidget() method to position the widget at a specified region in space. @warning This class, and vtkBoxWidget2, are second generation VTK widgets. An earlier version of this functionality was defined in the class vtkBoxWidget. @sa vtkBoxWidget2 vtkBoxWidget V.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard methods for the class. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard methods for the class. V.SafeDownCast(vtkObjectBase) -> vtkBoxRepresentation C++: static vtkBoxRepresentation *SafeDownCast(vtkObjectBase *o) Standard methods for the class. V.NewInstance() -> vtkBoxRepresentation C++: vtkBoxRepresentation *NewInstance() Standard methods for the class. GetPlanesV.GetPlanes(vtkPlanes) C++: void GetPlanes(vtkPlanes *planes) Get the planes describing the implicit function defined by the box widget. The user must provide the instance of the class vtkPlanes. Note that vtkPlanes is a subclass of vtkImplicitFunction, meaning that it can be used by a variety of filters to perform clipping, cutting, and selection of data. (The direction of the normals of the planes can be reversed enabling the InsideOut flag.) SetInsideOutV.SetInsideOut(int) C++: virtual void SetInsideOut(int _arg) Set/Get the InsideOut flag. This data member is used in conjunction with the GetPlanes() method. When off, the normals point out of the box. When on, the normals point into the hexahedron. InsideOut is off by default. GetInsideOutV.GetInsideOut() -> int C++: virtual int GetInsideOut() Set/Get the InsideOut flag. This data member is used in conjunction with the GetPlanes() method. When off, the normals point out of the box. When on, the normals point into the hexahedron. InsideOut is off by default. InsideOutOnV.InsideOutOn() C++: virtual void InsideOutOn() Set/Get the InsideOut flag. This data member is used in conjunction with the GetPlanes() method. When off, the normals point out of the box. When on, the normals point into the hexahedron. InsideOut is off by default. InsideOutOffV.InsideOutOff() C++: virtual void InsideOutOff() Set/Get the InsideOut flag. This data member is used in conjunction with the GetPlanes() method. When off, the normals point out of the box. When on, the normals point into the hexahedron. InsideOut is off by default. V.GetTransform(vtkTransform) C++: virtual void GetTransform(vtkTransform *t) Retrieve a linear transform characterizing the transformation of the box. Note that the transformation is relative to where PlaceWidget() was initially called. This method modifies the transform provided. The transform can be used to control the position of vtkProp3D's, as well as other transformation operations (e.g., vtkTranformPolyData). SetTransformV.SetTransform(vtkTransform) C++: virtual void SetTransform(vtkTransform *t) Set the position, scale and orientation of the box widget using the transform specified. Note that the transformation is relative to where PlaceWidget() was initially called (i.e., the original bounding box). GetPolyDataV.GetPolyData(vtkPolyData) C++: void GetPolyData(vtkPolyData *pd) Grab the polydata (including points) that define the box widget. The polydata consists of 6 quadrilateral faces and 15 points. The first eight points define the eight corner vertices; the next six define the -x,+x, -y,+y, -z,+z face points; and the final point (the 15th out of 15 points) defines the center of the box. These point values are guaranteed to be up-to-date when either the widget's corresponding InteractionEvent or EndInteractionEvent events are invoked. The user provides the vtkPolyData and the points and cells are added to it. GetHandlePropertyV.GetHandleProperty() -> vtkProperty C++: virtual vtkProperty *GetHandleProperty() Get the handle properties (the little balls are the handles). The properties of the handles, when selected or normal, can be specified. GetSelectedHandlePropertyV.GetSelectedHandleProperty() -> vtkProperty C++: virtual vtkProperty *GetSelectedHandleProperty() Get the handle properties (the little balls are the handles). The properties of the handles, when selected or normal, can be specified. GetFacePropertyV.GetFaceProperty() -> vtkProperty C++: virtual vtkProperty *GetFaceProperty() Get the face properties (the faces of the box). The properties of the face when selected and normal can be set. GetSelectedFacePropertyV.GetSelectedFaceProperty() -> vtkProperty C++: virtual vtkProperty *GetSelectedFaceProperty() Get the face properties (the faces of the box). The properties of the face when selected and normal can be set. GetOutlinePropertyV.GetOutlineProperty() -> vtkProperty C++: virtual vtkProperty *GetOutlineProperty() Get the outline properties (the outline of the box). The properties of the outline when selected and normal can be set. GetSelectedOutlinePropertyV.GetSelectedOutlineProperty() -> vtkProperty C++: virtual vtkProperty *GetSelectedOutlineProperty() Get the outline properties (the outline of the box). The properties of the outline when selected and normal can be set. SetOutlineFaceWiresV.SetOutlineFaceWires(int) C++: void SetOutlineFaceWires(int) Control the representation of the outline. This flag enables face wires. By default face wires are off. GetOutlineFaceWiresV.GetOutlineFaceWires() -> int C++: virtual int GetOutlineFaceWires() Control the representation of the outline. This flag enables face wires. By default face wires are off. OutlineFaceWiresOnV.OutlineFaceWiresOn() C++: void OutlineFaceWiresOn() Control the representation of the outline. This flag enables face wires. By default face wires are off. OutlineFaceWiresOffV.OutlineFaceWiresOff() C++: void OutlineFaceWiresOff() Control the representation of the outline. This flag enables face wires. By default face wires are off. SetOutlineCursorWiresV.SetOutlineCursorWires(int) C++: void SetOutlineCursorWires(int) Control the representation of the outline. This flag enables the cursor lines running between the handles. By default cursor wires are on. GetOutlineCursorWiresV.GetOutlineCursorWires() -> int C++: virtual int GetOutlineCursorWires() Control the representation of the outline. This flag enables the cursor lines running between the handles. By default cursor wires are on. OutlineCursorWiresOnV.OutlineCursorWiresOn() C++: void OutlineCursorWiresOn() Control the representation of the outline. This flag enables the cursor lines running between the handles. By default cursor wires are on. OutlineCursorWiresOffV.OutlineCursorWiresOff() C++: void OutlineCursorWiresOff() Control the representation of the outline. This flag enables the cursor lines running between the handles. By default cursor wires are on. HandlesOnV.HandlesOn() C++: virtual void HandlesOn() Switches handles (the spheres) on or off by manipulating the underlying actor visibility. HandlesOffV.HandlesOff() C++: virtual void HandlesOff() Switches handles (the spheres) on or off by manipulating the underlying actor visibility. V.PlaceWidget([float, float, float, float, float, float]) C++: void PlaceWidget(double bounds[6]) override; These are methods that satisfy vtkWidgetRepresentation's API. V.GetBounds() -> (float, float, float, float, float, float) C++: double *GetBounds() override; These are methods that satisfy vtkWidgetRepresentation's API. V.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; Methods supporting, and required by, the rendering process. V.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *) override; Methods supporting, and required by, the rendering process. V.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *) override; Methods supporting, and required by, the rendering process. V.HasTranslucentPolygonalGeometry() -> int C++: int HasTranslucentPolygonalGeometry() override; Methods supporting, and required by, the rendering process. V.SetInteractionState(int) C++: void SetInteractionState(int state) The interaction state may be set from a widget (e.g., vtkBoxWidget2) or other object. This controls how the interaction with the widget proceeds. Normally this method is used as part of a handshaking process with the widget: First ComputeInteractionState() is invoked that returns a state based on geometric considerations (i.e., cursor near a widget feature), then based on events, the widget may modify this further. vtkBoxWidget2vtkInteractionWidgetsPython.vtkBoxWidget2vtkBoxWidget2 - 3D widget for manipulating a box Superclass: vtkAbstractWidget This 3D widget interacts with a vtkBoxRepresentation class (i.e., it handles the events that drive its corresponding representation). The representation is assumed to represent a region of interest that is represented by an arbitrarily oriented hexahedron (or box) with interior face angles of 90 degrees (i.e., orthogonal faces). The representation manifests seven handles that can be moused on and manipulated, plus the six faces can also be interacted with. The first six handles are placed on the six faces, the seventh is in the center of the box. In addition, a bounding box outline is shown, the "faces" of which can be selected for object rotation or scaling. A nice feature of vtkBoxWidget2, like any 3D widget, will work with the current interactor style. That is, if vtkBoxWidget2 does not handle an event, then all other registered observers (including the interactor style) have an opportunity to process the event. Otherwise, the vtkBoxWidget will terminate the processing of the event that it handles. To use this widget, you generally pair it with a vtkBoxRepresentation (or a subclass). Variuos options are available in the representation for controlling how the widget appears, and how the widget functions. @par Event Bindings: By default, the widget responds to the following VTK events (i.e., it watches the vtkRenderWindowInteractor for these events): If one of the seven handles are selected: LeftButtonPressEvent - select the appropriate handle LeftButtonReleaseEvent - release the currently selected handle MouseMoveEvent - move the handle If one of the faces is selected: LeftButtonPressEvent - select a box face LeftButtonReleaseEvent - release the box face MouseMoveEvent - rotate the box In all the cases, independent of what is picked, the widget responds to the following VTK events: MiddleButtonPressEvent - translate the widget MiddleButtonReleaseEvent - release the widget RightButtonPressEvent - scale the widget's representation RightButtonReleaseEvent - stop scaling the widget MouseMoveEvent - scale (if right button) or move (if middle button) the widget @par Event Bindings: Note that the event bindings described above can be changed using this class's vtkWidgetEventTranslator. This class translates VTK events into the vtkBoxWidget2's widget events: vtkWidgetEvent::Select -- some part of the widget has been selected vtkWidgetEvent::EndSelect -- the selection process has completed vtkWidgetEvent::Scale -- some part of the widget has been selected vtkWidgetEvent::EndScale -- the selection process has completed vtkWidgetEvent::Translate -- some part of the widget has been selected vtkWidgetEvent::EndTranslate -- the selection process has completed vtkWidgetEvent::Move -- a request for motion has been invoked @par Event Bindings: In turn, when these widget events are processed, the vtkBoxWidget2 invokes the following VTK events on itself (which observers can listen for): vtkCommand::StartInteractionEvent (on vtkWidgetEvent::Select) vtkCommand::EndInteractionEvent (on vtkWidgetEvent::EndSelect) vtkCommand::InteractionEvent (on vtkWidgetEvent::Move) @par Event Bindings: This class, and the affiliated vtkBoxRepresentation, are second generation VTK widgets. An earlier version of this functionality was defined in the class vtkBoxWidget. @sa vtkBoxRepresentation vtkBoxWidget V.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard class methods for type information and printing. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard class methods for type information and printing. V.SafeDownCast(vtkObjectBase) -> vtkBoxWidget2 C++: static vtkBoxWidget2 *SafeDownCast(vtkObjectBase *o) Standard class methods for type information and printing. V.NewInstance() -> vtkBoxWidget2 C++: vtkBoxWidget2 *NewInstance() Standard class methods for type information and printing. V.SetRepresentation(vtkBoxRepresentation) C++: void SetRepresentation(vtkBoxRepresentation *r) Specify an instance of vtkWidgetRepresentation used to represent this widget in the scene. Note that the representation is a subclass of vtkProp so it can be added to the renderer independent of the widget. SetTranslationEnabledV.SetTranslationEnabled(int) C++: virtual void SetTranslationEnabled(int _arg) Control the behavior of the widget (i.e., how it processes events). Translation, rotation, scaling and face movement can all be enabled and disabled. Scaling refers to scaling of the whole widget at once, (default is through right mouse button) while face movement refers to scaling of the widget one face (axis) at a time (default through grabbing one of the representation spherical handles). GetTranslationEnabledV.GetTranslationEnabled() -> int C++: virtual int GetTranslationEnabled() Control the behavior of the widget (i.e., how it processes events). Translation, rotation, scaling and face movement can all be enabled and disabled. Scaling refers to scaling of the whole widget at once, (default is through right mouse button) while face movement refers to scaling of the widget one face (axis) at a time (default through grabbing one of the representation spherical handles). TranslationEnabledOnV.TranslationEnabledOn() C++: virtual void TranslationEnabledOn() Control the behavior of the widget (i.e., how it processes events). Translation, rotation, scaling and face movement can all be enabled and disabled. Scaling refers to scaling of the whole widget at once, (default is through right mouse button) while face movement refers to scaling of the widget one face (axis) at a time (default through grabbing one of the representation spherical handles). TranslationEnabledOffV.TranslationEnabledOff() C++: virtual void TranslationEnabledOff() Control the behavior of the widget (i.e., how it processes events). Translation, rotation, scaling and face movement can all be enabled and disabled. Scaling refers to scaling of the whole widget at once, (default is through right mouse button) while face movement refers to scaling of the widget one face (axis) at a time (default through grabbing one of the representation spherical handles). SetScalingEnabledV.SetScalingEnabled(int) C++: virtual void SetScalingEnabled(int _arg) Control the behavior of the widget (i.e., how it processes events). Translation, rotation, scaling and face movement can all be enabled and disabled. Scaling refers to scaling of the whole widget at once, (default is through right mouse button) while face movement refers to scaling of the widget one face (axis) at a time (default through grabbing one of the representation spherical handles). GetScalingEnabledV.GetScalingEnabled() -> int C++: virtual int GetScalingEnabled() Control the behavior of the widget (i.e., how it processes events). Translation, rotation, scaling and face movement can all be enabled and disabled. Scaling refers to scaling of the whole widget at once, (default is through right mouse button) while face movement refers to scaling of the widget one face (axis) at a time (default through grabbing one of the representation spherical handles). ScalingEnabledOnV.ScalingEnabledOn() C++: virtual void ScalingEnabledOn() Control the behavior of the widget (i.e., how it processes events). Translation, rotation, scaling and face movement can all be enabled and disabled. Scaling refers to scaling of the whole widget at once, (default is through right mouse button) while face movement refers to scaling of the widget one face (axis) at a time (default through grabbing one of the representation spherical handles). ScalingEnabledOffV.ScalingEnabledOff() C++: virtual void ScalingEnabledOff() Control the behavior of the widget (i.e., how it processes events). Translation, rotation, scaling and face movement can all be enabled and disabled. Scaling refers to scaling of the whole widget at once, (default is through right mouse button) while face movement refers to scaling of the widget one face (axis) at a time (default through grabbing one of the representation spherical handles). SetRotationEnabledV.SetRotationEnabled(int) C++: virtual void SetRotationEnabled(int _arg) Control the behavior of the widget (i.e., how it processes events). Translation, rotation, scaling and face movement can all be enabled and disabled. Scaling refers to scaling of the whole widget at once, (default is through right mouse button) while face movement refers to scaling of the widget one face (axis) at a time (default through grabbing one of the representation spherical handles). GetRotationEnabledV.GetRotationEnabled() -> int C++: virtual int GetRotationEnabled() Control the behavior of the widget (i.e., how it processes events). Translation, rotation, scaling and face movement can all be enabled and disabled. Scaling refers to scaling of the whole widget at once, (default is through right mouse button) while face movement refers to scaling of the widget one face (axis) at a time (default through grabbing one of the representation spherical handles). RotationEnabledOnV.RotationEnabledOn() C++: virtual void RotationEnabledOn() Control the behavior of the widget (i.e., how it processes events). Translation, rotation, scaling and face movement can all be enabled and disabled. Scaling refers to scaling of the whole widget at once, (default is through right mouse button) while face movement refers to scaling of the widget one face (axis) at a time (default through grabbing one of the representation spherical handles). RotationEnabledOffV.RotationEnabledOff() C++: virtual void RotationEnabledOff() Control the behavior of the widget (i.e., how it processes events). Translation, rotation, scaling and face movement can all be enabled and disabled. Scaling refers to scaling of the whole widget at once, (default is through right mouse button) while face movement refers to scaling of the widget one face (axis) at a time (default through grabbing one of the representation spherical handles). SetMoveFacesEnabledV.SetMoveFacesEnabled(int) C++: virtual void SetMoveFacesEnabled(int _arg) Control the behavior of the widget (i.e., how it processes events). Translation, rotation, scaling and face movement can all be enabled and disabled. Scaling refers to scaling of the whole widget at once, (default is through right mouse button) while face movement refers to scaling of the widget one face (axis) at a time (default through grabbing one of the representation spherical handles). GetMoveFacesEnabledV.GetMoveFacesEnabled() -> int C++: virtual int GetMoveFacesEnabled() Control the behavior of the widget (i.e., how it processes events). Translation, rotation, scaling and face movement can all be enabled and disabled. Scaling refers to scaling of the whole widget at once, (default is through right mouse button) while face movement refers to scaling of the widget one face (axis) at a time (default through grabbing one of the representation spherical handles). MoveFacesEnabledOnV.MoveFacesEnabledOn() C++: virtual void MoveFacesEnabledOn() Control the behavior of the widget (i.e., how it processes events). Translation, rotation, scaling and face movement can all be enabled and disabled. Scaling refers to scaling of the whole widget at once, (default is through right mouse button) while face movement refers to scaling of the widget one face (axis) at a time (default through grabbing one of the representation spherical handles). MoveFacesEnabledOffV.MoveFacesEnabledOff() C++: virtual void MoveFacesEnabledOff() Control the behavior of the widget (i.e., how it processes events). Translation, rotation, scaling and face movement can all be enabled and disabled. Scaling refers to scaling of the whole widget at once, (default is through right mouse button) while face movement refers to scaling of the widget one face (axis) at a time (default through grabbing one of the representation spherical handles). V.CreateDefaultRepresentation() C++: void CreateDefaultRepresentation() override; Create the default widget representation if one is not set. By default, this is an instance of the vtkBoxRepresentation class. vtkBoxWidgetvtkInteractionWidgetsPython.vtkBoxWidgetvtkBoxWidget - orthogonal hexahedron 3D widget Superclass: vtk3DWidget This 3D widget defines a region of interest that is represented by an arbitrarily oriented hexahedron with interior face angles of 90 degrees (orthogonal faces). The object creates 7 handles that can be moused on and manipulated. The first six correspond to the six faces, the seventh is in the center of the hexahedron. In addition, a bounding box outline is shown, the "faces" of which can be selected for object rotation or scaling. A nice feature of the object is that the vtkBoxWidget, like any 3D widget, will work with the current interactor style. That is, if vtkBoxWidget does not handle an event, then all other registered observers (including the interactor style) have an opportunity to process the event. Otherwise, the vtkBoxWidget will terminate the processing of the event that it handles. To use this object, just invoke SetInteractor() with the argument of the method a vtkRenderWindowInteractor. You may also wish to invoke "PlaceWidget()" to initially position the widget. The interactor will act normally until the "i" key (for "interactor") is pressed, at which point the vtkBoxWidget will appear. (See superclass documentation for information about changing this behavior.) By grabbing the six face handles (use the left mouse button), faces can be moved. By grabbing the center handle (with the left mouse button), the entire hexahedron can be translated. (Translation can also be employed by using the "shift-left-mouse-button" combination inside of the widget.) Scaling is achieved by using the right mouse button "up" the render window (makes the widget bigger) or "down" the render window (makes the widget smaller). To rotate vtkBoxWidget, pick a face (but not a face handle) and move the left mouse. (Note: the mouse button must be held down during manipulation.) Events that occur outside of the widget (i.e., no part of the widget is picked) are propagated to any other registered obsevers (such as the interaction style). Turn off the widget by pressing the "i" key again. (See the superclass documentation on key press activiation.) The vtkBoxWidget is very flexible. It can be used to select, cut, clip, or perform any other operation that depends on an implicit function (use the GetPlanes() method); or it can be used to transform objects using a linear transformation (use the GetTransform() method). Typical usage of the widget is to make use of the StartInteractionEvent, InteractionEvent, and EndInteractionEvent events. The InteractionEvent is called on mouse motion; the other two events are called on button down and button up (either left or right button). Some additional features of this class include the ability to control the rendered properties of the widget. You can set the properties of the selected and unselected representations of the parts of the widget. For example, you can set the property for the handles, faces, and outline in their normal and selected states. The box widget can be oriented by specifying a transformation matrix. This transformation is applied to the initial bounding box as defined by the PlaceWidget() method. DO NOT ASSUME that the transformation is applied to a unit box centered at the origin; this is wrong! @sa vtk3DWidget vtkPointWidget vtkLineWidget vtkPlaneWidget vtkImplicitPlaneWidget vtkImagePlaneWidget V.SafeDownCast(vtkObjectBase) -> vtkBoxWidget C++: static vtkBoxWidget *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkBoxWidget C++: vtkBoxWidget *NewInstance() V.SetEnabled(int) C++: void SetEnabled(int) override; Methods that satisfy the superclass' API. V.PlaceWidget([float, float, float, float, float, float]) C++: void PlaceWidget(double bounds[6]) override; V.PlaceWidget() C++: void PlaceWidget() override; V.PlaceWidget(float, float, float, float, float, float) C++: void PlaceWidget(double xmin, double xmax, double ymin, double ymax, double zmin, double zmax) override; Methods that satisfy the superclass' API. V.SetInsideOut(int) C++: virtual void SetInsideOut(int _arg) Set/Get the InsideOut flag. When off, the normals point out of the box. When on, the normals point into the hexahedron. InsideOut is off by default. V.GetInsideOut() -> int C++: virtual int GetInsideOut() Set/Get the InsideOut flag. When off, the normals point out of the box. When on, the normals point into the hexahedron. InsideOut is off by default. V.InsideOutOn() C++: virtual void InsideOutOn() Set/Get the InsideOut flag. When off, the normals point out of the box. When on, the normals point into the hexahedron. InsideOut is off by default. V.InsideOutOff() C++: virtual void InsideOutOff() Set/Get the InsideOut flag. When off, the normals point out of the box. When on, the normals point into the hexahedron. InsideOut is off by default. V.GetTransform(vtkTransform) C++: virtual void GetTransform(vtkTransform *t) Retrieve a linear transform characterizing the transformation of the box. Note that the transformation is relative to where PlaceWidget was initially called. This method modifies the transform provided. The transform can be used to control the position of vtkProp3D's, as well as other transformation operations (e.g., vtkTranformPolyData). V.SetTransform(vtkTransform) C++: virtual void SetTransform(vtkTransform *t) Set the position, scale and orientation of the box widget using the transform specified. Note that the transformation is relative to where PlaceWidget was initially called (i.e., the original bounding box). V.GetPolyData(vtkPolyData) C++: void GetPolyData(vtkPolyData *pd) Grab the polydata (including points) that define the box widget. The polydata consists of 6 quadrilateral faces and 15 points. The first eight points define the eight corner vertices; the next six define the -x,+x, -y,+y, -z,+z face points; and the final point (the 15th out of 15 points) defines the center of the hexahedron. These point values are guaranteed to be up-to-date when either the InteractionEvent or EndInteractionEvent events are invoked. The user provides the vtkPolyData and the points and cells are added to it. V.GetHandleProperty() -> vtkProperty C++: virtual vtkProperty *GetHandleProperty() Get the handle properties (the little balls are the handles). The properties of the handles when selected and normal can be set. V.GetSelectedHandleProperty() -> vtkProperty C++: virtual vtkProperty *GetSelectedHandleProperty() Get the handle properties (the little balls are the handles). The properties of the handles when selected and normal can be set. V.HandlesOn() C++: void HandlesOn() Switches handles (the spheres) on or off by manipulating the actor visibility. V.HandlesOff() C++: void HandlesOff() Switches handles (the spheres) on or off by manipulating the actor visibility. V.SetTranslationEnabled(int) C++: virtual void SetTranslationEnabled(int _arg) Control the behavior of the widget. Translation, rotation, and scaling can all be enabled and disabled. V.GetTranslationEnabled() -> int C++: virtual int GetTranslationEnabled() Control the behavior of the widget. Translation, rotation, and scaling can all be enabled and disabled. V.TranslationEnabledOn() C++: virtual void TranslationEnabledOn() Control the behavior of the widget. Translation, rotation, and scaling can all be enabled and disabled. V.TranslationEnabledOff() C++: virtual void TranslationEnabledOff() Control the behavior of the widget. Translation, rotation, and scaling can all be enabled and disabled. V.SetScalingEnabled(int) C++: virtual void SetScalingEnabled(int _arg) Control the behavior of the widget. Translation, rotation, and scaling can all be enabled and disabled. V.GetScalingEnabled() -> int C++: virtual int GetScalingEnabled() Control the behavior of the widget. Translation, rotation, and scaling can all be enabled and disabled. V.ScalingEnabledOn() C++: virtual void ScalingEnabledOn() Control the behavior of the widget. Translation, rotation, and scaling can all be enabled and disabled. V.ScalingEnabledOff() C++: virtual void ScalingEnabledOff() Control the behavior of the widget. Translation, rotation, and scaling can all be enabled and disabled. V.SetRotationEnabled(int) C++: virtual void SetRotationEnabled(int _arg) Control the behavior of the widget. Translation, rotation, and scaling can all be enabled and disabled. V.GetRotationEnabled() -> int C++: virtual int GetRotationEnabled() Control the behavior of the widget. Translation, rotation, and scaling can all be enabled and disabled. V.RotationEnabledOn() C++: virtual void RotationEnabledOn() Control the behavior of the widget. Translation, rotation, and scaling can all be enabled and disabled. V.RotationEnabledOff() C++: virtual void RotationEnabledOff() Control the behavior of the widget. Translation, rotation, and scaling can all be enabled and disabled. vtkBrokenLineWidgetVTK_PROJECTION_YZVTK_PROJECTION_XZVTK_PROJECTION_XYVTK_PROJECTION_OBLIQUEvtkInteractionWidgetsPython.vtkBrokenLineWidgetvtkBrokenLineWidget - 3D widget for manipulating a broken line Superclass: vtk3DWidget This 3D widget defines a broken line that can be interactively placed in a scene. The broken line has handles, the number of which can be changed, plus it can be picked on the broken line itself to translate or rotate it in the scene. A nice feature of the object is that the vtkBrokenLineWidget, like any 3D widget, will work with the current interactor style. That is, if vtkBrokenLineWidget does not handle an event, then all other registered observers (including the interactor style) have an opportunity to process the event. Otherwise, the vtkBrokenLineWidget will terminate the processing of the event that it handles. To use this object, just invoke SetInteractor() with the argument of the method a vtkRenderWindowInteractor. You may also wish to invoke "PlaceWidget()" to initially position the widget. The interactor will act normally until the "i" key (for "interactor") is pressed, at which point the vtkBrokenLineWidget will appear. (See superclass documentation for information about changing this behavior.) Events that occur outside of the widget (i.e., no part of the widget is picked) are propagated to any other registered obsevers (such as the interaction style). Turn off the widget by pressing the "i" key again (or invoke the Off() method). The button actions and key modifiers are as follows for controlling the widget: 1) left button down on and drag one of the spherical handles to change the shape of the broken line: the handles act as "control points". 2) left button or middle button down on a line segment forming the broken line allows uniform translation of the widget. 3) ctrl + middle button down on the widget enables spinning of the widget about its center. 4) right button down on the widget enables scaling of the widget. By moving the mouse "up" the render window the broken line will be made bigger; by moving "down" the render window the widget will be made smaller. 5) ctrl key + right button down on any handle will erase it providing there will be two or more points remaining to form a broken line. 6) shift key + right button down on any line segment will insert a handle onto the broken line at the cursor position. The vtkBrokenLineWidget has several methods that can be used in conjunction with other VTK objects. The GetPolyData() method can be used to get the polygonal representation and can be used for things like seeding streamlines or probing other data sets. Typical usage of the widget is to make use of the StartInteractionEvent, InteractionEvent, and EndInteractionEvent events. The InteractionEvent is called on mouse motion; the other two events are called on button down and button up (either left or right button). Some additional features of this class include the ability to control the properties of the widget. You can set the properties of the selected and unselected representations of the broken line. For example, you can set the property for the handles and broken line. In addition there are methods to constrain the broken line so that it is aligned with a plane. Note that a simple ruler widget can be derived by setting the resolution to 1, the number of handles to 2, and calling the GetSummedLength method! @par Thanks: This class was written by Philippe Pebay, Kitware SAS 2012 This work was supported by CEA/DIF - Commissariat a l'Energie Atomique, Centre DAM Ile-De-France, BP12, F-91297 Arpajon, France. @sa vtk3DWidget vtkBoxWidget vtkLineWidget vtkPointWidget vtkSphereWidget vtkImagePlaneWidget vtkImplicitPlaneWidget vtkPlaneWidget V.SafeDownCast(vtkObjectBase) -> vtkBrokenLineWidget C++: static vtkBrokenLineWidget *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkBrokenLineWidget C++: vtkBrokenLineWidget *NewInstance() SetProjectToPlaneV.SetProjectToPlane(int) C++: virtual void SetProjectToPlane(int _arg) Force the broken line widget to be projected onto one of the orthogonal planes. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the broken line to the plane if it is originally not aligned. The normal in SetProjectionNormal is 0,1,2 for YZ,XZ,XY planes respectively and 3 for arbitrary oblique planes when the widget is tied to a vtkPlaneSource. GetProjectToPlaneV.GetProjectToPlane() -> int C++: virtual int GetProjectToPlane() Force the broken line widget to be projected onto one of the orthogonal planes. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the broken line to the plane if it is originally not aligned. The normal in SetProjectionNormal is 0,1,2 for YZ,XZ,XY planes respectively and 3 for arbitrary oblique planes when the widget is tied to a vtkPlaneSource. ProjectToPlaneOnV.ProjectToPlaneOn() C++: virtual void ProjectToPlaneOn() Force the broken line widget to be projected onto one of the orthogonal planes. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the broken line to the plane if it is originally not aligned. The normal in SetProjectionNormal is 0,1,2 for YZ,XZ,XY planes respectively and 3 for arbitrary oblique planes when the widget is tied to a vtkPlaneSource. ProjectToPlaneOffV.ProjectToPlaneOff() C++: virtual void ProjectToPlaneOff() Force the broken line widget to be projected onto one of the orthogonal planes. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the broken line to the plane if it is originally not aligned. The normal in SetProjectionNormal is 0,1,2 for YZ,XZ,XY planes respectively and 3 for arbitrary oblique planes when the widget is tied to a vtkPlaneSource. SetPlaneSourceV.SetPlaneSource(vtkPlaneSource) C++: void SetPlaneSource(vtkPlaneSource *plane) Set up a reference to a vtkPlaneSource that could be from another widget object, e.g. a vtkPolyDataSourceWidget. V.SetProjectionNormal(int) C++: virtual void SetProjectionNormal(int _arg) V.GetProjectionNormalMinValue() -> int C++: virtual int GetProjectionNormalMinValue() V.GetProjectionNormalMaxValue() -> int C++: virtual int GetProjectionNormalMaxValue() V.GetProjectionNormal() -> int C++: virtual int GetProjectionNormal() SetProjectionNormalToXAxesV.SetProjectionNormalToXAxes() C++: void SetProjectionNormalToXAxes() SetProjectionNormalToYAxesV.SetProjectionNormalToYAxes() C++: void SetProjectionNormalToYAxes() SetProjectionNormalToZAxesV.SetProjectionNormalToZAxes() C++: void SetProjectionNormalToZAxes() V.SetProjectionNormalToOblique() C++: void SetProjectionNormalToOblique() V.SetProjectionPosition(float) C++: void SetProjectionPosition(double position) Set the position of broken line handles and points in terms of a plane's position. i.e., if ProjectionNormal is 0, all of the x-coordinate values of the points are set to position. Any value can be passed (and is ignored) to update the broken line points when Projection normal is set to 3 for arbritrary plane orientations. V.GetProjectionPosition() -> float C++: virtual double GetProjectionPosition() Set the position of broken line handles and points in terms of a plane's position. i.e., if ProjectionNormal is 0, all of the x-coordinate values of the points are set to position. Any value can be passed (and is ignored) to update the broken line points when Projection normal is set to 3 for arbritrary plane orientations. V.GetPolyData(vtkPolyData) C++: void GetPolyData(vtkPolyData *pd) Grab the polydata (including points) that defines the broken line. The polydata consists of points and line segments numbering nHandles and nHandles - 1, respectively. Points are guaranteed to be up-to-date when either the InteractionEvent or EndInteraction events are invoked. The user provides the vtkPolyData and the points and polyline are added to it. SetHandlePropertyV.SetHandleProperty(vtkProperty) C++: virtual void SetHandleProperty(vtkProperty *) Set/Get the handle properties (the spheres are the handles). The properties of the handles when selected and unselected can be manipulated. V.GetHandleProperty() -> vtkProperty C++: virtual vtkProperty *GetHandleProperty() Set/Get the handle properties (the spheres are the handles). The properties of the handles when selected and unselected can be manipulated. SetSelectedHandlePropertyV.SetSelectedHandleProperty(vtkProperty) C++: virtual void SetSelectedHandleProperty(vtkProperty *) Set/Get the handle properties (the spheres are the handles). The properties of the handles when selected and unselected can be manipulated. V.GetSelectedHandleProperty() -> vtkProperty C++: virtual vtkProperty *GetSelectedHandleProperty() Set/Get the handle properties (the spheres are the handles). The properties of the handles when selected and unselected can be manipulated. SetLinePropertyV.SetLineProperty(vtkProperty) C++: virtual void SetLineProperty(vtkProperty *) Set/Get the line properties. The properties of the line when selected and unselected can be manipulated. V.GetLineProperty() -> vtkProperty C++: virtual vtkProperty *GetLineProperty() Set/Get the line properties. The properties of the line when selected and unselected can be manipulated. SetSelectedLinePropertyV.SetSelectedLineProperty(vtkProperty) C++: virtual void SetSelectedLineProperty(vtkProperty *) Set/Get the line properties. The properties of the line when selected and unselected can be manipulated. V.GetSelectedLineProperty() -> vtkProperty C++: virtual vtkProperty *GetSelectedLineProperty() Set/Get the line properties. The properties of the line when selected and unselected can be manipulated. SetNumberOfHandlesV.SetNumberOfHandles(int) C++: virtual void SetNumberOfHandles(int npts) Set/Get the number of handles for this widget. GetNumberOfHandlesV.GetNumberOfHandles() -> int C++: virtual int GetNumberOfHandles() Set/Get the number of handles for this widget. SetHandlePositionV.SetHandlePosition(int, float, float, float) C++: void SetHandlePosition(int handle, double x, double y, double z) V.SetHandlePosition(int, [float, float, float]) C++: void SetHandlePosition(int handle, double xyz[3]) Set/Get the position of the broken line handles. Call GetNumberOfHandles to determine the valid range of handle indices. GetHandlePositionV.GetHandlePosition(int, [float, float, float]) C++: void GetHandlePosition(int handle, double xyz[3]) V.GetHandlePosition(int) -> (float, ...) C++: double *GetHandlePosition(int handle) Set/Get the position of the broken line handles. Call GetNumberOfHandles to determine the valid range of handle indices. GetSummedLengthV.GetSummedLength() -> float C++: double GetSummedLength() Get the summed lengths of the individual straight line segments. InitializeHandlesV.InitializeHandles(vtkPoints) C++: void InitializeHandles(vtkPoints *points) Convenience method to allocate and set the handles from a vtkPoints instance. V.SetProcessEvents(int) C++: virtual void SetProcessEvents(int _arg) Turn on / off event processing for this widget. If off, the widget will not respond to user interaction V.GetProcessEventsMinValue() -> int C++: virtual int GetProcessEventsMinValue() Turn on / off event processing for this widget. If off, the widget will not respond to user interaction V.GetProcessEventsMaxValue() -> int C++: virtual int GetProcessEventsMaxValue() Turn on / off event processing for this widget. If off, the widget will not respond to user interaction V.GetProcessEvents() -> int C++: virtual int GetProcessEvents() Turn on / off event processing for this widget. If off, the widget will not respond to user interaction V.ProcessEventsOn() C++: virtual void ProcessEventsOn() Turn on / off event processing for this widget. If off, the widget will not respond to user interaction V.ProcessEventsOff() C++: virtual void ProcessEventsOff() Turn on / off event processing for this widget. If off, the widget will not respond to user interaction SetHandleSizeFactorV.SetHandleSizeFactor(float) C++: virtual void SetHandleSizeFactor(double _arg) Set/Get the size factor to be applied to the handle radii. Default: 1. GetHandleSizeFactorMinValueV.GetHandleSizeFactorMinValue() -> float C++: virtual double GetHandleSizeFactorMinValue() Set/Get the size factor to be applied to the handle radii. Default: 1. GetHandleSizeFactorMaxValueV.GetHandleSizeFactorMaxValue() -> float C++: virtual double GetHandleSizeFactorMaxValue() Set/Get the size factor to be applied to the handle radii. Default: 1. GetHandleSizeFactorV.GetHandleSizeFactor() -> float C++: virtual double GetHandleSizeFactor() Set/Get the size factor to be applied to the handle radii. Default: 1. vtkPlaneSourcevtkPointsvtkButtonRepresentation_HighlightStateHighlightNormalHighlightHoveringHighlightSelectingvtkInteractionWidgetsPython.vtkButtonRepresentation._InteractionStatevtkInteractionWidgetsPython.vtkButtonRepresentation._HighlightStatevtkInteractionWidgetsPython.vtkButtonRepresentationvtkButtonRepresentation - abstract class defines the representation for a vtkButtonWidget Superclass: vtkWidgetRepresentation This abstract class is used to specify how the vtkButtonWidget should interact with representations of the vtkButtonWidget. This class may be subclassed so that alternative representations can be created. The class defines an API, and a default implementation, that the vtkButtonWidget interacts with to render itself in the scene. The vtkButtonWidget assumes an n-state button so that traveral methods are available for changing, querying and manipulating state. Derived classed determine the actual appearance. The state is represented by an integral value 0<=state vtkButtonRepresentation C++: static vtkButtonRepresentation *SafeDownCast( vtkObjectBase *o) Standard methods for the class. V.NewInstance() -> vtkButtonRepresentation C++: vtkButtonRepresentation *NewInstance() Standard methods for the class. SetNumberOfStatesV.SetNumberOfStates(int) C++: virtual void SetNumberOfStates(int _arg) Retrieve the current button state. GetNumberOfStatesMinValueV.GetNumberOfStatesMinValue() -> int C++: virtual int GetNumberOfStatesMinValue() Retrieve the current button state. GetNumberOfStatesMaxValueV.GetNumberOfStatesMaxValue() -> int C++: virtual int GetNumberOfStatesMaxValue() Retrieve the current button state. GetStateV.GetState() -> int C++: virtual int GetState() Retrieve the current button state. SetStateV.SetState(int) C++: virtual void SetState(int state) Manipulate the state. Note that the NextState() and PreviousState() methods use modulo traveral. The "state" integral value will be clamped within the possible state values (0<=state int C++: virtual int GetHighlightState() These methods control the appearance of the button as it is being interacted with. Subclasses will behave differently depending on their particulars. HighlightHovering is used when the mouse pointer moves over the button. HighlightSelecting is set when the button is selected. Otherwise, the HighlightNormal is used. The Highlight() method will throw a vtkCommand::HighlightEvent. V.ShallowCopy(vtkProp) C++: void ShallowCopy(vtkProp *prop) override; Satisfy some of vtkProp's API. vtkButtonWidgetvtkInteractionWidgetsPython.vtkButtonWidgetvtkButtonWidget - activate an n-state button Superclass: vtkAbstractWidget The vtkButtonWidget is used to interface with an n-state button. That is each selection moves to the next button state (e.g., moves from "on" to "off"). The widget uses modulo list traversal to transition through one or more states. (A single state is simply a "selection" event; traversal through the list can be in the forward or backward direction.) Depending on the nature of the representation the appearance of the button can change dramatically, the specifics of appearance changes are a function of the associated vtkButtonRepresentation (or subclass). @par Event Bindings: By default, the widget responds to the following VTK events (i.e., it watches the vtkRenderWindowInteractor for these events): LeftButtonPressEvent - select button LeftButtonReleaseEvent - end the button selection process @par Event Bindings: Note that the event bindings described above can be changed using this class's vtkWidgetEventTranslator. This class translates VTK events into the vtkButtonWidget's widget events: vtkWidgetEvent::Select -- some part of the widget has been selected vtkWidgetEvent::EndSelect -- the selection process has completed @par Event Bindings: In turn, when these widget events are processed, the vtkButtonWidget invokes the following VTK events on itself (which observers can listen for): vtkCommand::StateChangedEvent (on vtkWidgetEvent::EndSelect) V.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard macros. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard macros. V.SafeDownCast(vtkObjectBase) -> vtkButtonWidget C++: static vtkButtonWidget *SafeDownCast(vtkObjectBase *o) Standard macros. V.NewInstance() -> vtkButtonWidget C++: vtkButtonWidget *NewInstance() Standard macros. V.SetRepresentation(vtkButtonRepresentation) C++: void SetRepresentation(vtkButtonRepresentation *r) Specify an instance of vtkWidgetRepresentation used to represent this widget in the scene. Note that the representation is a subclass of vtkProp so it can be added to the renderer independent of the widget. GetSliderRepresentationV.GetSliderRepresentation() -> vtkButtonRepresentation C++: vtkButtonRepresentation *GetSliderRepresentation() Return the representation as a vtkButtonRepresentation. V.SetEnabled(int) C++: void SetEnabled(int) override; The method for activating and deactivating this widget. This method must be overridden because it is a composite widget and does more than its superclasses' vtkAbstractWidget::SetEnabled() method. The method finds and sets the active viewport on the internal balloon representation. vtkCameraRepresentationvtkInteractionWidgetsPython.vtkCameraRepresentationvtkCameraRepresentation - represent the vtkCameraWidget Superclass: vtkBorderRepresentation This class provides support for interactively saving a series of camera views into an interpolated path (using vtkCameraInterpolator). The class typically works in conjunction with vtkCameraWidget. To use this class simply specify the camera to interpolate and use the methods AddCameraToPath(), AnimatePath(), and InitializePath() to add a new camera view, animate the current views, and initialize the interpolation. @sa vtkCameraWidget vtkCameraInterpolator V.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard VTK class methods. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard VTK class methods. V.SafeDownCast(vtkObjectBase) -> vtkCameraRepresentation C++: static vtkCameraRepresentation *SafeDownCast( vtkObjectBase *o) Standard VTK class methods. V.NewInstance() -> vtkCameraRepresentation C++: vtkCameraRepresentation *NewInstance() Standard VTK class methods. SetCameraV.SetCamera(vtkCamera) C++: void SetCamera(vtkCamera *camera) Specify the camera to interpolate. This must be specified by the user. GetCameraV.GetCamera() -> vtkCamera C++: virtual vtkCamera *GetCamera() Specify the camera to interpolate. This must be specified by the user. SetInterpolatorV.SetInterpolator(vtkCameraInterpolator) C++: void SetInterpolator(vtkCameraInterpolator *camInt) Get the vtkCameraInterpolator used to interpolate and save the sequence of camera views. If not defined, one is created automatically. Note that you can access this object to set the interpolation type (linear, spline) and other instance variables. GetInterpolatorV.GetInterpolator() -> vtkCameraInterpolator C++: virtual vtkCameraInterpolator *GetInterpolator() Get the vtkCameraInterpolator used to interpolate and save the sequence of camera views. If not defined, one is created automatically. Note that you can access this object to set the interpolation type (linear, spline) and other instance variables. SetNumberOfFramesV.SetNumberOfFrames(int) C++: virtual void SetNumberOfFrames(int _arg) Set the number of frames to generate when playback is initiated. GetNumberOfFramesMinValueV.GetNumberOfFramesMinValue() -> int C++: virtual int GetNumberOfFramesMinValue() Set the number of frames to generate when playback is initiated. GetNumberOfFramesMaxValueV.GetNumberOfFramesMaxValue() -> int C++: virtual int GetNumberOfFramesMaxValue() Set the number of frames to generate when playback is initiated. GetNumberOfFramesV.GetNumberOfFrames() -> int C++: virtual int GetNumberOfFrames() Set the number of frames to generate when playback is initiated. V.GetProperty() -> vtkProperty2D C++: virtual vtkProperty2D *GetProperty() By obtaining this property you can specify the properties of the representation. AddCameraToPathV.AddCameraToPath() C++: void AddCameraToPath() These methods are used to create interpolated camera paths. The AddCameraToPath() method adds the view defined by the current camera (via SetCamera()) to the interpolated camera path. AnimatePath() interpolates NumberOfFrames along the current path. InitializePath() resets the interpolated path to its initial, empty configuration. AnimatePathV.AnimatePath(vtkRenderWindowInteractor) C++: void AnimatePath(vtkRenderWindowInteractor *rwi) These methods are used to create interpolated camera paths. The AddCameraToPath() method adds the view defined by the current camera (via SetCamera()) to the interpolated camera path. AnimatePath() interpolates NumberOfFrames along the current path. InitializePath() resets the interpolated path to its initial, empty configuration. InitializePathV.InitializePath() C++: void InitializePath() These methods are used to create interpolated camera paths. The AddCameraToPath() method adds the view defined by the current camera (via SetCamera()) to the interpolated camera path. AnimatePath() interpolates NumberOfFrames along the current path. InitializePath() resets the interpolated path to its initial, empty configuration. V.BuildRepresentation() C++: void BuildRepresentation() override; Satisfy the superclasses' API. V.GetSize([float, float]) C++: void GetSize(double size[2]) override; Subclasses should implement these methods. See the superclasses' documentation for more information. vtkCameravtkCameraInterpolatorvtkRenderWindowInteractorvtkCameraWidgetvtkInteractionWidgetsPython.vtkCameraWidgetvtkCameraWidget - 2D widget for saving a series of camera views Superclass: vtkBorderWidget This class provides support for interactively saving a series of camera views into an interpolated path (using vtkCameraInterpolator). To use the class start by specifying a camera to interpolate, and then simply start recording by hitting the "record" button, manipulate the camera (by using an interactor, direct scripting, or any other means), and then save the camera view. Repeat this process to record a series of views. The user can then play back interpolated camera views using the vtkCameraInterpolator. @sa vtkBorderWidget vtkCameraInterpolator V.SafeDownCast(vtkObjectBase) -> vtkCameraWidget C++: static vtkCameraWidget *SafeDownCast(vtkObjectBase *o) Standard VTK class methods. V.NewInstance() -> vtkCameraWidget C++: vtkCameraWidget *NewInstance() Standard VTK class methods. V.SetRepresentation(vtkCameraRepresentation) C++: void SetRepresentation(vtkCameraRepresentation *r) Specify an instance of vtkWidgetRepresentation used to represent this widget in the scene. Note that the representation is a subclass of vtkProp so it can be added to the renderer independent of the widget. vtkCaptionRepresentationvtkInteractionWidgetsPython.vtkCaptionRepresentationvtkCaptionRepresentation - represents vtkCaptionWidget in the scene Superclass: vtkBorderRepresentation This class represents vtkCaptionWidget. A caption is defined by some text with a leader (e.g., arrow) that points from the text to a point in the scene. The caption is defined by an instance of vtkCaptionActor2D. It uses the event bindings of its superclass (vtkBorderWidget) to control the placement of the text, and adds the ability to move the attachment point around. In addition, when the caption text is selected, the widget emits a ActivateEvent that observers can watch for. This is useful for opening GUI dialogoues to adjust font characteristics, etc. (Please see the superclass for a description of event bindings.) Note that this widget extends the behavior of its superclass vtkBorderRepresentation. @sa vtkCaptionWidget vtkBorderWidget vtkBorderRepresentation vtkCaptionActor V.SafeDownCast(vtkObjectBase) -> vtkCaptionRepresentation C++: static vtkCaptionRepresentation *SafeDownCast( vtkObjectBase *o) Standard VTK class methods. V.NewInstance() -> vtkCaptionRepresentation C++: vtkCaptionRepresentation *NewInstance() Standard VTK class methods. SetAnchorPositionV.SetAnchorPosition([float, float, float]) C++: void SetAnchorPosition(double pos[3]) Specify the position of the anchor (i.e., the point that the caption is anchored to). Note that the position should be specified in world coordinates. GetAnchorPositionV.GetAnchorPosition([float, float, float]) C++: void GetAnchorPosition(double pos[3]) Specify the position of the anchor (i.e., the point that the caption is anchored to). Note that the position should be specified in world coordinates. SetCaptionActor2DV.SetCaptionActor2D(vtkCaptionActor2D) C++: void SetCaptionActor2D(vtkCaptionActor2D *captionActor) Specify the vtkCaptionActor2D to manage. If not specified, then one is automatically created. GetCaptionActor2DV.GetCaptionActor2D() -> vtkCaptionActor2D C++: virtual vtkCaptionActor2D *GetCaptionActor2D() Specify the vtkCaptionActor2D to manage. If not specified, then one is automatically created. SetAnchorRepresentationV.SetAnchorRepresentation(vtkPointHandleRepresentation3D) C++: void SetAnchorRepresentation( vtkPointHandleRepresentation3D *) Set and get the instances of vtkPointHandleRepresention3D used to implement this representation. Normally default representations are created, but you can specify the ones you want to use. GetAnchorRepresentationV.GetAnchorRepresentation() -> vtkPointHandleRepresentation3D C++: virtual vtkPointHandleRepresentation3D *GetAnchorRepresentation( ) Set and get the instances of vtkPointHandleRepresention3D used to implement this representation. Normally default representations are created, but you can specify the ones you want to use. V.BuildRepresentation() C++: void BuildRepresentation() override; Satisfy the superclasses API. SetFontFactorV.SetFontFactor(float) C++: virtual void SetFontFactor(double _arg) Set/Get the factor that controls the overall size of the fonts of the caption when the text actor's ScaledText is OFF GetFontFactorMinValueV.GetFontFactorMinValue() -> float C++: virtual double GetFontFactorMinValue() Set/Get the factor that controls the overall size of the fonts of the caption when the text actor's ScaledText is OFF GetFontFactorMaxValueV.GetFontFactorMaxValue() -> float C++: virtual double GetFontFactorMaxValue() Set/Get the factor that controls the overall size of the fonts of the caption when the text actor's ScaledText is OFF GetFontFactorV.GetFontFactor() -> float C++: virtual double GetFontFactor() Set/Get the factor that controls the overall size of the fonts of the caption when the text actor's ScaledText is OFF vtkCaptionActor2DvtkPointHandleRepresentation3DvtkCaptionWidgetvtkInteractionWidgetsPython.vtkCaptionWidgetvtkCaptionWidget - widget for placing a caption (text plus leader) Superclass: vtkBorderWidget This class provides support for interactively placing a caption on the 2D overlay plane. A caption is defined by some text with a leader (e.g., arrow) that points from the text to a point in the scene. The caption is represented by a vtkCaptionRepresentation. It uses the event bindings of its superclass (vtkBorderWidget) to control the placement of the text, and adds the ability to move the attachment point around. In addition, when the caption text is selected, the widget emits a ActivateEvent that observers can watch for. This is useful for opening GUI dialogoues to adjust font characteristics, etc. (Please see the superclass for a description of event bindings.) Note that this widget extends the behavior of its superclass vtkBorderWidget. The end point of the leader can be selected and moved around with an internal vtkHandleWidget. @sa vtkBorderWidget vtkTextWidget V.SafeDownCast(vtkObjectBase) -> vtkCaptionWidget C++: static vtkCaptionWidget *SafeDownCast(vtkObjectBase *o) Standard VTK class methods. V.NewInstance() -> vtkCaptionWidget C++: vtkCaptionWidget *NewInstance() Standard VTK class methods. V.SetEnabled(int) C++: void SetEnabled(int enabling) override; Override superclasses' SetEnabled() method because the caption leader has its own dedicated widget. V.SetRepresentation(vtkCaptionRepresentation) C++: void SetRepresentation(vtkCaptionRepresentation *r) Specify an instance of vtkWidgetRepresentation used to represent this widget in the scene. Note that the representation is a subclass of vtkProp so it can be added to the renderer independent of the widget. V.SetCaptionActor2D(vtkCaptionActor2D) C++: void SetCaptionActor2D(vtkCaptionActor2D *capActor) Specify a vtkCaptionActor2D to manage. This is convenient, alternative method to SetRepresentation(). It internally create a vtkCaptionRepresentation and then invokes vtkCaptionRepresentation::SetCaptionActor2D(). V.GetCaptionActor2D() -> vtkCaptionActor2D C++: vtkCaptionActor2D *GetCaptionActor2D() Specify a vtkCaptionActor2D to manage. This is convenient, alternative method to SetRepresentation(). It internally create a vtkCaptionRepresentation and then invokes vtkCaptionRepresentation::SetCaptionActor2D(). vtkCellCentersPointPlacerParametricCenterCellPointsMeanNonevtkInteractionWidgetsPython.vtkCellCentersPointPlacervtkCellCentersPointPlacer - Snaps points at the center of a cell Superclass: vtkPointPlacer vtkCellCentersPointPlacer is a class to snap points on the center of cells. The class has 3 modes. In the ParametricCenter mode, it snaps points to the parametric center of the cell (see vtkCell). In CellPointsMean mode, points are snapped to the mean of the points in the cell. In 'None' mode, no snapping is performed. The computed world position is the picked position within the cell. @par Usage: The actors that render data and wish to be considered for placement by this placer are added to the list asplacer->AddProp( actor ); @sa vtkPointPlacer V.SafeDownCast(vtkObjectBase) -> vtkCellCentersPointPlacer C++: static vtkCellCentersPointPlacer *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. V.NewInstance() -> vtkCellCentersPointPlacer C++: vtkCellCentersPointPlacer *NewInstance() Standard methods for instances of this class. AddPropV.AddProp(vtkProp) C++: virtual void AddProp(vtkProp *) RemoveViewPropV.RemoveViewProp(vtkProp) C++: virtual void RemoveViewProp(vtkProp *prop) RemoveAllPropsV.RemoveAllProps() C++: virtual void RemoveAllProps() HasPropV.HasProp(vtkProp) -> int C++: int HasProp(vtkProp *) GetNumberOfPropsV.GetNumberOfProps() -> int C++: int GetNumberOfProps() V.ComputeWorldPosition(vtkRenderer, [float, float], [float, float, float], [float, float, float, float, float, float, float, float, float]) -> int C++: int ComputeWorldPosition(vtkRenderer *ren, double displayPos[2], double worldPos[3], double worldOrient[9]) override; V.ComputeWorldPosition(vtkRenderer, [float, float], [float, float, float], [float, float, float], [float, float, float, float, float, float, float, float, float]) -> int C++: int ComputeWorldPosition(vtkRenderer *ren, double displayPos[2], double refWorldPos[3], double worldPos[3], double worldOrient[9]) override; Given a renderer and a display position in pixel coordinates, compute the world position and orientation where this point will be placed. This method is typically used by the representation to place the point initially. For the Terrain point placer this computes world points that lie at the specified height above the terrain. V.ValidateWorldPosition([float, float, float]) -> int C++: int ValidateWorldPosition(double worldPos[3]) override; V.ValidateWorldPosition([float, float, float], [float, float, float, float, float, float, float, float, float]) -> int C++: int ValidateWorldPosition(double worldPos[3], double worldOrient[9]) override; Given a world position check the validity of this position according to the constraints of the placer ValidateDisplayPositionV.ValidateDisplayPosition(vtkRenderer, [float, float]) -> int C++: int ValidateDisplayPosition(vtkRenderer *, double displayPos[2]) override; Given a display position, check the validity of this position. GetCellPickerV.GetCellPicker() -> vtkCellPicker C++: virtual vtkCellPicker *GetCellPicker() Get the Prop picker. SetModeV.SetMode(int) C++: virtual void SetMode(int _arg) Modes to change the point placement. Parametric center picks the parametric center within the cell. CellPointsMean picks the average of all points in the cell. When the mode is None, the input point is passed through unmodified. Default is CellPointsMean. GetModeV.GetMode() -> int C++: virtual int GetMode() Modes to change the point placement. Parametric center picks the parametric center within the cell. CellPointsMean picks the average of all points in the cell. When the mode is None, the input point is passed through unmodified. Default is CellPointsMean. vtkCenteredSliderRepresentationvtkInteractionWidgetsPython.vtkCenteredSliderRepresentationvtkCenteredSliderRepresentation - provide the representation for a vtkCenteredSliderWidget Superclass: vtkSliderRepresentation This class is used to represent and render a vtkCenteredSliderWidget. To use this class, you must at a minimum specify the end points of the slider. Optional instance variable can be used to modify the appearance of the widget. @sa vtkSliderWidget V.SafeDownCast(vtkObjectBase) -> vtkCenteredSliderRepresentation C++: static vtkCenteredSliderRepresentation *SafeDownCast( vtkObjectBase *o) Standard methods for the class. V.NewInstance() -> vtkCenteredSliderRepresentation C++: vtkCenteredSliderRepresentation *NewInstance() Standard methods for the class. GetPoint1CoordinateV.GetPoint1Coordinate() -> vtkCoordinate C++: vtkCoordinate *GetPoint1Coordinate() Position the first end point of the slider. Note that this point is an instance of vtkCoordinate, meaning that Point 1 can be specified in a variety of coordinate systems, and can even be relative to another point. To set the point, you'll want to get the Point1Coordinate and then invoke the necessary methods to put it into the correct coordinate system and set the correct initial value. GetPoint2CoordinateV.GetPoint2Coordinate() -> vtkCoordinate C++: vtkCoordinate *GetPoint2Coordinate() Position the second end point of the slider. Note that this point is an instance of vtkCoordinate, meaning that Point 1 can be specified in a variety of coordinate systems, and can even be relative to another point. To set the point, you'll want to get the Point2Coordinate and then invoke the necessary methods to put it into the correct coordinate system and set the correct initial value. SetTitleTextV.SetTitleText(string) C++: void SetTitleText(const char *) override; Specify the label text for this widget. If the value is not set, or set to the empty string "", then the label text is not displayed. GetTitleTextV.GetTitleText() -> string C++: const char *GetTitleText() override; Specify the label text for this widget. If the value is not set, or set to the empty string "", then the label text is not displayed. GetTubePropertyV.GetTubeProperty() -> vtkProperty2D C++: virtual vtkProperty2D *GetTubeProperty() Get the properties for the tube and slider GetSliderPropertyV.GetSliderProperty() -> vtkProperty2D C++: virtual vtkProperty2D *GetSliderProperty() Get the properties for the tube and slider V.GetSelectedProperty() -> vtkProperty2D C++: virtual vtkProperty2D *GetSelectedProperty() Get the selection property. This property is used to modify the appearance of selected objects (e.g., the slider). V.GetLabelProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetLabelProperty() Set/Get the properties for the label and title text. V.PlaceWidget([float, float, float, float, float, float]) C++: void PlaceWidget(double bounds[6]) override; Methods to interface with the vtkSliderWidget. The PlaceWidget() method assumes that the parameter bounds[6] specifies the location in display space where the widget should be placed. V.BuildRepresentation() C++: void BuildRepresentation() override; Methods to interface with the vtkSliderWidget. The PlaceWidget() method assumes that the parameter bounds[6] specifies the location in display space where the widget should be placed. V.StartWidgetInteraction([float, float]) C++: void StartWidgetInteraction(double eventPos[2]) override; Methods to interface with the vtkSliderWidget. The PlaceWidget() method assumes that the parameter bounds[6] specifies the location in display space where the widget should be placed. V.ComputeInteractionState(int, int, int) -> int C++: int ComputeInteractionState(int X, int Y, int modify=0) override; Methods to interface with the vtkSliderWidget. The PlaceWidget() method assumes that the parameter bounds[6] specifies the location in display space where the widget should be placed. V.WidgetInteraction([float, float]) C++: void WidgetInteraction(double eventPos[2]) override; Methods to interface with the vtkSliderWidget. The PlaceWidget() method assumes that the parameter bounds[6] specifies the location in display space where the widget should be placed. V.Highlight(int) C++: void Highlight(int) override; Methods to interface with the vtkSliderWidget. The PlaceWidget() method assumes that the parameter bounds[6] specifies the location in display space where the widget should be placed. V.GetActors(vtkPropCollection) C++: void GetActors(vtkPropCollection *) override; Methods supporting the rendering process. V.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; Methods supporting the rendering process. V.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *) override; Methods supporting the rendering process. V.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *) override; Methods supporting the rendering process. vtkSliderRepresentationvtkCenteredSliderWidgetvtkInteractionWidgetsPython.vtkCenteredSliderWidgetvtkCenteredSliderWidget - set a value by manipulating a slider Superclass: vtkAbstractWidget The vtkCenteredSliderWidget is used to adjust a scalar value in an application. This class measures deviations form the center point on the slider. Moving the slider modifies the value of the widget, which can be used to set parameters on other objects. Note that the actual appearance of the widget depends on the specific representation for the widget. To use this widget, set the widget representation. The representation is assumed to consist of a tube, two end caps, and a slider (the details may vary depending on the particulars of the representation). Then in the representation you will typically set minimum and maximum value, as well as the current value. The position of the slider must also be set, as well as various properties. Note that the value should be obtain from the widget, not from the representation. Also note that Minimum and Maximum values are in terms of value per second. The value you get from this widget's GetValue method is multiplied by time. @par Event Bindings: By default, the widget responds to the following VTK events (i.e., it watches the vtkRenderWindowInteractor for these events): If the slider bead is selected: LeftButtonPressEvent - select slider (if on slider) LeftButtonReleaseEvent - release slider (if selected) MouseMoveEvent - move slider If the end caps or slider tube are selected: LeftButtonPressEvent - move (or animate) to cap or point on tube; @par Event Bindings: Note that the event bindings described above can be changed using this class's vtkWidgetEventTranslator. This class translates VTK events into the vtkCenteredSliderWidget's widget events: vtkWidgetEvent::Select -- some part of the widget has been selected vtkWidgetEvent::EndSelect -- the selection process has completed vtkWidgetEvent::Move -- a request for slider motion has been invoked @par Event Bindings: In turn, when these widget events are processed, the vtkCenteredSliderWidget invokes the following VTK events on itself (which observers can listen for): vtkCommand::StartInteractionEvent (on vtkWidgetEvent::Select) vtkCommand::EndInteractionEvent (on vtkWidgetEvent::EndSelect) vtkCommand::InteractionEvent (on vtkWidgetEvent::Move) V.SafeDownCast(vtkObjectBase) -> vtkCenteredSliderWidget C++: static vtkCenteredSliderWidget *SafeDownCast( vtkObjectBase *o) Standard macros. V.NewInstance() -> vtkCenteredSliderWidget C++: vtkCenteredSliderWidget *NewInstance() Standard macros. V.SetRepresentation(vtkSliderRepresentation) C++: void SetRepresentation(vtkSliderRepresentation *r) Specify an instance of vtkWidgetRepresentation used to represent this widget in the scene. Note that the representation is a subclass of vtkProp so it can be added to the renderer independent of the widget. V.GetSliderRepresentation() -> vtkSliderRepresentation C++: vtkSliderRepresentation *GetSliderRepresentation() Return the representation as a vtkSliderRepresentation. GetValueV.GetValue() -> float C++: double GetValue() Get the value fo this widget. vtkCheckerboardRepresentationTopSliderRightSliderBottomSliderLeftSlidervtkInteractionWidgetsPython.vtkCheckerboardRepresentationvtkCheckerboardRepresentation - represent the vtkCheckerboardWidget Superclass: vtkWidgetRepresentation The vtkCheckerboardRepresentation is used to implement the representation of the vtkCheckerboardWidget. The user can adjust the number of divisions in each of the i-j directions in a 2D image. A frame appears around the vtkImageActor with sliders along each side of the frame. The user can interactively adjust the sliders to the desired number of checkerboard subdivisions. The representation uses four instances of vtkSliderRepresentation3D to implement itself. @sa vtkCheckerboardWidget vtkImageCheckerboard vtkImageActor vtkSliderWidget vtkRectilinearWipeWidget V.SafeDownCast(vtkObjectBase) -> vtkCheckerboardRepresentation C++: static vtkCheckerboardRepresentation *SafeDownCast( vtkObjectBase *o) Standard VTK methods. V.NewInstance() -> vtkCheckerboardRepresentation C++: vtkCheckerboardRepresentation *NewInstance() Standard VTK methods. SetCheckerboardV.SetCheckerboard(vtkImageCheckerboard) C++: void SetCheckerboard(vtkImageCheckerboard *chkrbrd) Specify an instance of vtkImageCheckerboard to manipulate. GetCheckerboardV.GetCheckerboard() -> vtkImageCheckerboard C++: virtual vtkImageCheckerboard *GetCheckerboard() Specify an instance of vtkImageCheckerboard to manipulate. SetImageActorV.SetImageActor(vtkImageActor) C++: void SetImageActor(vtkImageActor *imageActor) Specify an instance of vtkImageActor to decorate. GetImageActorV.GetImageActor() -> vtkImageActor C++: virtual vtkImageActor *GetImageActor() Specify an instance of vtkImageActor to decorate. SetCornerOffsetV.SetCornerOffset(float) C++: virtual void SetCornerOffset(double _arg) Specify the offset of the ends of the sliders (on the boundary edges of the image) from the corner of the image. The offset is expressed as a normalized fraction of the border edges. GetCornerOffsetMinValueV.GetCornerOffsetMinValue() -> float C++: virtual double GetCornerOffsetMinValue() Specify the offset of the ends of the sliders (on the boundary edges of the image) from the corner of the image. The offset is expressed as a normalized fraction of the border edges. GetCornerOffsetMaxValueV.GetCornerOffsetMaxValue() -> float C++: virtual double GetCornerOffsetMaxValue() Specify the offset of the ends of the sliders (on the boundary edges of the image) from the corner of the image. The offset is expressed as a normalized fraction of the border edges. GetCornerOffsetV.GetCornerOffset() -> float C++: virtual double GetCornerOffset() Specify the offset of the ends of the sliders (on the boundary edges of the image) from the corner of the image. The offset is expressed as a normalized fraction of the border edges. SliderValueChangedV.SliderValueChanged(int) C++: void SliderValueChanged(int sliderNum) This method is invoked by the vtkCheckerboardWidget() when a value of some slider has changed. SetTopRepresentationV.SetTopRepresentation(vtkSliderRepresentation3D) C++: void SetTopRepresentation(vtkSliderRepresentation3D *) Set and get the instances of vtkSliderRepresention used to implement this representation. Normally default representations are created, but you can specify the ones you want to use. SetRightRepresentationV.SetRightRepresentation(vtkSliderRepresentation3D) C++: void SetRightRepresentation(vtkSliderRepresentation3D *) Set and get the instances of vtkSliderRepresention used to implement this representation. Normally default representations are created, but you can specify the ones you want to use. SetBottomRepresentationV.SetBottomRepresentation(vtkSliderRepresentation3D) C++: void SetBottomRepresentation(vtkSliderRepresentation3D *) Set and get the instances of vtkSliderRepresention used to implement this representation. Normally default representations are created, but you can specify the ones you want to use. SetLeftRepresentationV.SetLeftRepresentation(vtkSliderRepresentation3D) C++: void SetLeftRepresentation(vtkSliderRepresentation3D *) Set and get the instances of vtkSliderRepresention used to implement this representation. Normally default representations are created, but you can specify the ones you want to use. GetTopRepresentationV.GetTopRepresentation() -> vtkSliderRepresentation3D C++: virtual vtkSliderRepresentation3D *GetTopRepresentation() Set and get the instances of vtkSliderRepresention used to implement this representation. Normally default representations are created, but you can specify the ones you want to use. GetRightRepresentationV.GetRightRepresentation() -> vtkSliderRepresentation3D C++: virtual vtkSliderRepresentation3D *GetRightRepresentation() Set and get the instances of vtkSliderRepresention used to implement this representation. Normally default representations are created, but you can specify the ones you want to use. GetBottomRepresentationV.GetBottomRepresentation() -> vtkSliderRepresentation3D C++: virtual vtkSliderRepresentation3D *GetBottomRepresentation() Set and get the instances of vtkSliderRepresention used to implement this representation. Normally default representations are created, but you can specify the ones you want to use. GetLeftRepresentationV.GetLeftRepresentation() -> vtkSliderRepresentation3D C++: virtual vtkSliderRepresentation3D *GetLeftRepresentation() Set and get the instances of vtkSliderRepresention used to implement this representation. Normally default representations are created, but you can specify the ones you want to use. V.BuildRepresentation() C++: void BuildRepresentation() override; Methods required by superclass. V.GetActors(vtkPropCollection) C++: void GetActors(vtkPropCollection *) override; Methods required by superclass. V.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *w) override; Methods required by superclass. V.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *viewport) override; Methods required by superclass. V.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *viewport) override; Methods required by superclass. V.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *viewport) override; Methods required by superclass. V.HasTranslucentPolygonalGeometry() -> int C++: int HasTranslucentPolygonalGeometry() override; Methods required by superclass. vtkImageCheckerboardvtkImageActorvtkSliderRepresentation3DvtkCheckerboardWidgetvtkInteractionWidgetsPython.vtkCheckerboardWidgetvtkCheckerboardWidget - interactively set the number of divisions in 2D image checkerboard Superclass: vtkAbstractWidget The vtkCheckerboardWidget is used to interactively control an instance of vtkImageCheckerboard (and an associated vtkImageActor used to display the checkerboard). The user can adjust the number of divisions in each of the i-j directions in a 2D image. A frame appears around the vtkImageActor with sliders along each side of the frame. The user can interactively adjust the sliders to the desired number of checkerboard subdivisions. To use this widget, specify an instance of vtkImageCheckerboard and an instance of vtkImageActor. By default, the widget responds to the following events: If the slider bead is selected: LeftButtonPressEvent - select slider (if on slider) LeftButtonReleaseEvent - release slider MouseMoveEvent - move slider If the end caps or slider tube of a slider are selected: LeftButtonPressEvent - jump (or animate) to cap or point on tube; It is possible to change these event bindings. Please refer to the documentation for vtkSliderWidget for more information. Advanced users may directly access and manipulate the sliders by obtaining the instances of vtkSliderWidget composing the vtkCheckerboard widget. @sa vtkImageCheckerboard vtkImageActor vtkSliderWidget vtkRectilinearWipeWidget V.SafeDownCast(vtkObjectBase) -> vtkCheckerboardWidget C++: static vtkCheckerboardWidget *SafeDownCast(vtkObjectBase *o) Standard methods for a VTK class. V.NewInstance() -> vtkCheckerboardWidget C++: vtkCheckerboardWidget *NewInstance() Standard methods for a VTK class. V.SetRepresentation(vtkCheckerboardRepresentation) C++: void SetRepresentation(vtkCheckerboardRepresentation *r) Specify an instance of vtkWidgetRepresentation used to represent this widget in the scene. Note that the representation is a subclass of vtkProp so it can be added to the renderer independent of the widget. GetCheckerboardRepresentationV.GetCheckerboardRepresentation() -> vtkCheckerboardRepresentation C++: vtkCheckerboardRepresentation *GetCheckerboardRepresentation( ) Return the representation as a vtkCheckerboardRepresentation. vtkClosedSurfacePointPlacervtkInteractionWidgetsPython.vtkClosedSurfacePointPlacervtkClosedSurfacePointPlacer - PointPlacer to constrain validity within a set of convex planes Superclass: vtkPointPlacer This placer takes a set of boudning planes and constraints the validity within the supplied convex planes. It is used by the ParallelopPipedRepresentation to place constraints on the motion the handles within the parallelopiped. @sa vtkParallelopipedRepresentation V.SafeDownCast(vtkObjectBase) -> vtkClosedSurfacePointPlacer C++: static vtkClosedSurfacePointPlacer *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. V.NewInstance() -> vtkClosedSurfacePointPlacer C++: vtkClosedSurfacePointPlacer *NewInstance() Standard methods for instances of this class. V.ComputeWorldPosition(vtkRenderer, [float, float], [float, float, float], [float, float, float, float, float, float, float, float, float]) -> int C++: int ComputeWorldPosition(vtkRenderer *ren, double displayPos[2], double worldPos[3], double worldOrient[9]) override; V.ComputeWorldPosition(vtkRenderer, [float, float], [float, float], [float, float, float], [float, float, float, float, float, float, float, float, float]) -> int C++: int ComputeWorldPosition(vtkRenderer *ren, double displayPos[2], double refWorldPos[2], double worldPos[3], double worldOrient[9]) override; Given a renderer and a display position, compute the world position and world orientation for this point. A plane is defined by a combination of the ProjectionNormal, ProjectionOrigin, and ObliquePlane ivars. The display position is projected onto this plane to determine a world position, and the orientation is set to the normal of the plane. If the point cannot project onto the plane or if it falls outside the bounds imposed by the BoundingPlanes, then 0 is returned, otherwise 1 is returned to indicate a valid return position and orientation. SetMinimumDistanceV.SetMinimumDistance(float) C++: virtual void SetMinimumDistance(double _arg) GetMinimumDistanceMinValueV.GetMinimumDistanceMinValue() -> float C++: virtual double GetMinimumDistanceMinValue() GetMinimumDistanceMaxValueV.GetMinimumDistanceMaxValue() -> float C++: virtual double GetMinimumDistanceMaxValue() GetMinimumDistanceV.GetMinimumDistance() -> float C++: virtual double GetMinimumDistance() vtkConstrainedPointHandleRepresentationvtkInteractionWidgetsPython.vtkConstrainedPointHandleRepresentationvtkConstrainedPointHandleRepresentation - point representation constrained to a 2D plane Superclass: vtkHandleRepresentation This class is used to represent a vtkHandleWidget. It represents a position in 3D world coordinates that is constrained to a specified plane. The default look is to draw a white point when this widget is not selected or active, a thin green circle when it is highlighted, and a thicker cyan circle when it is active (being positioned). Defaults can be adjusted - but take care to define cursor geometry that makes sense for this widget. The geometry will be aligned on the constraining plane, with the plane normal aligned with the X axis of the geometry (similar behavior to vtkGlyph3D). TODO: still need to work on 1) translation when mouse is outside bounding planes 2) size of the widget @sa vtkHandleRepresentation vtkHandleWidget V.SafeDownCast(vtkObjectBase) -> vtkConstrainedPointHandleRepresentation C++: static vtkConstrainedPointHandleRepresentation *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. V.NewInstance() -> vtkConstrainedPointHandleRepresentation C++: vtkConstrainedPointHandleRepresentation *NewInstance() Standard methods for instances of this class. SetCursorShapeV.SetCursorShape(vtkPolyData) C++: void SetCursorShape(vtkPolyData *cursorShape) Specify the cursor shape. Keep in mind that the shape will be aligned with the constraining plane by orienting it such that the x axis of the geometry lies along the normal of the plane. GetCursorShapeV.GetCursorShape() -> vtkPolyData C++: vtkPolyData *GetCursorShape() Specify the cursor shape. Keep in mind that the shape will be aligned with the constraining plane by orienting it such that the x axis of the geometry lies along the normal of the plane. SetActiveCursorShapeV.SetActiveCursorShape(vtkPolyData) C++: void SetActiveCursorShape(vtkPolyData *activeShape) Specify the shape of the cursor (handle) when it is active. This is the geometry that will be used when the mouse is close to the handle or if the user is manipulating the handle. GetActiveCursorShapeV.GetActiveCursorShape() -> vtkPolyData C++: vtkPolyData *GetActiveCursorShape() Specify the shape of the cursor (handle) when it is active. This is the geometry that will be used when the mouse is close to the handle or if the user is manipulating the handle. V.SetProjectionNormalToXAxis() C++: void SetProjectionNormalToXAxis() V.SetProjectionNormalToYAxis() C++: void SetProjectionNormalToYAxis() V.SetProjectionNormalToZAxis() C++: void SetProjectionNormalToZAxis() V.SetObliquePlane(vtkPlane) C++: void SetObliquePlane(vtkPlane *) If the ProjectionNormal is set to Oblique, then this is the oblique plane used to constrain the handle position V.GetObliquePlane() -> vtkPlane C++: virtual vtkPlane *GetObliquePlane() If the ProjectionNormal is set to Oblique, then this is the oblique plane used to constrain the handle position V.SetProjectionPosition(float) C++: void SetProjectionPosition(double position) The position of the bounding plane from the origin along the normal. The origin and normal are defined in the oblique plane when the ProjectionNormal is Oblique. For the X, Y, and Z axes projection normals, the normal is the axis direction, and the origin is (0,0,0). V.GetProjectionPosition() -> float C++: virtual double GetProjectionPosition() The position of the bounding plane from the origin along the normal. The origin and normal are defined in the oblique plane when the ProjectionNormal is Oblique. For the X, Y, and Z axes projection normals, the normal is the axis direction, and the origin is (0,0,0). CheckConstraintV.CheckConstraint(vtkRenderer, [float, float]) -> int C++: int CheckConstraint(vtkRenderer *renderer, double pos[2]) override; Overridden from the base class. It converts the display co-ordinates to world co-ordinates. It returns 1 if the point lies within the constrained region, otherwise return 0 V.SetPosition(float, float, float) C++: void SetPosition(double x, double y, double z) V.SetPosition([float, float, float]) C++: void SetPosition(double xyz[3]) Set/Get the position of the point in display coordinates. These are convenience methods that extend the superclasses' GetHandlePosition() method. Note that only the x-y coordinate values are used V.GetPosition() -> (float, ...) C++: double *GetPosition() V.GetPosition([float, float, float]) C++: void GetPosition(double xyz[3]) Set/Get the position of the point in display coordinates. These are convenience methods that extend the superclasses' GetHandlePosition() method. Note that only the x-y coordinate values are used V.GetProperty() -> vtkProperty C++: virtual vtkProperty *GetProperty() This is the property used when the handle is not active (the mouse is not near the handle) V.GetSelectedProperty() -> vtkProperty C++: virtual vtkProperty *GetSelectedProperty() This is the property used when the mouse is near the handle (but the user is not yet interacting with it) GetActivePropertyV.GetActiveProperty() -> vtkProperty C++: virtual vtkProperty *GetActiveProperty() This is the property used when the user is interacting with the handle. SetRendererV.SetRenderer(vtkRenderer) C++: void SetRenderer(vtkRenderer *ren) override; Subclasses of vtkConstrainedPointHandleRepresentation must implement these methods. These are the methods that the widget and its representation use to communicate with each other. V.BuildRepresentation() C++: void BuildRepresentation() override; Subclasses of vtkConstrainedPointHandleRepresentation must implement these methods. These are the methods that the widget and its representation use to communicate with each other. V.StartWidgetInteraction([float, float]) C++: void StartWidgetInteraction(double eventPos[2]) override; Subclasses of vtkConstrainedPointHandleRepresentation must implement these methods. These are the methods that the widget and its representation use to communicate with each other. V.WidgetInteraction([float, float]) C++: void WidgetInteraction(double eventPos[2]) override; Subclasses of vtkConstrainedPointHandleRepresentation must implement these methods. These are the methods that the widget and its representation use to communicate with each other. V.ComputeInteractionState(int, int, int) -> int C++: int ComputeInteractionState(int X, int Y, int modify) override; Subclasses of vtkConstrainedPointHandleRepresentation must implement these methods. These are the methods that the widget and its representation use to communicate with each other. V.SetDisplayPosition([float, float, float]) C++: void SetDisplayPosition(double pos[3]) override; Method overridden from Superclass. computes the world co-ordinates using GetIntersectionPosition() vtkContinuousValueWidgetvtkInteractionWidgetsPython.vtkContinuousValueWidgetvtkContinuousValueWidget - set a value by manipulating something Superclass: vtkAbstractWidget The vtkContinuousValueWidget is used to adjust a scalar value in an application. Note that the actual appearance of the widget depends on the specific representation for the widget. To use this widget, set the widget representation. (the details may vary depending on the particulars of the representation). @par Event Bindings: By default, the widget responds to the following VTK events (i.e., it watches the vtkRenderWindowInteractor for these events): If the slider bead is selected: LeftButtonPressEvent - select slider LeftButtonReleaseEvent - release slider MouseMoveEvent - move slider @par Event Bindings: Note that the event bindings described above can be changed using this class's vtkWidgetEventTranslator. This class translates VTK events into the vtkContinuousValueWidget's widget events: vtkWidgetEvent::Select -- some part of the widget has been selected vtkWidgetEvent::EndSelect -- the selection process has completed vtkWidgetEvent::Move -- a request for slider motion has been invoked @par Event Bindings: In turn, when these widget events are processed, the vtkContinuousValueWidget invokes the following VTK events on itself (which observers can listen for): vtkCommand::StartInteractionEvent (on vtkWidgetEvent::Select) vtkCommand::EndInteractionEvent (on vtkWidgetEvent::EndSelect) vtkCommand::InteractionEvent (on vtkWidgetEvent::Move) V.SafeDownCast(vtkObjectBase) -> vtkContinuousValueWidget C++: static vtkContinuousValueWidget *SafeDownCast( vtkObjectBase *o) Standard macros. V.NewInstance() -> vtkContinuousValueWidget C++: vtkContinuousValueWidget *NewInstance() Standard macros. V.SetRepresentation(vtkContinuousValueWidgetRepresentation) C++: void SetRepresentation( vtkContinuousValueWidgetRepresentation *r) Specify an instance of vtkWidgetRepresentation used to represent this widget in the scene. Note that the representation is a subclass of vtkProp so it can be added to the renderer independent of the widget. GetContinuousValueWidgetRepresentationV.GetContinuousValueWidgetRepresentation() -> vtkContinuousValueWidgetRepresentation C++: vtkContinuousValueWidgetRepresentation *GetContinuousValueWidgetRepresentation( ) Return the representation as a vtkContinuousValueWidgetRepresentation. V.GetValue() -> float C++: double GetValue() Get the value for this widget. SetValueV.SetValue(float) C++: void SetValue(double v) Get the value for this widget. vtkContinuousValueWidgetRepresentationAdjustingvtkInteractionWidgetsPython.vtkContinuousValueWidgetRepresentation._InteractionStatevtkInteractionWidgetsPython.vtkContinuousValueWidgetRepresentationvtkContinuousValueWidgetRepresentation - provide the representation for a continuous value Superclass: vtkWidgetRepresentation This class is used mainly as a superclass for continuous value widgets V.SafeDownCast(vtkObjectBase) -> vtkContinuousValueWidgetRepresentation C++: static vtkContinuousValueWidgetRepresentation *SafeDownCast( vtkObjectBase *o) Standard methods for the class. V.NewInstance() -> vtkContinuousValueWidgetRepresentation C++: vtkContinuousValueWidgetRepresentation *NewInstance() Standard methods for the class. V.StartWidgetInteraction([float, float]) C++: void StartWidgetInteraction(double eventPos[2]) override = 0; Methods to interface with the vtkSliderWidget. The PlaceWidget() method assumes that the parameter bounds[6] specifies the location in display space where the widget should be placed. V.WidgetInteraction([float, float]) C++: void WidgetInteraction(double eventPos[2]) override = 0; Methods to interface with the vtkSliderWidget. The PlaceWidget() method assumes that the parameter bounds[6] specifies the location in display space where the widget should be placed. V.SetValue(float) C++: virtual void SetValue(double value) V.GetValue() -> float C++: virtual double GetValue() vtkInteractionWidgetsPython.vtkContourLineInterpolatorvtkContourLineInterpolator - Defines API for interpolating/modifying nodes from a vtkContourRepresentation Superclass: vtkObject vtkContourLineInterpolator is an abstract base class for interpolators that are used by the vtkContourRepresentation class to interpolate and/or modify nodes in a contour. Subclasses must override the virtual method InterpolateLine. This is used by the contour representation to give the interpolator a chance to define an interpolation scheme between nodes. See vtkBezierContourLineInterpolator for a concrete implementation. Subclasses may also override UpdateNode. This provides a way for the representation to give the interpolator a chance to modify the nodes, as the user constructs the contours. For instance, a sticky contour widget may be implemented that moves nodes to nearby regions of high gradient, to be used in contour-guided segmentation. V.SafeDownCast(vtkObjectBase) -> vtkContourLineInterpolator C++: static vtkContourLineInterpolator *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. V.NewInstance() -> vtkContourLineInterpolator C++: vtkContourLineInterpolator *NewInstance() Standard methods for instances of this class. V.InterpolateLine(vtkRenderer, vtkContourRepresentation, int, int) -> int C++: virtual int InterpolateLine(vtkRenderer *ren, vtkContourRepresentation *rep, int idx1, int idx2) Subclasses that wish to interpolate a line segment must implement this. For instance vtkBezierContourLineInterpolator adds nodes between idx1 and idx2, that allow the contour to adhere to a bezier curve. UpdateNodeV.UpdateNode(vtkRenderer, vtkContourRepresentation, [float, ...], int) -> int C++: virtual int UpdateNode(vtkRenderer *, vtkContourRepresentation *, double *node, int idx) The interpolator is given a chance to update the node. For instance, the vtkImageContourLineInterpolator updates the idx'th node in the contour, so it automatically sticks to edges in the vicinity as the user constructs the contour. Returns 0 if the node (world position) is unchanged. V.GetSpan(int, vtkIntArray, vtkContourRepresentation) C++: virtual void GetSpan(int nodeIndex, vtkIntArray *nodeIndices, vtkContourRepresentation *rep) Span of the interpolator. ie. the number of control points its supposed to interpolate given a node. * The first argument is the current nodeIndex. * ie, you'd be trying to interpolate between nodes "nodeIndex" and * "nodeIndex-1", unless you're closing the contour in which case, you're * trying to interpolate "nodeIndex" and "Node=0". * The node span is returned in a vtkIntArray. The default node span is 1 * (ie. nodeIndices is a 2 tuple (nodeIndex, nodeIndex-1)). However, it * need not always be 1. For instance, cubic spline interpolators, which * have a span of 3 control points, it can be larger. See * vtkBezierContourLineInterpolator for instance. NearbyInactiveShiftScalevtkContourRepresentationPointvtkContourRepresentationNodevtkContourRepresentationInternalsvtkInteractionWidgetsPython.vtkContourRepresentationPointvtkContourRepresentationPoint - no description provided. vtkContourRepresentationPoint() vtkContourRepresentationPoint(const &vtkContourRepresentationPoint) this function takes no keyword arguments@W vtkContourRepresentationPointvtkInteractionWidgetsPython.vtkContourRepresentationNodevtkContourRepresentationNode - no description provided. vtkContourRepresentationNode() vtkContourRepresentationNode(const &vtkContourRepresentationNode) @W vtkContourRepresentationNodevtkInteractionWidgetsPython.vtkContourRepresentationInternalsvtkContourRepresentationInternals - no description provided. vtkContourRepresentationInternals() vtkContourRepresentationInternals( const &vtkContourRepresentationInternals) ClearNodesV.ClearNodes() C++: void ClearNodes() @W vtkContourRepresentationInternalsvtkInteractionWidgetsPython.vtkContourRepresentationvtkContourRepresentation - represent the vtkContourWidget Superclass: vtkWidgetRepresentation The vtkContourRepresentation is a superclass for various types of representations for vtkContourWidget. @par Managing contour points: The classes vtkContourRepresentationNode, vtkContourRepresentationInternals, and vtkContourRepresentationPoint manage the data structure used to represent nodes and points on a contour. A contour may contain several nodes and several additional points. Nodes are usually the result of user-clicked points on the contour. Additional points are created between nodes to generate a smooth curve using some Interpolator -- see the method SetLineInterpolator. @par Managing contour points:\par The data structure stores both the world and display positions for every point. (This may seem like a duplication.) The default behaviour of this class is to use the WorldPosition to do all the math. Typically a point is added at a given display position. Its corresponding world position is computed using the point placer, and stored. Any query of the display position of a stored point is done via the Renderer, which computes the display position given a world position. @par Managing contour points:\par So why maintain the display position? Consider drawing a contour on a volume widget. You might want the contour to be located at a certain world position in the volume or you might want to be overlaid over the window like an Actor2D. The default behaviour of this class is to provide the former behaviour. @par Managing contour points:\par To achieve the latter behaviour, override the methods that return the display position (to return the set display position instead of computing it from the world positions) and the method BuildLines() to interpolate lines using their display positions instead of world positions. @sa vtkContourWidget V.SafeDownCast(vtkObjectBase) -> vtkContourRepresentation C++: static vtkContourRepresentation *SafeDownCast( vtkObjectBase *o) Standard VTK methods. V.NewInstance() -> vtkContourRepresentation C++: vtkContourRepresentation *NewInstance() Standard VTK methods. AddNodeAtWorldPositionV.AddNodeAtWorldPosition(float, float, float) -> int C++: virtual int AddNodeAtWorldPosition(double x, double y, double z) V.AddNodeAtWorldPosition([float, float, float]) -> int C++: virtual int AddNodeAtWorldPosition(double worldPos[3]) V.AddNodeAtWorldPosition([float, float, float], [float, float, float, float, float, float, float, float, float]) -> int C++: virtual int AddNodeAtWorldPosition(double worldPos[3], double worldOrient[9]) Add a node at a specific world position. Returns 0 if the node could not be added, 1 otherwise. AddNodeAtDisplayPositionV.AddNodeAtDisplayPosition([float, float]) -> int C++: virtual int AddNodeAtDisplayPosition(double displayPos[2]) V.AddNodeAtDisplayPosition([int, int]) -> int C++: virtual int AddNodeAtDisplayPosition(int displayPos[2]) V.AddNodeAtDisplayPosition(int, int) -> int C++: virtual int AddNodeAtDisplayPosition(int X, int Y) Add a node at a specific display position. This will be converted into a world position according to the current constraints of the point placer. Return 0 if a point could not be added, 1 otherwise. ActivateNodeV.ActivateNode([float, float]) -> int C++: virtual int ActivateNode(double displayPos[2]) V.ActivateNode([int, int]) -> int C++: virtual int ActivateNode(int displayPos[2]) V.ActivateNode(int, int) -> int C++: virtual int ActivateNode(int X, int Y) Given a display position, activate a node. The closest node within tolerance will be activated. If a node is activated, 1 will be returned, otherwise 0 will be returned. SetActiveNodeToWorldPositionV.SetActiveNodeToWorldPosition([float, float, float]) -> int C++: virtual int SetActiveNodeToWorldPosition(double pos[3]) V.SetActiveNodeToWorldPosition([float, float, float], [float, float, float, float, float, float, float, float, float]) -> int C++: virtual int SetActiveNodeToWorldPosition(double pos[3], double orient[9]) SetActiveNodeToDisplayPositionV.SetActiveNodeToDisplayPosition([float, float]) -> int C++: virtual int SetActiveNodeToDisplayPosition(double pos[2]) V.SetActiveNodeToDisplayPosition([int, int]) -> int C++: virtual int SetActiveNodeToDisplayPosition(int pos[2]) V.SetActiveNodeToDisplayPosition(int, int) -> int C++: virtual int SetActiveNodeToDisplayPosition(int X, int Y) Move the active node based on a specified display position. The display position will be converted into a world position. If the new position is not valid or there is no active node, a 0 will be returned. Otherwise, on success a 1 will be returned. ToggleActiveNodeSelectedV.ToggleActiveNodeSelected() -> int C++: virtual int ToggleActiveNodeSelected() Set/Get whether the active or nth node is selected. GetActiveNodeSelectedV.GetActiveNodeSelected() -> int C++: virtual int GetActiveNodeSelected() Set/Get whether the active or nth node is selected. GetNthNodeSelectedV.GetNthNodeSelected(int) -> int C++: virtual int GetNthNodeSelected(int) Set/Get whether the active or nth node is selected. SetNthNodeSelectedV.SetNthNodeSelected(int) -> int C++: virtual int SetNthNodeSelected(int) Set/Get whether the active or nth node is selected. GetActiveNodeWorldPositionV.GetActiveNodeWorldPosition([float, float, float]) -> int C++: virtual int GetActiveNodeWorldPosition(double pos[3]) Get the world position of the active node. Will return 0 if there is no active node, or 1 otherwise. GetActiveNodeWorldOrientationV.GetActiveNodeWorldOrientation([float, float, float, float, float, float, float, float, float]) -> int C++: virtual int GetActiveNodeWorldOrientation(double orient[9]) Get the world orientation of the active node. Will return 0 if there is no active node, or 1 otherwise. GetActiveNodeDisplayPositionV.GetActiveNodeDisplayPosition([float, float]) -> int C++: virtual int GetActiveNodeDisplayPosition(double pos[2]) Get the display position of the active node. Will return 0 if there is no active node, or 1 otherwise. GetNumberOfNodesV.GetNumberOfNodes() -> int C++: virtual int GetNumberOfNodes() Get the number of nodes. GetNthNodeDisplayPositionV.GetNthNodeDisplayPosition(int, [float, float]) -> int C++: virtual int GetNthNodeDisplayPosition(int n, double pos[2]) Get the nth node's display position. Will return 1 on success, or 0 if there are not at least (n+1) nodes (0 based counting). GetNthNodeWorldPositionV.GetNthNodeWorldPosition(int, [float, float, float]) -> int C++: virtual int GetNthNodeWorldPosition(int n, double pos[3]) Get the nth node's world position. Will return 1 on success, or 0 if there are not at least (n+1) nodes (0 based counting). GetNthNodeWorldOrientationV.GetNthNodeWorldOrientation(int, [float, float, float, float, float, float, float, float, float]) -> int C++: virtual int GetNthNodeWorldOrientation(int n, double orient[9]) Get the nth node's world orientation. Will return 1 on success, or 0 if there are not at least (n+1) nodes (0 based counting). SetNthNodeDisplayPositionV.SetNthNodeDisplayPosition(int, int, int) -> int C++: virtual int SetNthNodeDisplayPosition(int n, int X, int Y) V.SetNthNodeDisplayPosition(int, [int, int]) -> int C++: virtual int SetNthNodeDisplayPosition(int n, int pos[2]) V.SetNthNodeDisplayPosition(int, [float, float]) -> int C++: virtual int SetNthNodeDisplayPosition(int n, double pos[2]) Set the nth node's display position. Display position will be converted into world position according to the constraints of the point placer. Will return 1 on success, or 0 if there are not at least (n+1) nodes (0 based counting) or the world position is not valid. SetNthNodeWorldPositionV.SetNthNodeWorldPosition(int, [float, float, float]) -> int C++: virtual int SetNthNodeWorldPosition(int n, double pos[3]) V.SetNthNodeWorldPosition(int, [float, float, float], [float, float, float, float, float, float, float, float, float]) -> int C++: virtual int SetNthNodeWorldPosition(int n, double pos[3], double orient[9]) Set the nth node's world position. Will return 1 on success, or 0 if there are not at least (n+1) nodes (0 based counting) or the world position is not valid according to the point placer. GetNthNodeSlopeV.GetNthNodeSlope(int, [float, float, float]) -> int C++: virtual int GetNthNodeSlope(int idx, double slope[3]) Get the nth node's slope. Will return 1 on success, or 0 if there are not at least (n+1) nodes (0 based counting). GetNumberOfIntermediatePointsV.GetNumberOfIntermediatePoints(int) -> int C++: virtual int GetNumberOfIntermediatePoints(int n) GetIntermediatePointWorldPositionV.GetIntermediatePointWorldPosition(int, int, [float, float, float]) -> int C++: virtual int GetIntermediatePointWorldPosition(int n, int idx, double point[3]) Get the world position of the intermediate point at index idx between nodes n and (n+1) (or n and 0 if n is the last node and the loop is closed). Returns 1 on success or 0 if n or idx are out of range. AddIntermediatePointWorldPositionV.AddIntermediatePointWorldPosition(int, [float, float, float]) -> int C++: virtual int AddIntermediatePointWorldPosition(int n, double point[3]) V.AddIntermediatePointWorldPosition(int, [float, float, float], int) -> int C++: virtual int AddIntermediatePointWorldPosition(int n, double point[3], vtkIdType ptId) Add an intermediate point between node n and n+1 (or n and 0 if n is the last node and the loop is closed). Returns 1 on success or 0 if n is out of range. DeleteLastNodeV.DeleteLastNode() -> int C++: virtual int DeleteLastNode() Delete the last node. Returns 1 on success or 0 if there were not any nodes. DeleteActiveNodeV.DeleteActiveNode() -> int C++: virtual int DeleteActiveNode() Delete the active node. Returns 1 on success or 0 if the active node did not indicate a valid node. DeleteNthNodeV.DeleteNthNode(int) -> int C++: virtual int DeleteNthNode(int n) Delete the nth node. Return 1 on success or 0 if n is out of range. ClearAllNodesV.ClearAllNodes() C++: virtual void ClearAllNodes() Delete all nodes. AddNodeOnContourV.AddNodeOnContour(int, int) -> int C++: virtual int AddNodeOnContour(int X, int Y) Given a specific X, Y pixel location, add a new node on the contour at this location. SetPixelToleranceV.SetPixelTolerance(int) C++: virtual void SetPixelTolerance(int _arg) The tolerance to use when calculations are performed in display coordinates GetPixelToleranceMinValueV.GetPixelToleranceMinValue() -> int C++: virtual int GetPixelToleranceMinValue() The tolerance to use when calculations are performed in display coordinates GetPixelToleranceMaxValueV.GetPixelToleranceMaxValue() -> int C++: virtual int GetPixelToleranceMaxValue() The tolerance to use when calculations are performed in display coordinates GetPixelToleranceV.GetPixelTolerance() -> int C++: virtual int GetPixelTolerance() The tolerance to use when calculations are performed in display coordinates SetWorldToleranceV.SetWorldTolerance(float) C++: virtual void SetWorldTolerance(double _arg) The tolerance to use when calculations are performed in world coordinates GetWorldToleranceMinValueV.GetWorldToleranceMinValue() -> float C++: virtual double GetWorldToleranceMinValue() The tolerance to use when calculations are performed in world coordinates GetWorldToleranceMaxValueV.GetWorldToleranceMaxValue() -> float C++: virtual double GetWorldToleranceMaxValue() The tolerance to use when calculations are performed in world coordinates GetWorldToleranceV.GetWorldTolerance() -> float C++: virtual double GetWorldTolerance() The tolerance to use when calculations are performed in world coordinates GetCurrentOperationV.GetCurrentOperation() -> int C++: virtual int GetCurrentOperation() Set / get the current operation. The widget is either inactive, or it is being translated. SetCurrentOperationV.SetCurrentOperation(int) C++: virtual void SetCurrentOperation(int _arg) Set / get the current operation. The widget is either inactive, or it is being translated. GetCurrentOperationMinValueV.GetCurrentOperationMinValue() -> int C++: virtual int GetCurrentOperationMinValue() Set / get the current operation. The widget is either inactive, or it is being translated. GetCurrentOperationMaxValueV.GetCurrentOperationMaxValue() -> int C++: virtual int GetCurrentOperationMaxValue() Set / get the current operation. The widget is either inactive, or it is being translated. SetCurrentOperationToInactiveV.SetCurrentOperationToInactive() C++: void SetCurrentOperationToInactive() Set / get the current operation. The widget is either inactive, or it is being translated. SetCurrentOperationToTranslateV.SetCurrentOperationToTranslate() C++: void SetCurrentOperationToTranslate() Set / get the current operation. The widget is either inactive, or it is being translated. SetCurrentOperationToShiftV.SetCurrentOperationToShift() C++: void SetCurrentOperationToShift() Set / get the current operation. The widget is either inactive, or it is being translated. SetCurrentOperationToScaleV.SetCurrentOperationToScale() C++: void SetCurrentOperationToScale() Set / get the current operation. The widget is either inactive, or it is being translated. SetPointPlacerV.SetPointPlacer(vtkPointPlacer) C++: void SetPointPlacer(vtkPointPlacer *) GetPointPlacerV.GetPointPlacer() -> vtkPointPlacer C++: virtual vtkPointPlacer *GetPointPlacer() SetLineInterpolatorV.SetLineInterpolator(vtkContourLineInterpolator) C++: void SetLineInterpolator(vtkContourLineInterpolator *) Set / Get the Line Interpolator. The line interpolator is responsible for generating the line segments connecting nodes. GetLineInterpolatorV.GetLineInterpolator() -> vtkContourLineInterpolator C++: virtual vtkContourLineInterpolator *GetLineInterpolator() Set / Get the Line Interpolator. The line interpolator is responsible for generating the line segments connecting nodes. V.BuildRepresentation() C++: void BuildRepresentation() override = 0; These are methods that satisfy vtkWidgetRepresentation's API. V.ComputeInteractionState(int, int, int) -> int C++: int ComputeInteractionState(int X, int Y, int modified=0) override = 0; These are methods that satisfy vtkWidgetRepresentation's API. V.StartWidgetInteraction([float, float]) C++: void StartWidgetInteraction(double e[2]) override = 0; These are methods that satisfy vtkWidgetRepresentation's API. V.WidgetInteraction([float, float]) C++: void WidgetInteraction(double e[2]) override = 0; These are methods that satisfy vtkWidgetRepresentation's API. V.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *w) override = 0; Methods required by vtkProp superclass. V.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *viewport) override = 0; Methods required by vtkProp superclass. V.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *viewport) override = 0; Methods required by vtkProp superclass. V.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *viewport) override = 0; Methods required by vtkProp superclass. V.HasTranslucentPolygonalGeometry() -> int C++: int HasTranslucentPolygonalGeometry() override = 0; Methods required by vtkProp superclass. SetClosedLoopV.SetClosedLoop(int) C++: void SetClosedLoop(int val) Set / Get the ClosedLoop value. This ivar indicates whether the contour forms a closed loop. GetClosedLoopV.GetClosedLoop() -> int C++: virtual int GetClosedLoop() Set / Get the ClosedLoop value. This ivar indicates whether the contour forms a closed loop. ClosedLoopOnV.ClosedLoopOn() C++: virtual void ClosedLoopOn() Set / Get the ClosedLoop value. This ivar indicates whether the contour forms a closed loop. ClosedLoopOffV.ClosedLoopOff() C++: virtual void ClosedLoopOff() Set / Get the ClosedLoop value. This ivar indicates whether the contour forms a closed loop. SetShowSelectedNodesV.SetShowSelectedNodes(int) C++: virtual void SetShowSelectedNodes(int) A flag to indicate whether to show the Selected nodes Default is to set it to false. GetShowSelectedNodesV.GetShowSelectedNodes() -> int C++: virtual int GetShowSelectedNodes() A flag to indicate whether to show the Selected nodes Default is to set it to false. ShowSelectedNodesOnV.ShowSelectedNodesOn() C++: virtual void ShowSelectedNodesOn() A flag to indicate whether to show the Selected nodes Default is to set it to false. ShowSelectedNodesOffV.ShowSelectedNodesOff() C++: virtual void ShowSelectedNodesOff() A flag to indicate whether to show the Selected nodes Default is to set it to false. GetContourRepresentationAsPolyDataV.GetContourRepresentationAsPolyData() -> vtkPolyData C++: virtual vtkPolyData *GetContourRepresentationAsPolyData() Get the points in this contour as a vtkPolyData. GetNodePolyDataV.GetNodePolyData(vtkPolyData) C++: void GetNodePolyData(vtkPolyData *poly) Get the nodes and not the intermediate points in this contour as a vtkPolyData. SetRebuildLocatorV.SetRebuildLocator(bool) C++: virtual void SetRebuildLocator(bool _arg) @P *d@P *i@iP *i@iP *dvtkContourWidgetvtkInteractionWidgetsPython.vtkContourWidgetvtkContourWidget - create a contour with a set of points Superclass: vtkAbstractWidget The vtkContourWidget is used to select a set of points, and draw lines between these points. The contour may be opened or closed, depending on how the last point is added. The widget handles all processing of widget events (that are triggered by VTK events). The vtkContourRepresentation is responsible for all placement of the points, calculation of the lines, and contour manipulation. This is done through two main helper classes: vtkPointPlacer and vtkContourLineInterpolator. The representation is also responsible for drawing the points and lines. @par Event Bindings: By default, the widget responds to the following VTK events (i.e., it watches the vtkRenderWindowInteractor for these events): LeftButtonPressEvent - triggers a Select event RightButtonPressEvent - triggers a AddFinalPoint event MouseMoveEvent - triggers a Move event LeftButtonReleaseEvent - triggers an EndSelect event Delete key event - triggers a Delete event Shift + Delete key event - triggers a Reset event @par Event Bindings: Note that the event bindings described above can be changed using this class's vtkWidgetEventTranslator. This class translates VTK events into the vtkContourWidget's widget events: vtkWidgetEvent::Select widget state is: Start or Define: If we already have at least 2 nodes, test whether the current (X,Y) location is near an existing node. If so, close the contour and change to Manipulate state. Otherwise, attempt to add a node at this (X,Y) location. Manipulate: If this (X,Y) location activates a node, then set the current operation to Translate. Otherwise, if this location is near the contour, attempt to add a new node on the contour at this (X,Y) location. @par Event Bindings: vtkWidgetEvent::AddFinalPoint widget state is: Start: Do nothing. Define: If we already have at least 2 nodes, test whether the current (X,Y) location is near an existing node. If so, close the contour and change to Manipulate state. Otherwise, attempt to add a node at this (X,Y) location. If we do, then leave the contour open and change to Manipulate state. Manipulate: Do nothing. @par Event Bindings: vtkWidgetEvent::Move widget state is: Start or Define: Do nothing. Manipulate: If our operation is Translate, then invoke WidgetInteraction() on the representation. If our operation is Inactive, then just attempt to activate a node at this (X,Y) location. @par Event Bindings: vtkWidgetEvent::EndSelect widget state is: Start or Define: Do nothing. Manipulate: If our operation is not Inactive, set it to Inactive. @par Event Bindings: vtkWidgetEvent::Delete widget state is: Start: Do nothing. Define: Remove the last point on the contour. Manipulate: Attempt to activate a node at (X,Y). If we do activate a node, delete it. If we now have less than 3 nodes, go back to Define state. @par Event Bindings: vtkWidgetEvent::Reset widget state is: Start: Do nothing. Define: Remove all points and line segments of the contour. Essentially calls Initialize(nullptr) Manipulate: Do nothing. @par Event Bindings: This widget invokes the following VTK events on itself (which observers can listen for): vtkCommand::StartInteractionEvent (beginning to interact) vtkCommand::EndInteractionEvent (completing interaction) vtkCommand::InteractionEvent (moving after selecting something) vtkCommand::PlacePointEvent (after point is positioned; call data includes handle id (0,1)) vtkCommand::WidgetValueChangedEvent (Invoked when the contour is closed for the first time. ) @sa vtkHandleWidget V.SafeDownCast(vtkObjectBase) -> vtkContourWidget C++: static vtkContourWidget *SafeDownCast(vtkObjectBase *o) Standard methods for a VTK class. V.NewInstance() -> vtkContourWidget C++: vtkContourWidget *NewInstance() Standard methods for a VTK class. V.SetRepresentation(vtkContourRepresentation) C++: void SetRepresentation(vtkContourRepresentation *r) Specify an instance of vtkWidgetRepresentation used to represent this widget in the scene. Note that the representation is a subclass of vtkProp so it can be added to the renderer independent of the widget. GetContourRepresentationV.GetContourRepresentation() -> vtkContourRepresentation C++: vtkContourRepresentation *GetContourRepresentation() Return the representation as a vtkContourRepresentation. CloseLoopV.CloseLoop() C++: void CloseLoop() Convenient method to close the contour loop. SetWidgetStateV.SetWidgetState(int) C++: virtual void SetWidgetState(int _arg) Convenient method to change what state the widget is in. V.GetWidgetState() -> int C++: virtual int GetWidgetState() Convenient method to determine the state of the method SetAllowNodePickingV.SetAllowNodePicking(int) C++: void SetAllowNodePicking(int) Set / Get the AllowNodePicking value. This ivar indicates whether the nodes and points between nodes can be picked/un-picked by Ctrl+Click on the node. GetAllowNodePickingV.GetAllowNodePicking() -> int C++: virtual int GetAllowNodePicking() Set / Get the AllowNodePicking value. This ivar indicates whether the nodes and points between nodes can be picked/un-picked by Ctrl+Click on the node. AllowNodePickingOnV.AllowNodePickingOn() C++: virtual void AllowNodePickingOn() Set / Get the AllowNodePicking value. This ivar indicates whether the nodes and points between nodes can be picked/un-picked by Ctrl+Click on the node. AllowNodePickingOffV.AllowNodePickingOff() C++: virtual void AllowNodePickingOff() Set / Get the AllowNodePicking value. This ivar indicates whether the nodes and points between nodes can be picked/un-picked by Ctrl+Click on the node. SetFollowCursorV.SetFollowCursor(int) C++: virtual void SetFollowCursor(int _arg) Follow the cursor ? If this is ON, during definition, the last node of the contour will automatically follow the cursor, without waiting for the point to be dropped. This may be useful for some interpolators, such as the live-wire interpolator to see the shape of the contour that will be placed as you move the mouse cursor. GetFollowCursorV.GetFollowCursor() -> int C++: virtual int GetFollowCursor() Follow the cursor ? If this is ON, during definition, the last node of the contour will automatically follow the cursor, without waiting for the point to be dropped. This may be useful for some interpolators, such as the live-wire interpolator to see the shape of the contour that will be placed as you move the mouse cursor. FollowCursorOnV.FollowCursorOn() C++: virtual void FollowCursorOn() Follow the cursor ? If this is ON, during definition, the last node of the contour will automatically follow the cursor, without waiting for the point to be dropped. This may be useful for some interpolators, such as the live-wire interpolator to see the shape of the contour that will be placed as you move the mouse cursor. FollowCursorOffV.FollowCursorOff() C++: virtual void FollowCursorOff() Follow the cursor ? If this is ON, during definition, the last node of the contour will automatically follow the cursor, without waiting for the point to be dropped. This may be useful for some interpolators, such as the live-wire interpolator to see the shape of the contour that will be placed as you move the mouse cursor. SetContinuousDrawV.SetContinuousDraw(int) C++: virtual void SetContinuousDraw(int _arg) Define a contour by continuously drawing with the mouse cursor. Press and hold the left mouse button down to continuously draw. Releasing the left mouse button switches into a snap drawing mode. Terminate the contour by pressing the right mouse button. If you do not want to see the nodes as they are added to the contour, set the opacity to 0 of the representation's property. If you do not want to see the last active node as it is being added, set the opacity to 0 of the representation's active property. GetContinuousDrawV.GetContinuousDraw() -> int C++: virtual int GetContinuousDraw() Define a contour by continuously drawing with the mouse cursor. Press and hold the left mouse button down to continuously draw. Releasing the left mouse button switches into a snap drawing mode. Terminate the contour by pressing the right mouse button. If you do not want to see the nodes as they are added to the contour, set the opacity to 0 of the representation's property. If you do not want to see the last active node as it is being added, set the opacity to 0 of the representation's active property. ContinuousDrawOnV.ContinuousDrawOn() C++: virtual void ContinuousDrawOn() Define a contour by continuously drawing with the mouse cursor. Press and hold the left mouse button down to continuously draw. Releasing the left mouse button switches into a snap drawing mode. Terminate the contour by pressing the right mouse button. If you do not want to see the nodes as they are added to the contour, set the opacity to 0 of the representation's property. If you do not want to see the last active node as it is being added, set the opacity to 0 of the representation's active property. ContinuousDrawOffV.ContinuousDrawOff() C++: virtual void ContinuousDrawOff() Define a contour by continuously drawing with the mouse cursor. Press and hold the left mouse button down to continuously draw. Releasing the left mouse button switches into a snap drawing mode. Terminate the contour by pressing the right mouse button. If you do not want to see the nodes as they are added to the contour, set the opacity to 0 of the representation's property. If you do not want to see the last active node as it is being added, set the opacity to 0 of the representation's active property. InitializeV.Initialize(vtkPolyData, int, vtkIdList) C++: virtual void Initialize(vtkPolyData *poly, int state=1, vtkIdList *idList=nullptr) V.Initialize() C++: virtual void Initialize() Initialize the contour widget from a user supplied set of points. The state of the widget decides if you are still defining the widget, or if you've finished defining (added the last point) are manipulating it. Note that if the polydata supplied is closed, the state will be set to manipulate. State: Define = 0, Manipulate = 1. vtkIdListvtkCurveRepresentationOnHandleOnLineMovingSpinningInsertingErasingvtkInteractionWidgetsPython.vtkCurveRepresentation._InteractionStatevtkInteractionWidgetsPython.vtkCurveRepresentationvtkCurveRepresentation - vtkWidgetRepresentation base class for a widget that represents an curve that connects control points. Superclass: vtkWidgetRepresentation Base class for widgets used to define curves from points, such as vtkPolyLineRepresentation and vtkSplineRepresentation. This class uses handles, the number of which can be changed, to represent the points that define the curve. The handles can be picked can be picked on the curve itself to translate or rotate it in the scene. V.SafeDownCast(vtkObjectBase) -> vtkCurveRepresentation C++: static vtkCurveRepresentation *SafeDownCast(vtkObjectBase *o) Standard methods for instances of this class. V.NewInstance() -> vtkCurveRepresentation C++: vtkCurveRepresentation *NewInstance() Standard methods for instances of this class. V.SetInteractionState(int) C++: virtual void SetInteractionState(int _arg) Set the interaction state V.SetProjectToPlane(int) C++: virtual void SetProjectToPlane(int _arg) Force the widget to be projected onto one of the orthogonal planes. Remember that when the InteractionState changes, a ModifiedEvent is invoked. This can be used to snap the curve to the plane if it is originally not aligned. The normal in SetProjectionNormal is 0,1,2 for YZ,XZ,XY planes respectively and 3 for arbitrary oblique planes when the widget is tied to a vtkPlaneSource. V.GetProjectToPlane() -> int C++: virtual int GetProjectToPlane() Force the widget to be projected onto one of the orthogonal planes. Remember that when the InteractionState changes, a ModifiedEvent is invoked. This can be used to snap the curve to the plane if it is originally not aligned. The normal in SetProjectionNormal is 0,1,2 for YZ,XZ,XY planes respectively and 3 for arbitrary oblique planes when the widget is tied to a vtkPlaneSource. V.ProjectToPlaneOn() C++: virtual void ProjectToPlaneOn() Force the widget to be projected onto one of the orthogonal planes. Remember that when the InteractionState changes, a ModifiedEvent is invoked. This can be used to snap the curve to the plane if it is originally not aligned. The normal in SetProjectionNormal is 0,1,2 for YZ,XZ,XY planes respectively and 3 for arbitrary oblique planes when the widget is tied to a vtkPlaneSource. V.ProjectToPlaneOff() C++: virtual void ProjectToPlaneOff() Force the widget to be projected onto one of the orthogonal planes. Remember that when the InteractionState changes, a ModifiedEvent is invoked. This can be used to snap the curve to the plane if it is originally not aligned. The normal in SetProjectionNormal is 0,1,2 for YZ,XZ,XY planes respectively and 3 for arbitrary oblique planes when the widget is tied to a vtkPlaneSource. V.SetProjectionPosition(float) C++: void SetProjectionPosition(double position) Set the position of poly line handles and points in terms of a plane's position. i.e., if ProjectionNormal is 0, all of the x-coordinate values of the points are set to position. Any value can be passed (and is ignored) to update the poly line points when Projection normal is set to 3 for arbritrary plane orientations. V.GetProjectionPosition() -> float C++: virtual double GetProjectionPosition() Set the position of poly line handles and points in terms of a plane's position. i.e., if ProjectionNormal is 0, all of the x-coordinate values of the points are set to position. Any value can be passed (and is ignored) to update the poly line points when Projection normal is set to 3 for arbritrary plane orientations. V.GetPolyData(vtkPolyData) C++: virtual void GetPolyData(vtkPolyData *pd) Grab the polydata (including points) that defines the interpolating curve. Points are guaranteed to be up-to-date when either the InteractionEvent or EndInteraction events are invoked. The user provides the vtkPolyData and the points and polyline are added to it. V.SetHandlePosition(int, float, float, float) C++: virtual void SetHandlePosition(int handle, double x, double y, double z) V.SetHandlePosition(int, [float, float, float]) C++: virtual void SetHandlePosition(int handle, double xyz[3]) Set/Get the position of the handles. Call GetNumberOfHandles to determine the valid range of handle indices. V.GetHandlePosition(int, [float, float, float]) C++: virtual void GetHandlePosition(int handle, double xyz[3]) V.GetHandlePosition(int) -> (float, ...) C++: virtual double *GetHandlePosition(int handle) Set/Get the position of the handles. Call GetNumberOfHandles to determine the valid range of handle indices. GetHandlePositionsV.GetHandlePositions() -> vtkDoubleArray C++: virtual vtkDoubleArray *GetHandlePositions() Set/Get the position of the handles. Call GetNumberOfHandles to determine the valid range of handle indices. SetClosedV.SetClosed(int) C++: void SetClosed(int closed) Control whether the curve is open or closed. A closed forms a continuous loop: the first and last points are the same. A minimum of 3 handles are required to form a closed loop. GetClosedV.GetClosed() -> int C++: virtual int GetClosed() Control whether the curve is open or closed. A closed forms a continuous loop: the first and last points are the same. A minimum of 3 handles are required to form a closed loop. ClosedOnV.ClosedOn() C++: virtual void ClosedOn() Control whether the curve is open or closed. A closed forms a continuous loop: the first and last points are the same. A minimum of 3 handles are required to form a closed loop. ClosedOffV.ClosedOff() C++: virtual void ClosedOff() Control whether the curve is open or closed. A closed forms a continuous loop: the first and last points are the same. A minimum of 3 handles are required to form a closed loop. IsClosedV.IsClosed() -> int C++: int IsClosed() Convenience method to determine whether the curve is closed in a geometric sense. The widget may be set "closed" but still be geometrically open (e.g., a straight line). V.GetSummedLength() -> float C++: virtual double GetSummedLength() Get the approximate vs. the true arc length of the curve. Calculated as the summed lengths of the individual straight line segments. Use SetResolution to control the accuracy. V.InitializeHandles(vtkPoints) C++: virtual void InitializeHandles(vtkPoints *points) Convenience method to allocate and set the handles from a vtkPoints instance. If the first and last points are the same, the curve sets Closed to the on InteractionState and disregards the last point, otherwise Closed remains unchanged. V.BuildRepresentation() C++: void BuildRepresentation() override = 0; These are methods that satisfy vtkWidgetRepresentation's API. Note that a version of place widget is available where the center and handle position are specified. V.ComputeInteractionState(int, int, int) -> int C++: int ComputeInteractionState(int X, int Y, int modify=0) override; These are methods that satisfy vtkWidgetRepresentation's API. Note that a version of place widget is available where the center and handle position are specified. V.StartWidgetInteraction([float, float]) C++: void StartWidgetInteraction(double e[2]) override; These are methods that satisfy vtkWidgetRepresentation's API. Note that a version of place widget is available where the center and handle position are specified. V.WidgetInteraction([float, float]) C++: void WidgetInteraction(double e[2]) override; These are methods that satisfy vtkWidgetRepresentation's API. Note that a version of place widget is available where the center and handle position are specified. V.EndWidgetInteraction([float, float]) C++: void EndWidgetInteraction(double e[2]) override; These are methods that satisfy vtkWidgetRepresentation's API. Note that a version of place widget is available where the center and handle position are specified. V.GetBounds() -> (float, ...) C++: double *GetBounds() override; These are methods that satisfy vtkWidgetRepresentation's API. Note that a version of place widget is available where the center and handle position are specified. V.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *) override; Methods supporting, and required by, the rendering process. SetLineColorV.SetLineColor(float, float, float) C++: void SetLineColor(double r, double g, double b) Convenience method to set the line color. Ideally one should use GetLineProperty()->SetColor(). vtkDijkstraImageContourLineInterpolatorvtkInteractionWidgetsPython.vtkDijkstraImageContourLineInterpolatorvtkDijkstraImageContourLineInterpolator - Contour interpolator for placing points on an image. Superclass: vtkContourLineInterpolator vtkDijkstraImageContourLineInterpolator interpolates and places contour points on images. The class interpolates nodes by computing a graph laying on the image data. By graph, we mean that the line interpolating the two end points traverses along pixels so as to form a shortest path. A Dijkstra algorithm is used to compute the path. The class is meant to be used in conjunction with vtkImageActorPointPlacer. One reason for this coupling is a performance issue: both classes need to perform a cell pick, and coupling avoids multiple cell picks (cell picks are slow). Another issue is that the interpolator may need to set the image input to its vtkDijkstraImageGeodesicPath ivar. @sa vtkContourWidget vtkContourLineInterpolator vtkDijkstraImageGeodesicPath V.SafeDownCast(vtkObjectBase) -> vtkDijkstraImageContourLineInterpolator C++: static vtkDijkstraImageContourLineInterpolator *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. V.NewInstance() -> vtkDijkstraImageContourLineInterpolator C++: vtkDijkstraImageContourLineInterpolator *NewInstance() Standard methods for instances of this class. SetCostImageV.SetCostImage(vtkImageData) C++: virtual void SetCostImage(vtkImageData *) Set the image data for the vtkDijkstraImageGeodesicPath. If not set, the interpolator uses the image data input to the image actor. The image actor is obtained from the expected vtkImageActorPointPlacer. GetCostImageV.GetCostImage() -> vtkImageData C++: virtual vtkImageData *GetCostImage() Set the image data for the vtkDijkstraImageGeodesicPath. If not set, the interpolator uses the image data input to the image actor. The image actor is obtained from the expected vtkImageActorPointPlacer. GetDijkstraImageGeodesicPathV.GetDijkstraImageGeodesicPath() -> vtkDijkstraImageGeodesicPath C++: virtual vtkDijkstraImageGeodesicPath *GetDijkstraImageGeodesicPath( ) access to the internal dijkstra path vtkDistanceRepresentation2DvtkInteractionWidgetsPython.vtkDistanceRepresentation2DvtkDistanceRepresentation2D - represent the vtkDistanceWidget Superclass: vtkDistanceRepresentation The vtkDistanceRepresentation2D is a representation for the vtkDistanceWidget. This representation consists of a measuring line (axis) and two vtkHandleWidgets to place the end points of the line. Note that this particular widget draws its representation in the overlay plane, and the handles also operate in the 2D overlay plane. (If you desire to use the distance widget for 3D measurements, use the vtkDistanceRepresentation3D.) @sa vtkDistanceWidget vtkDistanceRepresentation vtkDistanceRepresentation3D V.SafeDownCast(vtkObjectBase) -> vtkDistanceRepresentation2D C++: static vtkDistanceRepresentation2D *SafeDownCast( vtkObjectBase *o) Standard VTK methods. V.NewInstance() -> vtkDistanceRepresentation2D C++: vtkDistanceRepresentation2D *NewInstance() Standard VTK methods. GetDistanceV.GetDistance() -> float C++: double GetDistance() override; Satisfy the superclasses API. V.GetPoint1WorldPosition() -> (float, ...) C++: double *GetPoint1WorldPosition() override; V.GetPoint1WorldPosition([float, float, float]) C++: void GetPoint1WorldPosition(double pos[3]) override; Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.GetPoint2WorldPosition() -> (float, ...) C++: double *GetPoint2WorldPosition() override; V.GetPoint2WorldPosition([float, float, float]) C++: void GetPoint2WorldPosition(double pos[3]) override; Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.SetPoint1WorldPosition([float, float, float]) C++: void SetPoint1WorldPosition(double pos[3]) override; Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.SetPoint2WorldPosition([float, float, float]) C++: void SetPoint2WorldPosition(double pos[3]) override; Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. GetAxisV.GetAxis() -> vtkAxisActor2D C++: vtkAxisActor2D *GetAxis() Retrieve the vtkAxisActor2D used to draw the measurement axis. With this properties can be set and so on. There is also a convenience method to get the axis property. GetAxisPropertyV.GetAxisProperty() -> vtkProperty2D C++: vtkProperty2D *GetAxisProperty() Retrieve the vtkAxisActor2D used to draw the measurement axis. With this properties can be set and so on. There is also a convenience method to get the axis property. vtkDistanceRepresentationvtkDistanceRepresentation3DvtkInteractionWidgetsPython.vtkDistanceRepresentation3DvtkDistanceRepresentation3D - represent the vtkDistanceWidget Superclass: vtkDistanceRepresentation The vtkDistanceRepresentation3D is a representation for the vtkDistanceWidget. This representation consists of a measuring line (axis) and two vtkHandleWidgets to place the end points of the line. Note that this particular widget draws its representation in 3D space, so the widget can be occluded. @sa vtkDistanceWidget vtkDistanceRepresentation vtkDistanceRepresentation2D V.SafeDownCast(vtkObjectBase) -> vtkDistanceRepresentation3D C++: static vtkDistanceRepresentation3D *SafeDownCast( vtkObjectBase *o) Standard VTK methods. V.NewInstance() -> vtkDistanceRepresentation3D C++: vtkDistanceRepresentation3D *NewInstance() Standard VTK methods. SetGlyphScaleV.SetGlyphScale(float) C++: void SetGlyphScale(double scale) Scale the glyphs used as tick marks. By default it is 1/40th of the length. GetGlyphScaleV.GetGlyphScale() -> float C++: virtual double GetGlyphScale() Scale the glyphs used as tick marks. By default it is 1/40th of the length. V.GetLineProperty() -> vtkProperty C++: virtual vtkProperty *GetLineProperty() Convenience method to get the line actor property. SetLabelPositionV.SetLabelPosition(float) C++: void SetLabelPosition(double labelPosition) Set/Get position of the label title in normalized coordinates [0,1]. 0 is at the start of the line whereas 1 is at the end. V.GetLabelPosition() -> float C++: virtual double GetLabelPosition() Set/Get position of the label title in normalized coordinates [0,1]. 0 is at the start of the line whereas 1 is at the end. SetMaximumNumberOfRulerTicksV.SetMaximumNumberOfRulerTicks(int) C++: virtual void SetMaximumNumberOfRulerTicks(int _arg) Set/Get the maximum number of ticks in ruler mode. GetMaximumNumberOfRulerTicksMinValueV.GetMaximumNumberOfRulerTicksMinValue() -> int C++: virtual int GetMaximumNumberOfRulerTicksMinValue() Set/Get the maximum number of ticks in ruler mode. GetMaximumNumberOfRulerTicksMaxValueV.GetMaximumNumberOfRulerTicksMaxValue() -> int C++: virtual int GetMaximumNumberOfRulerTicksMaxValue() Set/Get the maximum number of ticks in ruler mode. GetMaximumNumberOfRulerTicksV.GetMaximumNumberOfRulerTicks() -> int C++: virtual int GetMaximumNumberOfRulerTicks() Set/Get the maximum number of ticks in ruler mode. GetGlyphActorV.GetGlyphActor() -> vtkActor C++: virtual vtkActor *GetGlyphActor() Convenience method to get the glyph actor. Using this it is possible to control the appearance of the glyphs. GetLabelActorV.GetLabelActor() -> vtkFollower C++: virtual vtkFollower *GetLabelActor() Convenience method Get the label actor. It is possible to control the appearance of the label. SetLabelActorV.SetLabelActor(vtkFollower) C++: virtual void SetLabelActor(vtkFollower *) Convenience method Get the label actor. It is possible to control the appearance of the label. vtkFollowervtkInteractionWidgetsPython.vtkDistanceRepresentationvtkDistanceRepresentation - represent the vtkDistanceWidget Superclass: vtkWidgetRepresentation The vtkDistanceRepresentation is a superclass for various types of representations for the vtkDistanceWidget. Logically subclasses consist of an axis and two handles for placing/manipulating the end points. @sa vtkDistanceWidget vtkHandleRepresentation vtkDistanceRepresentation2D vtkDistanceRepresentation V.SafeDownCast(vtkObjectBase) -> vtkDistanceRepresentation C++: static vtkDistanceRepresentation *SafeDownCast( vtkObjectBase *o) Standard VTK methods. V.NewInstance() -> vtkDistanceRepresentation C++: vtkDistanceRepresentation *NewInstance() Standard VTK methods. V.GetDistance() -> float C++: virtual double GetDistance() This representation and all subclasses must keep a distance consistent with the state of the widget. V.GetPoint1WorldPosition([float, float, float]) C++: virtual void GetPoint1WorldPosition(double pos[3]) V.GetPoint1WorldPosition() -> (float, float, float) C++: virtual double *GetPoint1WorldPosition() Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.GetPoint2WorldPosition([float, float, float]) C++: virtual void GetPoint2WorldPosition(double pos[3]) V.GetPoint2WorldPosition() -> (float, float, float) C++: virtual double *GetPoint2WorldPosition() Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.SetPoint1DisplayPosition([float, float, float]) C++: virtual void SetPoint1DisplayPosition(double pos[3]) Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.SetPoint2DisplayPosition([float, float, float]) C++: virtual void SetPoint2DisplayPosition(double pos[3]) Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.GetPoint1DisplayPosition([float, float, float]) C++: virtual void GetPoint1DisplayPosition(double pos[3]) Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.GetPoint2DisplayPosition([float, float, float]) C++: virtual void GetPoint2DisplayPosition(double pos[3]) Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.SetHandleRepresentation(vtkHandleRepresentation) C++: void SetHandleRepresentation(vtkHandleRepresentation *handle) This method is used to specify the type of handle representation to use for the two internal vtkHandleWidgets within vtkDistanceWidget. To use this method, create a dummy vtkHandleWidget (or subclass), and then invoke this method with this dummy. Then the vtkDistanceRepresentation uses this dummy to clone two vtkHandleWidgets of the same type. Make sure you set the handle representation before the widget is enabled. (The method InstantiateHandleRepresentation() is invoked by the vtkDistance widget.) V.InstantiateHandleRepresentation() C++: void InstantiateHandleRepresentation() This method is used to specify the type of handle representation to use for the two internal vtkHandleWidgets within vtkDistanceWidget. To use this method, create a dummy vtkHandleWidget (or subclass), and then invoke this method with this dummy. Then the vtkDistanceRepresentation uses this dummy to clone two vtkHandleWidgets of the same type. Make sure you set the handle representation before the widget is enabled. (The method InstantiateHandleRepresentation() is invoked by the vtkDistance widget.) V.GetPoint1Representation() -> vtkHandleRepresentation C++: virtual vtkHandleRepresentation *GetPoint1Representation() Set/Get the two handle representations used for the vtkDistanceWidget. (Note: properties can be set by grabbing these representations and setting the properties appropriately.) V.GetPoint2Representation() -> vtkHandleRepresentation C++: virtual vtkHandleRepresentation *GetPoint2Representation() Set/Get the two handle representations used for the vtkDistanceWidget. (Note: properties can be set by grabbing these representations and setting the properties appropriately.) SetScaleV.SetScale(float) C++: virtual void SetScale(double _arg) Set the scale factor from VTK world coordinates. The ruler marks and label will be defined in terms of the scaled space. For example, if the VTK world coordinates are assumed to be in inches, but the desired distance units should be defined in terms of centimeters, the scale factor should be set to 2.54. The ruler marks will then be spaced in terms of centimeters, and the label will show the measurement in centimeters. GetScaleV.GetScale() -> float C++: virtual double GetScale() Set the scale factor from VTK world coordinates. The ruler marks and label will be defined in terms of the scaled space. For example, if the VTK world coordinates are assumed to be in inches, but the desired distance units should be defined in terms of centimeters, the scale factor should be set to 2.54. The ruler marks will then be spaced in terms of centimeters, and the label will show the measurement in centimeters. SetRulerModeV.SetRulerMode(int) C++: virtual void SetRulerMode(int _arg) Enable or disable ruler mode. When enabled, the ticks on the distance widget are separated by the amount specified by RulerDistance. Otherwise, the ivar NumberOfRulerTicks is used to draw the tick marks. GetRulerModeV.GetRulerMode() -> int C++: virtual int GetRulerMode() Enable or disable ruler mode. When enabled, the ticks on the distance widget are separated by the amount specified by RulerDistance. Otherwise, the ivar NumberOfRulerTicks is used to draw the tick marks. RulerModeOnV.RulerModeOn() C++: virtual void RulerModeOn() Enable or disable ruler mode. When enabled, the ticks on the distance widget are separated by the amount specified by RulerDistance. Otherwise, the ivar NumberOfRulerTicks is used to draw the tick marks. RulerModeOffV.RulerModeOff() C++: virtual void RulerModeOff() Enable or disable ruler mode. When enabled, the ticks on the distance widget are separated by the amount specified by RulerDistance. Otherwise, the ivar NumberOfRulerTicks is used to draw the tick marks. SetRulerDistanceV.SetRulerDistance(float) C++: virtual void SetRulerDistance(double _arg) Specify the RulerDistance which indicates the spacing of the major ticks. This ivar only has effect when the RulerMode is on. GetRulerDistanceMinValueV.GetRulerDistanceMinValue() -> float C++: virtual double GetRulerDistanceMinValue() Specify the RulerDistance which indicates the spacing of the major ticks. This ivar only has effect when the RulerMode is on. GetRulerDistanceMaxValueV.GetRulerDistanceMaxValue() -> float C++: virtual double GetRulerDistanceMaxValue() Specify the RulerDistance which indicates the spacing of the major ticks. This ivar only has effect when the RulerMode is on. GetRulerDistanceV.GetRulerDistance() -> float C++: virtual double GetRulerDistance() Specify the RulerDistance which indicates the spacing of the major ticks. This ivar only has effect when the RulerMode is on. SetNumberOfRulerTicksV.SetNumberOfRulerTicks(int) C++: virtual void SetNumberOfRulerTicks(int _arg) Specify the number of major ruler ticks. This overrides any subclasses (e.g., vtkDistanceRepresentation2D) that have alternative methods to specify the number of major ticks. Note: the number of ticks is the number between the two handle endpoints. This ivar only has effect when the RulerMode is off. GetNumberOfRulerTicksMinValueV.GetNumberOfRulerTicksMinValue() -> int C++: virtual int GetNumberOfRulerTicksMinValue() Specify the number of major ruler ticks. This overrides any subclasses (e.g., vtkDistanceRepresentation2D) that have alternative methods to specify the number of major ticks. Note: the number of ticks is the number between the two handle endpoints. This ivar only has effect when the RulerMode is off. GetNumberOfRulerTicksMaxValueV.GetNumberOfRulerTicksMaxValue() -> int C++: virtual int GetNumberOfRulerTicksMaxValue() Specify the number of major ruler ticks. This overrides any subclasses (e.g., vtkDistanceRepresentation2D) that have alternative methods to specify the number of major ticks. Note: the number of ticks is the number between the two handle endpoints. This ivar only has effect when the RulerMode is off. GetNumberOfRulerTicksV.GetNumberOfRulerTicks() -> int C++: virtual int GetNumberOfRulerTicks() Specify the number of major ruler ticks. This overrides any subclasses (e.g., vtkDistanceRepresentation2D) that have alternative methods to specify the number of major ticks. Note: the number of ticks is the number between the two handle endpoints. This ivar only has effect when the RulerMode is off. StartComplexInteractionV.StartComplexInteraction(vtkRenderWindowInteractor, vtkAbstractWidget, int, void) C++: void StartComplexInteraction(vtkRenderWindowInteractor *iren, vtkAbstractWidget *widget, unsigned long event, void *calldata) override; These are methods that satisfy vtkWidgetRepresentation's API. ComplexInteractionV.ComplexInteraction(vtkRenderWindowInteractor, vtkAbstractWidget, int, void) C++: void ComplexInteraction(vtkRenderWindowInteractor *iren, vtkAbstractWidget *widget, unsigned long event, void *calldata) override; These are methods that satisfy vtkWidgetRepresentation's API. ComputeComplexInteractionStateV.ComputeComplexInteractionState(vtkRenderWindowInteractor, vtkAbstractWidget, int, void, int) -> int C++: int ComputeComplexInteractionState( vtkRenderWindowInteractor *iren, vtkAbstractWidget *widget, unsigned long event, void *calldata, int modify=0) override; These are methods that satisfy vtkWidgetRepresentation's API. vtkDistanceWidgetvtkInteractionWidgetsPython.vtkDistanceWidgetvtkDistanceWidget - measure the distance between two points Superclass: vtkAbstractWidget The vtkDistanceWidget is used to measure the distance between two points. The two end points can be positioned independently, and when they are released, a special PlacePointEvent is invoked so that special operations may be take to reposition the point (snap to grid, etc.) The widget has two different modes of interaction: when initially defined (i.e., placing the two points) and then a manipulate mode (adjusting the position of the two points). To use this widget, specify an instance of vtkDistanceWidget and a representation (a subclass of vtkDistanceRepresentation). The widget is implemented using two instances of vtkHandleWidget which are used to position the end points of the line. The representations for these two handle widgets are provided by the vtkDistanceRepresentation. @par Event Bindings: By default, the widget responds to the following VTK events (i.e., it watches the vtkRenderWindowInteractor for these events): LeftButtonPressEvent - add a point or select a handle MouseMoveEvent - position the second point or move a handle LeftButtonReleaseEvent - release the handle @par Event Bindings: Note that the event bindings described above can be changed using this class's vtkWidgetEventTranslator. This class translates VTK events into the vtkDistanceWidget's widget events: vtkWidgetEvent::AddPoint -- add one point; depending on the state it may the first or second point added. Or, if near a handle, select the handle. vtkWidgetEvent::Move -- move the second point or handle depending on the state. vtkWidgetEvent::EndSelect -- the handle manipulation process has completed. @par Event Bindings: This widget invokes the following VTK events on itself (which observers can listen for): vtkCommand::StartInteractionEvent (beginning to interact) vtkCommand::EndInteractionEvent (completing interaction) vtkCommand::InteractionEvent (moving after selecting something) vtkCommand::PlacePointEvent (after point is positioned; call data includes handle id (0,1)) @sa vtkHandleWidget V.SafeDownCast(vtkObjectBase) -> vtkDistanceWidget C++: static vtkDistanceWidget *SafeDownCast(vtkObjectBase *o) Standard methods for a VTK class. V.NewInstance() -> vtkDistanceWidget C++: vtkDistanceWidget *NewInstance() Standard methods for a VTK class. V.SetRepresentation(vtkDistanceRepresentation) C++: void SetRepresentation(vtkDistanceRepresentation *r) Specify an instance of vtkWidgetRepresentation used to represent this widget in the scene. Note that the representation is a subclass of vtkProp so it can be added to the renderer independent of the widget. GetDistanceRepresentationV.GetDistanceRepresentation() -> vtkDistanceRepresentation C++: vtkDistanceRepresentation *GetDistanceRepresentation() Return the representation as a vtkDistanceRepresentation. vtkEllipsoidTensorProbeRepresentationvtkInteractionWidgetsPython.vtkEllipsoidTensorProbeRepresentationvtkEllipsoidTensorProbeRepresentation - A concrete implementation of vtkTensorProbeRepresentation that renders tensors as ellipoids. Superclass: vtkTensorProbeRepresentation vtkEllipsoidTensorProbeRepresentation is a concrete implementation of vtkTensorProbeRepresentation. It renders tensors as ellipsoids. Locations between two points when probed have the tensors linearly interpolated from the neighboring locations on the polyline. @sa vtkTensorProbeWidget V.SafeDownCast(vtkObjectBase) -> vtkEllipsoidTensorProbeRepresentation C++: static vtkEllipsoidTensorProbeRepresentation *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. V.NewInstance() -> vtkEllipsoidTensorProbeRepresentation C++: vtkEllipsoidTensorProbeRepresentation *NewInstance() Standard methods for instances of this class. V.BuildRepresentation() C++: void BuildRepresentation() override; See vtkWidgetRepresentation for details. V.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *) override; See vtkWidgetRepresentation for details. SelectProbeV.SelectProbe([int, int]) -> int C++: int SelectProbe(int pos[2]) override; Can we pick the tensor glyph at the current cursor pos V.GetActors(vtkPropCollection) C++: void GetActors(vtkPropCollection *) override; See vtkProp for details. V.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; See vtkProp for details. vtkTensorProbeRepresentationvtkEventEventModifiersAnyModifierNoModifierShiftModifierControlModifierAltModifiervtkInteractionWidgetsPython.vtkEvent.EventModifiersvtkInteractionWidgetsPython.vtkEventvtkEvent - a complete specification of a VTK event including all modifiers Superclass: vtkObject vtkEvent is a class that fully describes a VTK event. It is used by the widgets to help specify the mapping between VTK events and widget events. V.SafeDownCast(vtkObjectBase) -> vtkEvent C++: static vtkEvent *SafeDownCast(vtkObjectBase *o) Standard macros. V.NewInstance() -> vtkEvent C++: vtkEvent *NewInstance() Standard macros. SetEventIdV.SetEventId(int) C++: virtual void SetEventId(unsigned long _arg) Set the modifier for the event. GetEventIdV.GetEventId() -> int C++: virtual unsigned long GetEventId() Set the modifier for the event. SetModifierV.SetModifier(int) C++: virtual void SetModifier(int _arg) Set the modifier for the event. GetModifierV.GetModifier() -> int C++: virtual int GetModifier() V.GetModifier(vtkRenderWindowInteractor) -> int C++: static int GetModifier(vtkRenderWindowInteractor *) Set the modifier for the event. SetKeyCodeV.SetKeyCode(char) C++: virtual void SetKeyCode(char _arg) Set the KeyCode for the event. GetKeyCodeV.GetKeyCode() -> char C++: virtual char GetKeyCode() Set the KeyCode for the event. SetRepeatCountV.SetRepeatCount(int) C++: virtual void SetRepeatCount(int _arg) Set the repease count for the event. GetRepeatCountV.GetRepeatCount() -> int C++: virtual int GetRepeatCount() Set the repease count for the event. SetKeySymV.SetKeySym(string) C++: virtual void SetKeySym(const char *_arg) Set the complex key symbol (compound key strokes) for the event. GetKeySymV.GetKeySym() -> string C++: virtual char *GetKeySym() Set the complex key symbol (compound key strokes) for the event. vtkFinitePlaneRepresentationModifyV1ModifyV2PushingvtkInteractionWidgetsPython.vtkFinitePlaneRepresentation._InteractionStatevtkInteractionWidgetsPython.vtkFinitePlaneRepresentationvtkFinitePlaneRepresentation - represent the vtkFinitePlaneWidget. Superclass: vtkWidgetRepresentation This class is a concrete representation for the vtkFinitePlaneWidget. It represents a plane with three handles: one on two faces, plus a center handle. Through interaction with the widget, the plane representation can be arbitrarily positioned and modified in the 3D space. To use this representation, you normally use the PlaceWidget() method to position the widget at a specified region in space. @sa vtkFinitePlaneWidget vtkImplicitPlaneWidget2 V.SafeDownCast(vtkObjectBase) -> vtkFinitePlaneRepresentation C++: static vtkFinitePlaneRepresentation *SafeDownCast( vtkObjectBase *o) Standard vtkObject methods V.NewInstance() -> vtkFinitePlaneRepresentation C++: vtkFinitePlaneRepresentation *NewInstance() Standard vtkObject methods V.GetPolyData(vtkPolyData) C++: void GetPolyData(vtkPolyData *pd) Grab the polydata that defines the plane. The polydata contains a single polygon. GetV1HandlePropertyV.GetV1HandleProperty() -> vtkProperty C++: virtual vtkProperty *GetV1HandleProperty() Get the handle properties (the little balls are the handles). The properties of the handles, when selected or normal, can be specified. GetV2HandlePropertyV.GetV2HandleProperty() -> vtkProperty C++: virtual vtkProperty *GetV2HandleProperty() Get the handle properties (the little balls are the handles). The properties of the handles, when selected or normal, can be specified. GetPlanePropertyV.GetPlaneProperty() -> vtkProperty C++: virtual vtkProperty *GetPlaneProperty() Get the plane properties. The properties of the plane when selected and normal can be set. GetSelectedPlanePropertyV.GetSelectedPlaneProperty() -> vtkProperty C++: virtual vtkProperty *GetSelectedPlaneProperty() Get the plane properties. The properties of the plane when selected and normal can be set. SetTubingV.SetTubing(bool) C++: virtual void SetTubing(bool _arg) Turn on/off tubing of the wire outline of the plane. The tube thickens the line by wrapping with a vtkTubeFilter. GetTubingV.GetTubing() -> bool C++: virtual bool GetTubing() Turn on/off tubing of the wire outline of the plane. The tube thickens the line by wrapping with a vtkTubeFilter. TubingOnV.TubingOn() C++: virtual void TubingOn() Turn on/off tubing of the wire outline of the plane. The tube thickens the line by wrapping with a vtkTubeFilter. TubingOffV.TubingOff() C++: virtual void TubingOff() Turn on/off tubing of the wire outline of the plane. The tube thickens the line by wrapping with a vtkTubeFilter. SetDrawPlaneV.SetDrawPlane(bool) C++: void SetDrawPlane(bool plane) Enable/disable the drawing of the plane. In some cases the plane interferes with the object that it is operating on (i.e., the plane interferes with the cut surface it produces producing z-buffer artifacts.) GetDrawPlaneV.GetDrawPlane() -> bool C++: virtual bool GetDrawPlane() Enable/disable the drawing of the plane. In some cases the plane interferes with the object that it is operating on (i.e., the plane interferes with the cut surface it produces producing z-buffer artifacts.) DrawPlaneOnV.DrawPlaneOn() C++: virtual void DrawPlaneOn() Enable/disable the drawing of the plane. In some cases the plane interferes with the object that it is operating on (i.e., the plane interferes with the cut surface it produces producing z-buffer artifacts.) DrawPlaneOffV.DrawPlaneOff() C++: virtual void DrawPlaneOff() Enable/disable the drawing of the plane. In some cases the plane interferes with the object that it is operating on (i.e., the plane interferes with the cut surface it produces producing z-buffer artifacts.) SetHandlesV.SetHandles(bool) C++: void SetHandles(bool handles) Switches handles (the spheres) on or off by manipulating the underlying actor visibility. V.GetBounds() -> (float, ...) C++: double *GetBounds() override; These are methods that satisfy vtkWidgetRepresentation's API. V.SetInteractionState(int) C++: virtual void SetInteractionState(int _arg) V.GetInteractionStateMinValue() -> int C++: virtual int GetInteractionStateMinValue() V.GetInteractionStateMaxValue() -> int C++: virtual int GetInteractionStateMaxValue() V.SetOrigin(float, float, float) C++: void SetOrigin(double x, double y, double z) V.SetOrigin([float, float, float]) C++: void SetOrigin(double x[3]) Set/Get the origin of the plane. SetNormalV.SetNormal(float, float, float) C++: void SetNormal(double x, double y, double z) V.SetNormal([float, float, float]) C++: void SetNormal(double x[3]) Set/Get the normal to the plane. GetNormalV.GetNormal() -> (float, float, float) C++: double *GetNormal() SetV1V.SetV1(float, float) C++: void SetV1(double x, double y) V.SetV1([float, float]) C++: void SetV1(double x[2]) Set/Get the v1 vector of the plane. GetV1V.GetV1() -> (float, float) C++: double *GetV1() SetV2V.SetV2(float, float) C++: void SetV2(double x, double y) V.SetV2([float, float]) C++: void SetV2(double x[2]) Set/Get the v2 vector of the plane. GetV2V.GetV2() -> (float, float) C++: double *GetV2() SetRepresentationStateV.SetRepresentationState(int) C++: virtual void SetRepresentationState(int) Sets the visual appearance of the representation based on the state it is in. This state is usually the same as InteractionState. GetRepresentationStateV.GetRepresentationState() -> int C++: virtual int GetRepresentationState() Sets the visual appearance of the representation based on the state it is in. This state is usually the same as InteractionState. GetNormalPropertyV.GetNormalProperty() -> vtkProperty C++: virtual vtkProperty *GetNormalProperty() Get the properties on the normal (line and cone). GetSelectedNormalPropertyV.GetSelectedNormalProperty() -> vtkProperty C++: virtual vtkProperty *GetSelectedNormalProperty() Get the properties on the normal (line and cone). TranslateOriginV.TranslateOrigin([float, ...], [float, ...]) C++: void TranslateOrigin(double *p1, double *p2) MovePoint1V.MovePoint1([float, ...], [float, ...]) C++: void MovePoint1(double *p1, double *p2) MovePoint2V.MovePoint2([float, ...], [float, ...]) C++: void MovePoint2(double *p1, double *p2) PushV.Push([float, ...], [float, ...]) C++: void Push(double *p1, double *p2) V.Rotate(int, int, [float, ...], [float, ...], [float, ...]) C++: void Rotate(int X, int Y, double *p1, double *p2, double *vpn) vtkFinitePlaneWidgetvtkInteractionWidgetsPython.vtkFinitePlaneWidgetvtkFinitePlaneWidget - 3D widget for manipulating a finite plane Superclass: vtkAbstractWidget This 3D widget interacts with a vtkFinitePlaneRepresentation class (i.e., it handles the events that drive its corresponding representation). This 3D widget defines a finite plane that can be interactively placed in a scene. The widget is assumed to consist of four parts: 1) a plane with 2) a normal and 3) three handles that can be moused on and manipulated. The green and red handles represent the semi finite plane definition, the third is in the center of the plane. Operation like rotation of the plane (using normal), origin translation and geometry plane modification using green and red handles are availables. To use this widget, you generally pair it with a vtkFinitePlaneRepresentation (or a subclass). Various options are available in the representation for controlling how the widget appears, and how the widget reacts. @par Event Bindings: By default, the widget responds to the following VTK events (i.e., it watches the vtkRenderWindowInteractor for these events): If one of the 3 handles are selected: LeftButtonPressEvent - select the appropriate handle LeftButtonReleaseEvent - release the currently selected handle MouseMoveEvent - move the handle In all the cases, independent of what is picked, the widget responds to the following VTK events: LeftButtonPressEvent - start select action LeftButtonReleaseEvent - stop select action @par Event Bindings: Note that the event bindings described above can be changed using this class's vtkWidgetEventTranslator. This class translates VTK events into the vtkFinitePlaneWidget's widget events: vtkWidgetEvent::Select -- some part of the widget has been selected vtkWidgetEvent::EndSelect -- the selection process has completed vtkWidgetEvent::Move -- a request for motion has been invoked @par Event Bindings: In turn, when these widget events are processed, the vtkFinitePlaneWidget invokes the following VTK events on itself (which observers can listen for): vtkCommand::StartInteractionEvent (on vtkWidgetEvent::Select) vtkCommand::EndInteractionEvent (on vtkWidgetEvent::EndSelect) vtkCommand::InteractionEvent (on vtkWidgetEvent::Move) @sa vtkFinitePlaneRepresentation V.SafeDownCast(vtkObjectBase) -> vtkFinitePlaneWidget C++: static vtkFinitePlaneWidget *SafeDownCast(vtkObjectBase *o) Standard vtkObject methods V.NewInstance() -> vtkFinitePlaneWidget C++: vtkFinitePlaneWidget *NewInstance() Standard vtkObject methods V.SetRepresentation(vtkFinitePlaneRepresentation) C++: void SetRepresentation(vtkFinitePlaneRepresentation *r) Specify an instance of vtkWidgetRepresentation used to represent this widget in the scene. Note that the representation is a subclass of vtkProp so it can be added to the renderer independent of the widget. V.CreateDefaultRepresentation() C++: void CreateDefaultRepresentation() override; Create the default widget representation if one is not set. By default, this is an instance of the vtkFinitePlaneRepresentation class. vtkFixedSizeHandleRepresentation3DvtkInteractionWidgetsPython.vtkFixedSizeHandleRepresentation3DvtkFixedSizeHandleRepresentation3D - no description provided. Superclass: vtkPolygonalHandleRepresentation3D V.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard vtk methods V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard vtk methods V.SafeDownCast(vtkObjectBase) -> vtkFixedSizeHandleRepresentation3D C++: static vtkFixedSizeHandleRepresentation3D *SafeDownCast( vtkObjectBase *o) Standard vtk methods V.NewInstance() -> vtkFixedSizeHandleRepresentation3D C++: vtkFixedSizeHandleRepresentation3D *NewInstance() Standard vtk methods GetSphereSourceV.GetSphereSource() -> vtkSphereSource C++: virtual vtkSphereSource *GetSphereSource() Get the object used to render the spherical handle marker SetHandleSizeInPixelsV.SetHandleSizeInPixels(float) C++: virtual void SetHandleSizeInPixels(double _arg) Set/Get the required handle size in pixels. Defaults to a width of 10 pixels. GetHandleSizeInPixelsV.GetHandleSizeInPixels() -> float C++: virtual double GetHandleSizeInPixels() Set/Get the required handle size in pixels. Defaults to a width of 10 pixels. SetHandleSizeToleranceInPixelsV.SetHandleSizeToleranceInPixels(float) C++: virtual void SetHandleSizeToleranceInPixels(double _arg) Specify the acceptable handle size tolerance. During each render, the handle 3D source will be updated to automatically match a display size as specified by HandleSizeInPixels. This update will be done if the handle size is larger than a tolerance. Default value of this tolerance is half a pixel. GetHandleSizeToleranceInPixelsV.GetHandleSizeToleranceInPixels() -> float C++: virtual double GetHandleSizeToleranceInPixels() Specify the acceptable handle size tolerance. During each render, the handle 3D source will be updated to automatically match a display size as specified by HandleSizeInPixels. This update will be done if the handle size is larger than a tolerance. Default value of this tolerance is half a pixel. vtkPolygonalHandleRepresentation3DvtkFocalPlaneContourRepresentationvtkInteractionWidgetsPython.vtkFocalPlaneContourRepresentationvtkFocalPlaneContourRepresentation - represent a contour drawn on the focal plane. Superclass: vtkContourRepresentation The contour will stay on the focal plane irrespective of camera position/orientation changes. The class was written in order to be able to draw contours on a volume widget and have the contours overlaid on the focal plane in order to do contour segmentation. The superclass, vtkContourRepresentation handles contours that are drawn in actual world position co-ordinates, so they would rotate with the camera position/ orientation changes @sa vtkContourWidget vtkHandleRepresentation vtkContourRepresentation V.SafeDownCast(vtkObjectBase) -> vtkFocalPlaneContourRepresentation C++: static vtkFocalPlaneContourRepresentation *SafeDownCast( vtkObjectBase *o) Standard VTK methods. V.NewInstance() -> vtkFocalPlaneContourRepresentation C++: vtkFocalPlaneContourRepresentation *NewInstance() Standard VTK methods. V.GetIntermediatePointWorldPosition(int, int, [float, float, float]) -> int C++: int GetIntermediatePointWorldPosition(int n, int idx, double point[3]) override; Get the world position of the intermediate point at index idx between nodes n and (n+1) (or n and 0 if n is the last node and the loop is closed). Returns 1 on success or 0 if n or idx are out of range. GetIntermediatePointDisplayPositionV.GetIntermediatePointDisplayPosition(int, int, [float, float, float]) -> int C++: virtual int GetIntermediatePointDisplayPosition(int n, int idx, double point[3]) Get the world position of the intermediate point at index idx between nodes n and (n+1) (or n and 0 if n is the last node and the loop is closed). Returns 1 on success or 0 if n or idx are out of range. V.GetNthNodeDisplayPosition(int, [float, float]) -> int C++: int GetNthNodeDisplayPosition(int n, double pos[2]) override; Get the nth node's display position. Will return 1 on success, or 0 if there are not at least (n+1) nodes (0 based counting). V.GetNthNodeWorldPosition(int, [float, float, float]) -> int C++: int GetNthNodeWorldPosition(int n, double pos[3]) override; Get the nth node's world position. Will return 1 on success, or 0 if there are not at least (n+1) nodes (0 based counting). UpdateContourWorldPositionsBasedOnDisplayPositionsV.UpdateContourWorldPositionsBasedOnDisplayPositions() C++: virtual void UpdateContourWorldPositionsBasedOnDisplayPositions( ) The class maintains its true contour locations based on display co-ords This method syncs the world co-ords data structure with the display co-ords. UpdateContourV.UpdateContour() -> int C++: int UpdateContour() override; The method must be called whenever the contour needs to be updated, usually from RenderOpaqueGeometry() UpdateLinesV.UpdateLines(int) C++: void UpdateLines(int index) override; vtkFocalPlanePointPlacervtkInteractionWidgetsPython.vtkFocalPlanePointPlacervtkFocalPlanePointPlacer - no description provided. Superclass: vtkPointPlacer See Also: V.SafeDownCast(vtkObjectBase) -> vtkFocalPlanePointPlacer C++: static vtkFocalPlanePointPlacer *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. V.NewInstance() -> vtkFocalPlanePointPlacer C++: vtkFocalPlanePointPlacer *NewInstance() Standard methods for instances of this class. V.ComputeWorldPosition(vtkRenderer, [float, float], [float, float, float], [float, float, float, float, float, float, float, float, float]) -> int C++: int ComputeWorldPosition(vtkRenderer *ren, double displayPos[2], double worldPos[3], double worldOrient[9]) override; V.ComputeWorldPosition(vtkRenderer, [float, float], [float, float, float], [float, float, float], [float, float, float, float, float, float, float, float, float]) -> int C++: int ComputeWorldPosition(vtkRenderer *ren, double displayPos[2], double refWorldPos[3], double worldPos[3], double worldOrient[9]) override; Given a renderer and a display position in pixel coordinates, compute the world position and orientation where this point will be placed. This method is typically used by the representation to place the point initially. A return value of 1 indicates that constraints of the placer are met. V.ValidateWorldPosition([float, float, float]) -> int C++: int ValidateWorldPosition(double worldPos[3]) override; V.ValidateWorldPosition([float, float, float], [float, float, float, float, float, float, float, float, float]) -> int C++: int ValidateWorldPosition(double worldPos[3], double worldOrient[9]) override; Validate a world position. All world positions are valid so these methods always return 1. V.SetOffset(float) C++: virtual void SetOffset(double _arg) Optionally specify a signed offset from the focal plane for the points to be placed at. If negative, the constraint plane is offset closer to the camera. If positive, its further away from the camera. V.GetOffset() -> float C++: virtual double GetOffset() Optionally specify a signed offset from the focal plane for the points to be placed at. If negative, the constraint plane is offset closer to the camera. If positive, its further away from the camera. SetPointBoundsV.SetPointBounds(float, float, float, float, float, float) C++: void SetPointBounds(double, double, double, double, double, double) V.SetPointBounds((float, float, float, float, float, float)) C++: void SetPointBounds(double a[6]) GetPointBoundsV.GetPointBounds() -> (float, float, float, float, float, float) C++: double *GetPointBounds() SelectingvtkInteractionWidgetsPython.vtkHandleRepresentation._InteractionStatevtkInteractionWidgetsPython.vtkHandleRepresentationvtkHandleRepresentation - abstract class for representing widget handles Superclass: vtkWidgetRepresentation This class defines an API for widget handle representations. These representations interact with vtkHandleWidget. Various representations can be used depending on the nature of the handle. The basic functionality of the handle representation is to maintain a position. The position is represented via a vtkCoordinate, meaning that the position can be easily obtained in a variety of coordinate systems. Optional features for this representation include an active mode (the widget appears only when the mouse pointer is close to it). The active distance is expressed in pixels and represents a circle in display space. The class may be subclassed so that alternative representations can be created. The class defines an API and a default implementation that the vtkHandleWidget interacts with to render itself in the scene. @warning The separation of the widget event handling and representation enables users and developers to create new appearances for the widget. It also facilitates parallel processing, where the client application handles events, and remote representations of the widget are slaves to the client (and do not handle events). @sa vtkRectilinearWipeWidget vtkWidgetRepresentation vtkAbstractWidget V.SafeDownCast(vtkObjectBase) -> vtkHandleRepresentation C++: static vtkHandleRepresentation *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. V.NewInstance() -> vtkHandleRepresentation C++: vtkHandleRepresentation *NewInstance() Standard methods for instances of this class. V.SetDisplayPosition([float, float, float]) C++: virtual void SetDisplayPosition(double pos[3]) Handles usually have their coordinates set in display coordinates (generally by an associated widget) and internally maintain the position in world coordinates. (Using world coordinates insures that handles are rendered in the right position when the camera view changes.) These methods are often subclassed because special constraint operations can be used to control the actual positioning. GetDisplayPositionV.GetDisplayPosition([float, float, float]) C++: virtual void GetDisplayPosition(double pos[3]) V.GetDisplayPosition() -> (float, float, float) C++: virtual double *GetDisplayPosition() Handles usually have their coordinates set in display coordinates (generally by an associated widget) and internally maintain the position in world coordinates. (Using world coordinates insures that handles are rendered in the right position when the camera view changes.) These methods are often subclassed because special constraint operations can be used to control the actual positioning. V.SetWorldPosition([float, float, float]) C++: virtual void SetWorldPosition(double pos[3]) Handles usually have their coordinates set in display coordinates (generally by an associated widget) and internally maintain the position in world coordinates. (Using world coordinates insures that handles are rendered in the right position when the camera view changes.) These methods are often subclassed because special constraint operations can be used to control the actual positioning. GetWorldPositionV.GetWorldPosition([float, float, float]) C++: virtual void GetWorldPosition(double pos[3]) V.GetWorldPosition() -> (float, float, float) C++: virtual double *GetWorldPosition() Handles usually have their coordinates set in display coordinates (generally by an associated widget) and internally maintain the position in world coordinates. (Using world coordinates insures that handles are rendered in the right position when the camera view changes.) These methods are often subclassed because special constraint operations can be used to control the actual positioning. SetActiveRepresentationV.SetActiveRepresentation(int) C++: virtual void SetActiveRepresentation(int _arg) Flag controls whether the widget becomes visible when the mouse pointer moves close to it (i.e., the widget becomes active). By default, ActiveRepresentation is off and the representation is always visible. GetActiveRepresentationV.GetActiveRepresentation() -> int C++: virtual int GetActiveRepresentation() Flag controls whether the widget becomes visible when the mouse pointer moves close to it (i.e., the widget becomes active). By default, ActiveRepresentation is off and the representation is always visible. ActiveRepresentationOnV.ActiveRepresentationOn() C++: virtual void ActiveRepresentationOn() Flag controls whether the widget becomes visible when the mouse pointer moves close to it (i.e., the widget becomes active). By default, ActiveRepresentation is off and the representation is always visible. ActiveRepresentationOffV.ActiveRepresentationOff() C++: virtual void ActiveRepresentationOff() Flag controls whether the widget becomes visible when the mouse pointer moves close to it (i.e., the widget becomes active). By default, ActiveRepresentation is off and the representation is always visible. V.SetInteractionState(int) C++: virtual void SetInteractionState(int _arg) The interaction state may be set from a widget (e.g., HandleWidget) or other object. This controls how the interaction with the widget proceeds. Normally this method is used as part of a handshaking processwith the widget: First ComputeInteractionState() is invoked that returns a state based on geometric considerations (i.e., cursor near a widget feature), then based on events, the widget may modify this further. V.GetInteractionStateMinValue() -> int C++: virtual int GetInteractionStateMinValue() The interaction state may be set from a widget (e.g., HandleWidget) or other object. This controls how the interaction with the widget proceeds. Normally this method is used as part of a handshaking processwith the widget: First ComputeInteractionState() is invoked that returns a state based on geometric considerations (i.e., cursor near a widget feature), then based on events, the widget may modify this further. V.GetInteractionStateMaxValue() -> int C++: virtual int GetInteractionStateMaxValue() The interaction state may be set from a widget (e.g., HandleWidget) or other object. This controls how the interaction with the widget proceeds. Normally this method is used as part of a handshaking processwith the widget: First ComputeInteractionState() is invoked that returns a state based on geometric considerations (i.e., cursor near a widget feature), then based on events, the widget may modify this further. SetConstrainedV.SetConstrained(int) C++: virtual void SetConstrained(int _arg) Specify whether any motions (such as scale, translate, etc.) are constrained in some way (along an axis, etc.) Widgets can use this to control the resulting motion. GetConstrainedV.GetConstrained() -> int C++: virtual int GetConstrained() Specify whether any motions (such as scale, translate, etc.) are constrained in some way (along an axis, etc.) Widgets can use this to control the resulting motion. ConstrainedOnV.ConstrainedOn() C++: virtual void ConstrainedOn() Specify whether any motions (such as scale, translate, etc.) are constrained in some way (along an axis, etc.) Widgets can use this to control the resulting motion. ConstrainedOffV.ConstrainedOff() C++: virtual void ConstrainedOff() Specify whether any motions (such as scale, translate, etc.) are constrained in some way (along an axis, etc.) Widgets can use this to control the resulting motion. V.CheckConstraint(vtkRenderer, [float, float]) -> int C++: virtual int CheckConstraint(vtkRenderer *renderer, double pos[2]) Method has to be overridden in the subclasses which has constraints on placing the handle (Ex. vtkConstrainedPointHandleRepresentation). It should return 1 if the position is within the constraint, else it should return 0. By default it returns 1. V.DeepCopy(vtkProp) C++: virtual void DeepCopy(vtkProp *prop) Methods to make this class properly act like a vtkWidgetRepresentation. V.SetRenderer(vtkRenderer) C++: void SetRenderer(vtkRenderer *ren) override; Methods to make this class properly act like a vtkWidgetRepresentation. V.GetMTime() -> int C++: vtkMTimeType GetMTime() override; Overload the superclasses' GetMTime() because the internal vtkCoordinates are used to keep the state of the representation. V.SetPointPlacer(vtkPointPlacer) C++: virtual void SetPointPlacer(vtkPointPlacer *) Set/Get the point placer. Point placers can be used to dictate constraints on the placement of handles. As an example, see vtkBoundedPlanePointPlacer (constrains the placement of handles to a set of bounded planes) vtkFocalPlanePointPlacer (constrains placement on the focal plane) etc. The default point placer is vtkPointPlacer (which does not apply any constraints, so the handles are free to move anywhere). V.GetPointPlacer() -> vtkPointPlacer C++: virtual vtkPointPlacer *GetPointPlacer() Set/Get the point placer. Point placers can be used to dictate constraints on the placement of handles. As an example, see vtkBoundedPlanePointPlacer (constrains the placement of handles to a set of bounded planes) vtkFocalPlanePointPlacer (constrains placement on the focal plane) etc. The default point placer is vtkPointPlacer (which does not apply any constraints, so the handles are free to move anywhere). vtkHandleWidget_WidgetStateActivevtkInteractionWidgetsPython.vtkHandleWidget._WidgetStatevtkInteractionWidgetsPython.vtkHandleWidgetvtkHandleWidget - a general widget for moving handles Superclass: vtkAbstractWidget The vtkHandleWidget is used to position a handle. A handle is a widget with a position (in display and world space). Various appearances are available depending on its associated representation. The widget provides methods for translation, including constrained translation along coordinate axes. To use this widget, create and associate a representation with the widget. @par Event Bindings: By default, the widget responds to the following VTK events (i.e., it watches the vtkRenderWindowInteractor for these events): LeftButtonPressEvent - select focal point of widget LeftButtonReleaseEvent - end selection MiddleButtonPressEvent - translate widget MiddleButtonReleaseEvent - end translation RightButtonPressEvent - scale widget RightButtonReleaseEvent - end scaling MouseMoveEvent - interactive movement across widget @par Event Bindings: Note that the event bindings described above can be changed using this class's vtkWidgetEventTranslator. This class translates VTK events into the vtkHandleWidget's widget events: vtkWidgetEvent::Select -- focal point is being selected vtkWidgetEvent::EndSelect -- the selection process has completed vtkWidgetEvent::Translate -- translate the widget vtkWidgetEvent::EndTranslate -- end widget translation vtkWidgetEvent::Scale -- scale the widget vtkWidgetEvent::EndScale -- end scaling the widget vtkWidgetEvent::Move -- a request for widget motion @par Event Bindings: In turn, when these widget events are processed, the vtkHandleWidget invokes the following VTK events on itself (which observers can listen for): vtkCommand::StartInteractionEvent (on vtkWidgetEvent::Select) vtkCommand::EndInteractionEvent (on vtkWidgetEvent::EndSelect) vtkCommand::InteractionEvent (on vtkWidgetEvent::Move) V.SafeDownCast(vtkObjectBase) -> vtkHandleWidget C++: static vtkHandleWidget *SafeDownCast(vtkObjectBase *o) Standard VTK class macros. V.NewInstance() -> vtkHandleWidget C++: vtkHandleWidget *NewInstance() Standard VTK class macros. V.SetRepresentation(vtkHandleRepresentation) C++: void SetRepresentation(vtkHandleRepresentation *r) Specify an instance of vtkWidgetRepresentation used to represent this widget in the scene. Note that the representation is a subclass of vtkProp so it can be added to the renderer independent of the widget. GetHandleRepresentationV.GetHandleRepresentation() -> vtkHandleRepresentation C++: vtkHandleRepresentation *GetHandleRepresentation() Return the representation as a vtkHandleRepresentation. V.CreateDefaultRepresentation() C++: void CreateDefaultRepresentation() override; Create the default widget representation if one is not set. By default an instance of vtkPointHandleRepresenation3D is created. SetEnableAxisConstraintV.SetEnableAxisConstraint(int) C++: virtual void SetEnableAxisConstraint(int _arg) Enable / disable axis constrained motion of the handles. By default the widget responds to the shift modifier to constrain the handle along the axis closest aligned with the motion vector. GetEnableAxisConstraintV.GetEnableAxisConstraint() -> int C++: virtual int GetEnableAxisConstraint() Enable / disable axis constrained motion of the handles. By default the widget responds to the shift modifier to constrain the handle along the axis closest aligned with the motion vector. EnableAxisConstraintOnV.EnableAxisConstraintOn() C++: virtual void EnableAxisConstraintOn() Enable / disable axis constrained motion of the handles. By default the widget responds to the shift modifier to constrain the handle along the axis closest aligned with the motion vector. EnableAxisConstraintOffV.EnableAxisConstraintOff() C++: virtual void EnableAxisConstraintOff() Enable / disable axis constrained motion of the handles. By default the widget responds to the shift modifier to constrain the handle along the axis closest aligned with the motion vector. SetEnableTranslationV.SetEnableTranslation(int) C++: virtual void SetEnableTranslation(int _arg) Enable moving of handles. By default, the handle can be moved. GetEnableTranslationV.GetEnableTranslation() -> int C++: virtual int GetEnableTranslation() Enable moving of handles. By default, the handle can be moved. EnableTranslationOnV.EnableTranslationOn() C++: virtual void EnableTranslationOn() Enable moving of handles. By default, the handle can be moved. EnableTranslationOffV.EnableTranslationOff() C++: virtual void EnableTranslationOff() Enable moving of handles. By default, the handle can be moved. SetAllowHandleResizeV.SetAllowHandleResize(int) C++: virtual void SetAllowHandleResize(int _arg) Allow resizing of handles ? By default the right mouse button scales the handle size. GetAllowHandleResizeV.GetAllowHandleResize() -> int C++: virtual int GetAllowHandleResize() Allow resizing of handles ? By default the right mouse button scales the handle size. AllowHandleResizeOnV.AllowHandleResizeOn() C++: virtual void AllowHandleResizeOn() Allow resizing of handles ? By default the right mouse button scales the handle size. AllowHandleResizeOffV.AllowHandleResizeOff() C++: virtual void AllowHandleResizeOff() Allow resizing of handles ? By default the right mouse button scales the handle size. V.GetWidgetState() -> int C++: virtual int GetWidgetState() Get the widget state. vtkInteractionWidgetsPython.vtkHoverWidgetvtkHoverWidget - invoke a vtkTimerEvent when hovering Superclass: vtkAbstractWidget The vtkHoverWidget is used to invoke an event when hovering in a render window. Hovering occurs when mouse motion (in the render window) does not occur for a specified amount of time (i.e., TimerDuration). This class can be used as is (by observing TimerEvents) or for class derivation for those classes wishing to do more with the hover event. To use this widget, specify an instance of vtkHoverWidget and specify the time (in milliseconds) defining the hover period. Unlike most widgets, this widget does not require a representation (although subclasses like vtkBalloonWidget do require a representation). @par Event Bindings: By default, the widget observes the following VTK events (i.e., it watches the vtkRenderWindowInteractor for these events): MouseMoveEvent - manages a timer used to determine whether the mouse is hovering. TimerEvent - when the time between events (e.g., mouse move), then a timer event is invoked. KeyPressEvent - when the "Enter" key is pressed after the balloon appears, a callback is activated (e.g., WidgetActivateEvent). @par Event Bindings: Note that the event bindings described above can be changed using this class's vtkWidgetEventTranslator. This class translates VTK events into the vtkHoverWidget's widget events: vtkWidgetEvent::Move -- start (or reset) the timer vtkWidgetEvent::TimedOut -- when enough time is elapsed between defined VTK events the hover event is invoked. vtkWidgetEvent::SelectAction -- activate any callbacks associated with the balloon. @par Event Bindings: This widget invokes the following VTK events on itself when the widget determines that it is hovering. Note that observers of this widget can listen for these events and take appropriate action. vtkCommand::TimerEvent (when hovering is determined to occur) vtkCommand::EndInteractionEvent (after a hover has occurred and the mouse begins moving again). vtkCommand::WidgetActivateEvent (when the balloon is selected with a keypress). @sa vtkAbstractWidget V.SafeDownCast(vtkObjectBase) -> vtkHoverWidget C++: static vtkHoverWidget *SafeDownCast(vtkObjectBase *o) Standard methods for a VTK class. V.NewInstance() -> vtkHoverWidget C++: vtkHoverWidget *NewInstance() Standard methods for a VTK class. SetTimerDurationV.SetTimerDuration(int) C++: virtual void SetTimerDuration(int _arg) Specify the hovering interval (in milliseconds). If after moving the mouse the pointer stays over a vtkProp for this duration, then a vtkTimerEvent::TimerEvent is invoked. GetTimerDurationMinValueV.GetTimerDurationMinValue() -> int C++: virtual int GetTimerDurationMinValue() Specify the hovering interval (in milliseconds). If after moving the mouse the pointer stays over a vtkProp for this duration, then a vtkTimerEvent::TimerEvent is invoked. GetTimerDurationMaxValueV.GetTimerDurationMaxValue() -> int C++: virtual int GetTimerDurationMaxValue() Specify the hovering interval (in milliseconds). If after moving the mouse the pointer stays over a vtkProp for this duration, then a vtkTimerEvent::TimerEvent is invoked. GetTimerDurationV.GetTimerDuration() -> int C++: virtual int GetTimerDuration() Specify the hovering interval (in milliseconds). If after moving the mouse the pointer stays over a vtkProp for this duration, then a vtkTimerEvent::TimerEvent is invoked. V.CreateDefaultRepresentation() C++: void CreateDefaultRepresentation() override; A default representation, of which there is none, is created. Note that the superclasses vtkAbstractWidget::GetRepresentation() method returns nullptr. vtkImageActorPointPlacervtkInteractionWidgetsPython.vtkImageActorPointPlacervtkImageActorPointPlacer - Converts 2D display positions to world positions such that they lie on an ImageActor Superclass: vtkPointPlacer This PointPlacer is used to constrain the placement of points on the supplied image actor. Additionally, you may set bounds to restrict the placement of the points. The placement of points will then be constrained to lie not only on the ImageActor but also within the bounds specified. If no bounds are specified, they may lie anywhere on the supplied ImageActor. V.SafeDownCast(vtkObjectBase) -> vtkImageActorPointPlacer C++: static vtkImageActorPointPlacer *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. V.NewInstance() -> vtkImageActorPointPlacer C++: vtkImageActorPointPlacer *NewInstance() Standard methods for instances of this class. V.ComputeWorldPosition(vtkRenderer, [float, float], [float, float, float], [float, float, float, float, float, float, float, float, float]) -> int C++: int ComputeWorldPosition(vtkRenderer *ren, double displayPos[2], double worldPos[3], double worldOrient[9]) override; V.ComputeWorldPosition(vtkRenderer, [float, float], [float, float], [float, float, float], [float, float, float, float, float, float, float, float, float]) -> int C++: int ComputeWorldPosition(vtkRenderer *ren, double displayPos[2], double refWorldPos[2], double worldPos[3], double worldOrient[9]) override; Given and renderer and a display position in pixels, find a world position and orientation. In this class an internal vtkBoundedPlanePointPlacer is used to compute the world position and orientation. The internal placer is set to use the plane of the image actor and the bounds of the image actor as the constraints for placing points. V.ValidateWorldPosition([float, float, float]) -> int C++: int ValidateWorldPosition(double worldPos[3]) override; V.ValidateWorldPosition([float, float, float], [float, float, float, float, float, float, float, float, float]) -> int C++: int ValidateWorldPosition(double worldPos[3], double worldOrient[9]) override; This method validates a world position by checking to see if the world position is valid according to the constraints of the internal placer (essentially - is this world position on the image?) V.UpdateWorldPosition(vtkRenderer, [float, float, float], [float, float, float, float, float, float, float, float, float]) -> int C++: int UpdateWorldPosition(vtkRenderer *ren, double worldPos[3], double worldOrient[9]) override; Update the world position and orientation according the the current constraints of the placer. Will be called by the representation when it notices that this placer has been modified. UpdateInternalStateV.UpdateInternalState() -> int C++: int UpdateInternalState() override; A method for configuring the internal placer according to the constraints of the image actor. Called by the representation to give the placer a chance to update itself, which may cause the MTime to change, which would then cause the representation to update all of its points V.SetImageActor(vtkImageActor) C++: void SetImageActor(vtkImageActor *) Set / get the reference vtkImageActor used to place the points. An image actor must be set for this placer to work. An internal bounded plane point placer is created and set to match the bounds of the displayed image. V.GetImageActor() -> vtkImageActor C++: virtual vtkImageActor *GetImageActor() Set / get the reference vtkImageActor used to place the points. An image actor must be set for this placer to work. An internal bounded plane point placer is created and set to match the bounds of the displayed image. SetBoundsV.SetBounds(float, float, float, float, float, float) C++: void SetBounds(double, double, double, double, double, double) V.SetBounds((float, float, float, float, float, float)) C++: void SetBounds(double a[6]) V.GetBounds() -> (float, float, float, float, float, float) C++: double *GetBounds() V.SetWorldTolerance(float) C++: void SetWorldTolerance(double s) override; Set the world tolerance. This propagates it to the internal BoundedPlanePointPlacer. vtkImageCroppingRegionsWidgetWidgetEventIdsSLICE_ORIENTATION_YZSLICE_ORIENTATION_XZSLICE_ORIENTATION_XYCroppingPlanesPositionChangedEventvtkInteractionWidgetsPython.vtkImageCroppingRegionsWidget.WidgetEventIdsvtkInteractionWidgetsPython.vtkImageCroppingRegionsWidgetvtkImageCroppingRegionsWidget - widget for cropping an image Superclass: vtk3DWidget This widget displays a set of axis aligned lines that can be interactively manipulated to crop a volume. The region to be cropped away is displayed in a different highlight. Much like the vtkVolumeMapper, this widget supports 27 possible configurations of cropping planes. (See CroppingRegionFlags). If a volume mapper is set, the cropping planes are directly propagated to the volume mapper. The widget invokes a CroppingPlanesPositionChangedEvent when the position of any of the cropping planes is changed. The widget also invokes an InteractionEvent in response to user interaction. V.SafeDownCast(vtkObjectBase) -> vtkImageCroppingRegionsWidget C++: static vtkImageCroppingRegionsWidget *SafeDownCast( vtkObjectBase *o) Standard VTK methods. V.NewInstance() -> vtkImageCroppingRegionsWidget C++: vtkImageCroppingRegionsWidget *NewInstance() Standard VTK methods. V.PlaceWidget([float, float, float, float, float, float]) C++: void PlaceWidget(double bounds[6]) override; V.PlaceWidget() C++: virtual void PlaceWidget() V.PlaceWidget(float, float, float, float, float, float) C++: virtual void PlaceWidget(double xmin, double xmax, double ymin, double ymax, double zmin, double zmax) Place/Adjust widget within bounds V.SetEnabled(int) C++: void SetEnabled(int enabling) override; Enable/disable the widget GetPlanePositionsV.GetPlanePositions() -> (float, float, float, float, float, float) C++: double *GetPlanePositions() SetPlanePositionsV.SetPlanePositions([float, float, float, float, float, float]) C++: virtual void SetPlanePositions(double pos[6]) V.SetPlanePositions(float, float, float, float, float, float) C++: virtual void SetPlanePositions(double xMin, double xMax, double yMin, double yMax, double zMin, double zMax) Set/Get the plane positions that represent the cropped region. SetCroppingRegionFlagsV.SetCroppingRegionFlags(int) C++: virtual void SetCroppingRegionFlags(int flags) Set/Get the cropping region flags GetCroppingRegionFlagsV.GetCroppingRegionFlags() -> int C++: virtual int GetCroppingRegionFlags() Set/Get the cropping region flags GetSliceOrientationV.GetSliceOrientation() -> int C++: virtual int GetSliceOrientation() SetSliceOrientationV.SetSliceOrientation(int) C++: virtual void SetSliceOrientation(int orientation) SetSliceOrientationToXYV.SetSliceOrientationToXY() C++: virtual void SetSliceOrientationToXY() SetSliceOrientationToYZV.SetSliceOrientationToYZ() C++: virtual void SetSliceOrientationToYZ() SetSliceOrientationToXZV.SetSliceOrientationToXZ() C++: virtual void SetSliceOrientationToXZ() SetSliceV.SetSlice(int) C++: virtual void SetSlice(int num) Set/Get the slice number GetSliceV.GetSlice() -> int C++: virtual int GetSlice() Set/Get the slice number SetLine1ColorV.SetLine1Color(float, float, float) C++: virtual void SetLine1Color(double r, double g, double b) V.SetLine1Color([float, float, float]) C++: virtual void SetLine1Color(double rgb[3]) Set/Get line 1 color GetLine1ColorV.GetLine1Color() -> (float, ...) C++: virtual double *GetLine1Color() V.GetLine1Color([float, float, float]) C++: virtual void GetLine1Color(double rgb[3]) Set/Get line 1 color SetLine2ColorV.SetLine2Color(float, float, float) C++: virtual void SetLine2Color(double r, double g, double b) V.SetLine2Color([float, float, float]) C++: virtual void SetLine2Color(double rgb[3]) Set/Get line 2 color GetLine2ColorV.GetLine2Color() -> (float, ...) C++: virtual double *GetLine2Color() V.GetLine2Color([float, float, float]) C++: virtual void GetLine2Color(double rgb[3]) Set/Get line 2 color SetLine3ColorV.SetLine3Color(float, float, float) C++: virtual void SetLine3Color(double r, double g, double b) V.SetLine3Color([float, float, float]) C++: virtual void SetLine3Color(double rgb[3]) Set/Get line 3 color GetLine3ColorV.GetLine3Color() -> (float, ...) C++: virtual double *GetLine3Color() V.GetLine3Color([float, float, float]) C++: virtual void GetLine3Color(double rgb[3]) Set/Get line 3 color SetLine4ColorV.SetLine4Color(float, float, float) C++: virtual void SetLine4Color(double r, double g, double b) V.SetLine4Color([float, float, float]) C++: virtual void SetLine4Color(double rgb[3]) Set/Get line 4 color GetLine4ColorV.GetLine4Color() -> (float, ...) C++: virtual double *GetLine4Color() V.GetLine4Color([float, float, float]) C++: virtual void GetLine4Color(double rgb[3]) Set/Get line 4 color SetVolumeMapperV.SetVolumeMapper(vtkVolumeMapper) C++: virtual void SetVolumeMapper(vtkVolumeMapper *mapper) Set/Get the input volume mapper Update the widget according to its mapper GetVolumeMapperV.GetVolumeMapper() -> vtkVolumeMapper C++: virtual vtkVolumeMapper *GetVolumeMapper() Set/Get the input volume mapper Update the widget according to its mapper UpdateAccordingToInputV.UpdateAccordingToInput() C++: virtual void UpdateAccordingToInput() Set/Get the input volume mapper Update the widget according to its mapper MoveHorizontalLineV.MoveHorizontalLine() C++: void MoveHorizontalLine() Callbacks for user interaction. MoveVerticalLineV.MoveVerticalLine() C++: void MoveVerticalLine() Callbacks for user interaction. MoveIntersectingLinesV.MoveIntersectingLines() C++: void MoveIntersectingLines() Callbacks for user interaction. UpdateCursorIconV.UpdateCursorIcon() C++: void UpdateCursorIcon() Callbacks for user interaction. OnButtonPressV.OnButtonPress() C++: void OnButtonPress() Callbacks for user interaction. OnButtonReleaseV.OnButtonRelease() C++: void OnButtonRelease() Callbacks for user interaction. OnMouseMoveV.OnMouseMove() C++: void OnMouseMove() Callbacks for user interaction. vtkVolumeMappervtkImageOrthoPlanesvtkInteractionWidgetsPython.vtkImageOrthoPlanesvtkImageOrthoPlanes - Connect three vtkImagePlaneWidgets together Superclass: vtkObject vtkImageOrthoPlanes is an event observer class that listens to the events from three vtkImagePlaneWidgets and keeps their orientations and scales synchronized. @sa vtkImagePlaneWidget@par Thanks: Thanks to Atamai Inc. for developing and contributing this class. V.SafeDownCast(vtkObjectBase) -> vtkImageOrthoPlanes C++: static vtkImageOrthoPlanes *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkImageOrthoPlanes C++: vtkImageOrthoPlanes *NewInstance() SetPlaneV.SetPlane(int, vtkImagePlaneWidget) C++: void SetPlane(int i, vtkImagePlaneWidget *imagePlaneWidget) You must set three planes for the widget. GetPlaneV.GetPlane(int) -> vtkImagePlaneWidget C++: vtkImagePlaneWidget *GetPlane(int i) You must set three planes for the widget. ResetPlanesV.ResetPlanes() C++: void ResetPlanes() Reset the planes to original scale, rotation, and location. V.GetTransform() -> vtkTransform C++: vtkTransform *GetTransform() Get the transform for the planes. HandlePlaneEventV.HandlePlaneEvent(vtkImagePlaneWidget) C++: void HandlePlaneEvent(vtkImagePlaneWidget *imagePlaneWidget) A public method to be used only by the event callback. vtkImagePlaneWidgetVTK_CURSOR_ACTIONVTK_SLICE_MOTION_ACTIONVTK_WINDOW_LEVEL_ACTIONVTK_NO_MODIFIERVTK_SHIFT_MODIFIERVTK_CONTROL_MODIFIERVTK_NEAREST_RESLICEVTK_LINEAR_RESLICEVTK_CUBIC_RESLICEVTK_IMAGE_PLANE_WIDGET_MAX_TEXTBUFFvtkInteractionWidgetsPython.vtkImagePlaneWidgetvtkImagePlaneWidget - 3D widget for reslicing image data Superclass: vtkPolyDataSourceWidget This 3D widget defines a plane that can be interactively placed in an image volume. A nice feature of the object is that the vtkImagePlaneWidget, like any 3D widget, will work with the current interactor style. That is, if vtkImagePlaneWidget does not handle an event, then all other registered observers (including the interactor style) have an opportunity to process the event. Otherwise, the vtkImagePlaneWidget will terminate the processing of the event that it handles. The core functionality of the widget is provided by a vtkImageReslice object which passes its output onto a texture mapping pipeline for fast slicing through volumetric data. See the key methods: GenerateTexturePlane() and UpdatePlane() for implementation details. To use this object, just invoke SetInteractor() with the argument of the method a vtkRenderWindowInteractor. You may also wish to invoke "PlaceWidget()" to initially position the widget. If the "i" key (for "interactor") is pressed, the vtkImagePlaneWidget will appear. (See superclass documentation for information about changing this behavior.) Selecting the widget with the middle mouse button with and without holding the shift or control keys enables complex reslicing capablilites. To facilitate use, a set of 'margins' (left, right, top, bottom) are shown as a set of plane-axes aligned lines, the properties of which can be changed as a group. Without keyboard modifiers: selecting in the middle of the margins enables translation of the plane along its normal. Selecting one of the corners within the margins enables spinning around the plane's normal at its center. Selecting within a margin allows rotating about the center of the plane around an axis aligned with the margin (i.e., selecting left margin enables rotating around the plane's local y-prime axis). With control key modifier: margin selection enables edge translation (i.e., a constrained form of scaling). Selecting within the margins enables translation of the entire plane. With shift key modifier: uniform plane scaling is enabled. Moving the mouse up enlarges the plane while downward movement shrinks it. Window-level is achieved by using the right mouse button. Window-level values can be reset by shift + 'r' or control + 'r' while regular reset camera is maintained with 'r' or 'R'. The left mouse button can be used to query the underlying image data with a snap-to cross-hair cursor. Currently, the nearest point in the input image data to the mouse cursor generates the cross-hairs. With oblique slicing, this behaviour may appear unsatisfactory. Text display of window-level and image coordinates/data values are provided by a text actor/mapper pair. Events that occur outside of the widget (i.e., no part of the widget is picked) are propagated to any other registered obsevers (such as the interaction style). Turn off the widget by pressing the "i" key again (or invoke the Off() method). To support interactive manipulation of objects, this class invokes the events StartInteractionEvent, InteractionEvent, and EndInteractionEvent as well as StartWindowLevelEvent, WindowLevelEvent, EndWindowLevelEvent and ResetWindowLevelEvent. The vtkImagePlaneWidget has several methods that can be used in conjunction with other VTK objects. The GetPolyData() method can be used to get the polygonal representation of the plane and can be used as input for other VTK objects. Typical usage of the widget is to make use of the StartInteractionEvent, InteractionEvent, and EndInteractionEvent events. The InteractionEvent is called on mouse motion; the other two events are called on button down and button up (either left or right button). Some additional features of this class include the ability to control the properties of the widget. You can set the properties of: the selected and unselected representations of the plane's outline; the text actor via its vtkTextProperty; the cross-hair cursor. In addition there are methods to constrain the plane so that it is aligned along the x-y-z axes. Finally, one can specify the degree of interpolation (vtkImageReslice): nearest neighbour, linear, and cubic. @par Thanks: Thanks to Dean Inglis for developing and contributing this class. Based on the Python SlicePlaneFactory from Atamai, Inc. @sa vtk3DWidget vtkBoxWidget vtkLineWidget vtkPlaneWidget vtkPointWidget vtkPolyDataSourceWidget vtkSphereWidget vtkImplicitPlaneWidget V.SafeDownCast(vtkObjectBase) -> vtkImagePlaneWidget C++: static vtkImagePlaneWidget *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkImagePlaneWidget C++: vtkImagePlaneWidget *NewInstance() V.SetInputConnection(vtkAlgorithmOutput) C++: void SetInputConnection(vtkAlgorithmOutput *aout) override; Set the vtkImageData* input for the vtkImageReslice. V.SetOrigin(float, float, float) C++: void SetOrigin(double x, double y, double z) V.SetOrigin([float, float, float]) C++: void SetOrigin(double xyz[3]) Set/Get the origin of the plane. V.GetOrigin() -> (float, float, float) C++: double *GetOrigin() V.GetOrigin([float, float, float]) C++: void GetOrigin(double xyz[3]) Set/Get the origin of the plane. SetPoint1V.SetPoint1(float, float, float) C++: void SetPoint1(double x, double y, double z) V.SetPoint1([float, float, float]) C++: void SetPoint1(double xyz[3]) Set/Get the position of the point defining the first axis of the plane. GetPoint1V.GetPoint1() -> (float, float, float) C++: double *GetPoint1() V.GetPoint1([float, float, float]) C++: void GetPoint1(double xyz[3]) Set/Get the position of the point defining the first axis of the plane. SetPoint2V.SetPoint2(float, float, float) C++: void SetPoint2(double x, double y, double z) V.SetPoint2([float, float, float]) C++: void SetPoint2(double xyz[3]) Set/Get the position of the point defining the second axis of the plane. GetPoint2V.GetPoint2() -> (float, float, float) C++: double *GetPoint2() V.GetPoint2([float, float, float]) C++: void GetPoint2(double xyz[3]) Set/Get the position of the point defining the second axis of the plane. GetCenterV.GetCenter() -> (float, float, float) C++: double *GetCenter() V.GetCenter([float, float, float]) C++: void GetCenter(double xyz[3]) Get the center of the plane. V.GetNormal() -> (float, float, float) C++: double *GetNormal() V.GetNormal([float, float, float]) C++: void GetNormal(double xyz[3]) Get the normal to the plane. GetVector1V.GetVector1([float, float, float]) C++: void GetVector1(double v1[3]) Get the vector from the plane origin to point1. GetVector2V.GetVector2([float, float, float]) C++: void GetVector2(double v2[3]) Get the vector from the plane origin to point2. GetSliceIndexV.GetSliceIndex() -> int C++: int GetSliceIndex() Get the slice position in terms of the data extent. SetSliceIndexV.SetSliceIndex(int) C++: void SetSliceIndex(int index) Set the slice position in terms of the data extent. GetSlicePositionV.GetSlicePosition() -> float C++: double GetSlicePosition() Get the position of the slice along its normal. SetSlicePositionV.SetSlicePosition(float) C++: void SetSlicePosition(double position) Set the position of the slice along its normal. SetResliceInterpolateV.SetResliceInterpolate(int) C++: void SetResliceInterpolate(int) Set the interpolation to use when texturing the plane. GetResliceInterpolateV.GetResliceInterpolate() -> int C++: virtual int GetResliceInterpolate() Set the interpolation to use when texturing the plane. SetResliceInterpolateToNearestNeighbourV.SetResliceInterpolateToNearestNeighbour() C++: void SetResliceInterpolateToNearestNeighbour() Set the interpolation to use when texturing the plane. SetResliceInterpolateToLinearV.SetResliceInterpolateToLinear() C++: void SetResliceInterpolateToLinear() Set the interpolation to use when texturing the plane. SetResliceInterpolateToCubicV.SetResliceInterpolateToCubic() C++: void SetResliceInterpolateToCubic() Set the interpolation to use when texturing the plane. GetResliceOutputV.GetResliceOutput() -> vtkImageData C++: vtkImageData *GetResliceOutput() Convenience method to get the vtkImageReslice output. SetRestrictPlaneToVolumeV.SetRestrictPlaneToVolume(int) C++: virtual void SetRestrictPlaneToVolume(int _arg) Make sure that the plane remains within the volume. Default is On. GetRestrictPlaneToVolumeV.GetRestrictPlaneToVolume() -> int C++: virtual int GetRestrictPlaneToVolume() Make sure that the plane remains within the volume. Default is On. RestrictPlaneToVolumeOnV.RestrictPlaneToVolumeOn() C++: virtual void RestrictPlaneToVolumeOn() Make sure that the plane remains within the volume. Default is On. RestrictPlaneToVolumeOffV.RestrictPlaneToVolumeOff() C++: virtual void RestrictPlaneToVolumeOff() Make sure that the plane remains within the volume. Default is On. SetUserControlledLookupTableV.SetUserControlledLookupTable(int) C++: virtual void SetUserControlledLookupTable(int _arg) Let the user control the lookup table. NOTE: apply this method BEFORE applying the SetLookupTable method. Default is Off. GetUserControlledLookupTableV.GetUserControlledLookupTable() -> int C++: virtual int GetUserControlledLookupTable() Let the user control the lookup table. NOTE: apply this method BEFORE applying the SetLookupTable method. Default is Off. UserControlledLookupTableOnV.UserControlledLookupTableOn() C++: virtual void UserControlledLookupTableOn() Let the user control the lookup table. NOTE: apply this method BEFORE applying the SetLookupTable method. Default is Off. UserControlledLookupTableOffV.UserControlledLookupTableOff() C++: virtual void UserControlledLookupTableOff() Let the user control the lookup table. NOTE: apply this method BEFORE applying the SetLookupTable method. Default is Off. SetTextureInterpolateV.SetTextureInterpolate(int) C++: virtual void SetTextureInterpolate(int _arg) Specify whether to interpolate the texture or not. When off, the reslice interpolation is nearest neighbour regardless of how the interpolation is set through the API. Set before setting the vtkImageData input. Default is On. GetTextureInterpolateV.GetTextureInterpolate() -> int C++: virtual int GetTextureInterpolate() Specify whether to interpolate the texture or not. When off, the reslice interpolation is nearest neighbour regardless of how the interpolation is set through the API. Set before setting the vtkImageData input. Default is On. TextureInterpolateOnV.TextureInterpolateOn() C++: virtual void TextureInterpolateOn() Specify whether to interpolate the texture or not. When off, the reslice interpolation is nearest neighbour regardless of how the interpolation is set through the API. Set before setting the vtkImageData input. Default is On. TextureInterpolateOffV.TextureInterpolateOff() C++: virtual void TextureInterpolateOff() Specify whether to interpolate the texture or not. When off, the reslice interpolation is nearest neighbour regardless of how the interpolation is set through the API. Set before setting the vtkImageData input. Default is On. SetTextureVisibilityV.SetTextureVisibility(int) C++: virtual void SetTextureVisibility(int) Control the visibility of the actual texture mapped reformatted plane. in some cases you may only want the plane outline for example. GetTextureVisibilityV.GetTextureVisibility() -> int C++: virtual int GetTextureVisibility() Control the visibility of the actual texture mapped reformatted plane. in some cases you may only want the plane outline for example. TextureVisibilityOnV.TextureVisibilityOn() C++: virtual void TextureVisibilityOn() Control the visibility of the actual texture mapped reformatted plane. in some cases you may only want the plane outline for example. TextureVisibilityOffV.TextureVisibilityOff() C++: virtual void TextureVisibilityOff() Control the visibility of the actual texture mapped reformatted plane. in some cases you may only want the plane outline for example. V.GetPolyData(vtkPolyData) C++: void GetPolyData(vtkPolyData *pd) Grab the polydata (including points) that defines the plane. The polydata consists of (res+1)*(res+1) points, and res*res quadrilateral polygons, where res is the resolution of the plane. These point values are guaranteed to be up-to-date when either the InteractionEvent or EndInteraction events are invoked. The user provides the vtkPolyData and the points and polygons are added to it. GetPolyDataAlgorithmV.GetPolyDataAlgorithm() -> vtkPolyDataAlgorithm C++: vtkPolyDataAlgorithm *GetPolyDataAlgorithm() override; Satisfies superclass API. This returns a pointer to the underlying vtkPolyData. Make changes to this before calling the initial PlaceWidget() to have the initial placement follow suit. Or, make changes after the widget has been initialised and call UpdatePlacement() to realise. UpdatePlacementV.UpdatePlacement() C++: void UpdatePlacement(void) override; Satisfies superclass API. This will change the state of the widget to match changes that have been made to the underlying vtkPolyDataSource GetTextureV.GetTexture() -> vtkTexture C++: vtkTexture *GetTexture() Convenience method to get the texture used by this widget. This can be used in external slice viewers. GetColorMapV.GetColorMap() -> vtkImageMapToColors C++: virtual vtkImageMapToColors *GetColorMap() Convenience method to get the vtkImageMapToColors filter used by this widget. The user can properly render other transparent actors in a scene by calling the filter's SetOutputFormatToRGB and PassAlphaToOutputOff. SetColorMapV.SetColorMap(vtkImageMapToColors) C++: virtual void SetColorMap(vtkImageMapToColors *) Convenience method to get the vtkImageMapToColors filter used by this widget. The user can properly render other transparent actors in a scene by calling the filter's SetOutputFormatToRGB and PassAlphaToOutputOff. SetPlanePropertyV.SetPlaneProperty(vtkProperty) C++: virtual void SetPlaneProperty(vtkProperty *) Set/Get the plane's outline properties. The properties of the plane's outline when selected and unselected can be manipulated. V.GetPlaneProperty() -> vtkProperty C++: virtual vtkProperty *GetPlaneProperty() Set/Get the plane's outline properties. The properties of the plane's outline when selected and unselected can be manipulated. SetSelectedPlanePropertyV.SetSelectedPlaneProperty(vtkProperty) C++: virtual void SetSelectedPlaneProperty(vtkProperty *) Set/Get the plane's outline properties. The properties of the plane's outline when selected and unselected can be manipulated. V.GetSelectedPlaneProperty() -> vtkProperty C++: virtual vtkProperty *GetSelectedPlaneProperty() Set/Get the plane's outline properties. The properties of the plane's outline when selected and unselected can be manipulated. SetPlaneOrientationV.SetPlaneOrientation(int) C++: void SetPlaneOrientation(int) Convenience method sets the plane orientation normal to the x, y, or z axes. Default is XAxes (0). GetPlaneOrientationV.GetPlaneOrientation() -> int C++: virtual int GetPlaneOrientation() Convenience method sets the plane orientation normal to the x, y, or z axes. Default is XAxes (0). SetPlaneOrientationToXAxesV.SetPlaneOrientationToXAxes() C++: void SetPlaneOrientationToXAxes() Convenience method sets the plane orientation normal to the x, y, or z axes. Default is XAxes (0). SetPlaneOrientationToYAxesV.SetPlaneOrientationToYAxes() C++: void SetPlaneOrientationToYAxes() Convenience method sets the plane orientation normal to the x, y, or z axes. Default is XAxes (0). SetPlaneOrientationToZAxesV.SetPlaneOrientationToZAxes() C++: void SetPlaneOrientationToZAxes() Convenience method sets the plane orientation normal to the x, y, or z axes. Default is XAxes (0). V.SetPicker(vtkAbstractPropPicker) C++: void SetPicker(vtkAbstractPropPicker *) Set the internal picker to one defined by the user. In this way, a set of three orthogonal planes can share the same picker so that picking is performed correctly. The default internal picker can be re-set/allocated by setting to 0 (nullptr). SetLookupTableV.SetLookupTable(vtkLookupTable) C++: virtual void SetLookupTable(vtkLookupTable *) Set/Get the internal lookuptable (lut) to one defined by the user, or, alternatively, to the lut of another vtkImgePlaneWidget. In this way, a set of three orthogonal planes can share the same lut so that window-levelling is performed uniformly among planes. The default internal lut can be re- set/allocated by setting to 0 (nullptr). GetLookupTableV.GetLookupTable() -> vtkLookupTable C++: virtual vtkLookupTable *GetLookupTable() Set/Get the internal lookuptable (lut) to one defined by the user, or, alternatively, to the lut of another vtkImgePlaneWidget. In this way, a set of three orthogonal planes can share the same lut so that window-levelling is performed uniformly among planes. The default internal lut can be re- set/allocated by setting to 0 (nullptr). V.SetDisplayText(int) C++: virtual void SetDisplayText(int _arg) Enable/disable text display of window-level, image coordinates and scalar values in a render window. V.GetDisplayText() -> int C++: virtual int GetDisplayText() Enable/disable text display of window-level, image coordinates and scalar values in a render window. V.DisplayTextOn() C++: virtual void DisplayTextOn() Enable/disable text display of window-level, image coordinates and scalar values in a render window. V.DisplayTextOff() C++: virtual void DisplayTextOff() Enable/disable text display of window-level, image coordinates and scalar values in a render window. SetCursorPropertyV.SetCursorProperty(vtkProperty) C++: virtual void SetCursorProperty(vtkProperty *) Set the properties of the cross-hair cursor. GetCursorPropertyV.GetCursorProperty() -> vtkProperty C++: virtual vtkProperty *GetCursorProperty() Set the properties of the cross-hair cursor. SetMarginPropertyV.SetMarginProperty(vtkProperty) C++: virtual void SetMarginProperty(vtkProperty *) Set the properties of the margins. GetMarginPropertyV.GetMarginProperty() -> vtkProperty C++: virtual vtkProperty *GetMarginProperty() Set the properties of the margins. SetMarginSizeXV.SetMarginSizeX(float) C++: virtual void SetMarginSizeX(double _arg) Set the size of the margins based on a percentage of the plane's width and height, limited between 0 and 50%. GetMarginSizeXMinValueV.GetMarginSizeXMinValue() -> float C++: virtual double GetMarginSizeXMinValue() Set the size of the margins based on a percentage of the plane's width and height, limited between 0 and 50%. GetMarginSizeXMaxValueV.GetMarginSizeXMaxValue() -> float C++: virtual double GetMarginSizeXMaxValue() Set the size of the margins based on a percentage of the plane's width and height, limited between 0 and 50%. GetMarginSizeXV.GetMarginSizeX() -> float C++: virtual double GetMarginSizeX() Set the size of the margins based on a percentage of the plane's width and height, limited between 0 and 50%. SetMarginSizeYV.SetMarginSizeY(float) C++: virtual void SetMarginSizeY(double _arg) Set the size of the margins based on a percentage of the plane's width and height, limited between 0 and 50%. GetMarginSizeYMinValueV.GetMarginSizeYMinValue() -> float C++: virtual double GetMarginSizeYMinValue() Set the size of the margins based on a percentage of the plane's width and height, limited between 0 and 50%. GetMarginSizeYMaxValueV.GetMarginSizeYMaxValue() -> float C++: virtual double GetMarginSizeYMaxValue() Set the size of the margins based on a percentage of the plane's width and height, limited between 0 and 50%. GetMarginSizeYV.GetMarginSizeY() -> float C++: virtual double GetMarginSizeY() Set the size of the margins based on a percentage of the plane's width and height, limited between 0 and 50%. V.SetTextProperty(vtkTextProperty) C++: void SetTextProperty(vtkTextProperty *tprop) Set/Get the text property for the image data and window-level annotation. V.GetTextProperty() -> vtkTextProperty C++: vtkTextProperty *GetTextProperty() Set/Get the text property for the image data and window-level annotation. SetTexturePlanePropertyV.SetTexturePlaneProperty(vtkProperty) C++: virtual void SetTexturePlaneProperty(vtkProperty *) Set/Get the property for the resliced image. GetTexturePlanePropertyV.GetTexturePlaneProperty() -> vtkProperty C++: virtual vtkProperty *GetTexturePlaneProperty() Set/Get the property for the resliced image. SetWindowLevelV.SetWindowLevel(float, float, int) C++: void SetWindowLevel(double window, double level, int copy=0) Set/Get the current window and level values. SetWindowLevel should only be called after SetInput. If a shared lookup table is being used, a callback is required to update the window level values without having to update the lookup table again. GetWindowLevelV.GetWindowLevel([float, float]) C++: void GetWindowLevel(double wl[2]) Set/Get the current window and level values. SetWindowLevel should only be called after SetInput. If a shared lookup table is being used, a callback is required to update the window level values without having to update the lookup table again. GetWindowV.GetWindow() -> float C++: double GetWindow() Set/Get the current window and level values. SetWindowLevel should only be called after SetInput. If a shared lookup table is being used, a callback is required to update the window level values without having to update the lookup table again. GetLevelV.GetLevel() -> float C++: double GetLevel() Set/Get the current window and level values. SetWindowLevel should only be called after SetInput. If a shared lookup table is being used, a callback is required to update the window level values without having to update the lookup table again. GetCursorDataV.GetCursorData([float, float, float, float]) -> int C++: int GetCursorData(double xyzv[4]) Get the image coordinate position and voxel value. Currently only supports single component image data. GetCursorDataStatusV.GetCursorDataStatus() -> int C++: int GetCursorDataStatus() Get the status of the cursor data. If this returns 1 the CurrentCursorPosition and CurrentImageValue will have current data. If it returns 0, these values are invalid. GetCurrentCursorPositionV.GetCurrentCursorPosition() -> (float, float, float) C++: double *GetCurrentCursorPosition() Get the current cursor position. To be used in conjunction with GetCursorDataStatus. GetCurrentImageValueV.GetCurrentImageValue() -> float C++: virtual double GetCurrentImageValue() Get the current image value at the current cursor position. To be used in conjunction with GetCursorDataStatus. The value is VTK_DOUBLE_MAX when the data is invalid. GetResliceAxesV.GetResliceAxes() -> vtkMatrix4x4 C++: virtual vtkMatrix4x4 *GetResliceAxes() Get the current reslice class and reslice axes GetResliceV.GetReslice() -> vtkImageReslice C++: virtual vtkImageReslice *GetReslice() Get the current reslice class and reslice axes SetUseContinuousCursorV.SetUseContinuousCursor(int) C++: virtual void SetUseContinuousCursor(int _arg) Choose between voxel centered or continuous cursor probing. With voxel centered probing, the cursor snaps to the nearest voxel and the reported cursor coordinates are extent based. With continuous probing, voxel data is interpolated using vtkDataSetAttributes' InterpolatePoint method and the reported coordinates are 3D spatial continuous. GetUseContinuousCursorV.GetUseContinuousCursor() -> int C++: virtual int GetUseContinuousCursor() Choose between voxel centered or continuous cursor probing. With voxel centered probing, the cursor snaps to the nearest voxel and the reported cursor coordinates are extent based. With continuous probing, voxel data is interpolated using vtkDataSetAttributes' InterpolatePoint method and the reported coordinates are 3D spatial continuous. UseContinuousCursorOnV.UseContinuousCursorOn() C++: virtual void UseContinuousCursorOn() Choose between voxel centered or continuous cursor probing. With voxel centered probing, the cursor snaps to the nearest voxel and the reported cursor coordinates are extent based. With continuous probing, voxel data is interpolated using vtkDataSetAttributes' InterpolatePoint method and the reported coordinates are 3D spatial continuous. UseContinuousCursorOffV.UseContinuousCursorOff() C++: virtual void UseContinuousCursorOff() Choose between voxel centered or continuous cursor probing. With voxel centered probing, the cursor snaps to the nearest voxel and the reported cursor coordinates are extent based. With continuous probing, voxel data is interpolated using vtkDataSetAttributes' InterpolatePoint method and the reported coordinates are 3D spatial continuous. SetInteractionV.SetInteraction(int) C++: void SetInteraction(int interact) Enable/disable mouse interaction so the widget remains on display. GetInteractionV.GetInteraction() -> int C++: virtual int GetInteraction() Enable/disable mouse interaction so the widget remains on display. InteractionOnV.InteractionOn() C++: virtual void InteractionOn() Enable/disable mouse interaction so the widget remains on display. InteractionOffV.InteractionOff() C++: virtual void InteractionOff() Enable/disable mouse interaction so the widget remains on display. SetLeftButtonActionV.SetLeftButtonAction(int) C++: virtual void SetLeftButtonAction(int _arg) Set action associated to buttons. GetLeftButtonActionMinValueV.GetLeftButtonActionMinValue() -> int C++: virtual int GetLeftButtonActionMinValue() Set action associated to buttons. GetLeftButtonActionMaxValueV.GetLeftButtonActionMaxValue() -> int C++: virtual int GetLeftButtonActionMaxValue() Set action associated to buttons. GetLeftButtonActionV.GetLeftButtonAction() -> int C++: virtual int GetLeftButtonAction() Set action associated to buttons. SetMiddleButtonActionV.SetMiddleButtonAction(int) C++: virtual void SetMiddleButtonAction(int _arg) Set action associated to buttons. GetMiddleButtonActionMinValueV.GetMiddleButtonActionMinValue() -> int C++: virtual int GetMiddleButtonActionMinValue() Set action associated to buttons. GetMiddleButtonActionMaxValueV.GetMiddleButtonActionMaxValue() -> int C++: virtual int GetMiddleButtonActionMaxValue() Set action associated to buttons. GetMiddleButtonActionV.GetMiddleButtonAction() -> int C++: virtual int GetMiddleButtonAction() Set action associated to buttons. SetRightButtonActionV.SetRightButtonAction(int) C++: virtual void SetRightButtonAction(int _arg) Set action associated to buttons. GetRightButtonActionMinValueV.GetRightButtonActionMinValue() -> int C++: virtual int GetRightButtonActionMinValue() Set action associated to buttons. GetRightButtonActionMaxValueV.GetRightButtonActionMaxValue() -> int C++: virtual int GetRightButtonActionMaxValue() Set action associated to buttons. GetRightButtonActionV.GetRightButtonAction() -> int C++: virtual int GetRightButtonAction() Set action associated to buttons. SetLeftButtonAutoModifierV.SetLeftButtonAutoModifier(int) C++: virtual void SetLeftButtonAutoModifier(int _arg) Set the auto-modifiers associated to buttons. This allows users to bind some buttons to actions that are usually triggered by a key modifier. For example, if you do not need cursoring, you can bind the left button action to VTK_SLICE_MOTION_ACTION (see above) and the left button auto modifier to VTK_CONTROL_MODIFIER: you end up with the left button controlling panning without pressing a key. GetLeftButtonAutoModifierMinValueV.GetLeftButtonAutoModifierMinValue() -> int C++: virtual int GetLeftButtonAutoModifierMinValue() Set the auto-modifiers associated to buttons. This allows users to bind some buttons to actions that are usually triggered by a key modifier. For example, if you do not need cursoring, you can bind the left button action to VTK_SLICE_MOTION_ACTION (see above) and the left button auto modifier to VTK_CONTROL_MODIFIER: you end up with the left button controlling panning without pressing a key. GetLeftButtonAutoModifierMaxValueV.GetLeftButtonAutoModifierMaxValue() -> int C++: virtual int GetLeftButtonAutoModifierMaxValue() Set the auto-modifiers associated to buttons. This allows users to bind some buttons to actions that are usually triggered by a key modifier. For example, if you do not need cursoring, you can bind the left button action to VTK_SLICE_MOTION_ACTION (see above) and the left button auto modifier to VTK_CONTROL_MODIFIER: you end up with the left button controlling panning without pressing a key. GetLeftButtonAutoModifierV.GetLeftButtonAutoModifier() -> int C++: virtual int GetLeftButtonAutoModifier() Set the auto-modifiers associated to buttons. This allows users to bind some buttons to actions that are usually triggered by a key modifier. For example, if you do not need cursoring, you can bind the left button action to VTK_SLICE_MOTION_ACTION (see above) and the left button auto modifier to VTK_CONTROL_MODIFIER: you end up with the left button controlling panning without pressing a key. SetMiddleButtonAutoModifierV.SetMiddleButtonAutoModifier(int) C++: virtual void SetMiddleButtonAutoModifier(int _arg) Set the auto-modifiers associated to buttons. This allows users to bind some buttons to actions that are usually triggered by a key modifier. For example, if you do not need cursoring, you can bind the left button action to VTK_SLICE_MOTION_ACTION (see above) and the left button auto modifier to VTK_CONTROL_MODIFIER: you end up with the left button controlling panning without pressing a key. GetMiddleButtonAutoModifierMinValueV.GetMiddleButtonAutoModifierMinValue() -> int C++: virtual int GetMiddleButtonAutoModifierMinValue() Set the auto-modifiers associated to buttons. This allows users to bind some buttons to actions that are usually triggered by a key modifier. For example, if you do not need cursoring, you can bind the left button action to VTK_SLICE_MOTION_ACTION (see above) and the left button auto modifier to VTK_CONTROL_MODIFIER: you end up with the left button controlling panning without pressing a key. GetMiddleButtonAutoModifierMaxValueV.GetMiddleButtonAutoModifierMaxValue() -> int C++: virtual int GetMiddleButtonAutoModifierMaxValue() Set the auto-modifiers associated to buttons. This allows users to bind some buttons to actions that are usually triggered by a key modifier. For example, if you do not need cursoring, you can bind the left button action to VTK_SLICE_MOTION_ACTION (see above) and the left button auto modifier to VTK_CONTROL_MODIFIER: you end up with the left button controlling panning without pressing a key. GetMiddleButtonAutoModifierV.GetMiddleButtonAutoModifier() -> int C++: virtual int GetMiddleButtonAutoModifier() Set the auto-modifiers associated to buttons. This allows users to bind some buttons to actions that are usually triggered by a key modifier. For example, if you do not need cursoring, you can bind the left button action to VTK_SLICE_MOTION_ACTION (see above) and the left button auto modifier to VTK_CONTROL_MODIFIER: you end up with the left button controlling panning without pressing a key. SetRightButtonAutoModifierV.SetRightButtonAutoModifier(int) C++: virtual void SetRightButtonAutoModifier(int _arg) Set the auto-modifiers associated to buttons. This allows users to bind some buttons to actions that are usually triggered by a key modifier. For example, if you do not need cursoring, you can bind the left button action to VTK_SLICE_MOTION_ACTION (see above) and the left button auto modifier to VTK_CONTROL_MODIFIER: you end up with the left button controlling panning without pressing a key. GetRightButtonAutoModifierMinValueV.GetRightButtonAutoModifierMinValue() -> int C++: virtual int GetRightButtonAutoModifierMinValue() Set the auto-modifiers associated to buttons. This allows users to bind some buttons to actions that are usually triggered by a key modifier. For example, if you do not need cursoring, you can bind the left button action to VTK_SLICE_MOTION_ACTION (see above) and the left button auto modifier to VTK_CONTROL_MODIFIER: you end up with the left button controlling panning without pressing a key. GetRightButtonAutoModifierMaxValueV.GetRightButtonAutoModifierMaxValue() -> int C++: virtual int GetRightButtonAutoModifierMaxValue() Set the auto-modifiers associated to buttons. This allows users to bind some buttons to actions that are usually triggered by a key modifier. For example, if you do not need cursoring, you can bind the left button action to VTK_SLICE_MOTION_ACTION (see above) and the left button auto modifier to VTK_CONTROL_MODIFIER: you end up with the left button controlling panning without pressing a key. GetRightButtonAutoModifierV.GetRightButtonAutoModifier() -> int C++: virtual int GetRightButtonAutoModifier() Set the auto-modifiers associated to buttons. This allows users to bind some buttons to actions that are usually triggered by a key modifier. For example, if you do not need cursoring, you can bind the left button action to VTK_SLICE_MOTION_ACTION (see above) and the left button auto modifier to VTK_CONTROL_MODIFIER: you end up with the left button controlling panning without pressing a key. vtkPolyDataSourceWidgetvtkImageMapToColorsvtkLookupTablevtkImageTracerWidgetVTK_ITW_PROJECTION_YZVTK_ITW_PROJECTION_XZVTK_ITW_PROJECTION_XYVTK_ITW_SNAP_CELLSVTK_ITW_SNAP_POINTSvtkInteractionWidgetsPython.vtkImageTracerWidgetvtkImageTracerWidget - 3D widget for tracing on planar props. Superclass: vtk3DWidget vtkImageTracerWidget is different from other widgets in three distinct ways: 1) any sub-class of vtkProp can be input rather than just vtkProp3D, so that vtkImageActor can be set as the prop and then traced over, 2) the widget fires pick events at the input prop to decide where to move its handles, 3) the widget has 2D glyphs for handles instead of 3D spheres as is done in other sub-classes of vtk3DWidget. This widget is primarily designed for manually tracing over image data. The button actions and key modifiers are as follows for controlling the widget: 1) left button click over the image, hold and drag draws a free hand line. 2) left button click and release erases the widget line, if it exists, and repositions the first handle. 3) middle button click starts a snap drawn line. The line is terminated by clicking the middle button while depressing the ctrl key. 4) when tracing a continuous or snap drawn line, if the last cursor position is within a specified tolerance to the first handle, the widget line will form a closed loop. 5) right button clicking and holding on any handle that is part of a snap drawn line allows handle dragging: existing line segments are updated accordingly. If the path is open and AutoClose is set to On, the path can be closed by repositioning the first and last points over one another. 6) ctrl key + right button down on any handle will erase it: existing snap drawn line segments are updated accordingly. If the line was formed by continuous tracing, the line is deleted leaving one handle. 7) shift key + right button down on any snap drawn line segment will insert a handle at the cursor position. The line segment is split accordingly. @warning the input vtkDataSet should be vtkImageData. @sa vtk3DWidget vtkBoxWidget vtkLineWidget vtkPointWidget vtkSphereWidget vtkImagePlaneWidget vtkImplicitPlaneWidget vtkPlaneWidget V.SafeDownCast(vtkObjectBase) -> vtkImageTracerWidget C++: static vtkImageTracerWidget *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkImageTracerWidget C++: vtkImageTracerWidget *NewInstance() V.SetHandleProperty(vtkProperty) C++: virtual void SetHandleProperty(vtkProperty *) Set/Get the handle properties (the 2D glyphs are the handles). The properties of the handles when selected and normal can be manipulated. V.GetHandleProperty() -> vtkProperty C++: virtual vtkProperty *GetHandleProperty() Set/Get the handle properties (the 2D glyphs are the handles). The properties of the handles when selected and normal can be manipulated. V.SetSelectedHandleProperty(vtkProperty) C++: virtual void SetSelectedHandleProperty(vtkProperty *) Set/Get the handle properties (the 2D glyphs are the handles). The properties of the handles when selected and normal can be manipulated. V.GetSelectedHandleProperty() -> vtkProperty C++: virtual vtkProperty *GetSelectedHandleProperty() Set/Get the handle properties (the 2D glyphs are the handles). The properties of the handles when selected and normal can be manipulated. SetViewPropV.SetViewProp(vtkProp) C++: void SetViewProp(vtkProp *prop) Set the prop, usually a vtkImageActor, to trace over. V.SetProjectToPlane(int) C++: virtual void SetProjectToPlane(int _arg) Force handles to be on a specific ortho plane. Default is Off. V.GetProjectToPlane() -> int C++: virtual int GetProjectToPlane() Force handles to be on a specific ortho plane. Default is Off. V.ProjectToPlaneOn() C++: virtual void ProjectToPlaneOn() Force handles to be on a specific ortho plane. Default is Off. V.ProjectToPlaneOff() C++: virtual void ProjectToPlaneOff() Force handles to be on a specific ortho plane. Default is Off. V.SetProjectionNormal(int) C++: virtual void SetProjectionNormal(int _arg) Set the projection normal. The normal in SetProjectionNormal is 0,1,2 for YZ,XZ,XY planes respectively. Since the handles are 2D glyphs, it is necessary to specify a plane on which to generate them, even though ProjectToPlane may be turned off. V.GetProjectionNormalMinValue() -> int C++: virtual int GetProjectionNormalMinValue() Set the projection normal. The normal in SetProjectionNormal is 0,1,2 for YZ,XZ,XY planes respectively. Since the handles are 2D glyphs, it is necessary to specify a plane on which to generate them, even though ProjectToPlane may be turned off. V.GetProjectionNormalMaxValue() -> int C++: virtual int GetProjectionNormalMaxValue() Set the projection normal. The normal in SetProjectionNormal is 0,1,2 for YZ,XZ,XY planes respectively. Since the handles are 2D glyphs, it is necessary to specify a plane on which to generate them, even though ProjectToPlane may be turned off. V.GetProjectionNormal() -> int C++: virtual int GetProjectionNormal() Set the projection normal. The normal in SetProjectionNormal is 0,1,2 for YZ,XZ,XY planes respectively. Since the handles are 2D glyphs, it is necessary to specify a plane on which to generate them, even though ProjectToPlane may be turned off. V.SetProjectionNormalToXAxes() C++: void SetProjectionNormalToXAxes() Set the projection normal. The normal in SetProjectionNormal is 0,1,2 for YZ,XZ,XY planes respectively. Since the handles are 2D glyphs, it is necessary to specify a plane on which to generate them, even though ProjectToPlane may be turned off. V.SetProjectionNormalToYAxes() C++: void SetProjectionNormalToYAxes() Set the projection normal. The normal in SetProjectionNormal is 0,1,2 for YZ,XZ,XY planes respectively. Since the handles are 2D glyphs, it is necessary to specify a plane on which to generate them, even though ProjectToPlane may be turned off. V.SetProjectionNormalToZAxes() C++: void SetProjectionNormalToZAxes() Set the projection normal. The normal in SetProjectionNormal is 0,1,2 for YZ,XZ,XY planes respectively. Since the handles are 2D glyphs, it is necessary to specify a plane on which to generate them, even though ProjectToPlane may be turned off. V.SetProjectionPosition(float) C++: void SetProjectionPosition(double position) Set the position of the widgets' handles in terms of a plane's position. e.g., if ProjectionNormal is 0, all of the x-coordinate values of the handles are set to ProjectionPosition. No attempt is made to ensure that the position is within the bounds of either the underlying image data or the prop on which tracing is performed. V.GetProjectionPosition() -> float C++: virtual double GetProjectionPosition() Set the position of the widgets' handles in terms of a plane's position. e.g., if ProjectionNormal is 0, all of the x-coordinate values of the handles are set to ProjectionPosition. No attempt is made to ensure that the position is within the bounds of either the underlying image data or the prop on which tracing is performed. SetSnapToImageV.SetSnapToImage(int) C++: void SetSnapToImage(int snap) Force snapping to image data while tracing. Default is Off. GetSnapToImageV.GetSnapToImage() -> int C++: virtual int GetSnapToImage() Force snapping to image data while tracing. Default is Off. SnapToImageOnV.SnapToImageOn() C++: virtual void SnapToImageOn() Force snapping to image data while tracing. Default is Off. SnapToImageOffV.SnapToImageOff() C++: virtual void SnapToImageOff() Force snapping to image data while tracing. Default is Off. SetAutoCloseV.SetAutoClose(int) C++: virtual void SetAutoClose(int _arg) In concert with a CaptureRadius value, automatically form a closed path by connecting first to last path points. Default is Off. GetAutoCloseV.GetAutoClose() -> int C++: virtual int GetAutoClose() In concert with a CaptureRadius value, automatically form a closed path by connecting first to last path points. Default is Off. AutoCloseOnV.AutoCloseOn() C++: virtual void AutoCloseOn() In concert with a CaptureRadius value, automatically form a closed path by connecting first to last path points. Default is Off. AutoCloseOffV.AutoCloseOff() C++: virtual void AutoCloseOff() In concert with a CaptureRadius value, automatically form a closed path by connecting first to last path points. Default is Off. SetCaptureRadiusV.SetCaptureRadius(float) C++: virtual void SetCaptureRadius(double _arg) Set/Get the capture radius for automatic path closing. For image data, capture radius should be half the distance between voxel/pixel centers. Default is 1.0 GetCaptureRadiusV.GetCaptureRadius() -> float C++: virtual double GetCaptureRadius() Set/Get the capture radius for automatic path closing. For image data, capture radius should be half the distance between voxel/pixel centers. Default is 1.0 GetPathV.GetPath(vtkPolyData) C++: void GetPath(vtkPolyData *pd) Grab the points and lines that define the traced path. These point values are guaranteed to be up-to-date when either the InteractionEvent or EndInteraction events are invoked. The user provides the vtkPolyData and the points and cells representing the line are added to it. GetGlyphSourceV.GetGlyphSource() -> vtkGlyphSource2D C++: vtkGlyphSource2D *GetGlyphSource() Get the handles' geometric representation via vtkGlyphSource2D. SetImageSnapTypeV.SetImageSnapType(int) C++: virtual void SetImageSnapType(int _arg) Set/Get the type of snapping to image data: center of a pixel/voxel or nearest point defining a pixel/voxel. GetImageSnapTypeMinValueV.GetImageSnapTypeMinValue() -> int C++: virtual int GetImageSnapTypeMinValue() Set/Get the type of snapping to image data: center of a pixel/voxel or nearest point defining a pixel/voxel. GetImageSnapTypeMaxValueV.GetImageSnapTypeMaxValue() -> int C++: virtual int GetImageSnapTypeMaxValue() Set/Get the type of snapping to image data: center of a pixel/voxel or nearest point defining a pixel/voxel. GetImageSnapTypeV.GetImageSnapType() -> int C++: virtual int GetImageSnapType() Set/Get the type of snapping to image data: center of a pixel/voxel or nearest point defining a pixel/voxel. V.SetHandlePosition(int, [float, float, float]) C++: void SetHandlePosition(int handle, double xyz[3]) V.SetHandlePosition(int, float, float, float) C++: void SetHandlePosition(int handle, double x, double y, double z) Set/Get the handle position in terms of a zero-based array of handles. V.GetHandlePosition(int, [float, float, float]) C++: void GetHandlePosition(int handle, double xyz[3]) V.GetHandlePosition(int) -> (float, float, float) C++: double *GetHandlePosition(int handle) Set/Get the handle position in terms of a zero-based array of handles. V.GetNumberOfHandles() -> int C++: virtual int GetNumberOfHandles() Get the number of handles. V.SetInteraction(int) C++: void SetInteraction(int interact) Enable/disable mouse interaction when the widget is visible. V.GetInteraction() -> int C++: virtual int GetInteraction() Enable/disable mouse interaction when the widget is visible. V.InteractionOn() C++: virtual void InteractionOn() Enable/disable mouse interaction when the widget is visible. V.InteractionOff() C++: virtual void InteractionOff() Enable/disable mouse interaction when the widget is visible. V.InitializeHandles(vtkPoints) C++: void InitializeHandles(vtkPoints *) Initialize the widget with a set of points and generate lines between them. If AutoClose is on it will handle the case wherein the first and last points are congruent. V.IsClosed() -> int C++: int IsClosed() Is the path closed or open? SetHandleLeftMouseButtonV.SetHandleLeftMouseButton(int) C++: virtual void SetHandleLeftMouseButton(int _arg) Enable/Disable mouse button events GetHandleLeftMouseButtonV.GetHandleLeftMouseButton() -> int C++: virtual int GetHandleLeftMouseButton() Enable/Disable mouse button events HandleLeftMouseButtonOnV.HandleLeftMouseButtonOn() C++: virtual void HandleLeftMouseButtonOn() Enable/Disable mouse button events HandleLeftMouseButtonOffV.HandleLeftMouseButtonOff() C++: virtual void HandleLeftMouseButtonOff() Enable/Disable mouse button events SetHandleMiddleMouseButtonV.SetHandleMiddleMouseButton(int) C++: virtual void SetHandleMiddleMouseButton(int _arg) Enable/Disable mouse button events GetHandleMiddleMouseButtonV.GetHandleMiddleMouseButton() -> int C++: virtual int GetHandleMiddleMouseButton() Enable/Disable mouse button events HandleMiddleMouseButtonOnV.HandleMiddleMouseButtonOn() C++: virtual void HandleMiddleMouseButtonOn() Enable/Disable mouse button events HandleMiddleMouseButtonOffV.HandleMiddleMouseButtonOff() C++: virtual void HandleMiddleMouseButtonOff() Enable/Disable mouse button events SetHandleRightMouseButtonV.SetHandleRightMouseButton(int) C++: virtual void SetHandleRightMouseButton(int _arg) Enable/Disable mouse button events GetHandleRightMouseButtonV.GetHandleRightMouseButton() -> int C++: virtual int GetHandleRightMouseButton() Enable/Disable mouse button events HandleRightMouseButtonOnV.HandleRightMouseButtonOn() C++: virtual void HandleRightMouseButtonOn() Enable/Disable mouse button events HandleRightMouseButtonOffV.HandleRightMouseButtonOff() C++: virtual void HandleRightMouseButtonOff() Enable/Disable mouse button events vtkImplicitCylinderRepresentationMovingOutlineMovingCenterRotatingAxisAdjustingRadiusTranslatingCenterVTK_MAX_CYL_RESOLUTIONvtkInteractionWidgetsPython.vtkImplicitCylinderRepresentation._InteractionStatevtkInteractionWidgetsPython.vtkImplicitCylinderRepresentationvtkImplicitCylinderRepresentation - defining the representation for a vtkImplicitCylinderWidget Superclass: vtkWidgetRepresentation This class is a concrete representation for the vtkImplicitCylinderWidget. It represents an infinite cylinder defined by a radius, a center, and an axis. The cylinder is placed within its associated bounding box and the intersection of the cylinder with the bounding box is shown to visually indicate the orientation and position of the representation. This cylinder representation can be manipulated by using the vtkImplicitCylinderWidget to adjust the cylinder radius, axis, and/or center point. (Note that the bounding box is defined during invocation of the superclass' PlaceWidget() method.) To use this representation, you normally specify a radius, center, and axis. Optionally you can specify a minimum and maximum radius, and a resolution for the cylinder. Finally, place the widget and its representation in the scene using PlaceWidget(). @sa vtkImplicitCylinderWidget vtkImplicitPlaneWidget vtkImplicitPlaneWidget V.SafeDownCast(vtkObjectBase) -> vtkImplicitCylinderRepresentation C++: static vtkImplicitCylinderRepresentation *SafeDownCast( vtkObjectBase *o) Standard methods for the class. V.NewInstance() -> vtkImplicitCylinderRepresentation C++: vtkImplicitCylinderRepresentation *NewInstance() Standard methods for the class. SetCenterV.SetCenter(float, float, float) C++: void SetCenter(double x, double y, double z) V.SetCenter([float, float, float]) C++: void SetCenter(double x[3]) Get the center of the cylinder. The center is located along the cylinder axis. V.GetCenter() -> (float, float, float) C++: double *GetCenter() V.GetCenter([float, float, float]) C++: void GetCenter(double xyz[3]) Get the center of the cylinder. The center is located along the cylinder axis. SetAxisV.SetAxis(float, float, float) C++: void SetAxis(double x, double y, double z) V.SetAxis([float, float, float]) C++: void SetAxis(double a[3]) Set/Get the axis of rotation for the cylinder. If the axis is not specified as a unit vector, it will be normalized. V.GetAxis() -> (float, float, float) C++: double *GetAxis() V.GetAxis([float, float, float]) C++: void GetAxis(double a[3]) Set/Get the axis of rotation for the cylinder. If the axis is not specified as a unit vector, it will be normalized. SetRadiusV.SetRadius(float) C++: void SetRadius(double r) Set/Get the radius of the cylinder. Note that if the radius is too big the cylinder will be outside of the bounding box. GetRadiusV.GetRadius() -> float C++: double GetRadius() Set/Get the radius of the cylinder. Note that if the radius is too big the cylinder will be outside of the bounding box. SetMinRadiusV.SetMinRadius(float) C++: virtual void SetMinRadius(double _arg) Set/Get the minimum and maximum radius of the cylinder. This helps prevent the cylinder from "disappearing" during interaction. Note that the minimum and maximum radius is specified as a fraction of the diagonal length of the widget bounding box. GetMinRadiusMinValueV.GetMinRadiusMinValue() -> float C++: virtual double GetMinRadiusMinValue() Set/Get the minimum and maximum radius of the cylinder. This helps prevent the cylinder from "disappearing" during interaction. Note that the minimum and maximum radius is specified as a fraction of the diagonal length of the widget bounding box. GetMinRadiusMaxValueV.GetMinRadiusMaxValue() -> float C++: virtual double GetMinRadiusMaxValue() Set/Get the minimum and maximum radius of the cylinder. This helps prevent the cylinder from "disappearing" during interaction. Note that the minimum and maximum radius is specified as a fraction of the diagonal length of the widget bounding box. GetMinRadiusV.GetMinRadius() -> float C++: virtual double GetMinRadius() Set/Get the minimum and maximum radius of the cylinder. This helps prevent the cylinder from "disappearing" during interaction. Note that the minimum and maximum radius is specified as a fraction of the diagonal length of the widget bounding box. SetMaxRadiusV.SetMaxRadius(float) C++: virtual void SetMaxRadius(double _arg) Set/Get the minimum and maximum radius of the cylinder. This helps prevent the cylinder from "disappearing" during interaction. Note that the minimum and maximum radius is specified as a fraction of the diagonal length of the widget bounding box. GetMaxRadiusMinValueV.GetMaxRadiusMinValue() -> float C++: virtual double GetMaxRadiusMinValue() Set/Get the minimum and maximum radius of the cylinder. This helps prevent the cylinder from "disappearing" during interaction. Note that the minimum and maximum radius is specified as a fraction of the diagonal length of the widget bounding box. GetMaxRadiusMaxValueV.GetMaxRadiusMaxValue() -> float C++: virtual double GetMaxRadiusMaxValue() Set/Get the minimum and maximum radius of the cylinder. This helps prevent the cylinder from "disappearing" during interaction. Note that the minimum and maximum radius is specified as a fraction of the diagonal length of the widget bounding box. GetMaxRadiusV.GetMaxRadius() -> float C++: virtual double GetMaxRadius() Set/Get the minimum and maximum radius of the cylinder. This helps prevent the cylinder from "disappearing" during interaction. Note that the minimum and maximum radius is specified as a fraction of the diagonal length of the widget bounding box. SetAlongXAxisV.SetAlongXAxis(int) C++: void SetAlongXAxis(int) Force the cylinder widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the cylinder to the axes if it is originally not aligned. GetAlongXAxisV.GetAlongXAxis() -> int C++: virtual int GetAlongXAxis() Force the cylinder widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the cylinder to the axes if it is originally not aligned. AlongXAxisOnV.AlongXAxisOn() C++: virtual void AlongXAxisOn() Force the cylinder widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the cylinder to the axes if it is originally not aligned. AlongXAxisOffV.AlongXAxisOff() C++: virtual void AlongXAxisOff() Force the cylinder widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the cylinder to the axes if it is originally not aligned. SetAlongYAxisV.SetAlongYAxis(int) C++: void SetAlongYAxis(int) Force the cylinder widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the cylinder to the axes if it is originally not aligned. GetAlongYAxisV.GetAlongYAxis() -> int C++: virtual int GetAlongYAxis() Force the cylinder widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the cylinder to the axes if it is originally not aligned. AlongYAxisOnV.AlongYAxisOn() C++: virtual void AlongYAxisOn() Force the cylinder widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the cylinder to the axes if it is originally not aligned. AlongYAxisOffV.AlongYAxisOff() C++: virtual void AlongYAxisOff() Force the cylinder widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the cylinder to the axes if it is originally not aligned. SetAlongZAxisV.SetAlongZAxis(int) C++: void SetAlongZAxis(int) Force the cylinder widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the cylinder to the axes if it is originally not aligned. GetAlongZAxisV.GetAlongZAxis() -> int C++: virtual int GetAlongZAxis() Force the cylinder widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the cylinder to the axes if it is originally not aligned. AlongZAxisOnV.AlongZAxisOn() C++: virtual void AlongZAxisOn() Force the cylinder widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the cylinder to the axes if it is originally not aligned. AlongZAxisOffV.AlongZAxisOff() C++: virtual void AlongZAxisOff() Force the cylinder widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the cylinder to the axes if it is originally not aligned. SetDrawCylinderV.SetDrawCylinder(int) C++: void SetDrawCylinder(int drawCyl) Enable/disable the drawing of the cylinder. In some cases the cylinder interferes with the object that it is operating on (e.g., the cylinder interferes with the cut surface it produces resulting in z-buffer artifacts.) By default it is off. GetDrawCylinderV.GetDrawCylinder() -> int C++: virtual int GetDrawCylinder() Enable/disable the drawing of the cylinder. In some cases the cylinder interferes with the object that it is operating on (e.g., the cylinder interferes with the cut surface it produces resulting in z-buffer artifacts.) By default it is off. DrawCylinderOnV.DrawCylinderOn() C++: virtual void DrawCylinderOn() Enable/disable the drawing of the cylinder. In some cases the cylinder interferes with the object that it is operating on (e.g., the cylinder interferes with the cut surface it produces resulting in z-buffer artifacts.) By default it is off. DrawCylinderOffV.DrawCylinderOff() C++: virtual void DrawCylinderOff() Enable/disable the drawing of the cylinder. In some cases the cylinder interferes with the object that it is operating on (e.g., the cylinder interferes with the cut surface it produces resulting in z-buffer artifacts.) By default it is off. SetResolutionV.SetResolution(int) C++: virtual void SetResolution(int _arg) Set/Get the resolution of the cylinder. This is the number of polygonal facets used to approximate the curved cylindrical surface (for rendering purposes). An vtkCylinder is used under the hood to provide an exact surface representation. GetResolutionMinValueV.GetResolutionMinValue() -> int C++: virtual int GetResolutionMinValue() Set/Get the resolution of the cylinder. This is the number of polygonal facets used to approximate the curved cylindrical surface (for rendering purposes). An vtkCylinder is used under the hood to provide an exact surface representation. GetResolutionMaxValueV.GetResolutionMaxValue() -> int C++: virtual int GetResolutionMaxValue() Set/Get the resolution of the cylinder. This is the number of polygonal facets used to approximate the curved cylindrical surface (for rendering purposes). An vtkCylinder is used under the hood to provide an exact surface representation. GetResolutionV.GetResolution() -> int C++: virtual int GetResolution() Set/Get the resolution of the cylinder. This is the number of polygonal facets used to approximate the curved cylindrical surface (for rendering purposes). An vtkCylinder is used under the hood to provide an exact surface representation. V.SetTubing(int) C++: virtual void SetTubing(int _arg) Turn on/off tubing of the wire outline of the cylinder intersecton (against the bounding box). The tube thickens the line by wrapping with a vtkTubeFilter. V.GetTubing() -> int C++: virtual int GetTubing() Turn on/off tubing of the wire outline of the cylinder intersecton (against the bounding box). The tube thickens the line by wrapping with a vtkTubeFilter. V.TubingOn() C++: virtual void TubingOn() Turn on/off tubing of the wire outline of the cylinder intersecton (against the bounding box). The tube thickens the line by wrapping with a vtkTubeFilter. V.TubingOff() C++: virtual void TubingOff() Turn on/off tubing of the wire outline of the cylinder intersecton (against the bounding box). The tube thickens the line by wrapping with a vtkTubeFilter. SetOutlineTranslationV.SetOutlineTranslation(int) C++: virtual void SetOutlineTranslation(int _arg) Turn on/off the ability to translate the bounding box by moving it with the mouse. GetOutlineTranslationV.GetOutlineTranslation() -> int C++: virtual int GetOutlineTranslation() Turn on/off the ability to translate the bounding box by moving it with the mouse. OutlineTranslationOnV.OutlineTranslationOn() C++: virtual void OutlineTranslationOn() Turn on/off the ability to translate the bounding box by moving it with the mouse. OutlineTranslationOffV.OutlineTranslationOff() C++: virtual void OutlineTranslationOff() Turn on/off the ability to translate the bounding box by moving it with the mouse. SetOutsideBoundsV.SetOutsideBounds(int) C++: virtual void SetOutsideBounds(int _arg) Turn on/off the ability to move the widget outside of the bounds specified in the PlaceWidget() invocation. GetOutsideBoundsV.GetOutsideBounds() -> int C++: virtual int GetOutsideBounds() Turn on/off the ability to move the widget outside of the bounds specified in the PlaceWidget() invocation. OutsideBoundsOnV.OutsideBoundsOn() C++: virtual void OutsideBoundsOn() Turn on/off the ability to move the widget outside of the bounds specified in the PlaceWidget() invocation. OutsideBoundsOffV.OutsideBoundsOff() C++: virtual void OutsideBoundsOff() Turn on/off the ability to move the widget outside of the bounds specified in the PlaceWidget() invocation. SetWidgetBoundsV.SetWidgetBounds(float, float, float, float, float, float) C++: void SetWidgetBounds(double, double, double, double, double, double) V.SetWidgetBounds((float, float, float, float, float, float)) C++: void SetWidgetBounds(double a[6]) GetWidgetBoundsV.GetWidgetBounds() -> (float, float, float, float, float, float) C++: double *GetWidgetBounds() SetConstrainToWidgetBoundsV.SetConstrainToWidgetBounds(int) C++: virtual void SetConstrainToWidgetBounds(int _arg) Turn on/off whether the cylinder should be constrained to the widget bounds. If on, the center will not be allowed to move outside the set widget bounds and the radius will be limited by MinRadius and MaxRadius. This is the default behaviour. If off, the center can be freely moved and the radius can be set to arbitrary values. The widget outline will change accordingly. GetConstrainToWidgetBoundsV.GetConstrainToWidgetBounds() -> int C++: virtual int GetConstrainToWidgetBounds() Turn on/off whether the cylinder should be constrained to the widget bounds. If on, the center will not be allowed to move outside the set widget bounds and the radius will be limited by MinRadius and MaxRadius. This is the default behaviour. If off, the center can be freely moved and the radius can be set to arbitrary values. The widget outline will change accordingly. ConstrainToWidgetBoundsOnV.ConstrainToWidgetBoundsOn() C++: virtual void ConstrainToWidgetBoundsOn() Turn on/off whether the cylinder should be constrained to the widget bounds. If on, the center will not be allowed to move outside the set widget bounds and the radius will be limited by MinRadius and MaxRadius. This is the default behaviour. If off, the center can be freely moved and the radius can be set to arbitrary values. The widget outline will change accordingly. ConstrainToWidgetBoundsOffV.ConstrainToWidgetBoundsOff() C++: virtual void ConstrainToWidgetBoundsOff() Turn on/off whether the cylinder should be constrained to the widget bounds. If on, the center will not be allowed to move outside the set widget bounds and the radius will be limited by MinRadius and MaxRadius. This is the default behaviour. If off, the center can be freely moved and the radius can be set to arbitrary values. The widget outline will change accordingly. SetScaleEnabledV.SetScaleEnabled(int) C++: virtual void SetScaleEnabled(int _arg) Turn on/off the ability to scale the widget with the mouse. GetScaleEnabledV.GetScaleEnabled() -> int C++: virtual int GetScaleEnabled() Turn on/off the ability to scale the widget with the mouse. ScaleEnabledOnV.ScaleEnabledOn() C++: virtual void ScaleEnabledOn() Turn on/off the ability to scale the widget with the mouse. ScaleEnabledOffV.ScaleEnabledOff() C++: virtual void ScaleEnabledOff() Turn on/off the ability to scale the widget with the mouse. GetCylinderV.GetCylinder(vtkCylinder) C++: void GetCylinder(vtkCylinder *cyl) Get the implicit function for the cylinder. The user must provide the instance of the class vtkCylinder. Note that vtkCylinder is a subclass of vtkImplicitFunction, meaning that it can be used by a variety of filters to perform clipping, cutting, and selection of data. V.GetPolyData(vtkPolyData) C++: void GetPolyData(vtkPolyData *pd) Grab the polydata that defines the cylinder. The polydata contains polygons that are clipped by the bounding box. V.UpdatePlacement() C++: void UpdatePlacement(void) Satisfies the superclass API. This will change the state of the widget to match changes that have been made to the underlying PolyDataSource. V.GetAxisProperty() -> vtkProperty C++: virtual vtkProperty *GetAxisProperty() Get the properties on the axis (line and cone). GetSelectedAxisPropertyV.GetSelectedAxisProperty() -> vtkProperty C++: virtual vtkProperty *GetSelectedAxisProperty() Get the properties on the axis (line and cone). GetCylinderPropertyV.GetCylinderProperty() -> vtkProperty C++: virtual vtkProperty *GetCylinderProperty() Get the cylinder properties. The properties of the cylinder when selected and unselected can be manipulated. GetSelectedCylinderPropertyV.GetSelectedCylinderProperty() -> vtkProperty C++: virtual vtkProperty *GetSelectedCylinderProperty() Get the cylinder properties. The properties of the cylinder when selected and unselected can be manipulated. V.GetOutlineProperty() -> vtkProperty C++: virtual vtkProperty *GetOutlineProperty() Get the property of the outline. V.GetSelectedOutlineProperty() -> vtkProperty C++: virtual vtkProperty *GetSelectedOutlineProperty() Get the property of the outline. GetEdgesPropertyV.GetEdgesProperty() -> vtkProperty C++: virtual vtkProperty *GetEdgesProperty() Get the property of the intersection edges. (This property also applies to the edges when tubed.) SetEdgeColorV.SetEdgeColor(vtkLookupTable) C++: void SetEdgeColor(vtkLookupTable *) V.SetEdgeColor(float, float, float) C++: void SetEdgeColor(double, double, double) V.SetEdgeColor([float, float, float]) C++: void SetEdgeColor(double x[3]) Set color to the edge V.ComputeInteractionState(int, int, int) -> int C++: int ComputeInteractionState(int X, int Y, int modify=0) override; Methods to interface with the vtkImplicitCylinderWidget. V.PlaceWidget([float, float, float, float, float, float]) C++: void PlaceWidget(double bounds[6]) override; Methods to interface with the vtkImplicitCylinderWidget. V.BuildRepresentation() C++: void BuildRepresentation() override; Methods to interface with the vtkImplicitCylinderWidget. V.StartWidgetInteraction([float, float]) C++: void StartWidgetInteraction(double eventPos[2]) override; Methods to interface with the vtkImplicitCylinderWidget. V.WidgetInteraction([float, float]) C++: void WidgetInteraction(double newEventPos[2]) override; Methods to interface with the vtkImplicitCylinderWidget. V.EndWidgetInteraction([float, float]) C++: void EndWidgetInteraction(double newEventPos[2]) override; Methods to interface with the vtkImplicitCylinderWidget. V.GetBounds() -> (float, ...) C++: double *GetBounds() override; Methods supporting the rendering process. V.GetActors(vtkPropCollection) C++: void GetActors(vtkPropCollection *pc) override; Methods supporting the rendering process. V.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *) override; Methods supporting the rendering process. V.HasTranslucentPolygonalGeometry() -> int C++: int HasTranslucentPolygonalGeometry() override; Methods supporting the rendering process. SetBumpDistanceV.SetBumpDistance(float) C++: virtual void SetBumpDistance(double _arg) Specify a translation distance used by the BumpCylinder() method. Note that the distance is normalized; it is the fraction of the length of the bounding box of the wire outline. GetBumpDistanceMinValueV.GetBumpDistanceMinValue() -> float C++: virtual double GetBumpDistanceMinValue() Specify a translation distance used by the BumpCylinder() method. Note that the distance is normalized; it is the fraction of the length of the bounding box of the wire outline. GetBumpDistanceMaxValueV.GetBumpDistanceMaxValue() -> float C++: virtual double GetBumpDistanceMaxValue() Specify a translation distance used by the BumpCylinder() method. Note that the distance is normalized; it is the fraction of the length of the bounding box of the wire outline. GetBumpDistanceV.GetBumpDistance() -> float C++: virtual double GetBumpDistance() Specify a translation distance used by the BumpCylinder() method. Note that the distance is normalized; it is the fraction of the length of the bounding box of the wire outline. BumpCylinderV.BumpCylinder(int, float) C++: void BumpCylinder(int dir, double factor) Translate the cylinder in the direction of the view vector by the specified BumpDistance. The dir parameter controls which direction the pushing occurs, either in the same direction as the view vector, or when negative, in the opposite direction. The factor controls what percentage of the bump is used. PushCylinderV.PushCylinder(float) C++: void PushCylinder(double distance) Push the cylinder the distance specified along the view vector. Positive values are in the direction of the view vector; negative values are in the opposite direction. The distance value is expressed in world coordinates. V.SetInteractionState(int) C++: virtual void SetInteractionState(int _arg) The interaction state may be set from a widget (e.g., vtkImplicitCylinderWidget) or other object. This controls how the interaction with the widget proceeds. Normally this method is used as part of a handshaking process with the widget: First ComputeInteractionState() is invoked that returns a state based on geometric considerations (i.e., cursor near a widget feature), then based on events, the widget may modify this further. V.GetInteractionStateMinValue() -> int C++: virtual int GetInteractionStateMinValue() The interaction state may be set from a widget (e.g., vtkImplicitCylinderWidget) or other object. This controls how the interaction with the widget proceeds. Normally this method is used as part of a handshaking process with the widget: First ComputeInteractionState() is invoked that returns a state based on geometric considerations (i.e., cursor near a widget feature), then based on events, the widget may modify this further. V.GetInteractionStateMaxValue() -> int C++: virtual int GetInteractionStateMaxValue() The interaction state may be set from a widget (e.g., vtkImplicitCylinderWidget) or other object. This controls how the interaction with the widget proceeds. Normally this method is used as part of a handshaking process with the widget: First ComputeInteractionState() is invoked that returns a state based on geometric considerations (i.e., cursor near a widget feature), then based on events, the widget may modify this further. vtkCylinder@V *vtkLookupTablevtkImplicitCylinderWidgetvtkInteractionWidgetsPython.vtkImplicitCylinderWidgetvtkImplicitCylinderWidget - 3D widget for manipulating an infinite cylnder Superclass: vtkAbstractWidget This 3D widget defines an infinite cylinder that can be interactively placed in a scene. The widget is assumed to consist of four parts: 1) a cylinder contained in a 2) bounding box, with a 3) cylinder axis, which is rooted at a 4) center point in the bounding box. (The representation paired with this widget determines the actual geometry of the widget.) To use this widget, you generally pair it with a vtkImplicitCylinderRepresentation (or a subclass). Variuos options are available for controlling how the representation appears, and how the widget functions. @par Event Bindings: By default, the widget responds to the following VTK events (i.e., it watches the vtkRenderWindowInteractor for these events): If the cylinder axis is selected: LeftButtonPressEvent - select normal LeftButtonReleaseEvent - release (end select) normal MouseMoveEvent - orient the normal vector If the center point (handle) is selected: LeftButtonPressEvent - select handle (if on slider) LeftButtonReleaseEvent - release handle (if selected) MouseMoveEvent - move the center point (constrained to plane or on the axis if CTRL key is pressed) If the cylinder is selected: LeftButtonPressEvent - select cylinder LeftButtonReleaseEvent - release cylinder MouseMoveEvent - increase/decrease cylinder radius If the outline is selected: LeftButtonPressEvent - select outline LeftButtonReleaseEvent - release outline MouseMoveEvent - move the outline If the keypress characters are used 'Down/Left' Move cylinder away from viewer 'Up/Right' Move cylinder towards viewer In all the cases, independent of what is picked, the widget responds to the following VTK events: MiddleButtonPressEvent - move the cylinder MiddleButtonReleaseEvent - release the cylinder RightButtonPressEvent - scale the widget's representation RightButtonReleaseEvent - stop scaling the widget MouseMoveEvent - scale (if right button) or move (if middle button) the widget @par Event Bindings: Note that the event bindings described above can be changed using this class's vtkWidgetEventTranslator. This class translates VTK events into the vtkImplicitCylinderWidget's widget events: vtkWidgetEvent::Select -- some part of the widget has been selected vtkWidgetEvent::EndSelect -- the selection process has completed vtkWidgetEvent::Move -- a request for widget motion has been invoked vtkWidgetEvent::Up and vtkWidgetEvent::Down -- MoveCylinderAction @par Event Bindings: In turn, when these widget events are processed, the vtkImplicitCylinderWidget invokes the following VTK events on itself (which observers can listen for): vtkCommand::StartInteractionEvent (on vtkWidgetEvent::Select) vtkCommand::EndInteractionEvent (on vtkWidgetEvent::EndSelect) vtkCommand::InteractionEvent (on vtkWidgetEvent::Move) @sa vtk3DWidget vtkImplicitPlaneWidget V.SafeDownCast(vtkObjectBase) -> vtkImplicitCylinderWidget C++: static vtkImplicitCylinderWidget *SafeDownCast( vtkObjectBase *o) Standard vtkObject methods V.NewInstance() -> vtkImplicitCylinderWidget C++: vtkImplicitCylinderWidget *NewInstance() Standard vtkObject methods V.SetRepresentation(vtkImplicitCylinderRepresentation) C++: void SetRepresentation( vtkImplicitCylinderRepresentation *rep) Specify an instance of vtkWidgetRepresentation used to represent this widget in the scene. Note that the representation is a subclass of vtkProp so it can be added to the renderer independent of the widget. V.SetEnabled(int) C++: void SetEnabled(int enabling) override; Methods for activating this widget. Note that the widget representation must be specified or the widget will not appear. ProcessEvents (On by default) must be On for Enabled widget to respond to interaction. If ProcessEvents is Off, enabling/disabling a widget merely affects the visibility of the representation. GetCylinderRepresentationV.GetCylinderRepresentation() -> vtkImplicitCylinderRepresentation C++: vtkImplicitCylinderRepresentation *GetCylinderRepresentation( ) Return the representation as a vtkImplicitCylinderRepresentation. vtkImplicitPlaneRepresentationMovingOriginvtkInteractionWidgetsPython.vtkImplicitPlaneRepresentation._InteractionStatevtkInteractionWidgetsPython.vtkImplicitPlaneRepresentationvtkImplicitPlaneRepresentation - a class defining the representation for a vtkImplicitPlaneWidget2 Superclass: vtkWidgetRepresentation This class is a concrete representation for the vtkImplicitPlaneWidget2. It represents an infinite plane defined by a normal and point in the context of a bounding box. Through interaction with the widget, the plane can be manipulated by adjusting the plane normal or moving the origin point. To use this representation, you normally define a (plane) origin and (plane) normal. The PlaceWidget() method is also used to initially position the representation. @warning This class, and vtkImplicitPlaneWidget2, are next generation VTK widgets. An earlier version of this functionality was defined in the class vtkImplicitPlaneWidget. @sa vtkImplicitPlaneWidget2 vtkImplicitPlaneWidget V.SafeDownCast(vtkObjectBase) -> vtkImplicitPlaneRepresentation C++: static vtkImplicitPlaneRepresentation *SafeDownCast( vtkObjectBase *o) Standard methods for the class. V.NewInstance() -> vtkImplicitPlaneRepresentation C++: vtkImplicitPlaneRepresentation *NewInstance() Standard methods for the class. V.SetOrigin(float, float, float) C++: void SetOrigin(double x, double y, double z) V.SetOrigin([float, float, float]) C++: void SetOrigin(double x[3]) Get the origin of the plane. V.GetOrigin() -> (float, float, float) C++: double *GetOrigin() V.GetOrigin([float, float, float]) C++: void GetOrigin(double xyz[3]) Get the origin of the plane. V.SetNormal(float, float, float) C++: void SetNormal(double x, double y, double z) V.SetNormal([float, float, float]) C++: void SetNormal(double x[3]) Get the normal to the plane. SetNormalToCameraV.SetNormalToCamera() C++: void SetNormalToCamera() Get the normal to the plane. SetNormalToXAxisV.SetNormalToXAxis(int) C++: void SetNormalToXAxis(int) Force the plane widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is originally not aligned. GetNormalToXAxisV.GetNormalToXAxis() -> int C++: virtual int GetNormalToXAxis() Force the plane widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is originally not aligned. NormalToXAxisOnV.NormalToXAxisOn() C++: virtual void NormalToXAxisOn() Force the plane widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is originally not aligned. NormalToXAxisOffV.NormalToXAxisOff() C++: virtual void NormalToXAxisOff() Force the plane widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is originally not aligned. SetNormalToYAxisV.SetNormalToYAxis(int) C++: void SetNormalToYAxis(int) Force the plane widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is originally not aligned. GetNormalToYAxisV.GetNormalToYAxis() -> int C++: virtual int GetNormalToYAxis() Force the plane widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is originally not aligned. NormalToYAxisOnV.NormalToYAxisOn() C++: virtual void NormalToYAxisOn() Force the plane widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is originally not aligned. NormalToYAxisOffV.NormalToYAxisOff() C++: virtual void NormalToYAxisOff() Force the plane widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is originally not aligned. SetNormalToZAxisV.SetNormalToZAxis(int) C++: void SetNormalToZAxis(int) Force the plane widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is originally not aligned. GetNormalToZAxisV.GetNormalToZAxis() -> int C++: virtual int GetNormalToZAxis() Force the plane widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is originally not aligned. NormalToZAxisOnV.NormalToZAxisOn() C++: virtual void NormalToZAxisOn() Force the plane widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is originally not aligned. NormalToZAxisOffV.NormalToZAxisOff() C++: virtual void NormalToZAxisOff() Force the plane widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is originally not aligned. SetLockNormalToCameraV.SetLockNormalToCamera(int) C++: virtual void SetLockNormalToCamera(int) If enabled, and a vtkCamera is available through the renderer, then LockNormalToCamera will cause the normal to follow the camera's normal. GetLockNormalToCameraV.GetLockNormalToCamera() -> int C++: virtual int GetLockNormalToCamera() If enabled, and a vtkCamera is available through the renderer, then LockNormalToCamera will cause the normal to follow the camera's normal. LockNormalToCameraOnV.LockNormalToCameraOn() C++: virtual void LockNormalToCameraOn() If enabled, and a vtkCamera is available through the renderer, then LockNormalToCamera will cause the normal to follow the camera's normal. LockNormalToCameraOffV.LockNormalToCameraOff() C++: virtual void LockNormalToCameraOff() If enabled, and a vtkCamera is available through the renderer, then LockNormalToCamera will cause the normal to follow the camera's normal. V.SetTubing(int) C++: virtual void SetTubing(int _arg) Turn on/off tubing of the wire outline of the plane. The tube thickens the line by wrapping with a vtkTubeFilter. V.GetTubing() -> int C++: virtual int GetTubing() Turn on/off tubing of the wire outline of the plane. The tube thickens the line by wrapping with a vtkTubeFilter. V.SetDrawPlane(int) C++: void SetDrawPlane(int plane) Enable/disable the drawing of the plane. In some cases the plane interferes with the object that it is operating on (i.e., the plane interferes with the cut surface it produces producing z-buffer artifacts.) V.GetDrawPlane() -> int C++: virtual int GetDrawPlane() Enable/disable the drawing of the plane. In some cases the plane interferes with the object that it is operating on (i.e., the plane interferes with the cut surface it produces producing z-buffer artifacts.) SetDrawOutlineV.SetDrawOutline(int) C++: void SetDrawOutline(int plane) Enable/disable the drawing of the outline. GetDrawOutlineV.GetDrawOutline() -> int C++: virtual int GetDrawOutline() Enable/disable the drawing of the outline. DrawOutlineOnV.DrawOutlineOn() C++: virtual void DrawOutlineOn() Enable/disable the drawing of the outline. DrawOutlineOffV.DrawOutlineOff() C++: virtual void DrawOutlineOff() Enable/disable the drawing of the outline. V.SetOutlineTranslation(int) C++: virtual void SetOutlineTranslation(int _arg) Turn on/off the ability to translate the bounding box by grabbing it with the left mouse button. V.GetOutlineTranslation() -> int C++: virtual int GetOutlineTranslation() Turn on/off the ability to translate the bounding box by grabbing it with the left mouse button. V.OutlineTranslationOn() C++: virtual void OutlineTranslationOn() Turn on/off the ability to translate the bounding box by grabbing it with the left mouse button. V.OutlineTranslationOff() C++: virtual void OutlineTranslationOff() Turn on/off the ability to translate the bounding box by grabbing it with the left mouse button. V.SetOutsideBounds(int) C++: virtual void SetOutsideBounds(int _arg) Turn on/off the ability to move the widget outside of the bounds specified in the initial PlaceWidget() invocation. V.GetOutsideBounds() -> int C++: virtual int GetOutsideBounds() Turn on/off the ability to move the widget outside of the bounds specified in the initial PlaceWidget() invocation. V.OutsideBoundsOn() C++: virtual void OutsideBoundsOn() Turn on/off the ability to move the widget outside of the bounds specified in the initial PlaceWidget() invocation. V.OutsideBoundsOff() C++: virtual void OutsideBoundsOff() Turn on/off the ability to move the widget outside of the bounds specified in the initial PlaceWidget() invocation. V.SetConstrainToWidgetBounds(int) C++: virtual void SetConstrainToWidgetBounds(int _arg) Turn on/off whether the plane should be constrained to the widget bounds. If on, the origin will not be allowed to move outside the set widget bounds. This is the default behaviour. If off, the origin can be freely moved and the widget outline will change accordingly. V.GetConstrainToWidgetBounds() -> int C++: virtual int GetConstrainToWidgetBounds() Turn on/off whether the plane should be constrained to the widget bounds. If on, the origin will not be allowed to move outside the set widget bounds. This is the default behaviour. If off, the origin can be freely moved and the widget outline will change accordingly. V.ConstrainToWidgetBoundsOn() C++: virtual void ConstrainToWidgetBoundsOn() Turn on/off whether the plane should be constrained to the widget bounds. If on, the origin will not be allowed to move outside the set widget bounds. This is the default behaviour. If off, the origin can be freely moved and the widget outline will change accordingly. V.ConstrainToWidgetBoundsOff() C++: virtual void ConstrainToWidgetBoundsOff() Turn on/off whether the plane should be constrained to the widget bounds. If on, the origin will not be allowed to move outside the set widget bounds. This is the default behaviour. If off, the origin can be freely moved and the widget outline will change accordingly. V.GetPolyData(vtkPolyData) C++: void GetPolyData(vtkPolyData *pd) Grab the polydata that defines the plane. The polydata contains a single polygon that is clipped by the bounding box. V.GetPolyDataAlgorithm() -> vtkPolyDataAlgorithm C++: vtkPolyDataAlgorithm *GetPolyDataAlgorithm() Satisfies superclass API. This returns a pointer to the underlying PolyData (which represents the plane). V.GetPlane(vtkPlane) C++: void GetPlane(vtkPlane *plane) Get the implicit function for the plane by copying the origin and normal of the cut plane into the provided vtkPlane. The user must provide the instance of the class vtkPlane. Note that vtkPlane is a subclass of vtkImplicitFunction, meaning that it can be used by a variety of filters to perform clipping, cutting, and selection of data. V.SetPlane(vtkPlane) C++: void SetPlane(vtkPlane *plane) Alternative way to define the cutting plane. The normal and origin of the plane provided is copied into the internal instance of the class cutting vtkPlane. V.UpdatePlacement() C++: void UpdatePlacement(void) Satisfies the superclass API. This will change the state of the widget to match changes that have been made to the underlying PolyDataSource V.GetPlaneProperty() -> vtkProperty C++: virtual vtkProperty *GetPlaneProperty() Get the plane properties. The properties of the plane when selected and unselected can be manipulated. V.GetSelectedPlaneProperty() -> vtkProperty C++: virtual vtkProperty *GetSelectedPlaneProperty() Get the plane properties. The properties of the plane when selected and unselected can be manipulated. V.SetBumpDistance(float) C++: virtual void SetBumpDistance(double _arg) Specify a translation distance used by the BumpPlane() method. Note that the distance is normalized; it is the fraction of the length of the bounding box of the wire outline. V.GetBumpDistanceMinValue() -> float C++: virtual double GetBumpDistanceMinValue() Specify a translation distance used by the BumpPlane() method. Note that the distance is normalized; it is the fraction of the length of the bounding box of the wire outline. V.GetBumpDistanceMaxValue() -> float C++: virtual double GetBumpDistanceMaxValue() Specify a translation distance used by the BumpPlane() method. Note that the distance is normalized; it is the fraction of the length of the bounding box of the wire outline. V.GetBumpDistance() -> float C++: virtual double GetBumpDistance() Specify a translation distance used by the BumpPlane() method. Note that the distance is normalized; it is the fraction of the length of the bounding box of the wire outline. BumpPlaneV.BumpPlane(int, float) C++: void BumpPlane(int dir, double factor) Translate the plane in the direction of the normal by the specified BumpDistance. The dir parameter controls which direction the pushing occurs, either in the same direction as the normal, or when negative, in the opposite direction. The factor controls whether what percentage of the bump is used. PushPlaneV.PushPlane(float) C++: void PushPlane(double distance) Push the plane the distance specified along the normal. Positive values are in the direction of the normal; negative values are in the opposite direction of the normal. The distance value is expressed in world coordinates. V.ComputeInteractionState(int, int, int) -> int C++: int ComputeInteractionState(int X, int Y, int modify=0) override; Methods to interface with the vtkImplicitPlaneWidget2. V.PlaceWidget([float, float, float, float, float, float]) C++: void PlaceWidget(double bounds[6]) override; Methods to interface with the vtkImplicitPlaneWidget2. V.BuildRepresentation() C++: void BuildRepresentation() override; Methods to interface with the vtkImplicitPlaneWidget2. V.StartWidgetInteraction([float, float]) C++: void StartWidgetInteraction(double eventPos[2]) override; Methods to interface with the vtkImplicitPlaneWidget2. V.WidgetInteraction([float, float]) C++: void WidgetInteraction(double newEventPos[2]) override; Methods to interface with the vtkImplicitPlaneWidget2. V.EndWidgetInteraction([float, float]) C++: void EndWidgetInteraction(double newEventPos[2]) override; Methods to interface with the vtkImplicitPlaneWidget2. V.StartComplexInteraction(vtkRenderWindowInteractor, vtkAbstractWidget, int, void) C++: void StartComplexInteraction(vtkRenderWindowInteractor *iren, vtkAbstractWidget *widget, unsigned long event, void *calldata) override; Methods to interface with the vtkImplicitPlaneWidget2. V.ComplexInteraction(vtkRenderWindowInteractor, vtkAbstractWidget, int, void) C++: void ComplexInteraction(vtkRenderWindowInteractor *iren, vtkAbstractWidget *widget, unsigned long event, void *calldata) override; Methods to interface with the vtkImplicitPlaneWidget2. V.ComputeComplexInteractionState(vtkRenderWindowInteractor, vtkAbstractWidget, int, void, int) -> int C++: int ComputeComplexInteractionState( vtkRenderWindowInteractor *iren, vtkAbstractWidget *widget, unsigned long event, void *calldata, int modify=0) override; Methods to interface with the vtkImplicitPlaneWidget2. EndComplexInteractionV.EndComplexInteraction(vtkRenderWindowInteractor, vtkAbstractWidget, int, void) C++: void EndComplexInteraction(vtkRenderWindowInteractor *iren, vtkAbstractWidget *widget, unsigned long event, void *calldata) override; Methods to interface with the vtkImplicitPlaneWidget2. V.GetBounds() -> (float, float, float, float, float, float) C++: double *GetBounds() override; Methods supporting the rendering process. V.SetInteractionState(int) C++: virtual void SetInteractionState(int _arg) The interaction state may be set from a widget (e.g., vtkImplicitPlaneWidget2) or other object. This controls how the interaction with the widget proceeds. Normally this method is used as part of a handshaking process with the widget: First ComputeInteractionState() is invoked that returns a state based on geometric considerations (i.e., cursor near a widget feature), then based on events, the widget may modify this further. V.GetInteractionStateMinValue() -> int C++: virtual int GetInteractionStateMinValue() The interaction state may be set from a widget (e.g., vtkImplicitPlaneWidget2) or other object. This controls how the interaction with the widget proceeds. Normally this method is used as part of a handshaking process with the widget: First ComputeInteractionState() is invoked that returns a state based on geometric considerations (i.e., cursor near a widget feature), then based on events, the widget may modify this further. V.GetInteractionStateMaxValue() -> int C++: virtual int GetInteractionStateMaxValue() The interaction state may be set from a widget (e.g., vtkImplicitPlaneWidget2) or other object. This controls how the interaction with the widget proceeds. Normally this method is used as part of a handshaking process with the widget: First ComputeInteractionState() is invoked that returns a state based on geometric considerations (i.e., cursor near a widget feature), then based on events, the widget may modify this further. GetUnderlyingPlaneV.GetUnderlyingPlane() -> vtkPlane C++: vtkPlane *GetUnderlyingPlane() SetCropPlaneToBoundingBoxV.SetCropPlaneToBoundingBox(bool) C++: virtual void SetCropPlaneToBoundingBox(bool) Control if the plane should be drawn cropped by the bounding box or without cropping. Defaults to on. GetCropPlaneToBoundingBoxV.GetCropPlaneToBoundingBox() -> bool C++: virtual bool GetCropPlaneToBoundingBox() Control if the plane should be drawn cropped by the bounding box or without cropping. Defaults to on. CropPlaneToBoundingBoxOnV.CropPlaneToBoundingBoxOn() C++: virtual void CropPlaneToBoundingBoxOn() Control if the plane should be drawn cropped by the bounding box or without cropping. Defaults to on. CropPlaneToBoundingBoxOffV.CropPlaneToBoundingBoxOff() C++: virtual void CropPlaneToBoundingBoxOff() Control if the plane should be drawn cropped by the bounding box or without cropping. Defaults to on. vtkImplicitPlaneWidget2vtkInteractionWidgetsPython.vtkImplicitPlaneWidget2vtkImplicitPlaneWidget2 - 3D widget for manipulating an infinite plane Superclass: vtkAbstractWidget This 3D widget defines an infinite plane that can be interactively placed in a scene. The widget is assumed to consist of four parts: 1) a plane contained in a 2) bounding box, with a 3) plane normal, which is rooted at a 4) point on the plane. (The representation paired with this widget determines the actual geometry of the widget.) To use this widget, you generally pair it with a vtkImplicitPlaneRepresentation (or a subclass). Variuos options are available for controlling how the representation appears, and how the widget functions. @par Event Bindings: By default, the widget responds to the following VTK events (i.e., it watches the vtkRenderWindowInteractor for these events): If the mouse is over the plane normal: LeftButtonPressEvent - select normal LeftButtonReleaseEvent - release normal MouseMoveEvent - orient the normal vector If the mouse is over the origin point (handle): LeftButtonPressEvent - select handle LeftButtonReleaseEvent - release handle (if selected) MouseMoveEvent - move the origin point (constrained to the plane) If the mouse is over the plane: LeftButtonPressEvent - select plane LeftButtonReleaseEvent - release plane (if selected) MouseMoveEvent - move the plane If the mouse is over the outline: LeftButtonPressEvent - select outline LeftButtonReleaseEvent - release outline (if selected) MouseMoveEvent - move the outline If the keypress characters are used 'Down/Left' Move plane down 'Up/Right' Move plane up In all the cases, independent of what is picked, the widget responds to the following VTK events: MiddleButtonPressEvent - move the plane MiddleButtonReleaseEvent - release the plane RightButtonPressEvent - scale the widget's representation RightButtonReleaseEvent - stop scaling the widget MouseMoveEvent - scale (if right button) or move (if middle button) the widget @par Event Bindings: Note that the event bindings described above can be changed using this class's vtkWidgetEventTranslator. This class translates VTK events into the vtkImplicitPlaneWidget2's widget events: vtkWidgetEvent::Select -- some part of the widget has been selected vtkWidgetEvent::EndSelect -- the selection process has completed vtkWidgetEvent::Move -- a request for widget motion has been invoked vtkWidgetEvent::Up and vtkWidgetEvent::Down -- MovePlaneAction @par Event Bindings: In turn, when these widget events are processed, the vtkImplicitPlaneWidget2 invokes the following VTK events on itself (which observers can listen for): vtkCommand::StartInteractionEvent (on vtkWidgetEvent::Select) vtkCommand::EndInteractionEvent (on vtkWidgetEvent::EndSelect) vtkCommand::InteractionEvent (on vtkWidgetEvent::Move) @par Event Bindings: This class, and vtkImplicitPlaneRepresentation, are next generation VTK widgets. An earlier version of this functionality was defined in the class vtkImplicitPlaneWidget. @sa vtk3DWidget vtkBoxWidget vtkPlaneWidget vtkLineWidget vtkPointWidget vtkSphereWidget vtkImagePlaneWidget vtkImplicitCylinderWidget V.SafeDownCast(vtkObjectBase) -> vtkImplicitPlaneWidget2 C++: static vtkImplicitPlaneWidget2 *SafeDownCast( vtkObjectBase *o) Standard vtkObject methods V.NewInstance() -> vtkImplicitPlaneWidget2 C++: vtkImplicitPlaneWidget2 *NewInstance() Standard vtkObject methods V.SetRepresentation(vtkImplicitPlaneRepresentation) C++: void SetRepresentation(vtkImplicitPlaneRepresentation *rep) Specify an instance of vtkWidgetRepresentation used to represent this widget in the scene. Note that the representation is a subclass of vtkProp so it can be added to the renderer independent of the widget. V.SetLockNormalToCamera(int) C++: void SetLockNormalToCamera(int lock) Observe/Unobserve the camera if the widget is locked/unlocked to update the vtkImplicitePlaneRepresentation's normal. GetImplicitPlaneRepresentationV.GetImplicitPlaneRepresentation() -> vtkImplicitPlaneRepresentation C++: vtkImplicitPlaneRepresentation *GetImplicitPlaneRepresentation( ) Return the representation as a vtkImplicitPlaneRepresentation. vtkImplicitPlaneWidgetvtkInteractionWidgetsPython.vtkImplicitPlaneWidgetvtkImplicitPlaneWidget - 3D widget for manipulating an infinite plane Superclass: vtkPolyDataSourceWidget This 3D widget defines an infinite plane that can be interactively placed in a scene. The widget is represented by a plane with a normal vector; the plane is contained by a bounding box, and where the plane intersects the bounding box the edges are shown (possibly tubed). The normal can be selected and moved to rotate the plane; the plane itself can be selected and translated in various directions. As the plane is moved, the implicit plane function and polygon (representing the plane cut against the bounding box) is updated. To use this object, just invoke SetInteractor() with the argument of the method a vtkRenderWindowInteractor. You may also wish to invoke "PlaceWidget()" to initially position the widget. If the "i" key (for "interactor") is pressed, the vtkImplicitPlaneWidget will appear. (See superclass documentation for information about changing this behavior.) If you select the normal vector, the plane can be arbitrarily rotated. The plane can be translated along the normal by selecting the plane and moving it. The plane (the plane origin) can also be arbitrary moved by selecting the plane with the middle mouse button. The right mouse button can be used to uniformly scale the bounding box (moving "up" the box scales larger; moving "down" the box scales smaller). Events that occur outside of the widget (i.e., no part of the widget is picked) are propagated to any other registered obsevers (such as the interaction style). Turn off the widget by pressing the "i" key again (or invoke the Off() method). The vtkImplicitPlaneWidget has several methods that can be used in conjunction with other VTK objects. The GetPolyData() method can be used to get a polygonal representation (the single polygon clipped by the bounding box). Typical usage of the widget is to make use of the StartInteractionEvent, InteractionEvent, and EndInteractionEvent events. The InteractionEvent is called on mouse motion; the other two events are called on button down and button up (either left or right button). (Note: there is also a PlaceWidgetEvent that is invoked when the widget is placed with PlaceWidget().) Some additional features of this class include the ability to control the properties of the widget. You do this by setting property values on the normal vector (selected and unselected properties); the plane (selected and unselected properties); the outline (selected and unselected properties); and the edges. The edges may also be tubed or not. @sa vtk3DWidget vtkBoxWidget vtkPlaneWidget vtkLineWidget vtkPointWidget vtkSphereWidget vtkImagePlaneWidget V.SafeDownCast(vtkObjectBase) -> vtkImplicitPlaneWidget C++: static vtkImplicitPlaneWidget *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkImplicitPlaneWidget C++: vtkImplicitPlaneWidget *NewInstance() V.SetOrigin(float, float, float) C++: virtual void SetOrigin(double x, double y, double z) V.SetOrigin([float, float, float]) C++: virtual void SetOrigin(double x[3]) Get the origin of the plane. V.SetOutsideBounds(int) C++: virtual void SetOutsideBounds(int _arg) Turn on/off the ability to move the widget outside of the input's bound V.GetOutsideBounds() -> int C++: virtual int GetOutsideBounds() Turn on/off the ability to move the widget outside of the input's bound V.OutsideBoundsOn() C++: virtual void OutsideBoundsOn() Turn on/off the ability to move the widget outside of the input's bound V.OutsideBoundsOff() C++: virtual void OutsideBoundsOff() Turn on/off the ability to move the widget outside of the input's bound V.SetScaleEnabled(int) C++: virtual void SetScaleEnabled(int _arg) Turn on/off the ability to scale with the mouse V.GetScaleEnabled() -> int C++: virtual int GetScaleEnabled() Turn on/off the ability to scale with the mouse V.ScaleEnabledOn() C++: virtual void ScaleEnabledOn() Turn on/off the ability to scale with the mouse V.ScaleEnabledOff() C++: virtual void ScaleEnabledOff() Turn on/off the ability to scale with the mouse SetOriginTranslationV.SetOriginTranslation(int) C++: virtual void SetOriginTranslation(int _arg) Turn on/off the ability to translate the origin (sphere) with the left mouse button. GetOriginTranslationV.GetOriginTranslation() -> int C++: virtual int GetOriginTranslation() Turn on/off the ability to translate the origin (sphere) with the left mouse button. OriginTranslationOnV.OriginTranslationOn() C++: virtual void OriginTranslationOn() Turn on/off the ability to translate the origin (sphere) with the left mouse button. OriginTranslationOffV.OriginTranslationOff() C++: virtual void OriginTranslationOff() Turn on/off the ability to translate the origin (sphere) with the left mouse button. SetDiagonalRatioV.SetDiagonalRatio(float) C++: virtual void SetDiagonalRatio(double _arg) By default the arrow is 30% of the diagonal length. DiagonalRatio control this ratio in the interval [0-2] GetDiagonalRatioMinValueV.GetDiagonalRatioMinValue() -> float C++: virtual double GetDiagonalRatioMinValue() By default the arrow is 30% of the diagonal length. DiagonalRatio control this ratio in the interval [0-2] GetDiagonalRatioMaxValueV.GetDiagonalRatioMaxValue() -> float C++: virtual double GetDiagonalRatioMaxValue() By default the arrow is 30% of the diagonal length. DiagonalRatio control this ratio in the interval [0-2] GetDiagonalRatioV.GetDiagonalRatio() -> float C++: virtual double GetDiagonalRatio() By default the arrow is 30% of the diagonal length. DiagonalRatio control this ratio in the interval [0-2] V.GetPolyDataAlgorithm() -> vtkPolyDataAlgorithm C++: vtkPolyDataAlgorithm *GetPolyDataAlgorithm() override; Satisfies superclass API. This returns a pointer to the underlying PolyData (which represents the plane). V.GetPlane(vtkPlane) C++: void GetPlane(vtkPlane *plane) Get the implicit function for the plane. The user must provide the instance of the class vtkPlane. Note that vtkPlane is a subclass of vtkImplicitFunction, meaning that it can be used by a variety of filters to perform clipping, cutting, and selection of data. V.UpdatePlacement() C++: void UpdatePlacement() override; Satisfies the superclass API. This will change the state of the widget to match changes that have been made to the underlying PolyDataSource SizeHandlesV.SizeHandles() C++: void SizeHandles() override; Control widget appearance vtkLinearContourLineInterpolatorvtkInteractionWidgetsPython.vtkLinearContourLineInterpolatorvtkLinearContourLineInterpolator - Interpolates supplied nodes with line segments Superclass: vtkContourLineInterpolator The line interpolator interpolates supplied nodes (see InterpolateLine) with line segments. The finess of the curve may be controlled using SetMaximumCurveError and SetMaximumNumberOfLineSegments. @sa vtkContourLineInterpolator V.SafeDownCast(vtkObjectBase) -> vtkLinearContourLineInterpolator C++: static vtkLinearContourLineInterpolator *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. V.NewInstance() -> vtkLinearContourLineInterpolator C++: vtkLinearContourLineInterpolator *NewInstance() Standard methods for instances of this class. vtkLineRepresentationOnP1OnP2TranslatingP1TranslatingP2RestrictNoneRestrictToXRestrictToYRestrictToZvtkInteractionWidgetsPython.vtkLineRepresentationvtkLineRepresentation - a class defining the representation for a vtkLineWidget2 Superclass: vtkWidgetRepresentation This class is a concrete representation for the vtkLineWidget2. It represents a straight line with three handles: one at the beginning and ending of the line, and one used to translate the line. Through interaction with the widget, the line representation can be arbitrarily placed in the 3D space. To use this representation, you normally specify the position of the two end points (either in world or display coordinates). The PlaceWidget() method is also used to initially position the representation. @warning This class, and vtkLineWidget2, are next generation VTK widgets. An earlier version of this functionality was defined in the class vtkLineWidget. @sa vtkLineWidget2 vtkLineWidget V.SafeDownCast(vtkObjectBase) -> vtkLineRepresentation C++: static vtkLineRepresentation *SafeDownCast(vtkObjectBase *o) Standard methods for the class. V.NewInstance() -> vtkLineRepresentation C++: vtkLineRepresentation *NewInstance() Standard methods for the class. V.GetPoint1WorldPosition([float, float, float]) C++: void GetPoint1WorldPosition(double pos[3]) V.GetPoint1WorldPosition() -> (float, float, float) C++: double *GetPoint1WorldPosition() Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.GetPoint1DisplayPosition([float, float, float]) C++: void GetPoint1DisplayPosition(double pos[3]) V.GetPoint1DisplayPosition() -> (float, float, float) C++: double *GetPoint1DisplayPosition() Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.SetPoint1WorldPosition([float, float, float]) C++: void SetPoint1WorldPosition(double pos[3]) Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.SetPoint1DisplayPosition([float, float, float]) C++: void SetPoint1DisplayPosition(double pos[3]) Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.GetPoint2DisplayPosition([float, float, float]) C++: void GetPoint2DisplayPosition(double pos[3]) V.GetPoint2DisplayPosition() -> (float, float, float) C++: double *GetPoint2DisplayPosition() Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.GetPoint2WorldPosition([float, float, float]) C++: void GetPoint2WorldPosition(double pos[3]) V.GetPoint2WorldPosition() -> (float, float, float) C++: double *GetPoint2WorldPosition() Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.SetPoint2WorldPosition([float, float, float]) C++: void SetPoint2WorldPosition(double pos[3]) Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.SetPoint2DisplayPosition([float, float, float]) C++: void SetPoint2DisplayPosition(double pos[3]) Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.SetHandleRepresentation(vtkPointHandleRepresentation3D) C++: void SetHandleRepresentation( vtkPointHandleRepresentation3D *handle) This method is used to specify the type of handle representation to use for the three internal vtkHandleWidgets within vtkLineWidget2. To use this method, create a dummy vtkHandleWidget (or subclass), and then invoke this method with this dummy. Then the vtkLineRepresentation uses this dummy to clone three vtkHandleWidgets of the same type. Make sure you set the handle representation before the widget is enabled. (The method InstantiateHandleRepresentation() is invoked by the vtkLineWidget2.) V.InstantiateHandleRepresentation() C++: void InstantiateHandleRepresentation() This method is used to specify the type of handle representation to use for the three internal vtkHandleWidgets within vtkLineWidget2. To use this method, create a dummy vtkHandleWidget (or subclass), and then invoke this method with this dummy. Then the vtkLineRepresentation uses this dummy to clone three vtkHandleWidgets of the same type. Make sure you set the handle representation before the widget is enabled. (The method InstantiateHandleRepresentation() is invoked by the vtkLineWidget2.) V.GetPoint1Representation() -> vtkPointHandleRepresentation3D C++: virtual vtkPointHandleRepresentation3D *GetPoint1Representation( ) Get the three handle representations used for the vtkLineWidget2. V.GetPoint2Representation() -> vtkPointHandleRepresentation3D C++: virtual vtkPointHandleRepresentation3D *GetPoint2Representation( ) Get the three handle representations used for the vtkLineWidget2. GetLineHandleRepresentationV.GetLineHandleRepresentation() -> vtkPointHandleRepresentation3D C++: virtual vtkPointHandleRepresentation3D *GetLineHandleRepresentation( ) Get the three handle representations used for the vtkLineWidget2. GetEndPointPropertyV.GetEndPointProperty() -> vtkProperty C++: virtual vtkProperty *GetEndPointProperty() Get the end-point (sphere) properties. The properties of the end-points when selected and unselected can be manipulated. GetSelectedEndPointPropertyV.GetSelectedEndPointProperty() -> vtkProperty C++: virtual vtkProperty *GetSelectedEndPointProperty() Get the end-point (sphere) properties. The properties of the end-points when selected and unselected can be manipulated. GetEndPoint2PropertyV.GetEndPoint2Property() -> vtkProperty C++: virtual vtkProperty *GetEndPoint2Property() Get the end-point (sphere) properties. The properties of the end-points when selected and unselected can be manipulated. GetSelectedEndPoint2PropertyV.GetSelectedEndPoint2Property() -> vtkProperty C++: virtual vtkProperty *GetSelectedEndPoint2Property() Get the end-point (sphere) properties. The properties of the end-points when selected and unselected can be manipulated. V.GetLineProperty() -> vtkProperty C++: virtual vtkProperty *GetLineProperty() Get the line properties. The properties of the line when selected and unselected can be manipulated. V.GetSelectedLineProperty() -> vtkProperty C++: virtual vtkProperty *GetSelectedLineProperty() Get the line properties. The properties of the line when selected and unselected can be manipulated. V.SetTolerance(int) C++: virtual void SetTolerance(int _arg) The tolerance representing the distance to the widget (in pixels) in which the cursor is considered near enough to the line or end point to be active. V.GetToleranceMinValue() -> int C++: virtual int GetToleranceMinValue() The tolerance representing the distance to the widget (in pixels) in which the cursor is considered near enough to the line or end point to be active. V.GetToleranceMaxValue() -> int C++: virtual int GetToleranceMaxValue() The tolerance representing the distance to the widget (in pixels) in which the cursor is considered near enough to the line or end point to be active. V.GetTolerance() -> int C++: virtual int GetTolerance() The tolerance representing the distance to the widget (in pixels) in which the cursor is considered near enough to the line or end point to be active. V.SetResolution(int) C++: void SetResolution(int res) Set/Get the resolution (number of subdivisions) of the line. A line with resolution greater than one is useful when points along the line are desired; e.g., generating a rake of streamlines. V.GetResolution() -> int C++: int GetResolution() Set/Get the resolution (number of subdivisions) of the line. A line with resolution greater than one is useful when points along the line are desired; e.g., generating a rake of streamlines. V.GetPolyData(vtkPolyData) C++: void GetPolyData(vtkPolyData *pd) Retrieve the polydata (including points) that defines the line. The polydata consists of n+1 points, where n is the resolution of the line. These point values are guaranteed to be up-to-date whenever any one of the three handles are moved. To use this method, the user provides the vtkPolyData as an input argument, and the points and polyline are copied into it. SetDirectionalLineV.SetDirectionalLine(bool) C++: void SetDirectionalLine(bool val) Sets the representation to be a directional line with point 1 represented as a cone. GetDirectionalLineV.GetDirectionalLine() -> bool C++: virtual bool GetDirectionalLine() Sets the representation to be a directional line with point 1 represented as a cone. DirectionalLineOnV.DirectionalLineOn() C++: virtual void DirectionalLineOn() Sets the representation to be a directional line with point 1 represented as a cone. DirectionalLineOffV.DirectionalLineOff() C++: virtual void DirectionalLineOff() Sets the representation to be a directional line with point 1 represented as a cone. V.GetMTime() -> int C++: vtkMTimeType GetMTime() override; Overload the superclasses' GetMTime() because internal classes are used to keep the state of the representation. V.SetRenderer(vtkRenderer) C++: void SetRenderer(vtkRenderer *ren) override; Overridden to set the rendererer on the internal representations. SetDistanceAnnotationVisibilityV.SetDistanceAnnotationVisibility(int) C++: virtual void SetDistanceAnnotationVisibility(int _arg) Show the distance between the points. GetDistanceAnnotationVisibilityV.GetDistanceAnnotationVisibility() -> int C++: virtual int GetDistanceAnnotationVisibility() Show the distance between the points. DistanceAnnotationVisibilityOnV.DistanceAnnotationVisibilityOn() C++: virtual void DistanceAnnotationVisibilityOn() Show the distance between the points. DistanceAnnotationVisibilityOffV.DistanceAnnotationVisibilityOff() C++: virtual void DistanceAnnotationVisibilityOff() Show the distance between the points. SetDistanceAnnotationFormatV.SetDistanceAnnotationFormat(string) C++: virtual void SetDistanceAnnotationFormat(const char *_arg) Specify the format to use for labelling the line. Note that an empty string results in no label, or a format string without a "%" character will not print the angle value. GetDistanceAnnotationFormatV.GetDistanceAnnotationFormat() -> string C++: virtual char *GetDistanceAnnotationFormat() Specify the format to use for labelling the line. Note that an empty string results in no label, or a format string without a "%" character will not print the angle value. SetDistanceAnnotationScaleV.SetDistanceAnnotationScale(float, float, float) C++: void SetDistanceAnnotationScale(double x, double y, double z) V.SetDistanceAnnotationScale([float, float, float]) C++: virtual void SetDistanceAnnotationScale(double scale[3]) Scale text (font size along each dimension). GetDistanceAnnotationScaleV.GetDistanceAnnotationScale() -> (float, ...) C++: virtual double *GetDistanceAnnotationScale() Scale text (font size along each dimension). V.GetDistance() -> float C++: double GetDistance() Get the distance between the points. GetDistanceAnnotationPropertyV.GetDistanceAnnotationProperty() -> vtkProperty C++: virtual vtkProperty *GetDistanceAnnotationProperty() Get the distance annotation property V.GetTextActor() -> vtkFollower C++: virtual vtkFollower *GetTextActor() Get the text actor SetRestrictFlagV.SetRestrictFlag(int) C++: virtual void SetRestrictFlag(int _arg) Set if translations should be restricted to one of the axes (disabled if RestrictNone is specified). GetRestrictFlagMinValueV.GetRestrictFlagMinValue() -> int C++: virtual int GetRestrictFlagMinValue() GetRestrictFlagMaxValueV.GetRestrictFlagMaxValue() -> int C++: virtual int GetRestrictFlagMaxValue() vtkLineWidget2vtkInteractionWidgetsPython.vtkLineWidget2vtkLineWidget2 - 3D widget for manipulating a finite, straight line Superclass: vtkAbstractWidget This 3D widget defines a straight line that can be interactively placed in a scene. The widget is assumed to consist of two parts: 1) two end points and 2) a straight line connecting the two points. (The representation paired with this widget determines the actual geometry of the widget.) The positioning of the two end points is facilitated by using vtkHandleWidgets to position the points. To use this widget, you generally pair it with a vtkLineRepresentation (or a subclass). Various options are available in the representation for controlling how the widget appears, and how the widget functions. @par Event Bindings: By default, the widget responds to the following VTK events (i.e., it watches the vtkRenderWindowInteractor for these events): If one of the two end points are selected: LeftButtonPressEvent - activate the associated handle widget LeftButtonReleaseEvent - release the handle widget associated with the point MouseMoveEvent - move the point If the line is selected: LeftButtonPressEvent - activate a handle widget accociated with the line LeftButtonReleaseEvent - release the handle widget associated with the line MouseMoveEvent - translate the line In all the cases, independent of what is picked, the widget responds to the following VTK events: MiddleButtonPressEvent - translate the widget MiddleButtonReleaseEvent - release the widget RightButtonPressEvent - scale the widget's representation RightButtonReleaseEvent - stop scaling the widget MouseMoveEvent - scale (if right button) or move (if middle button) the widget @par Event Bindings: Note that the event bindings described above can be changed using this class's vtkWidgetEventTranslator. This class translates VTK events into the vtkLineWidget2's widget events: vtkWidgetEvent::Select -- some part of the widget has been selected vtkWidgetEvent::EndSelect -- the selection process has completed vtkWidgetEvent::Move -- a request for slider motion has been invoked @par Event Bindings: In turn, when these widget events are processed, the vtkLineWidget2 invokes the following VTK events on itself (which observers can listen for): vtkCommand::StartInteractionEvent (on vtkWidgetEvent::Select) vtkCommand::EndInteractionEvent (on vtkWidgetEvent::EndSelect) vtkCommand::InteractionEvent (on vtkWidgetEvent::Move) @par Event Bindings: This class, and vtkLineRepresentation, are next generation VTK widgets. An earlier version of this functionality was defined in the class vtkLineWidget. @sa vtkLineRepresentation vtkLineWidget vtk3DWidget vtkImplicitPlaneWidget vtkImplicitPlaneWidget2 V.SafeDownCast(vtkObjectBase) -> vtkLineWidget2 C++: static vtkLineWidget2 *SafeDownCast(vtkObjectBase *o) Standard vtkObject methods V.NewInstance() -> vtkLineWidget2 C++: vtkLineWidget2 *NewInstance() Standard vtkObject methods V.SetRepresentation(vtkLineRepresentation) C++: void SetRepresentation(vtkLineRepresentation *r) Specify an instance of vtkWidgetRepresentation used to represent this widget in the scene. Note that the representation is a subclass of vtkProp so it can be added to the renderer independent of the widget. V.GetLineRepresentation() -> vtkLineRepresentation C++: vtkLineRepresentation *GetLineRepresentation() Return the representation as a vtkLineRepresentation. vtkLineWidgetvtkInteractionWidgetsPython.vtkLineWidgetvtkLineWidget - 3D widget for manipulating a line Superclass: vtk3DWidget This 3D widget defines a line that can be interactively placed in a scene. The line has two handles (at its endpoints), plus the line can be picked to translate it in the scene. A nice feature of the object is that the vtkLineWidget, like any 3D widget, will work with the current interactor style and any other widgets present in the scene. That is, if vtkLineWidget does not handle an event, then all other registered observers (including the interactor style) have an opportunity to process the event. Otherwise, the vtkLineWidget will terminate the processing of the event that it handles. To use this object, just invoke SetInteractor() with the argument of the method a vtkRenderWindowInteractor. You may also wish to invoke "PlaceWidget()" to initially position the widget. The interactor will act normally until the "i" key (for "interactor") is pressed, at which point the vtkLineWidget will appear. (See superclass documentation for information about changing this behavior.) By grabbing one of the two end point handles (use the left mouse button), the line can be oriented and stretched (the other end point remains fixed). By grabbing the line itself, or using the middle mouse button, the entire line can be translated. Scaling (about the center of the line) is achieved by using the right mouse button. By moving the mouse "up" the render window the line will be made bigger; by moving "down" the render window the widget will be made smaller. Turn off the widget by pressing the "i" key again (or invoke the Off() method). (Note: picking the line or either one of the two end point handles causes a vtkPointWidget to appear. This widget has the ability to constrain motion to an axis by pressing the "shift" key while moving the mouse.) The vtkLineWidget has several methods that can be used in conjunction with other VTK objects. The Set/GetResolution() methods control the number of subdivisions of the line; the GetPolyData() method can be used to get the polygonal representation and can be used for things like seeding streamlines. Typical usage of the widget is to make use of the StartInteractionEvent, InteractionEvent, and EndInteractionEvent events. The InteractionEvent is called on mouse motion; the other two events are called on button down and button up (either left or right button). Some additional features of this class include the ability to control the properties of the widget. You can set the properties of the selected and unselected representations of the line. For example, you can set the property for the handles and line. In addition there are methods to constrain the line so that it is aligned along the x-y-z axes. @sa vtk3DWidget vtkBoxWidget vtkPlaneWidget V.SafeDownCast(vtkObjectBase) -> vtkLineWidget C++: static vtkLineWidget *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkLineWidget C++: vtkLineWidget *NewInstance() V.SetResolution(int) C++: void SetResolution(int r) Set/Get the resolution (number of subdivisions) of the line. V.GetResolution() -> int C++: int GetResolution() V.SetPoint1(float, float, float) C++: void SetPoint1(double x, double y, double z) V.SetPoint1([float, float, float]) C++: void SetPoint1(double x[3]) Set/Get the position of first end point. V.GetPoint1() -> (float, float, float) C++: double *GetPoint1() V.GetPoint1([float, float, float]) C++: void GetPoint1(double xyz[3]) V.SetPoint2(float, float, float) C++: void SetPoint2(double x, double y, double z) V.SetPoint2([float, float, float]) C++: void SetPoint2(double x[3]) Set position of other end point. V.GetPoint2() -> (float, float, float) C++: double *GetPoint2() V.GetPoint2([float, float, float]) C++: void GetPoint2(double xyz[3]) SetAlignV.SetAlign(int) C++: virtual void SetAlign(int _arg) Force the line widget to be aligned with one of the x-y-z axes. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the line to the axes if it is originally not aligned. GetAlignMinValueV.GetAlignMinValue() -> int C++: virtual int GetAlignMinValue() Force the line widget to be aligned with one of the x-y-z axes. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the line to the axes if it is originally not aligned. GetAlignMaxValueV.GetAlignMaxValue() -> int C++: virtual int GetAlignMaxValue() Force the line widget to be aligned with one of the x-y-z axes. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the line to the axes if it is originally not aligned. GetAlignV.GetAlign() -> int C++: virtual int GetAlign() Force the line widget to be aligned with one of the x-y-z axes. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the line to the axes if it is originally not aligned. SetAlignToXAxisV.SetAlignToXAxis() C++: void SetAlignToXAxis() Force the line widget to be aligned with one of the x-y-z axes. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the line to the axes if it is originally not aligned. SetAlignToYAxisV.SetAlignToYAxis() C++: void SetAlignToYAxis() Force the line widget to be aligned with one of the x-y-z axes. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the line to the axes if it is originally not aligned. SetAlignToZAxisV.SetAlignToZAxis() C++: void SetAlignToZAxis() Force the line widget to be aligned with one of the x-y-z axes. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the line to the axes if it is originally not aligned. SetAlignToNoneV.SetAlignToNone() C++: void SetAlignToNone() Force the line widget to be aligned with one of the x-y-z axes. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the line to the axes if it is originally not aligned. SetClampToBoundsV.SetClampToBounds(int) C++: virtual void SetClampToBounds(int _arg) Enable/disable clamping of the point end points to the bounding box of the data. The bounding box is defined from the last PlaceWidget() invocation, and includes the effect of the PlaceFactor which is used to gram/shrink the bounding box. GetClampToBoundsV.GetClampToBounds() -> int C++: virtual int GetClampToBounds() Enable/disable clamping of the point end points to the bounding box of the data. The bounding box is defined from the last PlaceWidget() invocation, and includes the effect of the PlaceFactor which is used to gram/shrink the bounding box. ClampToBoundsOnV.ClampToBoundsOn() C++: virtual void ClampToBoundsOn() Enable/disable clamping of the point end points to the bounding box of the data. The bounding box is defined from the last PlaceWidget() invocation, and includes the effect of the PlaceFactor which is used to gram/shrink the bounding box. ClampToBoundsOffV.ClampToBoundsOff() C++: virtual void ClampToBoundsOff() Enable/disable clamping of the point end points to the bounding box of the data. The bounding box is defined from the last PlaceWidget() invocation, and includes the effect of the PlaceFactor which is used to gram/shrink the bounding box. V.GetPolyData(vtkPolyData) C++: void GetPolyData(vtkPolyData *pd) Grab the polydata (including points) that defines the line. The polydata consists of n+1 points, where n is the resolution of the line. These point values are guaranteed to be up-to-date when either the InteractionEvent or EndInteraction events are invoked. The user provides the vtkPolyData and the points and polyline are added to it. V.GetHandleProperty() -> vtkProperty C++: virtual vtkProperty *GetHandleProperty() Get the handle properties (the little balls are the handles). The properties of the handles when selected and normal can be manipulated. V.GetSelectedHandleProperty() -> vtkProperty C++: virtual vtkProperty *GetSelectedHandleProperty() Get the handle properties (the little balls are the handles). The properties of the handles when selected and normal can be manipulated. vtkLogoRepresentationvtkInteractionWidgetsPython.vtkLogoRepresentationvtkLogoRepresentation - represent the vtkLogoWidget Superclass: vtkBorderRepresentation This class provides support for interactively positioning a logo. A logo is defined by an instance of vtkImage. The properties of the image, including transparency, can be set with an instance of vtkProperty2D. To position the logo, use the superclass's Position and Position2 coordinates. @sa vtkLogoWidget V.SafeDownCast(vtkObjectBase) -> vtkLogoRepresentation C++: static vtkLogoRepresentation *SafeDownCast(vtkObjectBase *o) Standard VTK class methods. V.NewInstance() -> vtkLogoRepresentation C++: vtkLogoRepresentation *NewInstance() Standard VTK class methods. SetImageV.SetImage(vtkImageData) C++: virtual void SetImage(vtkImageData *img) Specify/retrieve the image to display in the balloon. GetImageV.GetImage() -> vtkImageData C++: virtual vtkImageData *GetImage() Specify/retrieve the image to display in the balloon. V.GetActors2D(vtkPropCollection) C++: void GetActors2D(vtkPropCollection *pc) override; These methods are necessary to make this representation behave as a vtkProp. vtkLogoWidgetvtkInteractionWidgetsPython.vtkLogoWidgetvtkLogoWidget - 2D widget for placing and manipulating a logo Superclass: vtkBorderWidget This class provides support for interactively displaying and manipulating a logo. Logos are defined by an image; this widget simply allows you to interactively place and resize the image logo. To use this widget, simply create a vtkLogoRepresentation (or subclass) and associate it with the vtkLogoWidget. @sa vtkBorderWidget V.SafeDownCast(vtkObjectBase) -> vtkLogoWidget C++: static vtkLogoWidget *SafeDownCast(vtkObjectBase *o) Standard VTK class methods. V.NewInstance() -> vtkLogoWidget C++: vtkLogoWidget *NewInstance() Standard VTK class methods. V.SetRepresentation(vtkLogoRepresentation) C++: void SetRepresentation(vtkLogoRepresentation *r) Specify an instance of vtkWidgetRepresentation used to represent this widget in the scene. Note that the representation is a subclass of vtkProp so it can be added to the renderer independent of the widget. vtkMeasurementCubeHandleRepresentation3DvtkInteractionWidgetsPython.vtkMeasurementCubeHandleRepresentation3DvtkMeasurementCubeHandleRepresentation3D - represent a unit cube for measuring/comparing to data. Superclass: vtkHandleRepresentation @sa vtkPolygonalHandleRepresentation3D vtkHandleRepresentation vtkHandleWidget V.SafeDownCast(vtkObjectBase) -> vtkMeasurementCubeHandleRepresentation3D C++: static vtkMeasurementCubeHandleRepresentation3D *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. V.NewInstance() -> vtkMeasurementCubeHandleRepresentation3D C++: vtkMeasurementCubeHandleRepresentation3D *NewInstance() Standard methods for instances of this class. V.GetHandle() -> vtkPolyData C++: vtkPolyData *GetHandle() Get the handle polydata. V.SetLabelVisibility(int) C++: virtual void SetLabelVisibility(int _arg) A label may be associated with the cube. The string can be set via SetLabelText. The visibility of the label can be turned on / off. V.GetLabelVisibility() -> int C++: virtual int GetLabelVisibility() A label may be associated with the cube. The string can be set via SetLabelText. The visibility of the label can be turned on / off. V.LabelVisibilityOn() C++: virtual void LabelVisibilityOn() A label may be associated with the cube. The string can be set via SetLabelText. The visibility of the label can be turned on / off. V.LabelVisibilityOff() C++: virtual void LabelVisibilityOff() A label may be associated with the cube. The string can be set via SetLabelText. The visibility of the label can be turned on / off. SetSelectedLabelVisibilityV.SetSelectedLabelVisibility(int) C++: virtual void SetSelectedLabelVisibility(int _arg) A label may be associated with the cube. The string can be set via SetLabelText. The visibility of the label can be turned on / off. GetSelectedLabelVisibilityV.GetSelectedLabelVisibility() -> int C++: virtual int GetSelectedLabelVisibility() A label may be associated with the cube. The string can be set via SetLabelText. The visibility of the label can be turned on / off. SelectedLabelVisibilityOnV.SelectedLabelVisibilityOn() C++: virtual void SelectedLabelVisibilityOn() A label may be associated with the cube. The string can be set via SetLabelText. The visibility of the label can be turned on / off. SelectedLabelVisibilityOffV.SelectedLabelVisibilityOff() C++: virtual void SelectedLabelVisibilityOff() A label may be associated with the cube. The string can be set via SetLabelText. The visibility of the label can be turned on / off. SetLabelTextInputV.SetLabelTextInput(string) C++: virtual void SetLabelTextInput(const char *label) A label may be associated with the cube. The string can be set via SetLabelText. The visibility of the label can be turned on / off. GetLabelTextInputV.GetLabelTextInput() -> string C++: virtual char *GetLabelTextInput() A label may be associated with the cube. The string can be set via SetLabelText. The visibility of the label can be turned on / off. V.GetLabelText() -> vtkBillboardTextActor3D C++: virtual vtkBillboardTextActor3D *GetLabelText() Get the label text actor V.SetHandleVisibility(int) C++: virtual void SetHandleVisibility(int _arg) Toggle the visibility of the handle on and off V.GetHandleVisibility() -> int C++: virtual int GetHandleVisibility() Toggle the visibility of the handle on and off V.HandleVisibilityOn() C++: virtual void HandleVisibilityOn() Toggle the visibility of the handle on and off V.HandleVisibilityOff() C++: virtual void HandleVisibilityOff() Toggle the visibility of the handle on and off V.Highlight(int) C++: void Highlight(int highlight) override; Toggle highlighting (used when the cube is selected). V.SetSmoothMotion(int) C++: virtual void SetSmoothMotion(int _arg) Turn on/off smooth motion of the handle. See the documentation of MoveFocusRequest for details. By default, SmoothMotion is ON. However, in certain applications the user may want to turn it off. For instance when using certain specific PointPlacer's with the representation such as the vtkCellCentersPointPlacer, which causes the representation to snap to the center of cells. In such cases, inherent restrictions on handle placement might conflict with a request for smooth motion of the handles. V.GetSmoothMotion() -> int C++: virtual int GetSmoothMotion() Turn on/off smooth motion of the handle. See the documentation of MoveFocusRequest for details. By default, SmoothMotion is ON. However, in certain applications the user may want to turn it off. For instance when using certain specific PointPlacer's with the representation such as the vtkCellCentersPointPlacer, which causes the representation to snap to the center of cells. In such cases, inherent restrictions on handle placement might conflict with a request for smooth motion of the handles. V.SmoothMotionOn() C++: virtual void SmoothMotionOn() Turn on/off smooth motion of the handle. See the documentation of MoveFocusRequest for details. By default, SmoothMotion is ON. However, in certain applications the user may want to turn it off. For instance when using certain specific PointPlacer's with the representation such as the vtkCellCentersPointPlacer, which causes the representation to snap to the center of cells. In such cases, inherent restrictions on handle placement might conflict with a request for smooth motion of the handles. V.SmoothMotionOff() C++: virtual void SmoothMotionOff() Turn on/off smooth motion of the handle. See the documentation of MoveFocusRequest for details. By default, SmoothMotion is ON. However, in certain applications the user may want to turn it off. For instance when using certain specific PointPlacer's with the representation such as the vtkCellCentersPointPlacer, which causes the representation to snap to the center of cells. In such cases, inherent restrictions on handle placement might conflict with a request for smooth motion of the handles. SetSideLengthV.SetSideLength(float) C++: void SetSideLength(double) Set the length of a side of the cube (default is 1). GetSideLengthV.GetSideLength() -> float C++: virtual double GetSideLength() Set the length of a side of the cube (default is 1). SetAdaptiveScalingV.SetAdaptiveScaling(int) C++: virtual void SetAdaptiveScaling(int _arg) Turn on/off adaptive scaling for the cube. GetAdaptiveScalingV.GetAdaptiveScaling() -> int C++: virtual int GetAdaptiveScaling() Turn on/off adaptive scaling for the cube. AdaptiveScalingOnV.AdaptiveScalingOn() C++: virtual void AdaptiveScalingOn() Turn on/off adaptive scaling for the cube. AdaptiveScalingOffV.AdaptiveScalingOff() C++: virtual void AdaptiveScalingOff() Turn on/off adaptive scaling for the cube. SetRescaleFactorV.SetRescaleFactor(float) C++: virtual void SetRescaleFactor(double _arg) Set/Get the rescaling increment for the cube. This value is applied to each dimension, so volume scaling = std::pow(RescaleFactor, 3). GetRescaleFactorMinValueV.GetRescaleFactorMinValue() -> float C++: virtual double GetRescaleFactorMinValue() Set/Get the rescaling increment for the cube. This value is applied to each dimension, so volume scaling = std::pow(RescaleFactor, 3). GetRescaleFactorMaxValueV.GetRescaleFactorMaxValue() -> float C++: virtual double GetRescaleFactorMaxValue() Set/Get the rescaling increment for the cube. This value is applied to each dimension, so volume scaling = std::pow(RescaleFactor, 3). GetRescaleFactorV.GetRescaleFactor() -> float C++: virtual double GetRescaleFactor() Set/Get the rescaling increment for the cube. This value is applied to each dimension, so volume scaling = std::pow(RescaleFactor, 3). SetMinRelativeCubeScreenAreaV.SetMinRelativeCubeScreenArea(float) C++: void SetMinRelativeCubeScreenArea(double) Set the min/max cube representational area relative to the render window area. If adaptive scaling is on and the cube's image is outside of these bounds, the cube is adaptively scaled. The max and min relative cube sizes are clamped between 1. and 1.e-6, and MaxRelativeubeSize must be more than greater than MinRelativeCubeScreenArea. GetMinRelativeCubeScreenAreaV.GetMinRelativeCubeScreenArea() -> float C++: virtual double GetMinRelativeCubeScreenArea() Set the min/max cube representational area relative to the render window area. If adaptive scaling is on and the cube's image is outside of these bounds, the cube is adaptively scaled. The max and min relative cube sizes are clamped between 1. and 1.e-6, and MaxRelativeubeSize must be more than greater than MinRelativeCubeScreenArea. SetMaxRelativeCubeScreenAreaV.SetMaxRelativeCubeScreenArea(float) C++: void SetMaxRelativeCubeScreenArea(double) Set the min/max cube representational area relative to the render window area. If adaptive scaling is on and the cube's image is outside of these bounds, the cube is adaptively scaled. The max and min relative cube sizes are clamped between 1. and 1.e-6, and MaxRelativeubeSize must be more than greater than MinRelativeCubeScreenArea. GetMaxRelativeCubeScreenAreaV.GetMaxRelativeCubeScreenArea() -> float C++: virtual double GetMaxRelativeCubeScreenArea() Set the min/max cube representational area relative to the render window area. If adaptive scaling is on and the cube's image is outside of these bounds, the cube is adaptively scaled. The max and min relative cube sizes are clamped between 1. and 1.e-6, and MaxRelativeubeSize must be more than greater than MinRelativeCubeScreenArea. SetLengthUnitV.SetLengthUnit(string) C++: virtual void SetLengthUnit(const char *_arg) Set the label for the unit of length of a side of the cube. GetLengthUnitV.GetLengthUnit() -> string C++: virtual char *GetLengthUnit() Set the label for the unit of length of a side of the cube. vtkOrientationMarkerWidgetvtkInteractionWidgetsPython.vtkOrientationMarkerWidgetvtkOrientationMarkerWidget - 2D widget for manipulating a marker prop Superclass: vtkInteractorObserver This class provides support for interactively manipulating the position, size, and apparent orientation of a prop that represents an orientation marker. This class works by adding its internal renderer to an external "parent" renderer on a different layer. The input orientation marker is rendered as an overlay on the parent renderer and, thus, appears superposed over all props in the parent's scene. The camera view of the orientation the marker is made to match that of the parent's by means of an observer mechanism, giving the illusion that the orientation of the marker reflects that of the prop(s) in the parent's scene. The widget listens to left mouse button and mouse movement events. It will change the cursor shape based on its location. If the cursor is over the overlay renderer, it will change the cursor shape to a SIZEALL shape or to a resize corner shape (e.g., SIZENW) if the cursor is near a corner. If the left mouse button is pressed and held down while moving, the overlay renderer, and hence, the orientation marker, is resized or moved. I the case of a resize operation, releasing the left mouse button causes the widget to enforce its renderer to be square. The diagonally opposite corner to the one moved is repositioned such that all edges of the renderer have the same length: the minimum. To use this object, there are two key steps: 1) invoke SetInteractor() with the argument of the method a vtkRenderWindowInteractor, and 2) invoke SetOrientationMarker with an instance of vtkProp (see caveats below). Specifically, vtkAxesActor and vtkAnnotatedCubeActor are two classes designed to work with this class. A composite orientation marker can be generated by adding instances of vtkAxesActor and vtkAnnotatedCubeActor to a vtkPropAssembly, which can then be set as the input orientation marker. The widget can be also be set up in a non-interactive fashion by setting Ineractive to Off and sizing/placing the overlay renderer in its parent renderer by calling the widget's SetViewport method. @par Thanks: This class was based originally on Paraview's vtkPVAxesWidget. @warning The input orientation marker prop should calculate its bounds as though they are symmetric about it's origin. This must currently be done to correctly implement the camera synchronization between the ivar renderer and the renderer associated with the set interactor. Importantly, the InteractorStyle associated with the interactor must be of the type vtkInteractorStyle*Camera. Where desirable, the parent renderer should be set by the SetDefaultRenderer method. The parent renderer's number of layers is modified to 2 where required. @sa vtkInteractorObserver vtkXYPlotWidget vtkScalarBarWidget vtkAxesActor vtkAnnotatedCubeActor V.SafeDownCast(vtkObjectBase) -> vtkOrientationMarkerWidget C++: static vtkOrientationMarkerWidget *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkOrientationMarkerWidget C++: vtkOrientationMarkerWidget *NewInstance() SetOrientationMarkerV.SetOrientationMarker(vtkProp) C++: virtual void SetOrientationMarker(vtkProp *prop) Set/get the orientation marker to be displayed in this widget. GetOrientationMarkerV.GetOrientationMarker() -> vtkProp C++: virtual vtkProp *GetOrientationMarker() Set/get the orientation marker to be displayed in this widget. V.SetEnabled(int) C++: void SetEnabled(int) override; Enable/disable the widget. Default is 0 (disabled). ExecuteCameraUpdateEventV.ExecuteCameraUpdateEvent(vtkObject, int, void) C++: void ExecuteCameraUpdateEvent(vtkObject *o, unsigned long event, void *calldata) Callback to keep the camera for the orientation marker up to date with the camera in the parent renderer. SetInteractiveV.SetInteractive(int) C++: void SetInteractive(int state) Set/get whether to allow this widget to be interactively moved/scaled. Default is On. GetInteractiveV.GetInteractive() -> int C++: virtual int GetInteractive() Set/get whether to allow this widget to be interactively moved/scaled. Default is On. InteractiveOnV.InteractiveOn() C++: virtual void InteractiveOn() Set/get whether to allow this widget to be interactively moved/scaled. Default is On. InteractiveOffV.InteractiveOff() C++: virtual void InteractiveOff() Set/get whether to allow this widget to be interactively moved/scaled. Default is On. SetOutlineColorV.SetOutlineColor(float, float, float) C++: void SetOutlineColor(double r, double g, double b) Set/get the color of the outline of this widget. The outline is visible when (in interactive mode) the cursor is over this widget. Default is white (1,1,1). GetOutlineColorV.GetOutlineColor() -> (float, ...) C++: double *GetOutlineColor() Set/get the color of the outline of this widget. The outline is visible when (in interactive mode) the cursor is over this widget. Default is white (1,1,1). SetViewportV.SetViewport(float, float, float, float) C++: void SetViewport(double, double, double, double) V.SetViewport((float, float, float, float)) C++: void SetViewport(double a[4]) GetViewportV.GetViewport() -> (float, float, float, float) C++: double *GetViewport() ModifiedV.Modified() C++: void Modified() override; Need to reimplement this->Modified() because of the vtkSetVector4Macro/vtkGetVector4Macro use vtkOrientedGlyphContourRepresentationvtkInteractionWidgetsPython.vtkOrientedGlyphContourRepresentationvtkOrientedGlyphContourRepresentation - Default representation for the contour widget Superclass: vtkContourRepresentation This class provides the default concrete representation for the vtkContourWidget. It works in conjunction with the vtkContourLineInterpolator and vtkPointPlacer. See vtkContourWidget for details. @sa vtkContourRepresentation vtkContourWidget vtkPointPlacer vtkContourLineInterpolator V.SafeDownCast(vtkObjectBase) -> vtkOrientedGlyphContourRepresentation C++: static vtkOrientedGlyphContourRepresentation *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. V.NewInstance() -> vtkOrientedGlyphContourRepresentation C++: vtkOrientedGlyphContourRepresentation *NewInstance() Standard methods for instances of this class. V.SetCursorShape(vtkPolyData) C++: void SetCursorShape(vtkPolyData *cursorShape) Specify the cursor shape. Keep in mind that the shape will be aligned with the constraining plane by orienting it such that the x axis of the geometry lies along the normal of the plane. V.GetCursorShape() -> vtkPolyData C++: vtkPolyData *GetCursorShape() Specify the cursor shape. Keep in mind that the shape will be aligned with the constraining plane by orienting it such that the x axis of the geometry lies along the normal of the plane. GetLinesPropertyV.GetLinesProperty() -> vtkProperty C++: virtual vtkProperty *GetLinesProperty() This is the property used by the lines. V.SetRenderer(vtkRenderer) C++: void SetRenderer(vtkRenderer *ren) override; Subclasses of vtkOrientedGlyphContourRepresentation must implement these methods. These are the methods that the widget and its representation use to communicate with each other. V.BuildRepresentation() C++: void BuildRepresentation() override; Subclasses of vtkOrientedGlyphContourRepresentation must implement these methods. These are the methods that the widget and its representation use to communicate with each other. V.StartWidgetInteraction([float, float]) C++: void StartWidgetInteraction(double eventPos[2]) override; Subclasses of vtkOrientedGlyphContourRepresentation must implement these methods. These are the methods that the widget and its representation use to communicate with each other. V.WidgetInteraction([float, float]) C++: void WidgetInteraction(double eventPos[2]) override; Subclasses of vtkOrientedGlyphContourRepresentation must implement these methods. These are the methods that the widget and its representation use to communicate with each other. V.ComputeInteractionState(int, int, int) -> int C++: int ComputeInteractionState(int X, int Y, int modified=0) override; Subclasses of vtkOrientedGlyphContourRepresentation must implement these methods. These are the methods that the widget and its representation use to communicate with each other. V.GetContourRepresentationAsPolyData() -> vtkPolyData C++: vtkPolyData *GetContourRepresentationAsPolyData() override; Get the points in this contour as a vtkPolyData. SetAlwaysOnTopV.SetAlwaysOnTop(int) C++: virtual void SetAlwaysOnTop(int _arg) Controls whether the contour widget should always appear on top of other actors in the scene. (In effect, this will disable OpenGL Depth buffer tests while rendering the contour). Default is to set it to false. GetAlwaysOnTopV.GetAlwaysOnTop() -> int C++: virtual int GetAlwaysOnTop() Controls whether the contour widget should always appear on top of other actors in the scene. (In effect, this will disable OpenGL Depth buffer tests while rendering the contour). Default is to set it to false. AlwaysOnTopOnV.AlwaysOnTopOn() C++: virtual void AlwaysOnTopOn() Controls whether the contour widget should always appear on top of other actors in the scene. (In effect, this will disable OpenGL Depth buffer tests while rendering the contour). Default is to set it to false. AlwaysOnTopOffV.AlwaysOnTopOff() C++: virtual void AlwaysOnTopOff() Controls whether the contour widget should always appear on top of other actors in the scene. (In effect, this will disable OpenGL Depth buffer tests while rendering the contour). Default is to set it to false. V.SetLineColor(float, float, float) C++: void SetLineColor(double r, double g, double b) Convenience method to set the line color. Ideally one should use GetLinesProperty()->SetColor(). V.SetShowSelectedNodes(int) C++: void SetShowSelectedNodes(int) override; A flag to indicate whether to show the Selected nodes Default is to set it to false. V.GetBounds() -> (float, ...) C++: double *GetBounds() override; Return the bounds of the representation vtkOrientedGlyphFocalPlaneContourRepresentationvtkInteractionWidgetsPython.vtkOrientedGlyphFocalPlaneContourRepresentationvtkOrientedGlyphFocalPlaneContourRepresentation - Contours constrained to a focal plane. Superclass: vtkFocalPlaneContourRepresentation This class is used to represent a contour drawn on the focal plane (usually overlaid on top of an image or volume widget). The class was written in order to be able to draw contours on a volume widget and have the contours overlaid on the focal plane in order to do contour segmentation. @sa vtkOrientedGlyphContourRepresentation V.SafeDownCast(vtkObjectBase) -> vtkOrientedGlyphFocalPlaneContourRepresentation C++: static vtkOrientedGlyphFocalPlaneContourRepresentation *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. V.NewInstance() -> vtkOrientedGlyphFocalPlaneContourRepresentation C++: vtkOrientedGlyphFocalPlaneContourRepresentation *NewInstance( ) Standard methods for instances of this class. V.GetProperty() -> vtkProperty2D C++: virtual vtkProperty2D *GetProperty() This is the property used when the handle is not active (the mouse is not near the handle) V.GetActiveProperty() -> vtkProperty2D C++: virtual vtkProperty2D *GetActiveProperty() This is the property used when the user is interacting with the handle. V.GetLinesProperty() -> vtkProperty2D C++: virtual vtkProperty2D *GetLinesProperty() This is the property used by the lines. V.SetRenderer(vtkRenderer) C++: void SetRenderer(vtkRenderer *ren) override; Subclasses of vtkOrientedGlyphFocalPlaneContourRepresentation must implement these methods. These are the methods that the widget and its representation use to communicate with each other. V.BuildRepresentation() C++: void BuildRepresentation() override; Subclasses of vtkOrientedGlyphFocalPlaneContourRepresentation must implement these methods. These are the methods that the widget and its representation use to communicate with each other. V.StartWidgetInteraction([float, float]) C++: void StartWidgetInteraction(double eventPos[2]) override; Subclasses of vtkOrientedGlyphFocalPlaneContourRepresentation must implement these methods. These are the methods that the widget and its representation use to communicate with each other. V.WidgetInteraction([float, float]) C++: void WidgetInteraction(double eventPos[2]) override; Subclasses of vtkOrientedGlyphFocalPlaneContourRepresentation must implement these methods. These are the methods that the widget and its representation use to communicate with each other. V.ComputeInteractionState(int, int, int) -> int C++: int ComputeInteractionState(int X, int Y, int modified=0) override; Subclasses of vtkOrientedGlyphFocalPlaneContourRepresentation must implement these methods. These are the methods that the widget and its representation use to communicate with each other. GetContourPlaneDirectionCosinesV.GetContourPlaneDirectionCosines((float, float, float)) -> vtkMatrix4x4 C++: vtkMatrix4x4 *GetContourPlaneDirectionCosines( const double origin[3]) Direction cosines of the plane on which the contour lies on in world co-ordinates. This would be the same matrix that would be set in vtkImageReslice or vtkImagePlaneWidget if there were a plane passing through the contour points. The origin must be the origin of the data under the contour. vtkOrientedPolygonalHandleRepresentation3DvtkInteractionWidgetsPython.vtkOrientedPolygonalHandleRepresentation3DvtkOrientedPolygonalHandleRepresentation3D - represent a user defined handle geometry in 3D while maintaining a fixed orientation w.r.t the camera. Superclass: vtkAbstractPolygonalHandleRepresentation3D This class serves as the geometrical representation of a vtkHandleWidget. The handle can be represented by an arbitrary polygonal data (vtkPolyData), set via SetHandle(vtkPolyData *). The actual position of the handle will be initially assumed to be (0,0,0). You can specify an offset from this position if desired. This class differs from vtkPolygonalHandleRepresentation3D in that the handle will always remain front facing, ie it maintains a fixed orientation with respect to the camera. This is done by using vtkFollowers internally to render the actors. @sa vtkPolygonalHandleRepresentation3D vtkHandleRepresentation vtkHandleWidget V.SafeDownCast(vtkObjectBase) -> vtkOrientedPolygonalHandleRepresentation3D C++: static vtkOrientedPolygonalHandleRepresentation3D *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. V.NewInstance() -> vtkOrientedPolygonalHandleRepresentation3D C++: vtkOrientedPolygonalHandleRepresentation3D *NewInstance() Standard methods for instances of this class. vtkParallelopipedRepresentationRequestResizeParallelopipedRequestResizeParallelopipedAlongAnAxisRequestChairModeRequestTranslateParallelopipedRequestScaleParallelopipedRequestRotateParallelopipedResizingParallelopipedResizingParallelopipedAlongAnAxisChairModeTranslatingParallelopipedScalingParallelopipedRotatingParallelopipedvtkInteractionWidgetsPython.vtkParallelopipedRepresentation._InteractionStatevtkInteractionWidgetsPython.vtkParallelopipedRepresentationvtkParallelopipedRepresentation - Default representation for vtkParallelopipedWidget Superclass: vtkWidgetRepresentation This class provides the default geometrical representation for vtkParallelopipedWidget. As a result of interactions of the widget, this representation can take on of the following shapes: 1) A parallelopiped. (8 handles, 6 faces) 2) Paralleopiped with a chair depression on any one handle. (A chair is a depression on one of the handles that carves inwards so as to allow the user to visualize cuts in the volume). (14 handles, 9 faces). @sa vtkParallelopipedWidget V.SafeDownCast(vtkObjectBase) -> vtkParallelopipedRepresentation C++: static vtkParallelopipedRepresentation *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. V.NewInstance() -> vtkParallelopipedRepresentation C++: vtkParallelopipedRepresentation *NewInstance() Standard methods for instances of this class. V.GetActors(vtkPropCollection) C++: void GetActors(vtkPropCollection *pc) override; Methods to satisfy the superclass. V.PlaceWidget([[float, float, float], [float, float, float], [float, float, float], [float, float, float], [float, float, float], [float, float, float], [float, float, float], [float, float, float]]) C++: virtual void PlaceWidget(double corners[8][3]) V.PlaceWidget([float, float, float, float, float, float]) C++: void PlaceWidget(double bounds[6]) override; Place the widget in the scene. You can use either of the two APIs : 1) PlaceWidget( double bounds[6] ) Creates a cuboid conforming to the said bounds. 2) PlaceWidget( double corners[8][3] ) Creates a parallelopiped with corners specified. The order in which corners are specified must obey the following rule: Corner 0 - 1 - 2 - 3 - 0 forms a face Corner 4 - 5 - 6 - 7 - 4 forms a face Corner 0 - 4 - 5 - 1 - 0 forms a face Corner 1 - 5 - 6 - 2 - 1 forms a face Corner 2 - 6 - 7 - 3 - 2 forms a face Corner 3 - 7 - 4 - 0 - 3 forms a face V.SetInteractionState(int) C++: virtual void SetInteractionState(int _arg) The interaction state may be set from a widget (e.g., PointWidget) or other object. This controls how the interaction with the widget proceeds. V.GetBoundingPlanes(vtkPlaneCollection) C++: void GetBoundingPlanes(vtkPlaneCollection *pc) Get the bounding planes of the object. The first 6 planes will be bounding planes of the parallelopiped. If in chair mode, three additional planes will be present. The last three planes will be those of the chair. The normals of all the planes will point into the object. V.GetPolyData(vtkPolyData) C++: void GetPolyData(vtkPolyData *pd) The parallelopiped polydata. V.GetBounds() -> (float, float, float, float, float, float) C++: double *GetBounds() override; The parallelopiped polydata. V.SetHandleProperty(vtkProperty) C++: virtual void SetHandleProperty(vtkProperty *) Set/Get the handle properties. SetHoveredHandlePropertyV.SetHoveredHandleProperty(vtkProperty) C++: virtual void SetHoveredHandleProperty(vtkProperty *) Set/Get the handle properties. V.SetSelectedHandleProperty(vtkProperty) C++: virtual void SetSelectedHandleProperty(vtkProperty *) Set/Get the handle properties. V.GetHandleProperty() -> vtkProperty C++: virtual vtkProperty *GetHandleProperty() Set/Get the handle properties. GetHoveredHandlePropertyV.GetHoveredHandleProperty() -> vtkProperty C++: virtual vtkProperty *GetHoveredHandleProperty() Set/Get the handle properties. V.GetSelectedHandleProperty() -> vtkProperty C++: virtual vtkProperty *GetSelectedHandleProperty() Set/Get the handle properties. V.SetHandleRepresentation(vtkHandleRepresentation) C++: void SetHandleRepresentation(vtkHandleRepresentation *handle) V.GetHandleRepresentation(int) -> vtkHandleRepresentation C++: vtkHandleRepresentation *GetHandleRepresentation(int index) V.HandlesOn() C++: void HandlesOn() Turns the visibility of the handles on/off. Sometimes they may get in the way of visualization. V.HandlesOff() C++: void HandlesOff() Turns the visibility of the handles on/off. Sometimes they may get in the way of visualization. V.GetFaceProperty() -> vtkProperty C++: virtual vtkProperty *GetFaceProperty() Get the face properties. When a face is being translated, the face gets highlighted with the SelectedFaceProperty. V.GetSelectedFaceProperty() -> vtkProperty C++: virtual vtkProperty *GetSelectedFaceProperty() Get the face properties. When a face is being translated, the face gets highlighted with the SelectedFaceProperty. V.GetOutlineProperty() -> vtkProperty C++: virtual vtkProperty *GetOutlineProperty() Get the outline properties. These are the properties with which the parallelopiped wireframe is rendered. V.GetSelectedOutlineProperty() -> vtkProperty C++: virtual vtkProperty *GetSelectedOutlineProperty() Get the outline properties. These are the properties with which the parallelopiped wireframe is rendered. V.BuildRepresentation() C++: void BuildRepresentation() override; This actually constructs the geometry of the widget from the various data parameters. V.ComputeInteractionState(int, int, int) -> int C++: int ComputeInteractionState(int X, int Y, int modify=0) override; Given and x-y display coordinate, compute the interaction state of the widget. V.Translate([float, float, float]) C++: virtual void Translate(double translation[3]) V.Translate(int, int) C++: virtual void Translate(int X, int Y) V.Scale(int, int) C++: virtual void Scale(int X, int Y) PositionHandlesV.PositionHandles() C++: virtual void PositionHandles() Synchronize the parallelopiped handle positions with the Polygonal datastructure. SetMinimumThicknessV.SetMinimumThickness(float) C++: virtual void SetMinimumThickness(double _arg) Minimum thickness for the parallelopiped. User interactions cannot make any individual axis of the parallopiped thinner than this value. Default is 0.05 expressed as a fraction of the diagonal of the bounding box used in the PlaceWidget() invocation. GetMinimumThicknessV.GetMinimumThickness() -> float C++: virtual double GetMinimumThickness() Minimum thickness for the parallelopiped. User interactions cannot make any individual axis of the parallopiped thinner than this value. Default is 0.05 expressed as a fraction of the diagonal of the bounding box used in the PlaceWidget() invocation. @A *d[3]vtkParallelopipedWidgetvtkInteractionWidgetsPython.vtkParallelopipedWidgetvtkParallelopipedWidget - a widget to manipulate 3D parallelopipeds Superclass: vtkAbstractWidget This widget was designed with the aim of visualizing / probing cuts on a skewed image data / structured grid. @par Interaction: The widget allows you to create a parallelopiped (defined by 8 handles). The widget is initially placed by using the "PlaceWidget" method in the representation class. After the widget has been created, the following interactions may be used to manipulate it : 1) Click on a handle and drag it around moves the handle in space, while keeping the same axis alignment of the parallelopiped 2) Dragging a handle with the shift button pressed resizes the piped along an axis. 3) Control-click on a handle creates a chair at that position. (A chair is a depression in the piped that allows you to visualize cuts in the volume). 4) Clicking on a chair and dragging it around moves the chair within the piped. 5) Shift-click on the piped enables you to translate it. V.SafeDownCast(vtkObjectBase) -> vtkParallelopipedWidget C++: static vtkParallelopipedWidget *SafeDownCast( vtkObjectBase *o) Standard macros implementing standard VTK methods. V.NewInstance() -> vtkParallelopipedWidget C++: vtkParallelopipedWidget *NewInstance() Standard macros implementing standard VTK methods. V.SetEnabled(int) C++: void SetEnabled(int) override; Override the superclass method. This is a composite widget, (it internally consists of handle widgets). We will override the superclass method, so that we can pass the enabled state to the internal widgets as well. V.SetRepresentation(vtkParallelopipedRepresentation) C++: void SetRepresentation(vtkParallelopipedRepresentation *r) Specify an instance of vtkWidgetRepresentation used to represent this widget in the scene. Note that the representation is a subclass of vtkProp so it can be added to the renderer independent of the widget. GetParallelopipedRepresentationV.GetParallelopipedRepresentation() -> vtkParallelopipedRepresentation C++: vtkParallelopipedRepresentation *GetParallelopipedRepresentation( ) Return the representation as a vtkParallelopipedRepresentation. SetEnableChairCreationV.SetEnableChairCreation(int) C++: virtual void SetEnableChairCreation(int _arg) Enable/disable the creation of a chair on this widget. If off, chairs cannot be created. GetEnableChairCreationV.GetEnableChairCreation() -> int C++: virtual int GetEnableChairCreation() Enable/disable the creation of a chair on this widget. If off, chairs cannot be created. EnableChairCreationOnV.EnableChairCreationOn() C++: virtual void EnableChairCreationOn() Enable/disable the creation of a chair on this widget. If off, chairs cannot be created. EnableChairCreationOffV.EnableChairCreationOff() C++: virtual void EnableChairCreationOff() Enable/disable the creation of a chair on this widget. If off, chairs cannot be created. vtkPlaneWidgetVTK_PLANE_OFFVTK_PLANE_OUTLINEVTK_PLANE_WIREFRAMEVTK_PLANE_SURFACEvtkInteractionWidgetsPython.vtkPlaneWidgetvtkPlaneWidget - 3D widget for manipulating a finite plane Superclass: vtkPolyDataSourceWidget This 3D widget defines a finite (bounded) plane that can be interactively placed in a scene. The plane has four handles (at its corner vertices), a normal vector, and the plane itself. The handles are used to resize the plane; the normal vector to rotate it, and the plane can be picked and translated. Selecting the plane while pressing CTRL makes it spin around the normal. A nice feature of the object is that the vtkPlaneWidget, like any 3D widget, will work with the current interactor style. That is, if vtkPlaneWidget does not handle an event, then all other registered observers (including the interactor style) have an opportunity to process the event. Otherwise, the vtkPlaneWidget will terminate the processing of the event that it handles. To use this object, just invoke SetInteractor() with the argument of the method a vtkRenderWindowInteractor. You may also wish to invoke "PlaceWidget()" to initially position the widget. If the "i" key (for "interactor") is pressed, the vtkPlaneWidget will appear. (See superclass documentation for information about changing this behavior.) By grabbing the one of the four handles (use the left mouse button), the plane can be resized. By grabbing the plane itself, the entire plane can be arbitrarily translated. Pressing CTRL while grabbing the plane will spin the plane around the normal. If you select the normal vector, the plane can be arbitrarily rotated. Selecting any part of the widget with the middle mouse button enables translation of the plane along its normal. (Once selected using middle mouse, moving the mouse in the direction of the normal translates the plane in the direction of the normal; moving in the direction opposite the normal translates the plane in the direction opposite the normal.) Scaling (about the center of the plane) is achieved by using the right mouse button. By moving the mouse "up" the render window the plane will be made bigger; by moving "down" the render window the widget will be made smaller. Events that occur outside of the widget (i.e., no part of the widget is picked) are propagated to any other registered obsevers (such as the interaction style). Turn off the widget by pressing the "i" key again (or invoke the Off() method). The vtkPlaneWidget has several methods that can be used in conjunction with other VTK objects. The Set/GetResolution() methods control the number of subdivisions of the plane; the GetPolyData() method can be used to get the polygonal representation and can be used for things like seeding stream lines. GetPlane() can be used to update a vtkPlane implicit function. Typical usage of the widget is to make use of the StartInteractionEvent, InteractionEvent, and EndInteractionEvent events. The InteractionEvent is called on mouse motion; the other two events are called on button down and button up (either left or right button). Some additional features of this class include the ability to control the properties of the widget. You can set the properties of the selected and unselected representations of the plane. For example, you can set the property for the handles and plane. In addition there are methods to constrain the plane so that it is perpendicular to the x-y-z axes. @sa vtk3DWidget vtkBoxWidget vtkLineWidget vtkSphereWidget vtkImplicitPlaneWidget V.SafeDownCast(vtkObjectBase) -> vtkPlaneWidget C++: static vtkPlaneWidget *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkPlaneWidget C++: vtkPlaneWidget *NewInstance() V.SetResolution(int) C++: void SetResolution(int r) Set/Get the resolution (number of subdivisions) of the plane. V.GetResolution() -> int C++: int GetResolution() Set/Get the resolution (number of subdivisions) of the plane. V.SetPoint1(float, float, float) C++: void SetPoint1(double x, double y, double z) V.SetPoint1([float, float, float]) C++: void SetPoint1(double x[3]) Set/Get the position of the point defining the first axis of the plane. V.SetPoint2(float, float, float) C++: void SetPoint2(double x, double y, double z) V.SetPoint2([float, float, float]) C++: void SetPoint2(double x[3]) Set/Get the position of the point defining the second axis of the plane. V.SetCenter(float, float, float) C++: void SetCenter(double x, double y, double z) V.SetCenter([float, float, float]) C++: void SetCenter(double x[3]) Get the center of the plane. V.SetRepresentation(int) C++: virtual void SetRepresentation(int _arg) Control how the plane appears when GetPolyData() is invoked. If the mode is "outline", then just the outline of the plane is shown. If the mode is "wireframe" then the plane is drawn with the outline plus the interior mesh (corresponding to the resolution specified). If the mode is "surface" then the plane is drawn as a surface. GetRepresentationMinValueV.GetRepresentationMinValue() -> int C++: virtual int GetRepresentationMinValue() Control how the plane appears when GetPolyData() is invoked. If the mode is "outline", then just the outline of the plane is shown. If the mode is "wireframe" then the plane is drawn with the outline plus the interior mesh (corresponding to the resolution specified). If the mode is "surface" then the plane is drawn as a surface. GetRepresentationMaxValueV.GetRepresentationMaxValue() -> int C++: virtual int GetRepresentationMaxValue() Control how the plane appears when GetPolyData() is invoked. If the mode is "outline", then just the outline of the plane is shown. If the mode is "wireframe" then the plane is drawn with the outline plus the interior mesh (corresponding to the resolution specified). If the mode is "surface" then the plane is drawn as a surface. V.GetRepresentation() -> int C++: virtual int GetRepresentation() Control how the plane appears when GetPolyData() is invoked. If the mode is "outline", then just the outline of the plane is shown. If the mode is "wireframe" then the plane is drawn with the outline plus the interior mesh (corresponding to the resolution specified). If the mode is "surface" then the plane is drawn as a surface. SetRepresentationToOffV.SetRepresentationToOff() C++: void SetRepresentationToOff() Control how the plane appears when GetPolyData() is invoked. If the mode is "outline", then just the outline of the plane is shown. If the mode is "wireframe" then the plane is drawn with the outline plus the interior mesh (corresponding to the resolution specified). If the mode is "surface" then the plane is drawn as a surface. SetRepresentationToOutlineV.SetRepresentationToOutline() C++: void SetRepresentationToOutline() Control how the plane appears when GetPolyData() is invoked. If the mode is "outline", then just the outline of the plane is shown. If the mode is "wireframe" then the plane is drawn with the outline plus the interior mesh (corresponding to the resolution specified). If the mode is "surface" then the plane is drawn as a surface. SetRepresentationToWireframeV.SetRepresentationToWireframe() C++: void SetRepresentationToWireframe() Control how the plane appears when GetPolyData() is invoked. If the mode is "outline", then just the outline of the plane is shown. If the mode is "wireframe" then the plane is drawn with the outline plus the interior mesh (corresponding to the resolution specified). If the mode is "surface" then the plane is drawn as a surface. SetRepresentationToSurfaceV.SetRepresentationToSurface() C++: void SetRepresentationToSurface() Control how the plane appears when GetPolyData() is invoked. If the mode is "outline", then just the outline of the plane is shown. If the mode is "wireframe" then the plane is drawn with the outline plus the interior mesh (corresponding to the resolution specified). If the mode is "surface" then the plane is drawn as a surface. V.SetNormalToXAxis(int) C++: virtual void SetNormalToXAxis(int _arg) Force the plane widget to be aligned with one of the x-y-z axes. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is originally not aligned. V.GetNormalToXAxis() -> int C++: virtual int GetNormalToXAxis() Force the plane widget to be aligned with one of the x-y-z axes. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is originally not aligned. V.NormalToXAxisOn() C++: virtual void NormalToXAxisOn() Force the plane widget to be aligned with one of the x-y-z axes. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is originally not aligned. V.NormalToXAxisOff() C++: virtual void NormalToXAxisOff() Force the plane widget to be aligned with one of the x-y-z axes. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is originally not aligned. V.SetNormalToYAxis(int) C++: virtual void SetNormalToYAxis(int _arg) Force the plane widget to be aligned with one of the x-y-z axes. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is originally not aligned. V.GetNormalToYAxis() -> int C++: virtual int GetNormalToYAxis() Force the plane widget to be aligned with one of the x-y-z axes. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is originally not aligned. V.NormalToYAxisOn() C++: virtual void NormalToYAxisOn() Force the plane widget to be aligned with one of the x-y-z axes. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is originally not aligned. V.NormalToYAxisOff() C++: virtual void NormalToYAxisOff() Force the plane widget to be aligned with one of the x-y-z axes. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is originally not aligned. V.SetNormalToZAxis(int) C++: virtual void SetNormalToZAxis(int _arg) Force the plane widget to be aligned with one of the x-y-z axes. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is originally not aligned. V.GetNormalToZAxis() -> int C++: virtual int GetNormalToZAxis() Force the plane widget to be aligned with one of the x-y-z axes. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is originally not aligned. V.NormalToZAxisOn() C++: virtual void NormalToZAxisOn() Force the plane widget to be aligned with one of the x-y-z axes. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is originally not aligned. V.NormalToZAxisOff() C++: virtual void NormalToZAxisOff() Force the plane widget to be aligned with one of the x-y-z axes. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is originally not aligned. V.GetPolyData(vtkPolyData) C++: void GetPolyData(vtkPolyData *pd) Grab the polydata (including points) that defines the plane. The polydata consists of (res+1)*(res+1) points, and res*res quadrilateral polygons, where res is the resolution of the plane. These point values are guaranteed to be up-to-date when either the InteractionEvent or EndInteraction events are invoked. The user provides the vtkPolyData and the points and polyplane are added to it. V.GetPlane(vtkPlane) C++: void GetPlane(vtkPlane *plane) Get the planes describing the implicit function defined by the plane widget. The user must provide the instance of the class vtkPlane. Note that vtkPlane is a subclass of vtkImplicitFunction, meaning that it can be used by a variety of filters to perform clipping, cutting, and selection of data. V.GetPolyDataAlgorithm() -> vtkPolyDataAlgorithm C++: vtkPolyDataAlgorithm *GetPolyDataAlgorithm() override; Satisfies superclass API. This returns a pointer to the underlying PolyData. Make changes to this before calling the initial PlaceWidget() to have the initial placement follow suit. Or, make changes after the widget has been initialised and call UpdatePlacement() to realise. V.UpdatePlacement() C++: void UpdatePlacement(void) override; Satisfies superclass API. This will change the state of the widget to match changes that have been made to the underlying PolyDataSource V.SetPlaneProperty(vtkProperty) C++: virtual void SetPlaneProperty(vtkProperty *) Get the plane properties. The properties of the plane when selected and unselected can be manipulated. vtkPlaybackRepresentationvtkInteractionWidgetsPython.vtkPlaybackRepresentationvtkPlaybackRepresentation - represent the vtkPlaybackWidget Superclass: vtkBorderRepresentation This class is used to represent the vtkPlaybackWidget. Besides defining geometry, this class defines a series of virtual method stubs that are meant to be subclassed by applications for controlling playback. @sa vtkPlaybackWidget V.SafeDownCast(vtkObjectBase) -> vtkPlaybackRepresentation C++: static vtkPlaybackRepresentation *SafeDownCast( vtkObjectBase *o) Standard VTK class methods. V.NewInstance() -> vtkPlaybackRepresentation C++: vtkPlaybackRepresentation *NewInstance() Standard VTK class methods. PlayV.Play() C++: virtual void Play() Virtual callbacks that subclasses should implement. StopV.Stop() C++: virtual void Stop() ForwardOneFrameV.ForwardOneFrame() C++: virtual void ForwardOneFrame() BackwardOneFrameV.BackwardOneFrame() C++: virtual void BackwardOneFrame() JumpToBeginningV.JumpToBeginning() C++: virtual void JumpToBeginning() JumpToEndV.JumpToEnd() C++: virtual void JumpToEnd() vtkPlaybackWidgetvtkInteractionWidgetsPython.vtkPlaybackWidgetvtkPlaybackWidget - 2D widget for controlling a playback stream Superclass: vtkBorderWidget This class provides support for interactively controlling the playback of a serial stream of information (e.g., animation sequence, video, etc.). Controls for play, stop, advance one step forward, advance one step backward, jump to beginning, and jump to end are available. @sa vtkBorderWidget V.SafeDownCast(vtkObjectBase) -> vtkPlaybackWidget C++: static vtkPlaybackWidget *SafeDownCast(vtkObjectBase *o) Standard VTK class methods. V.NewInstance() -> vtkPlaybackWidget C++: vtkPlaybackWidget *NewInstance() Standard VTK class methods. V.SetRepresentation(vtkPlaybackRepresentation) C++: void SetRepresentation(vtkPlaybackRepresentation *r) Specify an instance of vtkPlaybackRepresentation used to represent this widget in the scene. Note that the representation is a subclass of vtkProp so it can be added to the renderer independent of the widget. vtkPointHandleRepresentation2DvtkInteractionWidgetsPython.vtkPointHandleRepresentation2DvtkPointHandleRepresentation2D - represent the position of a point in display coordinates Superclass: vtkHandleRepresentation This class is used to represent a vtkHandleWidget. It represents a position in 2D world coordinates using a x-y cursor (the cursor defined by an instance of vtkPolyData and generated by a vtkPolyDataAlgorithm). @sa vtkHandleRepresentation vtkHandleWidget V.SafeDownCast(vtkObjectBase) -> vtkPointHandleRepresentation2D C++: static vtkPointHandleRepresentation2D *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. V.NewInstance() -> vtkPointHandleRepresentation2D C++: vtkPointHandleRepresentation2D *NewInstance() Standard methods for instances of this class. V.SetCursorShape(vtkPolyData) C++: void SetCursorShape(vtkPolyData *cursorShape) Specify the cursor shape with an instance of vtkPolyData. Note that shape is assumed to be defined in the display coordinate system. By default a vtkCursor2D shape is used. V.GetCursorShape() -> vtkPolyData C++: vtkPolyData *GetCursorShape() Specify the cursor shape with an instance of vtkPolyData. Note that shape is assumed to be defined in the display coordinate system. By default a vtkCursor2D shape is used. V.SetDisplayPosition([float, float, float]) C++: void SetDisplayPosition(double xyz[3]) override; Set/Get the position of the point in display coordinates. This overloads the superclasses SetDisplayPosition in order to set the focal point of the cursor. V.SetProperty(vtkProperty2D) C++: void SetProperty(vtkProperty2D *) Set/Get the handle properties when unselected and selected. V.SetSelectedProperty(vtkProperty2D) C++: void SetSelectedProperty(vtkProperty2D *) Set/Get the handle properties when unselected and selected. V.GetProperty() -> vtkProperty2D C++: virtual vtkProperty2D *GetProperty() Set/Get the handle properties when unselected and selected. V.GetSelectedProperty() -> vtkProperty2D C++: virtual vtkProperty2D *GetSelectedProperty() Set/Get the handle properties when unselected and selected. V.GetBounds() -> (float, float, float, float, float, float) C++: double *GetBounds() override; Subclasses of vtkPointHandleRepresentation2D must implement these methods. These are the methods that the widget and its representation use to communicate with each other. V.BuildRepresentation() C++: void BuildRepresentation() override; Subclasses of vtkPointHandleRepresentation2D must implement these methods. These are the methods that the widget and its representation use to communicate with each other. V.StartWidgetInteraction([float, float]) C++: void StartWidgetInteraction(double eventPos[2]) override; Subclasses of vtkPointHandleRepresentation2D must implement these methods. These are the methods that the widget and its representation use to communicate with each other. V.WidgetInteraction([float, float]) C++: void WidgetInteraction(double eventPos[2]) override; Subclasses of vtkPointHandleRepresentation2D must implement these methods. These are the methods that the widget and its representation use to communicate with each other. V.ComputeInteractionState(int, int, int) -> int C++: int ComputeInteractionState(int X, int Y, int modify=0) override; Subclasses of vtkPointHandleRepresentation2D must implement these methods. These are the methods that the widget and its representation use to communicate with each other. V.SetPointPlacer(vtkPointPlacer) C++: void SetPointPlacer(vtkPointPlacer *) override; Override the superclass implementation. This class does not use a point placer. Point placers dictate the placement of points in 3D space. Since this class constrains points to lie in an overlay plane anyway, we don't care. Just returns. vtkInteractionWidgetsPython.vtkPointHandleRepresentation3DvtkPointHandleRepresentation3D - represent the position of a point in 3D space Superclass: vtkHandleRepresentation This class is used to represent a vtkHandleWidget. It represents a position in 3D world coordinates using a x-y-z cursor. The cursor can be configured to show a bounding box and/or shadows. @sa vtkHandleRepresentation vtkHandleWidget vtkCursor3D V.SafeDownCast(vtkObjectBase) -> vtkPointHandleRepresentation3D C++: static vtkPointHandleRepresentation3D *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. V.NewInstance() -> vtkPointHandleRepresentation3D C++: vtkPointHandleRepresentation3D *NewInstance() Standard methods for instances of this class. V.SetWorldPosition([float, float, float]) C++: void SetWorldPosition(double p[3]) override; Set the position of the point in world and display coordinates. Note that if the position is set outside of the bounding box, it will be clamped to the boundary of the bounding box. This method overloads the superclasses' SetWorldPosition() and SetDisplayPosition() in order to set the focal point of the cursor properly. V.SetDisplayPosition([float, float, float]) C++: void SetDisplayPosition(double p[3]) override; Set the position of the point in world and display coordinates. Note that if the position is set outside of the bounding box, it will be clamped to the boundary of the bounding box. This method overloads the superclasses' SetWorldPosition() and SetDisplayPosition() in order to set the focal point of the cursor properly. SetOutlineV.SetOutline(int) C++: void SetOutline(int o) Turn on/off the wireframe bounding box. GetOutlineV.GetOutline() -> int C++: int GetOutline() OutlineOnV.OutlineOn() C++: void OutlineOn() OutlineOffV.OutlineOff() C++: void OutlineOff() SetXShadowsV.SetXShadows(int) C++: void SetXShadows(int o) Turn on/off the wireframe x-shadows. GetXShadowsV.GetXShadows() -> int C++: int GetXShadows() XShadowsOnV.XShadowsOn() C++: void XShadowsOn() XShadowsOffV.XShadowsOff() C++: void XShadowsOff() SetYShadowsV.SetYShadows(int) C++: void SetYShadows(int o) Turn on/off the wireframe y-shadows. GetYShadowsV.GetYShadows() -> int C++: int GetYShadows() YShadowsOnV.YShadowsOn() C++: void YShadowsOn() YShadowsOffV.YShadowsOff() C++: void YShadowsOff() SetZShadowsV.SetZShadows(int) C++: void SetZShadows(int o) Turn on/off the wireframe z-shadows. GetZShadowsV.GetZShadows() -> int C++: int GetZShadows() ZShadowsOnV.ZShadowsOn() C++: void ZShadowsOn() ZShadowsOffV.ZShadowsOff() C++: void ZShadowsOff() SetTranslationModeV.SetTranslationMode(int) C++: void SetTranslationMode(int mode) If translation mode is on, as the widget is moved the bounding box, shadows, and cursor are all translated and sized simultaneously as the point moves (i.e., the left and middle mouse buttons act the same). If translation mode is off, the cursor does not scale itself (based on the specified handle size), and the bounding box and shadows do not move or size themselves as the cursor focal point moves, which is constrained by the bounds of the point representation. (Note that the bounds can be scaled up using the right mouse button, and the bounds can be manually set with the SetBounds() method.) GetTranslationModeV.GetTranslationMode() -> int C++: virtual int GetTranslationMode() If translation mode is on, as the widget is moved the bounding box, shadows, and cursor are all translated and sized simultaneously as the point moves (i.e., the left and middle mouse buttons act the same). If translation mode is off, the cursor does not scale itself (based on the specified handle size), and the bounding box and shadows do not move or size themselves as the cursor focal point moves, which is constrained by the bounds of the point representation. (Note that the bounds can be scaled up using the right mouse button, and the bounds can be manually set with the SetBounds() method.) TranslationModeOnV.TranslationModeOn() C++: virtual void TranslationModeOn() If translation mode is on, as the widget is moved the bounding box, shadows, and cursor are all translated and sized simultaneously as the point moves (i.e., the left and middle mouse buttons act the same). If translation mode is off, the cursor does not scale itself (based on the specified handle size), and the bounding box and shadows do not move or size themselves as the cursor focal point moves, which is constrained by the bounds of the point representation. (Note that the bounds can be scaled up using the right mouse button, and the bounds can be manually set with the SetBounds() method.) TranslationModeOffV.TranslationModeOff() C++: virtual void TranslationModeOff() If translation mode is on, as the widget is moved the bounding box, shadows, and cursor are all translated and sized simultaneously as the point moves (i.e., the left and middle mouse buttons act the same). If translation mode is off, the cursor does not scale itself (based on the specified handle size), and the bounding box and shadows do not move or size themselves as the cursor focal point moves, which is constrained by the bounds of the point representation. (Note that the bounds can be scaled up using the right mouse button, and the bounds can be manually set with the SetBounds() method.) AllOnV.AllOn() C++: void AllOn() Convenience methods to turn outline and shadows on and off. AllOffV.AllOff() C++: void AllOff() Convenience methods to turn outline and shadows on and off. SetHotSpotSizeV.SetHotSpotSize(float) C++: virtual void SetHotSpotSize(double _arg) Set the "hot spot" size; i.e., the region around the focus, in which the motion vector is used to control the constrained sliding action. Note the size is specified as a fraction of the length of the diagonal of the point widget's bounding box. GetHotSpotSizeMinValueV.GetHotSpotSizeMinValue() -> float C++: virtual double GetHotSpotSizeMinValue() Set the "hot spot" size; i.e., the region around the focus, in which the motion vector is used to control the constrained sliding action. Note the size is specified as a fraction of the length of the diagonal of the point widget's bounding box. GetHotSpotSizeMaxValueV.GetHotSpotSizeMaxValue() -> float C++: virtual double GetHotSpotSizeMaxValue() Set the "hot spot" size; i.e., the region around the focus, in which the motion vector is used to control the constrained sliding action. Note the size is specified as a fraction of the length of the diagonal of the point widget's bounding box. GetHotSpotSizeV.GetHotSpotSize() -> float C++: virtual double GetHotSpotSize() Set the "hot spot" size; i.e., the region around the focus, in which the motion vector is used to control the constrained sliding action. Note the size is specified as a fraction of the length of the diagonal of the point widget's bounding box. V.SetHandleSize(float) C++: void SetHandleSize(double size) override; Overload the superclasses SetHandleSize() method to update internal variables. V.GetBounds() -> (float, float, float, float, float, float) C++: double *GetBounds() override; Methods to make this class properly act like a vtkWidgetRepresentation. V.PlaceWidget([float, float, float, float, float, float]) C++: void PlaceWidget(double bounds[6]) override; Methods to make this class properly act like a vtkWidgetRepresentation. V.StartComplexInteraction(vtkRenderWindowInteractor, vtkAbstractWidget, int, void) C++: void StartComplexInteraction(vtkRenderWindowInteractor *iren, vtkAbstractWidget *widget, unsigned long event, void *calldata) override; Methods to make this class properly act like a vtkWidgetRepresentation. V.ComplexInteraction(vtkRenderWindowInteractor, vtkAbstractWidget, int, void) C++: void ComplexInteraction(vtkRenderWindowInteractor *iren, vtkAbstractWidget *widget, unsigned long event, void *calldata) override; Methods to make this class properly act like a vtkWidgetRepresentation. V.ComputeComplexInteractionState(vtkRenderWindowInteractor, vtkAbstractWidget, int, void, int) -> int C++: int ComputeComplexInteractionState( vtkRenderWindowInteractor *iren, vtkAbstractWidget *widget, unsigned long event, void *calldata, int modify=0) override; Methods to make this class properly act like a vtkWidgetRepresentation. vtkInteractionWidgetsPython.vtkPointPlacervtkPointPlacer - Abstract interface to translate 2D display positions to world coordinates Superclass: vtkObject Most widgets in VTK have a need to translate of 2D display coordinates (as reported by the RenderWindowInteractor) to 3D world coordinates. This class is an abstraction of this functionality. A few subclasses are listed below: 1) vtkFocalPlanePointPlacer: This class converts 2D display positions to world positions such that they lie on the focal plane. 2) vtkPolygonalSurfacePointPlacer: Converts 2D display positions to world positions such that they lie on the surface of one or more specified polydatas. 3) vtkImageActorPointPlacer: Converts 2D display positions to world positions such that they lie on an ImageActor 4) vtkBoundedPlanePointPlacer: Converts 2D display positions to world positions such that they lie within a set of specified bounding planes. 5) vtkTerrainDataPointPlacer: Converts 2D display positions to world positions such that they lie on a height field. Point placers provide an extensible framework to specify constraints on points. The methods ComputeWorldPosition, ValidateDisplayPosition and ValidateWorldPosition may be overridden to dictate whether a world or display position is allowed. These classes are currently used by the HandleWidget and the ContourWidget to allow various constraints to be enforced on the placement of their handles. V.SafeDownCast(vtkObjectBase) -> vtkPointPlacer C++: static vtkPointPlacer *SafeDownCast(vtkObjectBase *o) Standard methods for instances of this class. V.NewInstance() -> vtkPointPlacer C++: vtkPointPlacer *NewInstance() Standard methods for instances of this class. V.ComputeWorldPosition(vtkRenderer, [float, float], [float, float, float], [float, float, float, float, float, float, float, float, float]) -> int C++: virtual int ComputeWorldPosition(vtkRenderer *ren, double displayPos[2], double worldPos[3], double worldOrient[9]) V.ComputeWorldPosition(vtkRenderer, [float, float], [float, float, float], [float, float, float], [float, float, float, float, float, float, float, float, float]) -> int C++: virtual int ComputeWorldPosition(vtkRenderer *ren, double displayPos[2], double refWorldPos[3], double worldPos[3], double worldOrient[9]) Given a renderer and a display position in pixel coordinates, compute the world position and orientation where this point will be placed. This method is typically used by the representation to place the point initially. A return value of 1 indicates that constraints of the placer are met. V.ValidateWorldPosition([float, float, float]) -> int C++: virtual int ValidateWorldPosition(double worldPos[3]) V.ValidateWorldPosition([float, float, float], [float, float, float, float, float, float, float, float, float]) -> int C++: virtual int ValidateWorldPosition(double worldPos[3], double worldOrient[9]) Given a world position check the validity of this position according to the constraints of the placer. V.ValidateDisplayPosition(vtkRenderer, [float, float]) -> int C++: virtual int ValidateDisplayPosition(vtkRenderer *, double displayPos[2]) Given a display position, check the validity of this position. V.UpdateWorldPosition(vtkRenderer, [float, float, float], [float, float, float, float, float, float, float, float, float]) -> int C++: virtual int UpdateWorldPosition(vtkRenderer *ren, double worldPos[3], double worldOrient[9]) Given a current renderer, world position and orientation, update them according to the constraints of the placer. This method is typically used when UpdateContour is called on the representation, which must be called after changes are made to the constraints in the placer. A return value of 1 indicates that the point has been updated. A return value of 0 indicates that the point could not be updated and was left alone. By default this is a no-op - leaving the point as is. UpdateNodeWorldPositionV.UpdateNodeWorldPosition([float, float, float], int) -> int C++: virtual int UpdateNodeWorldPosition(double worldPos[3], vtkIdType nodePointId) Give the placer a chance to update the node information, if any. Most placers do not maintain any cached node information. vtkPolygonalSurfacePointPlacer is one that does. It stores the point id (id on the surface mesh) on which its drawn. The second argument may be used to pass that in. Update world position V.UpdateInternalState() -> int C++: virtual int UpdateInternalState() Called by the representation to give the placer a chance to update itself. V.SetPixelTolerance(int) C++: virtual void SetPixelTolerance(int _arg) Set/get the tolerance used when performing computations in display coordinates. V.GetPixelToleranceMinValue() -> int C++: virtual int GetPixelToleranceMinValue() Set/get the tolerance used when performing computations in display coordinates. V.GetPixelToleranceMaxValue() -> int C++: virtual int GetPixelToleranceMaxValue() Set/get the tolerance used when performing computations in display coordinates. V.GetPixelTolerance() -> int C++: virtual int GetPixelTolerance() Set/get the tolerance used when performing computations in display coordinates. V.SetWorldTolerance(float) C++: virtual void SetWorldTolerance(double _arg) Set/get the tolerance used when performing computations in world coordinates. V.GetWorldToleranceMinValue() -> float C++: virtual double GetWorldToleranceMinValue() Set/get the tolerance used when performing computations in world coordinates. V.GetWorldToleranceMaxValue() -> float C++: virtual double GetWorldToleranceMaxValue() Set/get the tolerance used when performing computations in world coordinates. V.GetWorldTolerance() -> float C++: virtual double GetWorldTolerance() Set/get the tolerance used when performing computations in world coordinates. vtkPointWidgetvtkInteractionWidgetsPython.vtkPointWidgetvtkPointWidget - position a point in 3D space Superclass: vtk3DWidget This 3D widget allows the user to position a point in 3D space using a 3D cursor. The cursor has an outline bounding box, axes-aligned cross-hairs, and axes shadows. (The outline and shadows can be turned off.) Any of these can be turned off. A nice feature of the object is that the vtkPointWidget, like any 3D widget, will work with the current interactor style. That is, if vtkPointWidget does not handle an event, then all other registered observers (including the interactor style) have an opportunity to process the event. Otherwise, the vtkPointWidget will terminate the processing of the event that it handles. To use this object, just invoke SetInteractor() with the argument of the method a vtkRenderWindowInteractor. You may also wish to invoke "PlaceWidget()" to initially position the widget. The interactor will act normally until the "i" key (for "interactor") is pressed, at which point the vtkPointWidget will appear. (See superclass documentation for information about changing this behavior.) To move the point, the user can grab (left mouse) on any widget line and "slide" the point into position. Scaling is achieved by using the right mouse button "up" the render window (makes the widget bigger) or "down" the render window (makes the widget smaller). To translate the widget use the middle mouse button. (Note: all of the translation interactions can be constrained to one of the x-y-z axes by using the "shift" key.) The vtkPointWidget produces as output a polydata with a single point and a vertex cell. Some additional features of this class include the ability to control the rendered properties of the widget. You can set the properties of the selected and unselected representations of the parts of the widget. For example, you can set the property of the 3D cursor in its normal and selected states. The constrained translation/sliding action (i.e., when the "shift" key is depressed) along the axes is based on a combination of a "hot" spot around the cursor focus plus the initial mouse motion after selection. That is, if the user selects an axis outside of the hot spot, then the motion is constrained along that axis. If the user selects the point widget near the focus (within the hot spot), the initial motion defines a vector which is compared to the x-y-z axes. The motion is constrained to the axis that is most parallel to the initial motion vector. @sa vtk3DWidget vtkLineWidget vtkBoxWidget vtkPlaneWidget V.SafeDownCast(vtkObjectBase) -> vtkPointWidget C++: static vtkPointWidget *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkPointWidget C++: vtkPointWidget *NewInstance() V.GetPolyData(vtkPolyData) C++: void GetPolyData(vtkPolyData *pd) Grab the polydata (including points) that defines the point. A single point and a vertex compose the vtkPolyData. V.SetPosition(float, float, float) C++: void SetPosition(double x, double y, double z) V.SetPosition([float, float, float]) C++: void SetPosition(double x[3]) Set/Get the position of the point. Note that if the position is set outside of the bounding box, it will be clamped to the boundary of the bounding box. V.GetPosition() -> (float, float, float) C++: double *GetPosition() V.GetPosition([float, float, float]) C++: void GetPosition(double xyz[3]) V.SetTranslationMode(int) C++: void SetTranslationMode(int mode) If translation mode is on, as the widget is moved the bounding box, shadows, and cursor are all translated simultaneously as the point moves. V.GetTranslationMode() -> int C++: int GetTranslationMode() V.TranslationModeOn() C++: void TranslationModeOn() V.TranslationModeOff() C++: void TranslationModeOff() V.GetProperty() -> vtkProperty C++: virtual vtkProperty *GetProperty() Get the handle properties (the little balls are the handles). The properties of the handles when selected and normal can be set. V.GetSelectedProperty() -> vtkProperty C++: virtual vtkProperty *GetSelectedProperty() Get the handle properties (the little balls are the handles). The properties of the handles when selected and normal can be set. vtkPolyDataContourLineInterpolatorvtkInteractionWidgetsPython.vtkPolyDataContourLineInterpolatorvtkPolyDataContourLineInterpolator - Contour interpolator for polygonal data Superclass: vtkContourLineInterpolator vtkPolyDataContourLineInterpolator is an abstract base class for contour line interpolators that interpolate on polygonal data. V.SafeDownCast(vtkObjectBase) -> vtkPolyDataContourLineInterpolator C++: static vtkPolyDataContourLineInterpolator *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. V.NewInstance() -> vtkPolyDataContourLineInterpolator C++: vtkPolyDataContourLineInterpolator *NewInstance() Standard methods for instances of this class. V.InterpolateLine(vtkRenderer, vtkContourRepresentation, int, int) -> int C++: int InterpolateLine(vtkRenderer *ren, vtkContourRepresentation *rep, int idx1, int idx2) override = 0; Subclasses that wish to interpolate a line segment must implement this. For instance vtkBezierContourLineInterpolator adds nodes between idx1 and idx2, that allow the contour to adhere to a bezier curve. V.UpdateNode(vtkRenderer, vtkContourRepresentation, [float, ...], int) -> int C++: int UpdateNode(vtkRenderer *, vtkContourRepresentation *, double *node, int idx) override = 0; The interpolator is given a chance to update the node. vtkImageContourLineInterpolator updates the idx'th node in the contour, so it automatically sticks to edges in the vicinity as the user constructs the contour. Returns 0 if the node (world position) is unchanged. GetPolysV.GetPolys() -> vtkPolyDataCollection C++: virtual vtkPolyDataCollection *GetPolys() Be sure to add polydata on which you wish to place points to this list or they will not be considered for placement. vtkPolyDataPointPlacervtkInteractionWidgetsPython.vtkPolyDataPointPlacervtkPolyDataPointPlacer - Base class to place points given constraints on polygonal data Superclass: vtkPointPlacer vtkPolyDataPointPlacer is a base class to place points on the surface of polygonal data. @par Usage: The actors that render polygonal data and wish to be considered for placement by this placer are added to the list asplacer->AddProp( polyDataActor ); @sa vtkPolygonalSurfacePointPlacer V.SafeDownCast(vtkObjectBase) -> vtkPolyDataPointPlacer C++: static vtkPolyDataPointPlacer *SafeDownCast(vtkObjectBase *o) Standard methods for instances of this class. V.NewInstance() -> vtkPolyDataPointPlacer C++: vtkPolyDataPointPlacer *NewInstance() Standard methods for instances of this class. GetPropPickerV.GetPropPicker() -> vtkPropPicker C++: virtual vtkPropPicker *GetPropPicker() Get the Prop picker. vtkInteractionWidgetsPython.vtkPolyDataSourceWidgetvtkPolyDataSourceWidget - abstract PolyDataSource-based 3D widget Superclass: vtk3DWidget This abstract class serves as parent to 3D widgets that have simple vtkPolyDataSource instances defining their geometry. In addition to what is offered by the vtk3DWidget parent, this class makes it possible to manipulate the underlying polydatasource and to PlaceWidget() according to that, instead of having to make use of SetInput() or SetProp3D(). Implementors of child classes HAVE to implement their PlaceWidget(bounds) to check for the existence of Input and Prop3D FIRST. If these don't exist, place according to the underlying PolyDataSource. Child classes also have to imprement UpdatePlacement(), which updates the widget according to the geometry of the underlying PolyDataSource. @sa vtk3DWidget vtkLineWidget vtkPlaneWidget vtkSphereWidget V.SafeDownCast(vtkObjectBase) -> vtkPolyDataSourceWidget C++: static vtkPolyDataSourceWidget *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkPolyDataSourceWidget C++: vtkPolyDataSourceWidget *NewInstance() V.PlaceWidget() C++: void PlaceWidget() override; V.PlaceWidget([float, float, float, float, float, float]) C++: void PlaceWidget(double bounds[6]) override = 0; V.PlaceWidget(float, float, float, float, float, float) C++: void PlaceWidget(double xmin, double xmax, double ymin, double ymax, double zmin, double zmax) override; Overrides vtk3DWidget PlaceWidget() so that it doesn't complain if there's no Input and no Prop3D. V.GetPolyDataAlgorithm() -> vtkPolyDataAlgorithm C++: virtual vtkPolyDataAlgorithm *GetPolyDataAlgorithm() Returns underlying vtkPolyDataAlgorithm that determines geometry. This can be modified after which PlaceWidget() or UpdatePlacement() can be called. UpdatePlacement() will always update the planewidget according to the geometry of the underlying PolyDataAlgorithm. PlaceWidget() will only make use of this geometry if there is no Input and no Prop3D set. V.UpdatePlacement() C++: virtual void UpdatePlacement() If you've made changes to the underlying vtkPolyDataSource AFTER your initial call to PlaceWidget(), use this method to realise the changes in the widget. vtkPolyLineRepresentationvtkInteractionWidgetsPython.vtkPolyLineRepresentationvtkPolyLineRepresentation - vtkWidgetRepresentation for a poly line. Superclass: vtkCurveRepresentation vtkPolyLineRepresentation is a vtkCurveRepresentation for a poly line. This 3D widget defines a poly line that can be interactively placed in a scene. The poly line has handles, the number of which can be changed, plus the widget can be picked on the poly line itself to translate or rotate it in the scene. Based on vtkCurveRepresentation @sa vtkSplineRepresentation V.SafeDownCast(vtkObjectBase) -> vtkPolyLineRepresentation C++: static vtkPolyLineRepresentation *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. V.NewInstance() -> vtkPolyLineRepresentation C++: vtkPolyLineRepresentation *NewInstance() Standard methods for instances of this class. V.GetPolyData(vtkPolyData) C++: void GetPolyData(vtkPolyData *pd) override; Grab the polydata (including points) that defines the poly line. polydata consists of points and line segments between consecutive points. Points are guaranteed to be up-to-date when either the InteractionEvent or EndInteraction events are invoked. The user provides the vtkPolyData and the points and polyline are added to it. V.SetNumberOfHandles(int) C++: void SetNumberOfHandles(int npts) override; Set the number of handles for this widget. V.GetHandlePositions() -> vtkDoubleArray C++: vtkDoubleArray *GetHandlePositions() override; Get the positions of the handles. V.GetSummedLength() -> float C++: double GetSummedLength() override; Get the true length of the poly line. Calculated as the summed lengths of the individual straight line segments. V.InitializeHandles(vtkPoints) C++: void InitializeHandles(vtkPoints *points) override; Convenience method to allocate and set the handles from a vtkPoints instance. If the first and last points are the same, the poly line sets Closed to on and disregards the last point, otherwise Closed remains unchanged. V.BuildRepresentation() C++: void BuildRepresentation() override; Build the representation for the poly line. vtkPolyLineWidgetvtkInteractionWidgetsPython.vtkPolyLineWidgetvtkPolyLineWidget - widget for vtkPolyLineRepresentation. Superclass: vtkAbstractWidget vtkPolyLineWidget is the vtkAbstractWidget subclass for vtkPolyLineRepresentation which manages the interactions with vtkPolyLineRepresentation. This is based on vtkPolyLineWidget. @sa vtkPolyLineRepresentation, vtkPolyLineWidget V.SafeDownCast(vtkObjectBase) -> vtkPolyLineWidget C++: static vtkPolyLineWidget *SafeDownCast(vtkObjectBase *o) Standard macros implementing standard VTK methods. V.NewInstance() -> vtkPolyLineWidget C++: vtkPolyLineWidget *NewInstance() Standard macros implementing standard VTK methods. V.SetRepresentation(vtkPolyLineRepresentation) C++: void SetRepresentation(vtkPolyLineRepresentation *r) Specify an instance of vtkWidgetRepresentation used to represent this widget in the scene. Note that the representation is a subclass of vtkProp so it can be added to the renderer independent of the widget. V.CreateDefaultRepresentation() C++: void CreateDefaultRepresentation() override; Create the default widget representation if one is not set. By default, this is an instance of the vtkPolyLineRepresentation class. vtkInteractionWidgetsPython.vtkPolygonalHandleRepresentation3DvtkPolygonalHandleRepresentation3D - represent a user defined handle geometry in 3D space Superclass: vtkAbstractPolygonalHandleRepresentation3D This class serves as the geometrical representation of a vtkHandleWidget. The handle can be represented by an arbitrary polygonal data (vtkPolyData), set via SetHandle(vtkPolyData *). The actual position of the handle will be initially assumed to be (0,0,0). You can specify an offset from this position if desired. @sa vtkPointHandleRepresentation3D vtkHandleRepresentation vtkHandleWidget V.SafeDownCast(vtkObjectBase) -> vtkPolygonalHandleRepresentation3D C++: static vtkPolygonalHandleRepresentation3D *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. V.NewInstance() -> vtkPolygonalHandleRepresentation3D C++: vtkPolygonalHandleRepresentation3D *NewInstance() Standard methods for instances of this class. V.SetOffset(float, float, float) C++: void SetOffset(double, double, double) V.SetOffset((float, float, float)) C++: void SetOffset(double a[3]) V.GetOffset() -> (float, float, float) C++: double *GetOffset() vtkPolygonalSurfaceContourLineInterpolatorvtkInteractionWidgetsPython.vtkPolygonalSurfaceContourLineInterpolatorvtkPolygonalSurfaceContourLineInterpolator - Contour interpolator for to place points on polygonal surfaces. Superclass: vtkPolyDataContourLineInterpolator vtkPolygonalSurfaceContourLineInterpolator interpolates and places contour points on polygonal surfaces. The class interpolates nodes by computing a graph geodesic laying on the polygonal data. By \em graph Geodesic, we mean that the line interpolating the two end points traverses along on the mesh edges so as to form the shortest path. A Dijkstra algorithm is used to compute the path. See vtkDijkstraGraphGeodesicPath. The class is mean to be used in conjunction with vtkPolygonalSurfacePointPlacer. The reason for this weak coupling is a performance issue, both classes need to perform a cell pick, and coupling avoids multiple cell picks (cell picks are slow). @warning You should have computed cell normals for the input polydata. @sa vtkDijkstraGraphGeodesicPath, vtkPolyDataNormals V.SafeDownCast(vtkObjectBase) -> vtkPolygonalSurfaceContourLineInterpolator C++: static vtkPolygonalSurfaceContourLineInterpolator *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. V.NewInstance() -> vtkPolygonalSurfaceContourLineInterpolator C++: vtkPolygonalSurfaceContourLineInterpolator *NewInstance() Standard methods for instances of this class. V.UpdateNode(vtkRenderer, vtkContourRepresentation, [float, ...], int) -> int C++: int UpdateNode(vtkRenderer *, vtkContourRepresentation *, double *node, int idx) override; The interpolator is given a chance to update the node. vtkImageContourLineInterpolator updates the idx'th node in the contour, so it automatically sticks to edges in the vicinity as the user constructs the contour. Returns 0 if the node (world position) is unchanged. SetDistanceOffsetV.SetDistanceOffset(float) C++: virtual void SetDistanceOffset(double _arg) Height offset at which points may be placed on the polygonal surface. If you specify a non-zero value here, be sure to have computed vertex normals on your input polygonal data. (easily done with vtkPolyDataNormals). GetDistanceOffsetV.GetDistanceOffset() -> float C++: virtual double GetDistanceOffset() Height offset at which points may be placed on the polygonal surface. If you specify a non-zero value here, be sure to have computed vertex normals on your input polygonal data. (easily done with vtkPolyDataNormals). GetContourPointIdsV.GetContourPointIds(vtkContourRepresentation, vtkIdList) C++: void GetContourPointIds(vtkContourRepresentation *rep, vtkIdList *idList) Get the contour point ids. These point ids correspond to those on the polygonal surface vtkPolygonalSurfacePointPlacervtkPolygonalSurfacePointPlacerNodevtkInteractionWidgetsPython.vtkPolygonalSurfacePointPlacerNodevtkPolygonalSurfacePointPlacerNode - no description provided. vtkPolygonalSurfacePointPlacerNode() vtkPolygonalSurfacePointPlacerNode( const &vtkPolygonalSurfacePointPlacerNode) @W vtkPolygonalSurfacePointPlacerNodevtkInteractionWidgetsPython.vtkPolygonalSurfacePointPlacervtkPolygonalSurfacePointPlacer - Place points on the surface of polygonal data. Superclass: vtkPolyDataPointPlacer vtkPolygonalSurfacePointPlacer places points on polygonal data and is meant to be used in conjunction with vtkPolygonalSurfaceContourLineInterpolator. @warning You should have computed cell normals for the input polydata if you are specifying a distance offset. @sa vtkPointPlacer vtkPolyDataNormals V.SafeDownCast(vtkObjectBase) -> vtkPolygonalSurfacePointPlacer C++: static vtkPolygonalSurfacePointPlacer *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. V.NewInstance() -> vtkPolygonalSurfacePointPlacer C++: vtkPolygonalSurfacePointPlacer *NewInstance() Standard methods for instances of this class. V.AddProp(vtkProp) C++: void AddProp(vtkProp *) override; V.RemoveViewProp(vtkProp) C++: void RemoveViewProp(vtkProp *prop) override; V.RemoveAllProps() C++: void RemoveAllProps() override; V.UpdateNodeWorldPosition([float, float, float], int) -> int C++: int UpdateNodeWorldPosition(double worldPos[3], vtkIdType nodePointId) override; Give the node a chance to update its auxiliary point id. V.SetDistanceOffset(float) C++: virtual void SetDistanceOffset(double _arg) Height offset at which points may be placed on the polygonal surface. If you specify a non-zero value here, be sure to compute cell normals on your input polygonal data (easily done with vtkPolyDataNormals). V.GetDistanceOffset() -> float C++: virtual double GetDistanceOffset() Height offset at which points may be placed on the polygonal surface. If you specify a non-zero value here, be sure to compute cell normals on your input polygonal data (easily done with vtkPolyDataNormals). SetSnapToClosestPointV.SetSnapToClosestPoint(int) C++: virtual void SetSnapToClosestPoint(int _arg) Snap to the closest point on the surface ? This is useful for the vtkPolygonalSurfaceContourLineInterpolator, when drawing contours along the edges of a surface mesh. OFF by default. GetSnapToClosestPointV.GetSnapToClosestPoint() -> int C++: virtual int GetSnapToClosestPoint() Snap to the closest point on the surface ? This is useful for the vtkPolygonalSurfaceContourLineInterpolator, when drawing contours along the edges of a surface mesh. OFF by default. SnapToClosestPointOnV.SnapToClosestPointOn() C++: virtual void SnapToClosestPointOn() Snap to the closest point on the surface ? This is useful for the vtkPolygonalSurfaceContourLineInterpolator, when drawing contours along the edges of a surface mesh. OFF by default. SnapToClosestPointOffV.SnapToClosestPointOff() C++: virtual void SnapToClosestPointOff() Snap to the closest point on the surface ? This is useful for the vtkPolygonalSurfaceContourLineInterpolator, when drawing contours along the edges of a surface mesh. OFF by default. vtkProgressBarRepresentationvtkInteractionWidgetsPython.vtkProgressBarRepresentationvtkProgressBarRepresentation - represent a vtkProgressBarWidget Superclass: vtkBorderRepresentation This class is used to represent a vtkProgressBarWidget. @sa vtkProgressBarWidget V.SafeDownCast(vtkObjectBase) -> vtkProgressBarRepresentation C++: static vtkProgressBarRepresentation *SafeDownCast( vtkObjectBase *o) Standard VTK class methods. V.NewInstance() -> vtkProgressBarRepresentation C++: vtkProgressBarRepresentation *NewInstance() Standard VTK class methods. SetProgressRateV.SetProgressRate(float) C++: virtual void SetProgressRate(double _arg) Set/Get the progress rate of the progress bar, between 0 and 1 default is 0 GetProgressRateMinValueV.GetProgressRateMinValue() -> float C++: virtual double GetProgressRateMinValue() Set/Get the progress rate of the progress bar, between 0 and 1 default is 0 GetProgressRateMaxValueV.GetProgressRateMaxValue() -> float C++: virtual double GetProgressRateMaxValue() Set/Get the progress rate of the progress bar, between 0 and 1 default is 0 GetProgressRateV.GetProgressRate() -> float C++: virtual double GetProgressRate() Set/Get the progress rate of the progress bar, between 0 and 1 default is 0 SetProgressBarColorV.SetProgressBarColor(float, float, float) C++: void SetProgressBarColor(double, double, double) V.SetProgressBarColor((float, float, float)) C++: void SetProgressBarColor(double a[3]) GetProgressBarColorV.GetProgressBarColor() -> (float, float, float) C++: double *GetProgressBarColor() SetBackgroundColorV.SetBackgroundColor(float, float, float) C++: void SetBackgroundColor(double, double, double) V.SetBackgroundColor((float, float, float)) C++: void SetBackgroundColor(double a[3]) GetBackgroundColorV.GetBackgroundColor() -> (float, float, float) C++: double *GetBackgroundColor() SetDrawBackgroundV.SetDrawBackground(bool) C++: virtual void SetDrawBackground(bool _arg) Set/Get background visibility Default is off GetDrawBackgroundV.GetDrawBackground() -> bool C++: virtual bool GetDrawBackground() Set/Get background visibility Default is off DrawBackgroundOnV.DrawBackgroundOn() C++: virtual void DrawBackgroundOn() Set/Get background visibility Default is off DrawBackgroundOffV.DrawBackgroundOff() C++: virtual void DrawBackgroundOff() Set/Get background visibility Default is off V.GetSize([float, float]) C++: void GetSize(double size[2]) override; Satisfy the superclasses' API. vtkProgressBarWidgetvtkInteractionWidgetsPython.vtkProgressBarWidgetvtkProgressBarWidget - 2D widget for placing and manipulating a progress bar Superclass: vtkBorderWidget This class provides support for interactively displaying and manipulating a progress bar.A Progress bar is defined by a progress rate and the color of the bar and its background. This widget allows you to interactively place and resize the progress bar. To use this widget, simply create a vtkProgressBarRepresentation (or subclass) and associate it with a vtkProgressBarWidget instance. @sa vtkBorderWidget V.SafeDownCast(vtkObjectBase) -> vtkProgressBarWidget C++: static vtkProgressBarWidget *SafeDownCast(vtkObjectBase *o) Standard VTK class methods. V.NewInstance() -> vtkProgressBarWidget C++: vtkProgressBarWidget *NewInstance() Standard VTK class methods. V.SetRepresentation(vtkProgressBarRepresentation) C++: void SetRepresentation(vtkProgressBarRepresentation *r) Specify an instance of vtkWidgetRepresentation used to represent this widget in the scene. Note that the representation is a subclass of vtkProp so it can be added to the renderer independent of the widget. vtkProp3DButtonRepresentationvtkInteractionWidgetsPython.vtkProp3DButtonRepresentationvtkProp3DButtonRepresentation - defines a representation for a vtkButtonWidget Superclass: vtkButtonRepresentation This class implements one type of vtkButtonRepresentation. Each button state can be represented with a separate instance of vtkProp3D. Thus buttons can be represented with vtkActor, vtkImageActor, volumes (e.g., vtkVolume) and/or any other vtkProp3D. Also, the class invokes events when highlighting occurs (i.e., hovering, selecting) so that appropriate action can be taken to highlight the button (if desired). To use this representation, always begin by specifying the number of button states. Then provide, for each state, an instance of vtkProp3D. This widget representation uses the conventional placement method. The button is placed inside the bounding box defined by PlaceWidget by translating and scaling the vtkProp3D to fit (each vtkProp3D is transformed). Therefore, you must define the number of button states and each state (i.e., vtkProp3D) prior to calling vtkPlaceWidget. @sa vtkButtonWidget vtkButtonRepresentation vtkButtonSource vtkEllipticalButtonSource vtkRectangularButtonSource V.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard methods for instances of the class. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard methods for instances of the class. V.SafeDownCast(vtkObjectBase) -> vtkProp3DButtonRepresentation C++: static vtkProp3DButtonRepresentation *SafeDownCast( vtkObjectBase *o) Standard methods for instances of the class. V.NewInstance() -> vtkProp3DButtonRepresentation C++: vtkProp3DButtonRepresentation *NewInstance() Standard methods for instances of the class. SetButtonPropV.SetButtonProp(int, vtkProp3D) C++: void SetButtonProp(int i, vtkProp3D *prop) Add the ith texture corresponding to the ith button state. The parameter i should be (0 <= i < NumberOfStates). GetButtonPropV.GetButtonProp(int) -> vtkProp3D C++: vtkProp3D *GetButtonProp(int i) Add the ith texture corresponding to the ith button state. The parameter i should be (0 <= i < NumberOfStates). SetFollowCameraV.SetFollowCamera(int) C++: virtual void SetFollowCamera(int _arg) Specify whether the button should always face the camera. If enabled, the button reorients itself towards the camera as the camera moves. GetFollowCameraV.GetFollowCamera() -> int C++: virtual int GetFollowCamera() Specify whether the button should always face the camera. If enabled, the button reorients itself towards the camera as the camera moves. FollowCameraOnV.FollowCameraOn() C++: virtual void FollowCameraOn() Specify whether the button should always face the camera. If enabled, the button reorients itself towards the camera as the camera moves. FollowCameraOffV.FollowCameraOff() C++: virtual void FollowCameraOff() Specify whether the button should always face the camera. If enabled, the button reorients itself towards the camera as the camera moves. V.SetState(int) C++: void SetState(int state) override; Extend the vtkButtonRepresentation::SetState() method. V.ComputeInteractionState(int, int, int) -> int C++: int ComputeInteractionState(int X, int Y, int modify=0) override; Provide the necessary methods to satisfy the vtkWidgetRepresentation API. V.BuildRepresentation() C++: void BuildRepresentation() override; Provide the necessary methods to satisfy the vtkWidgetRepresentation API. V.PlaceWidget([float, float, float, float, float, float]) C++: void PlaceWidget(double bounds[6]) override; This method positions (translates and scales the props) into the bounding box specified. Note all the button props are scaled. V.ShallowCopy(vtkProp) C++: void ShallowCopy(vtkProp *prop) override; Provide the necessary methods to satisfy the rendering API. V.GetBounds() -> (float, ...) C++: double *GetBounds() override; Provide the necessary methods to satisfy the rendering API. V.GetActors(vtkPropCollection) C++: void GetActors(vtkPropCollection *pc) override; Provide the necessary methods to satisfy the rendering API. V.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; Provide the necessary methods to satisfy the rendering API. V.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *) override; Provide the necessary methods to satisfy the rendering API. RenderVolumetricGeometryV.RenderVolumetricGeometry(vtkViewport) -> int C++: int RenderVolumetricGeometry(vtkViewport *) override; Provide the necessary methods to satisfy the rendering API. V.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *) override; Provide the necessary methods to satisfy the rendering API. V.HasTranslucentPolygonalGeometry() -> int C++: int HasTranslucentPolygonalGeometry() override; Provide the necessary methods to satisfy the rendering API. vtkRectilinearWipeRepresentationMovingHPaneMovingVPanevtkInteractionWidgetsPython.vtkRectilinearWipeRepresentation._InteractionStatevtkInteractionWidgetsPython.vtkRectilinearWipeRepresentationvtkRectilinearWipeRepresentation - represent a vtkRectilinearWipeWidget Superclass: vtkWidgetRepresentation This class is used to represent and render a vtkRectilinearWipeWidget. To use this class, you need to specify an instance of a vtkImageRectilinearWipe and vtkImageActor. This provides the information for this representation to construct and place itself. The class may be subclassed so that alternative representations can be created. The class defines an API and a default implementation that the vtkRectilinearWipeWidget interacts with to render itself in the scene. @warning The separation of the widget event handling and representation enables users and developers to create new appearances for the widget. It also facilitates parallel processing, where the client application handles events, and remote representations of the widget are slaves to the client (and do not handle events). @sa vtkRectilinearWipeWidget vtkWidgetRepresentation vtkAbstractWidget V.SafeDownCast(vtkObjectBase) -> vtkRectilinearWipeRepresentation C++: static vtkRectilinearWipeRepresentation *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. V.NewInstance() -> vtkRectilinearWipeRepresentation C++: vtkRectilinearWipeRepresentation *NewInstance() Standard methods for instances of this class. SetRectilinearWipeV.SetRectilinearWipe(vtkImageRectilinearWipe) C++: void SetRectilinearWipe(vtkImageRectilinearWipe *wipe) Specify an instance of vtkImageRectilinearWipe to manipulate. GetRectilinearWipeV.GetRectilinearWipe() -> vtkImageRectilinearWipe C++: virtual vtkImageRectilinearWipe *GetRectilinearWipe() Specify an instance of vtkImageRectilinearWipe to manipulate. V.GetProperty() -> vtkProperty2D C++: virtual vtkProperty2D *GetProperty() Get the properties for the widget. This can be manipulated to set different colors, line widths, etc. V.BuildRepresentation() C++: void BuildRepresentation() override; Subclasses of vtkRectilinearWipeRepresentation must implement these methods. These are the methods that the widget and its representation use to communicate with each other. V.StartWidgetInteraction([float, float]) C++: void StartWidgetInteraction(double eventPos[2]) override; Subclasses of vtkRectilinearWipeRepresentation must implement these methods. These are the methods that the widget and its representation use to communicate with each other. V.WidgetInteraction([float, float]) C++: void WidgetInteraction(double eventPos[2]) override; Subclasses of vtkRectilinearWipeRepresentation must implement these methods. These are the methods that the widget and its representation use to communicate with each other. V.ComputeInteractionState(int, int, int) -> int C++: int ComputeInteractionState(int X, int Y, int modify=0) override; Subclasses of vtkRectilinearWipeRepresentation must implement these methods. These are the methods that the widget and its representation use to communicate with each other. vtkImageRectilinearWipevtkRectilinearWipeWidgetvtkInteractionWidgetsPython.vtkRectilinearWipeWidgetvtkRectilinearWipeWidget - interactively control an instance of vtkImageRectilinearWipe filter Superclass: vtkAbstractWidget The vtkRectilinearWipeWidget is used to interactively control an instance of vtkImageRectilinearWipe (and an associated vtkImageActor used to display the rectilinear wipe). A rectilinear wipe is a 2x2 checkerboard pattern created by combining two separate images, where various combinations of the checker squares are possible. Using this widget, the user can adjust the layout of the checker pattern, such as moving the center point, moving the horizontal separator, or moving the vertical separator. These capabilities are particularly useful for comparing two images. To use this widget, specify its representation (by default the representation is an instance of vtkRectilinearWipeProp). The representation generally requires that you specify an instance of vtkImageRectilinearWipe and an instance of vtkImageActor. Other instance variables may also be required to be set -- see the documentation for vtkRectilinearWipeProp (or appropriate subclass). By default, the widget responds to the following events: Selecting the center point, horizontal separator, and verticel separator: LeftButtonPressEvent - move the separators LeftButtonReleaseEvent - release the separators MouseMoveEvent - move the separators Selecting the center point allows you to move the horizontal and vertical separators simultaneously. Otherwise only horizontal or vertical motion is possible/ Note that the event bindings described above can be changed using this class's vtkWidgetEventTranslator. This class translates VTK events into the vtkRectilinearWipeWidget's widget events: vtkWidgetEvent::Select -- some part of the widget has been selected vtkWidgetEvent::EndSelect -- the selection process has completed vtkWidgetEvent::Move -- a request for motion has been invoked In turn, when these widget events are processed, the vtkRectilinearWipeWidget invokes the following VTK events (which observers can listen for): vtkCommand::StartInteractionEvent (on vtkWidgetEvent::Select) vtkCommand::EndInteractionEvent (on vtkWidgetEvent::EndSelect) vtkCommand::InteractionEvent (on vtkWidgetEvent::Move) @warning The appearance of this widget is defined by its representation, including any properties associated with the representation. The widget representation is a type of vtkProp that defines a particular API that works with this widget. If desired, the vtkProp may be subclassed to create new looks for the widget. @sa vtkRectilinearWipeProp vtkImageRectilinearWipe vtkImageActor vtkCheckerboardWidget V.SafeDownCast(vtkObjectBase) -> vtkRectilinearWipeWidget C++: static vtkRectilinearWipeWidget *SafeDownCast( vtkObjectBase *o) Standard macros. V.NewInstance() -> vtkRectilinearWipeWidget C++: vtkRectilinearWipeWidget *NewInstance() Standard macros. V.SetRepresentation(vtkRectilinearWipeRepresentation) C++: void SetRepresentation(vtkRectilinearWipeRepresentation *r) Specify an instance of vtkWidgetRepresentation used to represent this widget in the scene. Note that the representation is a subclass of vtkProp so it can be added to the renderer independent of the widget. GetRectilinearWipeRepresentationV.GetRectilinearWipeRepresentation() -> vtkRectilinearWipeRepresentation C++: vtkRectilinearWipeRepresentation *GetRectilinearWipeRepresentation( ) Return the representation as a vtkRectilinearWipeRepresentation. vtkScalarBarRepresentationvtkInteractionWidgetsPython.vtkScalarBarRepresentationvtkScalarBarRepresentation - represent scalar bar for vtkScalarBarWidget Superclass: vtkBorderRepresentation This class represents a scalar bar for a vtkScalarBarWidget. This class provides support for interactively placing a scalar bar on the 2D overlay plane. The scalar bar is defined by an instance of vtkScalarBarActor. One specialty of this class is that if the scalar bar is moved near enough to an edge, it's orientation is flipped to match that edge. @sa vtkScalarBarWidget vtkWidgetRepresentation vtkScalarBarActor V.SafeDownCast(vtkObjectBase) -> vtkScalarBarRepresentation C++: static vtkScalarBarRepresentation *SafeDownCast( vtkObjectBase *o) Define standard methods. V.NewInstance() -> vtkScalarBarRepresentation C++: vtkScalarBarRepresentation *NewInstance() Define standard methods. GetScalarBarActorV.GetScalarBarActor() -> vtkScalarBarActor C++: virtual vtkScalarBarActor *GetScalarBarActor() The prop that is placed in the renderer. SetScalarBarActorV.SetScalarBarActor(vtkScalarBarActor) C++: virtual void SetScalarBarActor(vtkScalarBarActor *) The prop that is placed in the renderer. V.BuildRepresentation() C++: void BuildRepresentation() override; Satisfy the superclass' API. V.WidgetInteraction([float, float]) C++: void WidgetInteraction(double eventPos[2]) override; Satisfy the superclass' API. V.GetSize([float, float]) C++: void GetSize(double size[2]) override; Satisfy the superclass' API. GetVisibilityV.GetVisibility() -> int C++: int GetVisibility() override; These methods are necessary to make this representation behave as a vtkProp. SetVisibilityV.SetVisibility(int) C++: void SetVisibility(int) override; These methods are necessary to make this representation behave as a vtkProp. V.GetActors2D(vtkPropCollection) C++: void GetActors2D(vtkPropCollection *collection) override; These methods are necessary to make this representation behave as a vtkProp. V.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *window) override; These methods are necessary to make this representation behave as a vtkProp. SetAutoOrientV.SetAutoOrient(bool) C++: virtual void SetAutoOrient(bool _arg) If true, the orientation will be updated based on the widget's position. Default is true. GetAutoOrientV.GetAutoOrient() -> bool C++: virtual bool GetAutoOrient() If true, the orientation will be updated based on the widget's position. Default is true. SetOrientationV.SetOrientation(int) C++: void SetOrientation(int orient) Get/Set the orientation. GetOrientationV.GetOrientation() -> int C++: int GetOrientation() Get/Set the orientation. vtkScalarBarActorvtkScalarBarWidgetvtkInteractionWidgetsPython.vtkScalarBarWidgetvtkScalarBarWidget - 2D widget for manipulating a scalar bar Superclass: vtkBorderWidget This class provides support for interactively manipulating the position, size, and orientation of a scalar bar. It listens to Left mouse events and mouse movement. It also listens to Right mouse events and notifies any observers of Right mouse events on this object when they occur. It will change the cursor shape based on its location. If the cursor is over an edge of the scalar bar it will change the cursor shape to a resize edge shape. If the position of a scalar bar is moved to be close to the center of one of the four edges of the viewport, then the scalar bar will change its orientation to align with that edge. This orientation is sticky in that it will stay that orientation until the position is moved close to another edge. @sa vtkInteractorObserver V.SafeDownCast(vtkObjectBase) -> vtkScalarBarWidget C++: static vtkScalarBarWidget *SafeDownCast(vtkObjectBase *o) Standard methods for class. V.NewInstance() -> vtkScalarBarWidget C++: vtkScalarBarWidget *NewInstance() Standard methods for class. V.SetRepresentation(vtkScalarBarRepresentation) C++: virtual void SetRepresentation( vtkScalarBarRepresentation *rep) Specify an instance of vtkWidgetRepresentation used to represent this widget in the scene. Note that the representation is a subclass of vtkProp so it can be added to the renderer independent of the widget. GetScalarBarRepresentationV.GetScalarBarRepresentation() -> vtkScalarBarRepresentation C++: vtkScalarBarRepresentation *GetScalarBarRepresentation() Return the representation as a vtkScalarBarRepresentation. V.SetScalarBarActor(vtkScalarBarActor) C++: virtual void SetScalarBarActor(vtkScalarBarActor *actor) Get the ScalarBar used by this Widget. One is created automatically. V.GetScalarBarActor() -> vtkScalarBarActor C++: virtual vtkScalarBarActor *GetScalarBarActor() Get the ScalarBar used by this Widget. One is created automatically. SetRepositionableV.SetRepositionable(int) C++: virtual void SetRepositionable(int _arg) Can the widget be moved. On by default. If off, the widget cannot be moved around. * TODO: This functionality should probably be moved to the superclass. GetRepositionableV.GetRepositionable() -> int C++: virtual int GetRepositionable() Can the widget be moved. On by default. If off, the widget cannot be moved around. * TODO: This functionality should probably be moved to the superclass. RepositionableOnV.RepositionableOn() C++: virtual void RepositionableOn() Can the widget be moved. On by default. If off, the widget cannot be moved around. * TODO: This functionality should probably be moved to the superclass. RepositionableOffV.RepositionableOff() C++: virtual void RepositionableOff() Can the widget be moved. On by default. If off, the widget cannot be moved around. * TODO: This functionality should probably be moved to the superclass. vtkSeedRepresentationNearSeedvtkInteractionWidgetsPython.vtkSeedRepresentationvtkSeedRepresentation - represent the vtkSeedWidget Superclass: vtkWidgetRepresentation The vtkSeedRepresentation is a superclass for classes representing the vtkSeedWidget. This representation consists of one or more handles (vtkHandleRepresentation) which are used to place and manipulate the points defining the collection of seeds. @sa vtkSeedWidget vtkHandleRepresentation vtkSeedRepresentation V.SafeDownCast(vtkObjectBase) -> vtkSeedRepresentation C++: static vtkSeedRepresentation *SafeDownCast(vtkObjectBase *o) Standard VTK methods. V.NewInstance() -> vtkSeedRepresentation C++: vtkSeedRepresentation *NewInstance() Standard VTK methods. GetSeedWorldPositionV.GetSeedWorldPosition(int, [float, float, float]) C++: virtual void GetSeedWorldPosition(unsigned int seedNum, double pos[3]) Methods to Set/Get the coordinates of seed points defining this representation. Note that methods are available for both display and world coordinates. The seeds are accessed by a seed number. SetSeedDisplayPositionV.SetSeedDisplayPosition(int, [float, float, float]) C++: virtual void SetSeedDisplayPosition(unsigned int seedNum, double pos[3]) Methods to Set/Get the coordinates of seed points defining this representation. Note that methods are available for both display and world coordinates. The seeds are accessed by a seed number. GetSeedDisplayPositionV.GetSeedDisplayPosition(int, [float, float, float]) C++: virtual void GetSeedDisplayPosition(unsigned int seedNum, double pos[3]) Methods to Set/Get the coordinates of seed points defining this representation. Note that methods are available for both display and world coordinates. The seeds are accessed by a seed number. GetNumberOfSeedsV.GetNumberOfSeeds() -> int C++: int GetNumberOfSeeds() Return the number of seeds (or handles) that have been created. V.SetHandleRepresentation(vtkHandleRepresentation) C++: void SetHandleRepresentation(vtkHandleRepresentation *handle) This method is used to specify the type of handle representation to use for the internal vtkHandleWidgets within vtkSeedWidget. To use this method, create a dummy vtkHandleWidget (or subclass), and then invoke this method with this dummy. Then the vtkSeedRepresentation uses this dummy to clone vtkHandleWidgets of the same type. Make sure you set the handle representation before the widget is enabled. V.GetHandleRepresentation(int) -> vtkHandleRepresentation C++: vtkHandleRepresentation *GetHandleRepresentation( unsigned int num) V.GetHandleRepresentation() -> vtkHandleRepresentation C++: vtkHandleRepresentation *GetHandleRepresentation() Get the handle representations used for a particular seed. A side effect of this method is that it will create a handle representation in the list of representations if one has not yet been created. V.SetTolerance(int) C++: virtual void SetTolerance(int _arg) The tolerance representing the distance to the widget (in pixels) in which the cursor is considered near enough to the seed points of the widget to be active. V.GetToleranceMinValue() -> int C++: virtual int GetToleranceMinValue() The tolerance representing the distance to the widget (in pixels) in which the cursor is considered near enough to the seed points of the widget to be active. V.GetToleranceMaxValue() -> int C++: virtual int GetToleranceMaxValue() The tolerance representing the distance to the widget (in pixels) in which the cursor is considered near enough to the seed points of the widget to be active. V.GetTolerance() -> int C++: virtual int GetTolerance() The tolerance representing the distance to the widget (in pixels) in which the cursor is considered near enough to the seed points of the widget to be active. GetActiveHandleV.GetActiveHandle() -> int C++: virtual int GetActiveHandle() These are methods specific to vtkSeedRepresentation and which are invoked from vtkSeedWidget. CreateHandleV.CreateHandle([float, float]) -> int C++: virtual int CreateHandle(double e[2]) RemoveLastHandleV.RemoveLastHandle() C++: virtual void RemoveLastHandle() RemoveActiveHandleV.RemoveActiveHandle() C++: virtual void RemoveActiveHandle() RemoveHandleV.RemoveHandle(int) C++: virtual void RemoveHandle(int n) Remove the nth handle. vtkSeedWidgetPlacingSeedsPlacedSeedsMovingSeedvtkInteractionWidgetsPython.vtkSeedWidgetvtkSeedWidget - place multiple seed points Superclass: vtkAbstractWidget The vtkSeedWidget is used to placed multiple seed points in the scene. The seed points can be used for operations like connectivity, segmentation, and region growing. To use this widget, specify an instance of vtkSeedWidget and a representation (a subclass of vtkSeedRepresentation). The widget is implemented using multiple instances of vtkHandleWidget which can be used to position the seed points (after they are initially placed). The representations for these handle widgets are provided by the vtkSeedRepresentation. @par Event Bindings: By default, the widget responds to the following VTK events (i.e., it watches the vtkRenderWindowInteractor for these events): LeftButtonPressEvent - add a point or select a handle (i.e., seed) RightButtonPressEvent - finish adding the seeds MouseMoveEvent - move a handle (i.e., seed) LeftButtonReleaseEvent - release the selected handle (seed) @par Event Bindings: Note that the event bindings described above can be changed using this class's vtkWidgetEventTranslator. This class translates VTK events into the vtkSeedWidget's widget events: vtkWidgetEvent::AddPoint -- add one point; depending on the state it may the first or second point added. Or, if near handle, select handle. vtkWidgetEvent::Completed -- finished adding seeds. vtkWidgetEvent::Move -- move the second point or handle depending on the state. vtkWidgetEvent::EndSelect -- the handle manipulation process has completed. @par Event Bindings: This widget invokes the following VTK events on itself (which observers can listen for): vtkCommand::StartInteractionEvent (beginning to interact) vtkCommand::EndInteractionEvent (completing interaction) vtkCommand::InteractionEvent (moving after selecting something) vtkCommand::PlacePointEvent (after point is positioned; call data includes handle id (0,1)) vtkCommand::DeletePointEvent (before point is deleted; call data includes handle id (0,1)) @sa vtkHandleWidget vtkSeedReoresentation V.SafeDownCast(vtkObjectBase) -> vtkSeedWidget C++: static vtkSeedWidget *SafeDownCast(vtkObjectBase *o) Standard methods for a VTK class. V.NewInstance() -> vtkSeedWidget C++: vtkSeedWidget *NewInstance() Standard methods for a VTK class. SetCurrentRendererV.SetCurrentRenderer(vtkRenderer) C++: void SetCurrentRenderer(vtkRenderer *) override; Set the current renderer. This method also propagates to all the child handle widgets, if any exist SetInteractorV.SetInteractor(vtkRenderWindowInteractor) C++: void SetInteractor(vtkRenderWindowInteractor *) override; Set the interactor. This method also propagates to all the child handle widgets, if any exist V.SetRepresentation(vtkSeedRepresentation) C++: void SetRepresentation(vtkSeedRepresentation *rep) Specify an instance of vtkWidgetRepresentation used to represent this widget in the scene. Note that the representation is a subclass of vtkProp so it can be added to the renderer independent of the widget. GetSeedRepresentationV.GetSeedRepresentation() -> vtkSeedRepresentation C++: vtkSeedRepresentation *GetSeedRepresentation() Return the representation as a vtkSeedRepresentation. CompleteInteractionV.CompleteInteraction() C++: virtual void CompleteInteraction() Method to be called when the seed widget should stop responding to the place point interaction. The seed widget, when defined allows you place seeds by clicking on the render window. Use this method to indicate that you would like to stop placing seeds interactively. If you'd like the widget to stop responding to *any* user interaction simply disable event processing by the widget by calling widget->ProcessEventsOff() RestartInteractionV.RestartInteraction() C++: virtual void RestartInteraction() Method to be called when the seed widget should start responding to the interaction. CreateNewHandleV.CreateNewHandle() -> vtkHandleWidget C++: virtual vtkHandleWidget *CreateNewHandle() Use this method to programmatically create a new handle. In interactive mode, (when the widget is in the PlacingSeeds state) this method is automatically invoked. The method returns the handle created. A valid seed representation must exist for the widget to create a new handle. DeleteSeedV.DeleteSeed(int) C++: void DeleteSeed(int n) Delete the nth seed. GetSeedV.GetSeed(int) -> vtkHandleWidget C++: vtkHandleWidget *GetSeed(int n) Get the nth seed vtkSliderRepresentation2DvtkInteractionWidgetsPython.vtkSliderRepresentation2DvtkSliderRepresentation2D - provide the representation for a vtkSliderWidget with a 3D skin Superclass: vtkSliderRepresentation This class is used to represent and render a vtkSliderWidget. To use this class, you must at a minimum specify the end points of the slider. Optional instance variable can be used to modify the appearance of the widget. @sa vtkSliderWidget V.SafeDownCast(vtkObjectBase) -> vtkSliderRepresentation2D C++: static vtkSliderRepresentation2D *SafeDownCast( vtkObjectBase *o) Standard methods for the class. V.NewInstance() -> vtkSliderRepresentation2D C++: vtkSliderRepresentation2D *NewInstance() Standard methods for the class. V.GetSliderProperty() -> vtkProperty2D C++: virtual vtkProperty2D *GetSliderProperty() Get the slider properties. The properties of the slider when selected and unselected can be manipulated. V.GetTubeProperty() -> vtkProperty2D C++: virtual vtkProperty2D *GetTubeProperty() Get the properties for the tube and end caps. GetCapPropertyV.GetCapProperty() -> vtkProperty2D C++: virtual vtkProperty2D *GetCapProperty() Get the properties for the tube and end caps. GetTitlePropertyV.GetTitleProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetTitleProperty() Set/Get the properties for the label and title text. V.WidgetInteraction([float, float]) C++: void WidgetInteraction(double newEventPos[2]) override; Methods to interface with the vtkSliderWidget. The PlaceWidget() method assumes that the parameter bounds[6] specifies the location in display space where the widget should be placed. V.GetActors2D(vtkPropCollection) C++: void GetActors2D(vtkPropCollection *) override; Methods supporting the rendering process. vtkInteractionWidgetsPython.vtkSliderRepresentation3DvtkSliderRepresentation3D - provide the representation for a vtkSliderWidget with a 3D skin Superclass: vtkSliderRepresentation This class is used to represent and render a vtkSliderWidget. To use this class, you must at a minimum specify the end points of the slider. Optional instance variable can be used to modify the appearance of the widget. @sa vtkSliderWidget V.SafeDownCast(vtkObjectBase) -> vtkSliderRepresentation3D C++: static vtkSliderRepresentation3D *SafeDownCast( vtkObjectBase *o) Standard methods for the class. V.NewInstance() -> vtkSliderRepresentation3D C++: vtkSliderRepresentation3D *NewInstance() Standard methods for the class. SetPoint1InWorldCoordinatesV.SetPoint1InWorldCoordinates(float, float, float) C++: void SetPoint1InWorldCoordinates(double x, double y, double z) Position the first end point of the slider. Note that this point is an instance of vtkCoordinate, meaning that Point 1 can be specified in a variety of coordinate systems, and can even be relative to another point. To set the point, you'll want to get the Point1Coordinate and then invoke the necessary methods to put it into the correct coordinate system and set the correct initial value. SetPoint2InWorldCoordinatesV.SetPoint2InWorldCoordinates(float, float, float) C++: void SetPoint2InWorldCoordinates(double x, double y, double z) Position the second end point of the slider. Note that this point is an instance of vtkCoordinate, meaning that Point 1 can be specified in a variety of coordinate systems, and can even be relative to another point. To set the point, you'll want to get the Point2Coordinate and then invoke the necessary methods to put it into the correct coordinate system and set the correct initial value. V.SetTitleText(string) C++: void SetTitleText(const char *) override; Specify the title text for this widget. If the value is not set, or set to the empty string "", then the title text is not displayed. V.GetTitleText() -> string C++: const char *GetTitleText() override; Specify the title text for this widget. If the value is not set, or set to the empty string "", then the title text is not displayed. SetSliderShapeV.SetSliderShape(int) C++: virtual void SetSliderShape(int _arg) Specify whether to use a sphere or cylinder slider shape. By default, a sphere shape is used. GetSliderShapeMinValueV.GetSliderShapeMinValue() -> int C++: virtual int GetSliderShapeMinValue() Specify whether to use a sphere or cylinder slider shape. By default, a sphere shape is used. GetSliderShapeMaxValueV.GetSliderShapeMaxValue() -> int C++: virtual int GetSliderShapeMaxValue() Specify whether to use a sphere or cylinder slider shape. By default, a sphere shape is used. GetSliderShapeV.GetSliderShape() -> int C++: virtual int GetSliderShape() Specify whether to use a sphere or cylinder slider shape. By default, a sphere shape is used. SetSliderShapeToSphereV.SetSliderShapeToSphere() C++: void SetSliderShapeToSphere() Specify whether to use a sphere or cylinder slider shape. By default, a sphere shape is used. SetSliderShapeToCylinderV.SetSliderShapeToCylinder() C++: void SetSliderShapeToCylinder() Specify whether to use a sphere or cylinder slider shape. By default, a sphere shape is used. SetRotationV.SetRotation(float) C++: virtual void SetRotation(double _arg) Set the rotation of the slider widget around the axis of the widget. This is used to control which way the widget is initially oriented. (This is especially important for the label and title.) GetRotationV.GetRotation() -> float C++: virtual double GetRotation() Set the rotation of the slider widget around the axis of the widget. This is used to control which way the widget is initially oriented. (This is especially important for the label and title.) V.GetSliderProperty() -> vtkProperty C++: virtual vtkProperty *GetSliderProperty() Get the slider properties. The properties of the slider when selected and unselected can be manipulated. V.GetTubeProperty() -> vtkProperty C++: virtual vtkProperty *GetTubeProperty() Get the properties for the tube and end caps. V.GetCapProperty() -> vtkProperty C++: virtual vtkProperty *GetCapProperty() Get the properties for the tube and end caps. V.GetSelectedProperty() -> vtkProperty C++: virtual vtkProperty *GetSelectedProperty() Get the selection property. This property is used to modify the appearance of selected objects (e.g., the slider). V.PlaceWidget([float, float, float, float, float, float]) C++: void PlaceWidget(double bounds[6]) override; Methods to interface with the vtkSliderWidget. V.BuildRepresentation() C++: void BuildRepresentation() override; Methods to interface with the vtkSliderWidget. V.StartWidgetInteraction([float, float]) C++: void StartWidgetInteraction(double eventPos[2]) override; Methods to interface with the vtkSliderWidget. V.WidgetInteraction([float, float]) C++: void WidgetInteraction(double newEventPos[2]) override; Methods to interface with the vtkSliderWidget. V.Highlight(int) C++: void Highlight(int) override; Methods to interface with the vtkSliderWidget. V.GetMTime() -> int C++: vtkMTimeType GetMTime() override; Override GetMTime to include point coordinates TubeLeftCapRightCapSlidervtkInteractionWidgetsPython.vtkSliderRepresentation._InteractionStatevtkInteractionWidgetsPython.vtkSliderRepresentationvtkSliderRepresentation - abstract class defines the representation for a vtkSliderWidget Superclass: vtkWidgetRepresentation This abstract class is used to specify how the vtkSliderWidget should interact with representations of the vtkSliderWidget. This class may be subclassed so that alternative representations can be created. The class defines an API, and a default implementation, that the vtkSliderWidget interacts with to render itself in the scene. @sa vtkSliderWidget V.SafeDownCast(vtkObjectBase) -> vtkSliderRepresentation C++: static vtkSliderRepresentation *SafeDownCast( vtkObjectBase *o) Standard methods for the class. V.NewInstance() -> vtkSliderRepresentation C++: vtkSliderRepresentation *NewInstance() Standard methods for the class. V.SetValue(float) C++: void SetValue(double value) Specify the current value for the widget. The value should lie between the minimum and maximum values. V.GetValue() -> float C++: virtual double GetValue() Specify the current value for the widget. The value should lie between the minimum and maximum values. SetMinimumValueV.SetMinimumValue(float) C++: void SetMinimumValue(double value) Set the current minimum value that the slider can take. Setting the minimum value greater than the maximum value will cause the maximum value to grow to (minimum value + 1). GetMinimumValueV.GetMinimumValue() -> float C++: virtual double GetMinimumValue() Set the current minimum value that the slider can take. Setting the minimum value greater than the maximum value will cause the maximum value to grow to (minimum value + 1). SetMaximumValueV.SetMaximumValue(float) C++: void SetMaximumValue(double value) Set the current maximum value that the slider can take. Setting the maximum value less than the minimum value will cause the minimum value to change to (maximum value - 1). GetMaximumValueV.GetMaximumValue() -> float C++: virtual double GetMaximumValue() Set the current maximum value that the slider can take. Setting the maximum value less than the minimum value will cause the minimum value to change to (maximum value - 1). SetSliderLengthV.SetSliderLength(float) C++: virtual void SetSliderLength(double _arg) Specify the length of the slider shape (in normalized display coordinates [0.01,0.5]). The slider length by default is 0.05. GetSliderLengthMinValueV.GetSliderLengthMinValue() -> float C++: virtual double GetSliderLengthMinValue() Specify the length of the slider shape (in normalized display coordinates [0.01,0.5]). The slider length by default is 0.05. GetSliderLengthMaxValueV.GetSliderLengthMaxValue() -> float C++: virtual double GetSliderLengthMaxValue() Specify the length of the slider shape (in normalized display coordinates [0.01,0.5]). The slider length by default is 0.05. GetSliderLengthV.GetSliderLength() -> float C++: virtual double GetSliderLength() Specify the length of the slider shape (in normalized display coordinates [0.01,0.5]). The slider length by default is 0.05. SetSliderWidthV.SetSliderWidth(float) C++: virtual void SetSliderWidth(double _arg) Set the width of the slider in the directions orthogonal to the slider axis. Using this it is possible to create ellipsoidal and hockey puck sliders (in some subclasses). By default the width is 0.05. GetSliderWidthMinValueV.GetSliderWidthMinValue() -> float C++: virtual double GetSliderWidthMinValue() Set the width of the slider in the directions orthogonal to the slider axis. Using this it is possible to create ellipsoidal and hockey puck sliders (in some subclasses). By default the width is 0.05. GetSliderWidthMaxValueV.GetSliderWidthMaxValue() -> float C++: virtual double GetSliderWidthMaxValue() Set the width of the slider in the directions orthogonal to the slider axis. Using this it is possible to create ellipsoidal and hockey puck sliders (in some subclasses). By default the width is 0.05. GetSliderWidthV.GetSliderWidth() -> float C++: virtual double GetSliderWidth() Set the width of the slider in the directions orthogonal to the slider axis. Using this it is possible to create ellipsoidal and hockey puck sliders (in some subclasses). By default the width is 0.05. SetTubeWidthV.SetTubeWidth(float) C++: virtual void SetTubeWidth(double _arg) Set the width of the tube (in normalized display coordinates) on which the slider moves. By default the width is 0.05. GetTubeWidthMinValueV.GetTubeWidthMinValue() -> float C++: virtual double GetTubeWidthMinValue() Set the width of the tube (in normalized display coordinates) on which the slider moves. By default the width is 0.05. GetTubeWidthMaxValueV.GetTubeWidthMaxValue() -> float C++: virtual double GetTubeWidthMaxValue() Set the width of the tube (in normalized display coordinates) on which the slider moves. By default the width is 0.05. GetTubeWidthV.GetTubeWidth() -> float C++: virtual double GetTubeWidth() Set the width of the tube (in normalized display coordinates) on which the slider moves. By default the width is 0.05. SetEndCapLengthV.SetEndCapLength(float) C++: virtual void SetEndCapLength(double _arg) Specify the length of each end cap (in normalized coordinates [0.0,0.25]). By default the length is 0.025. If the end cap length is set to 0.0, then the end cap will not display at all. GetEndCapLengthMinValueV.GetEndCapLengthMinValue() -> float C++: virtual double GetEndCapLengthMinValue() Specify the length of each end cap (in normalized coordinates [0.0,0.25]). By default the length is 0.025. If the end cap length is set to 0.0, then the end cap will not display at all. GetEndCapLengthMaxValueV.GetEndCapLengthMaxValue() -> float C++: virtual double GetEndCapLengthMaxValue() Specify the length of each end cap (in normalized coordinates [0.0,0.25]). By default the length is 0.025. If the end cap length is set to 0.0, then the end cap will not display at all. GetEndCapLengthV.GetEndCapLength() -> float C++: virtual double GetEndCapLength() Specify the length of each end cap (in normalized coordinates [0.0,0.25]). By default the length is 0.025. If the end cap length is set to 0.0, then the end cap will not display at all. SetEndCapWidthV.SetEndCapWidth(float) C++: virtual void SetEndCapWidth(double _arg) Specify the width of each end cap (in normalized coordinates [0.0,0.25]). By default the width is twice the tube width. GetEndCapWidthMinValueV.GetEndCapWidthMinValue() -> float C++: virtual double GetEndCapWidthMinValue() Specify the width of each end cap (in normalized coordinates [0.0,0.25]). By default the width is twice the tube width. GetEndCapWidthMaxValueV.GetEndCapWidthMaxValue() -> float C++: virtual double GetEndCapWidthMaxValue() Specify the width of each end cap (in normalized coordinates [0.0,0.25]). By default the width is twice the tube width. GetEndCapWidthV.GetEndCapWidth() -> float C++: virtual double GetEndCapWidth() Specify the width of each end cap (in normalized coordinates [0.0,0.25]). By default the width is twice the tube width. V.SetTitleText(string) C++: virtual void SetTitleText(const char *) Specify the label text for this widget. If the value is not set, or set to the empty string "", then the label text is not displayed. V.GetTitleText() -> string C++: virtual const char *GetTitleText() V.SetLabelFormat(string) C++: virtual void SetLabelFormat(const char *_arg) Set/Get the format with which to print the slider value. V.GetLabelFormat() -> string C++: virtual char *GetLabelFormat() Set/Get the format with which to print the slider value. SetLabelHeightV.SetLabelHeight(float) C++: virtual void SetLabelHeight(double _arg) Specify the relative height of the label as compared to the length of the slider. GetLabelHeightMinValueV.GetLabelHeightMinValue() -> float C++: virtual double GetLabelHeightMinValue() Specify the relative height of the label as compared to the length of the slider. GetLabelHeightMaxValueV.GetLabelHeightMaxValue() -> float C++: virtual double GetLabelHeightMaxValue() Specify the relative height of the label as compared to the length of the slider. GetLabelHeightV.GetLabelHeight() -> float C++: virtual double GetLabelHeight() Specify the relative height of the label as compared to the length of the slider. SetTitleHeightV.SetTitleHeight(float) C++: virtual void SetTitleHeight(double _arg) Specify the relative height of the title as compared to the length of the slider. GetTitleHeightMinValueV.GetTitleHeightMinValue() -> float C++: virtual double GetTitleHeightMinValue() Specify the relative height of the title as compared to the length of the slider. GetTitleHeightMaxValueV.GetTitleHeightMaxValue() -> float C++: virtual double GetTitleHeightMaxValue() Specify the relative height of the title as compared to the length of the slider. GetTitleHeightV.GetTitleHeight() -> float C++: virtual double GetTitleHeight() Specify the relative height of the title as compared to the length of the slider. SetShowSliderLabelV.SetShowSliderLabel(int) C++: virtual void SetShowSliderLabel(int _arg) Indicate whether the slider text label should be displayed. This is a number corresponding to the current Value of this widget. GetShowSliderLabelV.GetShowSliderLabel() -> int C++: virtual int GetShowSliderLabel() Indicate whether the slider text label should be displayed. This is a number corresponding to the current Value of this widget. ShowSliderLabelOnV.ShowSliderLabelOn() C++: virtual void ShowSliderLabelOn() Indicate whether the slider text label should be displayed. This is a number corresponding to the current Value of this widget. ShowSliderLabelOffV.ShowSliderLabelOff() C++: virtual void ShowSliderLabelOff() Indicate whether the slider text label should be displayed. This is a number corresponding to the current Value of this widget. GetCurrentTV.GetCurrentT() -> float C++: virtual double GetCurrentT() Methods to interface with the vtkSliderWidget. Subclasses of this class actually do something. GetPickedTV.GetPickedT() -> float C++: virtual double GetPickedT() vtkSliderWidgetvtkInteractionWidgetsPython.vtkSliderWidgetvtkSliderWidget - set a value by manipulating a slider Superclass: vtkAbstractWidget The vtkSliderWidget is used to set a scalar value in an application. This class assumes that a slider is moved along a 1D parameter space (e.g., a spherical bead that can be moved along a tube). Moving the slider modifies the value of the widget, which can be used to set parameters on other objects. Note that the actual appearance of the widget depends on the specific representation for the widget. To use this widget, set the widget representation. The representation is assumed to consist of a tube, two end caps, and a slider (the details may vary depending on the particulars of the representation). Then in the representation you will typically set minimum and maximum value, as well as the current value. The position of the slider must also be set, as well as various properties. @par Event Bindings: By default, the widget responds to the following VTK events (i.e., it watches the vtkRenderWindowInteractor for these events): If the slider bead is selected: LeftButtonPressEvent - select slider (if on slider) LeftButtonReleaseEvent - release slider (if selected) MouseMoveEvent - move slider If the end caps or slider tube are selected: LeftButtonPressEvent - move (or animate) to cap or point on tube; @par Event Bindings: Note that the event bindings described above can be changed using this class's vtkWidgetEventTranslator. This class translates VTK events into the vtkSliderWidget's widget events: vtkWidgetEvent::Select -- some part of the widget has been selected vtkWidgetEvent::EndSelect -- the selection process has completed vtkWidgetEvent::Move -- a request for slider motion has been invoked @par Event Bindings: In turn, when these widget events are processed, the vtkSliderWidget invokes the following VTK events on itself (which observers can listen for): vtkCommand::StartInteractionEvent (on vtkWidgetEvent::Select) vtkCommand::EndInteractionEvent (on vtkWidgetEvent::EndSelect) vtkCommand::InteractionEvent (on vtkWidgetEvent::Move) V.SafeDownCast(vtkObjectBase) -> vtkSliderWidget C++: static vtkSliderWidget *SafeDownCast(vtkObjectBase *o) Standard macros. V.NewInstance() -> vtkSliderWidget C++: vtkSliderWidget *NewInstance() Standard macros. SetAnimationModeV.SetAnimationMode(int) C++: virtual void SetAnimationMode(int _arg) Control the behavior of the slider when selecting the tube or caps. If Jump, then selecting the tube, left cap, or right cap causes the slider to jump to the selection point. If the mode is Animate, the slider moves towards the selection point in NumberOfAnimationSteps number of steps. If Off, then the slider does not move. GetAnimationModeMinValueV.GetAnimationModeMinValue() -> int C++: virtual int GetAnimationModeMinValue() Control the behavior of the slider when selecting the tube or caps. If Jump, then selecting the tube, left cap, or right cap causes the slider to jump to the selection point. If the mode is Animate, the slider moves towards the selection point in NumberOfAnimationSteps number of steps. If Off, then the slider does not move. GetAnimationModeMaxValueV.GetAnimationModeMaxValue() -> int C++: virtual int GetAnimationModeMaxValue() Control the behavior of the slider when selecting the tube or caps. If Jump, then selecting the tube, left cap, or right cap causes the slider to jump to the selection point. If the mode is Animate, the slider moves towards the selection point in NumberOfAnimationSteps number of steps. If Off, then the slider does not move. GetAnimationModeV.GetAnimationMode() -> int C++: virtual int GetAnimationMode() Control the behavior of the slider when selecting the tube or caps. If Jump, then selecting the tube, left cap, or right cap causes the slider to jump to the selection point. If the mode is Animate, the slider moves towards the selection point in NumberOfAnimationSteps number of steps. If Off, then the slider does not move. SetAnimationModeToOffV.SetAnimationModeToOff() C++: void SetAnimationModeToOff() Control the behavior of the slider when selecting the tube or caps. If Jump, then selecting the tube, left cap, or right cap causes the slider to jump to the selection point. If the mode is Animate, the slider moves towards the selection point in NumberOfAnimationSteps number of steps. If Off, then the slider does not move. SetAnimationModeToJumpV.SetAnimationModeToJump() C++: void SetAnimationModeToJump() Control the behavior of the slider when selecting the tube or caps. If Jump, then selecting the tube, left cap, or right cap causes the slider to jump to the selection point. If the mode is Animate, the slider moves towards the selection point in NumberOfAnimationSteps number of steps. If Off, then the slider does not move. SetAnimationModeToAnimateV.SetAnimationModeToAnimate() C++: void SetAnimationModeToAnimate() Control the behavior of the slider when selecting the tube or caps. If Jump, then selecting the tube, left cap, or right cap causes the slider to jump to the selection point. If the mode is Animate, the slider moves towards the selection point in NumberOfAnimationSteps number of steps. If Off, then the slider does not move. SetNumberOfAnimationStepsV.SetNumberOfAnimationSteps(int) C++: virtual void SetNumberOfAnimationSteps(int _arg) Specify the number of animation steps to take if the animation mode is set to animate. GetNumberOfAnimationStepsMinValueV.GetNumberOfAnimationStepsMinValue() -> int C++: virtual int GetNumberOfAnimationStepsMinValue() Specify the number of animation steps to take if the animation mode is set to animate. GetNumberOfAnimationStepsMaxValueV.GetNumberOfAnimationStepsMaxValue() -> int C++: virtual int GetNumberOfAnimationStepsMaxValue() Specify the number of animation steps to take if the animation mode is set to animate. GetNumberOfAnimationStepsV.GetNumberOfAnimationSteps() -> int C++: virtual int GetNumberOfAnimationSteps() Specify the number of animation steps to take if the animation mode is set to animate. vtkSphereHandleRepresentationvtkInteractionWidgetsPython.vtkSphereHandleRepresentationvtkSphereHandleRepresentation - A spherical rendition of point in 3D space Superclass: vtkHandleRepresentation This class is a concrete implementation of vtkHandleRepresentation. It renders handles as spherical blobs in 3D space. @sa vtkHandleRepresentation vtkHandleWidget vtkSphereSource V.SafeDownCast(vtkObjectBase) -> vtkSphereHandleRepresentation C++: static vtkSphereHandleRepresentation *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. V.NewInstance() -> vtkSphereHandleRepresentation C++: vtkSphereHandleRepresentation *NewInstance() Standard methods for instances of this class. V.SetTranslationMode(int) C++: virtual void SetTranslationMode(int _arg) If translation mode is on, as the widget is moved the bounding box, shadows, and cursor are all translated simultaneously as the point moves (i.e., the left and middle mouse buttons act the same). Otherwise, only the cursor focal point moves, which is constrained by the bounds of the point representation. (Note that the bounds can be scaled up using the right mouse button.) V.GetTranslationMode() -> int C++: virtual int GetTranslationMode() If translation mode is on, as the widget is moved the bounding box, shadows, and cursor are all translated simultaneously as the point moves (i.e., the left and middle mouse buttons act the same). Otherwise, only the cursor focal point moves, which is constrained by the bounds of the point representation. (Note that the bounds can be scaled up using the right mouse button.) V.TranslationModeOn() C++: virtual void TranslationModeOn() If translation mode is on, as the widget is moved the bounding box, shadows, and cursor are all translated simultaneously as the point moves (i.e., the left and middle mouse buttons act the same). Otherwise, only the cursor focal point moves, which is constrained by the bounds of the point representation. (Note that the bounds can be scaled up using the right mouse button.) V.TranslationModeOff() C++: virtual void TranslationModeOff() If translation mode is on, as the widget is moved the bounding box, shadows, and cursor are all translated simultaneously as the point moves (i.e., the left and middle mouse buttons act the same). Otherwise, only the cursor focal point moves, which is constrained by the bounds of the point representation. (Note that the bounds can be scaled up using the right mouse button.) SetSphereRadiusV.SetSphereRadius(float) C++: void SetSphereRadius(double) GetSphereRadiusV.GetSphereRadius() -> float C++: double GetSphereRadius() vtkSphereRepresentationMovingHandleOnSphereVTK_SPHERE_OFFVTK_SPHERE_WIREFRAMEVTK_SPHERE_SURFACEvtkInteractionWidgetsPython.vtkSphereRepresentationvtkSphereRepresentation - a class defining the representation for the vtkSphereWidget2 Superclass: vtkWidgetRepresentation This class is a concrete representation for the vtkSphereWidget2. It represents a sphere with an optional handle. Through interaction with the widget, the sphere can be arbitrarily positioned and scaled in 3D space; and the handle can be moved on the surface of the sphere. Typically the vtkSphereWidget2/vtkSphereRepresentation are used to position a sphere for the purpose of extracting, cutting or clipping data; or the handle is moved on the sphere to position a light or camera. To use this representation, you normally use the PlaceWidget() method to position the widget at a specified region in space. It is also possible to set the center of the sphere, a radius, and/or a handle position. @warning Note that the representation is overconstrained in that the center and radius of the sphere can be defined, this information plus the handle direction defines the geometry of the representation. Alternatively, the user may specify the center of the sphere plus the handle position. @warning This class, and vtkSphereWidget2, are second generation VTK widgets. An earlier version of this functionality was defined in the class vtkSphereWidget. @sa vtkSphereWidget2 vtkSphereWidget V.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard methods for type information and to print out the contents of the class. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard methods for type information and to print out the contents of the class. V.SafeDownCast(vtkObjectBase) -> vtkSphereRepresentation C++: static vtkSphereRepresentation *SafeDownCast( vtkObjectBase *o) Standard methods for type information and to print out the contents of the class. V.NewInstance() -> vtkSphereRepresentation C++: vtkSphereRepresentation *NewInstance() Standard methods for type information and to print out the contents of the class. V.SetRepresentation(int) C++: virtual void SetRepresentation(int _arg) Set the representation (i.e., appearance) of the sphere. Different representations are useful depending on the application. V.GetRepresentationMinValue() -> int C++: virtual int GetRepresentationMinValue() Set the representation (i.e., appearance) of the sphere. Different representations are useful depending on the application. V.GetRepresentationMaxValue() -> int C++: virtual int GetRepresentationMaxValue() Set the representation (i.e., appearance) of the sphere. Different representations are useful depending on the application. V.GetRepresentation() -> int C++: virtual int GetRepresentation() Set the representation (i.e., appearance) of the sphere. Different representations are useful depending on the application. V.SetRepresentationToOff() C++: void SetRepresentationToOff() Set the representation (i.e., appearance) of the sphere. Different representations are useful depending on the application. V.SetRepresentationToWireframe() C++: void SetRepresentationToWireframe() Set the representation (i.e., appearance) of the sphere. Different representations are useful depending on the application. V.SetRepresentationToSurface() C++: void SetRepresentationToSurface() Set the representation (i.e., appearance) of the sphere. Different representations are useful depending on the application. SetThetaResolutionV.SetThetaResolution(int) C++: void SetThetaResolution(int r) Set/Get the resolution of the sphere in the theta direction. GetThetaResolutionV.GetThetaResolution() -> int C++: int GetThetaResolution() SetPhiResolutionV.SetPhiResolution(int) C++: void SetPhiResolution(int r) Set/Get the resolution of the sphere in the phi direction. GetPhiResolutionV.GetPhiResolution() -> int C++: int GetPhiResolution() V.SetCenter([float, float, float]) C++: void SetCenter(double c[3]) V.SetCenter(float, float, float) C++: void SetCenter(double x, double y, double z) Set/Get the center position of the sphere. Note that this may adjust the direction from the handle to the center, as well as the radius of the sphere. V.GetCenter() -> (float, float, float) C++: double *GetCenter() V.GetCenter([float, float, float]) C++: void GetCenter(double xyz[3]) V.SetRadius(float) C++: void SetRadius(double r) Set/Get the radius of sphere. Default is 0.5. Note that this may modify the position of the handle based on the handle direction. V.GetRadius() -> float C++: double GetRadius() V.SetHandleVisibility(int) C++: virtual void SetHandleVisibility(int _arg) The handle sits on the surface of the sphere and may be moved around the surface by picking (left mouse) and then moving. The position of the handle can be retrieved, this is useful for positioning cameras and lights. By default, the handle is turned off. V.GetHandleVisibility() -> int C++: virtual int GetHandleVisibility() The handle sits on the surface of the sphere and may be moved around the surface by picking (left mouse) and then moving. The position of the handle can be retrieved, this is useful for positioning cameras and lights. By default, the handle is turned off. V.HandleVisibilityOn() C++: virtual void HandleVisibilityOn() The handle sits on the surface of the sphere and may be moved around the surface by picking (left mouse) and then moving. The position of the handle can be retrieved, this is useful for positioning cameras and lights. By default, the handle is turned off. V.HandleVisibilityOff() C++: virtual void HandleVisibilityOff() The handle sits on the surface of the sphere and may be moved around the surface by picking (left mouse) and then moving. The position of the handle can be retrieved, this is useful for positioning cameras and lights. By default, the handle is turned off. V.SetHandlePosition([float, float, float]) C++: void SetHandlePosition(double handle[3]) V.SetHandlePosition(float, float, float) C++: void SetHandlePosition(double x, double y, double z) Set/Get the position of the handle. Note that this may adjust the radius of the sphere and the handle direction. V.GetHandlePosition() -> (float, float, float) C++: double *GetHandlePosition() SetHandleDirectionV.SetHandleDirection([float, float, float]) C++: void SetHandleDirection(double dir[3]) V.SetHandleDirection(float, float, float) C++: void SetHandleDirection(double dx, double dy, double dz) Set/Get the direction vector of the handle relative to the center of the sphere. Setting the direction may affect the position of the handle but will not affect the radius or position of the sphere. GetHandleDirectionV.GetHandleDirection() -> (float, float, float) C++: double *GetHandleDirection() SetHandleTextV.SetHandleText(int) C++: virtual void SetHandleText(int _arg) Enable/disable a label that displays the location of the handle in spherical coordinates (radius,theta,phi). The two angles, theta and phi, are displayed in degrees. Note that phi is measured from the north pole down towards the equator; and theta is the angle around the north/south axis. GetHandleTextV.GetHandleText() -> int C++: virtual int GetHandleText() Enable/disable a label that displays the location of the handle in spherical coordinates (radius,theta,phi). The two angles, theta and phi, are displayed in degrees. Note that phi is measured from the north pole down towards the equator; and theta is the angle around the north/south axis. HandleTextOnV.HandleTextOn() C++: virtual void HandleTextOn() Enable/disable a label that displays the location of the handle in spherical coordinates (radius,theta,phi). The two angles, theta and phi, are displayed in degrees. Note that phi is measured from the north pole down towards the equator; and theta is the angle around the north/south axis. HandleTextOffV.HandleTextOff() C++: virtual void HandleTextOff() Enable/disable a label that displays the location of the handle in spherical coordinates (radius,theta,phi). The two angles, theta and phi, are displayed in degrees. Note that phi is measured from the north pole down towards the equator; and theta is the angle around the north/south axis. SetRadialLineV.SetRadialLine(int) C++: virtual void SetRadialLine(int _arg) Enable/disable a radial line segment that joins the center of the outer sphere and the handle. GetRadialLineV.GetRadialLine() -> int C++: virtual int GetRadialLine() Enable/disable a radial line segment that joins the center of the outer sphere and the handle. RadialLineOnV.RadialLineOn() C++: virtual void RadialLineOn() Enable/disable a radial line segment that joins the center of the outer sphere and the handle. RadialLineOffV.RadialLineOff() C++: virtual void RadialLineOff() Enable/disable a radial line segment that joins the center of the outer sphere and the handle. SetCenterCursorV.SetCenterCursor(bool) C++: virtual void SetCenterCursor(bool _arg) Enable/disable a center cursor Default is disabled GetCenterCursorV.GetCenterCursor() -> bool C++: virtual bool GetCenterCursor() Enable/disable a center cursor Default is disabled CenterCursorOnV.CenterCursorOn() C++: virtual void CenterCursorOn() Enable/disable a center cursor Default is disabled CenterCursorOffV.CenterCursorOff() C++: virtual void CenterCursorOff() Enable/disable a center cursor Default is disabled V.GetPolyData(vtkPolyData) C++: void GetPolyData(vtkPolyData *pd) Grab the polydata (including points) that defines the sphere. The polydata consists of n+1 points, where n is the resolution of the sphere. These point values are guaranteed to be up-to-date when either the InteractionEvent or EndInteraction events are invoked. The user provides the vtkPolyData and the points and polysphere are added to it. GetSphereV.GetSphere(vtkSphere) C++: void GetSphere(vtkSphere *sphere) Get the spherical implicit function defined by this widget. Note that vtkSphere is a subclass of vtkImplicitFunction, meaning that it can be used by a variety of filters to perform clipping, cutting, and selection of data. GetSpherePropertyV.GetSphereProperty() -> vtkProperty C++: virtual vtkProperty *GetSphereProperty() Get the sphere properties. The properties of the sphere when selected and unselected can be manipulated. GetSelectedSpherePropertyV.GetSelectedSphereProperty() -> vtkProperty C++: virtual vtkProperty *GetSelectedSphereProperty() Get the sphere properties. The properties of the sphere when selected and unselected can be manipulated. V.GetHandleProperty() -> vtkProperty C++: virtual vtkProperty *GetHandleProperty() Get the handle properties (the little ball on the sphere is the handle). The properties of the handle when selected and unselected can be manipulated. V.GetSelectedHandleProperty() -> vtkProperty C++: virtual vtkProperty *GetSelectedHandleProperty() Get the handle properties (the little ball on the sphere is the handle). The properties of the handle when selected and unselected can be manipulated. GetHandleTextPropertyV.GetHandleTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetHandleTextProperty() Get the handle text property. This can be used to control the appearance of the handle text. GetRadialLinePropertyV.GetRadialLineProperty() -> vtkProperty C++: virtual vtkProperty *GetRadialLineProperty() Get the property of the radial line. This can be used to control the appearance of the optional line connecting the center to the handle. V.SetInteractionState(int) C++: void SetInteractionState(int state) The interaction state may be set from a widget (e.g., vtkSphereWidget2) or other object. This controls how the interaction with the widget proceeds. Normally this method is used as part of a handshaking process with the widget: First ComputeInteractionState() is invoked that returns a state based on geometric considerations (i.e., cursor near a widget feature), then based on events, the widget may modify this further. V.PlaceWidget([float, float, float, float, float, float]) C++: void PlaceWidget(double bounds[6]) override; V.PlaceWidget([float, float, float], [float, float, float]) C++: virtual void PlaceWidget(double center[3], double handlePosition[3]) These are methods that satisfy vtkWidgetRepresentation's API. Note that a version of place widget is available where the center and handle position are specified. V.BuildRepresentation() C++: void BuildRepresentation() override; These are methods that satisfy vtkWidgetRepresentation's API. Note that a version of place widget is available where the center and handle position are specified. vtkSpherevtkSphereWidget2vtkInteractionWidgetsPython.vtkSphereWidget2vtkSphereWidget2 - 3D widget for manipulating a point on a sphere Superclass: vtkAbstractWidget This 3D widget interacts with a vtkSphereRepresentation class (i.e., it handles the events that drive its corresponding representation). It can be used to position a point on a sphere (for example, to place a light or camera), or to position a sphere in a scene, including translating and scaling the sphere. A nice feature of vtkSphereWidget2, like any 3D widget, is that it will work in combination with the current interactor style (or any other interactor observer). That is, if vtkSphereWidget2 does not handle an event, then all other registered observers (including the interactor style) have an opportunity to process the event. Otherwise, the vtkSphereWidget2 will terminate the processing of the event that it handles. To use this widget, you generally pair it with a vtkSphereRepresentation (or a subclass). Variuos options are available in the representation for controlling how the widget appears, and how the widget functions. @par Event Bindings: By default, the widget responds to the following VTK events (i.e., it watches the vtkRenderWindowInteractor for these events): If the handle or sphere are selected: LeftButtonPressEvent - select the handle or sphere LeftButtonReleaseEvent - release the handle to sphere MouseMoveEvent - move the handle or translate the sphere In all the cases, independent of what is picked, the widget responds to the following VTK events: MiddleButtonPressEvent - translate the representation MiddleButtonReleaseEvent - stop translating the representation RightButtonPressEvent - scale the widget's representation RightButtonReleaseEvent - stop scaling the representation MouseMoveEvent - scale (if right button) or move (if middle button) the widget @par Event Bindings: Note that the event bindings described above can be changed using this class's vtkWidgetEventTranslator. This class translates VTK events into the vtkSphereWidget2's widget events: vtkWidgetEvent::Select -- some part of the widget has been selected vtkWidgetEvent::EndSelect -- the selection process has completed vtkWidgetEvent::Scale -- some part of the widget has been selected vtkWidgetEvent::EndScale -- the selection process has completed vtkWidgetEvent::Translate -- some part of the widget has been selected vtkWidgetEvent::EndTranslate -- the selection process has completed vtkWidgetEvent::Move -- a request for motion has been invoked @par Event Bindings: In turn, when these widget events are processed, the vtkSphereWidget2 invokes the following VTK events on itself (which observers can listen for): vtkCommand::StartInteractionEvent (on vtkWidgetEvent::Select) vtkCommand::EndInteractionEvent (on vtkWidgetEvent::EndSelect) vtkCommand::InteractionEvent (on vtkWidgetEvent::Move) @par Event Bindings: This class, and the affiliated vtkSphereRepresentation, are second generation VTK widgets. An earlier version of this functionality was defined in the class vtkSphereWidget. @sa vtkSphereRepresentation vtkSphereWidget V.SafeDownCast(vtkObjectBase) -> vtkSphereWidget2 C++: static vtkSphereWidget2 *SafeDownCast(vtkObjectBase *o) Standard class methods for type information and printing. V.NewInstance() -> vtkSphereWidget2 C++: vtkSphereWidget2 *NewInstance() Standard class methods for type information and printing. V.SetRepresentation(vtkSphereRepresentation) C++: void SetRepresentation(vtkSphereRepresentation *r) Specify an instance of vtkWidgetRepresentation used to represent this widget in the scene. Note that the representation is a subclass of vtkProp so it can be added to the renderer independent of the widget. V.SetTranslationEnabled(int) C++: virtual void SetTranslationEnabled(int _arg) Control the behavior of the widget (i.e., how it processes events). Translation, and scaling can all be enabled and disabled. V.GetTranslationEnabled() -> int C++: virtual int GetTranslationEnabled() Control the behavior of the widget (i.e., how it processes events). Translation, and scaling can all be enabled and disabled. V.TranslationEnabledOn() C++: virtual void TranslationEnabledOn() Control the behavior of the widget (i.e., how it processes events). Translation, and scaling can all be enabled and disabled. V.TranslationEnabledOff() C++: virtual void TranslationEnabledOff() Control the behavior of the widget (i.e., how it processes events). Translation, and scaling can all be enabled and disabled. V.SetScalingEnabled(int) C++: virtual void SetScalingEnabled(int _arg) Control the behavior of the widget (i.e., how it processes events). Translation, and scaling can all be enabled and disabled. V.GetScalingEnabled() -> int C++: virtual int GetScalingEnabled() Control the behavior of the widget (i.e., how it processes events). Translation, and scaling can all be enabled and disabled. V.ScalingEnabledOn() C++: virtual void ScalingEnabledOn() Control the behavior of the widget (i.e., how it processes events). Translation, and scaling can all be enabled and disabled. V.ScalingEnabledOff() C++: virtual void ScalingEnabledOff() Control the behavior of the widget (i.e., how it processes events). Translation, and scaling can all be enabled and disabled. V.CreateDefaultRepresentation() C++: void CreateDefaultRepresentation() override; Create the default widget representation if one is not set. By default, this is an instance of the vtkSphereRepresentation class. vtkSphereWidgetvtkInteractionWidgetsPython.vtkSphereWidgetvtkSphereWidget - 3D widget for manipulating a sphere Superclass: vtk3DWidget This 3D widget defines a sphere that can be interactively placed in a scene. To use this object, just invoke SetInteractor() with the argument of the method a vtkRenderWindowInteractor. You may also wish to invoke "PlaceWidget()" to initially position the widget. The interactor will act normally until the "i" key (for "interactor") is pressed, at which point the vtkSphereWidget will appear. (See superclass documentation for information about changing this behavior.) Events that occur outside of the widget (i.e., no part of the widget is picked) are propagated to any other registered obsevers (such as the interaction style). Turn off the widget by pressing the "i" key again (or invoke the Off() method). The vtkSphereWidget has several methods that can be used in conjunction with other VTK objects. The Set/GetThetaResolution() and Set/GetPhiResolution() methods control the number of subdivisions of the sphere in the theta and phi directions; the GetPolyData() method can be used to get the polygonal representation and can be used for things like seeding streamlines. The GetSphere() method returns a sphere implicit function that can be used for cutting and clipping. Typical usage of the widget is to make use of the StartInteractionEvent, InteractionEvent, and EndInteractionEvent events. The InteractionEvent is called on mouse motion; the other two events are called on button down and button up (any mouse button). Some additional features of this class include the ability to control the properties of the widget. You can set the properties of the selected and unselected representations of the sphere. @sa vtk3DWidget vtkLineWidget vtkBoxWidget vtkPlaneWidget V.SafeDownCast(vtkObjectBase) -> vtkSphereWidget C++: static vtkSphereWidget *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkSphereWidget C++: vtkSphereWidget *NewInstance() V.SetRepresentation(int) C++: virtual void SetRepresentation(int _arg) Set the representation of the sphere. Different representations are useful depending on the application. The default is VTK_SPHERE_WIREFRAME. V.GetRepresentationMinValue() -> int C++: virtual int GetRepresentationMinValue() Set the representation of the sphere. Different representations are useful depending on the application. The default is VTK_SPHERE_WIREFRAME. V.GetRepresentationMaxValue() -> int C++: virtual int GetRepresentationMaxValue() Set the representation of the sphere. Different representations are useful depending on the application. The default is VTK_SPHERE_WIREFRAME. V.GetRepresentation() -> int C++: virtual int GetRepresentation() Set the representation of the sphere. Different representations are useful depending on the application. The default is VTK_SPHERE_WIREFRAME. V.SetRepresentationToOff() C++: void SetRepresentationToOff() Set the representation of the sphere. Different representations are useful depending on the application. The default is VTK_SPHERE_WIREFRAME. V.SetRepresentationToWireframe() C++: void SetRepresentationToWireframe() Set the representation of the sphere. Different representations are useful depending on the application. The default is VTK_SPHERE_WIREFRAME. V.SetRepresentationToSurface() C++: void SetRepresentationToSurface() Set the representation of the sphere. Different representations are useful depending on the application. The default is VTK_SPHERE_WIREFRAME. V.SetThetaResolution(int) C++: void SetThetaResolution(int r) Set/Get the resolution of the sphere in the Theta direction. The default is 16. V.SetPhiResolution(int) C++: void SetPhiResolution(int r) Set/Get the resolution of the sphere in the Phi direction. The default is 8. V.SetRadius(float) C++: void SetRadius(double r) Set/Get the radius of sphere. Default is .5. V.GetRadius() -> float C++: double GetRadius() Set/Get the radius of sphere. Default is .5. V.SetCenter(float, float, float) C++: void SetCenter(double x, double y, double z) V.SetCenter([float, float, float]) C++: void SetCenter(double x[3]) Set/Get the center of the sphere. V.GetCenter() -> (float, float, float) C++: double *GetCenter() V.GetCenter([float, float, float]) C++: void GetCenter(double xyz[3]) Set/Get the center of the sphere. SetTranslationV.SetTranslation(int) C++: virtual void SetTranslation(int _arg) Enable translation and scaling of the widget. By default, the widget can be translated and rotated. GetTranslationV.GetTranslation() -> int C++: virtual int GetTranslation() Enable translation and scaling of the widget. By default, the widget can be translated and rotated. TranslationOnV.TranslationOn() C++: virtual void TranslationOn() Enable translation and scaling of the widget. By default, the widget can be translated and rotated. TranslationOffV.TranslationOff() C++: virtual void TranslationOff() Enable translation and scaling of the widget. By default, the widget can be translated and rotated. V.SetScale(int) C++: virtual void SetScale(int _arg) Enable translation and scaling of the widget. By default, the widget can be translated and rotated. V.GetScale() -> int C++: virtual int GetScale() Enable translation and scaling of the widget. By default, the widget can be translated and rotated. ScaleOnV.ScaleOn() C++: virtual void ScaleOn() Enable translation and scaling of the widget. By default, the widget can be translated and rotated. ScaleOffV.ScaleOff() C++: virtual void ScaleOff() Enable translation and scaling of the widget. By default, the widget can be translated and rotated. V.SetHandleDirection(float, float, float) C++: void SetHandleDirection(double, double, double) V.SetHandleDirection((float, float, float)) C++: void SetHandleDirection(double a[3]) vtkSplineRepresentationvtkInteractionWidgetsPython.vtkSplineRepresentationvtkSplineRepresentation - representation for a spline. Superclass: vtkCurveRepresentation vtkSplineRepresentation is a vtkWidgetRepresentation for a spline. This 3D widget defines a spline that can be interactively placed in a scene. The spline has handles, the number of which can be changed, plus it can be picked on the spline itself to translate or rotate it in the scene. This is based on vtkSplineWidget. @sa vtkSplineWidget, vtkSplineWidget2 V.SafeDownCast(vtkObjectBase) -> vtkSplineRepresentation C++: static vtkSplineRepresentation *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. V.NewInstance() -> vtkSplineRepresentation C++: vtkSplineRepresentation *NewInstance() Standard methods for instances of this class. V.GetPolyData(vtkPolyData) C++: void GetPolyData(vtkPolyData *pd) override; Grab the polydata (including points) that defines the spline. The polydata consists of points and line segments numbering Resolution + 1 and Resolution, respectively. Points are guaranteed to be up-to-date when either the InteractionEvent or EndInteraction events are invoked. The user provides the vtkPolyData and the points and polyline are added to it. V.SetResolution(int) C++: void SetResolution(int resolution) Set/Get the number of line segments representing the spline for this widget. V.GetResolution() -> int C++: virtual int GetResolution() Set/Get the number of line segments representing the spline for this widget. SetParametricSplineV.SetParametricSpline(vtkParametricSpline) C++: virtual void SetParametricSpline(vtkParametricSpline *) Set the parametric spline object. Through vtkParametricSpline's API, the user can supply and configure one of two types of spline: vtkCardinalSpline, vtkKochanekSpline. The widget controls the open or closed configuration of the spline. WARNING: The widget does not enforce internal consistency so that all three are of the same type. GetParametricSplineV.GetParametricSpline() -> vtkParametricSpline C++: virtual vtkParametricSpline *GetParametricSpline() Set the parametric spline object. Through vtkParametricSpline's API, the user can supply and configure one of two types of spline: vtkCardinalSpline, vtkKochanekSpline. The widget controls the open or closed configuration of the spline. WARNING: The widget does not enforce internal consistency so that all three are of the same type. V.GetHandlePositions() -> vtkDoubleArray C++: vtkDoubleArray *GetHandlePositions() override; Get the position of the spline handles. V.GetSummedLength() -> float C++: double GetSummedLength() override; Get the approximate vs. the true arc length of the spline. Calculated as the summed lengths of the individual straight line segments. Use SetResolution to control the accuracy. V.InitializeHandles(vtkPoints) C++: void InitializeHandles(vtkPoints *points) override; Convenience method to allocate and set the handles from a vtkPoints instance. If the first and last points are the same, the spline sets Closed to the on InteractionState and disregards the last point, otherwise Closed remains unchanged. vtkParametricSplinevtkSplineWidget2vtkInteractionWidgetsPython.vtkSplineWidget2vtkSplineWidget2 - widget for vtkSplineRepresentation. Superclass: vtkAbstractWidget vtkSplineWidget2 is the vtkAbstractWidget subclass for vtkSplineRepresentation which manages the interactions with vtkSplineRepresentation. This is based on vtkSplineWidget. @sa vtkSplineRepresentation, vtkSplineWidget2 V.SafeDownCast(vtkObjectBase) -> vtkSplineWidget2 C++: static vtkSplineWidget2 *SafeDownCast(vtkObjectBase *o) Standard macros implementing standard VTK methods. V.NewInstance() -> vtkSplineWidget2 C++: vtkSplineWidget2 *NewInstance() Standard macros implementing standard VTK methods. V.SetRepresentation(vtkSplineRepresentation) C++: void SetRepresentation(vtkSplineRepresentation *r) Specify an instance of vtkWidgetRepresentation used to represent this widget in the scene. Note that the representation is a subclass of vtkProp so it can be added to the renderer independent of the widget. V.CreateDefaultRepresentation() C++: void CreateDefaultRepresentation() override; Create the default widget representation if one is not set. By default, this is an instance of the vtkSplineRepresentation class. vtkSplineWidgetvtkInteractionWidgetsPython.vtkSplineWidgetvtkSplineWidget - 3D widget for manipulating a spline Superclass: vtk3DWidget This 3D widget defines a spline that can be interactively placed in a scene. The spline has handles, the number of which can be changed, plus it can be picked on the spline itself to translate or rotate it in the scene. A nice feature of the object is that the vtkSplineWidget, like any 3D widget, will work with the current interactor style. That is, if vtkSplineWidget does not handle an event, then all other registered observers (including the interactor style) have an opportunity to process the event. Otherwise, the vtkSplineWidget will terminate the processing of the event that it handles. To use this object, just invoke SetInteractor() with the argument of the method a vtkRenderWindowInteractor. You may also wish to invoke "PlaceWidget()" to initially position the widget. The interactor will act normally until the "i" key (for "interactor") is pressed, at which point the vtkSplineWidget will appear. (See superclass documentation for information about changing this behavior.) Events that occur outside of the widget (i.e., no part of the widget is picked) are propagated to any other registered obsevers (such as the interaction style). Turn off the widget by pressing the "i" key again (or invoke the Off() method). The button actions and key modifiers are as follows for controlling the widget: 1) left button down on and drag one of the spherical handles to change the shape of the spline: the handles act as "control points". 2) left button or middle button down on a line segment forming the spline allows uniform translation of the widget. 3) ctrl + middle button down on the widget enables spinning of the widget about its center. 4) right button down on the widget enables scaling of the widget. By moving the mouse "up" the render window the spline will be made bigger; by moving "down" the render window the widget will be made smaller. 5) ctrl key + right button down on any handle will erase it providing there will be two or more points remaining to form a spline. 6) shift key + right button down on any line segment will insert a handle onto the spline at the cursor position. The vtkSplineWidget has several methods that can be used in conjunction with other VTK objects. The Set/GetResolution() methods control the number of subdivisions of the spline; the GetPolyData() method can be used to get the polygonal representation and can be used for things like seeding streamlines or probing other data sets. Typical usage of the widget is to make use of the StartInteractionEvent, InteractionEvent, and EndInteractionEvent events. The InteractionEvent is called on mouse motion; the other two events are called on button down and button up (either left or right button). Some additional features of this class include the ability to control the properties of the widget. You can set the properties of the selected and unselected representations of the spline. For example, you can set the property for the handles and spline. In addition there are methods to constrain the spline so that it is aligned with a plane. Note that a simple ruler widget can be derived by setting the resolution to 1, the number of handles to 2, and calling the GetSummedLength method! @par Thanks: Thanks to Dean Inglis for developing and contributing this class. @sa vtk3DWidget vtkBoxWidget vtkLineWidget vtkPointWidget vtkSphereWidget vtkImagePlaneWidget vtkImplicitPlaneWidget vtkPlaneWidget V.SafeDownCast(vtkObjectBase) -> vtkSplineWidget C++: static vtkSplineWidget *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkSplineWidget C++: vtkSplineWidget *NewInstance() V.SetProjectToPlane(int) C++: virtual void SetProjectToPlane(int _arg) Force the spline widget to be projected onto one of the orthogonal planes. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the spline to the plane if it is originally not aligned. The normal in SetProjectionNormal is 0,1,2 for YZ,XZ,XY planes respectively and 3 for arbitrary oblique planes when the widget is tied to a vtkPlaneSource. V.GetProjectToPlane() -> int C++: virtual int GetProjectToPlane() Force the spline widget to be projected onto one of the orthogonal planes. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the spline to the plane if it is originally not aligned. The normal in SetProjectionNormal is 0,1,2 for YZ,XZ,XY planes respectively and 3 for arbitrary oblique planes when the widget is tied to a vtkPlaneSource. V.ProjectToPlaneOn() C++: virtual void ProjectToPlaneOn() Force the spline widget to be projected onto one of the orthogonal planes. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the spline to the plane if it is originally not aligned. The normal in SetProjectionNormal is 0,1,2 for YZ,XZ,XY planes respectively and 3 for arbitrary oblique planes when the widget is tied to a vtkPlaneSource. V.ProjectToPlaneOff() C++: virtual void ProjectToPlaneOff() Force the spline widget to be projected onto one of the orthogonal planes. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the spline to the plane if it is originally not aligned. The normal in SetProjectionNormal is 0,1,2 for YZ,XZ,XY planes respectively and 3 for arbitrary oblique planes when the widget is tied to a vtkPlaneSource. V.SetProjectionPosition(float) C++: void SetProjectionPosition(double position) Set the position of spline handles and points in terms of a plane's position. i.e., if ProjectionNormal is 0, all of the x-coordinate values of the points are set to position. Any value can be passed (and is ignored) to update the spline points when Projection normal is set to 3 for arbritrary plane orientations. V.GetProjectionPosition() -> float C++: virtual double GetProjectionPosition() Set the position of spline handles and points in terms of a plane's position. i.e., if ProjectionNormal is 0, all of the x-coordinate values of the points are set to position. Any value can be passed (and is ignored) to update the spline points when Projection normal is set to 3 for arbritrary plane orientations. V.GetPolyData(vtkPolyData) C++: void GetPolyData(vtkPolyData *pd) Grab the polydata (including points) that defines the spline. The polydata consists of points and line segments numbering Resolution + 1 and Resoltuion, respectively. Points are guaranteed to be up-to-date when either the InteractionEvent or EndInteraction events are invoked. The user provides the vtkPolyData and the points and polyline are added to it. V.SetParametricSpline(vtkParametricSpline) C++: virtual void SetParametricSpline(vtkParametricSpline *) Set the parametric spline object. Through vtkParametricSpline's API, the user can supply and configure one of currently two types of spline: vtkCardinalSpline, vtkKochanekSpline. The widget controls the open or closed configuration of the spline. WARNING: The widget does not enforce internal consistency so that all three are of the same type. V.GetParametricSpline() -> vtkParametricSpline C++: virtual vtkParametricSpline *GetParametricSpline() Set the parametric spline object. Through vtkParametricSpline's API, the user can supply and configure one of currently two types of spline: vtkCardinalSpline, vtkKochanekSpline. The widget controls the open or closed configuration of the spline. WARNING: The widget does not enforce internal consistency so that all three are of the same type. V.SetHandlePosition(int, float, float, float) C++: void SetHandlePosition(int handle, double x, double y, double z) V.SetHandlePosition(int, [float, float, float]) C++: void SetHandlePosition(int handle, double xyz[3]) Set/Get the position of the spline handles. Call GetNumberOfHandles to determine the valid range of handle indices. V.GetHandlePosition(int, [float, float, float]) C++: void GetHandlePosition(int handle, double xyz[3]) V.GetHandlePosition(int) -> (float, float, float) C++: double *GetHandlePosition(int handle) Set/Get the position of the spline handles. Call GetNumberOfHandles to determine the valid range of handle indices. V.SetClosed(int) C++: void SetClosed(int closed) Control whether the spline is open or closed. A closed spline forms a continuous loop: the first and last points are the same, and derivatives are continuous. A minimum of 3 handles are required to form a closed loop. This method enforces consistency with user supplied subclasses of vtkSpline. V.GetClosed() -> int C++: virtual int GetClosed() Control whether the spline is open or closed. A closed spline forms a continuous loop: the first and last points are the same, and derivatives are continuous. A minimum of 3 handles are required to form a closed loop. This method enforces consistency with user supplied subclasses of vtkSpline. V.ClosedOn() C++: virtual void ClosedOn() Control whether the spline is open or closed. A closed spline forms a continuous loop: the first and last points are the same, and derivatives are continuous. A minimum of 3 handles are required to form a closed loop. This method enforces consistency with user supplied subclasses of vtkSpline. V.ClosedOff() C++: virtual void ClosedOff() Control whether the spline is open or closed. A closed spline forms a continuous loop: the first and last points are the same, and derivatives are continuous. A minimum of 3 handles are required to form a closed loop. This method enforces consistency with user supplied subclasses of vtkSpline. V.IsClosed() -> int C++: int IsClosed() Convenience method to determine whether the spline is closed in a geometric sense. The widget may be set "closed" but still be geometrically open (e.g., a straight line). V.GetSummedLength() -> float C++: double GetSummedLength() Get the approximate vs. the true arc length of the spline. Calculated as the summed lengths of the individual straight line segments. Use SetResolution to control the accuracy. V.InitializeHandles(vtkPoints) C++: void InitializeHandles(vtkPoints *points) Convenience method to allocate and set the handles from a vtkPoints instance. If the first and last points are the same, the spline sets Closed to the on state and disregards the last point, otherwise Closed remains unchanged. vtkInteractionWidgetsPython.vtkTensorProbeRepresentationvtkTensorProbeRepresentation - Abstract class that serves as a representation for vtkTensorProbeWidget Superclass: vtkWidgetRepresentation The class serves as an abstract geometrical representation for the vtkTensorProbeWidget. It is left to the concrete implementation to render the tensors as it desires. For instance, vtkEllipsoidTensorProbeRepresentation renders the tensors as ellipsoids. @sa vtkTensorProbeWidget V.SafeDownCast(vtkObjectBase) -> vtkTensorProbeRepresentation C++: static vtkTensorProbeRepresentation *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. V.NewInstance() -> vtkTensorProbeRepresentation C++: vtkTensorProbeRepresentation *NewInstance() Standard methods for instances of this class. SetProbePositionV.SetProbePosition(float, float, float) C++: void SetProbePosition(double, double, double) V.SetProbePosition((float, float, float)) C++: void SetProbePosition(double a[3]) GetProbePositionV.GetProbePosition() -> (float, float, float) C++: double *GetProbePosition() SetProbeCellIdV.SetProbeCellId(int) C++: virtual void SetProbeCellId(vtkIdType _arg) Set the position of the Tensor probe. GetProbeCellIdV.GetProbeCellId() -> int C++: virtual vtkIdType GetProbeCellId() Set the position of the Tensor probe. SetTrajectoryV.SetTrajectory(vtkPolyData) C++: virtual void SetTrajectory(vtkPolyData *) Set the trajectory that we are trying to probe tensors on V.Initialize() C++: void Initialize() Set the probe position to a reasonable location on the trajectory. V.SelectProbe([int, int]) -> int C++: virtual int SelectProbe(int pos[2]) This method is invoked by the widget during user interaction. Can we pick the tensor glyph at the current cursor pos MoveV.Move([float, float]) -> int C++: virtual int Move(double motionVector[2]) INTERNAL - Do not use This method is invoked by the widget during user interaction. Move probe based on the position and the motion vector. vtkTensorProbeWidgetvtkInteractionWidgetsPython.vtkTensorProbeWidgetvtkTensorProbeWidget - a widget to probe tensors on a polyline Superclass: vtkAbstractWidget The class is used to probe tensors on a trajectory. The representation (vtkTensorProbeRepresentation) is free to choose its own method of rendering the tensors. For instance vtkEllipsoidTensorProbeRepresentation renders the tensors as ellipsoids. The interactions of the widget are controlled by the left mouse button. A left click on the tensor selects it. It can dragged around the trajectory to probe the tensors on it. For instance dragging the ellipsoid around with vtkEllipsoidTensorProbeRepresentation will manifest itself with the ellipsoid shape changing as needed along the trajectory. V.SafeDownCast(vtkObjectBase) -> vtkTensorProbeWidget C++: static vtkTensorProbeWidget *SafeDownCast(vtkObjectBase *o) Standard VTK class macros. V.NewInstance() -> vtkTensorProbeWidget C++: vtkTensorProbeWidget *NewInstance() Standard VTK class macros. V.SetRepresentation(vtkTensorProbeRepresentation) C++: void SetRepresentation(vtkTensorProbeRepresentation *r) Specify an instance of vtkWidgetRepresentation used to represent this widget in the scene. Note that the representation is a subclass of vtkProp so it can be added to the renderer independent of the widget. GetTensorProbeRepresentationV.GetTensorProbeRepresentation() -> vtkTensorProbeRepresentation C++: vtkTensorProbeRepresentation *GetTensorProbeRepresentation() Return the representation as a vtkTensorProbeRepresentation. V.CreateDefaultRepresentation() C++: void CreateDefaultRepresentation() override; See vtkWidgetRepresentation for details. vtkTerrainContourLineInterpolatorvtkInteractionWidgetsPython.vtkTerrainContourLineInterpolatorvtkTerrainContourLineInterpolator - Contour interpolator for DEM data. Superclass: vtkContourLineInterpolator vtkTerrainContourLineInterpolator interpolates nodes on height field data. The class is meant to be used in conjunciton with a vtkContourWidget, enabling you to draw paths on terrain data. The class internally uses a vtkProjectedTerrainPath. Users can set kind of interpolation desired between two node points by setting the modes of the this filter. For instance: contourRepresentation->SetLineInterpolator(interpolator); interpolator->SetImageData( demDataFile ); interpolator->GetProjector()->SetProjectionModeToHug(); interpolator->SetHeightOffset(25.0); You are required to set the ImageData to this class as the height-field image. @sa vtkTerrainDataPointPlacer vtkProjectedTerrainPath V.SafeDownCast(vtkObjectBase) -> vtkTerrainContourLineInterpolator C++: static vtkTerrainContourLineInterpolator *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. V.NewInstance() -> vtkTerrainContourLineInterpolator C++: vtkTerrainContourLineInterpolator *NewInstance() Standard methods for instances of this class. V.InterpolateLine(vtkRenderer, vtkContourRepresentation, int, int) -> int C++: int InterpolateLine(vtkRenderer *ren, vtkContourRepresentation *rep, int idx1, int idx2) override; Interpolate to create lines between contour nodes idx1 and idx2. Depending on the projection mode, the interpolated line may either hug the terrain, just connect the two points with a straight line or a non-occluded interpolation. Used internally by vtkContourRepresentation. V.UpdateNode(vtkRenderer, vtkContourRepresentation, [float, ...], int) -> int C++: int UpdateNode(vtkRenderer *, vtkContourRepresentation *, double *node, int idx) override; The interpolator is given a chance to update the node. Used internally by vtkContourRepresentation Returns 0 if the node (world position) is unchanged. SetImageDataV.SetImageData(vtkImageData) C++: virtual void SetImageData(vtkImageData *) Set the height field data. The height field data is a 2D image. The scalars in the image represent the height field. This must be set. GetImageDataV.GetImageData() -> vtkImageData C++: virtual vtkImageData *GetImageData() Set the height field data. The height field data is a 2D image. The scalars in the image represent the height field. This must be set. GetProjectorV.GetProjector() -> vtkProjectedTerrainPath C++: virtual vtkProjectedTerrainPath *GetProjector() Get the vtkProjectedTerrainPath operator used to project the terrain onto the data. This operator has several modes, See the documentation of vtkProjectedTerrainPath. The default mode is to hug the terrain data at 0 height offset. vtkTerrainDataPointPlacervtkInteractionWidgetsPython.vtkTerrainDataPointPlacervtkTerrainDataPointPlacer - Place points on terrain data Superclass: vtkPointPlacer vtkTerrainDataPointPlacer dictates the placement of points on height field data. The class takes as input the list of props that represent the terrain in a rendered scene. A height offset can be specified to dicatate the placement of points at a certain height above the surface. @par Usage: A typical usage of this class is as follows:pointPlacer->AddProp(demActor); // the actor(s) containing the terrain. rep->SetPointPlacer(pointPlacer); pointPlacer->SetHeightOffset( 100 ); @sa vtkPointPlacer vtkTerrainContourLineInterpolator V.SafeDownCast(vtkObjectBase) -> vtkTerrainDataPointPlacer C++: static vtkTerrainDataPointPlacer *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. V.NewInstance() -> vtkTerrainDataPointPlacer C++: vtkTerrainDataPointPlacer *NewInstance() Standard methods for instances of this class. SetHeightOffsetV.SetHeightOffset(float) C++: virtual void SetHeightOffset(double _arg) This is the height above (or below) the terrain that the dictated point should be placed. Positive values indicate distances above the terrain; negative values indicate distances below the terrain. The default is 0.0. GetHeightOffsetV.GetHeightOffset() -> float C++: virtual double GetHeightOffset() This is the height above (or below) the terrain that the dictated point should be placed. Positive values indicate distances above the terrain; negative values indicate distances below the terrain. The default is 0.0. vtkTextRepresentationAnyLocationLowerLeftCornerLowerRightCornerLowerCenterUpperLeftCornerUpperRightCornerUpperCentervtkInteractionWidgetsPython.vtkTextRepresentationvtkTextRepresentation - represent text for vtkTextWidget Superclass: vtkBorderRepresentation This class represents text for a vtkTextWidget. This class provides support for interactively placing text on the 2D overlay plane. The text is defined by an instance of vtkTextActor. @sa vtkTextRepresentation vtkBorderWidget vtkAbstractWidget vtkWidgetRepresentation V.SafeDownCast(vtkObjectBase) -> vtkTextRepresentation C++: static vtkTextRepresentation *SafeDownCast(vtkObjectBase *o) Standard VTK methods. V.NewInstance() -> vtkTextRepresentation C++: vtkTextRepresentation *NewInstance() Standard VTK methods. SetTextActorV.SetTextActor(vtkTextActor) C++: void SetTextActor(vtkTextActor *textActor) Specify the vtkTextActor to manage. If not specified, then one is automatically created. V.GetTextActor() -> vtkTextActor C++: virtual vtkTextActor *GetTextActor() Specify the vtkTextActor to manage. If not specified, then one is automatically created. SetTextV.SetText(string) C++: void SetText(const char *text) Get/Set the text string display by this representation. GetTextV.GetText() -> string C++: const char *GetText() Get/Set the text string display by this representation. SetWindowLocationV.SetWindowLocation(int) C++: virtual void SetWindowLocation(int enumLocation) Set the text position, by enumeration ( AnyLocation = 0, LowerLeftCorner, LowerRightCorner, LowerCenter, UpperLeftCorner, UpperRightCorner, UpperCenter) related to the render window GetWindowLocationV.GetWindowLocation() -> int C++: virtual int GetWindowLocation() Set the text position, by enumeration ( AnyLocation = 0, LowerLeftCorner, LowerRightCorner, LowerCenter, UpperLeftCorner, UpperRightCorner, UpperCenter) related to the render window V.SetPosition(float, float) C++: void SetPosition(double x, double y) override; V.SetPosition([float, float]) C++: void SetPosition(double pos[2]) override; Set the text position, by overiding the same function of vtkBorderRepresentation so that the Modified() will be called. ExecuteTextPropertyModifiedEventV.ExecuteTextPropertyModifiedEvent(vtkObject, int, void) C++: void ExecuteTextPropertyModifiedEvent(vtkObject *obj, unsigned long enumEvent, void *p) Internal. Execute events observed by internal observer ExecuteTextActorModifiedEventV.ExecuteTextActorModifiedEvent(vtkObject, int, void) C++: void ExecuteTextActorModifiedEvent(vtkObject *obj, unsigned long enumEvent, void *p) Internal. Execute events observed by internal observer vtkTextActorvtkTexturedButtonRepresentation2DvtkInteractionWidgetsPython.vtkTexturedButtonRepresentation2DvtkTexturedButtonRepresentation2D - defines a representation for a vtkButtonWidget Superclass: vtkButtonRepresentation This class implements one type of vtkButtonRepresentation. It changes the appearance of a user-provided polydata by assigning textures according to the current button state. It also provides highlighting (when hovering and selecting the button) by fiddling with the actor's property. Since this is a 2D version, the button is rendered in the overlay plane. Typically it is positioned in display coordinates, but it can be anchored to a world position so it will appear to move as the camera moves. To use this representation, always begin by specifying the number of button states. Then provide a polydata (the polydata should have associated texture coordinates), and a list of textures cooresponding to the button states. Optionally, the HoveringProperty and SelectionProperty can be adjusted to obtain the appropriate appearance. @warning There are two variants of the PlaceWidget() method. The first PlaceWidget(bds[6]) allows the widget to be placed in the display coordinates fixed to the overlay plane. The second PlaceWidget(anchor[3],size[2]) places the widget in world space; hence it will appear to move as the camera moves around the scene. @sa vtkButtonWidget vtkButtonRepresentation vtkTexturedButtonRepresentation vtkProp3DButtonRepresentation V.SafeDownCast(vtkObjectBase) -> vtkTexturedButtonRepresentation2D C++: static vtkTexturedButtonRepresentation2D *SafeDownCast( vtkObjectBase *o) Standard methods for the class. V.NewInstance() -> vtkTexturedButtonRepresentation2D C++: vtkTexturedButtonRepresentation2D *NewInstance() Standard methods for the class. V.SetProperty(vtkProperty2D) C++: virtual void SetProperty(vtkProperty2D *p) Specify the property to use when the button is to appear "normal" i.e., the mouse pointer is not hovering or selecting the button. V.GetProperty() -> vtkProperty2D C++: virtual vtkProperty2D *GetProperty() Specify the property to use when the button is to appear "normal" i.e., the mouse pointer is not hovering or selecting the button. SetHoveringPropertyV.SetHoveringProperty(vtkProperty2D) C++: virtual void SetHoveringProperty(vtkProperty2D *p) Specify the property to use when the hovering over the button. GetHoveringPropertyV.GetHoveringProperty() -> vtkProperty2D C++: virtual vtkProperty2D *GetHoveringProperty() Specify the property to use when the hovering over the button. SetSelectingPropertyV.SetSelectingProperty(vtkProperty2D) C++: virtual void SetSelectingProperty(vtkProperty2D *p) Specify the property to use when selecting the button. GetSelectingPropertyV.GetSelectingProperty() -> vtkProperty2D C++: virtual vtkProperty2D *GetSelectingProperty() Specify the property to use when selecting the button. SetButtonTextureV.SetButtonTexture(int, vtkImageData) C++: void SetButtonTexture(int i, vtkImageData *image) Add the ith texture corresponding to the ith button state. The parameter i should be 0<=i vtkImageData C++: vtkImageData *GetButtonTexture(int i) Add the ith texture corresponding to the ith button state. The parameter i should be 0<=i vtkBalloonRepresentation C++: vtkBalloonRepresentation *GetBalloon() Grab the underlying vtkBalloonRepresentation used to position and display the button texture. V.Highlight(int) C++: void Highlight(int state) override; Provide the necessary methods to satisfy the vtkWidgetRepresentation API. V.PlaceWidget([float, float, float, float, float, float]) C++: void PlaceWidget(double bounds[6]) override; V.PlaceWidget([float, float, float], [int, int]) C++: virtual void PlaceWidget(double anchor[3], int size[2]) Conventional PlaceWidget() method to satisfy the vtkWidgetRepresentation API. In this version, bounds[6] specifies a rectangle in *display* coordinates in which to place the button. The values for bounds[4] and bounds[5] can be set to zero. Note that PlaceWidget() is typically called at the end of configuring the button representation. V.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *) override; Provide the necessary methods to satisfy the rendering API. vtkTexturedButtonRepresentationvtkInteractionWidgetsPython.vtkTexturedButtonRepresentationvtkTexturedButtonRepresentation - defines a representation for a vtkButtonWidget Superclass: vtkButtonRepresentation This class implements one type of vtkButtonRepresentation. It changes the appearance of a user-provided polydata by assigning textures according to the current button state. It also provides highlighting (when hovering and selecting the button) by fiddling with the actor's property. To use this representation, always begin by specifying the number of button states. Then provide a polydata (the polydata should have associated texture coordinates), and a list of textures cooresponding to the button states. Optionally, the HoveringProperty and SelectionProperty can be adjusted to obtain the appropriate appearance. This widget representation has two placement methods. The conventional PlaceWidget() method is used to locate the textured button inside of a user-specified bounding box (note that the button geometry is uniformly scaled to fit, thus two of the three dimensions can be "large" and the third used to perform the scaling). However this PlaceWidget() method will align the geometry within x-y-z oriented bounds. To further control the placement, use the additional PlaceWidget(scale,point,normal) method. This scales the geometry, places its center at the specified point position, and orients the geometry's z-direction parallel to the specified normal. This can be used to attach "sticky notes" or "sticky buttons" to the surface of objects. @sa vtkButtonWidget vtkButtonRepresentation vtkButtonSource vtkEllipticalButtonSource vtkRectangularButtonSource V.SafeDownCast(vtkObjectBase) -> vtkTexturedButtonRepresentation C++: static vtkTexturedButtonRepresentation *SafeDownCast( vtkObjectBase *o) Standard methods for instances of the class. V.NewInstance() -> vtkTexturedButtonRepresentation C++: vtkTexturedButtonRepresentation *NewInstance() Standard methods for instances of the class. SetButtonGeometryV.SetButtonGeometry(vtkPolyData) C++: void SetButtonGeometry(vtkPolyData *pd) Set/Get the polydata which defines the button geometry. SetButtonGeometryConnectionV.SetButtonGeometryConnection(vtkAlgorithmOutput) C++: void SetButtonGeometryConnection( vtkAlgorithmOutput *algOutput) Set/Get the polydata which defines the button geometry. GetButtonGeometryV.GetButtonGeometry() -> vtkPolyData C++: vtkPolyData *GetButtonGeometry() Set/Get the polydata which defines the button geometry. V.SetFollowCamera(int) C++: virtual void SetFollowCamera(int _arg) Specify whether the button should always face the camera. If enabled, the button rotates as the camera moves. V.GetFollowCamera() -> int C++: virtual int GetFollowCamera() Specify whether the button should always face the camera. If enabled, the button rotates as the camera moves. V.FollowCameraOn() C++: virtual void FollowCameraOn() Specify whether the button should always face the camera. If enabled, the button rotates as the camera moves. V.FollowCameraOff() C++: virtual void FollowCameraOff() Specify whether the button should always face the camera. If enabled, the button rotates as the camera moves. V.SetProperty(vtkProperty) C++: virtual void SetProperty(vtkProperty *p) Specify the property to use when the button is to appear "normal" i.e., the mouse pointer is not hovering or selecting the button. V.GetProperty() -> vtkProperty C++: virtual vtkProperty *GetProperty() Specify the property to use when the button is to appear "normal" i.e., the mouse pointer is not hovering or selecting the button. V.SetHoveringProperty(vtkProperty) C++: virtual void SetHoveringProperty(vtkProperty *p) Specify the property to use when the hovering over the button. V.GetHoveringProperty() -> vtkProperty C++: virtual vtkProperty *GetHoveringProperty() Specify the property to use when the hovering over the button. V.SetSelectingProperty(vtkProperty) C++: virtual void SetSelectingProperty(vtkProperty *p) Specify the property to use when selecting the button. V.GetSelectingProperty() -> vtkProperty C++: virtual vtkProperty *GetSelectingProperty() Specify the property to use when selecting the button. V.SetButtonTexture(int, vtkImageData) C++: void SetButtonTexture(int i, vtkImageData *image) Add the ith texture corresponding to the ith button state. The parameter i should be (0 <= i < NumberOfStates). V.GetButtonTexture(int) -> vtkImageData C++: vtkImageData *GetButtonTexture(int i) Add the ith texture corresponding to the ith button state. The parameter i should be (0 <= i < NumberOfStates). V.PlaceWidget(float, [float, float, float], [float, float, float]) C++: virtual void PlaceWidget(double scale, double point[3], double normal[3]) V.PlaceWidget([float, float, float, float, float, float]) C++: void PlaceWidget(double bounds[6]) override; Alternative method for placing a button at a given position (defined by point[3]); at a given orientation (normal[3], where the z-axis of the button geometry is parallel to the normal); and scaled by the scale parameter. This method can bs used to attach "sticky notes" or "sticky buttons" to objects. A great way to attach interactive meta-data to 3D actors. vtkTextWidgetvtkInteractionWidgetsPython.vtkTextWidgetvtkTextWidget - widget for placing text on overlay plane Superclass: vtkBorderWidget This class provides support for interactively placing text on the 2D overlay plane. The text is defined by an instance of vtkTextActor. It uses the event bindings of its superclass (vtkBorderWidget). In addition, when the text is selected, the widget emits a WidgetActivateEvent that observers can watch for. This is useful for opening GUI dialogues to adjust font characteristics, etc. (Please see the superclass for a description of event bindings.) @sa vtkBorderWidget vtkCaptionWidget V.SafeDownCast(vtkObjectBase) -> vtkTextWidget C++: static vtkTextWidget *SafeDownCast(vtkObjectBase *o) Standard VTK methods. V.NewInstance() -> vtkTextWidget C++: vtkTextWidget *NewInstance() Standard VTK methods. V.SetRepresentation(vtkTextRepresentation) C++: void SetRepresentation(vtkTextRepresentation *r) Specify an instance of vtkWidgetRepresentation used to represent this widget in the scene. Note that the representation is a subclass of vtkProp so it can be added to the renderer independent of the widget. V.SetTextActor(vtkTextActor) C++: void SetTextActor(vtkTextActor *textActor) Specify a vtkTextActor to manage. This is a convenient, alternative method to specify the representation for the widget (i.e., used instead of SetRepresentation()). It internally creates a vtkTextRepresentation and then invokes vtkTextRepresentation::SetTextActor(). V.GetTextActor() -> vtkTextActor C++: vtkTextActor *GetTextActor() Specify a vtkTextActor to manage. This is a convenient, alternative method to specify the representation for the widget (i.e., used instead of SetRepresentation()). It internally creates a vtkTextRepresentation and then invokes vtkTextRepresentation::SetTextActor(). vtkWidgetCallbackMappervtkInteractionWidgetsPython.vtkWidgetCallbackMappervtkWidgetCallbackMapper - map widget events into callbacks Superclass: vtkObject vtkWidgetCallbackMapper maps widget events (defined in vtkWidgetEvent.h) into static class methods, and provides facilities to invoke the methods. This class is templated and meant to be used as an internal helper class by the widget classes. The class works in combination with the class vtkWidgetEventTranslator, which translates VTK events into widget events. @sa vtkWidgetEvent vtkWidgetEventTranslator V.SafeDownCast(vtkObjectBase) -> vtkWidgetCallbackMapper C++: static vtkWidgetCallbackMapper *SafeDownCast( vtkObjectBase *o) Standard macros. V.NewInstance() -> vtkWidgetCallbackMapper C++: vtkWidgetCallbackMapper *NewInstance() Standard macros. SetEventTranslatorV.SetEventTranslator(vtkWidgetEventTranslator) C++: void SetEventTranslator(vtkWidgetEventTranslator *t) Specify the vtkWidgetEventTranslator to coordinate with. V.GetEventTranslator() -> vtkWidgetEventTranslator C++: virtual vtkWidgetEventTranslator *GetEventTranslator() Specify the vtkWidgetEventTranslator to coordinate with. InvokeCallbackV.InvokeCallback(int) C++: void InvokeCallback(unsigned long widgetEvent) This method invokes the callback given a widget event. A non-zero value is returned if the listed event is registered. vtkWidgetEventTranslatorvtkWidgetEventNoEventSelectEndSelectDeleteEndTranslateEndScaleResizeEndResizeEndRotateAddPointAddFinalPointCompletedTimedOutModifyEventResetUpDownLeftRightSelect3DEndSelect3DMove3DAddPoint3DAddFinalPoint3DvtkInteractionWidgetsPython.vtkWidgetEvent.WidgetEventIdsvtkInteractionWidgetsPython.vtkWidgetEventvtkWidgetEvent - define widget events Superclass: vtkObject vtkWidgetEvent defines widget events. These events are processed by subclasses of vtkInteractorObserver. V.SafeDownCast(vtkObjectBase) -> vtkWidgetEvent C++: static vtkWidgetEvent *SafeDownCast(vtkObjectBase *o) Standard macros. V.NewInstance() -> vtkWidgetEvent C++: vtkWidgetEvent *NewInstance() Standard macros. GetStringFromEventIdV.GetStringFromEventId(int) -> string C++: static const char *GetStringFromEventId(unsigned long event) Convenience methods for translating between event names and event ids. GetEventIdFromStringV.GetEventIdFromString(string) -> int C++: static unsigned long GetEventIdFromString(const char *event) Convenience methods for translating between event names and event ids. vtkInteractionWidgetsPython.vtkWidgetEventTranslatorvtkWidgetEventTranslator - map VTK events into widget events Superclass: vtkObject vtkWidgetEventTranslator maps VTK events (defined on vtkCommand) into widget events (defined in vtkWidgetEvent.h). This class is typically used in combination with vtkWidgetCallbackMapper, which is responsible for translating widget events into method callbacks, and then invoking the callbacks. This class can be used to define different mappings of VTK events into the widget events. Thus widgets can be reconfigured to use different event bindings. @sa vtkWidgetEvent vtkCommand vtkInteractorObserver V.SafeDownCast(vtkObjectBase) -> vtkWidgetEventTranslator C++: static vtkWidgetEventTranslator *SafeDownCast( vtkObjectBase *o) Standard macros. V.NewInstance() -> vtkWidgetEventTranslator C++: vtkWidgetEventTranslator *NewInstance() Standard macros. V.SetTranslation(int, int) C++: void SetTranslation(unsigned long VTKEvent, unsigned long widgetEvent) V.SetTranslation(string, string) C++: void SetTranslation(const char *VTKEvent, const char *widgetEvent) V.SetTranslation(int, int, char, int, string, int) C++: void SetTranslation(unsigned long VTKEvent, int modifier, char keyCode, int repeatCount, const char *keySym, unsigned long widgetEvent) V.SetTranslation(vtkEvent, int) C++: void SetTranslation(vtkEvent *VTKevent, unsigned long widgetEvent) V.SetTranslation(int, vtkEventData, int) C++: void SetTranslation(unsigned long VTKEvent, vtkEventData *edata, unsigned long widgetEvent) Use these methods to create the translation from a VTK event to a widget event. Specifying vtkWidgetEvent::NoEvent or an empty string for the (toEvent) erases the mapping for the event. V.GetTranslation(int) -> int C++: unsigned long GetTranslation(unsigned long VTKEvent) V.GetTranslation(string) -> string C++: const char *GetTranslation(const char *VTKEvent) V.GetTranslation(int, int, char, int, string) -> int C++: unsigned long GetTranslation(unsigned long VTKEvent, int modifier, char keyCode, int repeatCount, char *keySym) V.GetTranslation(int, vtkEventData) -> int C++: unsigned long GetTranslation(unsigned long VTKEvent, vtkEventData *edata) V.GetTranslation(vtkEvent) -> int C++: unsigned long GetTranslation(vtkEvent *VTKEvent) Translate a VTK event into a widget event. If no event mapping is found, then the methods return vtkWidgetEvent::NoEvent or a nullptr string. RemoveTranslationV.RemoveTranslation(int, int, char, int, string) -> int C++: int RemoveTranslation(unsigned long VTKEvent, int modifier, char keyCode, int repeatCount, char *keySym) V.RemoveTranslation(vtkEvent) -> int C++: int RemoveTranslation(vtkEvent *e) V.RemoveTranslation(vtkEventData) -> int C++: int RemoveTranslation(vtkEventData *e) V.RemoveTranslation(int) -> int C++: int RemoveTranslation(unsigned long VTKEvent) V.RemoveTranslation(string) -> int C++: int RemoveTranslation(const char *VTKEvent) Remove translations for a binding. Returns the number of translations removed. ClearEventsV.ClearEvents() C++: void ClearEvents() Clear all events from the translator (i.e., no events will be translated). AddEventsToParentV.AddEventsToParent(vtkAbstractWidget, vtkCallbackCommand, float) C++: void AddEventsToParent(vtkAbstractWidget *, vtkCallbackCommand *, float priority) Add the events in the current translation table to the interactor. AddEventsToInteractorV.AddEventsToInteractor(vtkRenderWindowInteractor, vtkCallbackCommand, float) C++: void AddEventsToInteractor(vtkRenderWindowInteractor *, vtkCallbackCommand *, float priority) Add the events in the current translation table to the interactor. @LL@zz@VL *vtkEventvtkEventData@L@z@V *vtkEvent@V *vtkEventDatavtkCallbackCommandvtkInteractionWidgetsPython.vtkWidgetRepresentationvtkWidgetRepresentation - abstract class defines interface between the widget and widget representation classes Superclass: vtkProp This class is used to define the API for, and partially implement, a representation for different types of widgets. Note that the widget representation (i.e., subclasses of vtkWidgetRepresentation) are a type of vtkProp; meaning that they can be associated with a vtkRenderer end embedded in a scene like any other vtkActor. However, vtkWidgetRepresentation also defines an API that enables it to be paired with a subclass vtkAbstractWidget, meaning that it can be driven by a widget, serving to represent the widget as the widget responds to registered events. The API defined here should be regarded as a guideline for implementing widgets and widget representations. Widget behavior is complex, as is the way the representation responds to the registered widget events, so the API may vary from widget to widget to reflect this complexity. @warning The separation of the widget event handling and representation enables users and developers to create new appearances for the widget. It also facilitates parallel processing, where the client application handles events, and remote representations of the widget are slaves to the client (and do not handle events). V.SafeDownCast(vtkObjectBase) -> vtkWidgetRepresentation C++: static vtkWidgetRepresentation *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. V.NewInstance() -> vtkWidgetRepresentation C++: vtkWidgetRepresentation *NewInstance() Standard methods for instances of this class. PickingManagedOnV.PickingManagedOn() C++: virtual void PickingManagedOn() Enable/Disable the use of a manager to process the picking. Enabled by default. PickingManagedOffV.PickingManagedOff() C++: virtual void PickingManagedOff() Enable/Disable the use of a manager to process the picking. Enabled by default. SetPickingManagedV.SetPickingManaged(bool) C++: virtual void SetPickingManaged(bool _arg) Enable/Disable the use of a manager to process the picking. Enabled by default. GetPickingManagedV.GetPickingManaged() -> bool C++: virtual bool GetPickingManaged() Enable/Disable the use of a manager to process the picking. Enabled by default. V.SetRenderer(vtkRenderer) C++: virtual void SetRenderer(vtkRenderer *ren) Subclasses of vtkWidgetRepresentation must implement these methods. This is considered the minimum API for a widget representation. SetRenderer() - the renderer in which the representations draws itself. Typically the renderer is set by the associated widget. Use the widget's SetCurrentRenderer() method in most cases; otherwise there is a risk of inconsistent behavior as events and drawing may be performed in different viewports. BuildRepresentation() - update the geometry of the widget based on its current state. WARNING: The renderer is NOT reference counted by the representation, in order to avoid reference loops. Be sure that the representation lifetime does not extend beyond the renderer lifetime. GetRendererV.GetRenderer() -> vtkRenderer C++: virtual vtkRenderer *GetRenderer() Subclasses of vtkWidgetRepresentation must implement these methods. This is considered the minimum API for a widget representation. SetRenderer() - the renderer in which the representations draws itself. Typically the renderer is set by the associated widget. Use the widget's SetCurrentRenderer() method in most cases; otherwise there is a risk of inconsistent behavior as events and drawing may be performed in different viewports. BuildRepresentation() - update the geometry of the widget based on its current state. WARNING: The renderer is NOT reference counted by the representation, in order to avoid reference loops. Be sure that the representation lifetime does not extend beyond the renderer lifetime. V.BuildRepresentation() C++: virtual void BuildRepresentation() Subclasses of vtkWidgetRepresentation must implement these methods. This is considered the minimum API for a widget representation. SetRenderer() - the renderer in which the representations draws itself. Typically the renderer is set by the associated widget. Use the widget's SetCurrentRenderer() method in most cases; otherwise there is a risk of inconsistent behavior as events and drawing may be performed in different viewports. BuildRepresentation() - update the geometry of the widget based on its current state. WARNING: The renderer is NOT reference counted by the representation, in order to avoid reference loops. Be sure that the representation lifetime does not extend beyond the renderer lifetime. V.PlaceWidget([float, ...]) C++: virtual void PlaceWidget(double *bounds) The following is a suggested API for widget representations. These methods define the communication between the widget and its representation. These methods are only suggestions because widgets take on so many different forms that a universal API is not deemed practical. However, these methods should be implemented when possible to insure that the VTK widget hierarchy remains self-consistent. PlaceWidget() - given a bounding box (xmin,xmax,ymin,ymax,zmin,zmax), place the widget inside of it. The current orientation of the widget is preserved, only scaling and translation is performed. StartWidgetInteraction() - generally corresponds to a initial event (e.g., mouse down) that starts the interaction process with the widget. WidgetInteraction() - invoked when an event causes the widget to change appearance. EndWidgetInteraction() - generally corresponds to a final event (e.g., mouse up) and completes the interaction sequence. ComputeInteractionState() - given (X,Y) display coordinates in a renderer, with a possible flag that modifies the computation, what is the state of the widget? GetInteractionState() - return the current state of the widget. Note that the value of "0" typically refers to "outside". The interaction state is strictly a function of the representation, and the widget/represent must agree on what they mean. Highlight() - turn on or off any highlights associated with the widget. Highlights are generally turned on when the widget is selected. Note that subclasses may ignore some of these methods and implement their own depending on the specifics of the widget. V.StartWidgetInteraction([float, float]) C++: virtual void StartWidgetInteraction(double eventPos[2]) V.WidgetInteraction([float, float]) C++: virtual void WidgetInteraction(double newEventPos[2]) V.EndWidgetInteraction([float, float]) C++: virtual void EndWidgetInteraction(double newEventPos[2]) V.ComputeInteractionState(int, int, int) -> int C++: virtual int ComputeInteractionState(int X, int Y, int modify=0) GetInteractionStateV.GetInteractionState() -> int C++: virtual int GetInteractionState() V.Highlight(int) C++: virtual void Highlight(int highlightOn) V.StartComplexInteraction(vtkRenderWindowInteractor, vtkAbstractWidget, int, void) C++: virtual void StartComplexInteraction( vtkRenderWindowInteractor *, vtkAbstractWidget *, unsigned long, void *) V.ComplexInteraction(vtkRenderWindowInteractor, vtkAbstractWidget, int, void) C++: virtual void ComplexInteraction(vtkRenderWindowInteractor *, vtkAbstractWidget *, unsigned long, void *) V.EndComplexInteraction(vtkRenderWindowInteractor, vtkAbstractWidget, int, void) C++: virtual void EndComplexInteraction( vtkRenderWindowInteractor *, vtkAbstractWidget *, unsigned long, void *) V.ComputeComplexInteractionState(vtkRenderWindowInteractor, vtkAbstractWidget, int, void, int) -> int C++: virtual int ComputeComplexInteractionState( vtkRenderWindowInteractor *iren, vtkAbstractWidget *widget, unsigned long event, void *callData, int modify=0) V.SetHandleSize(float) C++: virtual void SetHandleSize(double _arg) Set/Get the factor that controls the size of the handles that appear as part of the widget (if any). These handles (like spheres, etc.) are used to manipulate the widget. The HandleSize data member allows you to change the relative size of the handles. Note that while the handle size is typically expressed in pixels, some subclasses may use a relative size with respect to the viewport. (As a corollary, the value of this ivar is often set by subclasses of this class during instance instantiation.) V.GetHandleSizeMinValue() -> float C++: virtual double GetHandleSizeMinValue() Set/Get the factor that controls the size of the handles that appear as part of the widget (if any). These handles (like spheres, etc.) are used to manipulate the widget. The HandleSize data member allows you to change the relative size of the handles. Note that while the handle size is typically expressed in pixels, some subclasses may use a relative size with respect to the viewport. (As a corollary, the value of this ivar is often set by subclasses of this class during instance instantiation.) V.GetHandleSizeMaxValue() -> float C++: virtual double GetHandleSizeMaxValue() Set/Get the factor that controls the size of the handles that appear as part of the widget (if any). These handles (like spheres, etc.) are used to manipulate the widget. The HandleSize data member allows you to change the relative size of the handles. Note that while the handle size is typically expressed in pixels, some subclasses may use a relative size with respect to the viewport. (As a corollary, the value of this ivar is often set by subclasses of this class during instance instantiation.) V.GetHandleSize() -> float C++: virtual double GetHandleSize() Set/Get the factor that controls the size of the handles that appear as part of the widget (if any). These handles (like spheres, etc.) are used to manipulate the widget. The HandleSize data member allows you to change the relative size of the handles. Note that while the handle size is typically expressed in pixels, some subclasses may use a relative size with respect to the viewport. (As a corollary, the value of this ivar is often set by subclasses of this class during instance instantiation.) GetNeedToRenderV.GetNeedToRender() -> int C++: virtual int GetNeedToRender() Some subclasses use this data member to keep track of whether to render or not (i.e., to minimize the total number of renders). SetNeedToRenderV.SetNeedToRender(int) C++: virtual void SetNeedToRender(int _arg) Some subclasses use this data member to keep track of whether to render or not (i.e., to minimize the total number of renders). GetNeedToRenderMinValueV.GetNeedToRenderMinValue() -> int C++: virtual int GetNeedToRenderMinValue() Some subclasses use this data member to keep track of whether to render or not (i.e., to minimize the total number of renders). GetNeedToRenderMaxValueV.GetNeedToRenderMaxValue() -> int C++: virtual int GetNeedToRenderMaxValue() Some subclasses use this data member to keep track of whether to render or not (i.e., to minimize the total number of renders). NeedToRenderOnV.NeedToRenderOn() C++: virtual void NeedToRenderOn() Some subclasses use this data member to keep track of whether to render or not (i.e., to minimize the total number of renders). NeedToRenderOffV.NeedToRenderOff() C++: virtual void NeedToRenderOff() Some subclasses use this data member to keep track of whether to render or not (i.e., to minimize the total number of renders). V.GetBounds() -> (float, float, float, float, float, float) C++: double *GetBounds() override; Methods to make this class behave as a vtkProp. They are repeated here (from the vtkProp superclass) as a reminder to the widget implementor. Failure to implement these methods properly may result in the representation not appearing in the scene (i.e., not implementing the Render() methods properly) or leaking graphics resources (i.e., not implementing ReleaseGraphicsResources() properly). V.ShallowCopy(vtkProp) C++: void ShallowCopy(vtkProp *prop) override; Shallow copy of this vtkProp. V.GetActors(vtkPropCollection) C++: void GetActors(vtkPropCollection *) override; For some exporters and other other operations we must be able to collect all the actors or volumes. These methods are used in that process. V.GetActors2D(vtkPropCollection) C++: void GetActors2D(vtkPropCollection *) override; GetVolumesV.GetVolumes(vtkPropCollection) C++: void GetVolumes(vtkPropCollection *) override; V.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release. V.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *viewport) override; V.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *viewport) override; WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS All concrete subclasses must be able to render themselves. There are four key render methods in vtk and they correspond to four different points in the rendering cycle. Any given prop may implement one or more of these methods. The first method is intended for rendering all opaque geometry. The second method is intended for rendering all translucent polygonal geometry. The third one is intended for rendering all translucent volumetric geometry. Most of the volume rendering mappers draw their results during this third method. The last method is to render any 2D annotation or overlays. Each of these methods return an integer value indicating whether or not this render method was applied to this data. V.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *viewport) override; V.RenderVolumetricGeometry(vtkViewport) -> int C++: int RenderVolumetricGeometry(vtkViewport *viewport) override; V.HasTranslucentPolygonalGeometry() -> int C++: int HasTranslucentPolygonalGeometry() override; WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS Does this prop have some translucent polygonal geometry? This method is called during the rendering process to know if there is some translucent polygonal geometry. A simple prop that has some translucent polygonal geometry will return true. A composite prop (like vtkAssembly) that has at least one sub-prop that has some translucent polygonal geometry will return true. Default implementation return false. vtkWidgetSetvtkInteractionWidgetsPython.vtkWidgetSetvtkWidgetSet - Synchronize a collection on vtkWidgets drawn on different renderwindows using the Callback - Dispatch Action mechanism. Superclass: vtkObject The class synchronizes a set of vtkAbstractWidget(s). Widgets typically invoke "Actions" that drive the geometry/behaviour of their representations in response to interactor events. Interactor interactions on a render window are mapped into "Callbacks" by the widget, from which "Actions" are dispatched to the entire set. This architecture allows us to tie widgets existing in different render windows together. For instance a HandleWidget might exist on the sagittal view. Moving it around should update the representations of the corresponding handle widget that lies on the axial and coronal and volume views as well. @par User API: A user would use this class as follows.vtkWidgetSet *set = vtkWidgetSet::New(); vtkParallelopipedWidget *w1 = vtkParallelopipedWidget::New(); set->AddWidget(w1); w1->SetInteractor(axialRenderWindow->GetInteractor()); vtkParallelopipedWidget *w2 = vtkParallelopipedWidget::New(); set->AddWidget(w2); w2->SetInteractor(coronalRenderWindow->GetInteractor()); vtkParallelopipedWidget *w3 = vtkParallelopipedWidget::New(); set->AddWidget(w3); w3->SetInteractor(sagittalRenderWindow->GetInteractor()); set->SetEnabled(1); @par Motivation: The motivation for this class is really to provide a usable API to tie together multiple widgets of the same kind. To enable this, subclasses of vtkAbstractWidget, must be written as follows: They will generally have callback methods mapped to some user interaction such as:this->CallbackMapper->SetCallbackMethod(vtkCommand::LeftButtonPress Event, vtkEvent::NoModifier, 0, 0, nullptr, vtkPaintbrushWidget::BeginDrawStrokeEvent, this, vtkPaintbrushWidget::BeginDrawCallback); The callback invoked when the left button is pressed looks like:void vtkPaintbrushWidget::BeginDrawCallback(vtkAbstractWidget *w) { vtkPaintbrushWidget *self = vtkPaintbrushWidget::SafeDownCast(w); self->WidgetSet->DispatchAction(self, &vtkPaintbrushWidget::BeginDrawAction); } The actual code for handling the drawing is written in the BeginDrawAction method.void vtkPaintbrushWidget::BeginDrawAction( vtkPaintbrushWidget *dispatcher) { // Do stuff to draw... // Here dispatcher is the widget that was interacted with, the one that // dispatched an action to all the other widgets in its group. You may, if // necessary find it helpful to get parameters from it. // For instance for a ResizeAction: // if (this != dispatcher) // { // double *newsize = dispatcher->GetRepresentation()->GetSize(); // this->WidgetRep->SetSize(newsize); // } // else // { // this->WidgetRep->IncrementSizeByDelta(); // } } @warning Actions are always dispatched first to the activeWidget, the one calling the set, and then to the other widgets in the set. V.SafeDownCast(vtkObjectBase) -> vtkWidgetSet C++: static vtkWidgetSet *SafeDownCast(vtkObjectBase *o) Standard methods for a VTK class. V.NewInstance() -> vtkWidgetSet C++: vtkWidgetSet *NewInstance() Standard methods for a VTK class. V.SetEnabled(int) C++: virtual void SetEnabled(int) Method for activating and deactivating all widgets in the group. EnabledOnV.EnabledOn() C++: virtual void EnabledOn() Method for activating and deactivating all widgets in the group. EnabledOffV.EnabledOff() C++: virtual void EnabledOff() Method for activating and deactivating all widgets in the group. AddWidgetV.AddWidget(vtkAbstractWidget) C++: void AddWidget(vtkAbstractWidget *) Add a widget to the set. RemoveWidgetV.RemoveWidget(vtkAbstractWidget) C++: void RemoveWidget(vtkAbstractWidget *) Remove a widget from the set GetNumberOfWidgetsV.GetNumberOfWidgets() -> int C++: unsigned int GetNumberOfWidgets() Get number of widgets in the set. GetNthWidgetV.GetNthWidget(int) -> vtkAbstractWidget C++: vtkAbstractWidget *GetNthWidget(unsigned int) Get the Nth widget in the set. vtkXYPlotWidgetvtkInteractionWidgetsPython.vtkXYPlotWidgetvtkXYPlotWidget - 2D widget for manipulating a XY plot Superclass: vtkInteractorObserver This class provides support for interactively manipulating the position, size, and orientation of a XY Plot. It listens to Left mouse events and mouse movement. It will change the cursor shape based on its location. If the cursor is over an edge of thea XY plot it will change the cursor shape to a resize edge shape. If the position of a XY plot is moved to be close to the center of one of the four edges of the viewport, then the XY plot will change its orientation to align with that edge. This orientation is sticky in that it will stay that orientation until the position is moved close to another edge. @sa vtkInteractorObserver V.SafeDownCast(vtkObjectBase) -> vtkXYPlotWidget C++: static vtkXYPlotWidget *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkXYPlotWidget C++: vtkXYPlotWidget *NewInstance() SetXYPlotActorV.SetXYPlotActor(vtkXYPlotActor) C++: virtual void SetXYPlotActor(vtkXYPlotActor *) Get the XY plot used by this Widget. One is created automatically. GetXYPlotActorV.GetXYPlotActor() -> vtkXYPlotActor C++: virtual vtkXYPlotActor *GetXYPlotActor() Get the XY plot used by this Widget. One is created automatically. V.SetEnabled(int) C++: void SetEnabled(int) override; Methods for turning the interactor observer on and off. vtkXYPlotActorvtkResliceCursorLineRepresentationvtkInteractionWidgetsPython.vtkResliceCursorLineRepresentationvtkResliceCursorLineRepresentation - represent the vtkResliceCursorWidget Superclass: vtkResliceCursorRepresentation This class provides a representation for the reslice cursor widget. It consists of two cross sectional hairs, with an optional thickness. The hairs may have a hole in the center. These may be translated or rotated independent of each other in the view. The result is used to reslice the data along these cross sections. This allows the user to perform multi-planar thin or thick reformat of the data on an image view, rather than a 3D view. @sa vtkResliceCursorWidget vtkResliceCursor vtkResliceCursorPolyDataAlgorithm vtkResliceCursorRepresentation vtkResliceCursorThickLineRepresentation vtkResliceCursorActor vtkImagePlaneWidget V.SafeDownCast(vtkObjectBase) -> vtkResliceCursorLineRepresentation C++: static vtkResliceCursorLineRepresentation *SafeDownCast( vtkObjectBase *o) Standard VTK methods. V.NewInstance() -> vtkResliceCursorLineRepresentation C++: vtkResliceCursorLineRepresentation *NewInstance() Standard VTK methods. V.StartWidgetInteraction([float, float]) C++: void StartWidgetInteraction(double startEventPos[2]) override; These are methods that satisfy vtkWidgetRepresentation's API. V.GetBounds() -> (float, ...) C++: double *GetBounds() override; Get the bounds of this prop. This simply returns the bounds of the reslice cursor object. GetResliceCursorActorV.GetResliceCursorActor() -> vtkResliceCursorActor C++: virtual vtkResliceCursorActor *GetResliceCursorActor() Get the reslice cursor actor. You must set the reslice cursor on this class GetResliceCursorV.GetResliceCursor() -> vtkResliceCursor C++: vtkResliceCursor *GetResliceCursor() override; Get the reslice cursor. SetUserMatrixV.SetUserMatrix(vtkMatrix4x4) C++: virtual void SetUserMatrix(vtkMatrix4x4 *matrix) Set the user matrix on all the internal actors. vtkResliceCursorRepresentationvtkMatrix4x4NearAxis1NearAxis2OnAxis1OnAxis2PanAndRotateRotateBothAxesResizeThicknessWindowLevellingVTK_RESLICE_CURSOR_REPRESENTATION_MAX_TEXTBUFFvtkInteractionWidgetsPython.vtkResliceCursorRepresentationvtkResliceCursorRepresentation - represent the vtkResliceCursorWidget Superclass: vtkWidgetRepresentation This class is the base class for the reslice cursor representation subclasses. It represents a cursor that may be interactively translated, rotated through an image and perform thick / thick reformats. @sa vtkResliceCursorLineRepresentation vtkResliceCursorThickLineRepresentation vtkResliceCursorWidget vtkResliceCursor V.SafeDownCast(vtkObjectBase) -> vtkResliceCursorRepresentation C++: static vtkResliceCursorRepresentation *SafeDownCast( vtkObjectBase *o) Standard VTK methods. V.NewInstance() -> vtkResliceCursorRepresentation C++: vtkResliceCursorRepresentation *NewInstance() Standard VTK methods. SetShowReslicedImageV.SetShowReslicedImage(int) C++: virtual void SetShowReslicedImage(int _arg) Show the resliced image ? GetShowReslicedImageV.GetShowReslicedImage() -> int C++: virtual int GetShowReslicedImage() Show the resliced image ? ShowReslicedImageOnV.ShowReslicedImageOn() C++: virtual void ShowReslicedImageOn() Show the resliced image ? ShowReslicedImageOffV.ShowReslicedImageOff() C++: virtual void ShowReslicedImageOff() Show the resliced image ? V.SetRestrictPlaneToVolume(int) C++: virtual void SetRestrictPlaneToVolume(int _arg) Make sure that the resliced image remains within the volume. Default is On. V.GetRestrictPlaneToVolume() -> int C++: virtual int GetRestrictPlaneToVolume() Make sure that the resliced image remains within the volume. Default is On. V.RestrictPlaneToVolumeOn() C++: virtual void RestrictPlaneToVolumeOn() Make sure that the resliced image remains within the volume. Default is On. V.RestrictPlaneToVolumeOff() C++: virtual void RestrictPlaneToVolumeOff() Make sure that the resliced image remains within the volume. Default is On. SetThicknessLabelFormatV.SetThicknessLabelFormat(string) C++: virtual void SetThicknessLabelFormat(const char *_arg) Specify the format to use for labelling the distance. Note that an empty string results in no label, or a format string without a "%" character will not print the thickness value. GetThicknessLabelFormatV.GetThicknessLabelFormat() -> string C++: virtual char *GetThicknessLabelFormat() Specify the format to use for labelling the distance. Note that an empty string results in no label, or a format string without a "%" character will not print the thickness value. GetThicknessLabelTextV.GetThicknessLabelText() -> string C++: virtual char *GetThicknessLabelText() Get the text shown in the widget's label. GetThicknessLabelPositionV.GetThicknessLabelPosition() -> (float, ...) C++: virtual double *GetThicknessLabelPosition() V.GetThicknessLabelPosition([float, float, float]) C++: virtual void GetThicknessLabelPosition(double pos[3]) Get the position of the widget's label in display coordinates. GetWorldThicknessLabelPositionV.GetWorldThicknessLabelPosition([float, float, float]) C++: virtual void GetWorldThicknessLabelPosition(double pos[3]) Get the position of the widget's label in display coordinates. V.GetReslice() -> vtkImageAlgorithm C++: virtual vtkImageAlgorithm *GetReslice() Get the current reslice class and reslice axes V.GetImageActor() -> vtkImageActor C++: virtual vtkImageActor *GetImageActor() Get the displayed image actor V.SetLookupTable(vtkScalarsToColors) C++: virtual void SetLookupTable(vtkScalarsToColors *) Set/Get the internal lookuptable (lut) to one defined by the user, or, alternatively, to the lut of another Reslice cusror widget. In this way, a set of three orthogonal planes can share the same lut so that window-levelling is performed uniformly among planes. The default internal lut can be re- set/allocated by setting to 0 (nullptr). V.GetLookupTable() -> vtkScalarsToColors C++: virtual vtkScalarsToColors *GetLookupTable() Set/Get the internal lookuptable (lut) to one defined by the user, or, alternatively, to the lut of another Reslice cusror widget. In this way, a set of three orthogonal planes can share the same lut so that window-levelling is performed uniformly among planes. The default internal lut can be re- set/allocated by setting to 0 (nullptr). V.GetResliceCursor() -> vtkResliceCursor C++: virtual vtkResliceCursor *GetResliceCursor() SetUseImageActorV.SetUseImageActor(int) C++: virtual void SetUseImageActor(int _arg) Render as a 2D image, or render as a plane with a texture in physical space. GetUseImageActorV.GetUseImageActor() -> int C++: virtual int GetUseImageActor() Render as a 2D image, or render as a plane with a texture in physical space. UseImageActorOnV.UseImageActorOn() C++: virtual void UseImageActorOn() Render as a 2D image, or render as a plane with a texture in physical space. UseImageActorOffV.UseImageActorOff() C++: virtual void UseImageActorOff() Render as a 2D image, or render as a plane with a texture in physical space. SetManipulationModeV.SetManipulationMode(int) C++: void SetManipulationMode(int m) INTERNAL - Do not use Set the manipulation mode. This is done by the widget GetManipulationModeV.GetManipulationMode() -> int C++: virtual int GetManipulationMode() INTERNAL - Do not use Set the manipulation mode. This is done by the widget ActivateTextV.ActivateText(int) C++: void ActivateText(int) INTERNAL - Do not use. Internal methods used by the widget to manage text displays for annotations. ManageTextDisplayV.ManageTextDisplay() C++: void ManageTextDisplay() INTERNAL - Do not use. Internal methods used by the widget to manage text displays for annotations. InitializeReslicePlaneV.InitializeReslicePlane() C++: virtual void InitializeReslicePlane() Initialize the reslice planes and the camera center. This is done automatically, the first time we render. ResetCameraV.ResetCamera() C++: virtual void ResetCamera() Initialize the reslice planes and the camera center. This is done automatically, the first time we render. GetCursorAlgorithmV.GetCursorAlgorithm() -> vtkResliceCursorPolyDataAlgorithm C++: virtual vtkResliceCursorPolyDataAlgorithm *GetCursorAlgorithm( ) Get the underlying cursor source. GetPlaneSourceV.GetPlaneSource() -> vtkPlaneSource C++: virtual vtkPlaneSource *GetPlaneSource() Get the plane source on which the texture (the thin/thick resliced image is displayed) vtkScalarsToColorsvtkResliceCursorThickLineRepresentationvtkInteractionWidgetsPython.vtkResliceCursorThickLineRepresentationvtkResliceCursorThickLineRepresentation - represents a thick slab of the reslice cursor widget Superclass: vtkResliceCursorLineRepresentation This class respresents a thick reslice cursor, that can be used to perform interactive thick slab MPR's through data. The class internally uses vtkImageSlabReslice to do its reslicing. The slab thickness is set interactively from the widget. The slab resolution (ie the number of blend points) is set as the minimum spacing along any dimension from the dataset. @sa vtkImageSlabReslice vtkResliceCursorLineRepresentation vtkResliceCursorWidget V.SafeDownCast(vtkObjectBase) -> vtkResliceCursorThickLineRepresentation C++: static vtkResliceCursorThickLineRepresentation *SafeDownCast( vtkObjectBase *o) Standard VTK methods. V.NewInstance() -> vtkResliceCursorThickLineRepresentation C++: vtkResliceCursorThickLineRepresentation *NewInstance() Standard VTK methods. CreateDefaultResliceAlgorithmV.CreateDefaultResliceAlgorithm() C++: void CreateDefaultResliceAlgorithm() override; INTERNAL - Do not use Create the thick reformat class. This overrides the superclass implementation and creates a vtkImageSlabReslice instead of a vtkImageReslice. SetResliceParametersV.SetResliceParameters(float, float, int, int) C++: void SetResliceParameters(double outputSpacingX, double outputSpacingY, int extentX, int extentY) override; INTERNAL - Do not use Reslice parameters which are set from vtkResliceCursorWidget based on user interactions. vtkResliceCursorWidgetWindowLevelEventResliceAxesChangedEventResliceThicknessChangedEventResetCursorEventvtkInteractionWidgetsPython.vtkResliceCursorWidgetvtkResliceCursorWidget - represent a reslice cursor Superclass: vtkAbstractWidget This class represents a reslice cursor that can be used to perform interactive thick slab MPR's through data. It consists of two cross sectional hairs, with an optional thickness. The hairs may have a hole in the center. These may be translated or rotated independent of each other in the view. The result is used to reslice the data along these cross sections. This allows the user to perform multi-planar thin or thick reformat of the data on an image view, rather than a 3D view. The class internally uses vtkImageSlabReslice or vtkImageReslice depending on the modes in vtkResliceCursor to do its reslicing. The slab thickness is set interactively from the widget. The slab resolution (ie the number of blend points) is set as the minimum spacing along any dimension from the dataset. @sa vtkImageSlabReslice vtkResliceCursorLineRepresentation vtkResliceCursor V.SafeDownCast(vtkObjectBase) -> vtkResliceCursorWidget C++: static vtkResliceCursorWidget *SafeDownCast(vtkObjectBase *o) Standard VTK class macros. V.NewInstance() -> vtkResliceCursorWidget C++: vtkResliceCursorWidget *NewInstance() Standard VTK class macros. V.SetRepresentation(vtkResliceCursorRepresentation) C++: void SetRepresentation(vtkResliceCursorRepresentation *r) Specify an instance of vtkWidgetRepresentation used to represent this widget in the scene. Note that the representation is a subclass of vtkProp so it can be added to the renderer independent of the widget. GetResliceCursorRepresentationV.GetResliceCursorRepresentation() -> vtkResliceCursorRepresentation C++: vtkResliceCursorRepresentation *GetResliceCursorRepresentation( ) Return the representation as a vtkResliceCursorRepresentation. V.SetEnabled(int) C++: void SetEnabled(int) override; Methods for activiating this widget. This implementation extends the superclasses' in order to resize the widget handles due to a render start event. SetManageWindowLevelV.SetManageWindowLevel(int) C++: virtual void SetManageWindowLevel(int _arg) Also perform window level ? GetManageWindowLevelV.GetManageWindowLevel() -> int C++: virtual int GetManageWindowLevel() Also perform window level ? ManageWindowLevelOnV.ManageWindowLevelOn() C++: virtual void ManageWindowLevelOn() Also perform window level ? ManageWindowLevelOffV.ManageWindowLevelOff() C++: virtual void ManageWindowLevelOff() Also perform window level ? ResetResliceCursorV.ResetResliceCursor() C++: virtual void ResetResliceCursor() Reset the cursor back to its initial state vtkResliceCursorActorvtkInteractionWidgetsPython.vtkResliceCursorActorvtkResliceCursorActor - Represent a reslice cursor Superclass: vtkProp3D A reslice cursor consists of a pair of lines (cross hairs), thin or thick, that may be interactively manipulated for thin/thick reformats through the data. @sa vtkResliceCursor vtkResliceCursorPolyDataAlgorithm vtkResliceCursorWidget vtkResliceCursorRepresentation vtkResliceCursorLineRepresentation V.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard VTK methods V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard VTK methods V.SafeDownCast(vtkObjectBase) -> vtkResliceCursorActor C++: static vtkResliceCursorActor *SafeDownCast(vtkObjectBase *o) Standard VTK methods V.NewInstance() -> vtkResliceCursorActor C++: vtkResliceCursorActor *NewInstance() Standard VTK methods V.GetCursorAlgorithm() -> vtkResliceCursorPolyDataAlgorithm C++: virtual vtkResliceCursorPolyDataAlgorithm *GetCursorAlgorithm( ) Get the cursor algorithm. The cursor must be set on the algorithm V.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *viewport) override; Support the standard render methods. V.HasTranslucentPolygonalGeometry() -> int C++: int HasTranslucentPolygonalGeometry() override; Does this prop have some translucent polygonal geometry? No. V.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release. V.GetBounds() -> (float, ...) C++: double *GetBounds() override; Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). V.GetMTime() -> int C++: vtkMTimeType GetMTime() override; Get the actors mtime plus consider its algorithm. GetCenterlinePropertyV.GetCenterlineProperty(int) -> vtkProperty C++: vtkProperty *GetCenterlineProperty(int i) Get property of the internal actor. GetThickSlabPropertyV.GetThickSlabProperty(int) -> vtkProperty C++: vtkProperty *GetThickSlabProperty(int i) Get property of the internal actor. GetCenterlineActorV.GetCenterlineActor(int) -> vtkActor C++: vtkActor *GetCenterlineActor(int axis) Get the centerline actor along a particular axis vtkResliceCursorPickervtkInteractionWidgetsPython.vtkResliceCursorPickervtkResliceCursorPicker - ray-cast cell picker for the reslice cursor Superclass: vtkPicker This class is is used by the vtkResliceCursorWidget to pick reslice axes drawn by a vtkResliceCursorActor. The class returns the axes picked if any, whether one has picked the center. It takes as input an instance of vtkResliceCursorPolyDataAlgorithm. This is all done internally by vtkResliceCursorWidget and as such users are not expected to use this class directly, unless they are overriding the behaviour of vtkResliceCursorWidget. @sa vtkResliceCursor vtkResliceCursorWidget V.SafeDownCast(vtkObjectBase) -> vtkResliceCursorPicker C++: static vtkResliceCursorPicker *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkResliceCursorPicker C++: vtkResliceCursorPicker *NewInstance() PickV.Pick(float, float, float, vtkRenderer) -> int C++: int Pick(double selectionX, double selectionY, double selectionZ, vtkRenderer *renderer) override; V.Pick([float, float], [float, float, float], vtkRenderer) C++: void Pick(double displayPos[2], double world[3], vtkRenderer *ren) Perform pick operation with selection point provided. Normally the first two values are the (x,y) pixel coordinates for the pick, and the third value is z=0. The return value will be non-zero if something was successfully picked. GetPickedAxis1V.GetPickedAxis1() -> int C++: virtual int GetPickedAxis1() Get the picked axis GetPickedAxis2V.GetPickedAxis2() -> int C++: virtual int GetPickedAxis2() Get the picked axis GetPickedCenterV.GetPickedCenter() -> int C++: virtual int GetPickedCenter() Get the picked axis SetResliceCursorAlgorithmV.SetResliceCursorAlgorithm(vtkResliceCursorPolyDataAlgorithm) C++: virtual void SetResliceCursorAlgorithm( vtkResliceCursorPolyDataAlgorithm *) Set the reslice cursor algorithm. One must be set GetResliceCursorAlgorithmV.GetResliceCursorAlgorithm() -> vtkResliceCursorPolyDataAlgorithm C++: virtual vtkResliceCursorPolyDataAlgorithm *GetResliceCursorAlgorithm( ) Set the reslice cursor algorithm. One must be set SetTransformMatrixV.SetTransformMatrix(vtkMatrix4x4) C++: virtual void SetTransformMatrix(vtkMatrix4x4 *) vtkPickervtkAbstractPickervtkResliceCursorPolyDataAlgorithmvtkResliceCursorvtkInteractionWidgetsPython.vtkResliceCursorvtkResliceCursor - Geometry for a reslice cursor Superclass: vtkObject This class represents a reslice cursor. It consists of two cross sectional hairs, with an optional thickness. The crosshairs hairs may have a hole in the center. These may be translated or rotated independent of each other in the view. The result is used to reslice the data along these cross sections. This allows the user to perform multi-planar thin or thick reformat of the data on an image view, rather than a 3D view. @sa vtkResliceCursorWidget vtkResliceCursor vtkResliceCursorPolyDataAlgorithm vtkResliceCursorRepresentation vtkResliceCursorThickLineRepresentation vtkResliceCursorActor vtkImagePlaneWidget V.SafeDownCast(vtkObjectBase) -> vtkResliceCursor C++: static vtkResliceCursor *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkResliceCursor C++: vtkResliceCursor *NewInstance() V.SetImage(vtkImageData) C++: virtual void SetImage(vtkImageData *) Set the image (3D) that we are slicing V.GetImage() -> vtkImageData C++: virtual vtkImageData *GetImage() Set the image (3D) that we are slicing V.SetCenter(float, float, float) C++: virtual void SetCenter(double, double, double) V.SetCenter([float, float, float]) C++: virtual void SetCenter(double center[3]) Set/Get the cente of the reslice cursor. V.GetCenter() -> (float, float, float) C++: double *GetCenter() SetThicknessV.SetThickness(float, float, float) C++: void SetThickness(double, double, double) V.SetThickness((float, float, float)) C++: void SetThickness(double a[3]) GetThicknessV.GetThickness() -> (float, float, float) C++: double *GetThickness() SetThickModeV.SetThickMode(int) C++: virtual void SetThickMode(int _arg) Enable disable thick mode. Default is to enable it. GetThickModeV.GetThickMode() -> int C++: virtual int GetThickMode() Enable disable thick mode. Default is to enable it. ThickModeOnV.ThickModeOn() C++: virtual void ThickModeOn() Enable disable thick mode. Default is to enable it. ThickModeOffV.ThickModeOff() C++: virtual void ThickModeOff() Enable disable thick mode. Default is to enable it. V.GetPolyData() -> vtkPolyData C++: virtual vtkPolyData *GetPolyData() Get the 3D PolyData representation GetCenterlineAxisPolyDataV.GetCenterlineAxisPolyData(int) -> vtkPolyData C++: virtual vtkPolyData *GetCenterlineAxisPolyData(int axis) Get the slab and centerline polydata along an axis V.GetPlane(int) -> vtkPlane C++: virtual vtkPlane *GetPlane(int n) Get the planes that represent normals along the X, Y and Z. The argument passed to this method must be an integer in the range 0-2 (corresponding to the X, Y and Z axes. UpdateV.Update() C++: virtual void Update() Build the polydata GetXAxisV.GetXAxis() -> (float, float, float) C++: double *GetXAxis() GetYAxisV.GetYAxis() -> (float, float, float) C++: double *GetYAxis() GetZAxisV.GetZAxis() -> (float, float, float) C++: double *GetZAxis() SetXAxisV.SetXAxis(float, float, float) C++: void SetXAxis(double, double, double) V.SetXAxis((float, float, float)) C++: void SetXAxis(double a[3]) SetYAxisV.SetYAxis(float, float, float) C++: void SetYAxis(double, double, double) V.SetYAxis((float, float, float)) C++: void SetYAxis(double a[3]) SetZAxisV.SetZAxis(float, float, float) C++: void SetZAxis(double, double, double) V.SetZAxis((float, float, float)) C++: void SetZAxis(double a[3]) V.GetAxis(int) -> (float, ...) C++: virtual double *GetAxis(int i) Get the computed axes directions SetHoleV.SetHole(int) C++: virtual void SetHole(int _arg) Show a hole in the center of the cursor, so its easy to see the pixels within the hole. ON by default GetHoleV.GetHole() -> int C++: virtual int GetHole() Show a hole in the center of the cursor, so its easy to see the pixels within the hole. ON by default SetHoleWidthV.SetHoleWidth(float) C++: virtual void SetHoleWidth(double _arg) Set the width of the hole in mm GetHoleWidthV.GetHoleWidth() -> float C++: virtual double GetHoleWidth() Set the width of the hole in mm SetHoleWidthInPixelsV.SetHoleWidthInPixels(float) C++: virtual void SetHoleWidthInPixels(double _arg) Set the width of the hole in pixels. If set, this will override the hole with in mm. GetHoleWidthInPixelsV.GetHoleWidthInPixels() -> float C++: virtual double GetHoleWidthInPixels() Set the width of the hole in pixels. If set, this will override the hole with in mm. V.GetMTime() -> int C++: vtkMTimeType GetMTime() override; Get the MTime. Check the MTime of the internal planes as well. V.Reset() C++: virtual void Reset() Reset the cursor to the default position, ie with the axes, normal to each other and axis aligned and with the cursor pointed at the center of the image. vtkInteractionWidgetsPython.vtkResliceCursorPolyDataAlgorithmvtkResliceCursorPolyDataAlgorithm - generates a 2D reslice cursor polydata Superclass: vtkPolyDataAlgorithm vtkResliceCursorPolyDataAlgorithm is a class that generates a 2D reslice cursor vtkPolyData, suitable for rendering within a vtkResliceCursorActor. The class takes as input the reslice plane normal index (an index into the normal plane maintained by the reslice cursor object) and generates the polydata represeting the other two reslice axes suitable for rendering on a slice through this plane. The cursor consists of two intersection axes lines that meet at the cursor focus. These lines may have a user defined thickness. They need not be orthogonal to each other. @sa vtkResliceCursorActor vtkResliceCursor vtkResliceCursorWidget V.SafeDownCast(vtkObjectBase) -> vtkResliceCursorPolyDataAlgorithm C++: static vtkResliceCursorPolyDataAlgorithm *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkResliceCursorPolyDataAlgorithm C++: vtkResliceCursorPolyDataAlgorithm *NewInstance() SetReslicePlaneNormalV.SetReslicePlaneNormal(int) C++: virtual void SetReslicePlaneNormal(int _arg) Which of the 3 axes defines the reslice plane normal ? GetReslicePlaneNormalV.GetReslicePlaneNormal() -> int C++: virtual int GetReslicePlaneNormal() Which of the 3 axes defines the reslice plane normal ? SetReslicePlaneNormalToXAxisV.SetReslicePlaneNormalToXAxis() C++: void SetReslicePlaneNormalToXAxis() Set the planes that correspond to the reslice axes. SetReslicePlaneNormalToYAxisV.SetReslicePlaneNormalToYAxis() C++: void SetReslicePlaneNormalToYAxis() SetReslicePlaneNormalToZAxisV.SetReslicePlaneNormalToZAxis() C++: void SetReslicePlaneNormalToZAxis() SetResliceCursorV.SetResliceCursor(vtkResliceCursor) C++: virtual void SetResliceCursor(vtkResliceCursor *) Set the Reslice cursor from which to generate the polydata representation V.GetResliceCursor() -> vtkResliceCursor C++: virtual vtkResliceCursor *GetResliceCursor() Set the Reslice cursor from which to generate the polydata representation SetSliceBoundsV.SetSliceBounds(float, float, float, float, float, float) C++: void SetSliceBounds(double, double, double, double, double, double) V.SetSliceBounds((float, float, float, float, float, float)) C++: void SetSliceBounds(double a[6]) GetSliceBoundsV.GetSliceBounds() -> (float, float, float, float, float, float) C++: double *GetSliceBounds() GetCenterlineAxis1V.GetCenterlineAxis1() -> vtkPolyData C++: virtual vtkPolyData *GetCenterlineAxis1() Get either one of the axes that this object produces. Depending on the mode, one renders either the centerline axes or both the centerline axes and the slab GetCenterlineAxis2V.GetCenterlineAxis2() -> vtkPolyData C++: virtual vtkPolyData *GetCenterlineAxis2() Get either one of the axes that this object produces. Depending on the mode, one renders either the centerline axes or both the centerline axes and the slab GetThickSlabAxis1V.GetThickSlabAxis1() -> vtkPolyData C++: virtual vtkPolyData *GetThickSlabAxis1() Get either one of the axes that this object produces. Depending on the mode, one renders either the centerline axes or both the centerline axes and the slab GetThickSlabAxis2V.GetThickSlabAxis2() -> vtkPolyData C++: virtual vtkPolyData *GetThickSlabAxis2() Get either one of the axes that this object produces. Depending on the mode, one renders either the centerline axes or both the centerline axes and the slab GetAxis1V.GetAxis1() -> int C++: virtual int GetAxis1() Get the index of the axes and the planes that they represent GetAxis2V.GetAxis2() -> int C++: virtual int GetAxis2() Get the index of the axes and the planes that they represent GetPlaneAxis1V.GetPlaneAxis1() -> int C++: virtual int GetPlaneAxis1() Get the index of the axes and the planes that they represent GetPlaneAxis2V.GetPlaneAxis2() -> int C++: virtual int GetPlaneAxis2() Get the index of the axes and the planes that they represent GetOtherPlaneForAxisV.GetOtherPlaneForAxis(int) -> int C++: int GetOtherPlaneForAxis(int p) Convenience method that, given one plane, returns the other plane that this class represents. V.GetMTime() -> int C++: vtkMTimeType GetMTime() override; Get the MTime. 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"@__ZN13vtkPythonUtil20GetObjectFromPointerEP13vtkObjectBaser˜@__ZN13vtkSeedWidget10DeleteSeedEir @__ZN13vtkSeedWidget10SetEnabledEir¨@__ZN13vtkSeedWidget13SetInteractorEP25vtkRenderWindowInteractorr°@__ZN13vtkSeedWidget15CreateNewHandleEvr¸@__ZN13vtkSeedWidget16SetProcessEventsEirÀ@__ZN13vtkSeedWidget18RestartInteractionEvrÈ@__ZN13vtkSeedWidget18SetCurrentRendererEP11vtkRendererrÐ@__ZN13vtkSeedWidget19CompleteInteractionEvrØ@__ZN13vtkSeedWidget27CreateDefaultRepresentationEvrà@__ZN13vtkSeedWidget3NewEvrè@__ZN13vtkSeedWidget7GetSeedEirð@__ZN13vtkTextWidget12GetTextActorEvrø@__ZN13vtkTextWidget12SetTextActorEP12vtkTextActorr€@__ZN13vtkTextWidget27CreateDefaultRepresentationEvrˆ@__ZN13vtkTextWidget3NewEvr@__ZN14vtkAngleWidget10SetEnabledEir˜@__ZN14vtkAngleWidget12IsAngleValidEvr @__ZN14vtkAngleWidget16SetProcessEventsEir¨@__ZN14vtkAngleWidget21SetWidgetStateToStartEvr°@__ZN14vtkAngleWidget26SetWidgetStateToManipulateEvr¸@__ZN14vtkAngleWidget27CreateDefaultRepresentationEvrÀ@__ZN14vtkAngleWidget3NewEvrÈ@__ZN14vtkHoverWidget10SetEnabledEirÐ@__ZN14vtkHoverWidget3NewEvrØ@__ZN14vtkLineWidget210SetEnabledEirà@__ZN14vtkLineWidget216SetProcessEventsEirè@__ZN14vtkLineWidget227CreateDefaultRepresentationEvrð@__ZN14vtkLineWidget23NewEvrø@__ZN14vtkPlaneWidget10SetEnabledEir€@__ZN14vtkPlaneWidget11GetPolyDataEP11vtkPolyDatarˆ@__ZN14vtkPlaneWidget11PlaceWidgetEPdr@__ZN14vtkPlaneWidget13GetResolutionEvr˜@__ZN14vtkPlaneWidget13SetResolutionEir @__ZN14vtkPlaneWidget15UpdatePlacementEvr¨@__ZN14vtkPlaneWidget16SetPlanePropertyEP11vtkPropertyr°@__ZN14vtkPlaneWidget20GetPolyDataAlgorithmEvr¸@__ZN14vtkPlaneWidget3NewEvrÀ@__ZN14vtkPlaneWidget8GetPlaneEP8vtkPlanerÈ@__ZN14vtkPlaneWidget9GetCenterEPdrÐ@__ZN14vtkPlaneWidget9GetCenterEvrØ@__ZN14vtkPlaneWidget9GetNormalEPdrà@__ZN14vtkPlaneWidget9GetNormalEvrè@__ZN14vtkPlaneWidget9GetOriginEPdrð@__ZN14vtkPlaneWidget9GetOriginEvrø@__ZN14vtkPlaneWidget9GetPoint1EPdr€ @__ZN14vtkPlaneWidget9GetPoint1Evrˆ @__ZN14vtkPlaneWidget9GetPoint2EPdr @__ZN14vtkPlaneWidget9GetPoint2Evr˜ @__ZN14vtkPlaneWidget9SetCenterEPdr  @__ZN14vtkPlaneWidget9SetCenterEdddr¨ @__ZN14vtkPlaneWidget9SetNormalEPdr° @__ZN14vtkPlaneWidget9SetNormalEdddr¸ @__ZN14vtkPlaneWidget9SetOriginEPdrÀ @__ZN14vtkPlaneWidget9SetOriginEdddrÈ @__ZN14vtkPlaneWidget9SetPoint1EPdrÐ @__ZN14vtkPlaneWidget9SetPoint1EdddrØ @__ZN14vtkPlaneWidget9SetPoint2EPdrà @__ZN14vtkPlaneWidget9SetPoint2Edddrè @__ZN14vtkPointPlacer19UpdateWorldPositionEP11vtkRendererPdS2_rð @__ZN14vtkPointPlacer20ComputeWorldPositionEP11vtkRendererPdS2_S2_rø @__ZN14vtkPointPlacer20ComputeWorldPositionEP11vtkRendererPdS2_S2_S2_r€ @__ZN14vtkPointPlacer21ValidateWorldPositionEPdrˆ @__ZN14vtkPointPlacer21ValidateWorldPositionEPdS0_r @__ZN14vtkPointPlacer23UpdateNodeWorldPositionEPdxr˜ @__ZN14vtkPointPlacer23ValidateDisplayPositionEP11vtkRendererPdr  @__ZN14vtkPointPlacer3NewEvr¨ @__ZN14vtkPointWidget10SetEnabledEir° @__ZN14vtkPointWidget11GetPolyDataEP11vtkPolyDatar¸ @__ZN14vtkPointWidget11PlaceWidgetEPdrÀ @__ZN14vtkPointWidget3NewEvrÈ @__ZN14vtkWidgetEvent20GetEventIdFromStringEPKcrÐ @__ZN14vtkWidgetEvent20GetStringFromEventIdEmrØ @__ZN14vtkWidgetEvent3NewEvrà @__ZN15vtkAffineWidget10SetEnabledEirè @__ZN15vtkAffineWidget27CreateDefaultRepresentationEvrð @__ZN15vtkAffineWidget3NewEvrø @__ZN15vtkBorderWidget27CreateDefaultRepresentationEvr€ @__ZN15vtkBorderWidget3NewEvrˆ @__ZN15vtkButtonWidget10SetEnabledEir @__ZN15vtkButtonWidget27CreateDefaultRepresentationEvr˜ @__ZN15vtkButtonWidget3NewEvr  @__ZN15vtkCameraWidget27CreateDefaultRepresentationEvr¨ @__ZN15vtkCameraWidget3NewEvr° @__ZN15vtkHandleWidget27CreateDefaultRepresentationEvr¸ @__ZN15vtkHandleWidget3NewEvrÀ @__ZN15vtkSliderWidget27CreateDefaultRepresentationEvrÈ @__ZN15vtkSliderWidget3NewEvrÐ @__ZN15vtkSphereWidget10SetEnabledEirØ @__ZN15vtkSphereWidget11GetPolyDataEP11vtkPolyDatarà @__ZN15vtkSphereWidget11PlaceWidgetEPdrè @__ZN15vtkSphereWidget3NewEvrð @__ZN15vtkSphereWidget9GetSphereEP9vtkSphererø @__ZN15vtkSplineWidget10SetEnabledEir€ @__ZN15vtkSplineWidget11GetPolyDataEP11vtkPolyDatarˆ @__ZN15vtkSplineWidget11PlaceWidgetEPdr @__ZN15vtkSplineWidget13SetResolutionEir˜ @__ZN15vtkSplineWidget14SetPlaneSourceEP14vtkPlaneSourcer  @__ZN15vtkSplineWidget15GetSummedLengthEvr¨ @__ZN15vtkSplineWidget15SetLinePropertyEP11vtkPropertyr° @__ZN15vtkSplineWidget17GetHandlePositionEir¸ @__ZN15vtkSplineWidget17GetHandlePositionEiPdrÀ @__ZN15vtkSplineWidget17InitializeHandlesEP9vtkPointsrÈ @__ZN15vtkSplineWidget17SetHandlePositionEiPdrÐ @__ZN15vtkSplineWidget17SetHandlePositionEidddrØ @__ZN15vtkSplineWidget17SetHandlePropertyEP11vtkPropertyrà @__ZN15vtkSplineWidget18SetNumberOfHandlesEirè @__ZN15vtkSplineWidget19SetParametricSplineEP19vtkParametricSplinerð @__ZN15vtkSplineWidget21SetProjectionPositionEdrø @__ZN15vtkSplineWidget23SetSelectedLinePropertyEP11vtkPropertyr€ @__ZN15vtkSplineWidget25SetSelectedHandlePropertyEP11vtkPropertyrˆ @__ZN15vtkSplineWidget3NewEvr @__ZN15vtkSplineWidget8IsClosedEvr˜ @__ZN15vtkSplineWidget9SetClosedEir  @__ZN15vtkXYPlotWidget10SetEnabledEir¨ @__ZN15vtkXYPlotWidget14SetXYPlotActorEP14vtkXYPlotActorr° @__ZN15vtkXYPlotWidget3NewEvr¸ @__ZN16vtkBalloonWidget10AddBalloonEP7vtkPropPKcP12vtkImageDatarÀ @__ZN16vtkBalloonWidget10SetEnabledEirÈ @__ZN16vtkBalloonWidget13RemoveBalloonEP7vtkProprÐ @__ZN16vtkBalloonWidget15GetBalloonImageEP7vtkProprØ @__ZN16vtkBalloonWidget16GetBalloonStringEP7vtkProprà @__ZN16vtkBalloonWidget18UpdateBalloonImageEP7vtkPropP12vtkImageDatarè @__ZN16vtkBalloonWidget19UpdateBalloonStringEP7vtkPropPKcrð @__ZN16vtkBalloonWidget27CreateDefaultRepresentationEvrø @__ZN16vtkBalloonWidget3NewEvr€@__ZN16vtkBalloonWidget9SetPickerEP21vtkAbstractPropPickerrˆ@__ZN16vtkCaptionWidget10SetEnabledEir@__ZN16vtkCaptionWidget17GetCaptionActor2DEvr˜@__ZN16vtkCaptionWidget17SetCaptionActor2DEP17vtkCaptionActor2Dr @__ZN16vtkCaptionWidget27CreateDefaultRepresentationEvr¨@__ZN16vtkCaptionWidget3NewEvr°@__ZN16vtkContourWidget10InitializeEP11vtkPolyDataiP9vtkIdListr¸@__ZN16vtkContourWidget10SetEnabledEirÀ@__ZN16vtkContourWidget19SetAllowNodePickingEirÈ@__ZN16vtkContourWidget27CreateDefaultRepresentationEvrÐ@__ZN16vtkContourWidget3NewEvrØ@__ZN16vtkContourWidget9CloseLoopEvrà@__ZN16vtkResliceCursor11GetPolyDataEvrè@__ZN16vtkResliceCursor25GetCenterlineAxisPolyDataEirð@__ZN16vtkResliceCursor3NewEvrø@__ZN16vtkResliceCursor5ResetEvr€@__ZN16vtkResliceCursor6UpdateEvrˆ@__ZN16vtkResliceCursor7GetAxisEir@__ZN16vtkResliceCursor8GetMTimeEvr˜@__ZN16vtkResliceCursor8GetPlaneEir @__ZN16vtkResliceCursor8SetImageEP12vtkImageDatar¨@__ZN16vtkResliceCursor9SetCenterEPdr°@__ZN16vtkResliceCursor9SetCenterEdddr¸@__ZN16vtkSphereWidget227CreateDefaultRepresentationEvrÀ@__ZN16vtkSphereWidget23NewEvrÈ@__ZN16vtkSplineWidget227CreateDefaultRepresentationEvrÐ@__ZN16vtkSplineWidget23NewEvrØ@__ZN17vtkAbstractWidget10SetEnabledEirà@__ZN17vtkAbstractWidget11SetPriorityEfrè@__ZN17vtkAbstractWidget23SetWidgetRepresentationEP23vtkWidgetRepresentationrð@__ZN17vtkAbstractWidget6RenderEvrø@__ZN17vtkDistanceWidget10SetEnabledEir€@__ZN17vtkDistanceWidget16SetProcessEventsEirˆ@__ZN17vtkDistanceWidget21SetWidgetStateToStartEvr@__ZN17vtkDistanceWidget26SetWidgetStateToManipulateEvr˜@__ZN17vtkDistanceWidget27CreateDefaultRepresentationEvr @__ZN17vtkDistanceWidget3NewEvr¨@__ZN17vtkPlaybackWidget27CreateDefaultRepresentationEvr°@__ZN17vtkPlaybackWidget3NewEvr¸@__ZN17vtkPolyLineWidget27CreateDefaultRepresentationEvrÀ@__ZN17vtkPolyLineWidget3NewEvrÈ "@__ZN17vtkPythonOverload10CallMethodEP11PyMethodDefP7_objectS3_rÐ@__ZN18vtkScalarBarWidget17GetScalarBarActorEvrØ@__ZN18vtkScalarBarWidget17SetRepresentationEP26vtkScalarBarRepresentationrà@__ZN18vtkScalarBarWidget17SetScalarBarActorEP17vtkScalarBarActorrè@__ZN18vtkScalarBarWidget27CreateDefaultRepresentationEvrð@__ZN18vtkScalarBarWidget3NewEvrø@__ZN19vtkBrokenLineWidget10SetEnabledEir€@__ZN19vtkBrokenLineWidget11GetPolyDataEP11vtkPolyDatarˆ@__ZN19vtkBrokenLineWidget11PlaceWidgetEPdr@__ZN19vtkBrokenLineWidget14SetPlaneSourceEP14vtkPlaneSourcer˜@__ZN19vtkBrokenLineWidget15GetSummedLengthEvr @__ZN19vtkBrokenLineWidget15SetLinePropertyEP11vtkPropertyr¨@__ZN19vtkBrokenLineWidget17GetHandlePositionEir°@__ZN19vtkBrokenLineWidget17GetHandlePositionEiPdr¸@__ZN19vtkBrokenLineWidget17InitializeHandlesEP9vtkPointsrÀ@__ZN19vtkBrokenLineWidget17SetHandlePositionEiPdrÈ@__ZN19vtkBrokenLineWidget17SetHandlePositionEidddrÐ@__ZN19vtkBrokenLineWidget17SetHandlePropertyEP11vtkPropertyrØ@__ZN19vtkBrokenLineWidget18SetNumberOfHandlesEirà@__ZN19vtkBrokenLineWidget21SetProjectionPositionEdrè@__ZN19vtkBrokenLineWidget23SetSelectedLinePropertyEP11vtkPropertyrð@__ZN19vtkBrokenLineWidget25SetSelectedHandlePropertyEP11vtkPropertyrø@__ZN19vtkBrokenLineWidget3NewEvr€@__ZN19vtkImageOrthoPlanes11ResetPlanesEvrˆ@__ZN19vtkImageOrthoPlanes16HandlePlaneEventEP19vtkImagePlaneWidgetr@__ZN19vtkImageOrthoPlanes3NewEvr˜@__ZN19vtkImageOrthoPlanes8GetPlaneEir @__ZN19vtkImageOrthoPlanes8SetPlaneEiP19vtkImagePlaneWidgetr¨@__ZN19vtkImagePlaneWidget10GetTextureEvr°@__ZN19vtkImagePlaneWidget10GetVector1EPdr¸@__ZN19vtkImagePlaneWidget10GetVector2EPdrÀ@__ZN19vtkImagePlaneWidget10SetEnabledEirÈ@__ZN19vtkImagePlaneWidget11GetPolyDataEP11vtkPolyDatarÐ@__ZN19vtkImagePlaneWidget11PlaceWidgetEPdrØ@__ZN19vtkImagePlaneWidget11SetColorMapEP19vtkImageMapToColorsrà@__ZN19vtkImagePlaneWidget13GetCursorDataEPdrè@__ZN19vtkImagePlaneWidget13GetSliceIndexEvrð@__ZN19vtkImagePlaneWidget13SetSliceIndexEirø@__ZN19vtkImagePlaneWidget14GetWindowLevelEPdr€@__ZN19vtkImagePlaneWidget14SetInteractionEirˆ@__ZN19vtkImagePlaneWidget14SetLookupTableEP14vtkLookupTabler@__ZN19vtkImagePlaneWidget14SetWindowLevelEddir˜@__ZN19vtkImagePlaneWidget15GetTextPropertyEvr @__ZN19vtkImagePlaneWidget15SetTextPropertyEP15vtkTextPropertyr¨@__ZN19vtkImagePlaneWidget15UpdatePlacementEvr°@__ZN19vtkImagePlaneWidget16GetResliceOutputEvr¸@__ZN19vtkImagePlaneWidget16GetSlicePositionEvrÀ@__ZN19vtkImagePlaneWidget16SetPlanePropertyEP11vtkPropertyrÈ@__ZN19vtkImagePlaneWidget16SetSlicePositionEdrÐ@__ZN19vtkImagePlaneWidget17SetCursorPropertyEP11vtkPropertyrØ@__ZN19vtkImagePlaneWidget17SetMarginPropertyEP11vtkPropertyrà@__ZN19vtkImagePlaneWidget18SetInputConnectionEP18vtkAlgorithmOutputrè@__ZN19vtkImagePlaneWidget19GetCursorDataStatusEvrð@__ZN19vtkImagePlaneWidget19SetPlaneOrientationEirø@__ZN19vtkImagePlaneWidget20GetPolyDataAlgorithmEvr€@__ZN19vtkImagePlaneWidget20SetTextureVisibilityEirˆ@__ZN19vtkImagePlaneWidget21SetResliceInterpolateEir@__ZN19vtkImagePlaneWidget23SetTexturePlanePropertyEP11vtkPropertyr˜@__ZN19vtkImagePlaneWidget24SetSelectedPlanePropertyEP11vtkPropertyr @__ZN19vtkImagePlaneWidget3NewEvr¨@__ZN19vtkImagePlaneWidget9GetCenterEPdr°@__ZN19vtkImagePlaneWidget9GetCenterEvr¸@__ZN19vtkImagePlaneWidget9GetNormalEPdrÀ@__ZN19vtkImagePlaneWidget9GetNormalEvrÈ@__ZN19vtkImagePlaneWidget9GetOriginEPdrÐ@__ZN19vtkImagePlaneWidget9GetOriginEvrØ@__ZN19vtkImagePlaneWidget9GetPoint1EPdrà@__ZN19vtkImagePlaneWidget9GetPoint1Evrè@__ZN19vtkImagePlaneWidget9GetPoint2EPdrð@__ZN19vtkImagePlaneWidget9GetPoint2Evrø@__ZN19vtkImagePlaneWidget9SetOriginEPdr€@__ZN19vtkImagePlaneWidget9SetOriginEdddrˆ@__ZN19vtkImagePlaneWidget9SetPickerEP21vtkAbstractPropPickerr@__ZN19vtkImagePlaneWidget9SetPoint1EPdr˜@__ZN19vtkImagePlaneWidget9SetPoint1Edddr @__ZN19vtkImagePlaneWidget9SetPoint2EPdr¨@__ZN19vtkImagePlaneWidget9SetPoint2Edddr°@__ZN20vtkBoxRepresentation10HandlesOffEvr¸@__ZN20vtkBoxRepresentation11GetPolyDataEP11vtkPolyDatarÀ@__ZN20vtkBoxRepresentation11PlaceWidgetEPdrÈ@__ZN20vtkBoxRepresentation12GetTransformEP12vtkTransformrÐ@__ZN20vtkBoxRepresentation12SetTransformEP12vtkTransformrØ@__ZN20vtkBoxRepresentation17WidgetInteractionEPdrà@__ZN20vtkBoxRepresentation19BuildRepresentationEvrè@__ZN20vtkBoxRepresentation19SetInteractionStateEirð@__ZN20vtkBoxRepresentation19SetOutlineFaceWiresEirø@__ZN20vtkBoxRepresentation20RenderOpaqueGeometryEP11vtkViewportr€@__ZN20vtkBoxRepresentation21SetOutlineCursorWiresEirˆ@__ZN20vtkBoxRepresentation22StartWidgetInteractionEPdr@__ZN20vtkBoxRepresentation23ComputeInteractionStateEiiir˜@__ZN20vtkBoxRepresentation24ReleaseGraphicsResourcesEP9vtkWindowr @__ZN20vtkBoxRepresentation31HasTranslucentPolygonalGeometryEvr¨@__ZN20vtkBoxRepresentation34RenderTranslucentPolygonalGeometryEP11vtkViewportr°@__ZN20vtkBoxRepresentation3NewEvr¸@__ZN20vtkBoxRepresentation9GetBoundsEvrÀ@__ZN20vtkBoxRepresentation9GetPlanesEP9vtkPlanesrÈ@__ZN20vtkBoxRepresentation9HandlesOnEvrÐ F@__ZN20vtkDebugLeaksManagerC1EvrØ@__ZN20vtkFinitePlaneWidget17SetRepresentationEP28vtkFinitePlaneRepresentationrà@__ZN20vtkFinitePlaneWidget27CreateDefaultRepresentationEvrè@__ZN20vtkFinitePlaneWidget3NewEvrð@__ZN20vtkImageTracerWidget10SetEnabledEirø@__ZN20vtkImageTracerWidget11PlaceWidgetEPdr€@__ZN20vtkImageTracerWidget11SetViewPropEP7vtkProprˆ@__ZN20vtkImageTracerWidget14SetInteractionEir@__ZN20vtkImageTracerWidget14SetSnapToImageEir˜@__ZN20vtkImageTracerWidget15SetLinePropertyEP11vtkPropertyr @__ZN20vtkImageTracerWidget17GetHandlePositionEir¨@__ZN20vtkImageTracerWidget17GetHandlePositionEiPdr°@__ZN20vtkImageTracerWidget17InitializeHandlesEP9vtkPointsr¸@__ZN20vtkImageTracerWidget17SetHandlePositionEiPdrÀ@__ZN20vtkImageTracerWidget17SetHandlePositionEidddrÈ@__ZN20vtkImageTracerWidget17SetHandlePropertyEP11vtkPropertyrÐ@__ZN20vtkImageTracerWidget21SetProjectionPositionEdrØ@__ZN20vtkImageTracerWidget23SetSelectedLinePropertyEP11vtkPropertyrà@__ZN20vtkImageTracerWidget25SetSelectedHandlePropertyEP11vtkPropertyrè@__ZN20vtkImageTracerWidget3NewEvrð@__ZN20vtkImageTracerWidget7GetPathEP11vtkPolyDatarø@__ZN20vtkImageTracerWidget8IsClosedEvr€@__ZN20vtkProgressBarWidget27CreateDefaultRepresentationEvrˆ@__ZN20vtkProgressBarWidget3NewEvr@__ZN20vtkTensorProbeWidget27CreateDefaultRepresentationEvr˜@__ZN20vtkTensorProbeWidget3NewEvr @__ZN21vtkCheckerboardWidget10SetEnabledEir¨@__ZN21vtkCheckerboardWidget27CreateDefaultRepresentationEvr°@__ZN21vtkCheckerboardWidget3NewEvr¸@__ZN21vtkLineRepresentation11GetDistanceEvrÀ@__ZN21vtkLineRepresentation11GetPolyDataEP11vtkPolyDatarÈ@__ZN21vtkLineRepresentation11PlaceWidgetEPdrÐ@__ZN21vtkLineRepresentation11SetRendererEP11vtkRendererrØ@__ZN21vtkLineRepresentation12SetLineColorEdddrà@__ZN21vtkLineRepresentation13GetResolutionEvrè@__ZN21vtkLineRepresentation13SetResolutionEirð@__ZN21vtkLineRepresentation17WidgetInteractionEPdrø@__ZN21vtkLineRepresentation18SetDirectionalLineEbr€@__ZN21vtkLineRepresentation19BuildRepresentationEvrˆ@__ZN21vtkLineRepresentation20RenderOpaqueGeometryEP11vtkViewportr@__ZN21vtkLineRepresentation22GetPoint1WorldPositionEPdr˜@__ZN21vtkLineRepresentation22GetPoint1WorldPositionEvr @__ZN21vtkLineRepresentation22GetPoint2WorldPositionEPdr¨@__ZN21vtkLineRepresentation22GetPoint2WorldPositionEvr°@__ZN21vtkLineRepresentation22SetPoint1WorldPositionEPdr¸@__ZN21vtkLineRepresentation22SetPoint2WorldPositionEPdrÀ@__ZN21vtkLineRepresentation22SetRepresentationStateEirÈ@__ZN21vtkLineRepresentation22StartWidgetInteractionEPdrÐ@__ZN21vtkLineRepresentation23ComputeInteractionStateEiiirØ@__ZN21vtkLineRepresentation23SetHandleRepresentationEP30vtkPointHandleRepresentation3Drà@__ZN21vtkLineRepresentation24GetPoint1DisplayPositionEPdrè@__ZN21vtkLineRepresentation24GetPoint1DisplayPositionEvrð@__ZN21vtkLineRepresentation24GetPoint2DisplayPositionEPdrø@__ZN21vtkLineRepresentation24GetPoint2DisplayPositionEvr€@__ZN21vtkLineRepresentation24ReleaseGraphicsResourcesEP9vtkWindowrˆ@__ZN21vtkLineRepresentation24SetPoint1DisplayPositionEPdr@__ZN21vtkLineRepresentation24SetPoint2DisplayPositionEPdr˜@__ZN21vtkLineRepresentation26GetDistanceAnnotationScaleEvr @__ZN21vtkLineRepresentation26SetDistanceAnnotationScaleEPdr¨@__ZN21vtkLineRepresentation29GetDistanceAnnotationPropertyEvr°@__ZN21vtkLineRepresentation31HasTranslucentPolygonalGeometryEvr¸@__ZN21vtkLineRepresentation31InstantiateHandleRepresentationEvrÀ@__ZN21vtkLineRepresentation34RenderTranslucentPolygonalGeometryEP11vtkViewportrÈ@__ZN21vtkLineRepresentation3NewEvrÐ@__ZN21vtkLineRepresentation8GetMTimeEvrØ@__ZN21vtkLineRepresentation9GetActorsEP17vtkPropCollectionrà@__ZN21vtkLineRepresentation9GetBoundsEvrè@__ZN21vtkLogoRepresentation11GetActors2DEP17vtkPropCollectionrð@__ZN21vtkLogoRepresentation13RenderOverlayEP11vtkViewportrø@__ZN21vtkLogoRepresentation16SetImagePropertyEP13vtkProperty2Dr€@__ZN21vtkLogoRepresentation19BuildRepresentationEvrˆ@__ZN21vtkLogoRepresentation24ReleaseGraphicsResourcesEP9vtkWindowr@__ZN21vtkLogoRepresentation3NewEvr˜@__ZN21vtkLogoRepresentation8SetImageEP12vtkImageDatar @__ZN21vtkResliceCursorActor13SetUserMatrixEP12vtkMatrix4x4r¨@__ZN21vtkResliceCursorActor18GetCenterlineActorEir°@__ZN21vtkResliceCursorActor20GetThickSlabPropertyEir¸@__ZN21vtkResliceCursorActor20RenderOpaqueGeometryEP11vtkViewportrÀ@__ZN21vtkResliceCursorActor21GetCenterlinePropertyEirÈ@__ZN21vtkResliceCursorActor24ReleaseGraphicsResourcesEP9vtkWindowrÐ@__ZN21vtkResliceCursorActor31HasTranslucentPolygonalGeometryEvrØ@__ZN21vtkResliceCursorActor3NewEvrà@__ZN21vtkResliceCursorActor8GetMTimeEvrè@__ZN21vtkResliceCursorActor9GetBoundsEvrð@__ZN21vtkSeedRepresentation12CreateHandleEPdrø@__ZN21vtkSeedRepresentation12RemoveHandleEir€@__ZN21vtkSeedRepresentation15GetActiveHandleEvrˆ@__ZN21vtkSeedRepresentation16GetNumberOfSeedsEvr@__ZN21vtkSeedRepresentation16RemoveLastHandleEvr˜@__ZN21vtkSeedRepresentation18RemoveActiveHandleEvr @__ZN21vtkSeedRepresentation19BuildRepresentationEvr¨@__ZN21vtkSeedRepresentation20GetSeedWorldPositionEjPdr°@__ZN21vtkSeedRepresentation22GetSeedDisplayPositionEjPdr¸@__ZN21vtkSeedRepresentation22SetSeedDisplayPositionEjPdrÀ@__ZN21vtkSeedRepresentation23ComputeInteractionStateEiiirÈ@__ZN21vtkSeedRepresentation23GetHandleRepresentationEjrÐ@__ZN21vtkSeedRepresentation23SetHandleRepresentationEP23vtkHandleRepresentationrØ@__ZN21vtkSeedRepresentation3NewEvrà@__ZN21vtkTextRepresentation11GetActors2DEP17vtkPropCollectionrè@__ZN21vtkTextRepresentation11SetPositionEddrð@__ZN21vtkTextRepresentation12SetTextActorEP12vtkTextActorrø@__ZN21vtkTextRepresentation13RenderOverlayEP11vtkViewportr€@__ZN21vtkTextRepresentation17SetWindowLocationEirˆ@__ZN21vtkTextRepresentation19BuildRepresentationEvr@__ZN21vtkTextRepresentation20RenderOpaqueGeometryEP11vtkViewportr˜@__ZN21vtkTextRepresentation24ReleaseGraphicsResourcesEP9vtkWindowr @__ZN21vtkTextRepresentation29ExecuteTextActorModifiedEventEP9vtkObjectmPvr¨@__ZN21vtkTextRepresentation31HasTranslucentPolygonalGeometryEvr°@__ZN21vtkTextRepresentation32ExecuteTextPropertyModifiedEventEP9vtkObjectmPvr¸@__ZN21vtkTextRepresentation34RenderTranslucentPolygonalGeometryEP11vtkViewportrÀ@__ZN21vtkTextRepresentation3NewEvrÈ@__ZN21vtkTextRepresentation7GetTextEvrÐ@__ZN21vtkTextRepresentation7SetTextEPKcrØ@__ZN22vtkAngleRepresentation17WidgetInteractionEPdrà@__ZN22vtkAngleRepresentation19BuildRepresentationEvrè@__ZN22vtkAngleRepresentation22StartWidgetInteractionEPdrð@__ZN22vtkAngleRepresentation23CenterWidgetInteractionEPdrø@__ZN22vtkAngleRepresentation23ComputeInteractionStateEiiir€@__ZN22vtkAngleRepresentation23SetHandleRepresentationEP23vtkHandleRepresentationrˆ@__ZN22vtkAngleRepresentation31InstantiateHandleRepresentationEvr@__ZN22vtkAxesTransformWidget10SetEnabledEir˜@__ZN22vtkAxesTransformWidget16SetProcessEventsEir @__ZN22vtkAxesTransformWidget27CreateDefaultRepresentationEvr¨@__ZN22vtkAxesTransformWidget3NewEvr°@__ZN22vtkBiDimensionalWidget10SetEnabledEir¸@__ZN22vtkBiDimensionalWidget14IsMeasureValidEvrÀ@__ZN22vtkBiDimensionalWidget16SetProcessEventsEirÈ@__ZN22vtkBiDimensionalWidget21SetWidgetStateToStartEvrÐ@__ZN22vtkBiDimensionalWidget26SetWidgetStateToManipulateEvrØ@__ZN22vtkBiDimensionalWidget27CreateDefaultRepresentationEvrà@__ZN22vtkBiDimensionalWidget3NewEvrè@__ZN22vtkCurveRepresentation12SetLineColorEdddrð@__ZN22vtkCurveRepresentation13RenderOverlayEP11vtkViewportrø@__ZN22vtkCurveRepresentation14SetPlaneSourceEP14vtkPlaneSourcer€@__ZN22vtkCurveRepresentation17GetHandlePositionEirˆ@__ZN22vtkCurveRepresentation17GetHandlePositionEiPdr@__ZN22vtkCurveRepresentation17SetHandlePositionEiPdr˜@__ZN22vtkCurveRepresentation17SetHandlePositionEidddr @__ZN22vtkCurveRepresentation17WidgetInteractionEPdr¨@__ZN22vtkCurveRepresentation20EndWidgetInteractionEPdr°@__ZN22vtkCurveRepresentation20RenderOpaqueGeometryEP11vtkViewportr¸@__ZN22vtkCurveRepresentation21SetProjectionPositionEdrÀ@__ZN22vtkCurveRepresentation22StartWidgetInteractionEPdrÈ@__ZN22vtkCurveRepresentation23ComputeInteractionStateEiiirÐ@__ZN22vtkCurveRepresentation24ReleaseGraphicsResourcesEP9vtkWindowrØ@__ZN22vtkCurveRepresentation31HasTranslucentPolygonalGeometryEvrà@__ZN22vtkCurveRepresentation34RenderTranslucentPolygonalGeometryEP11vtkViewportrè@__ZN22vtkCurveRepresentation8IsClosedEvrð@__ZN22vtkCurveRepresentation9GetBoundsEvrø@__ZN22vtkCurveRepresentation9SetClosedEir€ @__ZN22vtkImplicitPlaneWidget10SetEnabledEirˆ @__ZN22vtkImplicitPlaneWidget11GetPolyDataEP11vtkPolyDatar @__ZN22vtkImplicitPlaneWidget11PlaceWidgetEPdr˜ @__ZN22vtkImplicitPlaneWidget11SizeHandlesEvr  @__ZN22vtkImplicitPlaneWidget12SetDrawPlaneEir¨ @__ZN22vtkImplicitPlaneWidget15UpdatePlacementEvr° @__ZN22vtkImplicitPlaneWidget16SetNormalToXAxisEir¸ @__ZN22vtkImplicitPlaneWidget16SetNormalToYAxisEirÀ @__ZN22vtkImplicitPlaneWidget16SetNormalToZAxisEirÈ @__ZN22vtkImplicitPlaneWidget20GetPolyDataAlgorithmEvrÐ @__ZN22vtkImplicitPlaneWidget3NewEvrØ @__ZN22vtkImplicitPlaneWidget8GetPlaneEP8vtkPlanerà @__ZN22vtkImplicitPlaneWidget9GetNormalEPdrè @__ZN22vtkImplicitPlaneWidget9GetNormalEvrð @__ZN22vtkImplicitPlaneWidget9GetOriginEPdrø @__ZN22vtkImplicitPlaneWidget9GetOriginEvr€!@__ZN22vtkImplicitPlaneWidget9SetNormalEPdrˆ!@__ZN22vtkImplicitPlaneWidget9SetNormalEdddr!@__ZN22vtkImplicitPlaneWidget9SetOriginEPdr˜!@__ZN22vtkImplicitPlaneWidget9SetOriginEdddr !@__ZN22vtkPolyDataPointPlacer14RemoveAllPropsEvr¨!@__ZN22vtkPolyDataPointPlacer14RemoveViewPropEP7vtkPropr°!@__ZN22vtkPolyDataPointPlacer16GetNumberOfPropsEvr¸!@__ZN22vtkPolyDataPointPlacer20ComputeWorldPositionEP11vtkRendererPdS2_S2_rÀ!@__ZN22vtkPolyDataPointPlacer20ComputeWorldPositionEP11vtkRendererPdS2_S2_S2_rÈ!@__ZN22vtkPolyDataPointPlacer21ValidateWorldPositionEPdrÐ!@__ZN22vtkPolyDataPointPlacer21ValidateWorldPositionEPdS0_rØ!@__ZN22vtkPolyDataPointPlacer23ValidateDisplayPositionEP11vtkRendererPdrà!@__ZN22vtkPolyDataPointPlacer3NewEvrè!@__ZN22vtkPolyDataPointPlacer7AddPropEP7vtkProprð!@__ZN22vtkPolyDataPointPlacer7HasPropEP7vtkProprø!@__ZN22vtkResliceCursorPicker18SetTransformMatrixEP12vtkMatrix4x4r€"@__ZN22vtkResliceCursorPicker25SetResliceCursorAlgorithmEP33vtkResliceCursorPolyDataAlgorithmrˆ"@__ZN22vtkResliceCursorPicker3NewEvr"@__ZN22vtkResliceCursorPicker4PickEPdS0_P11vtkRendererr˜"@__ZN22vtkResliceCursorPicker4PickEdddP11vtkRendererr "@__ZN22vtkResliceCursorWidget10SetEnabledEir¨"@__ZN22vtkResliceCursorWidget18ResetResliceCursorEvr°"@__ZN22vtkResliceCursorWidget27CreateDefaultRepresentationEvr¸"@__ZN22vtkResliceCursorWidget3NewEvrÀ"@__ZN23vtkAffineRepresentation11ShallowCopyEP7vtkProprÈ"@__ZN23vtkBorderRepresentation11GetActors2DEP17vtkPropCollectionrÐ"@__ZN23vtkBorderRepresentation13GetShowBorderEvrØ"@__ZN23vtkBorderRepresentation13RenderOverlayEP11vtkViewportrà"@__ZN23vtkBorderRepresentation13SetShowBorderEirè"@__ZN23vtkBorderRepresentation17WidgetInteractionEPdrð"@__ZN23vtkBorderRepresentation19BuildRepresentationEvrø"@__ZN23vtkBorderRepresentation20RenderOpaqueGeometryEP11vtkViewportr€#@__ZN23vtkBorderRepresentation21GetShowBorderMaxValueEvrˆ#@__ZN23vtkBorderRepresentation21GetShowBorderMinValueEvr#@__ZN23vtkBorderRepresentation22StartWidgetInteractionEPdr˜#@__ZN23vtkBorderRepresentation23ComputeInteractionStateEiiir #@__ZN23vtkBorderRepresentation24ReleaseGraphicsResourcesEP9vtkWindowr¨#@__ZN23vtkBorderRepresentation31HasTranslucentPolygonalGeometryEvr°#@__ZN23vtkBorderRepresentation34RenderTranslucentPolygonalGeometryEP11vtkViewportr¸#@__ZN23vtkBorderRepresentation3NewEvrÀ#@__ZN23vtkBorderRepresentation8GetMTimeEvrÈ#@__ZN23vtkButtonRepresentation11ShallowCopyEP7vtkProprÐ#@__ZN23vtkButtonRepresentation13PreviousStateEvrØ#@__ZN23vtkButtonRepresentation8SetStateEirà#@__ZN23vtkButtonRepresentation9HighlightEirè#@__ZN23vtkButtonRepresentation9NextStateEvrð#@__ZN23vtkCameraRepresentation11AnimatePathEP25vtkRenderWindowInteractorrø#@__ZN23vtkCameraRepresentation11GetActors2DEP17vtkPropCollectionr€$@__ZN23vtkCameraRepresentation13RenderOverlayEP11vtkViewportrˆ$@__ZN23vtkCameraRepresentation14InitializePathEvr$@__ZN23vtkCameraRepresentation15AddCameraToPathEvr˜$@__ZN23vtkCameraRepresentation15SetInterpolatorEP21vtkCameraInterpolatorr $@__ZN23vtkCameraRepresentation19BuildRepresentationEvr¨$@__ZN23vtkCameraRepresentation20RenderOpaqueGeometryEP11vtkViewportr°$@__ZN23vtkCameraRepresentation24ReleaseGraphicsResourcesEP9vtkWindowr¸$@__ZN23vtkCameraRepresentation31HasTranslucentPolygonalGeometryEvrÀ$@__ZN23vtkCameraRepresentation34RenderTranslucentPolygonalGeometryEP11vtkViewportrÈ$@__ZN23vtkCameraRepresentation3NewEvrÐ$@__ZN23vtkCameraRepresentation9SetCameraEP9vtkCamerarØ$@__ZN23vtkCenteredSliderWidget27CreateDefaultRepresentationEvrà$@__ZN23vtkCenteredSliderWidget3NewEvrè$@__ZN23vtkHandleRepresentation11SetRendererEP11vtkRendererrð$@__ZN23vtkHandleRepresentation11ShallowCopyEP7vtkProprø$@__ZN23vtkHandleRepresentation14SetPointPlacerEP14vtkPointPlacerr€%@__ZN23vtkHandleRepresentation15CheckConstraintEP11vtkRendererPdrˆ%@__ZN23vtkHandleRepresentation16GetWorldPositionEPdr%@__ZN23vtkHandleRepresentation16GetWorldPositionEvr˜%@__ZN23vtkHandleRepresentation16SetWorldPositionEPdr %@__ZN23vtkHandleRepresentation18GetDisplayPositionEPdr¨%@__ZN23vtkHandleRepresentation18GetDisplayPositionEvr°%@__ZN23vtkHandleRepresentation18SetDisplayPositionEPdr¸%@__ZN23vtkHandleRepresentation8DeepCopyEP7vtkProprÀ%@__ZN23vtkHandleRepresentation8GetMTimeEvrÈ%@__ZN23vtkImplicitPlaneWidget210SetEnabledEirÐ%@__ZN23vtkImplicitPlaneWidget217SetRepresentationEP30vtkImplicitPlaneRepresentationrØ%@__ZN23vtkImplicitPlaneWidget221SetLockNormalToCameraEirà%@__ZN23vtkImplicitPlaneWidget227CreateDefaultRepresentationEvrè%@__ZN23vtkImplicitPlaneWidget23NewEvrð%@__ZN23vtkParallelopipedWidget10SetEnabledEirø%@__ZN23vtkParallelopipedWidget16SetProcessEventsEir€&@__ZN23vtkParallelopipedWidget27CreateDefaultRepresentationEvrˆ&@__ZN23vtkParallelopipedWidget3NewEvr&@__ZN23vtkPolyDataSourceWidget11PlaceWidgetEvr˜&@__ZN23vtkSliderRepresentation15SetMaximumValueEdr &@__ZN23vtkSliderRepresentation15SetMinimumValueEdr¨&@__ZN23vtkSliderRepresentation8SetValueEdr°&@__ZN23vtkSphereRepresentation11GetPolyDataEP11vtkPolyDatar¸&@__ZN23v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or14SetTranslationEP8vtkEventmrØ0@__ZN24vtkWidgetEventTranslator14SetTranslationEPKcS1_rà0@__ZN24vtkWidgetEventTranslator14SetTranslationEmP12vtkEventDatamrè0@__ZN24vtkWidgetEventTranslator14SetTranslationEmiciPKcmrð0@__ZN24vtkWidgetEventTranslator14SetTranslationEmmrø0@__ZN24vtkWidgetEventTranslator17AddEventsToParentEP17vtkAbstractWidgetP18vtkCallbackCommandfr€1@__ZN24vtkWidgetEventTranslator17RemoveTranslationEP12vtkEventDatarˆ1@__ZN24vtkWidgetEventTranslator17RemoveTranslationEP8vtkEventr1@__ZN24vtkWidgetEventTranslator17RemoveTranslationEPKcr˜1@__ZN24vtkWidgetEventTranslator17RemoveTranslationEmr 1@__ZN24vtkWidgetEventTranslator17RemoveTranslationEmiciPcr¨1@__ZN24vtkWidgetEventTranslator21AddEventsToInteractorEP25vtkRenderWindowInteractorP18vtkCallbackCommandfr°1@__ZN24vtkWidgetEventTranslator3NewEvr¸1@__ZN25vtkAffineRepresentation2D11GetActors2DEP17vtkPropCollectionrÀ1@__ZN25vtkAffineRepresentation2D11PlaceWidgetEPdrÈ1@__ZN25vtkAffineRepresentation2D11SetPropertyEP13vtkProperty2DrÐ1@__ZN25vtkAffineRepresentation2D11ShallowCopyEP7vtkProprØ1@__ZN25vtkAffineRepresentation2D12GetTransformEP12vtkTransformrà1@__ZN25vtkAffineRepresentation2D13RenderOverlayEP11vtkViewportrè1@__ZN25vtkAffineRepresentation2D15SetTextPropertyEP15vtkTextPropertyrð1@__ZN25vtkAffineRepresentation2D17WidgetInteractionEPdrø1@__ZN25vtkAffineRepresentation2D19BuildRepresentationEvr€2@__ZN25vtkAffineRepresentation2D19SetSelectedPropertyEP13vtkProperty2Drˆ2@__ZN25vtkAffineRepresentation2D20EndWidgetInteractionEPdr2@__ZN25vtkAffineRepresentation2D22StartWidgetInteractionEPdr˜2@__ZN25vtkAffineRepresentation2D23ComputeInteractionStateEiiir 2@__ZN25vtkAffineRepresentation2D24ReleaseGraphicsResourcesEP9vtkWindowr¨2@__ZN25vtkAffineRepresentation2D3NewEvr°2@__ZN25vtkAffineRepresentation2D9SetOriginEdddr¸2@__ZN25vtkCellCentersPointPlacer14RemoveAllPropsEvrÀ2@__ZN25vtkCellCentersPointPlacer14RemoveViewPropEP7vtkProprÈ2@__ZN25vtkCellCentersPointPlacer16GetNumberOfPropsEvrÐ2@__ZN25vtkCellCentersPointPlacer20ComputeWorldPositionEP11vtkRendererPdS2_S2_rØ2@__ZN25vtkCellCentersPointPlacer20ComputeWorldPositionEP11vtkRendererPdS2_S2_S2_rà2@__ZN25vtkCellCentersPointPlacer21ValidateWorldPositionEPdrè2@__ZN25vtkCellCentersPointPlacer21ValidateWorldPositionEPdS0_rð2@__ZN25vtkCellCentersPointPlacer23ValidateDisplayPositionEP11vtkRendererPdrø2@__ZN25vtkCellCentersPointPlacer3NewEvr€3@__ZN25vtkCellCentersPointPlacer7AddPropEP7vtkProprˆ3@__ZN25vtkCellCentersPointPlacer7HasPropEP7vtkPropr3@__ZN25vtkDistanceRepresentation17WidgetInteractionEPdr˜3@__ZN25vtkDistanceRepresentation18ComplexInteractionEP25vtkRenderWindowInteractorP17vtkAbstractWidgetmPvr 3@__ZN25vtkDistanceRepresentation19BuildRepresentationEvr¨3@__ZN25vtkDistanceRepresentation22StartWidgetInteractionEPdr°3@__ZN25vtkDistanceRepresentation23ComputeInteractionStateEiiir¸3@__ZN25vtkDistanceRepresentation23SetHandleRepresentationEP23vtkHandleRepresentationrÀ3@__ZN25vtkDistanceRepresentation23StartComplexInteractionEP25vtkRenderWindowInteractorP17vtkAbstractWidgetmPvrÈ3@__ZN25vtkDistanceRepresentation30ComputeComplexInteractionStateEP25vtkRenderWindowInteractorP17vtkAbstractWidgetmPvirÐ3@__ZN25vtkDistanceRepresentation31InstantiateHandleRepresentationEvrØ3@__ZN25vtkImplicitCylinderWidget10SetEnabledEirà3@__ZN25vtkImplicitCylinderWidget17SetRepresentationEP33vtkImplicitCylinderRepresentationrè3@__ZN25vtkImplicitCylinderWidget27CreateDefaultRepresentationEvrð3@__ZN25vtkImplicitCylinderWidget3NewEvrø3@__ZN25vtkPlaybackRepresentation11GetActors2DEP17vtkPropCollectionr€4@__ZN25vtkPlaybackRepresentation13RenderOverlayEP11vtkViewportrˆ4@__ZN25vtkPlaybackRepresentation19BuildRepresentationEvr4@__ZN25vtkPlaybackRepresentation20RenderOpaqueGeometryEP11vtkViewportr˜4@__ZN25vtkPlaybackRepresentation24ReleaseGraphicsResourcesEP9vtkWindowr 4@__ZN25vtkPlaybackRepresentation31HasTranslucentPolygonalGeometryEvr¨4@__ZN25vtkPlaybackRepresentation34RenderTranslucentPolygonalGeometryEP11vtkViewportr°4@__ZN25vtkPlaybackRepresentation3NewEvr¸4@__ZN25vtkPolyLineRepresentation11GetPolyDataEP11vtkPolyDatarÀ4@__ZN25vtkPolyLineRepresentation15GetSummedLengthEvrÈ4@__ZN25vtkPolyLineRepresentation17InitializeHandlesEP9vtkPointsrÐ4@__ZN25vtkPolyLineRepresentation18GetHandlePositionsEvrØ4@__ZN25vtkPolyLineRepresentation18SetNumberOfHandlesEirà4@__ZN25vtkPolyLineRepresentation19BuildRepresentationEvrè4@__ZN25vtkPolyLineRepresentation3NewEvrð4@__ZN25vtkSliderRepresentation2D11GetActors2DEP17vtkPropCollectionrø4@__ZN25vtkSliderRepresentation2D11PlaceWidgetEPdr€5@__ZN25vtkSliderRepresentation2D12GetTitleTextEvrˆ5@__ZN25vtkSliderRepresentation2D12SetTitleTextEPKcr5@__ZN25vtkSliderRepresentation2D13RenderOverlayEP11vtkViewportr˜5@__ZN25vtkSliderRepresentation2D17WidgetInteractionEPdr 5@__ZN25vtkSliderRepresentation2D19BuildRepresentationEvr¨5@__ZN25vtkSliderRepresentation2D19GetPoint1CoordinateEvr°5@__ZN25vtkSliderRepresentation2D19GetPoint2CoordinateEvr¸5@__ZN25vtkSliderRepresentation2D20RenderOpaqueGeometryEP11vtkViewportrÀ5@__ZN25vtkSliderRepresentation2D22StartWidgetInteractionEPdrÈ5@__ZN25vtkSliderRepresentation2D24ReleaseGraphicsResourcesEP9vtkWindowrÐ5@__ZN25vtkSliderRepresentation2D3NewEvrØ5@__ZN25vtkSliderRepresentation2D9HighlightEirà5@__ZN25vtkSliderRepresentation3D11PlaceWidgetEPdrè5@__ZN25vtkSliderRepresentation3D12GetTitleTextEvrð5@__ZN25vtkSliderRepresentation3D12SetTitleTextEPKcrø5@__ZN25vtkSliderRepresentation3D17WidgetInteractionEPdr€6@__ZN25vtkSliderRepresentation3D19BuildRepresentationEvrˆ6@__ZN25vtkSliderRepresentation3D19GetPoint1CoordinateEvr6@__ZN25vtkSliderRepresentation3D19GetPoint2CoordinateEvr˜6@__ZN25vtkSliderRepresentation3D20RenderOpaqueGeometryEP11vtkViewportr 6@__ZN25vtkSliderRepresentation3D22StartWidgetInteractionEPdr¨6@__ZN25vtkSliderRepresentation3D24ReleaseGraphicsResourcesEP9vtkWindowr°6@__ZN25vtkSliderRepresentation3D27SetPoint1InWorldCoordinatesEdddr¸6@__ZN25vtkSliderRepresentation3D27SetPoint2InWorldCoordinatesEdddrÀ6@__ZN25vtkSliderRepresentation3D31HasTranslucentPolygonalGeometryEvrÈ6@__ZN25vtkSliderRepresentation3D34RenderTranslucentPolygonalGeometryEP11vtkViewportrÐ6@__ZN25vtkSliderRepresentation3D3NewEvrØ6@__ZN25vtkSliderRepresentation3D8GetMTimeEvrà6@__ZN25vtkSliderRepresentation3D9GetActorsEP17vtkPropCollectionrè6@__ZN25vtkSliderRepresentation3D9GetBoundsEvrð6@__ZN25vtkSliderRepresentation3D9HighlightEirø6@__ZN25vtkTerrainDataPointPlacer14RemoveAllPropsEvr€7@__ZN25vtkTerrainDataPointPlacer20ComputeWorldPositionEP11vtkRendererPdS2_S2_rˆ7@__ZN25vtkTerrainDataPointPlacer20ComputeWorldPositionEP11vtkRendererPdS2_S2_S2_r7@__ZN25vtkTerrainDataPointPlacer21ValidateWorldPositionEPdr˜7@__ZN25vtkTerrainDataPointPlacer21ValidateWorldPositionEPdS0_r 7@__ZN25vtkTerrainDataPointPlacer23ValidateDisplayPositionEP11vtkRendererPdr¨7@__ZN25vtkTerrainDataPointPlacer3NewEvr°7@__ZN25vtkTerrainDataPointPlacer7AddPropEP7vtkPropr¸7@__ZN26vtkBoundedPlanePointPlacer15SetObliquePlaneEP8vtkPlanerÀ7@__ZN26vtkBoundedPlanePointPlacer16AddBoundingPlaneEP8vtkPlanerÈ7@__ZN26vtkBoundedPlanePointPlacer17SetBoundingPlanesEP18vtkPlaneCollectionrÐ7@__ZN26vtkBoundedPlanePointPlacer17SetBoundingPlanesEP9vtkPlanesrØ7@__ZN26vtkBoundedPlanePointPlacer19RemoveBoundingPlaneEP8vtkPlanerà7@__ZN26vtkBoundedPlanePointPlacer19UpdateWorldPositionEP11vtkRendererPdS2_rè7@__ZN26vtkBoundedPlanePointPlacer20ComputeWorldPositionEP11vtkRendererPdS2_S2_rð7@__ZN26vtkBoundedPlanePointPlacer20ComputeWorldPositionEP11vtkRendererPdS2_S2_S2_rø7@__ZN26vtkBoundedPlanePointPlacer21SetProjectionPositionEdr€8@__ZN26vtkBoundedPlanePointPlacer21ValidateWorldPositionEPdrˆ8@__ZN26vtkBoundedPlanePointPlacer21ValidateWorldPositionEPdS0_r8@__ZN26vtkBoundedPlanePointPlacer23RemoveAllBoundingPlanesEvr˜8@__ZN26vtkBoundedPlanePointPlacer3NewEvr 8@__ZN26vtkContourLineInterpolator10UpdateNodeEP11vtkRendererP24vtkContourRepresentationPdir¨8@__ZN26vtkContourLineInterpolator7GetSpanEiP11vtkIntArrayP24vtkContourRepresentationr°8@__ZN26vtkOrientationMarkerWidget10SetEnabledEir¸8@__ZN26vtkOrientationMarkerWidget14SetInteractiveEirÀ8@__ZN26vtkOrientationMarkerWidget15GetOutlineColorEvrÈ8@__ZN26vtkOrientationMarkerWidget15SetOutlineColorEdddrÐ8@__ZN26vtkOrientationMarkerWidget20SetOrientationMarkerEP7vtkProprØ8@__ZN26vtkOrientationMarkerWidget24ExecuteCameraUpdateEventEP9vtkObjectmPvrà8@__ZN26vtkOrientationMarkerWidget3NewEvrè8@__ZN26vtkOrientationMarkerWidget8ModifiedEvrð8@__ZN26vtkScalarBarRepresentation11GetActors2DEP17vtkPropCollectionrø8@__ZN26vtkScalarBarRepresentation13GetVisibilityEvr€9@__ZN26vtkScalarBarRepresentation13RenderOverlayEP11vtkViewportrˆ9@__ZN26vtkScalarBarRepresentation13SetVisibilityEir9@__ZN26vtkScalarBarRepresentation14GetOrientationEvr˜9@__ZN26vtkScalarBarRepresentation14SetOrientationEir 9@__ZN26vtkScalarBarRepresentation17SetScalarBarActorEP17vtkScalarBarActorr¨9@__ZN26vtkScalarBarRepresentation17WidgetInteractionEPdr°9@__ZN26vtkScalarBarRepresentation19BuildRepresentationEvr¸9@__ZN26vtkScalarBarRepresentation20RenderOpaqueGeometryEP11vtkViewportrÀ9@__ZN26vtkScalarBarRepresentation24ReleaseGraphicsResourcesEP9vtkWindowrÈ9@__ZN26vtkScalarBarRepresentation31HasTranslucentPolygonalGeometryEvrÐ9@__ZN26vtkScalarBarRepresentation34RenderTranslucentPolygonalGeometryEP11vtkViewportrØ9@__ZN26vtkScalarBarRepresentation3NewEvrà9@__ZN27vtkClosedSurfacePointPlacer16AddBoundingPlaneEP8vtkPlanerè9@__ZN27vtkClosedSurfacePointPlacer17SetBoundingPlanesEP18vtkPlaneCollectionrð9@__ZN27vtkClosedSurfacePointPlacer17SetBoundingPlanesEP9vtkPlanesrø9@__ZN27vtkClosedSurfacePointPlacer19RemoveBoundingPlaneEP8vtkPlaner€:@__ZN27vtkClosedSurfacePointPlacer20ComputeWorldPositionEP11vtkRendererPdS2_S2_rˆ:@__ZN27vtkClosedSurfacePointPlacer20ComputeWorldPositionEP11vtkRendererPdS2_S2_S2_r:@__ZN27vtkClosedSurfacePointPlacer21ValidateWorldPositionEPdr˜:@__ZN27vtkClosedSurfacePointPlacer21ValidateWorldPositionEPdS0_r :@__ZN27vtkClosedSurfacePointPlacer23RemoveAllBoundingPlanesEvr¨:@__ZN27vtkClosedSurfacePointPlacer3NewEvr°:@__ZN27vtkDistanceRepresentation2D13RenderOverlayEP11vtkViewportr¸:@__ZN27vtkDistanceRepresentation2D15GetAxisPropertyEvrÀ:@__ZN27vtkDistanceRepresentation2D19BuildRepresentationEvrÈ:@__ZN27vtkDistanceRepresentation2D20RenderOpaqueGeometryEP11vtkViewportrÐ:@__ZN27vtkDistanceRepresentation2D22GetPoint1WorldPositionEPdrØ:@__ZN27vtkDistanceRepresentation2D22GetPoint1WorldPositionEvrà:@__ZN27vtkDistanceRepresentation2D22GetPoint2WorldPositionEPdrè:@__ZN27vtkDistanceRepresentation2D22GetPoint2WorldPositionEvrð:@__ZN27vtkDistanceRepresentation2D22SetPoint1WorldPositionEPdrø:@__ZN27vtkDistanceRepresentation2D22SetPoint2WorldPositionEPdr€;@__ZN27vtkDistanceRepresentation2D24GetPoint1DisplayPositionEPdrˆ;@__ZN27vtkDistanceRepresentation2D24GetPoint2DisplayPositionEPdr;@__ZN27vtkDistanceRepresentation2D24ReleaseGraphicsResourcesEP9vtkWindowr˜;@__ZN27vtkDistanceRepresentation2D24SetPoint1DisplayPositionEPdr ;@__ZN27vtkDistanceRepresentation2D24SetPoint2DisplayPositionEPdr¨;@__ZN27vtkDistanceRepresentation2D3NewEvr°;@__ZN27vtkDistanceRepresentation2D7GetAxisEvr¸;@__ZN27vtkDistanceRepresentation3D13GetLabelScaleEvrÀ;@__ZN27vtkDistanceRepresentation3D13SetGlyphScaleEdrÈ;@__ZN27vtkDistanceRepresentation3D13SetLabelActorEP11vtkFollowerrÐ;@__ZN27vtkDistanceRepresentation3D13SetLabelScaleEPdrØ;@__ZN27vtkDistanceRepresentation3D15GetLinePropertyEvrà;@__ZN27vtkDistanceRepresentation3D16GetLabelPropertyEvrè;@__ZN27vtkDistanceRepresentation3D16SetLabelPositionEdrð;@__ZN27vtkDistanceRepresentation3D19BuildRepresentationEvrø;@__ZN27vtkDistanceRepresentation3D20RenderOpaqueGeometryEP11vtkViewportr€<@__ZN27vtkDistanceRepresentation3D22GetPoint1WorldPositionEPdrˆ<@__ZN27vtkDistanceRepresentation3D22GetPoint1WorldPositionEvr<@__ZN27vtkDistanceRepresentation3D22GetPoint2WorldPositionEPdr˜<@__ZN27vtkDistanceRepresentation3D22GetPoint2WorldPositionEvr <@__ZN27vtkDistanceRepresentation3D22SetPoint1WorldPositionEPdr¨<@__ZN27vtkDistanceRepresentation3D22SetPoint2WorldPositionEPdr°<@__ZN27vtkDistanceRepresentation3D24GetPoint1DisplayPositionEPdr¸<@__ZN27vtkDistanceRepresentation3D24GetPoint2DisplayPositionEPdrÀ<@__ZN27vtkDistanceRepresentation3D24ReleaseGraphicsResourcesEP9vtkWindowrÈ<@__ZN27vtkDistanceRepresentation3D24SetPoint1DisplayPositionEPdrÐ<@__ZN27vtkDistanceRepresentation3D24SetPoint2DisplayPositionEPdrØ<@__ZN27vtkDistanceRepresentation3D34RenderTranslucentPolygonalGeometryEP11vtkViewportrà<@__ZN27vtkDistanceRepresentation3D3NewEvrè<@__ZN27vtkDistanceRepresentation3D9GetBoundsEvrð<@__ZN28vtkFinitePlaneRepresentation10HandlesOffEvrø<@__ZN28vtkFinitePlaneRepresentation10MovePoint1EPdS0_r€=@__ZN28vtkFinitePlaneRepresentation10MovePoint2EPdS0_rˆ=@__ZN28vtkFinitePlaneRepresentation10SetHandlesEbr=@__ZN28vtkFinitePlaneRepresentation11GetPolyDataEP11vtkPolyDatar˜=@__ZN28vtkFinitePlaneRepresentation11PlaceWidgetEPdr =@__ZN28vtkFinitePlaneRepresentation12SetDrawPlaneEbr¨=@__ZN28vtkFinitePlaneRepresentation15TranslateOriginEPdS0_r°=@__ZN28vtkFinitePlaneRepresentation17WidgetInteractionEPdr¸=@__ZN28vtkFinitePlaneRepresentation19BuildRepresentationEvrÀ=@__ZN28vtkFinitePlaneRepresentation20RenderOpaqueGeometryEP11vtkViewportrÈ=@__ZN28vtkFinitePlaneRepresentation22SetRepresentationStateEirÐ=@__ZN28vtkFinitePlaneRepresentation22StartWidgetInteractionEPdrØ=@__ZN28vtkFinitePlaneRepresentation23ComputeInteractionStateEiiirà=@__ZN28vtkFinitePlaneRepresentation24ReleaseGraphicsResourcesEP9vtkWindowrè=@__ZN28vtkFinitePlaneRepresentation31HasTranslucentPolygonalGeometryEvrð=@__ZN28vtkFinitePlaneRepresentation34RenderTranslucentPolygonalGeometryEP11vtkViewportrø=@__ZN28vtkFinitePlaneRepresentation3NewEvr€>@__ZN28vtkFinitePlaneRepresentation4PushEPdS0_rˆ>@__ZN28vtkFinitePlaneRepresentation5SetV1EPdr>@__ZN28vtkFinitePlaneRepresentation5SetV1Eddr˜>@__ZN28vtkFinitePlaneRepresentation5SetV2EPdr >@__ZN28vtkFinitePlaneRepresentation5SetV2Eddr¨>@__ZN28vtkFinitePlaneRepresentation6RotateEiiPdS0_S0_r°>@__ZN28vtkFinitePlaneRepresentation9GetBoundsEvr¸>@__ZN28vtkFinitePlaneRepresentation9HandlesOnEvrÀ>@__ZN28vtkFinitePlaneRepresentation9SetNormalEPdrÈ>@__ZN28vtkFinitePlaneRepresentation9SetNormalEdddrÐ>@__ZN28vtkFinitePlaneRepresentation9SetOriginEPdrØ>@__ZN28vtkFinitePlaneRepresentation9SetOriginEdddrà>@__ZN28vtkProgressBarRepresentation11GetActors2DEP17vtkPropCollectionrè>@__ZN28vtkProgressBarRepresentation13RenderOverlayEP11vtkViewportrð>@__ZN28vtkProgressBarRepresentation19BuildRepresentationEvrø>@__ZN28vtkProgressBarRepresentation20RenderOpaqueGeometryEP11vtkViewportr€?@__ZN28vtkProgressBarRepresentation24ReleaseGraphicsResourcesEP9vtkWindowrˆ?@__ZN28vtkProgressBarRepresentation31HasTranslucentPolygonalGeometryEvr?@__ZN28vtkProgressBarRepresentation34RenderTranslucentPolygonalGeometryEP11vtkViewportr˜?@__ZN28vtkProgressBarRepresentation3NewEvr ?@__ZN28vtkProgressBarRepresentation7GetSizeEPdr¨?@__ZN28vtkTensorProbeRepresentation10InitializeEvr°?@__ZN28vtkTensorProbeRepresentation13SetTrajectoryEP11vtkPolyDatar¸?@__ZN28vtkTensorProbeRepresentation19BuildRepresentationEvrÀ?@__ZN28vtkTensorProbeRepresentation20RenderOpaqueGeometryEP11vtkViewportrÈ?@__ZN28vtkTensorProbeRepresentation24ReleaseGraphicsResourcesEP9vtkWindowrÐ?@__ZN28vtkTensorProbeRepresentation4MoveEPdrØ?@__ZN28vtkTensorProbeRepresentation9GetActorsEP17vtkPropCollectionrà?@__ZN29vtkCheckerboardRepresentation13RenderOverlayEP11vtkViewportrè?@__ZN29vtkCheckerboardRepresentation13SetImageActorEP13vtkImageActorrð?@__ZN29vtkCheckerboardRepresentation15SetCheckerboardEP20vtkImageCheckerboardrø?@__ZN29vtkCheckerboardRepresentation18SliderValueChangedEir€@@__ZN29vtkCheckerboardRepresentation19BuildRepresentationEvrˆ@@__ZN29vtkCheckerboardRepresentation20RenderOpaqueGeometryEP11vtkViewportr@@__ZN29vtkCheckerboardRepresentation20SetTopRepresentationEP25vtkSliderRepresentation3Dr˜@@__ZN29vtkCheckerboardRepresentation21SetLeftRepresentationEP25vtkSliderRepresentation3Dr @@__ZN29vtkCheckerboardRepresentation22SetRightRepresentationEP25vtkSliderRepresentation3Dr¨@@__ZN29vtkCheckerboardRepresentation23SetBottomRepresentationEP25vtkSliderRepresentation3Dr°@@__ZN29vtkCheckerboardRepresentation24ReleaseGraphicsResourcesEP9vtkWindowr¸@@__ZN29vtkCheckerboardRepresentation31HasTranslucentPolygonalGeometryEvrÀ@@__ZN29vtkCheckerboardRepresentation34RenderTranslucentPolygonalGeometryEP11vtkViewportrÈ@@__ZN29vtkCheckerboardRepresentation3NewEvrÐ@@__ZN29vtkCheckerboardRepresentation9GetActorsEP17vtkPropCollectionrØ@@__ZN29vtkImageCroppingRegionsWidget10SetEnabledEirà@@__ZN29vtkImageCroppingRegionsWidget11OnMouseMoveEvrè@@__ZN29vtkImageCroppingRegionsWidget11PlaceWidgetEPdrð@@__ZN29vtkImageCroppingRegionsWidget13GetLine1ColorEPdrø@@__ZN29vtkImageCroppingRegionsWidget13GetLine1ColorEvr€A@__ZN29vtkImageCroppingRegionsWidget13GetLine2ColorEPdrˆA@__ZN29vtkImageCroppingRegionsWidget13GetLine2ColorEvrA@__ZN29vtkImageCroppingRegionsWidget13GetLine3ColorEPdr˜A@__ZN29vtkImageCroppingRegionsWidget13GetLine3ColorEvr A@__ZN29vtkImageCroppingRegionsWidget13GetLine4ColorEPdr¨A@__ZN29vtkImageCroppingRegionsWidget13GetLine4ColorEvr°A@__ZN29vtkImageCroppingRegionsWidget13OnButtonPressEvr¸A@__ZN29vtkImageCroppingRegionsWidget13SetLine1ColorEdddrÀA@__ZN29vtkImageCroppingRegionsWidget13SetLine2ColorEdddrÈA@__ZN29vtkImageCroppingRegionsWidget13SetLine3ColorEdddrÐA@__ZN29vtkImageCroppingRegionsWidget13SetLine4ColorEdddrØA@__ZN29vtkImageCroppingRegionsWidget15OnButtonReleaseEvràA@__ZN29vtkImageCroppingRegionsWidget15SetVolumeMapperEP15vtkVolumeMapperrèA@__ZN29vtkImageCroppingRegionsWidget16MoveVerticalLineEvrðA@__ZN29vtkImageCroppingRegionsWidget16UpdateCursorIconEvrøA@__ZN29vtkImageCroppingRegionsWidget17SetPlanePositionsEddddddr€B@__ZN29vtkImageCroppingRegionsWidget18MoveHorizontalLineEvrˆB@__ZN29vtkImageCroppingRegionsWidget19SetSliceOrientationEirB@__ZN29vtkImageCroppingRegionsWidget21MoveIntersectingLinesEvr˜B@__ZN29vtkImageCroppingRegionsWidget22SetCroppingRegionFlagsEir B@__ZN29vtkImageCroppingRegionsWidget22UpdateAccordingToInputEvr¨B@__ZN29vtkImageCroppingRegionsWidget3NewEvr°B@__ZN29vtkImageCroppingRegionsWidget8SetSliceEir¸B@__ZN29vtkProp3DButtonRepresentation11PlaceWidgetEPdrÀB@__ZN29vtkProp3DButtonRepresentation11ShallowCopyEP7vtkProprÈB@__ZN29vtkProp3DButtonRepresentation13GetButtonPropEirÐB@__ZN29vtkProp3DButtonRepresentation13SetButtonPropEiP9vtkProp3DrØB@__ZN29vtkProp3DButtonRepresentation19BuildRepresentationEvràB@__ZN29vtkProp3DButtonRepresentation20RenderOpaqueGeometryEP11vtkViewportrèB@__ZN29vtkProp3DButtonRepresentation23ComputeInteractionStateEiiirðB@__ZN29vtkProp3DButtonRepresentation24ReleaseGraphicsResourcesEP9vtkWindowrøB@__ZN29vtkProp3DButtonRepresentation24RenderVolumetricGeometryEP11vtkViewportr€C@__ZN29vtkProp3DButtonRepresentation31HasTranslucentPolygonalGeometryEvrˆC@__ZN29vtkProp3DButtonRepresentation34RenderTranslucentPolygonalGeometryEP11vtkViewportrC@__ZN29vtkProp3DButtonRepresentation3NewEvr˜C@__ZN29vtkProp3DButtonRepresentation8SetStateEir C@__ZN29vtkProp3DButtonRepresentation9GetActorsEP17vtkPropCollectionr¨C@__ZN29vtkProp3DButtonRepresentation9GetBoundsEvr°C@__ZN29vtkSphereHandleRepresentation11PlaceWidgetEPdr¸C@__ZN29vtkSphereHandleRepresentation11SetPropertyEP11vtkPropertyrÀC@__ZN29vtkSphereHandleRepresentation11ShallowCopyEP7vtkProprÈC@__ZN29vtkSphereHandleRepresentation13SetHandleSizeEdrÐC@__ZN29vtkSphereHandleRepresentation15GetSphereRadiusEvrØC@__ZN29vtkSphereHandleRepresentation15SetSphereRadiusEdràC@__ZN29vtkSphereHandleRepresentation16SetWorldPositionEPdrèC@__ZN29vtkSphereHandleRepresentation17WidgetInteractionEPdrðC@__ZN29vtkSphereHandleRepresentation18SetDisplayPositionEPdrøC@__ZN29vtkSphereHandleRepresentation19BuildRepresentationEvr€D@__ZN29vtkSphereHandleRepresentation19SetSelectedPropertyEP11vtkPropertyrˆD@__ZN29vtkSphereHandleRepresentation20RenderOpaqueGeometryEP11vtkViewportrD@__ZN29vtkSphereHandleRepresentation22StartWidgetInteractionEPdr˜D@__ZN29vtkSphereHandleRepresentation23ComputeInteractionStateEiiir D@__ZN29vtkSphereHandleRepresentation24ReleaseGraphicsResourcesEP9vtkWindowr¨D@__ZN29vtkSphereHandleRepresentation31HasTranslucentPolygonalGeometryEvr°D@__ZN29vtkSphereHandleRepresentation34RenderTranslucentPolygonalGeometryEP11vtkViewportr¸D@__ZN29vtkSphereHandleRepresentation3NewEvrÀD@__ZN29vtkSphereHandleRepresentation8DeepCopyEP7vtkProprÈD@__ZN29vtkSphereHandleRepresentation9GetActorsEP17vtkPropCollectionrÐD@__ZN29vtkSphereHandleRepresentation9GetBoundsEvrØD@__ZN29vtkSphereHandleRepresentation9HighlightEiràD@__ZN30vtkAxesTransformRepresentation13GetLabelScaleEvrèD@__ZN30vtkAxesTransformRepresentation13SetLabelScaleEPdrðD@__ZN30vtkAxesTransformRepresentation16GetLabelPropertyEvrøD@__ZN30vtkAxesTransformRepresentation17WidgetInteractionEPdr€E@__ZN30vtkAxesTransformRepresentation19BuildRepresentationEvrˆE@__ZN30vtkAxesTransformRepresentation20RenderOpaqueGeometryEP11vtkViewportrE@__ZN30vtkAxesTransformRepresentation22GetOriginWorldPositionEPdr˜E@__ZN30vtkAxesTransformRepresentation22GetOriginWorldPositionEvr E@__ZN30vtkAxesTransformRepresentation22SetOriginWorldPositionEPdr¨E@__ZN30vtkAxesTransformRepresentation22StartWidgetInteractionEPdr°E@__ZN30vtkAxesTransformRepresentation23ComputeInteractionStateEiiir¸E@__ZN30vtkAxesTransformRepresentation24GetOriginDisplayPositionEPdrÀE@__ZN30vtkAxesTransformRepresentation24ReleaseGraphicsResourcesEP9vtkWindowrÈE@__ZN30vtkAxesTransformRepresentation24SetOriginDisplayPositionEPdrÐE@__ZN30vtkAxesTransformRepresentation34RenderTranslucentPolygonalGeometryEP11vtkViewportrØE@__ZN30vtkAxesTransformRepresentation3NewEvràE@__ZN30vtkAxesTransformRepresentation9GetBoundsEvrèE@__ZN30vtkBiDimensionalRepresentation10GetLength1EvrðE@__ZN30vtkBiDimensionalRepresentation10GetLength2EvrøE@__ZN30vtkBiDimensionalRepresentation22GetPoint1WorldPositionEPdr€F@__ZN30vtkBiDimensionalRepresentation22GetPoint2WorldPositionEPdrˆF@__ZN30vtkBiDimensionalRepresentation22GetPoint3WorldPositionEPdrF@__ZN30vtkBiDimensionalRepresentation22GetPoint4WorldPositionEPdr˜F@__ZN30vtkBiDimensionalRepresentation22SetPoint1WorldPositionEPdr F@__ZN30vtkBiDimensionalRepresentation22SetPoint2WorldPositionEPdr¨F@__ZN30vtkBiDimensionalRepresentation22SetPoint3WorldPositionEPdr°F@__ZN30vtkBiDimensionalRepresentation22SetPoint4WorldPositionEPdr¸F@__ZN30vtkBiDimensionalRepresentation23SetHandleRepresentationEP23vtkHandleRepresentationrÀF@__ZN30vtkBiDimensionalRepresentation24GetPoint1DisplayPositionEPdrÈF@__ZN30vtkBiDimensionalRepresentation24GetPoint2DisplayPositionEPdrÐF@__ZN30vtkBiDimensionalRepresentation24GetPoint3DisplayPositionEPdrØF@__ZN30vtkBiDimensionalRepresentation24GetPoint4DisplayPositionEPdràF@__ZN30vtkBiDimensionalRepresentation24SetPoint1DisplayPositionEPdrèF@__ZN30vtkBiDimensionalRepresentation24SetPoint2DisplayPositionEPdrðF@__ZN30vtkBiDimensionalRepresentation24SetPoint3DisplayPositionEPdrøF@__ZN30vtkBiDimensionalRepresentation24SetPoint4DisplayPositionEPdr€G@__ZN30vtkBiDimensionalRepresentation31InstantiateHandleRepresentationEvrˆG@__ZN30vtkBiDimensionalRepresentation5SetIDExrG@__ZN30vtkImplicitPlaneRepresentation11GetPolyDataEP11vtkPolyDatar˜G@__ZN30vtkImplicitPlaneRepresentation11PlaceWidgetEPdr G@__ZN30vtkImplicitPlaneRepresentation12SetDrawPlaneEir¨G@__ZN30vtkImplicitPlaneRepresentation12SetEdgeColorEP14vtkLookupTabler°G@__ZN30vtkImplicitPlaneRepresentation12SetEdgeColorEPdr¸G@__ZN30vtkImplicitPlaneRepresentation12SetEdgeColorEdddrÀG@__ZN30vtkImplicitPlaneRepresentation14SetDrawOutlineEirÈG@__ZN30vtkImplicitPlaneRepresentation15UpdatePlacementEvrÐG@__ZN30vtkImplicitPlaneRepresentation16SetNormalToXAxisEirØG@__ZN30vtkImplicitPlaneRepresentation16SetNormalToYAxisEiràG@__ZN30vtkImplicitPlaneRepresentation16SetNormalToZAxisEirèG@__ZN30vtkImplicitPlaneRepresentation17SetNormalToCameraEvrðG@__ZN30vtkImplicitPlaneRepresentation17WidgetInteractionEPdrøG@__ZN30vtkImplicitPlaneRepresentation18ComplexInteractionEP25vtkRenderWindowInteractorP17vtkAbstractWidgetmPvr€H@__ZN30vtkImplicitPlaneRepresentation19BuildRepresentationEvrˆH@__ZN30vtkImplicitPlaneRepresentation20EndWidgetInteractionEPdrH@__ZN30vtkImplicitPlaneRepresentation20GetPolyDataAlgorithmEvr˜H@__ZN30vtkImplicitPlaneRepresentation20RenderOpaqueGeometryEP11vtkViewportr H@__ZN30vtkImplicitPlaneRepresentation21EndComplexInteractionEP25vtkRenderWindowInteractorP17vtkAbstractWidgetmPvr¨H@__ZN30vtkImplicitPlaneRepresentation21SetLockNormalToCameraEir°H@__ZN30vtkImplicitPlaneRepresentation22SetRepresentationStateEir¸H@__ZN30vtkImplicitPlaneRepresentation22StartWidgetInteractionEPdrÀH@__ZN30vtkImplicitPlaneRepresentation23ComputeInteractionStateEiiirÈH@__ZN30vtkImplicitPlaneRepresentation23StartComplexInteractionEP25vtkRenderWindowInteractorP17vtkAbstractWidgetmPvrÐH@__ZN30vtkImplicitPlaneRepresentation24ReleaseGraphicsResourcesEP9vtkWindowrØH@__ZN30vtkImplicitPlaneRepresentation25SetCropPlaneToBoundingBoxEbràH@__ZN30vtkImplicitPlaneRepresentation30ComputeComplexInteractionStateEP25vtkRenderWindowInteractorP17vtkAbstractWidgetmPvirèH@__ZN30vtkImplicitPlaneRepresentation31HasTranslucentPolygonalGeometryEvrðH@__ZN30vtkImplicitPlaneRepresentation34RenderTranslucentPolygonalGeometryEP11vtkViewportrøH@__ZN30vtkImplicitPlaneRepresentation3NewEvr€I@__ZN30vtkImplicitPlaneRepresentation8GetPlaneEP8vtkPlanerˆI@__ZN30vtkImplicitPlaneRepresentation8SetPlaneEP8vtkPlanerI@__ZN30vtkImplicitPlaneRepresentation9BumpPlaneEidr˜I@__ZN30vtkImplicitPlaneRepresentation9GetActorsEP17vtkPropCollectionr I@__ZN30vtkImplicitPlaneRepresentation9GetBoundsEvr¨I@__ZN30vtkImplicitPlaneRepresentation9GetNormalEPdr°I@__ZN30vtkImplicitPlaneRepresentation9GetNormalEvr¸I@__ZN30vtkImplicitPlaneRepresentation9GetOriginEPdrÀI@__ZN30vtkImplicitPlaneRepresentation9GetOriginEvrÈI@__ZN30vtkImplicitPlaneRepresentation9PushPlaneEdrÐI@__ZN30vtkImplicitPlaneRepresentation9SetNormalEPdrØI@__ZN30vtkImplicitPlaneRepresentation9SetNormalEdddràI@__ZN30vtkImplicitPlaneRepresentation9SetOriginEPdrèI@__ZN30vtkImplicitPlaneRepresentation9SetOriginEdddrðI@__ZN30vtkPointHandleRepresentation2D11GetActors2DEP17vtkPropCollectionrøI@__ZN30vtkPointHandleRepresentation2D11SetPropertyEP13vtkProperty2Dr€J@__ZN30vtkPointHandleRepresentation2D11ShallowCopyEP7vtkProprˆJ@__ZN30vtkPointHandleRepresentation2D13RenderOverlayEP11vtkViewportrJ@__ZN30vtkPointHandleRepresentation2D14GetCursorShapeEvr˜J@__ZN30vtkPointHandleRepresentation2D14SetCursorShapeEP11vtkPolyDatar J@__ZN30vtkPointHandleRepresentation2D14SetPointPlacerEP14vtkPointPlacerr¨J@__ZN30vtkPointHandleRepresentation2D17WidgetInteractionEPdr°J@__ZN30vtkPointHandleRepresentation2D18SetDisplayPositionEPdr¸J@__ZN30vtkPointHandleRepresentation2D19BuildRepresentationEvrÀJ@__ZN30vtkPointHandleRepresentation2D19SetSelectedPropertyEP13vtkProperty2DrÈJ@__ZN30vtkPointHandleRepresentation2D22StartWidgetInteractionEPdrÐJ@__ZN30vtkPointHandleRepresentation2D23ComputeInteractionStateEiiirØJ@__ZN30vtkPointHandleRepresentation2D24ReleaseGraphicsResourcesEP9vtkWindowràJ@__ZN30vtkPointHandleRepresentation2D3NewEvrèJ@__ZN30vtkPointHandleRepresentation2D8DeepCopyEP7vtkProprðJ@__ZN30vtkPointHandleRepresentation2D9GetBoundsEvrøJ@__ZN30vtkPointHandleRepresentation2D9HighlightEir€K@__ZN30vtkPointHandleRepresentation3D11PlaceWidgetEPdrˆK@__ZN30vtkPointHandleRepresentation3D11SetPropertyEP11vtkPropertyrK@__ZN30vtkPointHandleRepresentation3D11ShallowCopyEP7vtkPropr˜K@__ZN30vtkPointHandleRepresentation3D13SetHandleSizeEdr K@__ZN30vtkPointHandleRepresentation3D16SetWorldPositionEPdr¨K@__ZN30vtkPointHandleRepresentation3D17WidgetInteractionEPdr°K@__ZN30vtkPointHandleRepresentation3D18ComplexInteractionEP25vtkRenderWindowInteractorP17vtkAbstractWidgetmPvr¸K@__ZN30vtkPointHandleRepresentation3D18SetDisplayPositionEPdrÀK@__ZN30vtkPointHandleRepresentation3D18SetTranslationModeEirÈK@__ZN30vtkPointHandleRepresentation3D19BuildRepresentationEvrÐK@__ZN30vtkPointHandleRepresentation3D19SetSelectedPropertyEP11vtkPropertyrØK@__ZN30vtkPointHandleRepresentation3D20RenderOpaqueGeometryEP11vtkViewportràK@__ZN30vtkPointHandleRepresentation3D22StartWidgetInteractionEPdrèK@__ZN30vtkPointHandleRepresentation3D23ComputeInteractionStateEiiirðK@__ZN30vtkPointHandleRepresentation3D23StartComplexInteractionEP25vtkRenderWindowInteractorP17vtkAbstractWidgetmPvrøK@__ZN30vtkPointHandleRepresentation3D24ReleaseGraphicsResourcesEP9vtkWindowr€L@__ZN30vtkPointHandleRepresentation3D30ComputeComplexInteractionStateEP25vtkRenderWindowInteractorP17vtkAbstractWidgetmPvirˆL@__ZN30vtkPointHandleRepresentation3D31HasTranslucentPolygonalGeometryEvrL@__ZN30vtkPointHandleRepresentation3D34RenderTranslucentPolygonalGeometryEP11vtkViewportr˜L@__ZN30vtkPointHandleRepresentation3D3NewEvr L@__ZN30vtkPointHandleRepresentation3D8DeepCopyEP7vtkPropr¨L@__ZN30vtkPointHandleRepresentation3D9GetActorsEP17vtkPropCollectionr°L@__ZN30vtkPointHandleRepresentation3D9GetBoundsEvr¸L@__ZN30vtkPointHandleRepresentation3D9HighlightEirÀL@__ZN30vtkPolygonalSurfacePointPlacer14RemoveAllPropsEvrÈL@__ZN30vtkPolygonalSurfacePointPlacer14RemoveViewPropEP7vtkProprÐL@__ZN30vtkPolygonalSurfacePointPlacer20ComputeWorldPositionEP11vtkRendererPdS2_S2_rØL@__ZN30vtkPolygonalSurfacePointPlacer20ComputeWorldPositionEP11vtkRendererPdS2_S2_S2_ràL@__ZN30vtkPolygonalSurfacePointPlacer21ValidateWorldPositionEPdrèL@__ZN30vtkPolygonalSurfacePointPlacer21ValidateWorldPositionEPdS0_rðL@__ZN30vtkPolygonalSurfacePointPlacer23UpdateNodeWorldPositionEPdxrøL@__ZN30vtkPolygonalSurfacePointPlacer23ValidateDisplayPositionEP11vtkRendererPdr€M@__ZN30vtkPolygonalSurfacePointPlacer3NewEvrˆM@__ZN30vtkPolygonalSurfacePointPlacer7AddPropEP7vtkProprM@__ZN30vtkResliceCursorRepresentation11ResetCameraEvr˜M@__ZN30vtkResliceCursorRepresentation11SetColorMapEP19vtkImageMapToColorsr M@__ZN30vtkResliceCursorRepresentation12ActivateTextEir¨M@__ZN30vtkResliceCursorRepresentation14GetWindowLevelEPdr°M@__ZN30vtkResliceCursorRepresentation14SetLookupTableEP18vtkScalarsToColorsr¸M@__ZN30vtkResliceCursorRepresentation14SetWindowLevelEddirÀM@__ZN30vtkResliceCursorRepresentation15GetTextPropertyEvrÈM@__ZN30vtkResliceCursorRepresentation15SetTextPropertyEP15vtkTextPropertyrÐM@__ZN30vtkResliceCursorRepresentation17ManageTextDisplayEvrØM@__ZN30vtkResliceCursorRepresentation19BuildRepresentationEvràM@__ZN30vtkResliceCursorRepresentation19SetManipulationModeEirèM@__ZN30vtkResliceCursorRepresentation21GetThicknessLabelTextEvrðM@__ZN30vtkResliceCursorRepresentation22InitializeReslicePlaneEvrøM@__ZN30vtkResliceCursorRepresentation25GetThicknessLabelPositionEPdr€N@__ZN30vtkResliceCursorRepresentation25GetThicknessLabelPositionEvrˆN@__ZN30vtkResliceCursorRepresentation30GetWorldThicknessLabelPositionEPdrN@__ZN31vtkCenteredSliderRepresentation11PlaceWidgetEPdr˜N@__ZN31vtkCenteredSliderRepresentation12GetTitleTextEvr N@__ZN31vtkCenteredSliderRepresentation12SetTitleTextEPKcr¨N@__ZN31vtkCenteredSliderRepresentation13RenderOverlayEP11vtkViewportr°N@__ZN31vtkCenteredSliderRepresentation17WidgetInteractionEPdr¸N@__ZN31vtkCenteredSliderRepresentation19BuildRepresentationEvrÀN@__ZN31vtkCenteredSliderRepresentation19GetPoint1CoordinateEvrÈN@__ZN31vtkCenteredSliderRepresentation19GetPoint2CoordinateEvrÐN@__ZN31vtkCenteredSliderRepresentation20RenderOpaqueGeometryEP11vtkViewportrØN@__ZN31vtkCenteredSliderRepresentation22StartWidgetInteractionEPdràN@__ZN31vtkCenteredSliderRepresentation23ComputeInteractionStateEiiirèN@__ZN31vtkCenteredSliderRepresentation24ReleaseGraphicsResourcesEP9vtkWindowrðN@__ZN31vtkCenteredSliderRepresentation3NewEvrøN@__ZN31vtkCenteredSliderRepresentation9GetActorsEP17vtkPropCollectionr€O@__ZN31vtkCenteredSliderRepresentation9HighlightEirˆO F@__ZN31vtkObjectFactoryRegistryCleanupC1EvrO@__ZN31vtkParallelopipedRepresentation10HandlesOffEvr˜O@__ZN31vtkParallelopipedRepresentation11GetPolyDataEP11vtkPolyDatar O@__ZN31vtkParallelopipedRepresentation11PlaceWidgetEPA3_dr¨O@__ZN31vtkParallelopipedRepresentation11PlaceWidgetEPdr°O@__ZN31vtkParallelopipedRepresentation13RenderOverlayEP11vtkViewportr¸O@__ZN31vtkParallelopipedRepresentation15PositionHandlesEvrÀO@__ZN31vtkParallelopipedRepresentation17GetBoundingPlanesEP18vtkPlaneCollectionrÈO@__ZN31vtkParallelopipedRepresentation17SetHandlePropertyEP11vtkPropertyrÐO@__ZN31vtkParallelopipedRepresentation19BuildRepresentationEvrØO@__ZN31vtkParallelopipedRepresentation20RenderOpaqueGeometryEP11vtkViewportràO@__ZN31vtkParallelopipedRepresentation23ComputeInteractionStateEiiirèO@__ZN31vtkParallelopipedRepresentation23GetHandleRepresentationEirðO@__ZN31vtkParallelopipedRepresentation23SetHandleRepresentationEP23vtkHandleRepresentationrøO@__ZN31vtkParallelopipedRepresentation24ReleaseGraphicsResourcesEP9vtkWindowr€P@__ZN31vtkParallelopipedRepresentation24SetHoveredHandlePropertyEP11vtkPropertyrˆP@__ZN31vtkParallelopipedRepresentation25SetSelectedHandlePropertyEP11vtkPropertyrP@__ZN31vtkParallelopipedRepresentation3NewEvr˜P@__ZN31vtkParallelopipedRepresentation5ScaleEiir P@__ZN31vtkParallelopipedRepresentation9GetActorsEP17vtkPropCollectionr¨P@__ZN31vtkParallelopipedRepresentation9GetBoundsEvr°P@__ZN31vtkParallelopipedRepresentation9HandlesOnEvr¸P@__ZN31vtkParallelopipedRepresentation9TranslateEPdrÀP@__ZN31vtkParallelopipedRepresentation9TranslateEiirÈP@__ZN31vtkTexturedButtonRepresentation11PlaceWidgetEPdrÐP@__ZN31vtkTexturedButtonRepresentation11PlaceWidgetEdPdS0_rØP@__ZN31vtkTexturedButtonRepresentation11SetPropertyEP11vtkPropertyràP@__ZN31vtkTexturedButtonRepresentation11ShallowCopyEP7vtkProprèP@__ZN31vtkTexturedButtonRepresentation16GetButtonTextureEirðP@__ZN31vtkTexturedButtonRepresentation16SetButtonTextureEiP12vtkImageDatarøP@__ZN31vtkTexturedButtonRepresentation17GetButtonGeometryEvr€Q@__ZN31vtkTexturedButtonRepresentation17SetButtonGeometryEP11vtkPolyDatarˆQ@__ZN31vtkTexturedButtonRepresentation19BuildRepresentationEvrQ@__ZN31vtkTexturedButtonRepresentation19SetHoveringPropertyEP11vtkPropertyr˜Q@__ZN31vtkTexturedButtonRepresentation20RenderOpaqueGeometryEP11vtkViewportr Q@__ZN31vtkTexturedButtonRepresentation20SetSelectingPropertyEP11vtkPropertyr¨Q@__ZN31vtkTexturedButtonRepresentation23ComputeInteractionStateEiiir°Q@__ZN31vtkTexturedButtonRepresentation24ReleaseGraphicsResourcesEP9vtkWindowr¸Q@__ZN31vtkTexturedButtonRepresentation27SetButtonGeometryConnectionEP18vtkAlgorithmOutputrÀQ@__ZN31vtkTexturedButtonRepresentation31HasTranslucentPolygonalGeometryEvrÈQ@__ZN31vtkTexturedButtonRepresentation34RenderTranslucentPolygonalGeometryEP11vtkViewportrÐQ@__ZN31vtkTexturedButtonRepresentation3NewEvrØQ@__ZN31vtkTexturedButtonRepresentation9GetActorsEP17vtkPropCollectionràQ@__ZN31vtkTexturedButtonRepresentation9GetBoundsEvrèQ@__ZN31vtkTexturedButtonRepresentation9HighlightEirðQ@__ZN32vtkBezierContourLineInterpolator15InterpolateLineEP11vtkRendererP24vtkContourRepresentationiirøQ@__ZN32vtkBezierContourLineInterpolator3NewEvr€R@__ZN32vtkBezierContourLineInterpolator7GetSpanEiP11vtkIntArrayP24vtkContourRepresentationrˆR@__ZN32vtkBiDimensionalRepresentation2D12GetLabelTextEvrR@__ZN32vtkBiDimensionalRepresentation2D13RenderOverlayEP11vtkViewportr˜R@__ZN32vtkBiDimensionalRepresentation2D16GetLabelPositionEPdr R@__ZN32vtkBiDimensionalRepresentation2D16GetLabelPositionEvr¨R@__ZN32vtkBiDimensionalRepresentation2D17WidgetInteractionEPdr°R@__ZN32vtkBiDimensionalRepresentation2D19BuildRepresentationEvr¸R@__ZN32vtkBiDimensionalRepresentation2D21GetWorldLabelPositionEPdrÀR@__ZN32vtkBiDimensionalRepresentation2D21StartWidgetDefinitionEPdrÈR@__ZN32vtkBiDimensionalRepresentation2D23ComputeInteractionStateEiiirÐR@__ZN32vtkBiDimensionalRepresentation2D23Point2WidgetInteractionEPdrØR@__ZN32vtkBiDimensionalRepresentation2D23Point3WidgetInteractionEPdràR@__ZN32vtkBiDimensionalRepresentation2D23StartWidgetManipulationEPdrèR@__ZN32vtkBiDimensionalRepresentation2D24ReleaseGraphicsResourcesEP9vtkWindowrðR@__ZN32vtkBiDimensionalRepresentation2D3NewEvrøR@__ZN32vtkBiDimensionalRepresentation2D9HighlightEir€S@__ZN32vtkLinearContourLineInterpolator15InterpolateLineEP11vtkRendererP24vtkContourRepresentationiirˆS@__ZN32vtkLinearContourLineInterpolator3NewEvrS@__ZN32vtkRectilinearWipeRepresentation11GetActors2DEP17vtkPropCollectionr˜S@__ZN32vtkRectilinearWipeRepresentation13RenderOverlayEP11vtkViewportr S@__ZN32vtkRectilinearWipeRepresentation13SetImageActorEP13vtkImageActorr¨S@__ZN32vtkRectilinearWipeRepresentation17WidgetInteractionEPdr°S@__ZN32vtkRectilinearWipeRepresentation18SetRectilinearWipeEP23vtkImageRectilinearWiper¸S@__ZN32vtkRectilinearWipeRepresentation19BuildRepresentationEvrÀS@__ZN32vtkRectilinearWipeRepresentation20RenderOpaqueGeometryEP11vtkViewportrÈS@__ZN32vtkRectilinearWipeRepresentation22StartWidgetInteractionEPdrÐS@__ZN32vtkRectilinearWipeRepresentation23ComputeInteractionStateEiiirØS@__ZN32vtkRectilinearWipeRepresentation24ReleaseGraphicsResourcesEP9vtkWindowràS@__ZN32vtkRectilinearWipeRepresentation31HasTranslucentPolygonalGeometryEvrèS@__ZN32vtkRectilinearWipeRepresentation34RenderTranslucentPolygonalGeometryEP11vtkViewportrðS@__ZN32vtkRectilinearWipeRepresentation3NewEvrøS@__ZN33vtkImplicitCylinderRepresentation11GetCylinderEP11vtkCylinderr€T@__ZN33vtkImplicitCylinderRepresentation11GetPolyDataEP11vtkPolyDatarˆT@__ZN33vtkImplicitCylinderRepresentation11PlaceWidgetEPdrT@__ZN33vtkImplicitCylinderRepresentation12BumpCylinderEidr˜T@__ZN33vtkImplicitCylinderRepresentation12PushCylinderEdr T@__ZN33vtkImplicitCylinderRepresentation12SetEdgeColorEP14vtkLookupTabler¨T@__ZN33vtkImplicitCylinderRepresentation12SetEdgeColorEPdr°T@__ZN33vtkImplicitCylinderRepresentation12SetEdgeColorEdddr¸T@__ZN33vtkImplicitCylinderRepresentation13SetAlongXAxisEirÀT@__ZN33vtkImplicitCylinderRepresentation13SetAlongYAxisEirÈT@__ZN33vtkImplicitCylinderRepresentation13SetAlongZAxisEirÐT@__ZN33vtkImplicitCylinderRepresentation15SetDrawCylinderEirØT@__ZN33vtkImplicitCylinderRepresentation15UpdatePlacementEvràT@__ZN33vtkImplicitCylinderRepresentation17WidgetInteractionEPdrèT@__ZN33vtkImplicitCylinderRepresentation19BuildRepresentationEvrðT@__ZN33vtkImplicitCylinderRepresentation20EndWidgetInteractionEPdrøT@__ZN33vtkImplicitCylinderRepresentation20RenderOpaqueGeometryEP11vtkViewportr€U@__ZN33vtkImplicitCylinderRepresentation22SetRepresentationStateEirˆU@__ZN33vtkImplicitCylinderRepresentation22StartWidgetInteractionEPdrU@__ZN33vtkImplicitCylinderRepresentation23ComputeInteractionStateEiiir˜U@__ZN33vtkImplicitCylinderRepresentation24ReleaseGraphicsResourcesEP9vtkWindowr U@__ZN33vtkImplicitCylinderRepresentation31HasTranslucentPolygonalGeometryEvr¨U@__ZN33vtkImplicitCylinderRepresentation34RenderTranslucentPolygonalGeometryEP11vtkViewportr°U@__ZN33vtkImplicitCylinderRepresentation3NewEvr¸U@__ZN33vtkImplicitCylinderRepresentation7GetAxisEPdrÀU@__ZN33vtkImplicitCylinderRepresentation7GetAxisEvrÈU@__ZN33vtkImplicitCylinderRepresentation7SetAxisEPdrÐU@__ZN33vtkImplicitCylinderRepresentation7SetAxisEdddrØU@__ZN33vtkImplicitCylinderRepresentation9GetActorsEP17vtkPropCollectionràU@__ZN33vtkImplicitCylinderRepresentation9GetBoundsEvrèU@__ZN33vtkImplicitCylinderRepresentation9GetCenterEPdrðU@__ZN33vtkImplicitCylinderRepresentation9GetCenterEvrøU@__ZN33vtkImplicitCylinderRepresentation9GetRadiusEvr€V@__ZN33vtkImplicitCylinderRepresentation9SetCenterEPdrˆV@__ZN33vtkImplicitCylinderRepresentation9SetCenterEdddrV@__ZN33vtkImplicitCylinderRepresentation9SetRadiusEdr˜V@__ZN33vtkResliceCursorPolyDataAlgorithm13GetPlaneAxis1Evr V@__ZN33vtkResliceCursorPolyDataAlgorithm13GetPlaneAxis2Evr¨V@__ZN33vtkResliceCursorPolyDataAlgorithm16SetResliceCursorEP16vtkResliceCursorr°V@__ZN33vtkResliceCursorPolyDataAlgorithm17GetThickSlabAxis1Evr¸V@__ZN33vtkResliceCursorPolyDataAlgorithm17GetThickSlabAxis2EvrÀV@__ZN33vtkResliceCursorPolyDataAlgorithm18GetCenterlineAxis1EvrÈV@__ZN33vtkResliceCursorPolyDataAlgorithm18GetCenterlineAxis2EvrÐV@__ZN33vtkResliceCursorPolyDataAlgorithm20GetOtherPlaneForAxisEirØV@__ZN33vtkResliceCursorPolyDataAlgorithm3NewEvràV@__ZN33vtkResliceCursorPolyDataAlgorithm8GetAxis1EvrèV@__ZN33vtkResliceCursorPolyDataAlgorithm8GetAxis2EvrðV@__ZN33vtkResliceCursorPolyDataAlgorithm8GetMTimeEvrøV@__ZN33vtkTerrainContourLineInterpolator10UpdateNodeEP11vtkRendererP24vtkContourRepresentationPdir€W@__ZN33vtkTerrainContourLineInterpolator12SetImageDataEP12vtkImageDatarˆW@__ZN33vtkTerrainContourLineInterpolator15InterpolateLineEP11vtkRendererP24vtkContourRepresentationiirW@__ZN33vtkTerrainContourLineInterpolator3NewEvr˜W@__ZN33vtkTexturedButtonRepresentation2D11PlaceWidgetEPdr W@__ZN33vtkTexturedButtonRepresentation2D11PlaceWidgetEPdPir¨W@__ZN33vtkTexturedButtonRepresentation2D11SetPropertyEP13vtkProperty2Dr°W@__ZN33vtkTexturedButtonRepresentation2D11ShallowCopyEP7vtkPropr¸W@__ZN33vtkTexturedButtonRepresentation2D13RenderOverlayEP11vtkViewportrÀW@__ZN33vtkTexturedButtonRepresentation2D16GetButtonTextureEirÈW@__ZN33vtkTexturedButtonRepresentation2D16SetButtonTextureEiP12vtkImageDatarÐW@__ZN33vtkTexturedButtonRepresentation2D19BuildRepresentationEvrØW@__ZN33vtkTexturedButtonRepresentation2D19SetHoveringPropertyEP13vtkProperty2DràW@__ZN33vtkTexturedButtonRepresentation2D20SetSelectingPropertyEP13vtkProperty2DrèW@__ZN33vtkTexturedButtonRepresentation2D23ComputeInteractionStateEiiirðW@__ZN33vtkTexturedButtonRepresentation2D24ReleaseGraphicsResourcesEP9vtkWindowrøW@__ZN33vtkTexturedButtonRepresentation2D31HasTranslucentPolygonalGeometryEvr€X@__ZN33vtkTexturedButtonRepresentation2D3NewEvrˆX@__ZN33vtkTexturedButtonRepresentation2D9GetActorsEP17vtkPropCollectionrX@__ZN33vtkTexturedButtonRepresentation2D9GetBoundsEvr˜X@__ZN33vtkTexturedButtonRepresentation2D9HighlightEir X@__ZN34vtkFixedSizeHandleRepresentation3D3NewEvr¨X@__ZN34vtkFocalPlaneContourRepresentation11UpdateLinesEir°X@__ZN34vtkFocalPlaneContourRepresentation13UpdateContourEvr¸X@__ZN34vtkFocalPlaneContourRepresentation23GetNthNodeWorldPositionEiPdrÀX@__ZN34vtkFocalPlaneContourRepresentation25GetNthNodeDisplayPositionEiPdrÈX@__ZN34vtkFocalPlaneContourRepresentation33GetIntermediatePointWorldPositionEiiPdrÐX@__ZN34vtkFocalPlaneContourRepresentation35GetIntermediatePointDisplayPositionEiiPdrØX@__ZN34vtkFocalPlaneContourRepresentation50UpdateContourWorldPositionsBasedOnDisplayPositionsEvràX@__ZN34vtkPolygonalHandleRepresentation3D16SetWorldPositionEPdrèX@__ZN34vtkPolygonalHandleRepresentation3D3NewEvrðX@__ZN34vtkResliceCursorLineRepresentation13RenderOverlayEP11vtkViewportrøX@__ZN34vtkResliceCursorLineRepresentation13SetUserMatrixEP12vtkMatrix4x4r€Y@__ZN34vtkResliceCursorLineRepresentation16GetResliceCursorEvrˆY@__ZN34vtkResliceCursorLineRepresentation17WidgetInteractionEPdrY@__ZN34vtkResliceCursorLineRepresentation19BuildRepresentationEvr˜Y@__ZN34vtkResliceCursorLineRepresentation20RenderOpaqueGeometryEP11vtkViewportr Y@__ZN34vtkResliceCursorLineRepresentation22StartWidgetInteractionEPdr¨Y@__ZN34vtkResliceCursorLineRepresentation23ComputeInteractionStateEiiir°Y@__ZN34vtkResliceCursorLineRepresentation24ReleaseGraphicsResourcesEP9vtkWindowr¸Y@__ZN34vtkResliceCursorLineRepresentation31HasTranslucentPolygonalGeometryEvrÀY@__ZN34vtkResliceCursorLineRepresentation34RenderTranslucentPolygonalGeometryEP11vtkViewportrÈY@__ZN34vtkResliceCursorLineRepresentation3NewEvrÐY@__ZN34vtkResliceCursorLineRepresentation9GetBoundsEvrØY@__ZN34vtkResliceCursorLineRepresentation9HighlightEiràY@__ZN37vtkEllipsoidTensorProbeRepresentation11SelectProbeEPirèY@__ZN37vtkEllipsoidTensorProbeRepresentation19BuildRepresentationEvrðY@__ZN37vtkEllipsoidTensorProbeRepresentation20RenderOpaqueGeometryEP11vtkViewportrøY@__ZN37vtkEllipsoidTensorProbeRepresentation24ReleaseGraphicsResourcesEP9vtkWindowr€Z@__ZN37vtkEllipsoidTensorProbeRepresentation3NewEvrˆZ@__ZN37vtkEllipsoidTensorProbeRepresentation9GetActorsEP17vtkPropCollectionrZ@__ZN37vtkOrientedGlyphContourRepresentation11SetRendererEP11vtkRendererr˜Z@__ZN37vtkOrientedGlyphContourRepresentation12SetLineColorEdddr Z@__ZN37vtkOrientedGlyphContourRepresentation13RenderOverlayEP11vtkViewportr¨Z@__ZN37vtkOrientedGlyphContourRepresentation14GetCursorShapeEvr°Z@__ZN37vtkOrientedGlyphContourRepresentation14SetCursorShapeEP11vtkPolyDatar¸Z@__ZN37vtkOrientedGlyphContourRepresentation17WidgetInteractionEPdrÀZ@__ZN37vtkOrientedGlyphContourRepresentation19BuildRepresentationEvrÈZ@__ZN37vtkOrientedGlyphContourRepresentation20GetActiveCursorShapeEvrÐZ@__ZN37vtkOrientedGlyphContourRepresentation20RenderOpaqueGeometryEP11vtkViewportrØZ@__ZN37vtkOrientedGlyphContourRepresentation20SetActiveCursorShapeEP11vtkPolyDataràZ@__ZN37vtkOrientedGlyphContourRepresentation20SetShowSelectedNodesEirèZ@__ZN37vtkOrientedGlyphContourRepresentation22StartWidgetInteractionEPdrðZ@__ZN37vtkOrientedGlyphContourRepresentation23ComputeInteractionStateEiiirøZ@__ZN37vtkOrientedGlyphContourRepresentation24ReleaseGraphicsResourcesEP9vtkWindowr€[@__ZN37vtkOrientedGlyphContourRepresentation31HasTranslucentPolygonalGeometryEvrˆ[@__ZN37vtkOrientedGlyphContourRepresentation34GetContourRepresentationAsPolyDataEvr[@__ZN37vtkOrientedGlyphContourRepresentation34RenderTranslucentPolygonalGeometryEP11vtkViewportr˜[@__ZN37vtkOrientedGlyphContourRepresentation3NewEvr [@__ZN37vtkOrientedGlyphContourRepresentation9GetActorsEP17vtkPropCollectionr¨[@__ZN37vtkOrientedGlyphContourRepresentation9GetBoundsEvr°[@__ZN38vtkContinuousValueWidgetRepresentation11PlaceWidgetEPdr¸[@__ZN38vtkContinuousValueWidgetRepresentation8SetValueEdrÀ[@__ZN39vtkConstrainedPointHandleRepresentation11GetPositionEPdrÈ[@__ZN39vtkConstrainedPointHandleRepresentation11GetPositionEvrÐ[@__ZN39vtkConstrainedPointHandleRepresentation11SetPositionEPdrØ[@__ZN39vtkConstrainedPointHandleRepresentation11SetPositionEdddrà[@__ZN39vtkConstrainedPointHandleRepresentation11SetRendererEP11vtkRendererrè[@__ZN39vtkConstrainedPointHandleRepresentation11ShallowCopyEP7vtkProprð[@__ZN39vtkConstrainedPointHandleRepresentation13RenderOverlayEP11vtkViewportrø[@__ZN39vtkConstrainedPointHandleRepresentation14GetCursorShapeEvr€\@__ZN39vtkConstrainedPointHandleRepresentation14SetCursorShapeEP11vtkPolyDatarˆ\@__ZN39vtkConstrainedPointHandleRepresentation15CheckConstraintEP11vtkRendererPdr\@__ZN39vtkConstrainedPointHandleRepresentation15SetObliquePlaneEP8vtkPlaner˜\@__ZN39vtkConstrainedPointHandleRepresentation16AddBoundingPlaneEP8vtkPlaner \@__ZN39vtkConstrainedPointHandleRepresentation17SetBoundingPlanesEP18vtkPlaneCollectionr¨\@__ZN39vtkConstrainedPointHandleRepresentation17SetBoundingPlanesEP9vtkPlanesr°\@__ZN39vtkConstrainedPointHandleRepresentation17WidgetInteractionEPdr¸\@__ZN39vtkConstrainedPointHandleRepresentation18SetDisplayPositionEPdrÀ\@__ZN39vtkConstrainedPointHandleRepresentation19BuildRepresentationEvrÈ\@__ZN39vtkConstrainedPointHandleRepresentation19RemoveBoundingPlaneEP8vtkPlanerÐ\@__ZN39vtkConstrainedPointHandleRepresentation20GetActiveCursorShapeEvrØ\@__ZN39vtkConstrainedPointHandleRepresentation20RenderOpaqueGeometryEP11vtkViewportrà\@__ZN39vtkConstrainedPointHandleRepresentation20SetActiveCursorShapeEP11vtkPolyDatarè\@__ZN39vtkConstrainedPointHandleRepresentation21SetProjectionPositionEdrð\@__ZN39vtkConstrainedPointHandleRepresentation22StartWidgetInteractionEPdrø\@__ZN39vtkConstrainedPointHandleRepresentation23ComputeInteractionStateEiiir€]@__ZN39vtkConstrainedPointHandleRepresentation23RemoveAllBoundingPlanesEvrˆ]@__ZN39vtkConstrainedPointHandleRepresentation24ReleaseGraphicsResourcesEP9vtkWindowr]@__ZN39vtkConstrainedPointHandleRepresentation31HasTranslucentPolygonalGeometryEvr˜]@__ZN39vtkConstrainedPointHandleRepresentation34RenderTranslucentPolygonalGeometryEP11vtkViewportr ]@__ZN39vtkConstrainedPointHandleRepresentation3NewEvr¨]@__ZN39vtkConstrainedPointHandleRepresentation9GetActorsEP17vtkPropCollectionr°]@__ZN39vtkConstrainedPointHandleRepresentation9HighlightEir¸]@__ZN39vtkDijkstraImageContourLineInterpolator12SetCostImageEP12vtkImageDatarÀ]@__ZN39vtkDijkstraImageContourLineInterpolator15InterpolateLineEP11vtkRendererP24vtkContourRepresentationiirÈ]@__ZN39vtkDijkstraImageContourLineInterpolator3NewEvrÐ]@__ZN39vtkResliceCursorThickLineRepresentation20SetResliceParametersEddiirØ]@__ZN39vtkResliceCursorThickLineRepresentation29CreateDefaultResliceAlgorithmEvrà]@__ZN39vtkResliceCursorThickLineRepresentation3NewEvrè]@__ZN40vtkMeasurementCubeHandleRepresentation3D11SetPropertyEP11vtkPropertyrð]@__ZN40vtkMeasurementCubeHandleRepresentation3D11ShallowCopyEP7vtkProprø]@__ZN40vtkMeasurementCubeHandleRepresentation3D12GetTransformEvr€^@__ZN40vtkMeasurementCubeHandleRepresentation3D13SetSideLengthEdrˆ^@__ZN40vtkMeasurementCubeHandleRepresentation3D16SetWorldPositionEPdr^@__ZN40vtkMeasurementCubeHandleRepresentation3D17GetLabelTextInputEvr˜^@__ZN40vtkMeasurementCubeHandleRepresentation3D17SetLabelTextInputEPKcr ^@__ZN40vtkMeasurementCubeHandleRepresentation3D17WidgetInteractionEPdr¨^@__ZN40vtkMeasurementCubeHandleRepresentation3D18SetDisplayPositionEPdr°^@__ZN40vtkMeasurementCubeHandleRepresentation3D19BuildRepresentationEvr¸^@__ZN40vtkMeasurementCubeHandleRepresentation3D19SetSelectedPropertyEP11vtkPropertyrÀ^@__ZN40vtkMeasurementCubeHandleRepresentation3D20RenderOpaqueGeometryEP11vtkViewportrÈ^@__ZN40vtkMeasurementCubeHandleRepresentation3D22StartWidgetInteractionEPdrÐ^@__ZN40vtkMeasurementCubeHandleRepresentation3D23ComputeInteractionStateEiiirØ^@__ZN40vtkMeasurementCubeHandleRepresentation3D24ReleaseGraphicsResourcesEP9vtkWindowrà^@__ZN40vtkMeasurementCubeHandleRepresentation3D28SetMaxRelativeCubeScreenAreaEdrè^@__ZN40vtkMeasurementCubeHandleRepresentation3D28SetMinRelativeCubeScreenAreaEdrð^@__ZN40vtkMeasurementCubeHandleRepresentation3D31HasTranslucentPolygonalGeometryEvrø^@__ZN40vtkMeasurementCubeHandleRepresentation3D34RenderTranslucentPolygonalGeometryEP11vtkViewportr€_@__ZN40vtkMeasurementCubeHandleRepresentation3D3NewEvrˆ_@__ZN40vtkMeasurementCubeHandleRepresentation3D8DeepCopyEP7vtkPropr_@__ZN40vtkMeasurementCubeHandleRepresentation3D9GetActorsEP17vtkPropCollectionr˜_@__ZN40vtkMeasurementCubeHandleRepresentation3D9GetBoundsEvr _@__ZN40vtkMeasurementCubeHandleRepresentation3D9GetHandleEvr¨_@__ZN40vtkMeasurementCubeHandleRepresentation3D9HighlightEir°_@__ZN42vtkAbstractPolygonalHandleRepresentation3D11SetPropertyEP11vtkPropertyr¸_@__ZN42vtkAbstractPolygonalHandleRepresentation3D11ShallowCopyEP7vtkProprÀ_@__ZN42vtkAbstractPolygonalHandleRepresentation3D12GetLabelTextEvrÈ_@__ZN42vtkAbstractPolygonalHandleRepresentation3D12GetTransformEvrÐ_@__ZN42vtkAbstractPolygonalHandleRepresentation3D12SetLabelTextEPKcrØ_@__ZN42vtkAbstractPolygonalHandleRepresentation3D15SetUniformScaleEdrà_@__ZN42vtkAbstractPolygonalHandleRepresentation3D16SetWorldPositionEPdrè_@__ZN42vtkAbstractPolygonalHandleRepresentation3D17GetLabelTextScaleEvrð_@__ZN42vtkAbstractPolygonalHandleRepresentation3D17SetLabelTextScaleEPdrø_@__ZN42vtkAbstractPolygonalHandleRepresentation3D17WidgetInteractionEPdr€`@__ZN42vtkAbstractPolygonalHandleRepresentation3D18SetDisplayPositionEPdrˆ`@__ZN42vtkAbstractPolygonalHandleRepresentation3D19BuildRepresentationEvr`@__ZN42vtkAbstractPolygonalHandleRepresentation3D19SetSelectedPropertyEP11vtkPropertyr˜`@__ZN42vtkAbstractPolygonalHandleRepresentation3D20RenderOpaqueGeometryEP11vtkViewportr `@__ZN42vtkAbstractPolygonalHandleRepresentation3D22StartWidgetInteractionEPdr¨`@__ZN42vtkAbstractPolygonalHandleRepresentation3D23ComputeInteractionStateEiiir°`@__ZN42vtkAbstractPolygonalHandleRepresentation3D24ReleaseGraphicsResourcesEP9vtkWindowr¸`@__ZN42vtkAbstractPolygonalHandleRepresentation3D31HasTranslucentPolygonalGeometryEvrÀ`@__ZN42vtkAbstractPolygonalHandleRepresentation3D34RenderTranslucentPolygonalGeometryEP11vtkViewportrÈ`@__ZN42vtkAbstractPolygonalHandleRepresentation3D8DeepCopyEP7vtkProprÐ`@__ZN42vtkAbstractPolygonalHandleRepresentation3D9GetActorsEP17vtkPropCollectionrØ`@__ZN42vtkAbstractPolygonalHandleRepresentation3D9Ge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tyEP13vtkProperty2D__ZN21vtkLogoRepresentation19BuildRepresentationEv__ZN21vtkLogoRepresentation24ReleaseGraphicsResourcesEP9vtkWindow__ZN21vtkLogoRepresentation3NewEv__ZN21vtkLogoRepresentation8SetImageEP12vtkImageData__ZN21vtkResliceCursorActor13SetUserMatrixEP12vtkMatrix4x4__ZN21vtkResliceCursorActor18GetCenterlineActorEi__ZN21vtkResliceCursorActor20GetThickSlabPropertyEi__ZN21vtkResliceCursorActor20RenderOpaqueGeometryEP11vtkViewport__ZN21vtkResliceCursorActor21GetCenterlinePropertyEi__ZN21vtkResliceCursorActor24ReleaseGraphicsResourcesEP9vtkWindow__ZN21vtkResliceCursorActor31HasTranslucentPolygonalGeometryEv__ZN21vtkResliceCursorActor3NewEv__ZN21vtkResliceCursorActor8GetMTimeEv__ZN21vtkResliceCursorActor9GetBoundsEv__ZN21vtkSeedRepresentation12CreateHandleEPd__ZN21vtkSeedRepresentation12RemoveHandleEi__ZN21vtkSeedRepresentation15GetActiveHandleEv__ZN21vtkSeedRepresentation16GetNumberOfSeedsEv__ZN21vtkSeedRepresentation16RemoveLastHandleEv__ZN21vtkSeedRepresentation18RemoveActiveHandleEv__ZN21vtkSeedRepresentation19BuildRepresentationEv__ZN21vtkSeedRepresentation20GetSeedWorldPositionEjPd__ZN21vtkSeedRepresentation22GetSeedDisplayPositionEjPd__ZN21vtkSeedRepresentation22SetSeedDisplayPositionEjPd__ZN21vtkSeedRepresentation23ComputeInteractionStateEiii__ZN21vtkSeedRepresentation23GetHandleRepresentationEj__ZN21vtkSeedRepresentation23SetHandleRepresentationEP23vtkHandleRepresentation__ZN21vtkSeedRepresentation3NewEv__ZN21vtkTextRepresentation11GetActors2DEP17vtkPropCollection__ZN21vtkTextRepresentation11SetPositionEdd__ZN21vtkTextRepresentation12SetTextActorEP12vtkTextActor__ZN21vtkTextRepresentation13RenderOverlayEP11vtkViewport__ZN21vtkTextRepresentation17SetWindowLocationEi__ZN21vtkTextRepresentation19BuildRepresentationEv__ZN21vtkTextRepresentation20RenderOpaqueGeometryEP11vtkViewport__ZN21vtkTextRepresentation24ReleaseGraphicsResourcesEP9vtkWindow__ZN21vtkTextRepresentation29ExecuteTextActorModifiedEventEP9vtkObjectmPv__ZN21vtkTextRepresentation31HasTranslucentPolygonalGeometryEv__ZN21vtkTextRepresentation32ExecuteTextPropertyModifiedEventEP9vtkObjectmPv__ZN21vtkTextRepresentation34RenderTranslucentPolygonalGeometryEP11vtkViewport__ZN21vtkTextRepresentation3NewEv__ZN21vtkTextRepresentation7GetTextEv__ZN21vtkTextRepresentation7SetTextEPKc__ZN22vtkAngleRepresentation17WidgetInteractionEPd__ZN22vtkAngleRepresentation19BuildRepresentationEv__ZN22vtkAngleRepresentation22StartWidgetInteractionEPd__ZN22vtkAngleRepresentation23CenterWidgetInteractionEPd__ZN22vtkAngleRepresentation23ComputeInteractionStateEiii__ZN22vtkAngleRepresentation23SetHandleRepresentationEP23vtkHandleRepresentation__ZN22vtkAngleRepresentation31InstantiateHandleRepresentationEv__ZN22vtkAxesTransformWidget10SetEnabledEi__ZN22vtkAxesTransformWidget16SetProcessEventsEi__ZN22vtkAxesTransformWidget27CreateDefaultRepresentationEv__ZN22vtkAxesTransformWidget3NewEv__ZN22vtkBiDimensionalWidget10SetEnabledEi__ZN22vtkBiDimensionalWidget14IsMeasureValidEv__ZN22vtkBiDimensionalWidget16SetProcessEventsEi__ZN22vtkBiDimensionalWidget21SetWidgetStateToStartEv__ZN22vtkBiDimensionalWidget26SetWidgetStateToManipulateEv__ZN22vtkBiDimensionalWidget27CreateDefaultRepresentationEv__ZN22vtkBiDimensionalWidget3NewEv__ZN22vtkCurveRepresentation12SetLineColorEddd__ZN22vtkCurveRepresentation13RenderOverlayEP11vtkViewport__ZN22vtkCurveRepresentation14SetPlaneSourceEP14vtkPlaneSource__ZN22vtkCurveRepresentation17GetHandlePositionEi__ZN22vtkCurveRepresentation17GetHandlePositionEiPd__ZN22vtkCurveRepresentation17SetHandlePositionEiPd__ZN22vtkCurveRepresentation17SetHandlePositionEiddd__ZN22vtkCurveRepresentation17WidgetInteractionEPd__ZN22vtkCurveRepresentation20EndWidgetInteractionEPd__ZN22vtkCurveRepresentation20RenderOpaqueGeometryEP11vtkViewport__ZN22vtkCurveRepresentation21SetProjectionPositionEd__ZN22vtkCurveRepresentation22StartWidgetInteractionEPd__ZN22vtkCurveRepresentation23ComputeInteractionStateEiii__ZN22vtkCurveRepresentation24ReleaseGraphicsResourcesEP9vtkWindow__ZN22vtkCurveRepresentation31HasTranslucentPolygonalGeometryEv__ZN22vtkCurveRepresentation34RenderTranslucentPolygonalGeometryEP11vtkViewport__ZN22vtkCurveRepresentation8IsClosedEv__ZN22vtkCurveRepresentation9GetBoundsEv__ZN22vtkCurveRepresentation9SetClosedEi__ZN22vtkImplicitPlaneWidget10SetEnabledEi__ZN22vtkImplicitPlaneWidget11GetPolyDataEP11vtkPolyData__ZN22vtkImplicitPlaneWidget11PlaceWidgetEPd__ZN22vtkImplicitPlaneWidget11SizeHandlesEv__ZN22vtkImplicitPlaneWidget12SetDrawPlaneEi__ZN22vtkImplicitPlaneWidget15UpdatePlacementEv__ZN22vtkImplicitPlaneWidget16SetNormalToXAxisEi__ZN22vtkImplicitPlaneWidget16SetNormalToYAxisEi__ZN22vtkImplicitPlaneWidget16SetNormalToZAxisEi__ZN22vtkImplicitPlaneWidget20GetPolyDataAlgorithmEv__ZN22vtkImplicitPlaneWidget3NewEv__ZN22vtkImplicitPlaneWidget8GetPlaneEP8vtkPlane__ZN22vtkImplicitPlaneWidget9GetNormalEPd__ZN22vtkImplicitPlaneWidget9GetNormalEv__ZN22vtkImplicitPlaneWidget9GetOriginEPd__ZN22vtkImplicitPlaneWidget9GetOriginEv__ZN22vtkImplicitPlaneWidget9SetNormalEPd__ZN22vtkImplicitPlaneWidget9SetNormalEddd__ZN22vtkImplicitPlaneWidget9SetOriginEPd__ZN22vtkImplicitPlaneWidget9SetOriginEddd__ZN22vtkPolyDataPointPlacer14RemoveAllPropsEv__ZN22vtkPolyDataPointPlacer14RemoveViewPropEP7vtkProp__ZN22vtkPolyDataPointPlacer16GetNumberOfPropsEv__ZN22vtkPolyDataPointPlacer20ComputeWorldPositionEP11vtkRendererPdS2_S2___ZN22vtkPolyDataPointPlacer20ComputeWorldPositionEP11vtkRendererPdS2_S2_S2___ZN22vtkPolyDataPointPlacer21ValidateWorldPositionEPd__ZN22vtkPolyDataPointPlacer21ValidateWorldPositionEPdS0___ZN22vtkPolyDataPointPlacer23ValidateDisplayPositionEP11vtkRendererPd__ZN22vtkPolyDataPointPlacer3NewEv__ZN22vtkPolyDataPointPlacer7AddPropEP7vtkProp__ZN22vtkPolyDataPointPlacer7HasPropEP7vtkProp__ZN22vtkResliceCursorPicker18SetTransformMatrixEP12vtkMatrix4x4__ZN22vtkResliceCursorPicker25SetResliceCursorAlgorithmEP33vtkResliceCursorPolyDataAlgorithm__ZN22vtkResliceCursorPicker3NewEv__ZN22vtkResliceCursorPicker4PickEPdS0_P11vtkRenderer__ZN22vtkResliceCursorPicker4PickEdddP11vtkRenderer__ZN22vtkResliceCursorWidget10SetEnabledEi__ZN22vtkResliceCursorWidget18ResetResliceCursorEv__ZN22vtkResliceCursorWidget27CreateDefaultRepresentationEv__ZN22vtkResliceCursorWidget3NewEv__ZN23vtkAffineRepresentation11ShallowCopyEP7vtkProp__ZN23vtkBorderRepresentation11GetActors2DEP17vtkPropCollection__ZN23vtkBorderRepresentation13GetShowBorderEv__ZN23vtkBorderRepresentation13RenderOverlayEP11vtkViewport__ZN23vtkBorderRepresentation13SetShowBorderEi__ZN23vtkBorderRepresentation17WidgetInteractionEPd__ZN23vtkBorderRepresentation19BuildRepresentationEv__ZN23vtkBorderRepresentation20RenderOpaqueGeometryEP11vtkViewport__ZN23vtkBorderRepresentation21GetShowBorderMaxValueEv__ZN23vtkBorderRepresentation21GetShowBorderMinValueEv__ZN23vtkBorderRepresentation22StartWidgetInteractionEPd__ZN23vtkBorderRepresentation23ComputeInteractionStateEiii__ZN23vtkBorderRepresentation24ReleaseGraphicsResourcesEP9vtkWindow__ZN23vtkBorderRepresentation31HasTranslucentPolygonalGeometryEv__ZN23vtkBorderRepresentation34RenderTranslucentPolygonalGeometryEP11vtkViewport__ZN23vtkBorderRepresentation3NewEv__ZN23vtkBorderRepresentation8GetMTimeEv__ZN23vtkButtonRepresentation11ShallowCopyEP7vtkProp__ZN23vtkButtonRepresentation13PreviousStateEv__ZN23vtkButtonRepresentation8SetStateEi__ZN23vtkButtonRepresentation9HighlightEi__ZN23vtkButtonRepresentation9NextStateEv__ZN23vtkCameraRepresentation11AnimatePathEP25vtkRenderWindowInteractor__ZN23vtkCameraRepresentation11GetActors2DEP17vtkPropCollection__ZN23vtkCameraRepresentation13RenderOverlayEP11vtkViewport__ZN23vtkCameraRepresentation14InitializePathEv__ZN23vtkCameraRepresentation15AddCameraToPathEv__ZN23vtkCameraRepresentation15SetInterpolatorEP21vtkCameraInterpolator__ZN23vtkCameraRepresentation19BuildRepresentationEv__ZN23vtkCameraRepresentation20RenderOpaqueGeometryEP11vtkViewport__ZN23vtkCameraRepresentation24ReleaseGraphicsResourcesEP9vtkWindow__ZN23vtkCameraRepresentation31HasTranslucentPolygonalGeometryEv__ZN23vtkCameraRepresentation34RenderTranslucentPolygonalGeometryEP11vtkViewport__ZN23vtkCameraRepresentation3NewEv__ZN23vtkCameraRepresentation9SetCameraEP9vtkCamera__ZN23vtkCenteredSliderWidget27CreateDefaultRepresentationEv__ZN23vtkCenteredSliderWidget3NewEv__ZN23vtkHandleRepresentation11SetRendererEP11vtkRenderer__ZN23vtkHandleRepresentation11ShallowCopyEP7vtkProp__ZN23vtkHandleRepresentation14SetPointPlacerEP14vtkPointPlacer__ZN23vtkHandleRepresentation15CheckConstraintEP11vtkRendererPd__ZN23vtkHandleRepresentation16GetWorldPositionEPd__ZN23vtkHandleRepresentation16GetWorldPositionEv__ZN23vtkHandleRepresentation16SetWorldPositionEPd__ZN23vtkHandleRepresentation18GetDisplayPositionEPd__ZN23vtkHandleRepresentation18GetDisplayPositionEv__ZN23vtkHandleRepresentation18SetDisplayPositionEPd__ZN23vtkHandleRepresentation8DeepCopyEP7vtkProp__ZN23vtkHandleRepresentation8GetMTimeEv__ZN23vtkImplicitPlaneWidget210SetEnabledEi__ZN23vtkImplicitPlaneWidget217SetRepresentationEP30vtkImplicitPlaneRepresentation__ZN23vtkImplicitPlaneWidget221SetLockNormalToCameraEi__ZN23vtkImplicitPlaneWidget227CreateDefaultRepresentationEv__ZN23vtkImplicitPlaneWidget23NewEv__ZN23vtkParallelopipedWidget10SetEnabledEi__ZN23vtkParallelopipedWidget16SetProcessEventsEi__ZN23vtkParallelopipedWidget27CreateDefaultRepresentationEv__ZN23vtkParallelopipedWidget3NewEv__ZN23vtkPolyDataSourceWidget11PlaceWidgetEv__ZN23vtkSliderRepresentation15SetMaximumValueEd__ZN23vtkSliderRepresentation15SetMinimumValueEd__ZN23vtkSliderRepresentation8SetValueEd__ZN23vtkSphereRepresentation11GetPolyDataEP11vtkPolyData__ZN23vtkSphereRepresentation11PlaceWidgetEPd__ZN23vtkSphereRepresentation11PlaceWidgetEPdS0___ZN23vtkSphereRepresentation13RenderOverlayEP11vtkViewport__ZN23vtkSphereRepresentation17SetHandlePositionEPd__ZN23vtkSphereRepresentation17WidgetInteractionEPd__ZN23vtkSphereRepresentation18SetHandleDirectionEPd__ZN23vtkSphereRepresentation19BuildRepresentationEv__ZN23vtkSphereRepresentation19SetInteractionStateEi__ZN23vtkSphereRepresentation20RenderOpaqueGeometryEP11vtkViewport__ZN23vtkSphereRepresentation22StartWidgetInteractionEPd__ZN23vtkSphereRepresentation23ComputeInteractionStateEiii__ZN23vtkSphereRepresentation24ReleaseGraphicsResourcesEP9vtkWindow__ZN23vtkSphereRepresentation31HasTranslucentPolygonalGeometryEv__ZN23vtkSphereRepresentation34RenderTranslucentPolygonalGeometryEP11vtkViewport__ZN23vtkSphereRepresentation3NewEv__ZN23vtkSphereRepresentation9GetBoundsEv__ZN23vtkSphereRepresentation9GetSphereEP9vtkSphere__ZN23vtkSphereRepresentation9SetCenterEPd__ZN23vtkSphereRepresentation9SetRadiusEd__ZN23vtkSplineRepresentation11GetPolyDataEP11vtkPolyData__ZN23vtkSplineRepresentation13SetResolutionEi__ZN23vtkSplineRepresentation15GetSummedLengthEv__ZN23vtkSplineRepresentation17InitializeHandlesEP9vtkPoints__ZN23vtkSplineRepresentation18GetHandlePositionsEv__ZN23vtkSplineRepresentation18SetNumberOfHandlesEi__ZN23vtkSplineRepresentation19BuildRepresentationEv__ZN23vtkSplineRepresentation19SetParametricSplineEP19vtkParametricSpline__ZN23vtkSplineRepresentation3NewEv__ZN23vtkWidgetCallbackMapper14InvokeCallbackEm__ZN23vtkWidgetCallbackMapper18SetEventTranslatorEP24vtkWidgetEventTranslator__ZN23vtkWidgetCallbackMapper3NewEv__ZN23vtkWidgetRepresentation11GetRendererEv__ZN23vtkWidgetRepresentation11SetRendererEP11vtkRenderer__ZN23vtkWidgetRepresentation11ShallowCopyEP7vtkProp__ZN23vtkWidgetRepresentation23ComputeInteractionStateEiii__ZN23vtkWidgetRepresentation30ComputeComplexInteractionStateEP25vtkRenderWindowInteractorP17vtkAbstractWidgetmPvi__ZN24vtkAngleRepresentation2D13RenderOverlayEP11vtkViewport__ZN24vtkAngleRepresentation2D19BuildRepresentationEv__ZN24vtkAngleRepresentation2D22GetCenterWorldPositionEPd__ZN24vtkAngleRepresentation2D22GetPoint1WorldPositionEPd__ZN24vtkAngleRepresentation2D22GetPoint2WorldPositionEPd__ZN24vtkAngleRepresentation2D24GetCenterDisplayPositionEPd__ZN24vtkAngleRepresentation2D24GetPoint1DisplayPositionEPd__ZN24vtkAngleRepresentation2D24GetPoint2DisplayPositionEPd__ZN24vtkAngleRepresentation2D24ReleaseGraphicsResourcesEP9vtkWindow__ZN24vtkAngleRepresentation2D24SetCenterDisplayPositionEPd__ZN24vtkAngleRepresentation2D24SetPoint1DisplayPositionEPd__ZN24vtkAngleRepresentation2D24SetPoint2DisplayPositionEPd__ZN24vtkAngleRepresentation2D3NewEv__ZN24vtkAngleRepresentation2D8GetAngleEv__ZN24vtkAngleRepresentation3D17GetTextActorScaleEv__ZN24vtkAngleRepresentation3D17SetTextActorScaleEPd__ZN24vtkAngleRepresentation3D19BuildRepresentationEv__ZN24vtkAngleRepresentation3D20RenderOpaqueGeometryEP11vtkViewport__ZN24vtkAngleRepresentation3D22GetCenterWorldPositionEPd__ZN24vtkAngleRepresentation3D22GetPoint1WorldPositionEPd__ZN24vtkAngleRepresentation3D22GetPoint2WorldPositionEPd__ZN24vtkAngleRepresentation3D22SetCenterWorldPositionEPd__ZN24vtkAngleRepresentation3D22SetPoint1WorldPositionEPd__ZN24vtkAngleRepresentation3D22SetPoint2WorldPositionEPd__ZN24vtkAngleRepresentation3D24GetCenterDisplayPositionEPd__ZN24vtkAngleRepresentation3D24GetPoint1DisplayPositionEPd__ZN24vtkAngleRepresentation3D24GetPoint2DisplayPositionEPd__ZN24vtkAngleRepresentation3D24ReleaseGraphicsResourcesEP9vtkWindow__ZN24vtkAngleRepresentation3D24SetCenterDisplayPositionEPd__ZN24vtkAngleRepresentation3D24SetPoint1DisplayPositionEPd__ZN24vtkAngleRepresentation3D24SetPoint2DisplayPositionEPd__ZN24vtkAngleRepresentation3D31HasTranslucentPolygonalGeometryEv__ZN24vtkAngleRepresentation3D34RenderTranslucentPolygonalGeometryEP11vtkViewport__ZN24vtkAngleRepresentation3D3NewEv__ZN24vtkAngleRepresentation3D8GetAngleEv__ZN24vtkBalloonRepresentation13RenderOverlayEP11vtkViewport__ZN24vtkBalloonRepresentation15SetBalloonImageEP12vtkImageData__ZN24vtkBalloonRepresentation15SetTextPropertyEP15vtkTextProperty__ZN24vtkBalloonRepresentation16SetFramePropertyEP13vtkProperty2D__ZN24vtkBalloonRepresentation16SetImagePropertyEP13vtkProperty2D__ZN24vtkBalloonRepresentation19BuildRepresentationEv__ZN24vtkBalloonRepresentation20EndWidgetInteractionEPd__ZN24vtkBalloonRepresentation22StartWidgetInteractionEPd__ZN24vtkBalloonRepresentation23ComputeInteractionStateEiii__ZN24vtkBalloonRepresentation24ReleaseGraphicsResourcesEP9vtkWindow__ZN24vtkBalloonRepresentation3NewEv__ZN24vtkCaptionRepresentation11GetActors2DEP17vtkPropCollection__ZN24vtkCaptionRepresentation13RenderOverlayEP11vtkViewport__ZN24vtkCaptionRepresentation17GetAnchorPositionEPd__ZN24vtkCaptionRepresentation17SetAnchorPositionEPd__ZN24vtkCaptionRepresentation17SetCaptionActor2DEP17vtkCaptionActor2D__ZN24vtkCaptionRepresentation19BuildRepresentationEv__ZN24vtkCaptionRepresentation20RenderOpaqueGeometryEP11vtkViewport__ZN24vtkCaptionRepresentation23SetAnchorRepresentationEP30vtkPointHandleRepresentation3D__ZN24vtkCaptionRepresentation24ReleaseGraphicsResourcesEP9vtkWindow__ZN24vtkCaptionRepresentation31HasTranslucentPolygonalGeometryEv__ZN24vtkCaptionRepresentation34RenderTranslucentPolygonalGeometryEP11vtkViewport__ZN24vtkCaptionRepresentation3NewEv__ZN24vtkContinuousValueWidget8GetValueEv__ZN24vtkContinuousValueWidget8SetValueEd__ZN24vtkContourRepresentation12ActivateNodeEPd__ZN24vtkContourRepresentation12ActivateNodeEPi__ZN24vtkContourRepresentation12ActivateNodeEii__ZN24vtkContourRepresentation13ClearAllNodesEv__ZN24vtkContourRepresentation13DeleteNthNodeEi__ZN24vtkContourRepresentation13SetClosedLoopEi__ZN24vtkContourRepresentation14DeleteLastNodeEv__ZN24vtkContourRepresentation14SetPointPlacerEP14vtkPointPlacer__ZN24vtkContourRepresentation15GetNodePolyDataEP11vtkPolyData__ZN24vtkContourRepresentation15GetNthNodeSlopeEiPd__ZN24vtkContourRepresentation16AddNodeOnContourEii__ZN24vtkContourRepresentation16DeleteActiveNodeEv__ZN24vtkContourRepresentation16GetNumberOfNodesEv__ZN24vtkContourRepresentation18GetNthNodeSelectedEi__ZN24vtkContourRepresentation18SetNthNodeSelectedEi__ZN24vtkContourRepresentation19SetLineInterpolatorEP26vtkContourLineInterpolator__ZN24vtkContourRepresentation20SetShowSelectedNodesEi__ZN24vtkContourRepresentation21GetActiveNodeSelectedEv__ZN24vtkContourRepresentation22AddNodeAtWorldPositionEPd__ZN24vtkContourRepresentation22AddNodeAtWorldPositionEPdS0___ZN24vtkContourRepresentation22AddNodeAtWorldPositionEddd__ZN24vtkContourRepresentation23GetNthNodeWorldPositionEiPd__ZN24vtkContourRepresentation23SetNthNodeWorldPositionEiPd__ZN24vtkContourRepresentation23SetNthNodeWorldPositionEiPdS0___ZN24vtkContourRepresentation24AddNodeAtDisplayPositionEPd__ZN24vtkContourRepresentation24AddNodeAtDisplayPositionEPi__ZN24vtkContourRepresentation24AddNodeAtDisplayPositionEii__ZN24vtkContourRepresentation24ToggleActiveNodeSelectedEv__ZN24vtkContourRepresentation25GetNthNodeDisplayPositionEiPd__ZN24vtkContourRepresentation25SetNthNodeDisplayPositionEiPd__ZN24vtkContourRepresentation25SetNthNodeDisplayPositionEiPi__ZN24vtkContourRepresentation25SetNthNodeDisplayPositionEiii__ZN24vtkContourRepresentation26GetActiveNodeWorldPositionEPd__ZN24vtkContourRepresentation26GetNthNodeWorldOrientationEiPd__ZN24vtkContourRepresentation28GetActiveNodeDisplayPositionEPd__ZN24vtkContourRepresentation28SetActiveNodeToWorldPositionEPd__ZN24vtkContourRepresentation28SetActiveNodeToWorldPositionEPdS0___ZN24vtkContourRepresentation29GetActiveNodeWorldOrientationEPd__ZN24vtkContourRepresentation29GetNumberOfIntermediatePointsEi__ZN24vtkContourRepresentation30SetActiveNodeToDisplayPositionEPd__ZN24vtkContourRepresentation30SetActiveNodeToDisplayPositionEPi__ZN24vtkContourRepresentation30SetActiveNodeToDisplayPositionEii__ZN24vtkContourRepresentation33AddIntermediatePointWorldPositionEiPd__ZN24vtkContourRepresentation33AddIntermediatePointWorldPositionEiPdx__ZN24vtkContourRepresentation33GetIntermediatePointWorldPositionEiiPd__ZN24vtkFocalPlanePointPlacer20ComputeWorldPositionEP11vtkRendererPdS2_S2___ZN24vtkFocalPlanePointPlacer20ComputeWorldPositionEP11vtkRendererPdS2_S2_S2___ZN24vtkFocalPlanePointPlacer21ValidateWorldPositionEPd__ZN24vtkFocalPlanePointPlacer21ValidateWorldPositionEPdS0___ZN24vtkFocalPlanePointPlacer3NewEv__ZN24vtkImageActorPointPlacer13SetImageActorEP13vtkImageActor__ZN24vtkImageActorPointPlacer17SetWorldToleranceEd__ZN24vtkImageActorPointPlacer19UpdateInternalStateEv__ZN24vtkImageActorPointPlacer19UpdateWorldPositionEP11vtkRendererPdS2___ZN24vtkImageActorPointPlacer20ComputeWorldPositionEP11vtkRendererPdS2_S2___ZN24vtkImageActorPointPlacer20ComputeWorldPositionEP11vtkRendererPdS2_S2_S2___ZN24vtkImageActorPointPlacer21ValidateWorldPositionEPd__ZN24vtkImageActorPointPlacer21ValidateWorldPositionEPdS0___ZN24vtkImageActorPointPlacer3NewEv__ZN24vtkRectilinearWipeWidget27CreateDefaultRepresentationEv__ZN24vtkRectilinearWipeWidget3NewEv__ZN24vtkWidgetEventTranslator11ClearEventsEv__ZN24vtkWidgetEventTranslator14GetTranslationEP8vtkEvent__ZN24vtkWidgetEventTranslator14GetTranslationEPKc__ZN24vtkWidgetEventTranslator14GetTranslationEm__ZN24vtkWidgetEventTranslator14GetTranslationEmP12vtkEventData__ZN24vtkWidgetEventTranslator14GetTranslationEmiciPc__ZN24vtkWidgetEventTranslator14SetTranslationEP8vtkEventm__ZN24vtkWidgetEventTranslator14SetTranslationEPKcS1___ZN24vtkWidgetEventTranslator14SetTranslationEmP12vtkEventDatam__ZN24vtkWidgetEventTranslator14SetTranslationEmiciPKcm__ZN24vtkWidgetEventTranslator14SetTranslationEmm__ZN24vtkWidgetEventTranslator17AddEventsToParentEP17vtkAbstractWidgetP18vtkCallbackCommandf__ZN24vtkWidgetEventTranslator17RemoveTranslationEP12vtkEventData__ZN24vtkWidgetEventTranslator17RemoveTranslationEP8vtkEvent__ZN24vtkWidgetEventTranslator17RemoveTranslationEPKc__ZN24vtkWidgetEventTranslator17RemoveTranslationEm__ZN24vtkWidgetEventTranslator17RemoveTranslationEmiciPc__ZN24vtkWidgetEventTranslator21AddEventsToInteractorEP25vtkRenderWindowInteractorP18vtkCallbackCommandf__ZN24vtkWidgetEventTranslator3NewEv__ZN25vtkAffineRepresentation2D11GetActors2DEP17vtkPropCollection__ZN25vtkAffineRepresentation2D11PlaceWidgetEPd__ZN25vtkAffineRepresentation2D11SetPropertyEP13vtkProperty2D__ZN25vtkAffineRepresentation2D11ShallowCopyEP7vtkProp__ZN25vtkAffineRepresentation2D12GetTransformEP12vtkTransform__ZN25vtkAffineRepresentation2D13RenderOverlayEP11vtkViewport__ZN25vtkAffineRepresentation2D15SetTextPropertyEP15vtkTextProperty__ZN25vtkAffineRepresentation2D17WidgetInteractionEPd__ZN25vtkAffineRepresentation2D19BuildRepresentationEv__ZN25vtkAffineRepresentation2D19SetSelectedPropertyEP13vtkProperty2D__ZN25vtkAffineRepresentation2D20EndWidgetInteractionEPd__ZN25vtkAffineRepresentation2D22StartWidgetInteractionEPd__ZN25vtkAffineRepresentation2D23ComputeInteractionStateEiii__ZN25vtkAffineRepresentation2D24ReleaseGraphicsResourcesEP9vtkWindow__ZN25vtkAffineRepresentation2D3NewEv__ZN25vtkAffineRepresentation2D9SetOriginEddd__ZN25vtkCellCentersPointPlacer14RemoveAllPropsEv__ZN25vtkCellCentersPointPlacer14RemoveViewPropEP7vtkProp__ZN25vtkCellCentersPointPlacer16GetNumberOfPropsEv__ZN25vtkCellCentersPointPlacer20ComputeWorldPositionEP11vtkRendererPdS2_S2___ZN25vtkCellCentersPointPlacer20ComputeWorldPositionEP11vtkRendererPdS2_S2_S2___ZN25vtkCellCentersPointPlacer21ValidateWorldPositionEPd__ZN25vtkCellCentersPointPlacer21ValidateWorldPositionEPdS0___ZN25vtkCellCentersPointPlacer23ValidateDisplayPositionEP11vtkRendererPd__ZN25vtkCellCentersPointPlacer3NewEv__ZN25vtkCellCentersPointPlacer7AddPropEP7vtkProp__ZN25vtkCellCentersPointPlacer7HasPropEP7vtkProp__ZN25vtkDistanceRepresentation17WidgetInteractionEPd__ZN25vtkDistanceRepresentation18ComplexInteractionEP25vtkRenderWindowInteractorP17vtkAbstractWidgetmPv__ZN25vtkDistanceRepresentation19BuildRepresentationEv__ZN25vtkDistanceRepresentation22StartWidgetInteractionEPd__ZN25vtkDistanceRepresentation23ComputeInteractionStateEiii__ZN25vtkDistanceRepresentation23SetHandleRepresentationEP23vtkHandleRepresentation__ZN25vtkDistanceRepresentation23StartComplexInteractionEP25vtkRenderWindowInteractorP17vtkAbstractWidgetmPv__ZN25vtkDistanceRepresentation30ComputeComplexInteractionStateEP25vtkRenderWindowInteractorP17vtkAbstractWidgetmPvi__ZN25vtkDistanceRepresentation31InstantiateHandleRepresentationEv__ZN25vtkImplicitCylinderWidget10SetEnabledEi__ZN25vtkImplicitCylinderWidget17SetRepresentationEP33vtkImplicitCylinderRepresentation__ZN25vtkImplicitCylinderWidget27CreateDefaultRepresentationEv__ZN25vtkImplicitCylinderWidget3NewEv__ZN25vtkPlaybackRepresentation11GetActors2DEP17vtkPropCollection__ZN25vtkPlaybackRepresentation13RenderOverlayEP11vtkViewport__ZN25vtkPlaybackRepresentation19BuildRepresentationEv__ZN25vtkPlaybackRepresentation20RenderOpaqueGeometryEP11vtkViewport__ZN25vtkPlaybackRepresentation24ReleaseGraphicsResourcesEP9vtkWindow__ZN25vtkPlaybackRepresentation31HasTranslucentPolygonalGeometryEv__ZN25vtkPlaybackRepresentation34RenderTranslucentPolygonalGeometryEP11vtkViewport__ZN25vtkPlaybackRepresentation3NewEv__ZN25vtkPolyLineRepresentation11GetPolyDataEP11vtkPolyData__ZN25vtkPolyLineRepresentation15GetSummedLengthEv__ZN25vtkPolyLineRepresentation17InitializeHandlesEP9vtkPoints__ZN25vtkPolyLineRepresentation18GetHandlePositionsEv__ZN25vtkPolyLineRepresentation18SetNumberOfHandlesEi__ZN25vtkPolyLineRepresentation19BuildRepresentationEv__ZN25vtkPolyLineRepresentation3NewEv__ZN25vtkSliderRepresentation2D11GetActors2DEP17vtkPropCollection__ZN25vtkSliderRepresentation2D11PlaceWidgetEPd__ZN25vtkSliderRepresentation2D12GetTitleTextEv__ZN25vtkSliderRepresentation2D12SetTitleTextEPKc__ZN25vtkSliderRepresentation2D13RenderOverlayEP11vtkViewport__ZN25vtkSliderRepresentation2D17WidgetInteractionEPd__ZN25vtkSliderRepresentation2D19BuildRepresentationEv__ZN25vtkSliderRepresentation2D19GetPoint1CoordinateEv__ZN25vtkSliderRepresentation2D19GetPoint2CoordinateEv__ZN25vtkSliderRepresentation2D20RenderOpaqueGeometryEP11vtkViewport__ZN25vtkSliderRepresentation2D22StartWidgetInteractionEPd__ZN25vtkSliderRepresentation2D24ReleaseGraphicsResourcesEP9vtkWindow__ZN25vtkSliderRepresentation2D3NewEv__ZN25vtkSliderRepresentation2D9HighlightEi__ZN25vtkSliderRepresentation3D11PlaceWidgetEPd__ZN25vtkSliderRepresentation3D12GetTitleTextEv__ZN25vtkSliderRepresentation3D12SetTitleTextEPKc__ZN25vtkSliderRepresentation3D17WidgetInteractionEPd__ZN25vtkSliderRepresentation3D19BuildRepresentationEv__ZN25vtkSliderRepresentation3D19GetPoint1CoordinateEv__ZN25vtkSliderRepresentation3D19GetPoint2CoordinateEv__ZN25vtkSliderRepresentation3D20RenderOpaqueGeometryEP11vtkViewport__ZN25vtkSliderRepresentation3D22StartWidgetInteractionEPd__ZN25vtkSliderRepresentation3D24ReleaseGraphicsResourcesEP9vtkWindow__ZN25vtkSliderRepresentation3D27SetPoint1InWorldCoordinatesEddd__ZN25vtkSliderRepresentation3D27SetPoint2InWorldCoordinatesEddd__ZN25vtkSliderRepresentation3D31HasTranslucentPolygonalGeometryEv__ZN25vtkSliderRepresentation3D34RenderTranslucentPolygonalGeometryEP11vtkViewport__ZN25vtkSliderRepresentation3D3NewEv__ZN25vtkSliderRepresentation3D8GetMTimeEv__ZN25vtkSliderRepresentation3D9GetActorsEP17vtkPropCollection__ZN25vtkSliderRepresentation3D9GetBoundsEv__ZN25vtkSliderRepresentation3D9HighlightEi__ZN25vtkTerrainDataPointPlacer14RemoveAllPropsEv__ZN25vtkTerrainDataPointPlacer20ComputeWorldPositionEP11vtkRendererPdS2_S2___ZN25vtkTerrainDataPointPlacer20ComputeWorldPositionEP11vtkRendererPdS2_S2_S2___ZN25vtkTerrainDataPointPlacer21ValidateWorldPositionEPd__ZN25vtkTerrainDataPointPlacer21ValidateWorldPositionEPdS0___ZN25vtkTerrainDataPointPlacer23ValidateDisplayPositionEP11vtkRendererPd__ZN25vtkTerrainDataPointPlacer3NewEv__ZN25vtkTerrainDataPointPlacer7AddPropEP7vtkProp__ZN26vtkBoundedPlanePointPlacer15SetObliquePlaneEP8vtkPlane__ZN26vtkBoundedPlanePointPlacer16AddBoundingPlaneEP8vtkPlane__ZN26vtkBoundedPlanePointPlacer17SetBoundingPlanesEP18vtkPlaneCollection__ZN26vtkBoundedPlanePointPlacer17SetBoundingPlanesEP9vtkPlanes__ZN26vtkBoundedPlanePointPlacer19RemoveBoundingPlaneEP8vtkPlane__ZN26vtkBoundedPlanePointPlacer19UpdateWorldPositionEP11vtkRendererPdS2___ZN26vtkBoundedPlanePointPlacer20ComputeWorldPositionEP11vtkRendererPdS2_S2___ZN26vtkBoundedPlanePointPlacer20ComputeWorldPositionEP11vtkRendererPdS2_S2_S2___ZN26vtkBoundedPlanePointPlacer21SetProjectionPositionEd__ZN26vtkBoundedPlanePointPlacer21ValidateWorldPositionEPd__ZN26vtkBoundedPlanePointPlacer21ValidateWorldPositionEPdS0___ZN26vtkBoundedPlanePointPlacer23RemoveAllBoundingPlanesEv__ZN26vtkBoundedPlanePointPlacer3NewEv__ZN26vtkContourLineInterpolator10UpdateNodeEP11vtkRendererP24vtkContourRepresentationPdi__ZN26vtkContourLineInterpolator7GetSpanEiP11vtkIntArrayP24vtkContourRepresentation__ZN26vtkOrientationMarkerWidget10SetEnabledEi__ZN26vtkOrientationMarkerWidget14SetInteractiveEi__ZN26vtkOrientationMarkerWidget15GetOutlineColorEv__ZN26vtkOrientationMarkerWidget15SetOutlineColorEddd__ZN26vtkOrientationMarkerWidget20SetOrientationMarkerEP7vtkProp__ZN26vtkOrientationMarkerWidget24ExecuteCameraUpdateEventEP9vtkObjectmPv__ZN26vtkOrientationMarkerWidget3NewEv__ZN26vtkOrientationMarkerWidget8ModifiedEv__ZN26vtkScalarBarRepresentation11GetActors2DEP17vtkPropCollection__ZN26vtkScalarBarRepresentation13GetVisibilityEv__ZN26vtkScalarBarRepresentation13RenderOverlayEP11vtkViewport__ZN26vtkScalarBarRepresentation13SetVisibilityEi__ZN26vtkScalarBarRepresentation14GetOrientationEv__ZN26vtkScalarBarRepresentation14SetOrientationEi__ZN26vtkScalarBarRepresentation17SetScalarBarActorEP17vtkScalarBarActor__ZN26vtkScalarBarRepresentation17WidgetInteractionEPd__ZN26vtkScalarBarRepresentation19BuildRepresentationEv__ZN26vtkScalarBarRepresentation20RenderOpaqueGeometryEP11vtkViewport__ZN26vtkScalarBarRepresentation24ReleaseGraphicsResourcesEP9vtkWindow__ZN26vtkScalarBarRepresentation31HasTranslucentPolygonalGeometryEv__ZN26vtkScalarBarRepresentation34RenderTranslucentPolygonalGeometryEP11vtkViewport__ZN26vtkScalarBarRepresentation3NewEv__ZN27vtkClosedSurfacePointPlacer16AddBoundingPlaneEP8vtkPlane__ZN27vtkClosedSurfacePointPlacer17SetBoundingPlanesEP18vtkPlaneCollection__ZN27vtkClosedSurfacePointPlacer17SetBoundingPlanesEP9vtkPlanes__ZN27vtkClosedSurfacePointPlacer19RemoveBoundingPlaneEP8vtkPlane__ZN27vtkClosedSurfacePointPlacer20ComputeWorldPositionEP11vtkRendererPdS2_S2___ZN27vtkClosedSurfacePointPlacer20ComputeWorldPositionEP11vtkRendererPdS2_S2_S2___ZN27vtkClosedSurfacePointPlacer21ValidateWorldPositionEPd__ZN27vtkClosedSurfacePointPlacer21ValidateWorldPositionEPdS0___ZN27vtkClosedSurfacePointPlacer23RemoveAllBoundingPlanesEv__ZN27vtkClosedSurfacePointPlacer3NewEv__ZN27vtkDistanceRepresentation2D13RenderOverlayEP11vtkViewport__ZN27vtkDistanceRepresentation2D15GetAxisPropertyEv__ZN27vtkDistanceRepresentation2D19BuildRepresentationEv__ZN27vtkDistanceRepresentation2D20RenderOpaqueGeometryEP11vtkViewport__ZN27vtkDistanceRepresentation2D22GetPoint1WorldPositionEPd__ZN27vtkDistanceRepresentation2D22GetPoint1WorldPositionEv__ZN27vtkDistanceRepresentation2D22GetPoint2WorldPositionEPd__ZN27vtkDistanceRepresentation2D22GetPoint2WorldPositionEv__ZN27vtkDistanceRepresentation2D22SetPoint1WorldPositionEPd__ZN27vtkDistanceRepresentation2D22SetPoint2WorldPositionEPd__ZN27vtkDistanceRepresentation2D24GetPoint1DisplayPositionEPd__ZN27vtkDistanceRepresentation2D24GetPoint2DisplayPositionEPd__ZN27vtkDistanceRepresentation2D24ReleaseGraphicsResourcesEP9vtkWindow__ZN27vtkDistanceRepresentation2D24SetPoint1DisplayPositionEPd__ZN27vtkDistanceRepresentation2D24SetPoint2DisplayPositionEPd__ZN27vtkDistanceRepresentation2D3NewEv__ZN27vtkDistanceRepresentation2D7GetAxisEv__ZN27vtkDistanceRepresentation3D13GetLabelScaleEv__ZN27vtkDistanceRepresentation3D13SetGlyphScaleEd__ZN27vtkDistanceRepresentation3D13SetLabelActorEP11vtkFollower__ZN27vtkDistanceRepresentation3D13SetLabelScaleEPd__ZN27vtkDistanceRepresentation3D15GetLinePropertyEv__ZN27vtkDistanceRepresentation3D16GetLabelPropertyEv__ZN27vtkDistanceRepresentation3D16SetLabelPositionEd__ZN27vtkDistanceRepresentation3D19BuildRepresentationEv__ZN27vtkDistanceRepresentation3D20RenderOpaqueGeometryEP11vtkViewport__ZN27vtkDistanceRepresentation3D22GetPoint1WorldPositionEPd__ZN27vtkDistanceRepresentation3D22GetPoint1WorldPositionEv__ZN27vtkDistanceRepresentation3D22GetPoint2WorldPositionEPd__ZN27vtkDistanceRepresentation3D22GetPoint2WorldPositionEv__ZN27vtkDistanceRepresentation3D22SetPoint1WorldPositionEPd__ZN27vtkDistanceRepresentation3D22SetPoint2WorldPositionEPd__ZN27vtkDistanceRepresentation3D24GetPoint1DisplayPositionEPd__ZN27vtkDistanceRepresentation3D24GetPoint2DisplayPositionEPd__ZN27vtkDistanceRepresentation3D24ReleaseGraphicsResourcesEP9vtkWindow__ZN27vtkDistanceRepresentation3D24SetPoint1DisplayPositionEPd__ZN27vtkDistanceRepresentation3D24SetPoint2DisplayPositionEPd__ZN27vtkDistanceRepresentation3D34RenderTranslucentPolygonalGeometryEP11vtkViewport__ZN27vtkDistanceRepresentation3D3NewEv__ZN27vtkDistanceRepresentation3D9GetBoundsEv__ZN28vtkFinitePlaneRepresentation10HandlesOffEv__ZN28vtkFinitePlaneRepresentation10MovePoint1EPdS0___ZN28vtkFinitePlaneRepresentation10MovePoint2EPdS0___ZN28vtkFinitePlaneRepresentation10SetHandlesEb__ZN28vtkFinitePlaneRepresentation11GetPolyDataEP11vtkPolyData__ZN28vtkFinitePlaneRepresentation11PlaceWidgetEPd__ZN28vtkFinitePlaneRepresentation12SetDrawPlaneEb__ZN28vtkFinitePlaneRepresentation15TranslateOriginEPdS0___ZN28vtkFinitePlaneRepresentation17WidgetInteractionEPd__ZN28vtkFinitePlaneRepresentation19BuildRepresentationEv__ZN28vtkFinitePlaneRepresentation20RenderOpaqueGeometryEP11vtkViewport__ZN28vtkFinitePlaneRepresentation22SetRepresentationStateEi__ZN28vtkFinitePlaneRepresentation22StartWidgetInteractionEPd__ZN28vtkFinitePlaneRepresentation23ComputeInteractionStateEiii__ZN28vtkFinitePlaneRepresentation24ReleaseGraphicsResourcesEP9vtkWindow__ZN28vtkFinitePlaneRepresentation31HasTranslucentPolygonalGeometryEv__ZN28vtkFinitePlaneRepresentation34RenderTranslucentPolygonalGeometryEP11vtkViewport__ZN28vtkFinitePlaneRepresentation3NewEv__ZN28vtkFinitePlaneRepresentation4PushEPdS0___ZN28vtkFinitePlaneRepresentation5SetV1EPd__ZN28vtkFinitePlaneRepresentation5SetV1Edd__ZN28vtkFinitePlaneRepresentation5SetV2EPd__ZN28vtkFinitePlaneRepresentation5SetV2Edd__ZN28vtkFinitePlaneRepresentation6RotateEiiPdS0_S0___ZN28vtkFinitePlaneRepresentation9GetBoundsEv__ZN28vtkFinitePlaneRepresentation9HandlesOnEv__ZN28vtkFinitePlaneRepresentation9SetNormalEPd__ZN28vtkFinitePlaneRepresentation9SetNormalEddd__ZN28vtkFinitePlaneRepresentation9SetOriginEPd__ZN28vtkFinitePlaneRepresentation9SetOriginEddd__ZN28vtkProgressBarRepresentation11GetActors2DEP17vtkPropCollection__ZN28vtkProgressBarRepresentation13RenderOverlayEP11vtkViewport__ZN28vtkProgressBarRepresentation19BuildRepresentationEv__ZN28vtkProgressBarRepresentation20RenderOpaqueGeometryEP11vtkViewport__ZN28vtkProgressBarRepresentation24ReleaseGraphicsResourcesEP9vtkWindow__ZN28vtkProgressBarRepresentation31HasTranslucentPolygonalGeometryEv__ZN28vtkProgressBarRepresentation34RenderTranslucentPolygonalGeometryEP11vtkViewport__ZN28vtkProgressBarRepresentation3NewEv__ZN28vtkProgressBarRepresentation7GetSizeEPd__ZN28vtkTensorProbeRepresentation10InitializeEv__ZN28vtkTensorProbeRepresentation13SetTrajectoryEP11vtkPolyData__ZN28vtkTensorProbeRepresentation19BuildRepresentationEv__ZN28vtkTensorProbeRepresentation20RenderOpaqueGeometryEP11vtkViewport__ZN28vtkTensorProbeRepresentation24ReleaseGraphicsResourcesEP9vtkWindow__ZN28vtkTensorProbeRepresentation4MoveEPd__ZN28vtkTensorProbeRepresentation9GetActorsEP17vtkPropCollection__ZN29vtkCheckerboardRepresentation13RenderOverlayEP11vtkViewport__ZN29vtkCheckerboardRepresentation13SetImageActorEP13vtkImageActor__ZN29vtkCheckerboardRepresentation15SetCheckerboardEP20vtkImageCheckerboard__ZN29vtkCheckerboardRepresentation18SliderValueChangedEi__ZN29vtkCheckerboardRepresentation19BuildRepresentationEv__ZN29vtkCheckerboardRepresentation20RenderOpaqueGeometryEP11vtkViewport__ZN29vtkCheckerboardRepresentation20SetTopRepresentationEP25vtkSliderRepresentation3D__ZN29vtkCheckerboardRepresentation21SetLeftRepresentationEP25vtkSliderRepresentation3D__ZN29vtkCheckerboardRepresentation22SetRightRepresentationEP25vtkSliderRepresentation3D__ZN29vtkCheckerboardRepresentation23SetBottomRepresentationEP25vtkSliderRepresentation3D__ZN29vtkCheckerboardRepresentation24ReleaseGraphicsResourcesEP9vtkWindow__ZN29vtkCheckerboardRepresentation31HasTranslucentPolygonalGeometryEv__ZN29vtkCheckerboardRepresentation34RenderTranslucentPolygonalGeometryEP11vtkViewport__ZN29vtkCheckerboardRepresentation3NewEv__ZN29vtkCheckerboardRepresentation9GetActorsEP17vtkPropCollection__ZN29vtkImageCroppingRegionsWidget10SetEnabledEi__ZN29vtkImageCroppingRegionsWidget11OnMouseMoveEv__ZN29vtkImageCroppingRegionsWidget11PlaceWidgetEPd__ZN29vtkImageCroppingRegionsWidget13GetLine1ColorEPd__ZN29vtkImageCroppingRegionsWidget13GetLine1ColorEv__ZN29vtkImageCroppingRegionsWidget13GetLine2ColorEPd__ZN29vtkImageCroppingRegionsWidget13GetLine2ColorEv__ZN29vtkImageCroppingRegionsWidget13GetLine3ColorEPd__ZN29vtkImageCroppingRegionsWidget13GetLine3ColorEv__ZN29vtkImageCroppingRegionsWidget13GetLine4ColorEPd__ZN29vtkImageCroppingRegionsWidget13GetLine4ColorEv__ZN29vtkImageCroppingRegionsWidget13OnButtonPressEv__ZN29vtkImageCroppingRegionsWidget13SetLine1ColorEddd__ZN29vtkImageCroppingRegionsWidget13SetLine2ColorEddd__ZN29vtkImageCroppingRegionsWidget13SetLine3ColorEddd__ZN29vtkImageCroppingRegionsWidget13SetLine4ColorEddd__ZN29vtkImageCroppingRegionsWidget15OnButtonReleaseEv__ZN29vtkImageCroppingRegionsWidget15SetVolumeMapperEP15vtkVolumeMapper__ZN29vtkImageCroppingRegionsWidget16MoveVerticalLineEv__ZN29vtkImageCroppingRegionsWidget16UpdateCursorIconEv__ZN29vtkImageCroppingRegionsWidget17SetPlanePositionsEdddddd__ZN29vtkImageCroppingRegionsWidget18MoveHorizontalLineEv__ZN29vtkImageCroppingRegionsWidget19SetSliceOrientationEi__ZN29vtkImageCroppingRegionsWidget21MoveIntersectingLinesEv__ZN29vtkImageCroppingRegionsWidget22SetCroppingRegionFlagsEi__ZN29vtkImageCroppingRegionsWidget22UpdateAccordingToInputEv__ZN29vtkImageCroppingRegionsWidget3NewEv__ZN29vtkImageCroppingRegionsWidget8SetSliceEi__ZN29vtkProp3DButtonRepresentation11PlaceWidgetEPd__ZN29vtkProp3DButtonRepresentation11ShallowCopyEP7vtkProp__ZN29vtkProp3DButtonRepresentation13GetButtonPropEi__ZN29vtkProp3DButtonRepresentation13SetButtonPropEiP9vtkProp3D__ZN29vtkProp3DButtonRepresentation19BuildRepresentationEv__ZN29vtkProp3DButtonRepresentation20RenderOpaqueGeometryEP11vtkViewport__ZN29vtkProp3DButtonRepresentation23ComputeInteractionStateEiii__ZN29vtkProp3DButtonRepresentation24ReleaseGraphicsResourcesEP9vtkWindow__ZN29vtkProp3DButtonRepresentation24RenderVolumetricGeometryEP11vtkViewport__ZN29vtkProp3DButtonRepresentation31HasTranslucentPolygonalGeometryEv__ZN29vtkProp3DButtonRepresentation34RenderTranslucentPolygonalGeometryEP11vtkViewport__ZN29vtkProp3DButtonRepresentation3NewEv__ZN29vtkProp3DButtonRepresentation8SetStateEi__ZN29vtkProp3DButtonRepresentation9GetActorsEP17vtkPropCollection__ZN29vtkProp3DButtonRepresentation9GetBoundsEv__ZN29vtkSphereHandleRepresentation11PlaceWidgetEPd__ZN29vtkSphereHandleRepresentation11SetPropertyEP11vtkProperty__ZN29vtkSphereHandleRepresentation11ShallowCopyEP7vtkProp__ZN29vtkSphereHandleRepresentation13SetHandleSizeEd__ZN29vtkSphereHandleRepresentation15GetSphereRadiusEv__ZN29vtkSphereHandleRepresentation15SetSphereRadiusEd__ZN29vtkSphereHandleRepresentation16SetWorldPositionEPd__ZN29vtkSphereHandleRepresentation17WidgetInteractionEPd__ZN29vtkSphereHandleRepresentation18SetDisplayPositionEPd__ZN29vtkSphereHandleRepresentation19BuildRepresentationEv__ZN29vtkSphereHandleRepresentation19SetSelectedPropertyEP11vtkProperty__ZN29vtkSphereHandleRepresentation20RenderOpaqueGeometryEP11vtkViewport__ZN29vtkSphereHandleRepresentation22StartWidgetInteractionEPd__ZN29vtkSphereHandleRepresentation23ComputeInteractionStateEiii__ZN29vtkSphereHandleRepresentation24ReleaseGraphicsResourcesEP9vtkWindow__ZN29vtkSphereHandleRepresentation31HasTranslucentPolygonalGeometryEv__ZN29vtkSphereHandleRepresentation34RenderTranslucentPolygonalGeometryEP11vtkViewport__ZN29vtkSphereHandleRepresentation3NewEv__ZN29vtkSphereHandleRepresentation8DeepCopyEP7vtkProp__ZN29vtkSphereHandleRepresentation9GetActorsEP17vtkPropCollection__ZN29vtkSphereHandleRepresentation9GetBoundsEv__ZN29vtkSphereHandleRepresentation9HighlightEi__ZN30vtkAxesTransformRepresentation13GetLabelScaleEv__ZN30vtkAxesTransformRepresentation13SetLabelScaleEPd__ZN30vtkAxesTransformRepresentation16GetLabelPropertyEv__ZN30vtkAxesTransformRepresentation17WidgetInteractionEPd__ZN30vtkAxesTransformRepresentation19BuildRepresentationEv__ZN30vtkAxesTransformRepresentation20RenderOpaqueGeometryEP11vtkViewport__ZN30vtkAxesTransformRepresentation22GetOriginWorldPositionEPd__ZN30vtkAxesTransformRepresentation22GetOriginWorldPositionEv__ZN30vtkAxesTransformRepresentation22SetOriginWorldPositionEPd__ZN30vtkAxesTransformRepresentation22StartWidgetInteractionEPd__ZN30vtkAxesTransformRepresentation23ComputeInteractionStateEiii__ZN30vtkAxesTransformRepresentation24GetOriginDisplayPositionEPd__ZN30vtkAxesTransformRepresentation24ReleaseGraphicsResourcesEP9vtkWindow__ZN30vtkAxesTransformRepresentation24SetOriginDisplayPositionEPd__ZN30vtkAxesTransformRepresentation34RenderTranslucentPolygonalGeometryEP11vtkViewport__ZN30vtkAxesTransformRepresentation3NewEv__ZN30vtkAxesTransformRepresentation9GetBoundsEv__ZN30vtkBiDimensionalRepresentation10GetLength1Ev__ZN30vtkBiDimensionalRepresentation10GetLength2Ev__ZN30vtkBiDimensionalRepresentation22GetPoint1WorldPositionEPd__ZN30vtkBiDimensionalRepresentation22GetPoint2WorldPositionEPd__ZN30vtkBiDimensionalRepresentation22GetPoint3WorldPositionEPd__ZN30vtkBiDimensionalRepresentation22GetPoint4WorldPositionEPd__ZN30vtkBiDimensionalRepresentation22SetPoint1WorldPositionEPd__ZN30vtkBiDimensionalRepresentation22SetPoint2WorldPositionEPd__ZN30vtkBiDimensionalRepresentation22SetPoint3WorldPositionEPd__ZN30vtkBiDimensionalRepresentation22SetPoint4WorldPositionEPd__ZN30vtkBiDimensionalRepresentation23SetHandleRepresentationEP23vtkHandleRepresentation__ZN30vtkBiDimensionalRepresentation24GetPoint1DisplayPositionEPd__ZN30vtkBiDimensionalRepresentation24GetPoint2DisplayPositionEPd__ZN30vtkBiDimensionalRepresentation24GetPoint3DisplayPositionEPd__ZN30vtkBiDimensionalRepresentation24GetPoint4DisplayPositionEPd__ZN30vtkBiDimensionalRepresentation24SetPoint1DisplayPositionEPd__ZN30vtkBiDimensionalRepresentation24SetPoint2DisplayPositionEPd__ZN30vtkBiDimensionalRepresentation24SetPoint3DisplayPositionEPd__ZN30vtkBiDimensionalRepresentation24SetPoint4DisplayPositionEPd__ZN30vtkBiDimensionalRepresentation31InstantiateHandleRepresentationEv__ZN30vtkBiDimensionalRepresentation5SetIDEx__ZN30vtkImplicitPlaneRepresentation11GetPolyDataEP11vtkPolyData__ZN30vtkImplicitPlaneRepresentation11PlaceWidgetEPd__ZN30vtkImplicitPlaneRepresentation12SetDrawPlaneEi__ZN30vtkImplicitPlaneRepresentation12SetEdgeColorEP14vtkLookupTable__ZN30vtkImplicitPlaneRepresentation12SetEdgeColorEPd__ZN30vtkImplicitPlaneRepresentation12SetEdgeColorEddd__ZN30vtkImplicitPlaneRepresentation14SetDrawOutlineEi__ZN30vtkImplicitPlaneRepresentation15UpdatePlacementEv__ZN30vtkImplicitPlaneRepresentation16SetNormalToXAxisEi__ZN30vtkImplicitPlaneRepresentation16SetNormalToYAxisEi__ZN30vtkImplicitPlaneRepresentation16SetNormalToZAxisEi__ZN30vtkImplicitPlaneRepresentation17SetNormalToCameraEv__ZN30vtkImplicitPlaneRepresentation17WidgetInteractionEPd__ZN30vtkImplicitPlaneRepresentation18ComplexInteractionEP25vtkRenderWindowInteractorP17vtkAbstractWidgetmPv__ZN30vtkImplicitPlaneRepresentation19BuildRepresentationEv__ZN30vtkImplicitPlaneRepresentation20EndWidgetInteractionEPd__ZN30vtkImplicitPlaneRepresentation20GetPolyDataAlgorithmEv__ZN30vtkImplicitPlaneRepresentation20RenderOpaqueGeometryEP11vtkViewport__ZN30vtkImplicitPlaneRepresentation21EndComplexInteractionEP25vtkRenderWindowInteractorP17vtkAbstractWidgetmPv__ZN30vtkImplicitPlaneRepresentation21SetLockNormalToCameraEi__ZN30vtkImplicitPlaneRepresentation22SetRepresentationStateEi__ZN30vtkImplicitPlaneRepresentation22StartWidgetInteractionEPd__ZN30vtkImplicitPlaneRepresentation23ComputeInteractionStateEiii__ZN30vtkImplicitPlaneRepresentation23StartComplexInteractionEP25vtkRenderWindowInteractorP17vtkAbstractWidgetmPv__ZN30vtkImplicitPlaneRepresentation24ReleaseGraphicsResourcesEP9vtkWindow__ZN30vtkImplicitPlaneRepresentation25SetCropPlaneToBoundingBoxEb__ZN30vtkImplicitPlaneRepresentation30ComputeComplexInteractionStateEP25vtkRenderWindowInteractorP17vtkAbstractWidgetmPvi__ZN30vtkImplicitPlaneRepresentation31HasTranslucentPolygonalGeometryEv__ZN30vtkImplicitPlaneRepresentation34RenderTranslucentPolygonalGeometryEP11vtkViewport__ZN30vtkImplicitPlaneRepresentation3NewEv__ZN30vtkImplicitPlaneRepresentation8GetPlaneEP8vtkPlane__ZN30vtkImplicitPlaneRepresentation8SetPlaneEP8vtkPlane__ZN30vtkImplicitPlaneRepresentation9BumpPlaneEid__ZN30vtkImplicitPlaneRepresentation9GetActorsEP17vtkPropCollection__ZN30vtkImplicitPlaneRepresentation9GetBoundsEv__ZN30vtkImplicitPlaneRepresentation9GetNormalEPd__ZN30vtkImplicitPlaneRepresentation9GetNormalEv__ZN30vtkImplicitPlaneRepresentation9GetOriginEPd__ZN30vtkImplicitPlaneRepresentation9GetOriginEv__ZN30vtkImplicitPlaneRepresentation9PushPlaneEd__ZN30vtkImplicitPlaneRepresentation9SetNormalEPd__ZN30vtkImplicitPlaneRepresentation9SetNormalEddd__ZN30vtkImplicitPlaneRepresentation9SetOriginEPd__ZN30vtkImplicitPlaneRepresentation9SetOriginEddd__ZN30vtkPointHandleRepresentation2D11GetActors2DEP17vtkPropCollection__ZN30vtkPointHandleRepresentation2D11SetPropertyEP13vtkProperty2D__ZN30vtkPointHandleRepresentation2D11ShallowCopyEP7vtkProp__ZN30vtkPointHandleRepresentation2D13RenderOverlayEP11vtkViewport__ZN30vtkPointHandleRepresentation2D14GetCursorShapeEv__ZN30vtkPointHandleRepresentation2D14SetCursorShapeEP11vtkPolyData__ZN30vtkPointHandleRepresentation2D14SetPointPlacerEP14vtkPointPlacer__ZN30vtkPointHandleRepresentation2D17WidgetInteractionEPd__ZN30vtkPointHandleRepresentation2D18SetDisplayPositionEPd__ZN30vtkPointHandleRepresentation2D19BuildRepresentationEv__ZN30vtkPointHandleRepresentation2D19SetSelectedPropertyEP13vtkProperty2D__ZN30vtkPointHandleRepresentation2D22StartWidgetInteractionEPd__ZN30vtkPointHandleRepresentation2D23ComputeInteractionStateEiii__ZN30vtkPointHandleRepresentation2D24ReleaseGraphicsResourcesEP9vtkWindow__ZN30vtkPointHandleRepresentation2D3NewEv__ZN30vtkPointHandleRepresentation2D8DeepCopyEP7vtkProp__ZN30vtkPointHandleRepresentation2D9GetBoundsEv__ZN30vtkPointHandleRepresentation2D9HighlightEi__ZN30vtkPointHandleRepresentation3D11PlaceWidgetEPd__ZN30vtkPointHandleRepresentation3D11SetPropertyEP11vtkProperty__ZN30vtkPointHandleRepresentation3D11ShallowCopyEP7vtkProp__ZN30vtkPointHandleRepresentation3D13SetHandleSizeEd__ZN30vtkPointHandleRepresentation3D16SetWorldPositionEPd__ZN30vtkPointHandleRepresentation3D17WidgetInteractionEPd__ZN30vtkPointHandleRepresentation3D18ComplexInteractionEP25vtkRenderWindowInteractorP17vtkAbstractWidgetmPv__ZN30vtkPointHandleRepresentation3D18SetDisplayPositionEPd__ZN30vtkPointHandleRepresentation3D18SetTranslationModeEi__ZN30vtkPointHandleRepresentation3D19BuildRepresentationEv__ZN30vtkPointHandleRepresentation3D19SetSelectedPropertyEP11vtkProperty__ZN30vtkPointHandleRepresentation3D20RenderOpaqueGeometryEP11vtkViewport__ZN30vtkPointHandleRepresentation3D22StartWidgetInteractionEPd__ZN30vtkPointHandleRepresentation3D23ComputeInteractionStateEiii__ZN30vtkPointHandleRepresentation3D23StartComplexInteractionEP25vtkRenderWindowInteractorP17vtkAbstractWidgetmPv__ZN30vtkPointHandleRepresentation3D24ReleaseGraphicsResourcesEP9vtkWindow__ZN30vtkPointHandleRepresentation3D30ComputeComplexInteractionStateEP25vtkRenderWindowInteractorP17vtkAbstractWidgetmPvi__ZN30vtkPointHandleRepresentation3D31HasTranslucentPolygonalGeometryEv__ZN30vtkPointHandleRepresentation3D34RenderTranslucentPolygonalGeometryEP11vtkViewport__ZN30vtkPointHandleRepresentation3D3NewEv__ZN30vtkPointHandleRepresentation3D8DeepCopyEP7vtkProp__ZN30vtkPointHandleRepresentation3D9GetActorsEP17vtkPropCollection__ZN30vtkPointHandleRepresentation3D9GetBoundsEv__ZN30vtkPointHandleRepresentation3D9HighlightEi__ZN30vtkPolygonalSurfacePointPlacer14RemoveAllPropsEv__ZN30vtkPolygonalSurfacePointPlacer14RemoveViewPropEP7vtkProp__ZN30vtkPolygonalSurfacePointPlacer20ComputeWorldPositionEP11vtkRendererPdS2_S2___ZN30vtkPolygonalSurfacePointPlacer20ComputeWorldPositionEP11vtkRendererPdS2_S2_S2___ZN30vtkPolygonalSurfacePointPlacer21ValidateWorldPositionEPd__ZN30vtkPolygonalSurfacePointPlacer21ValidateWorldPositionEPdS0___ZN30vtkPolygonalSurfacePointPlacer23UpdateNodeWorldPositionEPdx__ZN30vtkPolygonalSurfacePointPlacer23ValidateDisplayPositionEP11vtkRendererPd__ZN30vtkPolygonalSurfacePointPlacer3NewEv__ZN30vtkPolygonalSurfacePointPlacer7AddPropEP7vtkProp__ZN30vtkResliceCursorRepresentation11ResetCameraEv__ZN30vtkResliceCursorRepresentation11SetColorMapEP19vtkImageMapToColors__ZN30vtkResliceCursorRepresentation12ActivateTextEi__ZN30vtkResliceCursorRepresentation14GetWindowLevelEPd__ZN30vtkResliceCursorRepresentation14SetLookupTableEP18vtkScalarsToColors__ZN30vtkResliceCursorRepresentation14SetWindowLevelEddi__ZN30vtkResliceCursorRepresentation15GetTextPropertyEv__ZN30vtkResliceCursorRepresentation15SetTextPropertyEP15vtkTextProperty__ZN30vtkResliceCursorRepresentation17ManageTextDisplayEv__ZN30vtkResliceCursorRepresentation19BuildRepresentationEv__ZN30vtkResliceCursorRepresentation19SetManipulationModeEi__ZN30vtkResliceCursorRepresentation21GetThicknessLabelTextEv__ZN30vtkResliceCursorRepresentation22InitializeReslicePlaneEv__ZN30vtkResliceCursorRepresentation25GetThicknessLabelPositionEPd__ZN30vtkResliceCursorRepresentation25GetThicknessLabelPositionEv__ZN30vtkResliceCursorRepresentation30GetWorldThicknessLabelPositionEPd__ZN31vtkCenteredSliderRepresentation11PlaceWidgetEPd__ZN31vtkCenteredSliderRepresentation12GetTitleTextEv__ZN31vtkCenteredSliderRepresentation12SetTitleTextEPKc__ZN31vtkCenteredSliderRepresentation13RenderOverlayEP11vtkViewport__ZN31vtkCenteredSliderRepresentation17WidgetInteractionEPd__ZN31vtkCenteredSliderRepresentation19BuildRepresentationEv__ZN31vtkCenteredSliderRepresentation19GetPoint1CoordinateEv__ZN31vtkCenteredSliderRepresentation19GetPoint2CoordinateEv__ZN31vtkCenteredSliderRepresentation20RenderOpaqueGeometryEP11vtkViewport__ZN31vtkCenteredSliderRepresentation22StartWidgetInteractionEPd__ZN31vtkCenteredSliderRepresentation23ComputeInteractionStateEiii__ZN31vtkCenteredSliderRepresentation24ReleaseGraphicsResourcesEP9vtkWindow__ZN31vtkCenteredSliderRepresentation3NewEv__ZN31vtkCenteredSliderRepresentation9GetActorsEP17vtkPropCollection__ZN31vtkCenteredSliderRepresentation9HighlightEi__ZN31vtkObjectFactoryRegistryCleanupC1Ev__ZN31vtkObjectFactoryRegistryCleanupD1Ev__ZN31vtkParallelopipedRepresentation10HandlesOffEv__ZN31vtkParallelopipedRepresentation11GetPolyDataEP11vtkPolyData__ZN31vtkParallelopipedRepresentation11PlaceWidgetEPA3_d__ZN31vtkParallelopipedRepresentation11PlaceWidgetEPd__ZN31vtkParallelopipedRepresentation13RenderOverlayEP11vtkViewport__ZN31vtkParallelopipedRepresentation15PositionHandlesEv__ZN31vtkParallelopipedRepresentation17GetBoundingPlanesEP18vtkPlaneCollection__ZN31vtkParallelopipedRepresentation17SetHandlePropertyEP11vtkProperty__ZN31vtkParallelopipedRepresentation19BuildRepresentationEv__ZN31vtkParallelopipedRepresentation20RenderOpaqueGeometryEP11vtkViewport__ZN31vtkParallelopipedRepresentation23ComputeInteractionStateEiii__ZN31vtkParallelopipedRepresentation23GetHandleRepresentationEi__ZN31vtkParallelopipedRepresentation23SetHandleRepresentationEP23vtkHandleRepresentation__ZN31vtkParallelopipedRepresentation24ReleaseGraphicsResourcesEP9vtkWindow__ZN31vtkParallelopipedRepresentation24SetHoveredHandlePropertyEP11vtkProperty__ZN31vtkParallelopipedRepresentation25SetSelectedHandlePropertyEP11vtkProperty__ZN31vtkParallelopipedRepresentation3NewEv__ZN31vtkParallelopipedRepresentation5ScaleEii__ZN31vtkParallelopipedRepresentation9GetActorsEP17vtkPropCollection__ZN31vtkParallelopipedRepresentation9GetBoundsEv__ZN31vtkParallelopipedRepresentation9HandlesOnEv__ZN31vtkParallelopipedRepresentation9TranslateEPd__ZN31vtkParallelopipedRepresentation9TranslateEii__ZN31vtkTexturedButtonRepresentation11PlaceWidgetEPd__ZN31vtkTexturedButtonRepresentation11PlaceWidgetEdPdS0___ZN31vtkTexturedButtonRepresentation11SetPropertyEP11vtkProperty__ZN31vtkTexturedButtonRepresentation11ShallowCopyEP7vtkProp__ZN31vtkTexturedButtonRepresentation16GetButtonTextureEi__ZN31vtkTexturedButtonRepresentation16SetButtonTextureEiP12vtkImageData__ZN31vtkTexturedButtonRepresentation17GetButtonGeometryEv__ZN31vtkTexturedButtonRepresentation17SetButtonGeometryEP11vtkPolyData__ZN31vtkTexturedButtonRepresentation19BuildRepresentationEv__ZN31vtkTexturedButtonRepresentation19SetHoveringPropertyEP11vtkProperty__ZN31vtkTexturedButtonRepresentation20RenderOpaqueGeometryEP11vtkViewport__ZN31vtkTexturedButtonRepresentation20SetSelectingPropertyEP11vtkProperty__ZN31vtkTexturedButtonRepresentation23ComputeInteractionStateEiii__ZN31vtkTexturedButtonRepresentation24ReleaseGraphicsResourcesEP9vtkWindow__ZN31vtkTexturedButtonRepresentation27SetButtonGeometryConnectionEP18vtkAlgorithmOutput__ZN31vtkTexturedButtonRepresentation31HasTranslucentPolygonalGeometryEv__ZN31vtkTexturedButtonRepresentation34RenderTranslucentPolygonalGeometryEP11vtkViewport__ZN31vtkTexturedButtonRepresentation3NewEv__ZN31vtkTexturedButtonRepresentation9GetActorsEP17vtkPropCollection__ZN31vtkTexturedButtonRepresentation9GetBoundsEv__ZN31vtkTexturedButtonRepresentation9HighlightEi__ZN32vtkBezierContourLineInterpolator15InterpolateLineEP11vtkRendererP24vtkContourRepresentationii__ZN32vtkBezierContourLineInterpolator3NewEv__ZN32vtkBezierContourLineInterpolator7GetSpanEiP11vtkIntArrayP24vtkContourRepresentation__ZN32vtkBiDimensionalRepresentation2D12GetLabelTextEv__ZN32vtkBiDimensionalRepresentation2D13RenderOverlayEP11vtkViewport__ZN32vtkBiDimensionalRepresentation2D16GetLabelPositionEPd__ZN32vtkBiDimensionalRepresentation2D16GetLabelPositionEv__ZN32vtkBiDimensionalRepresentation2D17WidgetInteractionEPd__ZN32vtkBiDimensionalRepresentation2D19BuildRepresentationEv__ZN32vtkBiDimensionalRepresentation2D21GetWorldLabelPositionEPd__ZN32vtkBiDimensionalRepresentation2D21StartWidgetDefinitionEPd__ZN32vtkBiDimensionalRepresentation2D23ComputeInteractionStateEiii__ZN32vtkBiDimensionalRepresentation2D23Point2WidgetInteractionEPd__ZN32vtkBiDimensionalRepresentation2D23Point3WidgetInteractionEPd__ZN32vtkBiDimensionalRepresentation2D23StartWidgetManipulationEPd__ZN32vtkBiDimensionalRepresentation2D24ReleaseGraphicsResourcesEP9vtkWindow__ZN32vtkBiDimensionalRepresentation2D3NewEv__ZN32vtkBiDimensionalRepresentation2D9HighlightEi__ZN32vtkLinearContourLineInterpolator15InterpolateLineEP11vtkRendererP24vtkContourRepresentationii__ZN32vtkLinearContourLineInterpolator3NewEv__ZN32vtkRectilinearWipeRepresentation11GetActors2DEP17vtkPropCollection__ZN32vtkRectilinearWipeRepresentation13RenderOverlayEP11vtkViewport__ZN32vtkRectilinearWipeRepresentation13SetImageActorEP13vtkImageActor__ZN32vtkRectilinearWipeRepresentation17WidgetInteractionEPd__ZN32vtkRectilinearWipeRepresentation18SetRectilinearWipeEP23vtkImageRectilinearWipe__ZN32vtkRectilinearWipeRepresentation19BuildRepresentationEv__ZN32vtkRectilinearWipeRepresentation20RenderOpaqueGeometryEP11vtkViewport__ZN32vtkRectilinearWipeRepresentation22StartWidgetInteractionEPd__ZN32vtkRectilinearWipeRepresentation23ComputeInteractionStateEiii__ZN32vtkRectilinearWipeRepresentation24ReleaseGraphicsResourcesEP9vtkWindow__ZN32vtkRectilinearWipeRepresentation31HasTranslucentPolygonalGeometryEv__ZN32vtkRectilinearWipeRepresentation34RenderTranslucentPolygonalGeometryEP11vtkViewport__ZN32vtkRectilinearWipeRepresentation3NewEv__ZN33vtkImplicitCylinderRepresentation11GetCylinderEP11vtkCylinder__ZN33vtkImplicitCylinderRepresentation11GetPolyDataEP11vtkPolyData__ZN33vtkImplicitCylinderRepresentation11PlaceWidgetEPd__ZN33vtkImplicitCylinderRepresentation12BumpCylinderEid__ZN33vtkImplicitCylinderRepresentation12PushCylinderEd__ZN33vtkImplicitCylinderRepresentation12SetEdgeColorEP14vtkLookupTable__ZN33vtkImplicitCylinderRepresentation12SetEdgeColorEPd__ZN33vtkImplicitCylinderRepresentation12SetEdgeColorEddd__ZN33vtkImplicitCylinderRepresentation13SetAlongXAxisEi__ZN33vtkImplicitCylinderRepresentation13SetAlongYAxisEi__ZN33vtkImplicitCylinderRepresentation13SetAlongZAxisEi__ZN33vtkImplicitCylinderRepresentation15SetDrawCylinderEi__ZN33vtkImplicitCylinderRepresentation15UpdatePlacementEv__ZN33vtkImplicitCylinderRepresentation17WidgetInteractionEPd__ZN33vtkImplicitCylinderRepresentation19BuildRepresentationEv__ZN33vtkImplicitCylinderRepresentation20EndWidgetInteractionEPd__ZN33vtkImplicitCylinderRepresentation20RenderOpaqueGeometryEP11vtkViewport__ZN33vtkImplicitCylinderRepresentation22SetRepresentationStateEi__ZN33vtkImplicitCylinderRepresentation22StartWidgetInteractionEPd__ZN33vtkImplicitCylinderRepresentation23ComputeInteractionStateEiii__ZN33vtkImplicitCylinderRepresentation24ReleaseGraphicsResourcesEP9vtkWindow__ZN33vtkImplicitCylinderRepresentation31HasTranslucentPolygonalGeometryEv__ZN33vtkImplicitCylinderRepresentation34RenderTranslucentPolygonalGeometryEP11vtkViewport__ZN33vtkImplicitCylinderRepresentation3NewEv__ZN33vtkImplicitCylinderRepresentation7GetAxisEPd__ZN33vtkImplicitCylinderRepresentation7GetAxisEv__ZN33vtkImplicitCylinderRepresentation7SetAxisEPd__ZN33vtkImplicitCylinderRepresentation7SetAxisEddd__ZN33vtkImplicitCylinderRepresentation9GetActorsEP17vtkPropCollection__ZN33vtkImplicitCylinderRepresentation9GetBoundsEv__ZN33vtkImplicitCylinderRepresentation9GetCenterEPd__ZN33vtkImplicitCylinderRepresentation9GetCenterEv__ZN33vtkImplicitCylinderRepresentation9GetRadiusEv__ZN33vtkImplicitCylinderRepresentation9SetCenterEPd__ZN33vtkImplicitCylinderRepresentation9SetCenterEddd__ZN33vtkImplicitCylinderRepresentation9SetRadiusEd__ZN33vtkResliceCursorPolyDataAlgorithm13GetPlaneAxis1Ev__ZN33vtkResliceCursorPolyDataAlgorithm13GetPlaneAxis2Ev__ZN33vtkResliceCursorPolyDataAlgorithm16SetResliceCursorEP16vtkResliceCursor__ZN33vtkResliceCursorPolyDataAlgorithm17GetThickSlabAxis1Ev__ZN33vtkResliceCursorPolyDataAlgorithm17GetThickSlabAxis2Ev__ZN33vtkResliceCursorPolyDataAlgorithm18GetCenterlineAxis1Ev__ZN33vtkResliceCursorPolyDataAlgorithm18GetCenterlineAxis2Ev__ZN33vtkResliceCursorPolyDataAlgorithm20GetOtherPlaneForAxisEi__ZN33vtkResliceCursorPolyDataAlgorithm3NewEv__ZN33vtkResliceCursorPolyDataAlgorithm8GetAxis1Ev__ZN33vtkResliceCursorPolyDataAlgorithm8GetAxis2Ev__ZN33vtkResliceCursorPolyDataAlgorithm8GetMTimeEv__ZN33vtkTerrainContourLineInterpolator10UpdateNodeEP11vtkRendererP24vtkContourRepresentationPdi__ZN33vtkTerrainContourLineInterpolator12SetImageDataEP12vtkImageData__ZN33vtkTerrainContourLineInterpolator15InterpolateLineEP11vtkRendererP24vtkContourRepresentationii__ZN33vtkTerrainContourLineInterpolator3NewEv__ZN33vtkTexturedButtonRepresentation2D11PlaceWidgetEPd__ZN33vtkTexturedButtonRepresentation2D11PlaceWidgetEPdPi__ZN33vtkTexturedButtonRepresentation2D11SetPropertyEP13vtkProperty2D__ZN33vtkTexturedButtonRepresentation2D11ShallowCopyEP7vtkProp__ZN33vtkTexturedButtonRepresentation2D13RenderOverlayEP11vtkViewport__ZN33vtkTexturedButtonRepresentation2D16GetButtonTextureEi__ZN33vtkTexturedButtonRepresentation2D16SetButtonTextureEiP12vtkImageData__ZN33vtkTexturedButtonRepresentation2D19BuildRepresentationEv__ZN33vtkTexturedButtonRepresentation2D19SetHoveringPropertyEP13vtkProperty2D__ZN33vtkTexturedButtonRepresentation2D20SetSelectingPropertyEP13vtkProperty2D__ZN33vtkTexturedButtonRepresentation2D23ComputeInteractionStateEiii__ZN33vtkTexturedButtonRepresentation2D24ReleaseGraphicsResourcesEP9vtkWindow__ZN33vtkTexturedButtonRepresentation2D31HasTranslucentPolygonalGeometryEv__ZN33vtkTexturedButtonRepresentation2D3NewEv__ZN33vtkTexturedButtonRepresentation2D9GetActorsEP17vtkPropCollection__ZN33vtkTexturedButtonRepresentation2D9GetBoundsEv__ZN33vtkTexturedButtonRepresentation2D9HighlightEi__ZN34vtkFixedSizeHandleRepresentation3D3NewEv__ZN34vtkFocalPlaneContourRepresentation11UpdateLinesEi__ZN34vtkFocalPlaneContourRepresentation13UpdateContourEv__ZN34vtkFocalPlaneContourRepresentation23GetNthNodeWorldPositionEiPd__ZN34vtkFocalPlaneContourRepresentation25GetNthNodeDisplayPositionEiPd__ZN34vtkFocalPlaneContourRepresentation33GetIntermediatePointWorldPositionEiiPd__ZN34vtkFocalPlaneContourRepresentation35GetIntermediatePointDisplayPositionEiiPd__ZN34vtkFocalPlaneContourRepresentation50UpdateContourWorldPositionsBasedOnDisplayPositionsEv__ZN34vtkPolygonalHandleRepresentation3D16SetWorldPositionEPd__ZN34vtkPolygonalHandleRepresentation3D3NewEv__ZN34vtkResliceCursorLineRepresentation13RenderOverlayEP11vtkViewport__ZN34vtkResliceCursorLineRepresentation13SetUserMatrixEP12vtkMatrix4x4__ZN34vtkResliceCursorLineRepresentation16GetResliceCursorEv__ZN34vtkResliceCursorLineRepresentation17WidgetInteractionEPd__ZN34vtkResliceCursorLineRepresentation19BuildRepresentationEv__ZN34vtkResliceCursorLineRepresentation20RenderOpaqueGeometryEP11vtkViewport__ZN34vtkResliceCursorLineRepresentation22StartWidgetInteractionEPd__ZN34vtkResliceCursorLineRepresentation23ComputeInteractionStateEiii__ZN34vtkResliceCursorLineRepresentation24ReleaseGraphicsResourcesEP9vtkWindow__ZN34vtkResliceCursorLineRepresentation31HasTranslucentPolygonalGeometryEv__ZN34vtkResliceCursorLineRepresentation34RenderTranslucentPolygonalGeometryEP11vtkViewport__ZN34vtkResliceCursorLineRepresentation3NewEv__ZN34vtkResliceCursorLineRepresentation9GetBoundsEv__ZN34vtkResliceCursorLineRepresentation9HighlightEi__ZN37vtkEllipsoidTensorProbeRepresentation11SelectProbeEPi__ZN37vtkEllipsoidTensorProbeRepresentation19BuildRepresentationEv__ZN37vtkEllipsoidTensorProbeRepresentation20RenderOpaqueGeometryEP11vtkViewport__ZN37vtkEllipsoidTensorProbeRepresentation24ReleaseGraphicsResourcesEP9vtkWindow__ZN37vtkEllipsoidTensorProbeRepresentation3NewEv__ZN37vtkEllipsoidTensorProbeRepresentation9GetActorsEP17vtkPropCollection__ZN37vtkOrientedGlyphContourRepresentation11SetRendererEP11vtkRenderer__ZN37vtkOrientedGlyphContourRepresentation12SetLineColorEddd__ZN37vtkOrientedGlyphContourRepresentation13RenderOverlayEP11vtkViewport__ZN37vtkOrientedGlyphContourRepresentation14Get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